David Foxfire:
Any suggestions on how to deal with it, or go with Cae's suggestion to go on adjacent hexes.
Is fine w/ me to split up again as planned. Nathan's just being tactical minded. Why divide and be conquered? It's a game, that's why.
Tark:
it was already agreed we'd join up down the line at the southern tip of the lake
Is that just going to be handwaved away when we actually get there, then?
This has worked for me in the past. Another approach that's worked: In a game I run, the former right-hand man of a god, Kas the Destroyer, joined the PCs in their quest. Rather than have him actively join the dice rolling and dock the players XP for the help, I simply have him as a kinda plot device they can interact with along the way. For example, while the heroes were busy fighting a bunch of devils, some patrolling death giants heard the noise and charged into the room! ...Only to run right into Kas the Destroyer! He held them off all by himself while the PCs dispatched the devils. Then the PCs took on what was left of the death giants ("coincidentally," exactly as many as was called for in the next encounter) while Kas filed his fingernails, congratulating them for being so amazing. I never had to roll dice for him.
This message was last edited by the player at 03:29, Sun 29 May 2016.