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Game Ideas - LFG, LFP, Interest-Check.

Posted by Cripple XFor group 0
Cripple X
GM, 10 posts
Tue 24 Jun 2014
at 00:26
  • msg #1

Game Ideas

Here is the thread for proposing  and dicussing game ideas that you have for FATE Games.
atmo
player, 2 posts
Tue 24 Jun 2014
at 03:34
  • msg #2

Re: Game Ideas

While i was working on this character (http://toonstore.net/Atmo/myst/) for a random solo with a friend, some ideas flushed into my mind.

Earth, 1990~1999. Mage schools exist and are sponsored by rich families who send their children to learn magic for various purposes; war between entire countries that are controlled by those families aren't uncommon and neither unknown to the public.
Fairies are real and inhabit forests all over the globe, they hate magic users because reasons and will always go out of their way to inflict pain or mischief on magic users if they find them, but will always ignore normal humans if contacted.
Magic users can summon and bind familiars to them: creatures that range from inteligent beasts to evil or egoistic humanoid beings. Magic users can also bind normal humans lives to them after stealing their souls through a cruel ritual; maids and buttlers are common victims, with "heroic adventurers" being the most uncommon of this list.
World armies, diplomatic relationships and economy stay the same as our history books says, as magic users influence is limited to their own desires and pacts with gods.
I'm still working on gods: why they exist, what they do, who they are.
This message was last edited by the player at 04:48, Tue 24 June 2014.
Merevel
player, 4 posts
Tue 24 Jun 2014
at 03:36
  • msg #3

Re: Game Ideas

I always have games I wonder the best system for. To many to worry about right now. I might propose a couple later.

Actualy why not?

One of my longest campaigns' last chapter is in a future world where some disease has changed most of humanity into weird monsters. "Levels" are sealed and everyone's abilities are determined by charms on the bracelets they wear. The game starts survival horror, then leads into rebuild mode and culminated in standard rpg fanfare of going up against the big bad.

The only reason I have not posted the game is working out enemy stats and choosing a rule system. Any idea if fate would work?
This message was last edited by the player at 03:40, Tue 24 June 2014.
atmo
player, 3 posts
Tue 24 Jun 2014
at 03:53
  • msg #4

Re: Game Ideas

Merevel:
I always have games I wonder the best system for. To many to worry about right now. I might propose a couple later.

Actualy why not?

One of my longest campaigns' last chapter is in a future world where some disease has changed most of humanity into weird monsters. "Levels" are sealed and everyone's abilities are determined by charms on the bracelets they wear. The game starts survival horror, then leads into rebuild mode and culminated in standard rpg fanfare of going up against the big bad.

The only reason I have not posted the game is working out enemy stats and choosing a rule system. Any idea if fate would work?

What those abilities can do? Just help them to run or anything else?
And i think is, yes, very easy to do monsters on Fate if you considerate Mooks rule for them (FAE, Core or a mix of both).
Merevel
player, 5 posts
Tue 24 Jun 2014
at 04:15
  • msg #5

Re: Game Ideas

Well the game is more story based then anything. When encounters do happen for nearly the first half of the game it is the same exact enemy(same stats just multiple of em) later in the game they are shown to evolve, via eating survivors. Things get weird when a leader is already around and another grunt eats a survivor. At one point even the mobs will have charm bracelets on.
So maybe a mook at the beginning, then building a template for each varied form. D&d challenge rating determination always eluded me for some reason.

As for the charms.
The original idea was dnd rules. A charm would grant class levels. Some charms would allow, say an extra domain for a cleric, extra school of casting for the sorcerer, specific feats for the fighter ect.

Charms that granted bonus features to a class also gave +1 to that class level.

In fate the charms might just grant a bonus to certain types of rolls. I will use FAE because I have not read core yet. A weak charm might grant +1 to an approach, or a mid charm an extra stunt(using normal refresh rules) or extra stress boxs. While A powerful charm may grant a bonus to both or more.

A low charm may grant casting package, while mid charm may grant a boost to all spellcasting as well as an extra boost to a specific spell.
atmo
player, 4 posts
Tue 24 Jun 2014
at 04:23
  • msg #6

Re: Game Ideas

Merevel:
Well the game is more story based then anything. When encounters do happen for nearly the first half of the game it is the same exact enemy(same stats just multiple of em) later in the game they are shown to evolve, via eating survivors. Things get weird when a leader is already around and another grunt eats a survivor. At one point even the mobs will have charm bracelets on.
So maybe a mook at the beginning, then building a template for each varied form. D&d challenge rating determination always eluded me for some reason.

As for the charms.
The original idea was dnd rules. A charm would grant class levels. Some charms would allow, say an extra domain for a cleric, extra school of casting for the sorcerer, specific feats for the fighter ect.

It took me a few minutes to connect this description to Digital Devil Saga, where something like that happens.
Take a look at Aspects of Fantasy, it is a Fate-d20 with levels and all those things you probably want.
Merevel
player, 7 posts
Tue 24 Jun 2014
at 04:30
  • msg #7

Re: Game Ideas

Coincidentally I love that game. And no, the humans cannot eat each other to gain power lol. The charm thing was a concept I have tossed around for level management, lacking a dm's guide. It seemed to fit the feel and story of the campaign. And it added story fodder.

It started as my feeble attempt to make a new campaign and NOT connect it to my old ones... yeah that did not last long. I felt really satisfied with how everything interconnected and gave me a way to end my longest running dnd characters career.

I will look up aspects of Fantasy thanks. I just feel dnd might work, but I had issues with the monsters.

EDIT There is no way I can deny Devil saga's influence, but it was not intentional lol. I just never thought about it.
This message was last edited by the player at 04:43, Tue 24 June 2014.
Frili
player, 3 posts
Tue 24 Jun 2014
at 11:47
  • msg #8

Re: Game Ideas

I've been wanting to do an Intergalactic Rockband for a while now. Once I have time I think I'll see if I can hash it together.

Fate is fun in that it can leave conventional games far behind. I think it should be used more and more for some crazy ideas.

An old people's home that is threatened to be shut down by some corporation, where the old people will try to prevent it with wathever crazy skills they have.

A game where everybody is a forest animal like in Mouse Guard.

A game where everybody plays a corporation.
Alyse
player, 8 posts
Pretty, witty, and gay
(married since 2011!)
Tue 24 Jun 2014
at 16:02
  • msg #9

Re: Game Ideas

Tried a sword-and-planet game a while back.

Also want to try an Amber game using FATE.
shadrack
GM, 4 posts
Tue 24 Jun 2014
at 16:13
  • msg #10

Re: Game Ideas

Frili:
An old people's home that is threatened to be shut down by some corporation, where the old people will try to prevent it with wathever crazy skills they have.


Not to derail your idea, but this makes me think of Bubba-Ho-Tep!

I got a kick out of that show.
shadrack
GM, 10 posts
Fri 27 Jun 2014
at 04:43
  • msg #11

Re: Game Ideas

I continually return to thinking about a game based around a chapter of an outlaw motorcycle club ala SOA.

Probably run with atomic robo and a new mode of 'biker' .

Set up organizations of the MC, local police, other 'gangs' etc.
This message was last edited by the GM at 14:39, Fri 27 June 2014.
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