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Shooting the Breeze.

Posted by David FoxfireFor group 0
David Foxfire
GM, 79 posts
Sat 11 Jul 2015
at 14:37
  • msg #42

Re: Shooting the Breeze

Igatho:
thebluespectre:
In reply to gowkaiser96 (msg # 35):

The whole thing with 3rd edition prestige classes being add-on parts to the base classes is way better in general, and the removal of those draconian requirements even better. Not every Shadowdancer has to be an acrobat, Paladins don't have to be "prepared" to fall into Blackguard-dom with really suspicious feats and skills, and the Planar Shepherd, was recognized as the joke it was.


Heh. Yeah. There is no doubt that 3.5 was an improvement over 3rd, 2nd, and 1st editions.

As of 4e, The older the edition, the harder the difficulty levels (1st edition "AD&D&" was said to actually stand for "Arbitrary Death and Dismemberment"). I knew a person who was so diehard 2nd edition, they said similar things about 3.5 that the 3.5 fans said about 4e. XD So it's all about perspective there...

That said, I have found that all editions have their own upside and downside. I'll play any edition with someone willing to run it and teach me, as long as the persons I play with aren't jerks.

Have I mentioned I loooooove the GM of this game for posting "Don't be a jerk" as the first two rules? Well I do. Because it jives with what Mittens, gowkaiser96 and I all believe in: The first rule of gaming is fun. All else is supplement to that.


That's why I posted it twice, although I might use a different term for 'jerk' at times, of course.

While I have my preferences, I never much wanted to go into Edition Wars.  I know some people prefer other systems, and I can live with that.
thebluespectre
player, 34 posts
Sat 11 Jul 2015
at 17:47
  • msg #43

Re: Shooting the Breeze

Ah, the thing was that losing mattered LESS in the oldest D&Ds. Making a randomized character was so fast with that system, you could fling three totally different level 1 guys at the same dungeon in the same session and that wasn't STRANGE. Being able to rescue characters in critical condition wasn't even a thing until… 2nd edition, I think. 0 HP used to mean totally dead.
Mittens
player, 4 posts
Sun 12 Jul 2015
at 07:05
  • msg #44

Re: Shooting the Breeze

Yeah, originally D&D was simply a war game taking a single step in the direction of RPG.  Role-playing your soldier was a new thing.  Your soldier dying from a single die roll, notsomuch.
David Foxfire
GM, 80 posts
Mon 13 Jul 2015
at 06:19
  • msg #45

Re: Shooting the Breeze

Mittens:
Yeah, originally D&D was simply a war game taking a single step in the direction of RPG.  Role-playing your soldier was a new thing.  Your soldier dying from a single die roll, notsomuch.

Hence my Injury mechanic, which I would've spliced into 1st and 2nd Edition just because of that.  Or have a Dragon just tail-punt puny level 1 characters into low planet orbit a la Team Rocket, and having them crash land into town with a "Ha Ha Try Again when you're not a Nuub" sign pinned on them.
Tark
player, 5 posts
Thu 16 Jul 2015
at 20:55
  • msg #46

Re: Shooting the Breeze

Just a heads up.  As a mere player, Igatho (and the res of us) is incapable of setting up anything on your Roll20 board themselves.

If they wanted to use an Igatho image for a token, you would have to put it there.  The first steps to allowing them to at least fill in some details themselves would be-

1: Create a Character for a player.
  1A: Go to the 3rd tab that looks like sheets, push "+Add", select character.
  1B: Name character,
  1C: Set "Can be edited and controlled by" to *insert user name here*.  Save Changes.
  1D: NOTHING ELSE. Seriously. (No, don't touch that "Attributes and abilities tab-*Hindenburg clip plays*).

2:  Create token for a player.
  2A: Drag and drop, or select from your roll20 library the desired image.
  2B: Select the gear button on token.  Use the "Represents character" dropdown to assign to character.
  2C: Check the advanced Tab, Make sure every "Edit" box is checked. Make sure every "See" box is checked.

  Player can then edit in their health bars and biography and such themselves.

  2D: I facedesk, as I remember our usual place for quick reference on tokens is the "GM notes" section, which players can neither see or edit.  But we'll deal with that as we go.  That's a loss of convenience, not functionality.
David Foxfire
GM, 90 posts
Thu 16 Jul 2015
at 21:13
  • msg #47

Re: Shooting the Breeze

Tark:
Just a heads up.  As a mere player, Igatho (and the res of us) is incapable of setting up anything on your Roll20 board themselves.

If they wanted to use an Igatho image for a token, you would have to put it there.  The first steps to allowing them to at least fill in some details themselves would be-

1: Create a Character for a player.
  1A: Go to the 3rd tab that looks like sheets, push "+Add", select character.
  1B: Name character,
  1C: Set "Can be edited and controlled by" to *insert user name here*.  Save Changes.
  1D: NOTHING ELSE. Seriously. (No, don't touch that "Attributes and abilities tab-*Hindenburg clip plays*).

2:  Create token for a player.
  2A: Drag and drop, or select from your roll20 library the desired image.
  2B: Select the gear button on token.  Use the "Represents character" dropdown to assign to character.
  2C: Check the advanced Tab, Make sure every "Edit" box is checked. Make sure every "See" box is checked.

  Player can then edit in their health bars and biography and such themselves.

  2D: I facedesk, as I remember our usual place for quick reference on tokens is the "GM notes" section, which players can neither see or edit.  But we'll deal with that as we go.  That's a loss of convenience, not functionality.

Ulp!  I knew I forgot that.  Once the player gets the invite, they should let me know so I can put in a character sheet for them.  Knew there was something I forgot. :P
Tark
player, 6 posts
Thu 16 Jul 2015
at 22:11
  • msg #48

Re: Shooting the Breeze

I'm as much refreshing my own memory on how things work in a "One GM" situation compared to "We made everyone a GM for convenience reasons".

The way we do things, we never even really use the Journal section because there was no need  (to the point I was asking "What's the journal section?... oh, that's what that tab is called duh), .  It's all tokens, and some quick reference "I need to know this when moving or attacking the character" stats in the GM notes section which is readily visible within 1 second, as well as not as impractical to type/read in a roll20 popup window.

You are going to have to be doing extra work compared to us in combats.  While you do have the ability to mark enemy token health as both viewable and editable by players, we can not move them for force movement powers.  We can't add ourselves to the initiative counter, etc.

While we shove the stat blocks of monsters in the GM tag, players can't read those.  Though at least we can shoehorn some notes on Defense by using a bar not as intended.  by typing something like  AC18 F12 Retc Wetc   into the blue bar, instead of proper numbers.

The just one GM thing can still readily work.  The main snag will be avoiding bloat "using it just for the sake of it" stuff that doesn't really help.
Tark
player, 7 posts
Sun 26 Jul 2015
at 02:13
  • msg #49

Re: Shooting the Breeze

Question about the Alegren campaign setup.

Are we at a "Waiting on players to finish their sheets first" stage of the process, or just general prep stage?
David Foxfire
GM, 98 posts
Sun 26 Jul 2015
at 05:18
  • msg #50

Re: Shooting the Breeze

In reply to Tark (msg # 49):

I'm typing up the intro scene right now.
Tark
player, 8 posts
Sun 26 Jul 2015
at 05:57
  • msg #51

Re: Shooting the Breeze

Well, that was certainly sooner than expected.  Rereading the Algaren notes, though that should be pretty fast since the majority of such is the 23 page PDF.

I admit while I would not be surprised if I died in the first fight just from RNG, I wasn't cynical enough to make a backup redshirt Character.

Safe to assume a general "Have at least met eachother, if not introduced ourselves" considering we are on the same lord designated team?

Or are we dealing with that now, considering the seems obvious in hindsight fact you named it the Introduction thread.
David Foxfire
GM, 100 posts
Sun 26 Jul 2015
at 06:09
  • msg #52

Re: Shooting the Breeze

Tark:
Well, that was certainly sooner than expected.  Rereading the Algaren notes, though that should be pretty fast since the majority of such is the 23 page PDF.

I admit while I would not be surprised if I died in the first fight just from RNG, I wasn't cynical enough to make a backup redshirt Character.

Safe to assume a general "Have at least met eachother, if not introduced ourselves" considering we are on the same lord designated team?

Or are we dealing with that now, considering the seems obvious in hindsight fact you named it the Introduction thread.

Well, I made a short intro of how Johnny got up here, and then moved on to the other characters.  You can easily move it to the night before, just after they get their charter and all the accounts they need.
Tark
player, 14 posts
Tue 18 Aug 2015
at 01:17
  • msg #53

Re: Shooting the Breeze

I appreciate even the small acknowledgment, David.

My luck with this sort of thing is pretty crazy, and most of the time not even intentional, which Tim can attest to.

I doubt you will reach "ignored 6 story tall cyborg shooting a godzilla beam fired at the demon ary, while every single player is talking about it" levels... Or insane follow ups like "You narrowly miss all your allies, who were behind you at the time".  Or followed that up with- you get the idea.

Other insane results from my past include "That time I made a GM angry, because I didn't dodge when they threw hot coffee in my character's face." (It's as stupid as it sounds, or more stupid, even when not taken out of context)

Unrelated RPOL Pro Tip:  Turning OOC threads into a "Notice" Thread keeps them easily accessible.  I've seen some places so active with so many threads they get buried into the next page.  Not an issue on this board yet though with less than a page worth of threads though.
This message was last edited by the player at 01:18, Tue 18 Aug 2015.
David Foxfire
GM, 122 posts
Tue 18 Aug 2015
at 04:37
  • msg #54

Re: Shooting the Breeze

Tark:
I appreciate even the small acknowledgment, David.

My luck with this sort of thing is pretty crazy, and most of the time not even intentional, which Tim can attest to.

I doubt you will reach "ignored 6 story tall cyborg shooting a godzilla beam fired at the demon ary, while every single player is talking about it" levels... Or insane follow ups like "You narrowly miss all your allies, who were behind you at the time".  Or followed that up with- you get the idea.

Other insane results from my past include "That time I made a GM angry, because I didn't dodge when they threw hot coffee in my character's face." (It's as stupid as it sounds, or more stupid, even when not taken out of context)

Unrelated RPOL Pro Tip:  Turning OOC threads into a "Notice" Thread keeps them easily accessible.  I've seen some places so active with so many threads they get buried into the next page.  Not an issue on this board yet though with less than a page worth of threads though.



Well, I doubt that will happen.  If I miss something, it's becuase I need reading glasses.  Definitly in need of a visit to America's Best here.

Do you think they'll be a Tark/Caelynna relationship going?

Most of the wacky parts would probalby originate from Johnny.  My favorite insane results usually involve a paper fan and some comedic slapstick.  "As a Minor Action, Johnny whips out a paper fan as big as he is, and smacks Character X with it."

I'll turn on the Notice flag for this thread.
Tark
player, 16 posts
Sat 22 Aug 2015
at 02:32
  • msg #55

Re: Shooting the Breeze

Hope you feel better, David.  While I've lucked out last winter I know how "ugh the leftovers from this cold will never end" can feel.

As for Tark/Caelynna, while she and all the girls seem nice Tark has known her for about two minutes.  You never know how romantic leanings will go anyways, sometimes you suddenly realize you're attracted to a kobold.
thebluespectre
player, 50 posts
Fri 4 Sep 2015
at 23:03
  • msg #56

Re: Shooting the Breeze

…Was it my turn and I just spaced out?
David Foxfire
GM, 137 posts
Fri 4 Sep 2015
at 23:47
  • msg #57

Re: Shooting the Breeze

thebluespectre:
…Was it my turn and I just spaced out?

I'll let you know tonight.
Tam Selhana
player, 27 posts
For everything
There is a season
Sat 10 Oct 2015
at 05:10
  • msg #58

Re: Shooting the Breeze

Yay for Bokken! Heh. That hex map immediately took me back to Kingmaker, but now you have Bokken there! :D Kingmaker is a fun campaign and I'm happy to see elements of it in here.
Tark
player, 28 posts
Sat 10 Oct 2015
at 05:21
  • msg #59

Re: Shooting the Breeze

  So, confirming that so far we've had three cases of "You each gain 100 experience", right?  Give or take whitholding experience from Meiou.

  I know some people still don't like if when the player declares "I'm a higher level now" without GM input, even when the GM want them to track the experience themselves.
David Foxfire
GM, 171 posts
Sat 10 Oct 2015
at 06:05
  • msg #60

Re: Shooting the Breeze

Tark:
  So, confirming that so far we've had three cases of "You each gain 100 experience", right?  Give or take whitholding experience from Meiou.

  I know some people still don't like if when the player declares "I'm a higher level now" without GM input, even when the GM want them to track the experience themselves.

Yeah.  All five of the Party Members (including Meiou) gains 100 XP
Tam Selhana
player, 28 posts
For everything
There is a season
Sat 10 Oct 2015
at 06:10
  • msg #61

Re: Shooting the Breeze

That puts Tam, Tark and Nathan at 300 xp total. Which is enough for level 2.
That's why Tark is asking. Are we level 2 now?
David Foxfire
GM, 172 posts
Sun 11 Oct 2015
at 23:12
  • msg #62

Re: Shooting the Breeze

Tam Selhana:
That puts Tam, Tark and Nathan at 300 xp total. Which is enough for level 2.
That's why Tark is asking. Are we level 2 now?


Yeah, they're at Level 2, and I'll let you level up now.
Tam Selhana
player, 29 posts
For everything
There is a season
Tue 13 Oct 2015
at 04:31
  • msg #63

Re: Shooting the Breeze

Tam has been updated for level 2.
Nathan
player, 20 posts
Tue 13 Oct 2015
at 22:01
  • msg #64

Re: Shooting the Breeze

Nathan updated to lvl 2.
Nathan
player, 26 posts
Fri 4 Dec 2015
at 08:35
  • msg #65

Re: Shooting the Breeze

David Foxfire:
The Bear is next, and I'll let Nathan guide his actions.  I'll still roll his attacks and damage though.


Shouldn't it be Tam who controls the bear since she's the one who cast the spell on it?
meiou
player, 46 posts
Fri 4 Dec 2015
at 09:38
  • msg #66

Re: Shooting the Breeze

thats what i was thinking.
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