Body Armor, Force Fields, and Intensities
So...remember how everyone had questions about Body Armor vs Force Fields?
And how I said the main difference was simply that Body Armor had weak points you could Bullseye around (while worn, of course) and Force Fields didn't, but they had to be projected/activated beforehand?
Turns out that's the not supposed to be the only difference -- there's another, more interesting one.
In addition to the above:
Body Armor is supposed to be 20 points less effective against Energy attacks.
Force Fields are supposed to be 10 points less effective against non-Energy attacks.
As I believe it would introduce more interesting counterplay in general, I would like to implement these changes, but not before sourcing feedback from you guys first.
Would anyone be opposed? Would anyone want to make changes to their defensive solutions as a result? Keep in mind the changes would apply to the villains you face, as well.
Thoughts?