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Wanted GMs & Players.

Posted by Cripple XFor group 0
jait
GM, 35 posts
Thu 9 Jul 2015
at 08:29
  • msg #122

Dresden Files - Hard Traveling Heroes

Now that I've had the time to really go through the Paranet Papers, I want to run another Dresden Files game...

With genocide comes an enormous power-vacuum...  And there's always folks trying to fill that empty hole...  The things that used to go bump in the night?  They're going bump in the day, now, too.

This is a Dresden Files game.  Power-level, skill-level and skill-cap have not been defined yet, but we're probably going with Submerged/10 Refresh, 35/Superb.  The setting is to take place after the events of Changes, but we won't be interacting much with the named characters from the books.  I'm more interested in your stories!

This is intended to be an "on the road" game.  We will need to come up with a reason why this group is always traveling.  At the moment, I'm leaning toward a special group of orphans, hunters and agents hunting the supernatural things that go bump in the night.

I am taking inspiration from Supernatural, Person of Interest & Brimstone...

I want heroes, though.  This doesn't necessarily mean white knights, but I don't have room for antiheroes...

Check out: Hard Traveling heroes at:
link to another game
This message was last edited by the GM at 08:30, Thu 09 July 2015.
Trollsmith
GM, 12 posts
Thu 9 Jul 2015
at 16:23
  • msg #123

ICONs - FATE's Cooler Cousin

Anyone around here interested in joining an ongoing,  rotating cast game of Super heroics in ICONs style?    The ICONs rules were inspired by Fate and shares many similarities,  but also diverges off into some specifically superheroic twists.

Come see and send me an RTJ.   We have one spot at the moment so make it good!

link to another game
Pendry
player, 1 post
Tue 8 Sep 2015
at 16:12
  • msg #124

Wheel of FATE

The Wheel of Time turns, and Ages come and pass, leaving memories that become legend. Legend fades to myth, and even myth is long forgotten when the Age that gave it birth comes again. In one Age, called the Third Age by some, an Age yet to come, an Age long past, a wind whipped across the Caralain Grass. It blew across the plains until it was interrupted by the Braem Wood. There, fingers of that wind reached between the enormous boles, as if searching for something to touch. One finger of that wind touched a small village called Jornhill, nestled within the Braem Wood. The wind was not the beginning. There are neither beginnings nor endings to the turning of the Wheel of Time. But it was a beginning.




I am looking for players to join a Wheel of Time game that will be run using the FATE system. It will be an amalgam of FATE core and Dresden Files (mainly the magic system and skills). If you enjoy the Wheel of Time setting and are interested in joining a game set there, come check it out!

link to another game

I'm looking for around 6 total players in the game, but would also welcome people to either lurk or kibitz that are interested in seeing how the FATE system works with the Wheel of Time. As the system aspects are somewhat of a work-in-progress, I would welcome any feedback from players and lurkers alike.
Trollsmith
GM, 13 posts
Sun 25 Oct 2015
at 04:13
  • msg #125

The Fate of the World


Necessary Evil done through Fate Accelerated.  A world where all the superheroes have been wiped out by an alien invasion.  The only ones left to stop them are the supervillains.

Nobody takes over our world, but US!

I had started this a few weeks ago with a couple of players.  One of those players ghosted out without a word of warning.  We were still in the first episode and are still interested in playing out this campaign.

I am looking for one or two people to get it restarted.  Feel free to look through what we've done to see the tone.  But, rest assured, we will be restarting fresh so everyone will get in on the ground floor.

link to another game
korodikrisz
player, 8 posts
Tue 27 Oct 2015
at 18:59
  • msg #126

Wanted GM

Can someone host a Jadepunk game for me? It has been bugging me for really long, and my group's Fate games are not really starting beyond chargen...
jait
GM, 36 posts
Fri 30 Oct 2015
at 05:49
  • msg #127

Players Wanted - Fate Core Fantasy

Put a game together in response to a GMs wanted ad, then the initial player looking bailed.  I'm left with a game with but one player right now.  The world isn't even fleshed out.  So... I'm looking for two or three more.

I've made a couple of attempts in the past, but I haven't actually run a Fate Core game.  I've run a handful of Dresden Files games, though.  So, hopefully, it'll be easy to translate over...

The Veiled Hand
link to another game


For nearly two generations, the Kingdom of Kumlar has enjoyed peace and relative prosperity.  But now the spring rains failed to fall and a great drought has come upon the land.   King Dorian lies sick abed and his twin sons are not yet of age to take the throne.

The Khunic Empire, the sleeping bear to the west, threatens the borders with increasing political tensions.  Political changes there have introduced ancient elements of slavery and sacrifice back into the culture.  The Tarenti riders of the great Northern plains have recently sent emissaries to Kumlar, calling upon ancient promises of aid against the Eyes of the Mondain, looking South from the mountains once more.

A vocal religious sect known as The Grey has established itself in Marat, and issued a challenge to the Edict of Pantheistic Unity. The Heirophant has not  responded, having gone into seclusion for a year and a day...

Signs and portents cluster, suggesting dark days are returning.   And all the while, something stirs, seething: an ancient evil that has not forgotten the names of those who drove it underground...



This is a Fate Core Fantasy game.  What's above is the broadest strokes of the setting.  The setting will be built together as we push forward.  I'm looking for strong characters with drama built-in.  They should be flawed characters, and characters with potential.  They should be characters who want something...

First scenario:
The Duchess of Marat has gone missing.  Officially, she'd been travelling to the Western village of Windwood, to learn the art of the luthier from one of the kingdom's top craftsmen who will open the Tournament of Flowers, the festival that opens the wedding season.



The Veiled Hand
link to another game
WinterRat1
player, 1 post
Sat 21 Nov 2015
at 05:38
  • msg #128

Tianxia or Mass Effect

Long time follower in this Forum, first time poster, so I apologize in advance if this is the wrong section for this post.

Would anyone be willing to GM a FATE Core game using either the Tianxia expansion or the free Mass Effect hack? I'm very interested in playing in one of those settings.
KraznyOctobr
player, 9 posts
Sun 22 Nov 2015
at 20:20
  • msg #129

Tianxia or Mass Effect

Tianxia is something I've been toying with for awhile.  Might be a little bit before I actually get a game going for that setting since I am still working on my Edge of the Empire tabletop game.

I had been toying with an idea influenced by Three Musketeers.  Essentially an Empress's Guard type story whereby the characters are part of a unit dedicated to protecting the Empress and carrying out objectives for her agenda.  There would be a touch of the swashbuckling bravado along with friendly and not so friendly duels with the Emperor's Guard.  I had ideas to sprinkle in some espionage as well.
This message was last edited by the player at 20:34, Sun 22 Nov 2015.
MikeS
player, 3 posts
Mon 23 Nov 2015
at 03:11
  • msg #130

Tianxia or Mass Effect

I would be very interested in a Tianxia game. I toyed with the idea of starting one myself several times, but haven't had the time to do so yet.
spinste
player, 10 posts
Sat 28 Nov 2015
at 02:28
  • msg #131

Fallout - FAE

Just posted this in Players Wanted.

This will be a one off adventure based on the popular franchise, Fallout. PCs will handle their character creation by themselves; the goal is to spend very little time here to get to roleplaying faster.

The general story line is all PCs have been wasteland wonders for varying amounts of time and have been brought together to accomplish a goal that will be outlined in the opening scenes.

Please join us for what I hope will be a memorable adventure!!
LadyMer
player, 1 post
Fri 4 Dec 2015
at 00:49
  • msg #132

Re: Tianxia or Mass Effect

KraznyOctobr:
Tianxia is something I've been toying with for awhile.  Might be a little bit before I actually get a game going for that setting since I am still working on my Edge of the Empire tabletop game.

I had been toying with an idea influenced by Three Musketeers.  Essentially an Empress's Guard type story whereby the characters are part of a unit dedicated to protecting the Empress and carrying out objectives for her agenda.  There would be a touch of the swashbuckling bravado along with friendly and not so friendly duels with the Emperor's Guard.  I had ideas to sprinkle in some espionage as well.


Just so you know, I will absolutely submit a character if you ever do decide to run this.
Jacob_VVV
player, 1 post
Trust me? I don't.
Newly converted Fateatic
Fri 4 Dec 2015
at 21:25
  • msg #133

Dark Matter themed game

link to another game

Hey everybody! New here. And this is my first post :)

So the above game is rated ADULT.

It's based off of dark matter(yes, that amazing SciFi show). I have three players and I'm looking for at least two more. The players are on a crew, and will all purchase a ship together then have adventures of their own. Plot details aren't decide yet, but basically its a sandbox, and the players will get to take jobs, become pirates, etc.

Come check it out!
KraznyOctobr
player, 10 posts
Sat 5 Dec 2015
at 16:17
  • msg #134

Tianxia

I am making slow progress toward the realization of the Tianxia game I proposed.  Still I am new to Storytelling a Tianxia, so there is much to learn.
steelsmiter
player, 1 post
Sat 5 Dec 2015
at 19:20
  • msg #135

Couple Games

Wanted Players: link to another game Basically FATE Core GTA. This one's Adult, sorry I wasn't thinking about needing to specify that when I originally posted it.
Wanted GM: link to a message in another game Ever since GURPS had a Discworld supplement, I've always wanted to play a Sentient Ferret Inna Watch. FATE Core just seems more focused on Narrative Causality than GURPS though.
This message was last edited by the player at 20:20, Sat 05 Dec 2015.
Cripple X
GM, 114 posts
Sat 5 Dec 2015
at 22:56
  • msg #136

Re: Tianxia

KraznyOctobr:
I am making slow progress toward the realization of the Tianxia game I proposed.  Still I am new to Storytelling a Tianxia, so there is much to learn.

Don't hesitate to ask for advice or feedback if you need it. That's what we're all here for ;).

I'm definitely interested in your game idea as well. It seems like an interesting take on the Tianxia setting which is great to begin with.
jollygrin
player, 1 post
Tue 22 Dec 2015
at 20:09
  • msg #137

GM wanted

I'd love to join a Dresden Files game.
Cripple X
GM, 115 posts
Tue 19 Jan 2016
at 06:43
  • msg #138

GM Wanted--Star Wars Solo

I've been looking for a fast-paced solo game for a bit, and unfortunately I haven't had anything truly solidify yet. I saw the Force Awakens when it released and I found it enjoyable, despite a few flaws. It certainly rekindled my interest in the universe. My favorite part about the Star Wars universe is probably the physics-defying World War II style dogfights and space battles. They may not be realistic, but they are so much fun to watch. I thought it might be fun to play a game where that's heavily featured, but that also left room to explore other stuff. Thus, I came up with the idea below.

This can really fit into the universe anywhere around the Rebellion Era, though it's set more on the Fringe side of things. I've put some work into fleshing out the setting and NPCs to lighten the load of a potential GM. It's all below under the character sheet.

I built the character using Fate Core (altered some skill names to make them more setting friendly) and the Armour rules from Camelot Trigger (Worlds in Shadow) to represent the Return to Sender and starship combat.

If somebody likes the idea and wants to GM for me, hit me up via rMail.



Spacers who have seen Rilon Bralt pilot a starship say he must have been born with flight controls in his hand. The thought is not far from the actual truth. Rilon was born in a shuttle cockpit out in the Mess. His mother had been working on repairs to a stalled freighter adrift at the edge of the system when she'd unexpectedly gone into labor. The shocked freighter captain had attempted to fly her back to Siccar station, but they didn't make it in time. Thankfully, mother and baby were both fine. Maybe it was coming into the galaxy during that turbulent shuttle ride, or maybe it was just growing up on a space station. Either way, Rilon always wanted his own starship.

Rilon grew up elbow deep in machine grease as he helped his parents with their Starship repair business. He was helping his father repair docking rings on a GX1 at six, and retooling the hyperdrive of a YT-2400 with his mother at nine. Rilon knew the ins-and-outs of starhip repair by the time he hit his teens, but what he really wanted to do was fly one. When he was thirteen he borrowed, with encouragement from his best friend Sienn, the Portmaster's shuttle for a joy ride through The Mess. Rilon had a wonderful time twisting and swooping the clunky old shuttle through the thickest debris while Sienn laughed and squealed with delight. When he docked back at the station, Rilon expected to be in a world of trouble, but the Portmaster offered him a job as a harbor pilot before turning him over to his angry father.

As a harbor pilot it was Rilon's job to pilot vessels safely through the Mess when their Captains were either unwilling or unable to do so. He delighted in plotting the most challenging course possible and he never had an accident, though there were a few close calls. An old friend of Rilon's father and frequent visitor to Siccar Station, Captain Terral Drubus, aka Uncle Terral, took notice of Rilon's piloting skills and he promised to take Rilon onto his crew when he came of age. But Captain Drubus's freighter, Endless Horizons was hit by pirates before it could come to pass. Captain Drubus and several members of his crew, including Sienn's older sister Tuula who served aboard the vessel, were killed.

Seeing the grief of the Rha family, Rilon's parents made him promise that he wouldn't sign on to a freighter. Worried about his aging parents, Rilon reluctantly agreed and stayed aboard Siccar Station. Piracy steadily increased in the Outer Rim, especially along the Triellus Trade Route which was far from any legitimate authority. Though guarded Hutt-backed convoys still made the trip, spacer crews and smugglers who couldn't afford the protection fees were understandably reluctant to travel the route and the lack of commerce began affecting Siccar station considerably. Meanwhile, driven by her grief over the death of her Sister, Sienn began to make even more reckless decisions than usual.

Knowing the station wouldn't last if things continued on their current course and determined to help Sienn heal by finding a focus for her grief, Rilon came up with a plan. As discreetly as he could, he reached out to his contacts in the Smuggler community with a deal. He was willing to conduct repairs and make less-than-legal modifications to Starships in exchange for a space worthy starship and a few military grade armaments. At first, he didn't get many offers, but once he let slip his intentions, he found himself with more than enough interest. He meant to take the fight to the pirates. He intended to take back the Triellus Trade Route or die trying.

He slowly collected weaponry, necessary ship parts, but a ship was almost impossible to come by without cold-hard credits. An associate of Captain Drubus contacted him with a bargain deal on a ship. He'd received an old prototype vessel as collateral on a business venture and rather than going through the expense of refitting it, he was happy to give in to the cause in Captain Drubus's memory provided that Rilon could cover his losses. Even with such a good deal, and Sienn's Sabaac winnings, Rilon couldn't afford the ship, though a last minute donation for Haup covered the difference. The ship, a HWK-1000, arrived within the month. Once his parents learned what he meant to do, they were furious and upset, but, despite their protests, Rilon couldn't be dissuaded from his course. He put ever ounce of free-time and every credit he had into the ship.

While the stock HWK-1000 was an impressive ship, it completely lacked armaments. It would be impossible to hunt pirates with an unarmed ship. Rilon heavily modified the HWK-1000 to suit his needs. He replaced the cargo berths with black-market weaponry—quad laser cannons, twin ion cannons, and an ordnance launcher. This firepower is careful concealed giving the ship the appearance of an unarmed freighter until it is time to open fire. Rilon also installed advanced targeting arrays to support the new weaponry. He worked tirelessly to tweak every bit of performance he could from the already high-output Ion Turbine and ensured the ship's handling didn't suffer at higher speeds by handcrafting an engine stabilizer ring of his own design. The result was an incredibly fast and maneuverable gunboat well-suited to dealing not only with starfighters, but larger vessels as well. After adding the finishing touch of a one-of-a-kind paint job, Rilon christened the ship Return to Sender. He is ready to show the sector, maybe the whole Rim, his skills as a pilot.

Rilon Bralt
High Concept
Hotshot Pilot - Rilon is a talented and daring pilot. He is eager to prove his skills to the galaxy at large.
Invoke: Prove your piloting skills, make a difficult shot with a spaceship's weapons, know something about well-traveled Hyperspace Routes or infamous Pirate clans.
Compel: Be a Showboat

Trouble
A Lot On My Shoulders – Rilon has taken on a lot expectations lately and he feels the weight of them on his shoulders. He feels responsible for the people of Siccar station, for Sienn, for his parents, for the Traders trying to make a living along the Triellus Route and he doesn't want to fail them.
Invoke: To succeed when failure is not an option
Compel: One of Rilon's responsibilities complicates his life, feel the pressure of his choices, Feel responsible for taking care of someone else.

Aspects
Sienn Has My Back- Sienn is Rilon's co-pilot, his life long friend, and his sometimes lover. Though their relationship can be tempestuous they have always been there for each other, especially when things were at their worst. Sienn always has Rilon's back no matter what and he has hers.
Invoke: Impress Sienn, Have Sienn as backup where she isn't expected, have the two of them make a great team.
Compel: Sienn's temper causes problems, put Sienn in danger.

Starship Technician- Rilon knows practically everything there is to know about how to operate, maintain, repair, and upgrade a starship. He's certain this gives him an edge over pilots who don't know the difference between a phase converter and a stabilizer.
Invoke: Tweaking the shields for  maximum output, know something about the workings of a particular type of starship, make a jury-rigged repair.
Compel: Take extra time to do a job right, Upkeep costs exceed current income.

Return to Sender- Rilon's custom HWK-1000. Rilon has customized the ship using every ounce of his technical know-how to turn the light freighter into a sleek and well-armed gunboat.  He is extremely protective of the ship and won't let anyone work on it but himself.
Invoke:  Get every bit of performance out of the ship, Have the Ship earn a positive reputation, Give as good as you get.
Compel: Refuse aid in making repairs or modifications, repairs require custom parts, have the ship be the victim of sabotage.

Skills
+4 Pilot
+3 Blast, Mechanics
+2 Notice, Vigor, Will
+1 Athletics, Contacts, Empathy, Rapport

Stunts
Made Some Improvements: Rilon has spent his life working with his parents to repair starships and he's learned a thing or two. Whenever he succeeds with style on an overcome action to repair a piece of machinery, he can immediately give it a new situation aspect (with a free invoke) reflecting the improvements he's made, instead of just a boost.

Nothing Compared to the Mess Most of the galaxy's asteroid fields seem tame compared to The Mess, and Rilon has been flying that since he was an adolescent. He receives +2 on Pilot to Overcome aspects or obstacles that hinder movement.

That all you got?: Rilon is an excellent pilot, and not one easily out-flown. Once per conflict, he may stack an additional free invoke on an advantage he's created to represent out-flying an opponent (like On Your Tail).

Brilliant Evasion: Rilon is a brilliant evasive pilot making good use of his craft's capabilities as well as the environment to elude opponents. He receives +2 on Pilot to Defend if his last Pilot defense roll was a success with style.

Koiogran Turn: One of Rilon's favorite tactics surprising his opponent by turning a defensive posture into an offensive and gaining an advantage. On a success with style when defending with Pilot, Rilon may inflict a 2-shift hit on his attacker instead of getting a boost.

Stress
Physical: [ ] [ ] [ ]
Mental  : [ ] [ ] [ ]


Refresh: 1


Return To Sender-- CEC HWK-1000 Light Freighter
Though the advent of the Clone Wars virtually doomed the sales of HWK-series light freighters, designers at Corellia Engineering never gave up the idea of a sleek, fast transport to match their own love of speed. Encouraged by advances in ion drive technology, CEC instituted plans to revive the HWK-series, constructing several prototypes designated the HWK-1000. While both initial performance and marketing tests delivered promising results for the HW-290's possible successor, CEC executives scrapped the project after Imperial authorities objected to the speed and performance of the freighter, which rivaled some military starfighters. While the HWK-1000 never went into production, a clerical error resulted in several hundred prototype models rolling off the line at CEC's factory on Halyard II. To recoup their losses CEC surreptitiously sold the ships through various Outer Rim networks.

While the stock HWK-1000 was an impressive ship, it completely lacked armaments. It would be impossible to hunt pirates with an unarmed ship. Rilon modified the HWK-1000 to suit their needs. He replaced the cargo berths with black-market weaponry—quad laser cannons, twin ion cannons, and an ordnance launcher. This firepower is careful concealed giving the ship the appearance of an unarmed freighter until it is time to open fire. Rilon also installed advanced targeting arrays to support the new weaponry. He worked tirelessly to tweak every bit of performance he could from the already high-output Ion Turbine and ensure the ship's handling didn't suffer at higher speeds. The result is an incredibly fast and maneuverable gunboat that is well-suited to dealing not only with starfighters, but also larger vessels as well.

Return to Sender has a distinctive silver and yellow paint job designed to attract attention in space. It's noise features a snarling mouth giving the vessel the impression of some great devouring beast.

Reverse Telemetry Targeting Array: +2 Blast to attack a target who has attacked you first.
Twin Light Ion Cannons:  +2 Blast to create Disabled advantages on opponents.
High-Output Ion Turbine:  You move two zones for free in a conflict without rolling, instead of one, provided there are no situation aspects restricting movement.
Engine Ring Stabilizer: +2 Pilot to Defend provided you moved at least two zones last turn.
Reinforced Shield Generator: +2 bonus Mechanics to create advantages related to activating, restoring or boosting shields.

Siccar Station
Astrogation Data: Siccar System, Baxel Sector, Outer Rim Territories
Orbital Metrics: 350 days per year / 24 hours per day
Government: Local
Population: 400 (53% Human, 17% Twi'lek, 30% assorted other species)
Languages: Basic
Terrain: Urban, space station
Major Cities: ---
Areas of Interest: Dor's Emporium, Idle Fancy Casino, Bralt's Repair
Major Exports: Starship fuel and repairs
Major Imports: Food, water, technology, information
Trade Routes: Triellus Trade Route
Special Conditions: none
Background: Originally built as a mining outpost to harvest the valuable mineral resources of the densely packed asteroid field known by locals as The Mess, Siccar Station is a small space station with no particular claim to fame other than its location at the midway point between Teth and Aduba along the Triellus Trade Route. It's mining operations long defunct, it now provides a convenient port for Captains to refuel, rearm, and collect information in an otherwise desolate section of space. The constant flow of traders and smugglers ensures that Siccar Station occasionally sees interesting or exotic good pass through on their way to the bustling markets of less backwater ports. Siccar station is home to several hundred people and a number of ships and their crews at any one time.

The bulk of Siccar Station consists of large docking facilities for the storage of cargo and starships. Crowded in between the sprawling docks and the necessary infrastructure of the station are the individual shops and dwellings (the two are often one and the same) of the settlement proper. A few traders have set up businesses in the spaceport selling foodstuffs, water, weapons, and the sort of equipment required by fringers, smugglers, and spacers.

System Geography
The Triellus Trade Route: The Triellus spans more than seventy-five thousand light years from Centares to its endpoint at Enarc and forms one leg of the infamous Spice Triangle with Death Wind Corridor and the Rimward length of the Correllian Run. Travel along the so-called “Hutt Highway” is slow, hazardous, and frequented by smugglers, pirates, and worse. Many would prefer to avoid this route altogether, but those down-on-their-luck often have no choice.

The Mess: While the Siccar system isn't home to any habitable celestial bodies, it is home to a a bevy of barren planetoids, and judging by the widespread debris fields, it was once home to a lot more than that. All that remains of those ancient planets is an incredibly dense debris field that stretches through a wide swath of the system. The composition of the debris plays havoc on starship sensors making flying in or through the The Mess very dangerous. The erratic movement of the system's many planetoids often plays havoc on the debris fields often slinging lose asteroids through the system, until they too are caught in an erratic orbit around the system's sun. The Mess does provide Siccar Station with a natural defense versus attack, but it can also makes the approach to the station treacherous for those not used to making it.

Personalities
Sienn Rha: A blue-skinned Twi'lek, Sienn is Rilon's copilot and on-again/off-again girlfriend. They have a volatile relationship where they are either passionately in love or fighting like wild Krayt dragons. Thankfully, they are “on again” at the moment, because the modifications to the Return To Sender make the crew accommodations decidedly cozy. Rilon and Sienn have known each other their entire lives as both of their families are fixtures on Siccar Station. They started out as best friends and, once they were older, became more.

The sixth of seven children, Sienn is as rough and tumble as they come--a scrapper through and through. She's soundly beaten opponents two or three times her own size, usually after they've accused her of cheating at Sabaac. Sienn doesn't cheat, she's just a very skilled player, and she never appreciates the accusation. Every resident and traveler on Siccar station willing to gamble has been cleaned out by her at least once. Few make the mistake a second time.

Sienn worked as the bouncer of the Idle Fancy for a time until it was discovered that she and Haup had organized an underground fighting ring. The ring was closed down nearly as soon as it had opened, but Sienn had gotten enough of a taste to know she wanted more out of life than what she could find on the station.

Dor Rha: Sienn's father and owner of Dor's Emporium, Dor Rha is the closest thing that Siccar Station has to a  magistrate or governor. A shrewd business man, he is well-liked, and has the station’s best interests at heart.

Keesa Rha: Sienn's mother and the station's only doctor. She had hoped that her daughter Sienn would follow in her footsteps, but Sienn's proclivities run in the opposite direction. Rilon gets the distinct impression that she blames him for being a bad influence on Sienn.

Wilm and Thelna Bralt: Rilon's father and mother, a pair of skilled starship repair technicians. They maintain the aging Siccar Station and  are available for hire to repair any ailing starship that comes into port.

Haup Ywe: The Neimoidian proprietor of the Idle Fancy Casino does well for himself and he lets it show. His fingers are adorned with gaudy rings, he wears elegant clothing, and carries a gilded blaster at his belt. Some people resent him, but like him or not, he has a near monopoly on leisure on Siccar Station.

Xizam:Xizam, a wizened Nikto, serves as the nearest thing to the Law on Siccar Station. He keeps the peace, helps break up the bar fights, and takes care of the occasional passing trouble maker. On the occasions he has been forced to, Xizam has proven himself an incredibly capable combatant. Some folks whisper how odd it is that such a seasoned warrior would stay in a place like Siccar Station, but none are inclined to pry in Xizam's business.

Places of Interest
Dor's Emporium: The Emporium offers all the basic sundries any spacer could ask for, basic arms and armor, as well as bulk trade goods that might interest the traders and smugglers passing through Siccar Station. If it can be found on Siccar station, Dor has it.

Bralt's Repair: First opened by Rilon's paternal grandfather, now owned and operated by his parents. They mostly repair starships, but they'll work on anything that needs fixing for a paying customer.

Idle Fancy Casino: A live band, gambling, and a full bar ensure this dimly lit casino and cantina does as brisk a business as any place can on Siccar Station.
This message was last edited by the GM at 03:45, Wed 20 Jan 2016.
Trollsmith
GM, 14 posts
Wed 20 Jan 2016
at 14:14
  • msg #139

Get Ready To Root For The Bad Guy!


Fate Accelerated Necessary Evil Campaign.

We completed the first chapter, but lost players due to holiday energy drains and general RPOL player black holes.  But, I have two very determined players who do not want to give up!  But they need YOUR HELP.

We need two players who are willing to try and stick it out for at least another mission.  All I am asking for is a 3+ posts a week.

Wanna be a villain?  Wanna save the world?

link to another game
Cassieledm
player, 1 post
Wed 20 Jan 2016
at 17:15
  • msg #140

Tianxia or Mass Effect

In reply to KraznyOctobr (msg # 129):

That is a setting I think would work perfectly with FATE. And as setting that I would be interested in for sure.
Frili
player, 36 posts
Wed 20 Jan 2016
at 21:23
  • msg #141

Who Are You And Why Are You Here?

Who Are You And Why Are You Here? ( link to another game )

This is an interactive storytelling game where a lot of play is improvisational and spontaneous. We will be using the Fate system, and the game will most likely be solo, though small groups should be manageable. If there are more solo games going on perhaps some characters can eventually meet up.

Character creation and even world creation happens during play, though I can provide examples to help stir the imagination.

The first post, which you could consider the RTJ (Request To Join) message, so you will be the question: "Who are you and why are you here?" This can lead to many diverse games and game styles.

Possible answers might be:
  1. I am Pujo, a furry fairy creature from the fairy realm. I am here in the human world to deliver the golden feather to the chosen child worthy of it.
  2. I am Ricardo, leader of the bowling group: Ricardo's Rolling Rockstars! I am here with my team to take our rightful first place at the world tournament! We will have to win first of course, but we will totally do that! It is but a formality!
  3. I am Xian-Lu, Space Archeologist with the Intergalactic Historical Association. I am here to verify the rumour of a legendary piece of equipment that supposedly existed on this planet. The fabled VCR.

Questions will follow this starting situation, which might or might not complete the character or the world further. But the intention is to keep it moving forward during character creation. So it might be good to keep in mind what your character is good at, and what they aren't good at or what gives them trouble.
I might ask for a rival in Ricardo's example, while I might ask which approach Xian-Lu uses in her searching has got her into trouble before. With Pujo I might ask what the biggest obstacle is in his reaching the Child.

From there we keep on playing and imagining. I think it's gonna be fun! As for the technicalities, we can decide on skills or approaches in game, though having thought on it beforehand might help move play along.

My posting rate will most likely be rather slow. Some days I can post multiple times and other days not at all. So if you are looking for a fast paced game I will disappoint you, but if you are erratic in posting, no problem there! It's solo, so you are bothering nobody with the delay.
Cassieledm
player, 4 posts
Fri 5 Feb 2016
at 17:57
  • msg #142

Who Are You And Why Are You Here?

Has anyone looked into Gods and Monsters at all? Grabbed the pdf on a recommendation from a friend, and wondering how it runs, any thoughts, etc.
Jacob_VVV
player, 2 posts
Trust me? I don't.
Newly converted Fateatic
Tue 9 Feb 2016
at 02:17
  • msg #143

Adventure in The Galaxy!

link to another game

The above game is rated ADULT


So I have decided to change my game rules over to FATE Core. However, the only thing needed at first is your high concept, trouble, and skills. Adventure, aspects, and stunts can be done as we go along.

The game takes place in the year 2300. It is semi sandbox open "galaxy". Basically tell me what about the galaxy interests you, what you want to do, and I'll set a story up for you! There are various factions, ancient alien mysteries, worlds to explore, laws to break, and wars to be fought!

come check it out!
steelsmiter
player, 15 posts
Wed 17 May 2017
at 02:19
  • msg #144

Adventure in The Galaxy!

Been a long time. Long enough to forget I was in this discussion forum. In any case, I have had a character idea that I have been wanting to play for a while now:

Felix
High Concept: Sentient Ferret
Trouble: Too small for his own good.
First Adventure: Too Much F**kin' Lab Work (name and specifics are tentative)
Felix was practically born in a pharmaceutical research facility where they would feed him different drugs and some not so druggy things. One day one of the scientists shouted some blasphemy, and Felix replied "Wait, what?". Felix isn't sure why the scientist used the obscene language, or why he understood, but his current theory is he has nanobots in his brain.

Skills
+4: Stealth
+3: Athletics, Burglary
+2: Provoke, Will, Notice
+1: Investigate, (Unchosen x3)

Stunts
Varmint Vanish
(Stealth) Once per scene, you can vanish while in plain sight by spending a fate point, and making a beeline for a nearby hole no bigger around than a grown man's arm. This places the Vanished boost on you. While you’re vanished, no one can attack or create an advantage on you until after they’ve succeeded at an overcome roll with Notice to suss out where you went (basically meaning they have to give up an exchange to try). This aspect goes away as soon as you invoke it, or someone makes that overcome roll.

Rodent Mazerunning
(Notice) Any time Felix uses Notice to Create an Advantage for an Escape Route, the path is so small precarious that he cannot be followed by human sized adversaries.

(I wanted one for Athletics that was functionally equivalent to Sprinter, except it allowed Felix to move two zones as long as he could enter and exit through a wall, but I couldn't think of a name for it.

Also this character is mouthy, so I would prefer an adult game but would settle for Mature.)
This message was last edited by the player at 02:21, Wed 17 May 2017.
stealth
player, 1 post
Wed 12 Jul 2017
at 18:52
  • msg #145

Adventure in The Galaxy!

link to another game

I've started putting together a FATE game borrowing the Black Crusade setting. Its an adult game (Black Crusade can get pretty nasty) but if there are any interested parties, the game is linked above.
MalaeDezeld
player, 4 posts
Tue 16 Jan 2018
at 05:38
  • msg #146

Normal Folks Adapting to Karthun (FAE)

I'm starting my second Fate game! link to another game I'm looking for 1 or 2 players only though. The game is rated Mature, for the nasty undeads.

I'm also looking for feedback on the minimal setup I have done :)

The game is about a group of normal folk from today earth transported to a strange land. The strange land in question is Karthun, a unusual setting inspired by D&D.

For minimally more information, you can check the wanted gm ad link to a message in another game
This message was last edited by the player at 05:42, Tue 16 Jan 2018.
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