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18:53, 26th April 2024 (GMT+0)

Shooting the Breeze.

Posted by David FoxfireFor group 0
David Foxfire
GM, 480 posts
Sun 21 May 2017
at 18:39
  • msg #192

Re: Shooting the Breeze

Pan Flute:
Speaking of, I do not have Meiou's or Dave's discord names. Mind tossing those my way?


David Foxfire#7694
meiou
player, 237 posts
Mon 22 May 2017
at 18:56
  • msg #193

Re: Shooting the Breeze

thought id share this here for anyone interested.
https://www.dropbox.com/s/no2o.../roguemeiou.jpg?dl=0

just the bun in his normal out of battle gear ^^
Nathan
player, 108 posts
Mon 22 May 2017
at 19:10
  • msg #194

Re: Shooting the Breeze

Nice!

Strangely enough, I'd always imagined the bracelet on the left wrist.  :p
meiou
player, 238 posts
Mon 22 May 2017
at 19:17
  • msg #195

Re: Shooting the Breeze

well artist forgot about the bracelet till he was coloring when i reminded him. so was a last minute addition . hehe well maybe it swaps depending on where he puts it.
Pan Flute
NPC, 45 posts
Those who do not see the
heart are truly blind
Tue 23 May 2017
at 05:37
  • msg #196

Re: Shooting the Breeze

I can't help but feel "FINALLY!" so thanks for sharing! It sure is neat. :)

Who drew this one?
meiou
player, 239 posts
Tue 23 May 2017
at 06:52
  • msg #197

Re: Shooting the Breeze

pembroke did. i really like how it came out.
Tark
player, 181 posts
Fri 9 Jun 2017
at 12:19
  • msg #198

Re: Shooting the Breeze

Unrelated venting.

Saying this kind of thing out of context sounds like a @#$%ing parody of sandbox gamers.

"Our players complained the features of the largest, most expensive vehicle were working. So we added more reasons for it to guaranteed catch on fire if you use them. Defensive powers now buffed to match the smallest vehicle in the game in effectiveness (People complaining even that is too strong ensues)"

But no.  This is the literally what's going down in Subnautica's development.  Which is a singleplayer game on top, not some competitive multiplayer sandbox where timesinks are what keep people on servers.

Nah man, make it catch on fire for driving in a straight line longer than 20 seconds (literally) with our brand new heat meter mechanic the player can't see.  While bragging about the ability to turn off your engines entirely and be rendered immobile with a wait time to start it back up... Wait, what.
This message was last edited by the player at 12:43, Fri 09 June 2017.
Pyrus
player, 57 posts
Sat 24 Jun 2017
at 20:04
  • msg #199

Re: Shooting the Breeze

If Tim/Igatho/Chestnut/etc didn't already inform you guyz, we're away visiting a friend in Sweden till the 30th and our online time is very limited.  Looking forward to more fun here when we return!  (Or sooner if somehow we find ourselves with time to spare.)
David Foxfire
GM, 495 posts
Sat 24 Jun 2017
at 20:31
  • msg #200

Re: Shooting the Breeze

In reply to Pyrus (msg # 199):

That's why I wanted to pause the game until he returns. :)
Igatho
GM, 83 posts
Baby Frost Giant
Still impressionable
Sat 1 Jul 2017
at 19:50
  • msg #201

Re: Shooting the Breeze

Pyrus and I are back, so feel free to get to posting!
Igatho
GM, 85 posts
Baby Frost Giant
Still impressionable
Wed 19 Jul 2017
at 03:54
  • msg #202

Re: Shooting the Breeze

Sorry for the long wait! I posted in Togetherness and Parnast, but I wanted to wait for David before posting in LAoP Day 1.
David Foxfire
GM, 497 posts
Wed 19 Jul 2017
at 04:51
  • msg #203

Re: Shooting the Breeze

No problem.  I wanted to have more people posting here anyway.  Thinking up a good micro-quest to put in that tower.
Tark
player, 193 posts
Tue 22 Aug 2017
at 05:00
  • msg #204

Re: Shooting the Breeze

Nathan:
Nathan of course let go of Meiou when it was clear there wasn't a trap.  He follows along and takes a look at the skeleton inquisitively.  But since two of the group are already taking a close look at it, Nathan searches the walls and ceilings for any kind of clues.

"Let's make sure there's something to block the door from closing and locking shut.  Igatho's club will do nicely."

Fond memories of wedging open an early door in System Shock 2 with a wrench.

"Sealing to prevent decompression? Nah it's fine. What I really need is quick access to a battery charger without traveling halfway across this floor"

Though I think they might have fixed that trick with the GOG/Steam releases?
Mittens
player, 56 posts
Wed 1 Nov 2017
at 18:26
  • msg #205

Re: Shooting the Breeze

David Foxfire:
"Of course, my Queen,"


Couldn't help but be reminded of that phrase being used in this game:

https://youtu.be/tI-xBUIaW9g?t=8m45s
meiou
player, 291 posts
Wed 1 Nov 2017
at 20:24
  • msg #206

Re: Shooting the Breeze

could of been another form of as you wish from princess bride :p
Pyrus
player, 68 posts
Sun 12 Nov 2017
at 00:47
  • msg #207

Re: Shooting the Breeze

David Foxfire:
Jamie picks up the child ...--and walked off.


I'm having difficulty with this latest post.  Because Pyrus is not letting Jamie or Meiou out of his sight.  Now, Pyrus is a sorcerer, and he could potentially have a mass invisibility spell so that anyone else who objects to her abducting Meiou all of a sudden can follow her.  So if you don't mind Jamie failing to notice a group of up to four or so stealthed people following her, AND everyone else is fine with letting her go without trying to stop her, then no need to adjust this fast-forward post.  But if this is a problem, then we need to back up and let people react to Jamie getting ready to leave suddenly.
David Foxfire
GM, 562 posts
Sun 12 Nov 2017
at 02:50
  • msg #208

Re: Shooting the Breeze

In reply to Pyrus (msg # 207):

I'll rewind it and try again.  Sorry about this.
Tark
player, 209 posts
Sun 12 Nov 2017
at 03:04
  • msg #209

Re: Shooting the Breeze

David Foxfire:
In reply to Pyrus (msg # 207):

I'll rewind it and try again.  Sorry about this.

Telling Meiou to run away from the scene and "get Sarah" isn't much better.

You're still hitting the eject button on group interaction to do things your way, even if Jamie herself is sticking around.

Made more jarring than your usual habbits, given now you're doing that when there is a brand new character who's ENTIRE reason for being here is "Talk to meiou"

So that your reaction is still to body block people from being allowed to interact with Meiou, only to delay it for zero reason except derailing things until Jamie gets to dictate who gets to talk to who and when.

This is the sort of mindset that when seen ICly is why Tark thinks he has to resort to shouting loud enough that Igatho can hear him from Parnast to maybe, possibly, just perhaps get across to Jamie she's being all kinds of wrong no matter what she thinks of herself.
This message was last edited by the player at 03:06, Sun 12 Nov 2017.
David Foxfire
GM, 564 posts
Sun 12 Nov 2017
at 03:20
  • msg #210

Re: Shooting the Breeze

In reply to Tark (msg # 209):

Yeah, I noticed now.  Something tells me that I shouldn't post before I had my nap.

What isn't apparent is that me, Meiou, and Tim were planning a scene together.  None of us had any idea of what the other character would think, however.

Fortunately, there is still some time before Meiou has to go, and he can stay here for a couple more rounds (or more) to explain matters.
Tark
player, 210 posts
Sun 12 Nov 2017
at 03:24
  • msg #211

Re: Shooting the Breeze

David Foxfire:
In reply to Tark (msg # 209):

Yeah, I noticed now.  Something tells me that I shouldn't post before I had my nap.

What isn't apparent is that me, Meiou, and Tim were planning a scene together.  None of us had any idea of what the other character would think, however.

Fortunately, there is still some time before Meiou has to go, and he can stay here for a couple more rounds (or more) to explain matters.

Well in the meantime, Meiou now is debt free after my Tark edit.

My characters often have a very slow burn, or end up the straight man and/or surprisingly competent tag along.

Though a trend that crops up, is when whether it's a cliche blacksmith turned fighter, Demon escaped from Hell passing himself off as a desert world alien, or henchman for hire.

Their buried deep under concrete and lead sense of Justice in favor of trying to be practical without being too much of a jerk.  Escaping it's eternal slumber to do the right thing in the face of people assuming that THEY were the doing the right thing.

Probability seems to be amused when this happens.

"Our ninjas were only testing you! Now come with us so we may explain."
"Yeah, no. Apologize first."
"Dude my GMPC's ninja tribe will totally actually for realizes kill you if you sass them."
"They stabbed my friends, apologize."
*Dodges literally 12 inflated stats ninjas after years of being unable to dodge Ninja archetypes*
This message was last edited by the player at 03:58, Sun 12 Nov 2017.
Pyrus
player, 73 posts
Thu 16 Nov 2017
at 04:40
  • msg #212

Re: Shooting the Breeze

Things sure are escalating quickly in the Togetherness thread magic item wise.  I remember being told, "One fancy magic item only" somewhere along the line in the AE--LAoP game.  I guess that rule didn't carry over for the togetherness thread.  So does this mean Pyrus can pull out an equally powerful set of magic items out of hammerspace too?
This message was last edited by the player at 04:40, Thu 16 Nov 2017.
David Foxfire
GM, 569 posts
Thu 16 Nov 2017
at 04:45
  • msg #213

Re: Shooting the Breeze

I know right.  Personally, I think the only thing that Johnny will use in the RP is the Boots of Elvenkind.  He keeps that special lute under lock and key.
Angel Bard
Player, 43 posts
Thu 16 Nov 2017
at 04:55
  • msg #214

Re: Shooting the Breeze

In reply to Pyrus (msg # 212):

That is why I cleared May with everyone ahead of time, complete with making sure everyone was OK with May being an epic-level hero who is making more of a cameo. She isn't joining us permanently and once we're done with the tavern scene, she'll be moving on to continue her own adventures. It would be like if I asked permission to introduce a deity (I kinda can't in Dave's world since his world doesn't have a pantheon, per say). Which, really, I only asked for two reasons; 1) because this is David's world, not mine. and 2) because I don't want people feeling an Angel Summoner / BMX Bandit situation. May is here for RP only (and you notice she mostly just observed when the time came to embarrass Karl).

If even RPing May is making things veer too much down that vein, I will retcon her entire slew of magic items and make her leave immediately.
Pyrus
player, 74 posts
Thu 16 Nov 2017
at 05:09
  • msg #215

Re: Shooting the Breeze

Temporary May is not what I'm confuzzled by.  You told us before she'd be temporary.

"I'll see your temporary epic character with fancy magic items, and raise you invulnerability.  Plus I have these three PS3s."  ( https://www.youtube.com/watch?v=8sjhjFOw4Ok )

If JB was also intended to be a short lived cameo in the thread, then I guess invulnerability won't be overpowered for our group of: Half orc with decent armor (not plate) and a head injury, a rogue with with amnesia and a costume, a baby dragon who can look like a human, and a witch just now striking out on her own... (who can impose permanent mind control if JB is to be believed.  Which if it's true, then the rest of the team is woefully under-powered compared to that level of angel summoner.), and an archer bunny.

So I ask again:  Exactly how powerful is this group supposed to be anyway?  Take on a dishonest fighter and his one-word mage accomplice low level?  Or stop insurrections / build kingdoms powerful?
David Foxfire
GM, 571 posts
Thu 16 Nov 2017
at 05:38
  • msg #216

Re: Shooting the Breeze

I retconned JB's comment on Jamie out, and even then, I believe that JB would be exaggerating, as he often does.

Also, his Motley is designed to grant him Cartoon-like invulnerability, which isn't suited for 'real world' adventuring.  He only wears it for performing, with the occasional scene where "Punch And Judy" style roughhousing is involved.  (For example, he can stretch and squish like something out of Warner Brothers, and take punishment a la Tom & Jerry, and not get seriously hurt.

He won't wear that in adventures, so he'll be pretty much toned down; the most he'll wear is Boots of Elvenkind.  (And the color-changing tunic)  He'll be looking for better armor, weapons, and anything else that interests him.
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