The Shark Tank (Campaign Phase One OOC Thread)   Posted by Galaxy Master.Group: 0
Lyla
 Furousha, 31 posts
 Weapons Officer
Fri 12 Sep 2014
at 23:03
Re: Email Notification for Posts
GM: I just spent my XP (finally): I now have Soft Spot which requires destiny points to be in use for me to use it.  do you want to use them or just have me spend strain in their place?
Galaxy Master
 GM, 108 posts
Sat 13 Sep 2014
at 19:39
Re: Email Notification for Posts
In reply to Lyla (msg # 58):

I intend to introduce force points halfway into the this adventure, once you finish acquiring the data from computers and transmit them to the Far Orbit, I will have each crew member roll a force die and then I shall make a thread showing the current destiny pool and will record each use of a destiny point.
Evan Fardreamer
 ennervance, 65 posts
 Scion of a Lost Line
Sat 13 Sep 2014
at 23:27
Re: Email Notification for Posts
I don't have any skill at slicing, but I'm at 3A for the check. Did we ever decide if Rick was grabbing a tech uniform or stormie outfit? If we have an NPC tech with the party I'd like a boost for it, but if Rick has computer skills, maybe he should make the roll while I 'supervise' like a good officer.
Rick Lightrender
 Angelalex242, 80 posts
 Bounty Hunter
 Laid Back
Sat 13 Sep 2014
at 23:28
Re: Email Notification for Posts
Sadly, I am not a slicer. You'll want to handle it yourself.
Galaxy Master
 GM, 110 posts
Sun 14 Sep 2014
at 18:18
Re: Email Notification for Posts
In reply to Evan Fardreamer (msg # 60):

I'll have an NPC engineer make the check and  you can give him a boost Evan


Made the computers check roll and posted what was discovered.

Lyla, review the data and send responses to Captain Vedij and Tor Karran. Tor this is where you are going become very important as the SENCOM and negotiating with the Alliance. Everyone get ready, things are about to get big.

This message was last edited by the GM at 18:45, Sun 14 Sept 2014.

Mallios
 DavidBarron, 38 posts
 Pirate
 Wounds 0/13 Strain 0/13
Thu 18 Sep 2014
at 01:39
Re: Email Notification for Posts
Tor Karran:
At this rate they'll rather have Tak do the talking.


Sorry, Tak, but that is pretty funny.
Kintal (Vulk'Inta'Lhaal)
 FreeXenon, 99 posts
 Lt. Kintal (Supp Service)
 FVO - Deck Officer
Thu 18 Sep 2014
at 02:13
Re: Email Notification for Posts
It wasn't a complete disaster, though. =)
Evan Fardreamer
 ennervance, 66 posts
 Scion of a Lost Line
Thu 18 Sep 2014
at 04:40
Re: Tak the Diplomat
In reply to Mallios (msg # 63):

I certainly got a chuckle out of it.
Galaxy Master
 GM, 114 posts
Thu 18 Sep 2014
at 17:20
Re: Tak the Diplomat
In reply to Evan Fardreamer (msg # 65):

Same here, and you could have done worse, much worse.
Tak
 JenTayer, 83 posts
 Pirate Boarder/Security
 Wounds:0/15 Strain:0/13
Thu 18 Sep 2014
at 17:27
Re: Tak the Diplomat
What's wrong with the way I talk?!?!?! :D
Kintal (Vulk'Inta'Lhaal)
 FreeXenon, 100 posts
 Lt. Kintal (Supp Service)
 FVO - Deck Officer
Thu 18 Sep 2014
at 17:31
Re: Tak the Diplomat
In reply to Tak (msg # 67):

LOL! Ummm.. nothing, nothing. =O
Tor Karran
 NX_Phoenix, 58 posts
 Alliance Quartermaster
 Far Orbit SENCOM Chief
Thu 18 Sep 2014
at 17:48
Re: Tak the Diplomat
In reply to Tak (msg # 67):

Nothing for a heavy assault pirate boarding team.

Elsewhere...go ask Lyla.  It's the CO's job to explain things. ;)
Tak
 JenTayer, 84 posts
 Pirate Boarder/Security
 Wounds:0/15 Strain:0/13
Thu 18 Sep 2014
at 18:21
Re: Tak the Diplomat
That's what I thought...
Lyla
 Furousha, 33 posts
 Weapons Officer
Thu 18 Sep 2014
at 20:01
Re: Tak the Diplomat
Don't ask me...I'm a master manipulator with a twisted sense of humor, I might just tell Tak that it was a veiled insult just to watch her scare the poodoo out of Tor!  :D
Jakob Reich
 DavidBarron, 54 posts
 Chief Gunnery Officer
 Wounds 0/13 Strain 0/12
Thu 18 Sep 2014
at 20:34
Re: Tak the Diplomat
You might be on to something. I think he called her "heavy."  ;)
Tak
 JenTayer, 85 posts
 Pirate Boarder/Security
 Wounds:0/15 Strain:0/13
Wed 24 Sep 2014
at 06:21
Re: Tak the Diplomat
GM,
In the transport, what would the difficulty be to try and coerce the officer?
Lyla
 Furousha, 35 posts
 Weapons Officer
Wed 24 Sep 2014
at 06:30
Re: Tak the Diplomat
I haven't needed to make a deception check yet, but my 2A 2P are standing by for when it is needed... ^_^
Galaxy Master
 GM, 117 posts
Wed 24 Sep 2014
at 14:35
Re: Tak the Diplomat
In reply to Lyla (msg # 74):

To deceive or coerce  the Captain is a difficulty average, 2 purple dice.
Rick Lightrender
 Angelalex242, 81 posts
 Bounty Hunter
 Laid Back
Wed 24 Sep 2014
at 16:42
Re: Tak the Diplomat
...so, I'm waiting for something useful to do. At the moment, no such usefulness is presenting itself...
Lyla
 Furousha, 36 posts
 Weapons Officer
Wed 24 Sep 2014
at 17:25
Re: Tak the Diplomat
In reply to Galaxy Master (msg # 75):

I edited my post with the roll.
Galaxy Master
 GM, 119 posts
Wed 24 Sep 2014
at 18:52
Re: Tak the Diplomat
In reply to Lyla (msg # 77):

Okay.
Damaris Eire
 korodikrisz, 58 posts
 W: 0/11 S: 0/13
 S: 2 D: 0/0 Pr: 3
Thu 25 Sep 2014
at 13:27
Re: Tak the Diplomat
In reply to Rick Lightrender (msg # 76):

Do an adventure for yourself. :D There is someone still loyal to the Empire, and seeks to give out the plans, ruining the fate of the FO! Or someone is trying to sabotage the ship, and for some reason only the Hutts can give us the stuff required to repair the ship. Your long time target turns out to be a high ranking member of the crew!
Galaxy Master
 GM, 120 posts
Fri 26 Sep 2014
at 15:25
Re: Tak the Diplomat
In reply to Damaris Eire (msg # 79):

That brings up and important thing. This Adventure is being used two-fold, first to move the story forwards but also to see how game play for the campaign is going to work.
  Realizing that gameplay will not necessary involve all characters at the same time I am now willing to introduce the idea of Character Story's. More of the this be explained in the Far Orbit RP Planning thread.
    This will mean that you, the players, can run your own little adventures aboard the Far Orbit and interact with the NPC crew that serves with them. I will take control as NPCS and providing roll difficulty as usual. I also want to encourage you the players to cooperate in the planning and creation of these personal adventures. Feel free to discuss and plan your roleplaying on this thread or in private messages. Remember that I have posted several NPCS in the Character details you can interact and speak with as well as any of the rivals/minons that are in the Rival and Minion threads. If you need help coming up with one of these in between action stories let me know and I will post a few suggestions.
Evan Fardreamer
 ennervance, 67 posts
 Scion of a Lost Line
Mon 29 Sep 2014
at 04:26
Re: Tak the Diplomat
Are we to simply assume that we return to the Far Orbit, with our menacing accomplished? Or are we going to kick about on the other ship for a bit?
Mallios
 DavidBarron, 40 posts
 Pirate
 Wounds 0/13 Strain 0/13
Mon 29 Sep 2014
at 09:22
Re: Tak the Diplomat
If you need to, do some kicking. Otherwise we are back at the Far Orbit.