Well, 2015 was quite a ride :) It looks like I'll have some time in 2016, so ...
I'll be starting up a Bulldogs game shortly. Really *love* the new version (Fate Core) that I backed last year on Kickstarter.
http://www.rpgnow.com/product/...gs-Fate-Core-Edition
The print edition is not out yet.
They fleshed out the Fate core skills, added a way to have racial aspects via refresh (with custom races easily done), and added a new action type (Discovery) to the standard Attack, Defend, Overcome, and Create Advantage.
The ships rules are very easy, and could use some more "crunch" (IMO). They departed a little bit from the standard fractal for ships, but they're still very flexible.
They have a standard option where the players are the crew of a ship, with an NPC captain. They also have a rules outline for running a player-owned ship.
All in all, I'm super-glad I kickstarted it, even with the delays it experienced.