Far Orbit Crew (minion groups and rival stats)   Posted by Galaxy Master.Group: 0
Galaxy Master
 GM, 62 posts
Wed 23 Jul 2014
at 20:07
Far Orbit Crew (minion groups and rival stats)
This is Listing of Stats for members of the Far Orbit Crew, some will be minion groups, others rivals. Nemesis or NPC character will be found in the Character Details.

Imperial Naval Officer: (Rival)
   Very few of the highly trained naval officers of the Far Orbit remained in the mutiny but those who did bring their valuable knowledge and experience to the ship. These officers may not wish to get their hands dirty in the day to day tasks or combat but their superior training and experience allows them to direct the activities of their subordinates and make sure everything on the ship works efficiently and on time.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value232322


StatsSoakWoundStrainM/R Defense
Maximum31100/0
Current110/0


Skils: Discipline 3, Ranged(light) 2, Vigilance 2

Talents: Adversary 1

Abilities: Tactical Direction (may spend a maneuver to direct one Imperial Navy minion group within medium range. The group may perform an immediate free maneuver or add a boost die to the next roll.

Equipment: blaster pistol, heavy uniform clothing.

Imperial Gunnery Corps: (minion)
   The trained members of the Imperial gunnery corps are the ones who bring to bear the impressive arsenal of the Far Orbit down on targets for capture or Imperials to destory.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value222222


StatsSoakWoundStrainM/R Defense
Maximum3500/0
Current50/0


Skils (group only): Gunnery

Talents: none

Abilities: Gun Crew (for each member of the Gunnery Corps in the minion group beyond the first single member, reduce the cumbersome quality rating of their weapon by 1.)

Equipment: holdout blaster, trooper uniform and helmet (+ 1 soak)

This message was last edited by the GM at 20:28, Wed 23 July 2014.

Galaxy Master
 GM, 63 posts
Wed 23 Jul 2014
at 20:12
Re: Far Orbit Crew (minion groups and rival stats)
In reply to Galaxy Master (msg # 1):

Imperial Naval Trooper: (Minion)
   These troops served as the security of the Far Orbit prior to the mutiny and acted in concert with the stormtroopers in ship-to-ship actions. Now they act in concert with the new pirate crew. Though they are glad to be out from under Imperial command, they still carry a distaste for the 'scum' they now serve with.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value222222


StatsSoakWoundStrainM/R Defense
Maximum3500/0
Current50/0


Skils (group one): Perception, Ranged (light)

Talents: none

Abilities: none

Equipment: Blaster Pistol, blast vest and helmet (+ 1 soak)

Imperial Naval Engineer: (minion)
   The backbone of the Far Orbit, like most Imperial Vessels is the many engineers who keep everything in order and fixing what the other break. They can be found in the main engineering areas, on the flight decks or anywhere they need to fix. The full complement of Engineers stayed on after the mutiny.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value222222


StatsSoakWoundStrainM/R Defense
Maximum2500/0
Current50/0


Skils (group only): computers, mechanics

Talents: none

Abilities: none

Equipment: light blaster pistol. utility belt, tool kit.

This message was last edited by the GM at 20:17, Wed 23 July 2014.

Galaxy Master
 GM, 64 posts
Wed 23 Jul 2014
at 20:25
Re: Far Orbit Crew (minion groups and rival stats)
In reply to Galaxy Master (msg # 1):

Tie Pilot: (Minion)
   Not many of the TIE pilots survived the pirate skirmish that cost the Far Orbit her whole complement of fighters. But those who did eagerly joined the mutiny in hopes of once more blazing through the stars.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value232222


StatsSoakWoundStrainM/R Defense
Maximum2500/0
Current50/0


Skils (group only): Gunnery, Piloting (space)

Talents: none

Abilities: none

Equipment: light blaster pistol, flight suit.

Tie Ace: (Rival)
   Only four TIE aces survived the destruction of the Far Orbit's fighter squadrons. They joined with the other pilots in staying after the mutiny eager to continue showing their proven skills in combat against the Empire they once served.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value242322


StatsSoakWoundStrainM/R Defense
Maximum21200/0
Current120/0


Skils: Gunnery 2, piloting (space) 2

Talents: none

Abilities: none

Equipment: Light blaster pistol, flight suit with sensory augmentation package (add an advantage to any perception checks made by the character.)
Galaxy Master
 GM, 65 posts
Wed 23 Jul 2014
at 20:41
Re: Far Orbit Crew (minion groups and rival stats)
In reply to Galaxy Master (msg # 1):

Pirate Crew: (minion)
   After stopping at Starforge Station, the Far Orbit replenished her crew with all manner of pirates. Selfish, bloodthirsty or just thrill seeking, most could care less about the rebellion and if they do its more for getting back at the Empire than for the revolution. Most of them are aliens, Weequay, Klantoonians, Aqaulish, etc, so tensions grow with them working alongside the humancentric former Imperials on board.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value231212


StatsSoakWoundStrainM/R Defense
Maximum4500/0
Current50/0


Skils (group only): cool, ranged (heavy) or ranged (light)

Talents: none

Abilities: none

Equipment: heavy blaster pistol, vibroknife and padded armor (+ 2 soak)

Shipjacker: (Rival)
   Along with the usual riff raft and other miscellaneous pirates are shipjackers. Thieves who specialize in stealing and quickly reselling ships. They come aboard the Far Orbit in hopes of using their particular skill set to make big money.

CharacteristicsBrawnAgilityrIntellectCunningWillpowerPresence
Value232323


StatsSoakWoundStrainM/R Defense
Maximum21400/0
Current140/0


Skils: computers 1, deception 2, piloting (space) 2, skulduggery 2, stealth 2, vigilance 1

Talents: Adversary 1

Abilities: none

Equipment: Heavy blaster pistol, 2 stun grenades, electronic lock breaker.