In reply to Fiernas Holm (msg # 196):
Bobby bursts apart in a stream of static, and the program resolves.
~~ END COMBAT ~~
The room resets itself with modest fanfare. There are several opponents to choose from. An indicator near the entrance provides you with the ability to CHOOSE your opponent... or several at once.
="Slugfest Training":
Bobby Fistpunch
F: Ex (20)
A: Gd (10)
S: Am (50)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)
HP: 90
Karma: 18
Powers:
Body Armor: Rm (30)
Super Speed: In (40)
-- Tornado Sprint: In (40) damage from buffeting winds, which travel along a set path
-- Defying Gravity: Can run up vertical surfaces
-- Burn Rubber: Can ignite flammable surfaces through friction
Talents:
Martial Arts M (+1CS to all Fighting rolls while unarmed)
="Tank Training":
Frankie Thickshell
F: Gd (10)
A: Gd (10)
S: Gd (10)
E: Gd (10)
R: Ty (6)
I: Ty (6)
P: Ty (6)
HP: 40
Karma: 18
Powers:
Body Armor: Am (50)
Body Resistance: Energy: Mn (75)
-- Frankie ignores the first 75 points of damage when struck with an energy attack
Hardened Mind
-- Frankie's Psyche is considered Un (100) when defending against psychic attacks
Kinetic Feedback: Rm (30)
-- Whenever Frankie is struck by a blunt, edged, or force attack, he gains 'charges' equal to the attack's potential damage (NOT damage dealt). This cannot fail.
-- Expunge: Frankie rolls a FEAT of power rank intensity. Deal force damage to 1 target equal to 0.5x/1.0x/2.0x charges stored (green/yellow/red), Maximum 100 (UN) damage, and reduces charges to zero. On white, deals no damage but does not drain charges.
Talents:
None
="Mental Combat Training":
Susan Mindbolt
F: Ty (6)
A: Ex (20)
S: Ty (6)
E: Am (50)
R: Ty (6)
I: Ty (6)
P: Am (50)
HP: 82
Karma: 62
Powers:
Forcefield: Ex (20)
-- Quickened: May take an additional action after successfully activating her forcefield
Telekinesis: Am (50)
-- Mind Games: Can use Telekinesis instead of Fighting to land a hit with Psyche-rank strength
-- Mind Blast: Deal damage equal to power rank to a living target. This bypasses traditional defenses. Target makes Psyche roll. If their roll's intensity > your power activation roll, this attack deals no damage.
-- Mind Blank: Make a Psyche FEAT vs a living target. If your roll's intensity > theirs, deal power rank damage and force them to make a check on the Stun column, using Psyche instead of Endurance.
Talents:
Iron Will: +2CS when using Psyche to defend herself
A placard provides instructions: CHOOSE ANY NUMBER OF OPPONENTS TO LOAD THE DESIRED PROGRAM. CHALLENGERS MAY MAKE THE FIRST MOVE.
This message was last edited by the GM at 18:06, Tue 11 Apr 2017.