RolePlay onLine RPoL Logo

, welcome to In search of the Pact Stone

03:39, 6th May 2024 (GMT+0)

Chp 4 Rosehaven.

Posted by aFateFor group 0
aFate
GM, 218 posts
Fri 3 Jul 2020
at 14:57
  • msg #1

Chp 4 Rosehaven

Yin
  At Dawnton Yin and Yang find Diridon the Dashing has been arrested for murder and is set to be hanged in a week.  He says he is innocent, well innocent of murder anyway (nudge, wink).  So you investigate and determine he was setup and during the investigation you meet an  inquisitor who seems to have a personal grudge against Diridon.  Ekira Corum is a human female inquisitor of the church of Iomedae(LG) and claims to be a daughter of Diridon (her mom died a few years ago from an orc attack).  It turns out she was being manipulated by a demon (Quasit) who has a "minion" named Dalton Krunne (a serial killer).  While an injured Yin convinces Erika she is wrong, Yang dies from a burning hands from the demon.  Erika kills Krunne and drives off the Quasit.
  Freed from jail and cleared of the charges Diridon admits that he isn't the original Diridon the Dashing.  He met the original Diridon several years ago, and took on the name to seduce women.  The original Diridon hasn't used this name for years, too much "baggage".  Yes, the original does reincarnate.  No, this Diridon knows nothing about a curse on your mother.  He does owe you and will give you a Handy Haversack, Ungent of Timelessness (to preserve a lock of Yangs hair - if you want to reincarnate/raise him) and a gem that allows you to use the Silent metamagic feat 1/day (his bards spells can't use it).
  While tracking down Conan/Bobble/Makoto she ends up in a small caravan riding with a "10yr old"(human equivalent) noble halfelf girl with a "large" human female guardian(uses 2 gloves with claws and hide armor with a lion motif).  She has a beautiful singing voice, keeps changing names and seems to be able to brighten your grief at least a little.  She is going your direction for some reason (following a magical compass).  In Laketown Yin meets her halfsister Arran Brewe, halforc (actually 1/4 orc with strong orcish heritage= 1/2orc), female, 18, cleric of pharasma, apprentice midwife.  Her mother (human) has recently fallen "ill" (the same illness/curse/whatever that Conan, Yin and Bobble's mother has).  Arran has met Bobble, Conan and Makoto and can tell you they went to Silverhalls.  It seems the strange little girl's compass is also pointing to Silverhalls.

Conan/Bobble/Makoto
  The group prepares to leave and, as the heroes who defeated 2 bandit groups, they have no problems with the merchants in town. Bobble buys a small sized +1 dagger that was made by Marek before it was enchanted by a local spellcaster.
  Eventually Yin shows up in the company of the strange little halfelf girl and her guardian.  After consulting a compass the girl demands that Conan give her bird back.  After some tense discussion, Conan convinces her he has no idea what she is talking about.  After some experimentation it is determined that the little girls compass is pointing to the wayfinder Conan carries.  Bobble has heard that some wayfinders have hidden compartments, but searching the wayfinder reveals nothing.  Magic must be involved.
  Searching the other items from the same location (the dead body from the Inn that was killed by the mimic) you discover a hidden Bottle of Messages inside the potion of jump.   Breaking the potion of jump and releasing the Bottle of Messages reveals a word, "Open" in draconic.  Smuggling without the smuggler knowing how to open the wayfinder would prevent the smuggler from finding out what they are smuggling and would tend to indicate espionage as opposed to smuggling for profit.
quote:
Smuggler's Wayfinder Price 2,000 gp; Weight 1 lb.
This time-weathered wayfinder lacks any notable features. Despite its routine appearance, a smuggler’s wayfinder has an additional ability generally known only to the person using it. When a command word is spoken, the compass’s interior is replaced with a small extradimensional space that can hold up to 10 pounds of material occupying no more than 1 cubic foot of space. This material must be able to fit through the 3-inch-diameter opening in the compass’s face (such as a thin glass vial, coins, small jewelry, or a rolled-up piece of paper). While the extradimensional space is accessible, all other properties of the wayfinder cease to function, including any resonant ioun stone powers. While the extradimensional space is hidden, the smuggler’s wayfinder emits an aura of faint evocation, as a standard wayfinder.

  The command word does open up a small compartment and inside are several small figurines, including a small bird.  You have found her bird.  The strange young girl is actually a demigoddess (Shelyn like, all about arts, beauty and music) and will reward you for helping her.  She thinks Conan has a beautiful soul, and will give him cleric levels and he needs to start making pretty things.  Bobble will get the power to form a catlike creature from celestial energy (summoner levels).  Yin will find her brothers spirit is close at hand, sor levels.  Makoto will get alchemist levels.

More to come....
This message was last edited by the GM at 00:43, Sat 11 July 2020.
Bobble
player, 177 posts
Sat 11 Jul 2020
at 16:30
  • msg #2

Chp 4 Rosehaven

Bobble will offer his sincerest condolences for the loss of the twin Yang. Will also summon his new cat friend and introduce him around. He speaks the same languages as me if I read it correctly?

You all see a medium sized orange furred tabby cat, standing on his back legs, and wearing a black fedora.
Conan
player, 120 posts
Sat 11 Jul 2020
at 16:58
  • msg #3

Chp 4 Rosehaven

Conan will also offer his condolences for the loss of Yang.   Regarding the Demigoddess, he kind of stutters his thanks, overawed by the whole experience, but to show his official gratitude, he'll sing out in a perfect bass baritone voice, "Oh, thank you.'   Singing is just a passing hobby of his but he hasn't sung in a great while, and most people don't get to hear his voice.   (This should get some head turning by all three of the PC's/ NPC, because nothing so pure and beautiful has ever came out of his mouth so far.)   He will also sketch on the ground a preliminary blacksmith mark he is toying with, in the hopes of getting some advice from his Patron Deity.
This message was last edited by the player at 23:45, Sat 11 July 2020.
aFate
GM, 222 posts
Sat 11 Jul 2020
at 23:31
  • msg #4

Chp 4 Rosehaven

  The little girl decides you can call her Maple, for now.  And she doesn't give advice, "Art and beauty must come from within you.  If I helped, then it wouldn't be your art.  That's not to say you can't collaborate with someone and I will help, in my own way.  Anyway, now that I have my bird I must be going home.  Why don't you make a nice bird symbol for your 1st task, that would be nice."  Before you leave Conan needs to forge himself a holy symbol.  Makoto can help with a Crafters Fortune infusion(+5) and it takes Conan 1 day to make an iron holy symbol of Maple's songbird.
  The next day, armed with a detailed description of the current (halfelf) Diridon, you leave the city following the direction he went with the elven caravan.  This takes you the same way you went to find Landers.  How do you want to include the Yin, new cat ally and warhorse in your marching order.
Bobble/dogs - in front?
Makoto/Cart/Goat/Mule - middle
Conan -?
Warhorse - ?
Conover - ranging on flanks?
Yin- riding with Makoto?
This message was last edited by the GM at 21:18, Sun 12 July 2020.
Bobble
player, 178 posts
Sun 12 Jul 2020
at 16:33
  • msg #5

Chp 4 Rosehaven

Conan should be out front in wild areas, and switch with Bobble in built up areas. Just an idea. Yes, Yin should ride with Makoto. Bobble will ride Tucker, and his new cat friend will be nearby. The two guard dogs will stay near the cart as Bobble has instructed them to guard Makoto as their primary.
aFate
GM, 225 posts
Sun 12 Jul 2020
at 18:25
  • msg #6

Chp 4 Rosehaven

Also, Makoto can invest a protective luck hex, do you want to normally start the day with them invested?  She can give Conan a enlarge person infusion for free, Bobble and Yin can have either Shield or Expeditious Retreat as an infusion for free.
Bobble
player, 180 posts
Sun 12 Jul 2020
at 18:54
  • msg #7

Chp 4 Rosehaven

Bobble will take the infusion of expeditious speed.
Conan
player, 124 posts
Sun 12 Jul 2020
at 20:03
  • msg #8

Chp 4 Rosehaven

Conan out in front in the wilderness and Bobble anywhere else is fine by me.   Just a suggestion to Makoto regarding her infusions, I would gladly take an enlarged person on hand for combat but a expeditious retreat infusion all the time for when I'm scouting out in front of the party.   Is the Protective Luck Hex can that be made into an infusion, if so, I'll take one for scouting purposes.   Yin can ride Mako, my horse, if she wants.   Since the wagon is on the road with everything else in the party parse, Conan will be on the left flank and front and Conover will be on the right flank and front.
aFate
GM, 227 posts
Sun 12 Jul 2020
at 22:28
  • msg #9

Chp 4 Rosehaven

Bobble, Conan and Yin have been invested with a Protective Luck hex set to activate when attacked. Infusions; Conan = Enlarge Person; Bobble =  Expeditious Retreat and Yin = ???


The road narrows here, leading over a well-worn stone bridge that crosses a stream. Trees dot the landscape to both sides of the bridge, and the rushing of water and the croaking of frogs give the scene an air of tranquility.  As you approach the bridge you notice a large sized bird(male) standing near the road in front of a small rise and near it another large bird(female) sitting on a nest on top of the small rise.  Makoto gasps and says "Be careful, no sudden moves, Axe Beaks are...", and as Makoto is giving her warning the bird charges at Conan suddenly and without warning, "...nesting and likely very aggressive...very, very aggressive."  She sighs sets the wagon brake and cast mage armor.  The Axe Beak closes the distance quickly and attacks Conan, sweeping his legs out from under him (free trip, the protctive luck activate but the axe beak hits anyway- barely) and doing 6 dam.  The female Axe Beak on the nest carefully gets up and and moves toward her mate, squawking loudly.

- No surprise round but Makoto was the only one to go before the Axe Beaks.
- Conan is currently prone.
- Bobble is riding his riding dog(golden retriever).
- Bobbles 2 guard dogs are on the cart with Makoto and Yin
- Conan's warhorse is tied up with the mule and goat

It is now your turn




This message was last edited by the GM at 22:51, Sun 12 July 2020.
Bobble
player, 181 posts
Sun 12 Jul 2020
at 22:48
  • msg #10

Chp 4 Rosehaven

Rebel should also be with Bobble. Bobble will double move after dropping off of Tucker. He will call Rebel into a flanking position across from him.  Once they are both in position Bobble will attack once and Rebel will go for a bite.

However, best laid plans and all that... Bobble falls while trying to dismount off of his
Riding dog and ends up not getting to an attack position. Rebel will stop next to Bobble to protect him until he is able to get up and move.

Standard Action :
Move Action     :  stand up
Swift Action    :
Free Action     : Drop off of riding dog And fail!

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 15:52, Mon 13 July 2020.
Yin
player, 1 post
Sun 12 Jul 2020
at 22:57
  • msg #11

Chp 4 Rosehaven

Yin will establish a Life Link with Conan and climb out of the cart saying something in a language Conan and Bobble do not understand.
This message was last edited by the GM at 23:05, Sun 12 July 2020.
Conan
player, 125 posts
Mon 13 Jul 2020
at 02:46
  • [deleted]
  • msg #12

Chp 4 Rosehaven

This message was deleted by the player at 14:30, Mon 13 July 2020.
aFate
GM, 229 posts
Mon 13 Jul 2020
at 17:20
  • msg #13

Chp 4 Rosehaven

AxeBeakM 8 dam
AxeBeakF   dam  blind
quote:
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.


Bobble ;infusion Expeditious Retreat, using Protective Luck
Rebel
Tucker
Conan 6 dam ;infusion enlarge person
Conover
Makoto
Chito
Yin ;infusion Shield, Invested Protective Luck
dog1, dog2, goat, mule, carthorse, warhorse

Round 1
  Bobble urges his dog forward and around the tall bird's 10' reach.  As Tucker reaches the far side of the bird Bobble acrobatically dismounts in front of the dog and draws out his daggers.  Rebel charges in from the other side acrobatically avoiding the birds claws and pounces, the bite does 8 but the claws miss (rolled 1 and 2).  Conan reaches out and touches the birds claw and the bird starts shaking it's head, then Conan stand up.  Conover charges in and misses.  Yin says something in Celestial and then stares at Conan for a moment and he feels a soothing feeling come over him. The dogs bark from the cart while the goat, mule and carthorse show signs of agitation.  The warhorse seems to be anxious as well.

Round 2
  Makoto will also get out of the cart and then observe the battle carefully, ready to act.  AxeBeakM keeps shanking it head, dazed.  AxeBeakF moves forward to attack Bobble, and when it gets to the right spot Makoto drops a Glitter dust on the 2 birds.  The male manages to avoid getting dust in his eyes, but the female is blinded from the dust and she misses Bobble (activating Protective Luck).  At the end of his turn the male regains his wits and can act again.

Your turn.
- Bobble cannot attack.  You do not normally ride with daggers out.  So you ride over with Tucker (takes no actions to do this), take a move action to dismount (I rolled for fast dismount and you failed) and a move action to draw your daggers.  Yes, drawing a weapon can be combined with a move, but dismount not a move action it can be combined with.  See https://aonprd.com/Rules.aspx?...&Category=Combat Actions in Combat table subscript 3.
-
quote:
Crawling: You can crawl 5 feet as a move action. Crawling incurs attacks of opportunity from any attackers who threaten you at any point of your crawl. A crawling character is considered prone and must take a move action to stand up, provoking an attack of opportunity.

-
quote:
Dazed: The creature is unable to act normally. A dazed creature can take no actions, but has no penalty to AC. A dazed condition typically lasts 1 round.

-
quote:
Blinded: The creature cannot see. It takes a –2 penalty to Armor Class, loses its Dexterity bonus to AC (if any), and takes a –4 penalty on most Strength- and Dexterity-based skill checks and on opposed Perception skill checks. All checks and activities that rely on vision (such as reading and Perception checks based on sight) automatically fail. All opponents are considered to have total concealment (50% miss chance) against the blinded character. Blind creatures must make a DC 10 Acrobatics skill check to move faster than half speed. Creatures that fail this check fall prone. Characters who remain blinded for a long time grow accustomed to these drawbacks and can overcome some of them.

-
quote:
Glitterdust;
Each round at the end of their turn blinded creatures may attempt new saving throws to end the blindness effect.  DC 16 will.  3 rounds= 000



This message was last edited by the GM at 13:20, Tue 14 July 2020.
Bobble
player, 184 posts
Mon 13 Jul 2020
at 18:11
  • msg #14

Chp 4 Rosehaven

Bobble will make a full attack. Rebel will also make a full attack.

12:29, Today: Bobble rolled 23 using 4d6+8.  Total off hand crit damage.
12:28, Today: Bobble rolled 16 using 2d6+6.  Main hand total damage.
12:28, Today: Bobble rolled 8 using 2d3+6.  Off hand crit damage.
12:27, Today: Bobble rolled 6 using 1d3+4.  Main hand damage .
12:26, Today: Bobble rolled 28 using 1d20+9.  Confirm crit off hand attack.
12:26, Today: Bobble rolled 29 using 1d20+9.
12:26, Today: Bobble rolled 20 using 1d20+9.  Bobble main hand attack.


12:36, Today: Bobble rolled 4 using 1d4+2.  Rebel claw attack .
12:34, Today: Bobble rolled 19 using 1d20+7.  Rebel L claw attack.
12:33, Today: Bobble rolled 9 using 1d20+5.  Rebel R claw attack.
12:33, Today: Bobble rolled 9 using 1d20+5.  Rebel bite attack.

Standard Action : full attack
Move Action     :
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals

Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 19:38, Mon 13 July 2020.
aFate
GM, 230 posts
Mon 13 Jul 2020
at 19:48
  • msg #15

Chp 4 Rosehaven

The male bird goes down from Bobble and Rebels hits.

Note;
quote:
Should the rogue score a critical hit with a sneak attack, this extra damage is not multiplied.

Conan
player, 126 posts
Mon 13 Jul 2020
at 20:54
  • msg #16

Chp 4 Rosehaven

"Bobble hold off killing this one in case she has babies, Let me try to calm her down and scare her off back to her nest.   It's either that, killing her and taking her young to a druid to watch over or she could do it."   Says Conan holding up his hands before he even moves a muscle.    Miss Makoto or dear Sister Yin, do you have anything that could help me calm this bird down so that its young can have a parent in the wild as verse to being raised in civilization."   He say loud enough for those back at the wagon can hear.


OOC: 13:56, Today: Conan rolled 23 using 1d20+5.  Wild Empathy roll.
(This is the base roll of WILD EMPATHY, that I rolled using Diplomacy, Ranger Level, and -1 CHARISMA Modifier.   This is without any minuses for penalties or bonuses from what either Makoto or Yin can help me with.)

This message was last edited by the player at 21:06, Mon 13 July 2020.
Bobble
player, 185 posts
Mon 13 Jul 2020
at 20:57
  • msg #17

Chp 4 Rosehaven

In reply to aFate (msg # 15):

Shoot I forgot about that not multiplying sorry
aFate
GM, 231 posts
Tue 14 Jul 2020
at 14:19
  • msg #18

Chp 4 Rosehaven

AxeBeakM 44 dam DEAD
AxeBeakF   dam  blind
Bat Swarm    dam 

Bobble ;infusion Expeditious Retreat
Rebel
Tucker
Conan 3 dam ;infusion enlarge person, Bleeding 1
Conover
Makoto 2 dam ;Mage Armor, Bleeding 1
Chito
Yin 5 dam ;infusion Shield, Invested Protective Luck, Lifelink-Conan,
          Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 2
  Bobble and Rebel double team the male bird and it drops to the ground, bleeding.  Conan starts trying to calm the female bird down.  At the start of Yin's turn, Conan heals 5 dam while Yin takes 5 dam.  Yin does not respond to Conan's request (she can't understand what he is saying), she casts a mage armor spell before moving 5' and grabbing the reins of the nervous carthorse.  Since Conan is ignoring his dog, Conover attacks the downed male, killing it. The dogs bark from the cart while the goat, mule and carthorse show signs of agitation.  The warhorse seems to be anxious as well.

Round 3
  Makoto says, "I can probably give you a few rounds to calm it" as she moves forward and casts a spell, the female birds shadow looks odd for a moment but then goes back to normal (the bird made it's saving throw).  AxeBeakF continues to attack Bobble (Bite,claw,claw), and she misses Bobble.  At the end of her turn the female regains her sight.  Conan realizes, the dead male, barking dogs, so many targets are too much to overcome with a wild empathy check.  Wild Empathy/Diplomacy is not the most effective tool in the middle of combat.  Suddenly from out of nowhere, a swarm of bats appears around Conan and Makoto, doing 2 dam and the wounds are bleeding 1 dam a round.  Both Makoto and Conan avoid being distracted (for dc 11).

Your turn.
- The birds are rolling really good on saving throws.
- Conan, I reread your your Dazing Touch power, I suggest you reread it before using it again.
- The bat swarm is immune to weapon damage. 



Bobble
player, 186 posts
Tue 14 Jul 2020
at 17:53
  • msg #19

Chp 4 Rosehaven

Bobble and Rebel will move to attack the female bird. Bobble only needs to move 5’ but Rebel has to move a bit more so he will make a pounce attack from a flanking position.


10:58, Today: Bobble rolled 13 using 1d20+7.  Rebel pounce attack.
10:58, Today: Bobble rolled 9 using 2d6+6.  Bobble sneak attack damage.
10:57, Today: Bobble rolled 6 using 1d3+3.  Off hand damage.
10:57, Today: Bobble rolled 22 using 1d20+9.  Bobble off hand attack.
10:56, Today: Bobble rolled 11 using 1d20+9.  Bobble main hand attack.

Standard Action :  full attack
Move Action     :  5’ step
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 17:59, Tue 14 July 2020.
Conan
player, 127 posts
Tue 14 Jul 2020
at 21:34
  • msg #20

Chp 4 Rosehaven

Conan will stride forward and swing on the female Axebeak after taking out his sword and moving 10' out of the batswarm.   All the while saying to Makoto, "Look for the magic user, who summoned the bats.   As Conan strides forward.   Conover will nip at the bats before leaping forward to help take down the Axebeak.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person infusion
           Abilities : Clerical in Nature
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
14:38, Today: Conan rolled 25 using 1d20+8.  attack roll
14:39, Today: Conan rolled 18 using 1d12+9.  damage roll.

14:40, Today: Conan rolled 24 using 1d20+4.  conover attack roll.
14:40, Today: Conan rolled 21 using 1d20+4.  confirm crit.
14:41, Today: Conan rolled 12 using 2d6+8.  conover crit damage.
This message was last edited by the player at 21:46, Tue 14 July 2020.
aFate
GM, 233 posts
Tue 14 Jul 2020
at 23:48
  • msg #21

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Unknown caster   dam
Bat Swarm  16 dam   

Bobble ;infusion Expeditious Retreat
Rebel 12 dam ;
Tucker
Conan    dam ;infusion enlarge person
Conover
Makoto  3 dam ;Mage Armor, Bleeding 1
Chito
Yin  9 dam ;infusion Shield, Invested Protective Luck, Lifelink-Conan,
          Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 3
  Bobble and Rebel move forward and double team the female bird, Rebel moves into flanking position and despite his great acrobatics skill, he gets hit by the bird for 12 dam and it takes him a full move to get into position using acrobatics.  Bobble manages to hit once for 9 dam.  Conan and Conover move forward next and together manage to bring the beast down.  Yin takes Conan's 4 dam, but then waits for Makoto to move, saying something to the witch in celestial.  The dogs bark from the cart while the goat, mule and carthorse show signs of agitation.  The warhorse seems to be anxious as well.

Round 4
  Makoto moves away from the bats managing not to scream and says, "I don't see or hear anything" as she scans the nearby brush and trees, "but it's probably close that spell doesn't have much range."  She says something in Celestial to Yin.  Yin casts burning hands on the swarm, the flames engulf the swarm and it vanishes.  Suddenly Makoto says, "there a bird is casting a spell" as she points to the nearby trees.
Your turn.


This message was last edited by the GM at 00:57, Thu 16 July 2020.
Conan
player, 128 posts
Wed 15 Jul 2020
at 14:04
  • msg #22

Chp 4 Rosehaven

Since this is all based on what Bobble wants Rebel to do, and because the distance is a little far for an effective charge (plus not knowing how high up the bird is), I will put away my sword, take out my bow and use one of those special magical beast bane arrows that we have, when necessary.    Conan will send Conover in to bear bait the bird from the tree if at all possible so that he can use that special arrow against this creature.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person infusion
           Abilities : Clerical in Nature
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
This message was last edited by the player at 14:17, Wed 15 July 2020.
aFate
GM, 234 posts
Wed 15 Jul 2020
at 15:24
  • msg #23

Chp 4 Rosehaven

Conan takes out his bow and looks at the tree, but sees no bird.  The tree is 30' tall and Makoto was pointing towards the middle, so this spellcasting bird is probably 20' or so high.  As Conover starts moving to the tree, he suddenly starts running strange as he gets past the dead male bird/off the bridge, as if he is running on glass.  He slows down and is limping along at half speed after taking 5 damage.  He makes it to the tree and starts barking, but is obviously in pain.

Conan; are you going to drop your mace or take an action to put it away?
This message was last edited by the GM at 15:30, Wed 15 July 2020.
Bobble
player, 188 posts
Wed 15 Jul 2020
at 18:29
  • msg #24

Chp 4 Rosehaven

Bobble sees what happened to Conover and suspects a spell on the ground. He will cross over the bridge to the far side of the river, and will put his daggers away as he moves.  He will double move to get as close to the tree as possible from the far side of the river. Rebel will stick with him. He will tell Tucker to stay where he is.
Conan
player, 129 posts
Wed 15 Jul 2020
at 18:46
  • msg #25

Chp 4 Rosehaven

In reply to aFate (msg # 23):

I am going to drop the mace.    Since Conover is hurting, Conan will tell him to quit barking and lay down close by, about 5' away from the tree but still under the canopy of it though.
aFate
GM, 235 posts
Thu 16 Jul 2020
at 12:44
  • msg #26

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Bird Caster   dam

Bobble ;infusion Expeditious Retreat
Rebel 12 dam ;
Tucker
Conan    dam ;infusion enlarge person, drop mace
Conover    dam ;
Makoto    dam ;Mage Armor,
Chito
Yin 16 dam ;infusion Shield, Invested Protective Luck, Lifelink-Conan,
          Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 4
  Conan drops his magic mace, takes out his bow and looks at the tree, but sees no bird.  The tree is 30' tall and Makoto was pointing towards the middle, so this spellcasting bird is probably 20' or so high.  As Conover starts moving to the tree, he suddenly starts running strange as he gets past the dead male bird/off the bridge, as if he is running on glass.  He slows down and is limping along at half speed after taking 5 damage.  He makes it to the tree and starts barking, but is obviously in pain.  Conan readies to shoot if he sees a bird.  Bobble and Rebel move to the other side of the river as he puts away his daggers.  The dogs bark from the cart while the goat, mule and carthorse show signs of agitation.  The warhorse seems to be anxious as well.  Tucker stays were he is looking around excitedly.

Round 5
  Makoto bleeds as she moves forward to get a better look at the tree, drawing out her bolas.  She mutters "That spell effect sounds familiar..."(She missed her roll by 1).  She seems ready to throw her weapon if the chance presents itself.  Yin starts moving forward and encounters the same "walking on glass" ground as Conover did.  She suffers 6 dam but manages to avoid the worst of it with her high dex and is not moving at half speed (made her ref save to avoid moving at 1/2 speed).  She channels positive energy and heals herself, Makoto and Conover 9 dam.  Conover starts moving at full speed again and Makoto stops bleeding.  From out of a clear sky Yin is struck by a bolt of lightning and takes 10 dam.  The carthorse flinches from the nearness of the lightning bolt, but doesn't move. 

Your turn.
- Sheathing a weapon may NOT be combined with a move like drawing a weapon can.
- the squares doing dam allow a ref save(dc 17) to avoid "move at half speed"



Bobble
player, 189 posts
Thu 16 Jul 2020
at 17:56
  • msg #27

Chp 4 Rosehaven

Bobble will stop where he is on the bridge after spotting the bird. He will shoot at it once after readying his bow. He will also call Rebel back over time him.


11:01, Today: Bobble rolled 7 using 1d100.  Miss chance for concealment 0-40 = miss.
11:00, Today: Bobble rolled 25 using 1d20+8.  Bow attack against the bird

Standard Action : single attack with bow
Move Action     : draw bow
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 18:02, Thu 16 July 2020.
aFate
GM, 236 posts
Thu 16 Jul 2020
at 18:38
  • msg #28

Chp 4 Rosehaven

Conan does not see any bird, though Bobble apparently sees something and shoots an arrow at the tree.
Conan
player, 131 posts
Thu 16 Jul 2020
at 23:20
  • msg #29

Chp 4 Rosehaven

Conan will put his bow in one hand and his mace in the other, since the bird that both Bobble and Makoto can see is invisible to him at least, or it could be that Conan is visually challenged.    Conan will move along his side of the river's edge towards the tree, following the curve of the bank on the right side he'll go around the first tree and come at the main tree.
Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person infusion
           Abilities : Clerical in Nature
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
aFate
GM, 238 posts
Fri 17 Jul 2020
at 15:43
  • msg #30

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Bird Caster   dam

Bobble ;carries infusion Expeditious Retreat, bow
Rebel 12 dam ;
Tucker
Conan  2 dam ;carries infusion enlarge person, mace/bow
Conover    dam ;
Makoto    dam ;Mage Armor, bola/wand
Chito
Yin 10 dam ;carries infusion Shield, Invested Protective Luck, Lifelink-Conan,
          Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 5
  Bobble stops and shoots, but is pretty sure he didn't hit.    Rebel moves over near Bobble and looks around.  Conan picks up his magic mace, moves toward the combat going along the river bank.  As soon as he passed tucker, the grass felt like it was glass, sharp and spikey even though it looked normal.  Conan takes 2 dam on his legs but manages to avoid having to limp (made his save, so he can still move at full speed).  As Conan moves forward the grass goes back to normal.  Conover remains where he is, looking at the tree silently.  The dogs bark from the cart while the goat, mule and carthorse show signs of agitation.  The warhorse seems to be anxious as well.  Tucker stays were he is looking around excitedly.

Round 6
  Makoto says something to Yin in Celestial before moving under the tree.  Yin also moves forward under the tree and looks up.  Neither of them see anything.  Yin casts clw, healing 6 dam.  Makoto pulls out a wand.  From 25' up the tree you hear a bird making very strange noises (casting a spell).  Makoto yells out, "He enspelled more Spike Growth areas, I think it's a druid in eagle form and it can see through the leaves, watch out."  After casting, the bird (a small sized brown eagle or hawk) hops around the tree trunk using the branches as cover/concealment for stealth.  Both Makoto and Yin feel the ground beneath their feet turn spikey, though as long as you don't move you don't take damage.  Conover shifts uncomfortably, he too is probably under the effects of the spike growth. 

Your turn.
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"
- perception to see it, Makoto/Yin dc 23, Bobble 28, Conan 24



This message was last edited by the GM at 16:05, Fri 17 July 2020.
Bobble
player, 190 posts
Fri 17 Jul 2020
at 19:40
  • msg #31

Chp 4 Rosehaven

Bobble will move 20’ closer along the bridge after he shoots at the bird. He will quietly ask Rebel to run in a loop behind the tree with the bird in it and see if he can climb the tree.


12:45, Today: Bobble rolled 5 using 1d6.  Bobble bow attack.
12:45, Today: Bobble rolled 1 using 1d2.  Odd hot even miss.
12:44, Today: Bobble rolled 21 using 1d20+8.  Bobble bow attack.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 19:46, Fri 17 July 2020.
Yin
player, 2 posts
Fri 17 Jul 2020
at 22:39
  • msg #32

Chp 4 Rosehaven

Makoto and Yin will use levitate to get Yin up, says something in Celestial up the tree where she uses Burning Hands.
Conan
player, 132 posts
Sat 18 Jul 2020
at 02:38
  • msg #33

Chp 4 Rosehaven

Conan will move closer to the tree from where he is, putting his mace away while he is walking and after that getting an arrow ready to fire, once he sees the bird.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person infusion
           Abilities : Clerical in Nature
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC: 19:40, Today: Conan rolled 26 using 1d20+9.  perception roll with +2 favored terrain bonus.
This message was last edited by the player at 02:42, Sat 18 July 2020.
aFate
GM, 239 posts
Sat 18 Jul 2020
at 13:01
  • msg #34

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Brown Eagle 7 dam

Bobble ;carries infusion Expeditious Retreat, bow
Rebel 16 dam ; 29 hp/13con
Tucker
Conan  4 dam ;carries infusion enlarge person, bow,
Conover  4 dam ; 1/2 speed
Makoto    dam ;Mage Armor, wand
Chito
Yin 24 dam ;carries infusion Shield, Invested Protective Luck, Lifelink-Conan,
          Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 6
  Bobble stops and shoots and for a second he thinks he might hit, but he hit a branch (with cover ac 22+).  Rebel moves forward and as he gets to Tucker he leaps of the bridge side wall jumping 20'(to K8), runs around the brush and takes 4 damage from some spike growth (in L6; makes save) before leaping 10' into the tree.  Conan puts his magic mace away and moves forward (see note on post 26 about sheathing weapons) through the undergrowth along the river.  The ground beneath the undergrowth is spike growth, Conan takes 7 dam and is moving at 1/2 speed.  Conover having been forgotten by Conan (not even mentioned in his last post) and not liking the feel of the ground moves forward next to Makoto into even more Spike Growth. He takes 4 dam and is limping at 1/2 speed.  The dogs bark from the cart while the goat, mule and carthorse show less signs of agitation.  The warhorse seems to be anxious as well.  Tucker stays were he is looking at Bobble approaching him.

Round 7
  On Yin's turn Conan is healed 5 hp(and his 1/2 speed effect is healed as well) and Yin takes 5hp.  Makoto and Yin converse in Celestial before Makoto puts away her bola and uses levitate on Yin.  Yin starts levitating up the tree, until she is 20' high where she finally sees the bird (a brown small sized eagle).  She uses burning hands and the top of the tree erupts in flame, 13dam, the bird shows excellent reflexes and manages to avoid the worst of the flames.  The tree isn't quite on fire, but is smoldering and smoking.  Not enough smoke to affect anyone, yet.  The Brown Eagle flutters down 5', putting Yin between it and Conan and Bobble, and full attacks her, hitting all 3 times for 9 dam).  The bird has less str than a normal eagle and did less damage.


Your turn.
- The Brown Eagle is directly above Makoto, 20' up.
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"
- to see it,
Makoto/Yin/Bobble know what square it is in but Bobble needs a dc 23 perception roll (success= 20% miss chance, fail= 50% miss chance),
Conan can't see from where he is in the undergrowth, move forward 5' and he needs a dc 20 perception roll (success= 20% miss chance, fail= 50% miss chance)
- The Brown Eagle got a little lucky to hit all 3 time and did max dam on all 3 hits.
- I added grid coordinates for you to use, if you choose not to be specific I will interpret your actions as best I can, but not necessarily to your characters benefit.
- any ranged attacks are going to be at -8 (-4 in melee, -4 cover) + probably miss chance from concealment(the leaves)

This message was last edited by the GM at 13:58, Sun 26 July 2020.
Yin
player, 4 posts
Sat 18 Jul 2020
at 16:47
  • msg #35

Chp 4 Rosehaven

Yin has Makoto lower her down and then channels positive energy, says something in Celestial, that sound unusually harsh, possibly a curse word.
This message was last edited by the GM at 20:31, Sat 18 July 2020.
aFate
GM, 241 posts
Sat 18 Jul 2020
at 20:30
  • msg #36

Chp 4 Rosehaven

Conan, Rebel, Conover and Yin will all be healed 8 dam by Yin's channel.  Conover is cured of "move at 1/2 speed".
Conan
player, 135 posts
Sat 18 Jul 2020
at 21:56
  • msg #37

Chp 4 Rosehaven

Conan moves forward toward the combat, pulling out his infusion and taking it.
Bobble
player, 191 posts
Sat 18 Jul 2020
at 22:22
  • msg #38

Chp 4 Rosehaven

Bobble will move towards the tree at normal speed and will continue to look for the eagle. If he gets a shot at the eagle he will take it. Rebel will   try to get a melee attack on the bird as well. Please roll for me working on getting stuff out of our old house.
aFate
GM, 243 posts
Sun 19 Jul 2020
at 14:30
  • msg #39

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Brown Eagle    dam

Bobble    dam ;carries infusion Expeditious Retreat, bow,
Rebel   8 dam ; 29 hp/13con
Tucker
Conan    dam ; enlarge person, bow
Conover    dam ;
Makoto    dam ;Mage Armor, wand
Chito
Yin 12 dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 7
  Conan finds his connection with Yin is stopped(no more lifelink) as he slogs his way through the undergrowth (1 dam), pulling out his infusion and taking it. Conover waits near Makoto as his feet are hurting.  As he enlarges, he feels his front half is in spike growth and his back half is out of spike growth.  Bobble moves forward but doesn't get a good view of his target.  He walks through 10' of spike growth, suffering 6 damage and limping at 1/2 speed.  Rebel reaches up and "jumps"/pulls himself up 5' and attacks the bird from below, managing to score 1 claw hit for 4 dam. The dogs bark from the cart while the goat, mule and carthorse show less signs of agitation.  The warhorse seems to be anxious as well.  Tucker stays were he is looking as Bobble moves past him.

Round 8
  Makoto and Yin converse in Celestial before Makoto lowers Yin back down.  The Eagle bites her for 3 more damage as an AOO.   Yin channels again, healing everyone 8 dam and removing any "moves at 1/2 speed" effects.  Makoto uses the wand on Yin, healing 4 dam.  The Brown Eagle flutters up 5' away from Rebel and casts a spell, all his wounds heal.

Your turn.
- The Brown Eagle is directly above Conover, 25' up.
- By the way the Eagle is moving around the tree it's like the tree is getting out of the way.  Yeah, it's a druid with Woodland stride.
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"
- Everyone can see it, ranged attacks have a 20% miss chance



This message was last edited by the GM at 22:50, Sun 19 July 2020.
Bobble
player, 193 posts
Sun 19 Jul 2020
at 22:07
  • msg #40

Chp 4 Rosehaven

Hey Mr Eagle! I would guess you are a Druid? Why are you attacking us? We were just traveling through here and meant no harm to anyone or anything. We are good guys trying to right a wrong. The birds attacked us and we defended ourselves. No reason for you to die here today.

As he speaks Bobble will continue moving forward, scanning the tree for the bird. He prepares to use acid splash once close enough if the bird continues attacking.
aFate
GM, 244 posts
Sun 19 Jul 2020
at 22:52
  • msg #41

Chp 4 Rosehaven

The Eagle Druid squawks angrily at Bobble.
This message was last edited by the GM at 22:57, Sun 19 July 2020.
Yin
player, 5 posts
Sun 19 Jul 2020
at 23:38
  • msg #42

Chp 4 Rosehaven

  Yin will wait until everyone has acted and suffered damage from the spike growth, and then channel energy again.
Conan
player, 136 posts
Mon 20 Jul 2020
at 17:21
  • msg #43

Chp 4 Rosehaven

Conan will move closer to the tree with the bird in it (5' forward), dropping his bow and drawing his long knife (dagger).   Once at the tree, Conan will grab a heavier branch to hang onto.    He will then use the branch to reach up to the bird/ druid and then possibly to hit him.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person
           Abilities : Clerical in Nature
              Wands :
          Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
10:53, Today: Conan rolled 14 using 1d20+9.  perception roll with +2 favored terrain bonus.
10:52, Today: Conan rolled 9 using 1d6+6.  to damage (enlarge).
10:51, Today: Conan rolled 26 using 1d20+8.  to hit (enlarge).

This message was last edited by the player at 17:55, Mon 20 July 2020.
aFate
GM, 245 posts
Mon 20 Jul 2020
at 20:33
  • msg #44

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Brown Eagle  20 dam

Bobble    dam ;carries infusion Expeditious Retreat, bow,
Rebel   9 dam ; 29 hp/13con
Tucker
Conan    dam ; enlarge person, dagger/branch
Conover    dam ;
Makoto  4 dam ;Mage Armor, wand
Chito
Yin 5 dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 8
    Bobble moves forward for the best angle and goes through 5' of spikes, taking 3 dam and makes his save, readies an action to cast a spell.  Rebel reaches up and "jumps"/pulls himself up 5' (Over Makoto) and attacks the bird from below, but misses. Conan drops his bow, moves forward using branches to get off the ground and up 5' as he pulls out is "dagger" and stabs at the bird from below, a slashing or blunt weapon would be hard to use in this tree.  1 hand is grabbing a branch, the other is holding his "dagger" and he hits, dealing 10 dam.  Conover waits near Makoto. The dogs bark from the cart while the goat, mule and carthorse show less signs of agitation.  The warhorse seems to be anxious as well.  Tucker stays were he is looking as Bobble moves past him.

Round 9
  Makoto casts a glitterdust spell on the bird which is covered in glittery sparkles, but is not blinded.  Yin channels again, healing everyone 7 dam and removing any "moves at 1/2 speed" effects.  The Brown Eagle starts flying away giving Rebel and Conan an Aoo, which Conan hits, doing 8 dam.  Bobble casts his acid splash dealing 2 dam.  The eagle moves 60', looks back and a bolt of lightning hits both Rebel(8 failed ref) and Makoto(4 saved).

Your turn.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
"dagger" goes to 1d8

-
quote:
Glitterdust; -20 stealth  3 rounds= 000

- The Brown Eagle is directly above the bridge, 25' in the air.
- By the way the Eagle is moving around the tree it's like the tree is getting out of the way.  Yeah, it's a druid with Woodland stride.
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"



Bobble
player, 194 posts
Mon 20 Jul 2020
at 23:26
  • msg #45

Chp 4 Rosehaven

Bobble will ready his bow and shoot at the eagle. He will call Rebel over time him as well.


16:32, Today: Bobble rolled 6 using 1d6.  Bow damage.
16:32, Today: Bobble rolled 21 using 1d20+8.  Bow attack.


Standard Action : shoot bow at eagle.
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
This message was last edited by the player at 23:33, Mon 20 July 2020.
Yin
player, 5 posts
Wed 22 Jul 2020
at 11:36
  • msg #46

Chp 4 Rosehaven

Yin will remain 5’ up in the air and not in a column with anyone else.  She will use a ranged touch attack of searing light (?) at +4 to hit. Damage 2d8 + 2 if she hits
This message was last edited by the GM at 11:36, Wed 22 July 2020.
Conan
player, 137 posts
Thu 23 Jul 2020
at 01:52
  • msg #47

Chp 4 Rosehaven

Conan will put his long knife in the ground to mark where he put his bow, to come back for it.   With blood in his eyes partly because this bird/ druid kept nickel and dimming us for damage but wouldn't leave us alone as well.   Conan will say, "Conover on me."   When the dog comes over to me, he'll whisper in his ears with a sad and war lorn look away and send the dog rushing towards the bird barking, baiting the bird to do something to the dog.   Conan will follow suit a few heartbeats after Conover's charge with a charge of his own with his sword out which he took out while he put the dagger in the ground.   "This ends now, Druid."   Conan says in Orcish and as he is yelling a Ork war cry.

(realizing that Conan failed his reflex save, he's going at half speed, can I either set up the charge for the end of this round or the next.)
[Most of the dialog and putting away weapons etc. is for dramatic effect.]

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Enlarge Person
           Abilities : Clerical in Nature
              Wands :
          Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:

18:57, Today: Conan rolled 20 using 1d20+6.  conover's reflex save.
18:55, Today: Conan rolled 4 using 1d20+3.  Reflex save.
This message was last edited by the player at 02:05, Thu 23 July 2020.
aFate
GM, 247 posts
Thu 23 Jul 2020
at 23:18
  • msg #48

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Brown Eagle  31 dam

Bobble    dam ;carries infusion Expeditious Retreat, bow,
Rebel  14 dam ; 29 hp/13con
Tucker
Conan  8 dam ; enlarge person, sword, 1/2 speed
Conover 14 dam ;
Makoto  8 dam ;Mage Armor, wand
Chito
Yin 5 dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, carthorse, warhorse

Round 9
    Bobble hits the bird with an arrow for 6 dam.  Rebel just says, "I'm on it" as he jumps down 10'(right above Yin), out 15', moves 10', jumps over the same patch of ground he jumped over before, moves past a startled Tucker and ends up almost below the Eagle Druid.  Conan sends Conover rushing after the bird following Rebel.  However, Conover is just a dog and isn't as smart as rebel so doesn't know when to jump.  So he ends up moving through several squares of Spike Growth and takes 14 dam, but manages to avoid any major foot damage (successful save).  Meanwhile, Conan drops his "dagger" and moves after his dog, drawing his sword as he moves.  Conan almost immediately gets a painful limp and starts moving at 1/2 speed and takes 8 dam. The dogs bark from the cart while the goat, mule and carthorse show less signs of agitation.  The warhorse seems to be anxious as well.  Tucker can stand it no longer and takes off after Conover, barking at the bird.

Round 10
  Makoto reaches and grabs Yin by the ankle, and using her 10' reach with her robe to clear the branches, pulls her out of the tree like a ballon.  Yin meanwhile casts a spell, and because she is now out of the tree, she doesn't have a miss chance.  A beam of light projects out of her palm and hits the bird for 5 dam.  The Brown Eagle keeps flying away into a thick tree across the river.  A bolt of lightning hits Rebel(5 dam, successful ref save).

Your turn.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
"dagger" goes to 1d8

-
quote:
Glitterdust; -20 stealth  3 rounds= --0

- The Brown Eagle has full cover, but because of the glitterdust, if you can make a perception Makoto, Yin and Bobble dc=20; Conan dc 18 you can target it (with a 50/50 miss chance).
- Rebel is a rebel, and a good acrobatics skill with 40' movement...
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"



This message was last edited by the GM at 14:55, Fri 24 July 2020.
Makoto
NPC, 1 post
Thu 23 Jul 2020
at 23:55
  • msg #50

Chp 4 Rosehaven

Makoto chats with Yin and then yells to Conan, "Keep Conover there until we get in position and heal him." Then she tows Yin forward and Yin will channel positive energy.
Conan
player, 138 posts
Sat 25 Jul 2020
at 15:38
  • msg #51

Chp 4 Rosehaven

Conan will do as Makoto asks and command Conover to sit and stay until he full moves out of the spike grown ground.   Conan will also ask Miss Makoto to pick up his bow  and long knife from where he put them next to the tree where the bird had been originally, if she could that is please, given her robe is actively moving out 10' or so.   Once he gets up to where the Rebel and the dogs are he'll order Conover to go out scouting for the bird by going forward.
This message was last edited by the player at 16:11, Sat 25 July 2020.
Bobble
player, 197 posts
Sat 25 Jul 2020
at 17:28
  • msg #52

Chp 4 Rosehaven

Bobble will move towards the bridge again and make a perception check. If he succeeds he will again shoot his bow. He will send Rebel ahead along with Tucker towards the tree:


10:30, Today: Bobble rolled 1 using 1d20.  Miss chance even = hit.
10:30, Today: Bobble rolled 22 using 1d20+8.  Bobble bow attack vs eagle.
10:29, Today: Bobble rolled 28 using 1d20+9.  Perception check Vs eagle
This message was last edited by the player at 17:31, Sat 25 July 2020.
aFate
GM, 249 posts
Sat 25 Jul 2020
at 19:39
  • msg #53

Chp 4 Rosehaven

AxeBeakF 39 dam  dying
Brown Eagle  31 dam

Bobble    dam ;carries infusion Expeditious Retreat, bow,
Rebel  8 dam ; 29 hp/13con
Tucker  4 dam ; 13 hp/15con; 1/2 speed
Conan  14 dam ; enlarge person, sword
Conover 12 dam ;
Makoto  6 dam ;Mage Armor, wand
Chito
Yin   dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, warhorse
carthorse  23 dam; normal for horse= 15hp/17con;

Round 10
    Bobble moves forward and shoots into the tree but doesn't appear to hit.  Rebel pause his movement to wait for Makoto and Yin...  While he does a full move forward (12 dam) Conan orders Conover to stop, waiting for Makoto/Yin to move...  Tucker waits for Rebel/Conover to move forward... The dogs bark from the cart while the goat, mule and carthorse show less signs of agitation.  The warhorse seems to be anxious as well.

Round 11
  Makoto starts moving forward holding on to Yin with her robe, trying to build up momentum and when they get 10' from the bridge she tries to pull her self up to float over the ground on the Yin "balloon".  At least that was the plan, but her grip slips and she ends up skipping across the ground (rolled a 1 to hold on, takes 4 dam).
 Yin channels positive energy healing everyone but the Axebeak for 6 dam.  Conan orders Conover forward.  ...Conover, Rebel and Tucker all move forward, with Rebel slightly behind the dogs.  Conover hits a patch of Spike Growth but is through it almost immediately and continues forward at full speed.  Rebel jumps over the same ground, and over Conover into the tree.  Tucker running alongside Conover hits a patch of Spike Growth and is limping along at 1/2 speed.  From the clear sky a lightning bolt slams into the carthorse (10 dam), which spooks the horse that tries to move away and takes (13) damage from the spike growth under it.  The carthorse collapses and is bleeding heavily.  A glittering eagle moves from the tree, off the map and into a thicker set of trees along the river.

Your turn.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
"dagger" goes to 1d8

-
quote:
Glitterdust; -20 stealth  3 rounds= ---

- The Brown Eagle has full cover, and all of you have lost track of it in the trees (all failed perception dc even with Glitterdust)
- https://aonprd.com/SpellDispla...mName=Spike%20Growth
- the squares do 1d4 dam/5' and allow a ref save(dc 17) to avoid "move at half speed"



This message was last edited by the GM at 20:18, Sat 25 July 2020.
Bobble
player, 198 posts
Sat 25 Jul 2020
at 20:12
  • msg #54

Chp 4 Rosehaven

Ok the whole golden image of an eagle thing has Bobble confused. He will lower his bow and rush over to the poor cart horse. Bobble casts Celetial Healing on the horse, giving it fast healing 1 for a few moments.
This message was last edited by the player at 20:18, Sat 25 July 2020.
aFate
GM, 250 posts
Sun 26 Jul 2020
at 00:17
  • msg #55

Chp 4 Rosehaven

Makoto and Yin will chat in celestial and then Makoto will ask Conan, "So what are you doing?"
Conan
player, 139 posts
Sun 26 Jul 2020
at 00:41
  • msg #56

Chp 4 Rosehaven

"Clearly with the bird moving around like he is, he's keeping his distance from Rebel and myself, the heavy hitters.   So I was thinking of luring it to us instead of constantly chasing it over this god forsaken forest."   Says Conan after he sees the bird fly off and stops near the girls of the party.   Plus after seeing the the bird fly off he'll call Conover back to him.   (When the dogs and Rebel get back to the party, Conan will just channel 2d8+3 on everyone.)


OOC: 17:42, Today: Conan rolled 13 using 2d8+3.  channeling cmw.
This message was last edited by the player at 00:44, Sun 26 July 2020.
aFate
GM, 251 posts
Sun 26 Jul 2020
at 14:09
  • msg #57

Chp 4 Rosehaven

AxeBeakF 3? dam
Brown Eagle  31 dam

Bobble    dam ;carries infusion Expeditious Retreat, bow,
Rebel  12 dam ; 29 hp/13con
Tucker    dam ; 13 hp/15con; 1/2 speed
Conan  14 dam ; enlarge person, sword
Conover 8 dam ;
Makoto    dam ;Mage Armor, wand
Chito
Yin   dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, warhorse
carthorse  16 dam; normal for horse= 15hp/17con; fast healing 1/rnd for 10 rnds

Round 11/12
   Realizing the futility of pursuit, the group turns it's attention away from the flying druid.  Bobble heads toward the carthorse, walks into a Spike Growth, takes 2 damage and limps over to the horse and starts casting a healing spell (Celestial Healing takes 1 round to cast).  Conan calls Conover back and Tucker follows.  Makoto says to Conan, "Stay there, I'll get your bow" and tries the same thing she tried last round, using Yin as a balloon.  Only this time she succeeds and then leaves Yin floating in the air above safe ground.  She continues moving carefully till she is in grabbing range of Conan's bow (took her full round to move).  Conover heads back the way he came, jumping over the spike growth with a limping Tucker behind him (they take no more dam from Spike Growths this round).  Rebel on the other hand, without a call from Bobble, continues his pursuit of the bird.  Yin will CPE healing 7 dam to everyone except Tucker, Conover and Rebel.  The carthorse is still unconscious.  Conan CPE healing 4 dam to everyone except the carthorse and Rebel - but including the female AxeBeakF.  Suddenly Conan is right next to an awake and angry large size bird that lashs out at him hitting for 11 dam as she struggles to stand up.  Reacting to defend his master Conover crits and drags her down, dying once again.  There is another lightning bolt in those trees where Rebel and the bird druid are located.

Round 12/13
   Bobble finishes his spell and the carthorse starts healing.  Makoto grabs the bow and hands it to Conan, "Here take your bow and watch for the bird."  She pushes Yin toward the carthorse and says something in celestial   However, Yin needs to be caught by Bobble as she drifts by him.  Yin uses Handle Animal to calm the injured horse and keep it immobile. Conover and Tucker finish off the female Axebeak.  Conan grabs his bow and looks around in time to see a brown eagle fly through a gap between trees 140' away.    A few seconds later an injured Rebel emerges from the trees and starts making his way back toward the group, his tail flicking angrily.


Out of combat
  Makoto will explain that the Spike Growth spell will last hours and there are probably 10-12 20x20 areas around, so it is essential to find where the druid put them.  Unfortunately, Bobble finds he cannot take 10 to find them (+14 perception vs dc28), and he can stop the 2 dogs on the cart from barking.  He finds a smug looking Chito had tied them to the cart to prevent them from jumping down and hurting themselves on spikes.  Yin can easily handle the well trained carthorse and Conan can handle Tucker and Conover while you discuss what to do now.  Rebel reports that there are some scrolls stuck to the tree on the far side of the river.  The druid seems to have run off.

Conan, Tucker and Conover are on the bridge.
Yin and Bobble are next to/on the horse and cart.
Makoto is where she is on the map.
Rebel is hiding in the tree on the far side of the river.




This message was last edited by the GM at 14:21, Sun 26 July 2020.
Bobble
player, 200 posts
Sun 26 Jul 2020
at 14:48
  • msg #58

Chp 4 Rosehaven

Bobble will use speak with animals to talk to the horse and lead it gently out of the spike growth. Then he will get with the others and discuss the situation. We need to avoid the spike growth, not sure how much of it is on the road. Bobble can search for traps, and will mark the areas with some strips of cloth.  How about floaty girl and Makoto go get the scrolls. Conan can go pick up his weapons and mark the areas of spike growth he encounters as well...
Conan
player, 140 posts
Sun 26 Jul 2020
at 18:31
  • msg #59

Chp 4 Rosehaven

Conan will collect his weapons from Makoto with a Thank You to her for doing that.   He'll move towards Bobble so they can start to discuss the overall situation by first taking an assessment of the animals mood and wound condition (if I have to use wild empathy I will) while waiting for for Makoto and Yin to get back to the road so that they could talk about it in earnest.   (Assuming Makoto and and Yin get the scrolls from the tree.   If not then he'll suggest we find a place to camp for the night to A. To get spells back    B. Get fully healed     C. Discuss the situation more fully in a different light [not while we're all wired up]   I was thinking in a reasonable manner like in the morning.)
Yin
player, 6 posts
Sun 26 Jul 2020
at 18:36
  • msg #60

Chp 4 Rosehaven

Yin will agree to help Bobble get the horse out of the spike growth, using some clw to heal it as you go.  Then she will ask Bobble to clear a path to the bridge and then the tree.
aFate
GM, 254 posts
Sun 26 Jul 2020
at 20:53
  • msg #61

Chp 4 Rosehaven

Bobble    dam ;carries infusion Expeditious Retreat
Rebel  12 dam ; 29 hp/13con
Tucker    dam ; 13 hp/15con
Conan  12 dam ;
Conover 3 dam ;
Makoto    dam ;Mage Armor
Chito
Yin   dam ;carries infusion Shield, Mage Armor
dog1, dog2, goat, mule, warhorse
carthorse    dam; normal for horse= 15hp/17con;

  While you are chatting about what to do, Conan seems to think he needs to help Bobble and Yin, Makoto starts to say something but then just shrugs...as if on cue, Conan steps right on some still unfound Spike Growth, taking 3 damage.  Makoto stares and says politely "I am sorry, could you not hear well enough over there where it was safe?"
  Between a clw from Yin, another channel from Conan and another celestial healing from Bobble you manage to move the horse out of the spike growth without trouble.  While this is going on, Rebel carefully collects the scrolls and moves to the bridge following his previous path.  Then Bobble clears a path to the bridge.
  While Bobble is marking the extent of the danger areas, Makoto will make and post warning signs on the road to warn any other travelers.  Conan finds 3 eggs in the nest, such fresh eggs if properly cared for can bring 1500gp each.  The scrolls are druid spells.

The question is;
1- Do you want to camp nearby to help warn travelers and do more searching for info on the druid in the morning after the spike growth is gone, but also near 2 large bodies that are sure to attract danger?
2- What do you want to do with the eggs?
3- How do you want to heal up?
4- Do something about the Axe Beak bodies?



Bobble
player, 201 posts
Sun 26 Jul 2020
at 21:22
  • msg #62

Chp 4 Rosehaven

Bobble will recommend camping near here for the night, maybe back down the road a mile or so. We could move the bodies of the birds off of the road and burn them.  Or we could roast one for Conans supper...  how near is this area to any settlements? These big bodies will draw carrion eaters for sure.
aFate
GM, 255 posts
Sun 26 Jul 2020
at 21:30
  • msg #63

Chp 4 Rosehaven

This bridge is not near any settlements, these birds are typically found away from people.

Also;
5 - Suggestions on loot?  If you want you can keep all the scrolls as group loot and let Yin try UMD on the spells that can't be used (SNA3 and Call Lightning).  That would mean shares would split 4500 = 1125gp each.
quote:
CHP 4; Bird Druid
gp   item
4500  Axe Beak Eggs (1500gp x 3)
125   scroll CMW 2d8+5
187     "    Call Lightning 5 bolts
125     "    summon swarm 5th
187     "    SNA3 5th
total = 5124gp/4 = 1281gp each

This message was last edited by the GM at 21:37, Sun 26 July 2020.
Bobble
player, 202 posts
Sun 26 Jul 2020
at 21:42
  • msg #64

Chp 4 Rosehaven

I there are no nearby settlements that should indicate there is not a lot of traffic on this road. In that case we could leave the birds after Conan shoves them into the spike growth areas. Can you eat these things? Taste like Chicken? We could take some meat with us if so, at least for the dogs to eat today. Then we could move the cart around the spike growth and continue down the road. What do you all want to do? Conan? Yin? Makoto?
Makoto
NPC, 2 posts
Sun 26 Jul 2020
at 22:43
  • msg #65

Chp 4 Rosehaven

Makoto wants to
1-camp by the bridge to be nearby if anyone comes and tries to ignore or can't understand the warnings.
2-take the eggs and sell them.
3-free spell/powers 1st
4-drag the bodies off the far side of the bridge (near the T1 on the map), trying the meat is fine, Bobbles the cook.  At least, all the dogs can eat good.
5-She would like the Summon Swarm scroll to add to her Witch list.  She thinks the others should be kept as group loot and let Yin try to UMD (dc25) them.
This message was last edited by the player at 12:24, Tue 28 July 2020.
Bobble
player, 203 posts
Mon 27 Jul 2020
at 02:38
  • msg #66

Chp 4 Rosehaven

Bobble agrees with the plan. He will look over one of the birds, then get out his dagger and start to cut out manageable pieces, drumsticks, breasts, thighs.
aFate
GM, 256 posts
Wed 29 Jul 2020
at 11:43
  • msg #67

Chp 4 Rosehaven

  So you set up camp next to the bridge, carefully secure the animals so they don't wander around and setup a guard watching both roads.  After pulling the birds off the bridge, Bobble starts preparing the axebeaks for dinner.  During this phase another caravan approaches from the east.  They are at first suspicious of banditry, but the group convinces them of the truth and the caravan camps along the far side of the river.  An impromptu dinner party of barbequed axebeak takes place on the bridge.
  Bobble pulls off a good meal considering the circumstances, Yin and Conan (using Songbird/ Tap Inner Beauty) perform a good song and Makoto entertains using origami (with mage hand/prestidigitation).  They have need of some healing as well, which Yin, Makoto and Conan can help with.  For your assistance the caravans merchant will purchase the axebeak eggs, he knows someone who will buy them.  These birds are particularly large examples of axebeaks, so 1500gp is fair, normal eggs are only 1000gp.  They can also tell you they passed the elven caravan you are looking for and can tell you the elves next stop.
  The Loot; the scrolls will be party treasure and so everyone gets 1125gp from selling the eggs.  CMW and summon swarm with Makoto, Call Lightning and SNA3 with Yin.


Anything specific you want to do before the spike growth expires and you can look around for clues?
This message was last edited by the GM at 11:52, Wed 29 July 2020.
Bobble
player, 204 posts
Wed 29 Jul 2020
at 16:05
  • msg #68

Chp 4 Rosehaven

Bobble can help with a little healing as well. He has a couple more 1st level spells available so can cast a couple more holy healing...

Does the caravan have anything for sale?
aFate
GM, 257 posts
Thu 30 Jul 2020
at 11:55
  • msg #69

Chp 4 Rosehaven

Bobble, what do you want?  I will see if they have it.



  The presence of so many humans and camp fires prevents any larger scavengers from bothering the bird corpses.  The next morning the spike Growths are gone and you can investigate.  Trying to track is useless, druids are magically untraceable (Trackless Step), but Makoto suggests Bobble talks to some of the local wildlife.  This leads to a squirrel that remembers a humanoid (medium sized - but not human, elf or halforc) sitting at the base of the tree (L-N/2-5).  There you find a piece of animal skin parchment, the same as the 4 druid scrolls, with writing on it.  It is goblin and Bobble can read it, it is a fairly detailed description of Bobble, Conan, Makoto and Conover and their combat capabilities.  It also mentions most of the animals.  Notably missing are references to Rebel, Bobble/Conan's spellcasting and Yin.  Goblins generally don't write, but other goblinoids do, like hobgoblins for instance.  You also know that the hobgoblin bandits you brought in to town were executed before you left.
  The most likely scenario is that the 2 hobgoblins that got away (chp3, msg38) were able to give a detailed description of the group and this report led to a hobgoblin druid hunting you.  This looks like a well prepared and executed ambush, something the military minded hobgoblins are know for.  And for some reason this druid is seeking revenge, or something.
This message was last edited by the GM at 14:18, Thu 30 July 2020.
Bobble
player, 205 posts
Thu 30 Jul 2020
at 16:07
  • msg #70

Chp 4 Rosehaven

Bobble will make sure the rest of the group knows about the note.

If they have it, he is looking for another magic dagger.
aFate
GM, 258 posts
Thu 30 Jul 2020
at 17:54
  • msg #71

Chp 4 Rosehaven

I rolled randomly, sorry they do not have a magical dagger for sale.

I am waiting for Conan to log in and post if he wants to before moving on.
Conan
player, 141 posts
Thu 30 Jul 2020
at 20:05
  • msg #72

Chp 4 Rosehaven

Conan will help heal and calm the animals and help make camp and will alleviate the troubles of caravanning for the others.   He will just take the money (LOOT) and not spend any of it (until he gets more of it to make his sword magical and to combine his weapons into other versatile weapons for him.   As to the msg. with our descriptions and other pertinent information on it, it makes sense that the Hobgoblins would do this, especially since Conan speaks Goblin.
This message was last edited by the player at 20:08, Thu 30 July 2020.
aFate
GM, 259 posts
Sat 1 Aug 2020
at 22:53
  • msg #73

Chp 4 Rosehaven

Chatted with Yin
So the caravan continues on it's way and you do as well.  Knowing there is a druid hunting you makes your trip very nervous.  After much discussion it is proposed;
- Rebel using stealth out front approx. 70' (he is as fast with stealth as most are normally)
- Bobble/Tucker riding front flank to flank, 20'-30' out (crossing in front of the carthorse)
- Conan/Conover/Warhorse 30' in front of the cart
- on or tied to the cart Yin, Makoto, carthorse, 1 cat, 2 guard dogs, mule, goat

When camping there is a conundrum, everybody needs to get 8 hrs of sleep to cast spells.  The suggested camping watch is;
Bobble/Tucker/Rebel = 2nd half of night
Everyone else = 1st half of the night

General suggestions;
- randomly decide when and where to camp
- buddy system everywhere
- spend nights in villages if possible
- look for druids (who will know more about druids than other druids)

  With that in mind, you reach a village and look around for a druid.  The village does have a local druid, but he doesn't know much about local druid politics.  But he can tell you there is a druid named Hemzel, the self-declared protector of the Verduran Forest, who is old and has attended several druid moots (where druids from around the region meet and discuss druid stuff).  He might know about any high level druids in the region.  Hemzel and his little band of gnomes live 3 days away in the middle of the fey infested forest.
  Hemzel is not a friend of people, preferring the wilderness to human society.  He fights loggers and hunters.  In fact several loggers have gone missing recently.  Normally he just drives them out of the woods without killing them, but we wonder if he has finally crossed the line and started killing them?
  Yin and Makoto think it might be a good idea to take a risk and find this druid and ask him about high level hobgoblin druids.

- No the village doesn't have any magic items for sale beyond some 1st and 2nd level cleric potions and scrolls.
Bobble
player, 207 posts
Sat 1 Aug 2020
at 23:17
  • msg #74

Chp 4 Rosehaven

Bobble agrees with Yin and Makoto. It will be hard enough to locate daddy dearest without a homicidal Druid after us.
aFate
GM, 260 posts
Sat 1 Aug 2020
at 23:46
  • msg #75

Chp 4 Rosehaven

So do you want to do anything to prepare for a 3 day trip through a fey infested woods?  Makoto will be leaving her horse and cart in the village.  Woods aren't normally very horse friendly, especially to a rider with not much skill.  A mule might be handy to haul tents and equipment, but both Makoto and Yin have Handy Haversacks so a mule or goat pack animal could be optional.
Conan
player, 142 posts
Sat 1 Aug 2020
at 23:50
  • msg #76

Chp 4 Rosehaven

I Concur with Yin's assessment about the druid making the trip more nervous, travelling arrangements and even sleeping/ guard duty.   But I've only one question, who will watch our backs as it were when travelling?    With Conan and company in front and Bobble on flanks.    Once we reach town does the local druid have any other information, help or spells he could help us with for our trek into this Fey forest (The ways of magic are still unknown to my character.)
Conan
player, 143 posts
Sun 2 Aug 2020
at 00:06
  • msg #77

Chp 4 Rosehaven

In reply to aFate (msg # 75):

I will leave my horse in town but take the mule with me into the forest for the supplies.   (PERSONALLY I CAN'T THINK OF A POTION OR OTHER THING I SHOULD BUY WITHIN THE VILLAGE BUT LEAVE IT UP TO YOU GM TO PICK FOR ME ANYTHING.)
aFate
GM, 261 posts
Sun 2 Aug 2020
at 00:10
  • msg #78

Chp 4 Rosehaven

The local druid can draw you a map.  When news of your expedition spreads a couple of people approach you with offers;

The local woodcutters are offering a small reward
(200gp if rescued alive, 50gp for information about his fate);
  Thaven Lumberbeard, delved deep into the Verduran Forest two weeks ago, never to return. Now all the loggers fear to enter. Discover what you can about Thaven’s fate. He carried a wicked lumberjack’s axe, banded in an intricate pattern of red and yellow wood.

The local cleric of Pharasma can offer a reward
(300gp worth of 1st or 2nd level cleric potions)
   There are rumors that this Hemzel has discovered an artifact, a tablet of rare blue stone, with intricate cuneiform writing, that he recovered from an abandoned druid circle.  It should be a relic of Pharasma that was lost.  Liberate this tablet from the druid’s hands and return it to the temple.  How you liberate it is up to you.
Bobble
player, 208 posts
Sun 2 Aug 2020
at 02:19
  • msg #79

Chp 4 Rosehaven

Bobble wants to get a handy haversack! Nice item.

Bobble will leave all 3 dogs with the cart and horse with instructions to guard them. He will arrange with the stable owner to feed the dogs. The goat will go with him and will pack supplies. He will plan on traveling on foot unless his move speed is too slow then he will ride Tucker instead of leaving him behind.

Bobble will wonder aloud if this magic tablet may be cursed and could be causing changes in the Druid, thus the missing logger etc.
Conan
player, 144 posts
Sun 2 Aug 2020
at 16:12
  • msg #80

Chp 4 Rosehaven

In reply to Bobble (msg # 79):

Conan wants one as well, they are really nice to have.
Yin
player, 7 posts
Sun 2 Aug 2020
at 17:44
  • msg #81

Chp 4 Rosehaven

Yin suggests
- be sure you have cold iron weapons
- protection vs chaos, potions or scrolls
- does Conan want to get a chain shirt (light armor, 30' move)?
- to the druid; does he know if Hemzel has any vices that we could bring him.
  if nothing else, alcohol, cigars, a cold iron scimitar, stuff like that;
"What about you Bobble, is there anything that would be gnome-nip?" (ie; catnip)

Makoto suggests
- gifts for the fey (just give me how many gp you want to spend - Yin suggests 10gp each)

Yin will help out around the village offering her healing services.
This message was last edited by the GM at 17:59, Sun 02 Aug 2020.
aFate
GM, 262 posts
Sun 2 Aug 2020
at 18:10
  • msg #82

Chp 4 Rosehaven

Cleric of Pharasma
To the best of his knowledge, the tablet is not magic or cursed.  However, it is not outside the realm of possibility that something could have happened to it while it was lost.

Local druid
He doesn't know that much about Hemzel to know any particulars.


quote:
Scrolls: Base price = spell level × caster level × 25 gp.
Potions: Base price = spell level × caster level × 50 gp.

https://aonprd.com/SpellDispla...ction%20from%20Chaos
(Bobble, Conan and Yin can all use scrolls of this)
potion PfC lasts 1 min = 50gp ; 3 min = 150gp
scroll PfC lasts 1 min = 25gp ; 3 min = 75gp
scroll PFC,communal 3 people that lasts 1 min each = 150gp(but only uses 1 action to cast)

Conan can ask for PfC as a spell when he prays for spells.

Tell me when you are ready to head into the woods.
This message was last edited by the GM at 19:28, Sun 02 Aug 2020.
Bobble
player, 209 posts
Sun 2 Aug 2020
at 19:46
  • msg #83

Chp 4 Rosehaven

Bobble will see if there is a handy haversack for sale in the village.

He will buy 2 3 minute scrolls of protection from chaos. He will pick up some gnome appropriate gifts for woodland gnomes as well.

He will ask Conan to leave any battle axes behind.

He will be ready to go then.
aFate
GM, 263 posts
Sun 2 Aug 2020
at 20:41
  • msg #84

Chp 4 Rosehaven

Per post 73: No, their are no other magical items for sale, it is a small village.

How many gp are you spending on these gifts?

Good idea on leaving any axes behind or hidden in 1 of the 2 Handy Haversacks.
Conan
player, 145 posts
Sun 2 Aug 2020
at 20:45
  • msg #85

Chp 4 Rosehaven

Conan will get a chain shirt non masterworked while in town for 100 gps., give Makoto 10 gps. for the Druid stuff and if either one or both, BOBBLE or YIN want to go in with me on a couple of the and no more than three communal scrolls of PFC, I'm game (THE COMMUNAL SCROLLS SEEM TO ME TO SAVE BOTH TIME AND MONEY.)    Does everyone want me to leave my big sword (which is based on the Great Axe damage wise) back with the other stuff in town?
aFate
GM, 265 posts
Mon 3 Aug 2020
at 00:05
  • msg #86

Chp 4 Rosehaven

Conan's weapon looks like a sword, but has the stats of an axe.  It should be fine.

Per PfC;
Bobble will buy 2 3 minute scrolls = 150gp
Makoto, Conan and Yin will each buy 1 scroll PfC,communal 3 people that lasts 1 min each = 150gp each; With Yin carrying them all.
Makoto will also buy some potions PfC lasts 1 min = 50gp each (she can't use the scrolls)

While the "PfC,communal scroll" is more expensive than three "scroll PfC lasts 1 min" (150 vs 75), it is only 1 action vs 3 actions to cast.


  So the party prepares and heads off into the woods, following their map.  Conan and Conover in the lead as he is the only 1 with the skill to navigate through the woods.  Makoto has decent survival and could find food and water, but she has no sense of direction.  Bobble can ride Tucker and him and Rebel can bring up the rear or the flanks.  The girls will lead the pack animals, Makoto with the goat and Yin with the mule.

will continue later...
This message was last edited by the GM at 23:11, Wed 05 Aug 2020.
Bobble
player, 210 posts
Mon 3 Aug 2020
at 18:50
  • msg #87

Chp 4 Rosehaven

Bobble will spend 100 gold on gifts for the gnomes before they leave.
aFate
GM, 266 posts
Wed 5 Aug 2020
at 23:26
  • msg #88

Chp 4 Rosehaven

PLEASE AREAD WHAT I POST;
I will try to include as much information about the terrain/map/opponents as needed and I will be taking your actions literally.  If you don't read what I post and try something you can't do, expect to lose your turn as you try the impossible. 


  On the 3 day long trip you see signs of fey, but don't encounter any.  As the sun sets on the third day of travel in the Verduran Forest, the welcome sight of a puffing chimney—Hemzel’s home, according to the map—reveals itself atop a hill in a small clearing.  Smoke rises lazily from a chimney set atop a small, round wooden hut just over a steep (5') hillside covered in thick vines and bramble hedges (5' tall).  Conover stops and waits for Conan, sniffing around nervously.  As Conan approaches his dog he hears the chittering of rats coming from, the hedge.  Suddenly a stump next to the path burst open and out pours hundreds of rats who are angry that their home was disturbed.  “Too late, too late for Hemzel!” a high voice cackles from behind the hut. “Gire, finish them!

Rat Swarm1    dam
Rat Swarm2    dam
High Voice?    dam
Gire??    dam

Bobble    dam ; invested protective luck
Rebel     dam ; 29hp/13con
Tucker     dam ; 13hp/15con
Conan    dam ; invested protective luck
Conover     dam ; 30hp/13con
Makoto    dam ;
Chito
Yin    dam ; invested protective luck
goat, mule

Round Surprise
The log/stump shatters and 2 rat swarms pour out of the hole

Round 1
Makoto pushes through the undergrowth to next to Yin and grabs the mules reins, to Yin she says "Go".  Chito jumps off the goat and disappears into the forest.

Conan and Conover's turn.
Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain
- The voice is coming from the direction of Q on the map

Pc's location
- The path is 5' wide
Conan/Conover on the map
Yin is 20' off the map on the path holding the mule
Makoto is 20' off the map next to the path holding the goat and mule
Bobble riding Tucker and Rebel are 40' and 45' off the map on the path

Rat Swarms are made of tiny creatures, so they do take some damage from weapons



This message was last edited by the GM at 17:39, Thu 06 Aug 2020.
Conan
player, 146 posts
Thu 6 Aug 2020
at 16:33
  • msg #89

Chp 4 Rosehaven

"Yin, get ready for the rats."   Conan will say as he casts aid onto his dog, Conover.   Conan will as well take out his great falchion to be ready for the rat swarms when they come a calling.   Conover will bound forward to attack a rat swarm.





Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs :
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC: 09:41, Today: Conan rolled 8 using 1d20+4.  conover to hit.
This message was last edited by the player at 16:43, Thu 06 Aug 2020.
Bobble
player, 211 posts
Thu 6 Aug 2020
at 17:06
  • msg #90

Chp 4 Rosehaven

Bobble will move forward until he is in range for his spells. Rebel will stay near him.
Once Bobble is close enough he will: draw a magic dagger while moving,
and will cast acid splash at one of the rat swarms.

10:13, Today: Bobble rolled 13 using 1d20+6.  Acid splash spell.
10:15, Today: Bobble rolled 3 using 1d3.  Acid splash damage.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 17:16, Thu 06 Aug 2020.
aFate
GM, 267 posts
Thu 6 Aug 2020
at 18:44
  • msg #91

Chp 4 Rosehaven

PLEASE AREAD WHAT I POST;
I will try to include as much information about the terrain/map/opponents as needed and I will be taking your actions literally.  If you don't read what I post and try something you can't do, expect to lose your turn as you try the impossible.

If you are not specific enough when you post movement, don't complain if you end up somewhere you didn't want to go.


Rat Swarm1  3 dam
Rat Swarm2 18 dam , destroyed
High Voice??    dam
Gire??    dam

Bobble    dam ; invested protective luck ; magic dagger
Rebel     dam ; 29hp/13con
Tucker     dam ; 13hp/15con
Conan  4 dam ; protective luck ; sword;
Conover     dam ; 30+3temphp/13con ; Distracted
                           Aid(+1 hit, vs fear, 7 tempHP
Makoto    dam ; entangled
Chito    dam ; in forest
Yin    dam ; invested protective luck
goat, mule

Round 1
Conan casts a spell on Conover and takes out his sword.  Conover steps forward 5' and attacks, but makes no appreciable difference in the swarm (misses).

The rats (Rat Swarm1 and Rat Swarm2) move forward and engulf both Conan and Conover, doing 4 dam to each of them.  Both Conan and Conover get AOO and both hit, doing dam to the swarms.  Conan is not distracted, but Conover is distracted.
Distraction
Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect.
Nauseated:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.



Yin moves forward and uses burning hands on the rats near Conan, surrounding Conan with dead burning rats.  The rats left in Conan's square scatter.
Ratswarm2 is destroyed

Bobble rides Tucker in to within 30', moving into the clearing to get a cleaner shot, and casts Acid Splash.  It makes no appreciable difference in the swarm (misses - touch Ac is 14, and they are in melee so -4 to hit).  Rebel starts forward and stops when Bobble indicates he wants them to stay together.  Rebel looks at Bobble and says, "But they're rats..." as he moves next to Tucker.

Suddenly the plants all around you start grabbing on to your, you are in an Entangle spell.
Ref save, dc 13  A smaller, different voice than the first voice says, "You should flee, runaway or, ummm, your wings will be used as a chew toy for a wolf.
Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.


Round 2
Makoto spends the whole round tying off the goat and mule so they don't run away and yells, "I'm entangled back here, it might take me a bit to get up there."

Your turn, don't forget to roll the ref save for entangle.
Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

Pc's location
- The path is 5' wide
Conan/Conover/Bobble riding Tucker/Rebel on the map
Yin is 5' off the map next to the path
Makoto is 20' off the map next to the path next to the goat and mule

Rat Swarms are made of tiny creatures, so they do take some damage from weapons
- there are rats on Conover's square, but Conan is free of rats for now



This message was last edited by the GM at 18:54, Thu 06 Aug 2020.
Conan
player, 147 posts
Thu 6 Aug 2020
at 19:58
  • msg #92

Chp 4 Rosehaven

OOC:
12:53, Today: Conan rolled 6 using 1d20+5.  Reflex save for Entangle.
12:54, Today: Conan rolled 20 using 1d20+8.  to hit swarm.
12:55, Today: Conan rolled 12 using 1d12+9.  damage swarm.


With Conan going at half speed, he'll just hit the swarm in front of him for 12 pts.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : PROTECTIVE LUCK
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :
This message was last edited by the player at 20:05, Thu 06 Aug 2020.
aFate
GM, 268 posts
Thu 6 Aug 2020
at 21:27
  • msg #93

Chp 4 Rosehaven

Conan kills many of the rats attacking Conover, but not all.  Conover struggles ineffectually against the entangle.

Rat Swarm1 moves forward and engulf both Conan and Conover, doing 2 dam to each of them.  Both Conan and Conover get AOO, both miss (Conan rolled a 1) and both are distracted.
Distraction
Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect.
Nauseated:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.


A faintly glowing, vaguely humanoid shape appears in the woods 5' from the edge of the upper right hand corner of the map and 15' up in a tree.  The same high voice from before (msg 88) says, "Gire, you haven't finished them.  Our master will be most displeased with you."  The smaller voice(from msg 91 - apparently Gire) says fearfully, "Oh finish them, I thought you said scare them away."


Bobble,
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.

quote:
Creatures that move into the area must save immediately.

This message was last edited by the GM at 18:20, Sat 08 Aug 2020.
Bobble
player, 212 posts
Thu 6 Aug 2020
at 22:39
  • msg #94

Chp 4 Rosehaven

Bobble will call to Rebel Let’s go get that thing! And will ride Tucker up towards the top right corner of the map. He will send Rebel at his best speed after the creature. When Bobble is close enough he will cast another acid splash.

15:42, Today: Bobble rolled 1 using 1d3.  Acid splash damage if it hits.
15:41, Today: Bobble rolled 17 using 1d20+6.  Acid splash at creature in tree.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 22:43, Thu 06 Aug 2020.
aFate
GM, 269 posts
Sat 8 Aug 2020
at 18:59
  • msg #95

Chp 4 Rosehaven

Rat Swarm1  9 dam
High Voice??    dam
Gire    dam
normal rat

Bobble    dam ; invested protective luck ; Bow, dropped magic dagger
Rebel     dam ; 29hp/13con ; Entangled
Tucker     dam ; 13hp/15con ; Entangled
Conan  6 dam ; sword; Distracted
Conover     dam ; 30+1temphp/13con ; Distracted, Entangled
                           Aid(+1 hit, vs fear, 7 tempHP
Makoto    dam ; entangled
Chito    dam ; in forest
Yin    dam ; invested protective luck, mage armor
goat, mule

Round 2
With each swing of his sword Conan kills many of the rats attacking Conover, but not all.  Conover struggles ineffectually against the entangle.

Rat Swarm1 moves forward and engulf both Conan and Conover, doing 2 dam to each of them.  Both Conan and Conover get AOO, both miss (Conan rolled a 1) and both are distracted.
Distraction
Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect.
Nauseated:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.


A faintly glowing, vaguely humanoid shape appears in the woods 5' from the edge of the upper right hand corner of the map and 15' up in a tree.  The same high voice from before (msg 88) says, "Gire, you haven't finished them.  Our master will be most displeased with you."  The smaller voice(from msg 91 - apparently Gire) says fearfully, "Oh finish them, I thought you said scare them away."

Bobble urges Tucker forward, but try as he might, Tucker is stuck in the entangle (failed save, and failed 2 str checks).  Rebel has the same problem, "Sorry, I.. can't.. break.. free.."(failed save, and failed 1 str check, made 2nd but then failed the end-of-round save).  Unable to get close enough, Bobble drops his dagger, pulls out a bow and shoots at the glowing figure.  The arrow goes right through the figure. 

Yin says, "KDEMZAQOO", Makoto yells, "That's a dancing lights and ventriloquism spell, ignore it".  Unable to use burning hands for fear of hurting her allies, she casts mage armor and moves toward the smaller voice.

Gire's voice says, "Finish them, umm, ok.  Be warned intruders into, um, I mean, um, I
 will summon a mighty beast to, um, finish you with, um....
"  A small fur ball comes out of the woods and lands 10' from Conover, it becomes a normal sized rat.  Gire says "...um, defend the hut."  The rat moves around the Conan/Conover/Ratswarm and rears up on the path trying to look as menacing as possible. 

Round 3
Makoto pulls herself free a moves forward through the grasping vines "This reminds me of that tavern where the men had trouble keeping their hands to themselves."  She fails her save at the end of her turn.

Your turn, don't forget to roll the ref save for entangle.
Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

- if you are entangled, you are immobile because the plants are considered "immobile objects".
Bobble;
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.
quote:
Creatures that move into the area must save immediately.


Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

Pc's location
- The path is 5' wide
Conan/Conover/Bobble riding Tucker/Rebel on the map
Yin is 5' off the map 10' from Conan
Makoto is 5' off the map on the path
(Yin and Makoto are next to each other)
the goat and mule are tied 20' off the map on the path

Rat Swarms are made of tiny creatures, so they do take some damage from weapons
- there are rats on Conover's square, but Conan is free of rats for now



This message was last edited by the GM at 21:27, Sat 08 Aug 2020.
Bobble
player, 213 posts
Sat 8 Aug 2020
at 19:24
  • msg #96

Chp 4 Rosehaven

Bobble will stay on top of Tucker for now. He sees the normal sized rat and will shoot at it with his bow. Tucker will be told to stay still. Rebel will continue to try to break free and will attack the rats if he gets free.

12:37, Today: Bobble rolled 4 using 1d20.  Rebel saving throw.
12:37, Today: Bobble rolled 2 using 1d4.  Bow damage .
12:36, Today: Bobble rolled 27 using 1d20+8.  Bow attack vs rat.


Standard Action : attack rat with bow
Move Action     :
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 19:41, Sat 08 Aug 2020.
Conan
player, 148 posts
Sat 8 Aug 2020
at 19:26
  • msg #97

Chp 4 Rosehaven

Conan will since this is the only action he can do is move forward in front of his dog and stand defensively(fight defensively/ dodging and parrying blows etc.) towards the rat that just came out, if he can.


OOC:

12:29, Today: Conan rolled 20 using 1d20+5.  Conan reflex save.
12:28, Today: Conan rolled 18 using 1d20+7.  Conan fortitude save.

(here are the rolls you need GM to see if I AM sick to my stomach or not and whether I'M held in place.)

This message was last edited by the player at 19:35, Sat 08 Aug 2020.
Yin
player, 8 posts
Sat 8 Aug 2020
at 21:47
  • msg #98

Chp 4 Rosehaven

Yin looks perplexed and then looks disappointed, as a mother scolding a boy and then gestures forward. Then says something to Makoto who relays "Move out of the swarm so Yin can use fire."  Yin moves toward the Gire voice and after a move action she starts making various gestures toward an unseen audience as she and Makoto chat a bit.  Makoto yells in Sylvan "HGF".
This message was last edited by the GM at 22:15, Sat 08 Aug 2020.
aFate
GM, 270 posts
Sun 9 Aug 2020
at 00:15
  • msg #100

Chp 4 Rosehaven

Rat Swarm1  10 dam
High Voice??Redmylyfyc    dam ; Glittering(-20 stealth)
Gire    dam
normal rat

Bobble    dam ; invested protective luck ; Bow, dropped magic dagger
Rebel     dam ; 29hp/13con ; Entangled
Tucker     dam ; 13hp/15con ; Entangled
Conan  10 dam ; sword;
Conover  1  dam ; 30hp/13con ; Entangled
                           Aid(+1 hit, vs fear)
Makoto    dam ; entangled
Chito    dam ; in forest
Yin    dam ; invested protective luck, mage armor
goat, mule

Round 3
Conan moves forward to confront the normal rat on the path.  Conover struggles ineffectually against the entangle.

Rat Swarm1 moves forward and engulfs Conan and Conover again, doing 2 dam to each of them, but both maintain their wits and are NOT distracted.
Distraction
Any living creature that takes damage from a creature with the distraction ability is nauseated for 1 round; a Fortitude save negates the effect.
Nauseated:
Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move actions per turn.


A faintly glowing, vaguely humanoid shape in the woods 5' from the edge of the upper right hand corner of the map and 15' up in a tree says in the same High Voice "I guess I will have to have fun another way."  You sense movement as a small sized elf-like fey runs down from where he was hiding (square below the Q) attacks Conan (hits with a sword for 2 dam) and then continues moving, ending on a stump on the other side of the hut and says "I will slice you up, a slice at a time and there is nothing you can do about it."

Bobble has Tucker stay.  Rebel has the same problem, (failed save, and failed 1 str check, made 2nd but then failed the end-of-round save)and can't break free.  Bobble shoots the swarm to minimal effect, 1 whole dam.

Yin looks perplexed and then looks disappointed, as a mother scolding a boy and then gestures forward. Then says something to Makoto who relays "Move out of the swarm so Yin can use fire."  Yin moves toward the Gire voice and after a move action she starts making various gestures toward an unseen audience as she and Makoto chat a bit.  Makoto yells in Sylvan "HGF". .

  Gire, a tiny sized, green-skinned female humanoid with a pair of dragonfly wings comes darting out of the woods yelling, "Ahhh, the meanie girl is gonna burn me, ahhh....Redmylyfyc, she wants to burn me."  She flys across the clearing and hides behind a branch/tree trunk.

Round 4
Yin says something to Makoto as Makoto starts pulling out a seed pod.  She  glances at Yin, "Bobble, Yin would like to know why you are..."pissing on a forest fire with your bow?  Conan, why is the big strong fighter afraid of a rat?"" then shrugs.  She casts a spell and the now familiar Glitterdust settles on Redmylyfyc (he saved so he is NOT blinded).  She continues, "the glowing one is a Quickling and the flying one is an Atomie.  You should use cold iron if you have it."

Your turn, don't forget to roll the ref save for entangle.
Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

- if you are entangled, you are immobile because the plants are considered "immobile objects".
Bobble;
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.
quote:
Creatures that move into the area must save immediately.


Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

Pc's location
- The path is 5' wide
Conan/Conover/Bobble riding Tucker/Rebel on the map
Yin is 5' off the map
Makoto is 5' off the map on the path

the goat and mule are tied 20' off the map on the path

Rat Swarms are made of tiny creatures, so they do take some damage from weapons
- there are rats on Conover's square, but Conan is free of rats for now



This message was last edited by the GM at 16:52, Sun 09 Aug 2020.
Yin
player, 8 posts
Sun 9 Aug 2020
at 18:17
  • msg #101

Chp 4 Rosehaven

If Conan and the dog leave the swarm, she will blast the swarm with burning hands, otherwise move and reserve an action to burning hands the quickling as he runs by.
This message was last updated by the GM at 18:17, Sun 09 Aug 2020.
Bobble
player, 214 posts
Sun 9 Aug 2020
at 17:36
  • msg #102

Chp 4 Rosehaven

Bobble needs to get to where the action is. He casts Expeditious Retreat on himself. He will drop his bow on the ground and pull his cold iron dagger as he moves towards the Quikling. He will have to try to move through the entanglement area to get to the fey creatures. Rebel will continue to try to break out of the tangle as well. Tucker will attempt to follow along.

10:41, Today: Bobble rolled 19 using 1d20+7.  Save Vs entangle
11:02, Today: Bobble rolled 23 using 1d20+5.  Rebel save Vs entangle.

Bobble should be able to get to the area where the Q is on the outside of the brambles.

Standard Action : cast expeditious retreat
Move Action     : move
Swift Action    :
Free Action     : draw dagger with movement

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs : expeditious retreat
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 18:08, Sun 09 Aug 2020.
Conan
player, 150 posts
Sun 9 Aug 2020
at 17:48
  • msg #103

Chp 4 Rosehaven

10:45, Today: Conan rolled 17 using 1d20+5.  Conan reflex save.
11:07, Today: Conan rolled 13 using 1d20+2.  acrobatics .
11:03, Today: Conan rolled 10 using 1d20+8.  to hit rats.
11:01, Today: Conan rolled 19 using 1d20.  conover str check.


Conan will, now that he isn't distracted, attack the rat but failing that will jump over the rat into the space on the other side of it. (moving 15')   He will also sheath his sword but will take out his cold iron weapon.   As for Conover, he'll finally break free of the Entangle and motion towards Conan, his master, before Conan tells him to move to Makoto

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs :
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :
This message was last edited by the player at 18:30, Sun 09 Aug 2020.
aFate
GM, 272 posts
Sun 9 Aug 2020
at 23:11
  • msg #104

Chp 4 Rosehaven

Rat Swarm1  19 dam  destroyed
Redmylyfyc    dam ; Glittering(-20 stealth)
Gire    dam
Man? with Axe    dam

Bobble    dam ;
invested protective luck ; Expeditious Retreat, dropped bow,magic dagger
Rebel     dam ; 29hp/13con ; Entangled
Tucker     dam ; 13hp/15con ; Entangled
Conan  19 dam ; sword(unuseable), hvy flail(1unuseable)
Conover  1  dam ; 30hp/13con ; Entangled
                           Aid(+1 hit, vs fear)
Makoto    dam ; entangled
Chito    dam ; in forest
Yin    dam ; invested protective luck, mage armor
goat, mule

Round 4
Conan attacks the normal rat on the path, misses and then jumps over it, moving toward the quickling and pulling out his heavy flail.  Conover finally tears himself out of the entangle before moving back to Makoto.  When he gets there he fails his save and is entangled again.
putting a weapon away is an action that CAN NOT BE COMBINED WITH A MOVE.

Rat Swarm1 moves forward and engulfs the normal rat, and it vanishes in the horde of rats.

Redmylyfyc yells at the hiding Gire, "Gire, you get back here or I will tell Cyflymder about this and I'm sure he can find another wolf for you to have "for dinner"."  Then he moves forward, slashes Conan (hits with a sword for 1 dam) and dances back the way he came, running around the house laughing.

The door to the hut opens, missing Conan, but you see nothing in the doorway.  Conan (takes 8 dam) suddenly staggers from the force of an axe as a man appears in the doorway.  He was invisible until he attacked Conan.  The man(?) wields a distinctive axe banded in an intricate pattern of red and yellow wood.  He wears a breast plate that looks like it is made from a turtle shell.  He also doesn't look quite human, more like a human-fey cross.

Bobble drops his bow, casts a spell, jumps off Tucker, runs through the entangle drawing out his cold iron dagger and barely makes it out of the spells area.   Tucker struggles ineffectually against the entangle.  Rebel manages to break free, and follows after Bobble only to be caught again at the end of his move.

Yin sighs, moves forward and casts burning hands, the rat swarm is burnt to little dead rat bodies with a few remaining rats running away.

Gire yells "Ok meanie girl I umm am coming to k..., hur..., I'll get you, just you wait.

Round 5
Makoto activates her cloak and tries to use that to rip herself free, and fails.  She hasn't seen the guy in the door yet.

Your turn, don't forget to roll the ref save for entangle.
Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

- if you are entangled, you are immobile because the plants are considered "immobile objects".
Bobble;
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.
quote:
Creatures that move into the area must save immediately.


Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

Pc's location
- The path is 5' wide
Makoto is 5' off the map on the path

the goat and mule are tied 20' off the map on the path



This message was last edited by the GM at 11:42, Thu 13 Aug 2020.
Bobble
player, 215 posts
Sun 9 Aug 2020
at 23:50
  • msg #105

Chp 4 Rosehaven

Bobble is going to climb the hedge until he can see the quickling then he will cast snowball at it. Rebel will try to break free and join Bobble. Tucker will also try to break free and join him.


18:41, Today: Bobble rolled 14 using 1d20+2.  Tucker save vs entangle.
18:39, Today: Bobble rolled 17 using 1d20+5.  Rebel break out from entangle .
18:37, Today: Bobble rolled 18 using 1d20+5.  Bobble climb check.

10:36, Today: Bobble rolled 14 using 1d20+7.  Snow Ball spell at Quickling. Which I am sure is a miss.

As Rebel saved, he will move past Bobble and 10’ out from the hedge across from the Q on the map.

Standard Action :  cast snow ball
Move Action     : climb hedge
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 17:37, Mon 10 Aug 2020.
Yin
player, 9 posts
Mon 10 Aug 2020
at 10:37
  • msg #106

Chp 4 Rosehaven

Move forward on the path,
if Conan is hurt channel positive energy
otherwise, cast create water to start putting out fires
Conan
player, 151 posts
Tue 11 Aug 2020
at 23:58
  • msg #107

Chp 4 Rosehaven

(to Yin: Even though, I'm hurt, focus all your firepower on the quickling and other fey creature and together we'll put out the fire.   He either missed or connected with the flail, he wasn't sure, which but with that he started to mumble a spell (true strike) and stepped back 5'.    Conover will try to free himself from the entangle again or not but will make his reflex save just fine.



Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs :
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
16:28, Today: Conan rolled 24 using 1d20+6.  Conover reflex save.
16:26, Today: Conan rolled 13 using 1d20.  conover str check.
16:18, Today: Conan rolled 19 using 1d20+7.  Conan to hit .

(I know that casting a spell is a standard action and that is why I am starting it now, I won't cast it in earnest until next rnd. but I thought it might save time and be efficient with the action economy.)[I am after all just mumbling the spell for two reasons; one, to memorize the spell to get it right and two, if I lose it, I can start it over again.)

This message was last edited by the player at 02:13, Thu 13 Aug 2020.
aFate
GM, 273 posts
Thu 13 Aug 2020
at 13:04
  • msg #108

Chp 4 Rosehaven

Redmylyfyc    dam ; Glittering(-20 stealth)  sword
Gire    dam  bag
Man? with Axe  11  dam  axe, potion

Bobble  1 dam ;
protective luck ; Expeditious Retreat, dropped bow,magic dagger
Rebel     dam ; 29hp/13con ;
Tucker     dam ; 13hp/15con ; Entangled
Conan  19 dam ; hvy flail(2 hand), True Strike
Conover  1  dam ; 30hp/13con ; Entangled
                           Aid(+1 hit, vs fear)
Makoto    dam ;
Chito    dam ; in forest
Yin    dam ; invested protective luck, mage armor
goat, mule

Round 5
Conan sheathes his sword, takes a 2hand grip on his flail and hits the Man? with Axe with it, doing 11 dam (more than a scratch, but he isn't bleeding yet).
 Conan, finds he can't 5' step because of the difficult terrain and starts practicing his spell, he is not entangled.  Conover tears himself out of the entangle and dashes forward to help Conan who is being attacked.  When he gets there he is not entangled.

Redmylyfyc runs down through a part of the hedge that is passable (though difficult terrain) and attacks Bobble, "Where do you think you're going traitor."  However he misjudges Bobbles skill and misses (rolled a 1).  Embarrassed the quickling says with as much bluster as he can "Let that be a warning, next time will be for real."  Then he runs back up through the hedge and around the hut.

Man? with Axe continues to attack Conan, missing.  He also pulls out a potion (so axe in 1 hand, potion in the other.

Another ball of fur is tossed out of the woods from 15' up in the trees as Gire yells "Protect me from that scary girl.  I don't want to be burned."  The ball of fur turns into a cat, a normal looking cat, that stands there hissing ominously. 

Bobble sees he doesn't have to climb the hedge and follows after the quickling.  At the end of his magic enhanced move he can barely see the quickling up on a stump so Bobble casts snowball at him, missing.  Tucker and Rebel break free, and follow after Bobble.  Rebel makes it out, but Tucker fails his end of round save and is entangled again.

Yin ignores what Conan says because she can't understand him anyway.  Since he didn't take more damage she moves forward and casts create water, putting out some of the fire, and she is still NOT entangled, it must be her dancers moves or luck.

Round 6
Makoto manages to tear herself free from the entangle, and manages to stay free, but has no actions left to move.

Conan steps back 5' to cast his spell, but since it is difficult terrain and he is trying to concentrate on spell casting, gives Man? with Axe an Aoo, but it misses.  Conan casts his spell.  Conover dashes forward to help Conan and misses the Man? with Axe, and fails his save (is entangled).

Redmylyfyc runs over, hits Bobble for 1 dam and then runs out another thin section of the hedge.

Man? with Axe turns invisible.

Gire


Your turn
Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

- if you are entangled, you are immobile because the plants are considered "immobile objects".
Bobble;
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.
quote:
Creatures that move into the area must save immediately.


Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

Pc's location
- The path is 5' wide
Makoto is 5' off the map on the path

the goat and mule are tied 20' off the map on the path



Bobble
player, 218 posts
Thu 13 Aug 2020
at 20:29
  • msg #109

Chp 4 Rosehaven

Bobble will continue around the corner of the building, looking for the quickling. He will attack it if possible. Rebel will run around the building to join Bobble as soon as possible.
Conan
player, 152 posts
Fri 14 Aug 2020
at 01:25
  • msg #110

Chp 4 Rosehaven

Conan will send his dog forward into the doorway and hopefully into the invisible man.   (In the hope that he will become visible.)   Moving forward himself after his dog moves into the hut, if he, the man with the axe is visible, then Conan will swing his flail at him.   (I forget the action this is called, not called but prepared.)   If not, then he will quickly and purposefully cast create water to help put out the fires within the huts.


OOC: Can Conover sense the axe man?  if so, please roll for me.
aFate
GM, 274 posts
Fri 14 Aug 2020
at 18:21
  • msg #111

Chp 4 Rosehaven

Redmylyfyc  9 dam ; Glittering(-20 stealth)  sword
Gire    dam  bag
Man? with Axe  44  dam  axe, potion/broken VEry,

Bobble  1 dam ;
protective luck ; Expeditious Retreat, cold iron dagger, dropped bow,magic dagger
Rebel     dam ; 29hp/13con ;
Tucker     dam ; 13hp/15con ;
Conan  19 dam ; hvy flail(2 hand), True Strike
Conover  1  dam ; 30hp/13con ; Entangled
                           Aid(+1 hit, vs fear)
Makoto    dam ;
Chito    dam ; in forest
Yin    dam ; invested protective luck, mage armor, entangled
goat, mule

Round 6
Bobble runs around the hut following the quickling, he manages to just catch up.  Tucker frees himself and runs after Rebel.  Rebel follows Bobble, but instead of chasing the quickling he plots an intercept path.  He runs by the hut and launches himself over the hedge landing in front of the quickling.  This distraction gives Bobble just the opening he needs as he slashes with his cold iron dagger and hits for 9 dam (sneak attack).  The quickling moves so fast that he has a blur effect (20% miss chance), but Makotos glitterdust negated that effect.

Yin moves forward and casts create water, putting out some of the fire, and luck runs out as the entangle finally snags her.

Round 7
Makoto moves forward and casts a spell.  The quickling's shadow seems to stop moving for a second, but then he saves and it has no effect.  She is NOT entangled.

Conover fails to break free from the entangle so just attacks Man? with Axe missing due to the invisibility.  Conan "sees" himself a second or 2 in the future moving forward and attacking through the doorway...NOW.  He moves forward and attacks, doing 33 dam on a critical hit. A potion bottle breaks on the floor as the man's head separates from his body and you hear a >Thunk< from across the room.  The body collapse in the doorway with another >Thud<.  Both pieces are still invisible.

Redmylyfyc not liking these odds, the quickling takes off, acrobatically avoiding any AOO.  He yells, "Gire, I am going to warn Cyfylymder about this, stop them or else."

Gire continues her chatting from inside the woods about how you should flee and what not.  Rebel and Bobble are in the middle of another entangle.  Gire is also exceptionally talkative, and she cannot stop herself from chattering during the encounter. She continues describing the horrifying fate that awaits the PCs unless they flee, but you realize that Gire is herself horrified by the violence she describes and that she isn't really interested in fighting, but she seems to be afraid of the quickling Redmylyfyc and whoever Cyfylymder is.  She seems almost as afraid of Yin.


Entangle DC13:
This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

If the plants in the area are covered in thorns, those in the area take 1 point of damage each time they fail a save against the entangle or fail a check made to break free. Other effects, depending on the local plants, might be possible at GM discretion.

Entangled::
The character is ensnared. Being entangled impedes movement, but does not entirely prevent it unless the bonds are anchored to an immobile object or tethered by an opposing force. An entangled creature moves at half speed, cannot run or charge, and takes a –2 penalty on all attack rolls and a –4 penalty to Dexterity. An entangled character who attempts to cast a spell must make a concentration check (DC 15 + spell level) or lose the spell.

- if you are entangled, you are immobile because the plants are considered "immobile objects".
Bobble;
while you are riding Tucker in the open you are not effected by the entangle.  In the wood or hedges or if you get off your dog you will need to make a save as if you had just entered the spell.
quote:
Creatures that move into the area must save immediately.


Map;
- The Vine/Bramble Hedge is mostly impassable, although they can be slashed open
(Hardness 1, 15 hit points) or climbed (DC 10) or jumped (10' high) .
- The Vine/Bramble the color by the entrance path is merely difficult terrain. or jump(5'high).
- The slope is 5' high
- The edge of the map is forest/undergrowth, which is difficult terrain

the goat and mule are tied 20' off the map on the path



aFate
GM, 275 posts
Fri 14 Aug 2020
at 18:23
  • msg #112

Chp 4 Rosehaven

We are "out of combat", though there is still plenty of stuff to do.  Who wants to do what?
- Atomie over in the woods protected by a cat
- hut on fire
Bobble
player, 219 posts
Fri 14 Aug 2020
at 19:39
  • msg #113

Chp 4 Rosehaven

Bobble and Rebel along with Tucker will head after the fey in the woods, assuming we can break out of the new entangle.  I’m working so please roll for me
aFate
GM, 276 posts
Fri 14 Aug 2020
at 21:34
  • msg #114

Chp 4 Rosehaven

As for the entangle, you get reasonably lucky, so it does not slow you down by more than a round.
What do you plan to do when you get there?
How are you getting there, fast or quiet?
What are you going to say, if anything?
Bobble
player, 220 posts
Fri 14 Aug 2020
at 22:58
  • msg #115

Chp 4 Rosehaven

Bobble and Rebel will move quietly. Bobble would like to capture the fey if possible rather than hurting or killing it as it seems to be reluctant about this whole thing. Tucker will investigate the cat but won’t attack.
Conan
player, 153 posts
Fri 14 Aug 2020
at 23:09
  • msg #116

Chp 4 Rosehaven

Conan will cast enough create water to help put out the rest of the fires in the hut.   After putting out the fires he will immediately go after Bobble into the woods in order to prevent a murdering of a fey creature that could be used as a information source.

Bobble, find the fey but don't kill it because we could get possibly some useful information out of it .    Conan says before he starts putting out the fires.
Yin
player, 10 posts
Sat 15 Aug 2020
at 00:18
  • msg #117

Chp 4 Rosehaven

Put out fire, looking around for survivors.  To Bobble, "Expeditious retreat, why didn't you lead with that."  Conan, "See how fast the combat gets over when you get within swinging distance.  You are not an archer, and neither are you" looking at Bobble.
Makoto
NPC, 3 posts
Sat 15 Aug 2020
at 00:31
  • msg #118

Chp 4 Rosehaven

Makoto will suggest, "Bobble, why don't you try talking FIRST, capturing second."
Bobble
player, 221 posts
Sat 15 Aug 2020
at 02:08
  • msg #119

Chp 4 Rosehaven

Bobble hears what everyone is saying. He gives up trying to sneak up to the fey and stands up.

Please stop fighting. We are not your enemies, and we came here to see the Druid. We have some gifts we can give you. We want to talk to you about what is going on here. We won’t hurt you if you come out and talk to us.

Bobble will reach into his pouch and pull out one of the gifts we brought for the fey.
This message was last edited by the player at 02:16, Sat 15 Aug 2020.
aFate
GM, 277 posts
Sat 15 Aug 2020
at 13:14
  • msg #120

Chp 4 Rosehaven

  Conan and Yin, who manages to use escape artist to escape the entangle, fight the fire from the doorway with create water spells.  It's a close call as the fire was on the verge of raging out of control.  But after about a minute of constant create water the fire is out.

  Bobble carefully moves toward the Gire, using sweet words and presents.  Makoto struggles through the entangle to join him.  At the word gift she peers around the branch she was hiding behind.  She has you set it near the cat, and keeping an eye on Yin (who is still fighting the fire), Gire flutters down and examines it.  You ply her with food and drink and as long as "the meanie fire woman" doesn't make an appearance and Bobble/Makoto keep their distance she is happy to answer your questions.
 https://sites.google.com/site/...he-forest/atomie.jpg
  Gire is a miniscule(tiny sized), green-skinned humanoid wearing a needle-thin rapier. A pair of dragonfly wings holds the wee creature aloft. She has a small gray bag.

About Hemzel? “Cyflymder said Hemzel was going to lead the humans to destroy the fey! So we pounced and surprised him. Cyflymder and his brutes tore the druid apart. His poor wolf friend too! So much blood!”
Who is Cyflymder? “A great, bold fey. He’s promised to clear the Verduran Forest of the scum who stole our heritage. I think he is cruel—it would be better if you fled on your own, wouldn’t it?”
Where is Cyflymder? “He went north to a druid circle so he could destroy the lorestone.”
What happened to the lorestone? “The smooth rock?  Cyflymder took it with him after he killed that druid.”
Why do you hate druids so much? “Cyflymder says the druids only exist to trick us and help humanity steal our treasure. But… but I’m not so sure he’s right.”
If questioned about the combat abilities of the fey, Gire quickly launches into lurid tales of their bloodthirstiness but offers little real information.  You get the impression that Cyflymder is a quickling and that he has a couple of Spriggans (gnome-like fey that can grow to large size).  Both quicklings and spriggans are known to enjoy violence and killing (evil).

  At the hut Conan sees that Bobble and Makoto are chatting with the fey peacefully so he can search the bodies and hut.  Smoke fills the inside of the primitive, one-room hovel.  Tinder from the fireplace is strewn about, this sparked the fires that threatened to destroy the hut. The room itself is in shambles.  An eviscerated human body sprawls across the floor, and a butchered wolf lies against the wall by the front door. Puddles of blood surround them. A dead gnome, whose hands are tied to a rough wooden table, looks like he was tortured before his throat was cut.  Upon which sits an ornate—but empty—box
and a blood-spattered/heat-damaged manuscript.
  There are 5 bodies,
- an atomie just outside the front door of the hut that appears to have been savaged by Hemzel’s wolf.
- 1 dead wolf
- 2 dead human/fey creatures (1 killed by Conan, 1 killed earlier, probably by Hemzel)
- 1 dead gnome (Hemzel)
Except for the 1 human/fey Conan killed (which looks like the description of Thaven - chp4/msg78), the other 4 have been dead for at least an hour.  The hut looks like a battle took place before it was set on fire.
  The manuscript, while damaged, is still mostly readable.  However the journal is written in pidgin shorthand of Common and Druidic and is about a magical druidic artifact called a Lorestone.  It will take a lingustics skill to read.



Any more questions?  What are you doing now?






Bobble  1 dam ;
Conan  19 dam ;
Conover  1  dam ; 30hp/13con ;
This message was last edited by the GM at 16:58, Sat 15 Aug 2020.
aFate
GM, 278 posts
Sat 15 Aug 2020
at 16:58
  • msg #121

Chp 4 Rosehaven

Loot
Hemzel's Hut
--Atomie body
 light crossbow(tiny)
 onyx ring 1500gp
 quiver with 20 bolts(tiny)
 "short sword" made out of a thorn (tiny)
--2 human/fey bodies (Thaven(chp4/msg 78) and 1 unnamed)
 2x breastplate, turtle shell (-1 ac, but "exotic")
 masterwork battle axe
 mw "lumberjack" axe banded in pattern of red and yellow wood (chp4/msg 78)
--in bag on Thaven (Hemzel's treasure)
 potion of barkskin +2
 potion of bear’s endurance
 2 scrolls of lesser restoration
 amulet of natural armor +1 (with fresh blood (1 hour old) on it)
 pouch with 240 gp
 a tablet of rare blue stone, with intricate cuneiform writing (chp4/msg 78)


While Bobble entertains/questions Gire, Makoto calls over Conover and examines him.  She will also quietly relay to Conan and Yin what they have learned from Gire.

There are some things that stand out in the hut;
- whatever was in the box on the table is gone (probably the lorestone)
- Hemzel's armor is destroyed
- most of misc loot that a druid would have in his home was destroyed by the fire/smoke
This message was last edited by the GM at 17:02, Sat 15 Aug 2020.
Bobble
player, 222 posts
Sat 15 Aug 2020
at 17:32
  • msg #122

Chp 4 Rosehaven

Bobble will pick up his magic dagger. He will look at his bow and shake his head.

Yin you are right, I am no archer. Why do I carry this thing around?

He will remove his quiver and leave the bow and quiver in the hut.

We need to go after these evil fey as much as I want to get on with our quest. These wrongs must be set right.
Yin
player, 11 posts
Sat 15 Aug 2020
at 17:35
  • msg #123

Chp 4 Rosehaven

Yin suggests asking Gire where Hemzel's followers are and how many other fey scare her and why.  Then take Hemzel's body out next to his wolf and respectfully clean it, cover it and such.  To Conan, "I think maybe you should use your channels now when there are no enemies around."

Then she will use Ears of the forest(city) to "gather info" on what was said in the hut, especially about the lorestone.  She will relay what she sees to the group;

DM edit; Yin sees/hears a quickling torturing the gnome and asking about how to destroy the Lorestone
- take it to a druid circle and expose it to sunlight
- learns the name/direction of an abandoned druid circle
- learns the name of the evil ritual that turned the humans into evil fey
This message had punctuation tweaked by the GM at 17:37, Sat 15 Aug 2020.
aFate
GM, 279 posts
Sat 15 Aug 2020
at 17:59
  • msg #124

Chp 4 Rosehaven

  Makoto responds to Bobbles declaration on archery, "Now that is going to far, don't you have a middle ground.  It's not that you aren't a good archer, it's that you are trying to use it when better tactics would be to do something else."  She takes out a glass vial and her machete, "Your bow and arrows are tools like these things.  When I need to cut a plant I don't use the vial.   When I need to store a potion I don't use the machete.  If I leave my machete behind and I need to cut a plant, what am I going to do?
 Remember when Conan left his flail behind and then we needed a blunt weapon to harm the Hungry Flesh in the goblin halls (chp2/msg26)?  You don't leave a tool behind unless there is a good reason to, just learn to use the proper tool for the job.
"
  Makoto will ask Gire about Hemzel's followers and other fey that scare her and why.  Gire will say the other gnomes live in a small clearing/village on a river nearby.  She has no immediate response to the question of other scary fey (beyond Cyflymder and his Spriggans).
aFate
GM, 280 posts
Sun 16 Aug 2020
at 12:07
  • msg #125

Chp 4 Rosehaven

The entangle spells are gone.
The cat from the Bag of Tricks is gone.
It has been about 15 minutes.



Bobble  1 dam ;
Conan  19 dam ;
Conover  1  dam ; 30hp/13con ;


  Gire is friendly towards Bobble.  With no more questions Gire leaves.  Conan and Yin, having brought the pack animals to the hut, are busy packing things on the mule and goat and discussing what to do about the bodies.  Makoto is examining the human/fey bodies, "I think they were humans that were turned into this evil fey form through an evil magic ritual."
  From the path a group of 9 gnomes (longswords, crossbows and chain shirts) and 1 wolverine(with a collar, on a leash) emerges.  8 have crossbows out and 1 is holding the wolverine's leash.  They take in the scene, the smoking obviously burned hut, the signs of battle, the bodies of the wolf and gnome(covered with a blanket, but obviously of small size) and the presence of armed intruders.  The leader grips the wolverine's leash with white knuckles, narrows his eye and growls angrily "What have you done to Hemzel?"


This message was last edited by the GM at 16:51, Sun 16 Aug 2020.
Yin
player, 11 posts
Sun 16 Aug 2020
at 17:11
  • msg #126

Chp 4 Rosehaven



Yin steps forward 5' with arms wide open and empty, "Good master gnomes, we are but travelers and seekers of knowledge, the local druids recommended we talk to Hemzel and when we arrived we were set upon by a vicious group of fey that claimed to be in service of Cyflymder.  And while we reduced their numbers, some are still about.  You have my deepest sympathy for the fact that we were not able to stop this treachery.  Perhaps we can work together to right these dastardly deeds."
Will take 10 on diplomacy and hope for some aid.
This message was last edited by the GM at 17:11, Sun 16 Aug 2020.
Conan
player, 154 posts
Sun 16 Aug 2020
at 17:12
  • msg #127

Chp 4 Rosehaven

Before the Gnomes show up, Conan and Yin are discussing what to do with all the bodies within the hut.   And to that end, Conan will have dragged out of the hut, the body of the dead guy he killed and put him in the middle of the road for all to see coming up the trail.    And before that he will have used up his channels if necessary to heal everyone up.   (GM please roll for me.   I believe I only have two channels.)    BACK to before the Gnomes, Conan will place the head of a stake in the ground in front of the body looking down the path.   The other body he will put next to his decapitated body,

After the Gnomes come, Conan will quickly motion Yin forward outside to handle the situation because he knows he isn't the right tool for the job.   (SEE GM, I CAN LEARN, IT JUST TAKES ME LONGER TO SEE THE LISTEN THAT NEEDS TO BE LEARNED.)   He will also aid YIN in her current task, by having the dead body of the headless human sized Gnome in his arms and will in turn display it for her to gesture at as to who killed who.   (GM, You might give me both rolls as to aid another because of situational variables in the head on a stake but the not there yet.)
This message was last edited by the player at 17:29, Sun 16 Aug 2020.
Bobble
player, 223 posts
Sun 16 Aug 2020
at 17:49
  • msg #128

Chp 4 Rosehaven

Wow. Head on a stake. Classy Conan.

Bobble will move up with Yin to address his fellow gnomes.

Ah my brothers I had hoped to find you in better circumstances. We heard there were gnomes out here and brought you some things. We are so sorry we were too late to save them. This human was apparently allied with them or controlled by them, and my companion slew him in self defense.  We want to stop them and need your help

DM edit; 23 on aid another
This message was last edited by the GM at 18:21, Sun 16 Aug 2020.
Makoto
NPC, 4 posts
Sun 16 Aug 2020
at 18:19
  • msg #129

Chp 4 Rosehaven

  Makoto will move over to the doorway and whisper to Conan, "Now would be a good time for some luck don't you think."  Then louder she says, "And this fellow (meaning Conan) was just clearing this vile henchmen of the quickling Cyflymder out of the hut.  Apparently Cyflymder has learned how to turn human's into these evil fey creatures.  Do you want a closer look?"

Conan can use a use of Bit-of-luck to give himself a "reroll" on his aid roll.  Since Yin is taking 10, it wouldn't help her.

16 aid another

aFate
GM, 282 posts
Sun 16 Aug 2020
at 18:37
  • msg #130

Chp 4 Rosehaven

With all the aid anothers and circumstance bonuses for
- treating Hemzels body respectfully
- mentioning Cyflymder name
- showing a dead evil fey
- having a very plausible story... you have relieved the initial hostility


The gnomes look at each other as the leader hands the leash to a gnome beside him and then steps forward, "Yes, I would like to see this."  While the rest of the gnomes watch, crossbows ready, but not pointed at anyone, the leader steps forward and examines the body Conan is holding.  He lifts up the blanket and looks at Hemzel and then looks into the room.  While he is doing this Yin continues "Out of respect for his death we need to move quickly to stop a greater catastrophe by stopping this evil gang of fey.  Hopefully with your help, but without it if we need to."  Makoto will add, "Also, apparently the fey have taken a Lorestone and are trying to destroy it.  If we don't hurry they just might succeed."

Does Conan or Bobble want to do or say anything while the gnome leader is making his inspection.
This message was last edited by the GM at 19:21, Sun 16 Aug 2020.
Bobble
player, 224 posts
Sun 16 Aug 2020
at 18:58
  • msg #131

Chp 4 Rosehaven

Bobble will speak to the gnomes in their language, and will begin to take out gifts from the packs on the riding goat.

Hello all. My name is Bobble. I am on a quest to locate my no good father who is apparently out causing mischief. We are trying to help out good people along the way.
Conan
player, 155 posts
Sun 16 Aug 2020
at 20:00
  • msg #132

Chp 4 Rosehaven

Conan will use a bit of luck on either himself (if personal) or on Yin if not to help her in her negotiations with the Gnomes.    He'll do this by moving closer to Yin and touching her on her shoulder.
aFate
GM, 283 posts
Sun 16 Aug 2020
at 21:10
  • msg #133

Chp 4 Rosehaven

Conan will Channel his x2 a day, and Makoto will top him off with a charge from a wand.  So everyone is at full hps.

Bobble  0 dam ;
Conan  0 dam ;
Conover  0  dam ; 30hp/13con ;




  The gnome leader, Boomroppel, believes you and is saddened by the death of his leader.  They profusely apologize for their mistake and happily encourage your plan to track down and slay Cyflymder since he’s become such a menace to this part of the Verduran Forest. Boomroppel claims that his band isn’t strong enough to defeat Cyflymder but you might be.  Boomroppel will give you a wand of cure light wounds(25chgs) as a peace offering and a map to the abandoned druid circle.  The circle is on an island in a lake.  The island is only 30' from the shore and had a makeshift bridge the last time he was there.  It should take you all night to get there by morning.
  If you can slay the fey who killed Hemzel and return the lorestone to them you can keep Hemzel's treasure, including his +1 spell storing, shock dagger.  Hemzel had some other journals, they will look them over to find any information about your hobgoblin druid.  If you want to leave the goat and mule behind, they will take care of them for you.

Anything else you want to do before setting off?


We will be using Forced March rules.  You will probably be using scrolls of lesser restoration to eliminate the fatigue from staying up all night.
Forced March:
: In a day of normal walking, a character walks for 8 hours. The rest of the daylight time is spent making and breaking camp, resting, and eating.

A character can walk for more than 8 hours in a day by making a forced march. For each hour of marching beyond 8 hours, a Constitution check (DC 10, +2 per extra hour) is required. If the check fails, the character takes 1d6 points of nonlethal damage. A character who takes any nonlethal damage from a forced march becomes fatigued. Eliminating the nonlethal damage also eliminates the fatigue. It’s possible for a character to march into unconsciousness by pushing himself too hard.

Lesser restoration:
... dispels any magical effects reducing one of the subject's ability scores or cures 1d4 points of temporary ability damage to one of the subject's ability scores. It also eliminates any fatigue suffered by the character, and improves an exhausted condition to fatigued. It does not restore permanent ability drain.

Conan
player, 156 posts
Sun 16 Aug 2020
at 21:33
  • msg #134

Chp 4 Rosehaven

Conan will ask again if we can have the Gnomes as backup troops because of what the little ATOMIE said about the big bads' forces.    Even though they aren't strong enough maybe together we could carry the day.
Bobble
player, 225 posts
Sun 16 Aug 2020
at 22:07
  • msg #135

Chp 4 Rosehaven

Bobble would love to have that dagger for sure! He will Not leave his goat behind with the gnomes. There is no way these guys are going to be able to fight this evil. We need to do the heroic Thing and Bobble needs to be able to keep up with the long legs.
Conan
player, 158 posts
Sun 16 Aug 2020
at 22:47
  • msg #136

Chp 4 Rosehaven

Conan won't be leaving his mule here with these Gnomes either especially since we're going on a forced march.
Bobble
player, 226 posts
Mon 17 Aug 2020
at 13:36
  • msg #137

Chp 4 Rosehaven

In reply to Conan (msg # 136):

Conan, why don’t you leave her here? These good gnomes will tend her well. I would leave my goat but I can’t keep up with your long legs! This will be a tough hike so why put your mule through it?
Bobble
player, 227 posts
Tue 18 Aug 2020
at 18:07
  • msg #138

Chp 4 Rosehaven

Bobble will walk over to Conan before they head out. Hey Brother, we need to do some planning for this fight. It’s going to be tough. We need to try to make sure we are supporting each other, and that we can get in flanking attacks. Rebel and your dog will help with this as well. Use your cold iron weapon as it is deadly to Fey. Ok?
Conan
player, 161 posts
Wed 19 Aug 2020
at 12:55
  • msg #139

Chp 4 Rosehaven

In reply to Bobble (msg # 138):

Okay, brother, with your assurance I'll leave Dorsey here.   Even though she is probably tougher than all of us.    And you're right, holding up his heavy flail in his primary hand, is the best way to deal with the fey.    Do you have any other ideas for the fight?, replied Conan to Bobble.
aFate
GM, 287 posts
Thu 20 Aug 2020
at 14:51
  • msg #140

Chp 4 Rosehaven

So far I have Conan leaving his mule with the gnomes, Bobble taking the goat and Bobble leaving his bow and arrows in the hut.

Makoto suggests Conan take the wand of clw(25chgs) from the gnomes, please record it on your character sheet.

Anything else you want to do before you leave?  Last chance....
This message was last edited by the GM at 17:38, Thu 20 Aug 2020.
Bobble
player, 228 posts
Thu 20 Aug 2020
at 15:41
  • msg #141

Chp 4 Rosehaven

Bobble will take his bow and arrows just in case. He will attach them to his harness on the goat.  He is ready to go. I believe he still has 2 first level spells a available.
aFate
GM, 288 posts
Thu 20 Aug 2020
at 23:13
  • msg #142

Chp 4 Rosehaven

  The sun has set by the time the group is heading out into the dark forest.  Tired from a day of travel followed by a fight, the darkness seems especially oppressive as it closes in around your lights.  At first you have no problems, but after a couple of hours the animals and Rebel begin to complain of fatigue.  After a break for healing, Chito is put in Makoto's Handy Haversack with a hollow piece of wood sticking out to provide air.  Makoto then observes, "Why exactly is Rebel out and getting all tired out.  Couldn't you send him away and summon him when we get to the pond?  Then he would be all fresh.  And remind me back at town, I want to learn the Mount spell."
This message was last edited by the GM at 23:15, Thu 20 Aug 2020.
Bobble
player, 229 posts
Fri 21 Aug 2020
at 02:17
  • msg #143

Chp 4 Rosehaven

Yes Bobble will release Rebel and summon him in the morning. Still new to this summoner thing
aFate
GM, 289 posts
Fri 21 Aug 2020
at 12:37
  • msg #144

Chp 4 Rosehaven

  Rebel is sent to wherever he goes when Bobbles asleep and the group continues on.  The night drags on in the dark woods.  As you put 1 foot in front of the other time seems to lose all meaning and the fatigue of not sleeping begins to set in.  Only Yin and Conan seem to be enduring the journey, and then at the halfway mark Yin needs to be healed.  Conan finds he needs to consult the map more than usual, but manages to stay on course (survival skill, with extra +2 from map).
  At the next stop Conan require healing.  After this, Yin will use her channels instead of the wands as almost everyone is becoming more and more fatigued from traveling all night.  Finally, you near the end of the journey and the sky to the east begins to show the first hints of dawn.  According to the map the lake is just ahead, so you stop 1 last time to heal your forced march damage with a channel, summon Rebel and Makoto pulls out 4 Lesser Restoration scrolls (2 from before and 2 from Hemzel's treasure) to cure the fatigue of not sleeping.  However, there are 6 creatures that need restoration, Bobble, Conan, Makoto, Yin, Conover and Tucker.  Makoto can whip up an alchemical stimulant that will eliminate the fatigue for a short while (probably an hour), but after it wears off the user will be exhausted.  You are currently about 10 mins from the lake according to the map.

Fatigued:
: A fatigued character can neither run nor charge and takes a –2 penalty to Strength and Dexterity. Doing anything that would normally cause fatigue causes the fatigued character to become exhausted. After 8 hours of complete rest, fatigued characters are no longer fatigued.

Exhausted:
: An exhausted character moves at half speed, cannot run or charge, and takes a –6 penalty to Strength and Dexterity. After 1 hour of complete rest, an exhausted character becomes fatigued. A fatigued character becomes exhausted by doing something else that would normally cause fatigue.

Yin and Makoto suggest using the scrolls on the humanoids and the alchemical simulates on the dogs.  However, they are your animals, so you can choose - Alchemical stimulant or leave them fatigued.  Yin says; "We should stop nearer the island to buff up."

What Buffs do you want to cast when you are 1 min away from the island?
This message was last edited by the GM at 10:38, Sat 22 Aug 2020.
Bobble
player, 230 posts
Sat 22 Aug 2020
at 13:13
  • msg #145

Chp 4 Rosehaven

There is no need for anything for the goat as it will not be fighting.

Bobble will summon Rebel. Then he will cast expeditious retreat on himself and Rebel
aFate
GM, 290 posts
Sat 22 Aug 2020
at 16:34
  • msg #146

Chp 4 Rosehaven

When you get close enough you can see activity on the island, including a large gnome-like figure, probably a Spriggan.  What Buffs do you want to cast when you are under 1 min away from the island?
Bobble
player, 231 posts
Sat 22 Aug 2020
at 17:04
  • msg #147

Chp 4 Rosehaven

Bobble will cast resistance on himself, Conan and Rebel once we are less than a minute out. +1 to saves can’t hurt
Bobble
player, 232 posts
Sat 22 Aug 2020
at 17:12
  • msg #148

Chp 4 Rosehaven

Bobble will also use protection from chaos on himself and Rebel.
Conan
player, 162 posts
Sat 22 Aug 2020
at 18:49
  • msg #149

Chp 4 Rosehaven

Conan will opted for the alchemical stimulant for the dog and suggest to Yin to cast the communal protection scroll she has from him now while she can speak Common.    He will use one of Miss Makoto's infusions, that being enlarge person, once he is over the makeshift causeway along with his bull strength potion.   (in short, he'll use the infusion on the other side of the causeway before battle and use the potion about the same time maybe a little before like towards the end of the causeway going into combat.
aFate
GM, 291 posts
Mon 24 Aug 2020
at 08:39
  • msg #150

Chp 4 Rosehaven

   So the group has Conan (who is the only one who can use them without a roll) use the lesser restoration scrolls while Makotko whips up a stimulant for Conover, and the group feels much better.  Yin casts Mage armor on herself and Makoto.
  You move forward and get a glimpse of the island from a fair distance.  You see a small tree covered island about 30' from the shore.  There is a circle of stones and in the circle you see a large sized gnome-like creature, probably a Spriggan.  It is too far for more details or to see annoyingly stealthy creatures like a Quickling.
  After about 10 minutes of slogging your way through the underbrush you get close enough to be about 1 minute away from the island, so Bobble, Rebel and Chito carefully move forward to investigate.  The thick trees, brush, and brambles of the Verduran Forest finally give way to a glassy lake with a small tree-studded island just thirty feet offshore. An improvised bridge of mossy logs roped together floating on the water stretches toward the island from the near shore, though some of the trunks have tipped nearly vertical into the water, leaving gaps along the makeshift bridge.  The logs look wet and slimly, so are probably fairly slick.  At the 2 gaps Bobble spots 2 crudely hidden snare traps and in the tree branches over the logs he spots a couple of snakes(likely poisonous), close enough that they could strike at anyone crossing the bridge.  Well, they could hit anyone medium sized or larger.  Also, the logs have recently been crossed.
Acrobatics dc 10 (1/2 speed) to cross the bridge
To cross the gaps either
- jump (dc 10 for distance+10 for surface=20)(see acrobatics rules)
- swim (see swim rules)
- climb through the trees (where the snakes are) (see climb rules)
- an acrobatics roll to balance on the smaller logs that are left(20)(see acrobatics rules)
  Yin suggests Makoto use levitate on her(Yin) and then hold on while an enlarged Conan picks up Conover and wades across while Yin holds on.
  Just before crossing Yin will use a Protection from Chaos, communal scroll and divide the 3 minutes between Yin, Makoto and Conan.  Makoto will pass out some infusions;  Enlarge Person and Expeditious Retreat to Conan and Shield infusions to both herself and Yin.  Yin will create some Magic Stones with the spell.

Makotos spells, Yins spells, scrolls/potions , Bobbles spells
Bobble / Expeditious Retreat(3-min), PfC(3-min), resistance(1-min), Invested Protective Luck
Rebel / Expeditious Retreat(3-min), PfC(3-min), resistance(1-min),
Conan / Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3- ,min), Invested Protective Luck
Conover / Stimulant
Yin / Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 3 stones)
Makoto / Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2 wis and +2 natural armor(30-min)
Chito /

Tucker and the goat are left behind.  So this is the situation so far, how would Bobble and Rebel cross to the island, risk the bridge as they both have good acrobatics skills or other?

This message was last edited by the GM at 08:40, Mon 24 Aug 2020.
Bobble
player, 233 posts
Mon 24 Aug 2020
at 13:44
  • msg #151

Chp 4 Rosehaven

Bobble will cross the bridge. Avoiding the snare traps. Daggers in sheaths in case of a fall into the water. Rebel has an amazing jumping ability so he will take 10 and make the jump.


06:50, Today: Bobble rolled 18 using 1d20+8.  Acrobatic roll.

Standard Action :
Move Action     : move across bridge with acrobatics
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs : protective luck, resistance, expeditious retreat, resist chaos.
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 13:51, Mon 24 Aug 2020.
aFate
GM, 292 posts
Mon 24 Aug 2020
at 17:40
  • msg #152

Chp 4 Rosehaven

Crocodile   dam

Bobble    dam ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1-min), active Protective Luck
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1-min)
Conan    dam ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min), Invested Protective Luck
Conover     dam ; 30hp/13con;
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 3 stones)

  Oddly, there seems to be a black "curtain" of darkness running from stone to stone in a large circle on the island that wasn't there the last time you scouted the island.  Chito "meows" at Makoto from where she is holding on and Makoto says, "Interesting..." and is then distracted by the following...

Round Surprise
Bobble and Rebel move down to the "bridge" and just as Bobble is about to set foot on it, him and Rebel both see the large crocodile hiding in the murky water, but too late.  The croc strikes out at Bobble, hoping for a bite sized meal.  But this meal is always ready to dodge (uncanny dodge) and avoids the crocs bite.





- While both Bobble and Rebel made the perception roll to see the crocodile and can go in the surprise round, but the croc got a higher initiative.
Bobble and Rebel may both take 1 action on the surprise round.
- Everyone else is surprised, that means you don't get a turn yet Conan.
- Conan currently is holding Conover and has a levitating Yin holding on to his shoulder.
Makoto is holding on to Yin's neck.



This message was last edited by the GM at 17:44, Mon 24 Aug 2020.
Bobble
player, 234 posts
Mon 24 Aug 2020
at 17:47
  • msg #153

Chp 4 Rosehaven

Bobble and Rebel will make their movements across the bridge / jump for Rebel to get away from the croc. It’s not what we are here for.
aFate
GM, 293 posts
Mon 24 Aug 2020
at 18:27
  • msg #154

Chp 4 Rosehaven

Crocodile   dam

Bobble    dam ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1-min), active Protective Luck
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1-min)
Conan    dam ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min), Invested Protective Luck
Conover     dam ; 30hp/13con;
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 3 stones)

  Oddly, there seems to be a black "curtain" of darkness running from stone to stone in a large circle on the island that wasn't there the last time you scouted the island.  Chito "meows" at Makoto from where she is holding on and Makoto says, "Interesting..." and is then distracted by the following...

Round Surprise
Bobble acrobatically start to cross the bridge avoiding the croc, jumping over the 1st gap and avoiding the snares and snakes.  The Croc does get an AOO on Bobble but misses.  Rebel follows and then leaps over the slower Bobble and both gaps making it to the end of the bridge.

Round 1
Crocodile swims after Bobble and lunges out of the water, but misses.

- Everyone's turn on round 1.
- remember, Bobble and Rebel only had single actions.
- Conan is currently holding Conover and has a levitating Yin holding on to his shoulder.
Makoto is holding on to Yin's neck.
- REMEMBER, there is a darkness hiding what is inside the circle.  I just have been forgetting to put it on the map.



This message was last edited by the GM at 18:34, Mon 24 Aug 2020.
Makoto
NPC, 5 posts
Mon 24 Aug 2020
at 18:30
  • msg #155

Chp 4 Rosehaven

  Makoto looks at Conan and says urgently, "Hurry, just get across, we need to get over there NOW."
Bobble
player, 235 posts
Mon 24 Aug 2020
at 19:28
  • msg #156

Chp 4 Rosehaven

Bobble will continue to cross the bridge as quickly as possible. Rebel will move forward as well so they are both clear of the crocodile and can get into the circle of stones quickly.


Standard Action :  move only
Move Action     : move across bridge to ring of stones
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 19:59, Mon 24 Aug 2020.
Conan
player, 163 posts
Mon 24 Aug 2020
at 20:48
  • msg #157

Chp 4 Rosehaven

Conan will just wade across the swamp in order to get to the island.   In short, he'll ignore the croc until it bites him because of all the people and animals around him currently. (doing a dbl. move to get to the other side of water.    Once on the other side of the bridge, he'll unload the dog and others and take out his hvy. flail while still moving.)

Standard Action : Dbl. move
Move Action     : move
Swift Action    : take out weapon
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :
This message was last edited by the player at 21:08, Mon 24 Aug 2020.
aFate
GM, 294 posts
Mon 24 Aug 2020
at 21:47
  • msg #158

Chp 4 Rosehaven

Bobble/Rebel make it to the other side without incident.  Conan sidesteps the croc and wades through waist deep(for a large creature) water and makes it to the other side as well.  You are facing a wall of darkness.

Bobble has 75' of movement from the end of the bridge
Rebel has his full action left
Conan has 30' of movement left
Conover is on the ground on Conan's right side with his full action left
Makoto gets down behind Yin next to the water
Yin is still floating 5' off the ground with her full action left

Where are you heading with the rest of your movement?


This message was last edited by the GM at 21:49, Mon 24 Aug 2020.
Bobble
player, 236 posts
Wed 26 Aug 2020
at 17:28
  • msg #159

Chp 4 Rosehaven

Bobble and Rebel are going to head for the gap in the stones straight ahead of Rebel. They won’t go through the wall of darkness until the others are ready to go so probably next round. They are staying a bit away from Conan and the ladies to help reduce the chance of an area effect hitting all of them.
Bobble
player, 237 posts
Fri 28 Aug 2020
at 00:40
  • msg #160

Chp 4 Rosehaven

Ok here is the plan. Bobble and Rebel are going to try to get to the center of the circle to put the rune stone into a bag so it is out of the light. Yin, Conan and Makoto will engage the quicklings etc. to try to keep them off of Bobble. Rebel will stick with Bobble and protect him as much as possible. Bobble will be defensive and will not attack anyone until after the stone is secured.
This message was last edited by the GM at 01:10, Fri 28 Aug 2020.
Conan
player, 164 posts
Fri 28 Aug 2020
at 03:11
  • msg #161

Chp 4 Rosehaven

Can someone take down this darkness?   Replies Conan before finishing his movement into the darkness.   If someone removes the the darkness, he strode into the clearing confidently but if not he will enter it cautiously using stealth and ready to attack the first thing that assaults him.
aFate
GM, 295 posts
Fri 28 Aug 2020
at 17:39
  • msg #162

Chp 4 Rosehaven

Crocodile   dam
Cyflymder    dam
Spriggan1   dam
Spriggan2   dam
Spriggan3   dam
water elmental   dam

Bobble    dam ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min), active Protective Luck
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan    dam ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min), Invested Protective Luck
Conover  16 dam ; 30hp/13con;
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 6 stones)

  The stones making up the circle are 10' high.

Round 1
Bobble acrobatically moves across the bridge, and then moves over to the nearest gap between the stones and waits for the group to head into the darkness.
 Rebel joins him.  They move in with everyone else.

Conan slogs his way through the water to the other side avoiding the crocodile.  On the other side he drops Conover onto the ground and asks "Can someone take down this darkness?"  Makoto responds with "I doubt it."  So he strides cautiously into the darkness, pulling out his flail.  Conover moves beside Conan.

Makoto drops off her Yin ballon and moves next to a pillar and then moves Yin down to the ground.

Yin says something to Makoto who relays, "Forward, find the Lorestone and put it in a bag out of the light.  Bobble that's your job, the rest of us can help him do that."  Yin casts a spell and moves into the darkness.

The darkness is a curtain or wall - not solid darkness.  Inside is a dome made of darkness but the top of the dome is open to the sky, and the hole in the top is rapidly getting bigger and brighter.  Currently the light level is dim.  Makoto says, "I think the darkness is a defense mechanism of the artifact.  Hurry, we probably only have about a minute before it's gone."  At first glance you see nothing inside the circle and the lorestone is not evident, but then...

Suddenly, a high staccato voice cackles maniacally and calls out from the stone behind Yin and Conan “Too too late, filthy intruders! All your prancing through my beautiful forest, and soon nothing for you remains! The beautiful, beautiful sun will do my job for me, destroy your precious lorestone soon, and you are failures, humans are always failures, always always.”  It sounds similar to Redmylyfyc the quickling, but different...probably Cyflymder.

Cyflymder ?

Spriggan1 from behind a stone where it was hiding a small sized spriggan uses shatter on Conan's flail.

Spriggan2 from behind a stone where it was hiding a small sized spriggan uses shatter on Bobble's dagger.

Spriggan3 from behind the central stone a large sized spriggan moves around the pillar and hits Conover for 16 dam.

water elmental from the darkness near the central pillar moves a human made of water.  It charges at Rebel, but misses widely.

- Everyone's turn on round 2.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With Darkvision Yin and Conan can see fine out to 60'.
- Dim light, 20% miss chance at range.
- Conan make a dc12 will save or your cold iron flail is destroyed.
- Bobble make a dc12 will save or your cold dagger is destroyed.



This message was last edited by the GM at 00:16, Sat 29 Aug 2020.
Bobble
player, 238 posts
Fri 28 Aug 2020
at 17:47
  • msg #163

Chp 4 Rosehaven

Bobble has not drawn his dagger so the spriggan may need to target something else.

Bobble is going to do nothing but move to the central stone, on the far side of where the large spriggan is staying out of AOO range. Rebel will be beside him and will stay between him and the large spriggan. When they are next to the central stone Rebel will jump onto it, and kick the lore stone off to Bobble who will bag it up and then try to get away.


Bobble rolled an 8, plus his normal 2 for will save, and then +1 for resistance for a total of 11. It is a MW cold iron dagger so I don’t know if that helps. It probably is destroyed. How did the spriggan know which dagger to target?
This message was last edited by the player at 18:29, Fri 28 Aug 2020.
Conan
player, 165 posts
Fri 28 Aug 2020
at 18:02
  • msg #164

Chp 4 Rosehaven

Conan will spring forward and attack S3, hopefully taking him down so Bobble doesn't have any problems from it and can get the stone quicker.   The dog will follow his master but will miss the criier

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
11:04, Today: Conan rolled 20 using 1d20.  Reflex save for weapon.
12:55, Today: Conan rolled 17 using 1d20+7.  to hit spriggan.
12:57, Today: Conan rolled 19 using 2d8+9.  weapon damage enlarged.
13:00, Today: Conan rolled 8 using 1d20+4.  to hit w/ dog.
This message was last edited by the player at 20:03, Fri 28 Aug 2020.
Yin
player, 12 posts
Sat 29 Aug 2020
at 00:25
  • msg #165

Chp 4 Rosehaven

This round move back and throw a magic stone at the water elemental, say stuff in celestial.
aFate
GM, 296 posts
Sat 29 Aug 2020
at 18:43
  • msg #166

Chp 4 Rosehaven

Crocodile   dam
Cyflymder    dam
Spriggan1   dam
Spriggan2   dam
Spriggan3 37 dam ; dying, reduced vision
water elmental   dam

Bobble  2 dam ; 25hp/12con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan  28 dam ; 35hp/16con ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min), active Protective Luck
Conover  35 dam ; 30hp/13con; dying
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 5 stones)


Round 2
Bobble's cold iron dagger starts to vibrate, but then the protection from chaos spell kicks in and it doesn't break.  Then he moves over to the central pillar while Rebel moves and jumps up onto the central pillar.  The high staccato voice from on top of the cackles maniacally again "Fail, fail stupid gnome, traitor.  I have what you seek, but where am I?"  Bobble then casts detect magic and looks away from where the voice came from, to the north of were Bobble is standing, "There are magical auras this way."  Rebel jumps down and stands beside Bobble.

Conan's cold iron flail doesn't even vibrate, so Conan and Conover move to attack Spriggan3.  Conover misses, Conan hits for 22 dam. He is hurt but still going.

Makoto moves through the curtain of darkness and takes in the battle, "Hmm, Drowned Shade.  That is both a water elemental and an undead."  she moves over to get a better angle on Spriggan3 and throws something at him, it hits and explodes in a puff of spores...doing 15 dam and covering his eyes in spores.  Spriggan3 goes down, dying.  Chito, who had jumped up onto the top of the stones next to Makoto, runs over and jumps onto the stone with the voice, and "meows" at Makoto.  She says, "Chito says there is nothing up there, it is a ventriloquism spell."

Yin moves behind Conan and throws a magic stone at the undead water elemental, but misses.

Cyflymder's voice says ">fey name< move in and help Redmylyfyc attack the traitor gnome" and then in another language that has a watery sound to it, "fsfs"...

Spriggan1 moves over to threaten Makoto with his morningstar while he again tries to shatter Conan's cold iron flail.
Conan, make another dc 12 WILL save

Spriggan2 grows large and moves to threaten Bobble and Rebel.

The blurry form of a quickling comes out of the dim light to Bobbles right.
 Redmylyfyc attacks Bobble in a flank attack with Spriggan2, hitting for 2 dam before moving away to the top of a stone pillar, "These are the ones I told you about Master, the ones from the hut."  Bobble starts to feel lethargic...
Bobble needs to make a dc15 For save vs poison or take 1 con

Spriggan3 dying...

water elmental/ moves over and attacks Conover, criting for 19 dam.  Conover goes down with a "Yelp...", dying.

...from 10' north of Bobble where he was standing invisible, Cyflymder takes off and moves to Conan and attacks with a electrical dagger (which he drew as he moved).  The dagger almost hits a vital area, but at the last moment luck intervenes and it is just a hit.  The dagger sparks as the stored shocking grasp goes off as well.  Conan takes 28 dam.  Cyflymder then moves away from Conan and jumps up on a stone pillar.  From the voice near Chito comes a high staccato maniacally laughter, "Feel my magical wrath, and gaze upon the Lorestone as soon the sun will destroy this druidic abomination."  In 1 hand he holds the shocking dagger and in the other something else (it is too dim for details, but it could be the Lorestone.
Protective Luck activated and turned a 20 crit into just a hit.



- Everyone's turn on round 3.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With Darkvision Yin and Conan can see fine out to 60'.
- Dim light, 20% miss chance at range.
- Kudos, not a bad place to look for the Lorestone, quite logical, but wrong.  The scenario says
quote:
...get the lorestone away from Cyflymder...
, so I am not doing this just to thwart you.
- With expeditious retreat Rebels acrobatic jumps are getting +12.
- CONAN; dont forget ALL your buffs.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8




Conan
player, 166 posts
Sat 29 Aug 2020
at 19:22
  • msg #167

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Conan having been injured will stay around Yin in order for her Channelling to have an effect.    Seeing the water elemental take down my dog, Conan will attack it.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:

12:26, Today: Conan rolled 8 using 1d20+7.  To hit water elemental.

12:23, Today: Conan rolled 18 using 1d20+7.  weapon save for sunder.
This message was last edited by the GM at 20:10, Sat 29 Aug 2020.
Bobble
player, 239 posts
Sat 29 Aug 2020
at 19:53
  • msg #168

Chp 4 Rosehaven

Bobble will go after the head quickling along with Rebel. Bobble will draw his cold iron dagger as he moves.

12:53, Today: Bobble rolled 24 using 1d20+4.  Save Vs poison.

Standard Action : attack quickling
Move Action     : move to attack quickling
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 19:55, Sat 29 Aug 2020.
Yin
player, 13 posts
Sat 29 Aug 2020
at 20:45
  • msg #169

Chp 4 Rosehaven

Will move back to back with Conan, say something to Makoto and then Channel Positive energy healing 11 dam/11 dam to the undead.
aFate
GM, 297 posts
Sat 29 Aug 2020
at 21:40
  • msg #170

Chp 4 Rosehaven

Crocodile   dam
Cyflymder    dam
Spriggan1   dam
Spriggan2   dam
Spriggan3 37 dam ; dying, reduced vision
water elmental/drowned shade 20 dam

Bobble  7 dam ; 25hp/12con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan  3 dam ; 35hp/16con ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min)
Conover  24 dam ; 30hp/13con;
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 5 stones)


Round 3
As Bobble moves over to attack Cyflymder he draws out his dagger and he feels the lethargy pass (saved vs poison).  He is concentrating on his target that he ignores the threat close at hand, giving Spriggan2 an Aoo, which hits for 16 dam.  Bobble knows it would be a miracle for him to leap onto the stone pillar, so he just tries to leap up high enough to attack, and he falls short.  Rebel moves over and does manage to jump onto the stone pillar, his attack misses.  Apparently Cyflymder has a large AC.
Your post did not say you were using acrobatics to avoid spriggans aoo.

Conan's cold iron flail doesn't even vibrate, Conan attacks the undead water elemental, but misses.  Conover stops bleeding...

Makoto moves back to back with Conan, taking out a scroll as she moves.
 This gives Spriggan1 an AOO which misses.  She uses a CMW scroll on Conan, healing 14 dam.
 Chito watchs.

Yin moves next to get both the undead and Bobble in her area and Channels positive energy(leaving out the dying spriggan3), healing 11 hp, doing some dam to the undead water elemental.  Conover wakes up.  Conan orders Conover to stay down and defend himself (rolls nat 20 on Handle animal roll.

...Conover takes Total Defense, +4 dodge to ac.

Cyflymder's voice yells "Redmylyfyc, go finish off the big guy, I almost killed him.  You others, get over here and help me", then in aquan "bbdsbh".

Spriggan1 grows large and moves over to flank with Cyflymder.

Spriggan2 moves to threaten Bobble and Rebel, but can't charge because the central pillar is in the way.

Spriggan3 dying...

water elmental/ moves over to attack Conan, and moves 10' giving Conan an AOO, which he barely hits, doing minimum dam, 14.  It is hurting.  It attacks Conan, but misses due to the protective luck.

Redmylyfyc moves and attacks Conan, but again the protective luck causes him to miss the flanking attack.  He moves back to flank Rebel.

Cyflymder attacks Rebel and misses.


The light level has risen to normal as the curtain of blackness has become a curtain of grayness.



- Everyone's turn on round 3.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8




This message was last edited by the GM at 22:08, Sat 29 Aug 2020.
Conan
player, 168 posts
Sat 29 Aug 2020
at 22:09
  • msg #171

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Conan will concentrate all his firepower on the mini star destroyer known as the undead water elemental.   After hitting the elemental and hopefully it will go down he move to flank with Bobble and have Conover flank with Rebel.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
15:13, Today: Conan rolled 18 using 1d20+9.  to hit enlarged w/ bulls str.
15:16, Today: Conan rolled 24 using 2d8+15.  to dmg. enlarged with bulls strength.

This message was last edited by the player at 22:19, Sat 29 Aug 2020.
Bobble
player, 240 posts
Sat 29 Aug 2020
at 22:53
  • msg #172

Chp 4 Rosehaven

Bobble is stuck between a rock and a spriggan!
 It looks like desperate measures are called for.

1) Rebel is going to do a full attack against Cyfmmmfgsie...
2) Bobble will move away from the spriggan using acrobatics
And will move past the stone out of the circle, will then turn
around and will make a running jump to get to the top of the stone. If he
succeeds he will try to grab the tablet away from the quickling


Standard Action :
Move Action     : See above
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 22:59, Sat 29 Aug 2020.
Yin
player, 13 posts
Sat 29 Aug 2020
at 23:19
  • msg #173

Chp 4 Rosehaven

From 15', burning hands on the 2 spriggans 14 dam, dc 16.
This message was last edited by the GM at 23:23, Sat 29 Aug 2020.
aFate
GM, 299 posts
Sun 30 Aug 2020
at 16:14
  • msg #174

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc  9 dam  18hp/13con; glitter
Cyflymder  26 dam
Spriggan1 14 dam ; blind, glitter
Spriggan2 14 dam ; blind, glitter
Spriggan3 37 dam ; dying, reduced vision
water elmental/drowned shade 20 dam  destroyed

Bobble  19 dam ; 25hp/12con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan  3 dam ; 35hp/16con ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min)
Conover  24 dam ; 30hp/13con;
Stimulant
Makoto  2 dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), Invested Protective Luck, Magic Stone(30-min, 5 stones)

The Island ends at the edge of the map.

Round 4
Bobble tries desperately to avoid the 2 large spriggans, but his skill is not sufficient for the task and both get AOO on him with 1 hitting for 12 dam.  Rebel will full attack Cyflymder, but with a 24 ac, he is almost impossible to hit without good tactics or extreme luck, and Rebel misses all 3 times.  Hurting, Bobble abandons his initial plans and moves over to the islands edge and takes out a potion, calling Rebel down.  Rebel will step off the edge and fall to the ground acrobatically.

Conan destroys the undead water elemental. Makoto says, "Hold on Conan, let me and Yin go before you move."...

Makoto casts Glitterdust on all the fey, Both Spriggans are blinded.
 Chito watches.

Yin moves and casts burning hands which burns both spriggans.

...Conan moves toward the fight.  Conover stands up and moves toward the fight.

Spriggan1 and Spriggan2 swing at Conan, both miss.  They are both still blind.
1 misses by rolling a 1, the other misses because he is blind.

Spriggan3 dying...

Redmylyfyc waits for his leader...

Cyflymder curses, "Kill the spellcasters."  They look at each other...

...Redmylyfyc moves down and attacks Makoto, hitting for 2 dam.

...Cyflymder moves down and flanks with his ally but missing Yin.  Then he moves away, confident in his ability to avoid Conan's attack, an unfounded confidence as Conan lashes out and connects for 26 dam.  The quickling moves off cursing up a storm in sylvan.  For the moment he seems to be incoherent with rage.
Conan came REALLY close to criting on his AOO

The light level has risen to normal as the curtain of blackness has become a curtain of dark grayness.



- Everyone's turn on round 5.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8




This message was last edited by the GM at 17:33, Sun 30 Aug 2020.
Conan
player, 169 posts
Sun 30 Aug 2020
at 16:44
  • msg #175

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Conan will tell Conover to go help Makoto and a Yin by barking and distracting, getting within 5' of it, and threatening the quickling while he dispatches the two large spriggans.   First S2 than S1 in that order.    (In short, Conover is only suppose to distract the quickling if possible and not get into battle actual.    The spell casters can take it out quicker than he can but if he must he'll go into battle.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
09:47, Today: Conan rolled 28 using 1d20+9.  conan hit chance.
09:50, Today: Conan rolled 22 using 2d8+13.  conan damage w/ bulls strength.
09:51, Today: Conan rolled 8 using 1d20+6.  conover to hit (if possible).

This message was last edited by the player at 16:57, Sun 30 Aug 2020.
Bobble
player, 241 posts
Sun 30 Aug 2020
at 17:45
  • msg #176

Chp 4 Rosehaven

Ok it’s time we finished off these spriggans. Bobble is going to move to flank with Conan on the one to Conans right while Rebel will move to flank with Conan on the other one. Then the spell casters can focus on the other targets.

10:51, Today: Bobble rolled 12 using 2d6+5.  Total damage .
10:51, Today: Bobble rolled 5 using 1d3+3.  Dagger damage.
10:49, Today: Bobble rolled 14 using 1d20+10.  Confirm crit.
10:49, Today: Bobble rolled 29 using 1d20+10.  Attack on Spriggan .
10:48, Today: Bobble rolled 9 using 1d20+8.  Acrobatics roll Vs AOO.

Rebel will make a pounce attack if possible


Standard Action : Attack
Move Action     : move up on spriggan with acrobatics to avoid AOO
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
This message was last edited by the player at 17:53, Sun 30 Aug 2020.
Yin
player, 13 posts
Sun 30 Aug 2020
at 18:32
  • msg #177

Chp 4 Rosehaven

Yin sees that Bobble is back and injured and will Channel Positive Energy - 6 hp healed (editing out badguys).  Say something to Makoto.
This message was last updated by the GM at 18:32, Sun 30 Aug 2020.
aFate
GM, 301 posts
Sun 30 Aug 2020
at 19:28
  • msg #178

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc  9 dam  18hp/13con; glitter
Cyflymder  26 dam
Spriggan1 53 dam ; DEAD
Spriggan2 30 dam ; glitter
Spriggan3 37 dam ; dying, reduced vision

Bobble  13 dam ; 25hp/12con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan    dam ; 35hp/16con ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min)
Conover  ? dam ; 30hp/13con;
Stimulant
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin  18 dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), active Protective Luck, Magic Stone(30-min, 5 stones)


Round 5
Bobble hears the fighting and realizes from what they are saying that the spriggans are blinded, but he knows it won't last long.  So he rushed into the fight -potion in 1 hand/dagger in the other, stopping by spriggan2 and hitting him for 12 dam.  Rebel ignores or misinterprets your orders (it's hard to tell which) and follows Bobble and also attacks spriggan2, 4 dam.

Makoto steps back and throws a seed pod at spriggan2, missing.  She draws out her cold iron dagger.  Chito watches.
rolled a 1

Yin steps back and heals everyone 6 dam.

Conan swings on the least damaged spriggan1 and connects perfectly - criting for LOTS of dam.  Conover misses.

Spriggan2 desperately swing at Conan, both miss.  He manages to shake the glitter out of his eyes and can see again.  He is very badly hurt.

Spriggan3 dying...

Redmylyfyc waits for his leader...

Cyflymder curses seeing his spriggans in such desperate circumstances, "You hit me" he says disbelievingly.  He rushes down to the other side of Conover, "It seems this dog is precious to you?"  He stabs Conover for 20 dam, Conover goes down.  As he spring attacks back he says "Kill it."  However, he left himself open to an AOO from Yin who swings at the stone in his hand with a club.  He hits her for 18 dam, but loses the stone.  The stone he was carrying around is now on the ground near Yin.  Cyflymder laughs, "You think that was the real one.  Humans are so foolish.  You can have that fake one."  He doesn't seem to be lying.
Yin rolled 20/20


...Redmylyfyc stabs into Conover body and then moves away.  Is Conover dead?  It's hard to say.  The quickling didn't do a Coup-de-grace, he just attacked.  It was easy to say the spriggan was dead, but Conover may be dead or right next to dead.

The curtain of darkess is still dark gray, but it is getting lighter by the round.



- Everyone's turn on round 6.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

- Pounce requires a charge
- If you can't see, you don't get an AOO.  So the Spriggans don't get AOO's.



Yin
player, 14 posts
Sun 30 Aug 2020
at 20:04
  • msg #179

Chp 4 Rosehaven

  Yin will say something and Makoto will say, "Someone get the stone so Yin can heal us some more."
If someone grabs stone, channel
else grab stone and put in bag
Bobble
player, 242 posts
Sun 30 Aug 2020
at 20:11
  • msg #180

Chp 4 Rosehaven

Bobble will tell Rebel to move into flanking and keep attacking the spriggan.
Bobble will then run using acrobatics to avoid AOO and scoop the stone (fake?) into his empty bag.


13:13, Today: Bobble rolled 17 using 1d20+5.  Rebel bite.
13:12, Today: Bobble rolled 21 using 1d20+8.  Acrobatics .

Standard Action : scoop up stone
Move Action     :  run to stone with acrobatics to avoid AOO
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
           Wands :
       Medallion :
This message was last edited by the player at 20:15, Sun 30 Aug 2020.
aFate
GM, 302 posts
Sun 30 Aug 2020
at 20:31
  • msg #181

Chp 4 Rosehaven

Rebel moves 5' and full attacks, doing 13 dam and taking the last spriggan down.  Bobble moves forward, grabs the stone and drops it in a bag.

Yin will Channel, healing 3 dam, but Conover doesn't move...Conover is dead.
This message was last edited by the GM at 20:33, Sun 30 Aug 2020.
Conan
player, 170 posts
Sun 30 Aug 2020
at 20:42
  • msg #182

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Why are you over reacting, even our tiny little healer knock the rock out of your hand with a STICK!    If she can hit you than anybody can and you didn't even have the cajoles to stick around to kill a defenseless dog but had your minion kill it.    So what chance do you think you're going to have against someone like me.    I mean I'm big and stupid and you're little and smart.

(If this works, I will try to first disarm the leader from his dagger, this turn and if that don't work than I will try to trip him next turn.)


Standard Action :
Move Action     : move 20-30' (probably more like 25') towards the leader
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
This message was last edited by the player at 22:06, Sun 30 Aug 2020.
aFate
GM, 303 posts
Sun 30 Aug 2020
at 23:29
  • msg #183

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc  9 dam  ; glitter
Cyflymder  26 dam ; glitter
Spriggan2 43 dam ;dying
Spriggan3 37 dam ; dying, reduced vision

Bobble  8 dam ; 25hp/12con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(3-min), PfC(3-min), resistance(1--min)
Conan  21 dam ; 35hp/16con ;
Expeditious Retreat(3-min), PfC(1-min), Enlarge(3-min), Bulls Str potion(3-min)
Conover  ? dam ; 30hp/13con;DEAD
Makoto    dam ;
Mage armor, PfC(1-min), Shield(3-min), Mutagen=+4 dex/-2wis/+2 natural armor(30-min)
Chito    dam ;
Yin  13 dam ;
Mage armor, PfC(1-min), Shield(3-min), Levitate(3- min), active Protective Luck, Magic Stone(30-min, 5 stones)


Round 6
Rebel moves 5' and full attacks the spriggan doing 13 dam and the fey drops to the ground dying.  Bobble rushes forward, grabs the stone and drops it in a belt pouch.

Makoto steps forward and readies an action.  Chito hides.

Yin channels, healing 5 dam.

Conan gives a nice speech and steps forward.
ready action to disarm leader.

Spriggan2 dying...

Spriggan3 dying...

Cyflymder can't resist the challenge and moves in to attack Conan.  Conan attempts a disarm and fails.  Makoto gives Conan some Protective Luck.  The luck fails as Conan is hit with a critical hit for 21 dam.  The fey just laughs as he moves away.  Since he is using spring attack, Conan doesn't get an Aoo.
(I rolled a 20 followed by a 19 for the PL)

Redmylyfyc starts running around the circle, mostly hopping from top to top but sometimes dropping down to the ground to get a better angle to jump on a future stone.  He seems to look particularly at the eastern most small stone pillar(the green X) like he is looking for something.  He gets almost all the way around the circle.

The curtain of darkess is now light gray...



- Everyone's turn on round 7.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

- Pounce requires a charge



Conan
player, 171 posts
Sun 30 Aug 2020
at 23:48
  • msg #184

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Conan won't grunt or say anything, even though that hit hurt, he'll just turn to face the quickling, knowing this will probably be his last chance to hit or do anything to the fast little critter.   He will prep his action for when the quickling comes again, he'll raise up his heavy flail as if to strike but will instead trip the fey.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Resistance -1min, PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min, Invested Protective Luck
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
16:50, Today: (Conan rolled 15 using 1d20.   Base Roll)  trip attempt with several bonuses due to enlarge person and bulls str.
(I say with several bonuses because when talking with Yin, She mentioned a +17 on top of my base roll and my +18)   So far I have a 33 trip attack w/o bonuses for enlarged person or bulls strength.
This message was last edited by the player at 23:57, Sun 30 Aug 2020.
Yin
player, 14 posts
Tue 1 Sep 2020
at 00:05
  • msg #185

Chp 4 Rosehaven

Yin will use her last channel, healing everyone (not badguys) who needs it, 12 dam.
This message was last updated by the GM at 00:05, Tue 01 Sept 2020.
Bobble
player, 243 posts
Mon 31 Aug 2020
at 12:57
  • msg #186

Chp 4 Rosehaven

Bobble sees the motion of the quickling and will take off for the stone on the edge of the circle he keeps glancing at. He will send Rebel ahead to jump onto the top of the stone and push off anything he finds up there. Bobble will plan on climbing the stone if Rebel can’t see anything. He will use detect magic next round if needed.
aFate
GM, 305 posts
Tue 1 Sep 2020
at 00:52
  • msg #187

Chp 4 Rosehaven

Combat Round- Short Form;

Bobble and Rebel explore the pillar with the X...and find nothing.

Makoto readies an action and stays next to Yin.

Yin heals.

Conan readies an action.

Cyflymder laughs, "You are so easy to fool."  Then to Conan "I think I will kill you last...you can watch as you fail to save your friends, 1 by 1."  He attacks Yin (the healer) "no more healing for you".  Makoto Protective Lucks her and he still hits but almost missed.  He does 16 dam.

Redmylyfyc moves to a flank, waits for Cyflymder to spring attack, then moves away with acrobatics.

They end up where they started from.
Yin
player, 15 posts
Tue 1 Sep 2020
at 00:59
  • msg #188

Chp 4 Rosehaven

Yin casts sanctuary, and talks to Makoto who says, "Don't move Conan, make them come to us."  As Yin and Makoto move next to him, back to back with each other.
Bobble
player, 244 posts
Wed 2 Sep 2020
at 03:29
  • msg #189

Chp 4 Rosehaven

Bobble will spend at least one round casting detect magic and concentrating on the
 southern portion of the circle. Rebel will be next to him with a held action to attack if the fey come close.
aFate
GM, 307 posts
Thu 3 Sep 2020
at 21:23
  • msg #191

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc 14 dam  ;
Cyflymder  26 dam ;
Spriggan2 43 dam ;dying
Spriggan3 37 dam ; dying, reduced vision

Bobble    dam ; 25hp/12con ;
Expeditious Retreat(2-min), PfC(2-min),
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(2-min), PfC(2-min),
Conan  9 dam ; 35hp/16con ;
Expeditious Retreat(2-min), PfC(1-min), Enlarge(2-min), Bulls Str potion(2-min)
Makoto    dam ;
Mage armor, PfC(1-min), Shield(2-min), Mutagen=+4 dex/-2wis/+2 natural armor(29-min)
Chito    dam ;
Yin  17 dam ;
Mage armor, PfC(1-min), Shield(2-min), Levitate(2- min), active Protective Luck, Magic Stone(29-min, 5 stones), sanctuary(3 rnds)


Round 8
Rebel jumps down and readies an action.  Bobble casts detect magic and concentrates on the area and detects magic.  But with the curtain of darkness around, that is no surprise.  He will need to concentrate longer if he wants to determine if there is an individual magical aura somewhere.
https://aonprd.com/SpellDispla...mName=Detect%20Magic

Makoto readies an action and stays next to Yin as they both move next to Conan, to Bobble "I think he was trying to trick us by looking at that spot."

Yin casts sanctuary and moves next to Conan.

Conan readies an action.
ready action to trip leader.

Spriggan2 dying...

Spriggan3 dying...

Cyflymder says to his ally "Take the fool" and they move to attack Bobble, Makoto uses Protective Luck on Bobble and it works...the fey misses.

Redmylyfyc moves to a flank Bobble, waits for Cyflymder to spring attack, then moves away with acrobatics.  Rebel manages to hit him for 5 dam.  This quickling is seriously hurt.  Rebel and Bobble then get Aoos as he fails his acrobatics roll to get away, but both miss.

The fey run outside the circle and you can't see them.
There locations on the map is where they left the circle and how much movement they had left.
The curtain of darkess is now light gray...almost gone...maybe a round or 2 more.



- Everyone's turn on round 9.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

- Pounce requires a charge



Bobble
player, 245 posts
Thu 3 Sep 2020
at 21:31
  • msg #192

Chp 4 Rosehaven

Bobble is going to move to the top of the circle and inspect the pillar there. He will send Rebel to the southern most pillar to do the same.


I’m fresh out of ideas here guys! We are almost out of time! Any ideas?
Makoto
NPC, 5 posts
Fri 4 Sep 2020
at 12:01
  • msg #193

Chp 4 Rosehaven

Makoto says, "Conan, lets get over to Bobble so we can support each other.  Bobble, I thought he was just trying to trick us to look over there.  Are we sure that stone isn't the one we are looking for, perhaps he was lying about that one."
This message was last edited by the player at 12:01, Fri 04 Sept 2020.
Conan
player, 172 posts
Thu 3 Sep 2020
at 22:55
  • msg #194

Chp 4 Rosehaven

Conan will move over to Bobble to support him.    He'll do this by prepping an attack (prepare an action)(to trip) on the first fey to come near Bobble's position.
This message was last edited by the player at 18:00, Fri 04 Sept 2020.
Yin
player, 16 posts
Fri 4 Sep 2020
at 00:42
  • msg #195

Chp 4 Rosehaven

Yin will move with Conan and Makoto and cast a healing spell (clw) on herself.
aFate
GM, 311 posts
Fri 4 Sep 2020
at 19:22
  • msg #196

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc 14 dam  ;
Cyflymder  26 dam ;
Spriggan2 43 dam ;dying
Spriggan3 37 dam ; dying, reduced vision

Bobble    dam ; 25hp/12con ;
Expeditious Retreat(2-min), PfC(2-min),
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(2-min), PfC(2-min),
Conan  9 dam ; 35hp/16con ;
Expeditious Retreat(2-min), PfC(1-min), Enlarge(2-min), Bulls Str potion(2-min)
Makoto    dam ;
Mage armor, PfC(1-min), Shield(2-min), Mutagen=+4 dex/-2wis/+2 natural armor(29-min)
Chito    dam ;
Yin  8 dam ;
Mage armor, PfC(1-min), Shield(2-min), Levitate(2- min), active Protective Luck, Magic Stone(29-min, 5 stones), sanctuary(3 rnds)


Round 9
Rebel runs to the south and jumps on top of the pillars, he runs across the south most pillars and finds nothing, then he readies an action.  Bobble moves to the north to look around.  Being only 3'6" what he can see is limited, but as far as he can see there is no unusual stone or such around here.

Conan will move next to Bobble and ready an action.
ready action to trip first fey to come near Bobble's position

Makoto readies an action and stays next to Yin as they both stay next to Conan.

Yin casts clw (9 heal) and stays next to Conan.

Spriggan2 dying...

Spriggan3 dying...


Redmylyfyc moves in next to Makoto and Yin while giving directions to his leader on where you have moved.  Cyflymder moves in provoking an AOO and readied action from Conan(AOO miss, readied action miss), misses an attack on Makoto and then spring attacks away.  Redmylyfyc acrobatically moves away.

The group gets the impression that Makoto wasn't the first choice of a target, either Conan or Bobble seemed to be their primary target last round and Makoto was a target of opportunity.
The curtain of greyness is...almost gone...last round for sure.



- Everyone's turn on round 10.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

- Pounce requires a charge



Yin
player, 17 posts
Fri 4 Sep 2020
at 19:27
  • msg #197

Chp 4 Rosehaven

Yin will Life Link Makoto and move with her and Conan.
Makoto
NPC, 6 posts
Fri 4 Sep 2020
at 19:27
  • msg #198

Chp 4 Rosehaven

Makoto will move with Conan and Yin and then see what Conan does...
Bobble
player, 248 posts
Fri 4 Sep 2020
at 19:43
  • msg #199

Chp 4 Rosehaven

Bobble will ask Conan to help him up onto the pillar next to him. He will search the area. Rebel will continue around the circle checking each stone as he goes. He will full move if needed.
Conan
player, 173 posts
Fri 4 Sep 2020
at 20:26
  • msg #200

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Bobble, back up and use me as a springboard instead.   Replied Conan to Bobble's request for a hand up.   After which Conan will move 30' and facing the Fey known as R will attack it.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : PFC -1min, Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min,
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
13:28, Today: Conan rolled 22 using 1d20+7.  Conan to hit.
13:30, Today: Conan rolled 18 using 2d8+10. Conan damage w/ bulls strength & enlarge.

This message was last edited by the player at 20:32, Fri 04 Sept 2020.
Bobble
player, 249 posts
Sun 6 Sep 2020
at 02:10
  • msg #201

Chp 4 Rosehaven

Sure, Bobble will try going with Conans idea of double jumping rather than him using an action to lift Bobble up. DM pleas roll.
aFate
GM, 313 posts
Sun 6 Sep 2020
at 12:27
  • msg #202

Chp 4 Rosehaven

Crocodile   dam
Redmylyfyc 35 dam  ;DEAD
Cyflymder  26 dam ;
Spriggan2 43 dam ;dying
Spriggan3 37 dam ; dying, reduced vision

Bobble  11 dam ; 25hp/12con ;
Expeditious Retreat(2-min), PfC(2-min),
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(2-min), PfC(2-min),
Conan  9 dam ; 35hp/16con ;
Expeditious Retreat(2-min), PfC(1-min), Enlarge(2-min), Bulls Str potion(2-min)
Makoto    dam ;
Mage armor, PfC(1-min), Shield(2-min), Mutagen=+4 dex/-2wis/+2 natural armor(29-min)
Chito    dam ;
Yin  8 dam ;
Mage armor, PfC(1-min), Shield(2-min), Levitate(2- min), active Protective Luck, Magic Stone(29-min, 5 stones), sanctuary(3 rnds)


Round 10
Rebel looks at the quicklings ready to pounce, but will continue looking around, sees nothing.  Bobble moves back and with a "running" start easily (with his speed) manages to jump/bounce off Conan up onto the stone.  Looking around he sees nothing that looks like the lorestone.

Conan moves and slams his flail into Redmylyfyc, killing him instantly.  The central pillar and his flail are splattered with quickling blood and guts.

Makoto readies an action and stays next to Yin as they both stay next to Conan.

Yin life links Makoto and stays next to Conan.

Spriggan2 dying...

Spriggan3 dying...

Cyflymder throws a hissy fit, "NO, no, no, I will NOT be defeated by stupid lowly humans.  I will kill you all."  He avoids Conan's reach (acrobatics), moves to Bobble "Give me the stone.  It's mine I stole it, it's mine and I wanna destroy it."  He hits Bobble for 11 dam before spring attacking away.

The curtain of greyness vanishes and dawns light fills the circle...and nothing obvious happens.
Protection from Chaos on Conan, Makoto and Yin goes down.




- Everyone's turn on round 11.
- https://aonprd.com/Rules.aspx?...Category=Exploration
- With expeditious retreat Rebels acrobatic jumps are getting +12.
-
quote:
Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

- Pounce requires a charge



Yin
player, 17 posts
Sun 6 Sep 2020
at 16:34
  • msg #203

Chp 4 Rosehaven

Yin says something and Makoto nods and says, "I agree, quick, everyone around Conan.  Make him come to us."
This message was last updated by the GM at 16:34, Sun 06 Sept 2020.
Conan
player, 174 posts
Sun 6 Sep 2020
at 16:51
  • msg #204

Chp 4 Rosehaven

Enlarge Person https://aonprd.com/SpellDispla...ame=Enlarge%20Person
+2 CMB
+1 CMD, str ability checks, melee dam, str skills
-2 ac, ranged to hit attacks
melee to hit stays the same
–1 dex skills, ref saves, dex ability checks
Size Large has a space of 10 feet and a natural reach of 10 feet.
This spell does not change the target's speed.
https://www.d20pfsrd.com/equip...weapons/#Weapon_Size
Sword goes to 3d6
flail, hvy goes to 2d8

Bobble, I guess you have the real stone so get your butt over here so that we can better help you defend yourself.   Conan will Yell over to Bobble to move quickly over to him and the others for mutual protection.   Conan will move around to the other side of the central pillar facing the fey and ready and action to trip him.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 35/35 |  AC/TH/FF: 17(15)/11/16 | CMB/CMD : +7/+18  | Saves: F/R/W +7/5/7 (9/7/9)
D : 30/30    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2

           (De)Buffs : Expeditious Retreat -3min, Enlarge Person -3min, Bulls STR potion -3min,
           Abilities : Favored Terrain
               Wands : Cure light wounds (25 chrgs)
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
16:50, Today: (Conan rolled 15 using 1d20.   Base Roll)  trip attempt with several bonuses due to enlarge person and bulls str.
(I say with several bonuses because when talking with Yin, She mentioned a +17 on top of my base roll and my +7)   So far I have a 22 trip attack w/o bonuses for enlarged person or bulls strength
(This was my roll last time with revision from CMD TO CMB)
(HERE IS THE NEW STRAIGHT ROLL without any bonus other than +7)
09:58, Today: Conan rolled 19 using 1d20+7.  CMB Roll for trip.

This message was last edited by the player at 17:04, Sun 06 Sept 2020.
Bobble
player, 250 posts
Sun 6 Sep 2020
at 23:22
  • msg #205

Chp 4 Rosehaven

Bobble will move to be with Conan and the others. He will call Rebel to his side.

Standard Action : Ready action to attack if Cyfimdir comes close
Move Action     :  Move to group
Swift Action    :
Free Action     :

HP: 25/25. |  AC/TH/FF: 19/17/13  | CMB/CMD : +1/15   | Saves: F/R/W +2/7/0 (+2 vs illusion)
[list]
       (De)Buffs :
This message was last edited by the player at 23:42, Sun 06 Sept 2020.
aFate
GM, 315 posts
Mon 7 Sep 2020
at 12:20
  • msg #206

Chp 4 Rosehaven

Crocodile   dam
Spriggan3 37 dam ; stable, unconscious

Bobble  1  dam ; 25hp/12con ;
Expeditious Retreat(1-min), PfC(1-min),
Rebel     dam ; 29hp/13con ;
Expeditious Retreat(1-min), PfC(1-min),
Conan  24 dam ; 35hp/16con ;
Expeditious Retreat(1-min), PfC(1-min), Enlarge(1-min), Bulls Str potion(1-min)
Makoto    dam ;
Mage armor, PfC(1-min), Shield(1-min), Mutagen=+4 dex/-2wis/+2 natural armor(28-min)
Chito    dam ;
Yin    dam ;
Mage armor, PfC(1-min), Shield(1-min), Levitate(1- min), Magic Stone(28-min, 5 stones)


Round 11+
Everyone gathers around Conan...
Rebel and Bobble move and ready actions.

Conan moves and readies an action.

Makoto moves and readies an action.

Yin moves and channels her last channel, healing 10 hp.
- will use a scroll of protection from chaos communal on Makoto, Yin and Conan

Spriggan2 dying...
- at some point he dies and shrinks to small size.

Spriggan3 dying...
- apparently stable

Cyflymder glares at you before he starts trying to whittle you down from afar. At each failure he becomes more and more frustrated...
- Tries to shatter Conan's cold iron flail (conan saves)
- Tries to trick you with dancing lights (You have seen this trick before)
- Throws 4 daggers at you, 1 each
          Bobbles, Makoto are missed, Yin is missed due to Protective Luck
          Conan is hit; takes damaged (healed by Yin) and makes his For save vs posion
- He recharges the dagger of spell storing with another shocking grasp and then casts vanish (Yes, he can cast spells)
...invisible he moves in and attacks Conan (who's strength and reach are causing problems), hitting for 24 dam, not enough to take Conan down.  As he spring attacks away Conan's flail(readied action) catches the annoying evil quickling at the feet and dumps him on the ground. The group surrounds him and attacks;
- Rebel moves to flank and misses, but both Bobble and Conan hit (a prone target has -4 to AC from melee attacks) inflicting lots of damage...

...For a moment you hope for victory, but as you watch, a necklace he is wearing, with a string of intricately carved bones, has the last bone break and he heals most of the damage you just inflicted upon him.  In despair you watch as he acrobatically gets up and moves away mocking you.
   Suddenly a beautiful woman appears between the fey and the group in a dress (seemingly made of water) that covered everything but concealed nothing (if you know what I mean), Bobble, Conan and Cyflymder just stop and stare.  From the waters edge a huge sized water elemental appears and starts moving toward the woman.  Makoto whispers to Yin, "Nerid, be very careful...".  The woman turns to Cyflymder and says in a voice as soothing as a cool breeze on a hot day "Cyflymder, what did I tell you to do before you went on your pointless crusade?"  Cyflymder replies with adoration "return the necklace to my Queen", "...and..." she prompts, "without using it."  She continues "return it to me now."  Cyflymder moves forward and hands her the necklace.  She puts it on and breathes a sigh of relief.  She bends down toward Cyflymder "And here is your reward..." as she kisses him.  His eyes and lips turn blue, he is blinded, poisoned and starts gagging as water fills his lungs.
   She turns away from the dying quickling and looks at the group and gestures toward Cyflymder, "Who are you and what do you have to do with this one?"  The huge water elemental is beside her, waiting....




- Conan and Bobble are fascinated and can do nothing but watch and answer her questions(as long as she doesn't attack them or their allies).  Conan and Bobble may refuse to answer her questions if they make a dc 18 will save per question.

Yin
player, 18 posts
Mon 7 Sep 2020
at 16:07
  • msg #207

Chp 4 Rosehaven

She mutters, "Yang keep it in your pants..."  To the Nerid, "Great and dread Mistress, this one took that which was not his.  we are here to claim it from him and he did not take kindly to this.  If we might have your leave we will take our companions and cease our disturbance of your peace."  The Nereid looks thoughtful, "Did he harm Hemzul?"  Yin says "Yes, in many cruel ways, which I shall not go into here."  The Nereid sighs,

Will continue this later...
aFate
GM, 316 posts
Mon 7 Sep 2020
at 17:56
  • msg #208

Chp 4 Rosehaven

...Apparently she has fond memories of Hemzul from when he was her "consort" many years ago (in his youth).  So she invites you to spend the day resting on the island.  She will also go over and kiss the unconscious Spriggan3 and he dies of drowning.  You notice, when she took the bone necklace from Cyflymder it had no charms on it.  Now it has 2.  She has no interest in the Lorestone.
  She thanks you for not harming her pet crocodile, "They are so hard to find this far north."  She will release Conan and Bobble from their enchantment and Makoto will whisper to them "Be on your BEST behavior."
  It turns out she also knows about Diridon the Dashing, he was her "guest" for a while.  He has a wound from a powerful remacera that is cursed to never heal.  Any creature that dies prior to fully recovering from wounds inflicted by a remacera is subject to the effects of the spell reincarnate, except that it does not matter whether the soul is willing.  The Nereid had some good times with that as if she grew bored of 1 form she would kill him and she would have a new form to enjoy...until he became a lizardman and swam away.
  As to what is hurting your mothers, a vengeful ex-lover of Diridon's is her guess.  Probably one that is not mortal, or a mortal that has gained access to powerful magic.
  Once you are alone Makoto will tell you what she knows, the necklace of bones is probably a Necklace of Stolen Breath.  It can summon drowned shades and heal the wearer using soul fragments of people who have been murdered by drowning.   You can add a new soul bone to the necklace by ritually drowning a sentient creature and paying a cost in gold.  The more powerful a soul the more powerful the soul bone is.  Nereids are powerful water fey that can poison with a touch, beguile men and drown with a kiss.  They aren't as naturally evil as quicklings and spriggans, but they are capricious.
  The Nereid, who never tells you her name, will have her servants clean up the circle of the dead bodies and provide you with fish to cook.
This message was last edited by the GM at 21:09, Mon 07 Sept 2020.
aFate
GM, 317 posts
Mon 7 Sep 2020
at 21:58
  • msg #209

Chp 4 Rosehaven

  During the day Conan begins to feel sick and takes 3 dex and 3 con damage.  An examination by Yin and Makoto reveals Conan contracted a disease from the rat swarms, Filth Fever.  It will take a couple of days of light activity to cure it.
quote:
Disease (Ex) Filth fever: Swarm—injury; save Fort DC 12; onset 1d3 days; frequency 1/day; effect 1d3 Dex damage and 1d3 Con damage; cure 2 consecutive saves.

  The Nereid will also give you a suit of med sized +2 Mithral Chainshirt that was left behind by Diridon the Dashing.  She will also offer to make a fey bargain with you, what would you like?
Bargains usually have;
Payment: The price paid by the mortal and any
prerequisites the mortal must meet.
Faerie Creature: Any faerie creature listed for a bargain
with CR equal to the bargain’s can make that bargain.
Token: Some bargains only grant a benefit while the
token is worn in a certain magic item slot. If so, that slot
is listed here. A faerie creature must generally make a
gift of a piece of its body or clothing to seal its bargain.
Traditionally, this is a hair or bit of jewelry, but some gift
scales, claws, flowers, a tuft of fur, or even a vial of blood.
The token’s magic protects it from incidental harm and
it cannot be damaged while carried by the mortal except
by a successful sunder combat maneuver. Destroying
the token ends the bargain’s benefit until a new token is
procured from the fey, but does not terminate the bargain
or reverse the payment.
Benefit: This line details the faerie bargain’s exact effects
on the mortal.
Skills: This line indicates the skills required to learn
about the bargain before making it and research its secret
terms.
Complexity: This is the DC to research the bargain
using any of the listed skills.
Most have Hidden Conditions, Escape Clauses and Terms (how long it will last).

A sample bargain might be;
Low level;
For a chunk of your flesh you can influence vermin with Handle Animal, Ride, and wild empathy (if you have it) as if they were animals with Intelligence 1 as long as you carry the token on your person. You can only influence one vermin at a time. If you interact with a second, the previous one forgets you and reverts to its usual behavior.

High level;
For a bit of your soul (a –4 penalty to your highest
ability score; this penalty can’t be removed while the
bargain lasts) You can use invisibility as a spell-like ability at will.
This message was last edited by the GM at 22:23, Mon 07 Sept 2020.
Bobble
player, 251 posts
Mon 7 Sep 2020
at 23:23
  • msg #210

Chp 4 Rosehaven

Bobble will be very polite but will pass on the bargain.
He has heard many horror stories growing up as a gnome
About the cost of farie bargains.
Yin
player, 18 posts
Thu 10 Sep 2020
at 10:39
  • msg #211

Chp 4 Rosehaven

Yin will suggest the group stays here for a couple of days to nurse Conan back to health.

Yin will be investigating a possible fey bargain for "drowning insurance".
This message was last updated by the GM at 10:39, Thu 10 Sept 2020.
aFate
GM, 319 posts
Thu 10 Sep 2020
at 11:14
  • msg #212

Chp 4 Rosehaven

   Makoto breaks down the alternatives; you can
1- stay here for a couple of days camping out while nursing Conan using Yin's heal skill(Treat disease) in place of Conan's For save.  The island is should be safe and the Nereid Queen won't bother you too much.
2- spend a day going back to the gnomes and spending 1 or 2 days there.  Conan would need to make 1 For save on his own and then can be nursed using Yin's heal skill(Treat disease) in place of Conan's For save for 1 or 2 days.
Makoto agrees with Yin, staying here is probably the best idea.  If Bobble will go with her to guide them back to camp, Makoto can easily provide enough food using Survival (remember, Conan is on "light activity" as he is being nursed).  Conan can pray for lesser restoration as a 2nd level to heal his ability damage.
quote:
If a druid releases her companion from service, she may gain a new one by performing a ceremony requiring 24 uninterrupted hours of prayer in the environment where the new companion typically lives. This ceremony can also replace an animal companion that has perished.
   Conan needs a new animal companion.  If you want a domesticated dog you will need to wait till you get back to either the gnomes or the city where your wagon/horses are.  If you want a wild animal, you could spend an extra day here at the druid circle.  24 uninterrupted hours of prayer is NOT "light activity", so you can't do it while being nursed back to health.

  Fey Bargain CAN end badly, but unlike bargains with demons/devils, you USUALLY aren't risking you immortal soul.  You can also limit how long they last if you are really worried about it.

Extra Feats
Conan - Familiar Bond
While Conan is praying for spells the next time, a Diminutive thrush appears and introduces itself as your guide and life coach.  Your goddess has sent it to advise you.

Bobble/Makoto - Nature Soul
Your perilous journey to protect a druid artifact has awakened a nature part of your soul...or something like that.

Yin - Skill Focus(Knowledge (nature))
For Yin the interactions with the Fey Queen have awakened a hidden fey nature in her ancestry.
This message was last edited by the GM at 11:21, Thu 10 Sept 2020.
Bobble
player, 252 posts
Sat 12 Sep 2020
at 01:47
  • msg #213

Chp 4 Rosehaven

Bobble is going to claim the magic dagger and masterwork daggers.
He will owe the party items / gold from the next treasure trove, but he
is the only one in the party that can use these items.
aFate
GM, 320 posts
Sun 13 Sep 2020
at 11:40
  • msg #214

Chp 4 Rosehaven

A faerie bargain’s terms must be spoken or sung to the mortal in a language the mortal understands, but the mortal need not understand its full ramifications.  It needs to be interpreted to understand, with various skills.

The fey Queen will offer Yin;
Yin;
Payment:
Her "voice/breath"(-2 chr damage - can be healed as normal).
Token:
A magical ice with trapped air bracelet strung on her fey hair that looks like sparkling gems.  The ice/air beads will gradually melt over the course of 2 years. (No Slot).
Benefit:
For the next 2 years, if forced into a drowning situation and conscious, activate the token as an immediate action to use Suspend Drowning on Yin for 2 minutes.  If Drowning and unconscious, it will activate automatically and return you to consciousness.
https://aonprd.com/SpellDispla...e=Suspend%20Drowning
Skills:
Yin uses Perform(sing) and Know(nature) to figure out what the offer is (dc 14).
Hidden Conditions, Escape Clauses and Terms
Bargain will last 2 years max.  Yin takes a –4 penalty on Perception checks and Sense Motive checks against the Fey Queen and it won't work against her drowning attack.  If Yin melts the ice cubes in her mouth the Bargain ends.  If the bracelet is destroyed by magical fire (it is immune to regular fire), Yin can return and get another bracelet.

Yin will accept this deal
This message was last edited by the GM at 15:19, Sun 13 Sept 2020.
Conan
player, 175 posts
Sun 13 Sep 2020
at 12:04
  • msg #215

Chp 4 Rosehaven

Conan owes the party 3550 gp. for the two items he is taking, the +1 natural armor amulet and the +2 mitral chain shirt.
aFate
GM, 321 posts
Sun 13 Sep 2020
at 18:53
  • msg #216

Chp 4 Rosehaven

The party camps around on the island for 2 whole days while Conan is nursed back to health.  Makoto and Bobble forage for food.  While foraging Makoto finds 306gp worth of rare flowers and plants.
  The party divides up the loot;
Conan = 3550 in stuff(amulet of natural armor +1 and +2 Mithral Chainshirt) + 1050gp
Bobble = 9151 in stuff(4 mw daggers(small) and Hemzels +1 spell storing, shock(+1d6 electric) dagger (small) ) ; Owes Makoto/Yin 4551gp
Makoto = 1661 in stuff(blue whinnis poison (4 doses), cloak of resistance +1, rare flowers and plants and Wand of Mage armor (2/day; no charges) - fey made, small sized) +794gp + 2145IOU from Bobble
Yin = 2194gp + 2406gpIOU from Bobble

Unclaimed stuff that you can still get with your gp;
 150 potion of barkskin +2 (Cl 3)
 150 potion of bear’s endurance (Cl 3)
 300 potions# for return of a tablet of rare blue stone(chp4/msg 78)
      # = 6 spell levels worth of 1 or 2 level cleric spells up to 3rd caster level (1 2nd spell/3rd CL or 6 1st/1st CL or 2 1st/3rd CL)
 600 brooch of shielding (80 points)



The group then heads back to return the Lorestone to the gnomes.  Halfway back you meet a couple of gnomes that were going to the island to look for you.  The are overjoyed that Cyflymder is dead, the Lorestone is intact and you are alive.  You get to the gnome settlement and are thrown a feast.  Hemzel's druid apprentice has just returned from a druid meeting in another "wild" druid circle and will tell you about the hobgoblin druid.

Iktam is an older hobgoblin druid. He has bonded with the earth, not with an animal.  He is known for his scrolls and casting while in wild-shape.  Recent news says that his son was recently caught by humans and executed as a bandit.  Apparently he is on a mission of revenge.
- Earth Domain
- Scribe Scroll feat
- Natural spell feat
- older
It is not a large leap of deduction to realize, 1 of the bandits from Chp3(start in msg 8) was probably his son and he is looking to kill Bobble, Conan and Makoto in revenge.  How did he know about you?  Druids are exceptionally good at gathering information.
This message was last edited by the GM at 20:52, Sun 13 Sept 2020.
Yin
player, 19 posts
Sun 13 Sep 2020
at 22:43
  • msg #217

Chp 4 Rosehaven

Yin will take the Brooch of shielding.

Will also help out Makoto in buying some scrolls to put in her familiar.
Detect Relations spell(2nd cleric or witch)
Mark of Blood (2nd)

to buy;
Sleeves of Many Garments
https://aonprd.com/MagicWondro...nalName=Caber%20Twig
This message was last edited by the GM at 23:23, Mon 14 Sept 2020.
Bobble
player, 253 posts
Mon 14 Sep 2020
at 04:40
  • msg #218

Chp 4 Rosehaven

Bobble will give his gifts to the gnomes that he brought with.
He will do his best to make a good impression with them.
aFate
GM, 322 posts
Fri 18 Sep 2020
at 22:31
  • msg #219

Chp 4 Rosehaven

  The gnome appreciate Bobbles gifts and they fix up Bobbles dog with a masterwork "Military Saddle". 
quote:
This saddle braces the rider, providing a +2 circumstance bonus on Ride checks. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.
  They will give Makoto a set of masterwork tools (to use with her new disable device skill).  They will give Yin a masterwork healers kit.  Conan will get 1 of their trained dogs to bond with, making it his animal companion.  The gnomes are fine hosts.  It seems they weren't quite as rabidly anti-civilization as Hemzul was.  He was their motivating leader and with him gone, they aren't sure what to do now.
  After Conan has bonded with his new animal companion, you head back to the town of Rosehaven.  By the time you get back 10 days will have gone by, hopefully you can pickup your fathers trail.  At least now you have an idea of who is hunting you and why.

If you want to discuss things on the way back you can...
Yin
player, 20 posts
Sat 19 Sep 2020
at 15:29
  • msg #220

Chp 4 Rosehaven

Yin and Makoto will throw out some ideas;
- try using disguise or subterfuge.  Specifically, use Cap of Human Guise to appear as a halfling family or something.
https://aonprd.com/MagicWondro...20of%20Human%20Guise
quote:
This threadbare hat allows its wearer to alter her appearance at will as with a disguise self spell, except she can only appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper. The wearer can slightly alter the cap’s appearance as part of the disguise, but otherwise must match the overall unremarkable look of the illusory form.
Though invented and primarily used by Small humanoids, it can be used by any Small or Medium humanoid creature.
  The problem being all the groups animals.  Much like stealth (the group is only as stealthy as the least stealthy member), disguise has to disguise everyone and long term disguises are difficult if someone is looking for you.
DM edit; While useful in the short term to get a lead, long term the druid will be able to track you down.
- could you lure him into a trap?
- could you try to broker a peace settlement?
Conan
player, 176 posts
Sat 19 Sep 2020
at 16:49
  • msg #221

Re: Chp 4 Rosehaven

aFate:
  The gnome appreciate Bobbles gifts and they fix up Bobbles dog with a masterwork "Military Saddle". 
quote:
This saddle braces the rider, providing a +2 circumstance bonus on Ride checks. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.
  They will give Makoto a set of masterwork tools (to use with her new disable device skill).  They will give Yin a masterwork healers kit.  Conan will get 1 of their trained dogs to bond with, making it his animal companion.  The gnomes are fine hosts.  It seems they weren't quite as rabidly anti-civilization as Hemzul was.  He was their motivating leader and with him gone, they aren't sure what to do now.
  After Conan has bonded with his new animal companion, you head back to the town of Rosehaven.  By the time you get back 10 days will have gone by, hopefully you can pickup your fathers trail.  At least now you have an idea of who is hunting you and why.

If you want to discuss things on the way back you can...


Conan will thank the Gnomes for the dog, profusely since he wasn't expecting it at all and will take the Bear's Endurance and Barkskin +2 (CL 3) potions for 300 gp.
This message was last edited by the player at 17:26, Sat 19 Sept 2020.
Bobble
player, 254 posts
Sat 19 Sep 2020
at 17:09
  • msg #222

Re: Chp 4 Rosehaven

Bobble is grateful for the saddle. He will thank the gnomes.
 You may notice that there is a difference in Tucker his riding dog.
Conan
player, 177 posts
Sat 19 Sep 2020
at 17:49
  • msg #223

Re: Chp 4 Rosehaven

Yin:
Yin and Makoto will throw out some ideas;
- try using disguise or subterfuge.  Specifically, use Cap of Human Guise to appear as a halfling family or something.
https://aonprd.com/MagicWondro...20of%20Human%20Guise
quote:
This threadbare hat allows its wearer to alter her appearance at will as with a disguise self spell, except she can only appear as a plainly dressed Small human child, adult halfling, or adult gnome, such as a peasant, blacksmith, or shopkeeper. The wearer can slightly alter the cap’s appearance as part of the disguise, but otherwise must match the overall unremarkable look of the illusory form.
Though invented and primarily used by Small humanoids, it can be used by any Small or Medium humanoid creature.
  The problem being all the groups animals.  Much like stealth (the group is only as stealthy as the least stealthy member), disguise has to disguise everyone and long term disguises are difficult if someone is looking for you.
DM edit; While useful in the short term to get a lead, long term the druid will be able to track you down.
- could you lure him into a trap?
- could you try to broker a peace settlement?


Let's first try to make peace with this individual and failing that let's ambush him.   I could leave my growing zoo back at civilization if need be.   Conan opines regarding the Hobgoblin Druid.    But getting him to just talk with us is going to be rough, given that the magic you're proposing isn't very good in the long term.   Replied Conan to the more current discussion.
Yin
player, 21 posts
Sat 19 Sep 2020
at 19:35
  • msg #224

Re: Chp 4 Rosehaven

Yin says, "All we need to do is get him another son.  Find a hot willing young hobgoblin babe who wants to marry a powerful spell caster.  And Amore will take care of all the rest.  Amore, that's elven for love", deep sigh.

Other ideas;
- a 6 pack of hex nails would good idea for everyone.
https://aonprd.com/MagicWondro...FinalName=Hex%20Nail
- a caber twig might be a good idea for everyone to have.
https://aonprd.com/MagicWondro...nalName=Caber%20Twig
- Assuming the hobgoblin druid is evil, protection from evil would be good to get for everyone.
- hobgoblin bane arrows to use on the druid
- tanglefoot bags or stuff for everyone

Shopping List;
Sleeves of Many Garments
6 hex nails
2 caber twigs
2 scroll communal prot evil (4th level so can divide it between 4 targets)
1 scroll of Adhesive Spittle to allow Makoto to put it in her books/familiar



The communal scrolls should probably be bought as a group
Most of this stuff Makoto can make for at cost once you get back to town.
Conan
player, 179 posts
Sat 19 Sep 2020
at 21:18
  • msg #225

Re: Chp 4 Rosehaven

Where are we going to find a hot Hobgoblin babe that he'll fall for?   Asked Conan intrigued by the idea.

To Makoto he asks, Just how much is all this stuff going to cost?   He continues, I like the idea of planning for the worst but hoping for the best.    Since I once read somewhere that no plan survives contact with the enemy.
This message was last edited by the player at 21:23, Sat 19 Sept 2020.
aFate
GM, 323 posts
Sun 20 Sep 2020
at 23:24
  • msg #226

Re: Chp 4 Rosehaven

  The group does some planning and discussing of things on the way back, but nothing is really settled.  The trip back is uneventful, at least until you get back to town late in the afternoon.  When you are close to the inn/stables where you left your horses and cart you see a young man talking to a group of locals.  6 of the locals start walking quickly towards the inn as the young man starts moving quickly in your direction.  He is NOT walking to you, his destination is past you.  No one seems to be afraid, mostly curious or maybe excited.   Makoto says "That young man is from the stables, Hamilton I think.  No one seems anxious or in a hurry and I don't see smoke or hear anything obvious.  I wonder what's going on?"  As Hamilton passes by she asks "What's going on?"  He stops for a moment, "OH it's you, glad to see you all alive.  After so much time some people thought the forest might have got you.  Well a mist has formed around the well in front of the Inn and strange sounds are coming from it.  The boss thought it might be a good idea to get a cleric who might know about strange and magical stuff.  I'm going to fetch them."
This message was last edited by the GM at 16:58, Thu 24 Sept 2020.
Bobble
player, 255 posts
Thu 24 Sep 2020
at 16:43
  • msg #227

Re: Chp 4 Rosehaven

Yes Hamilton please get the cleric. We will go investigate the well right away. But what were those men doing?

Bobble will wait briefly for a response then will head to the well with Rebel and the rest of the group.
aFate
GM, 324 posts
Thu 24 Sep 2020
at 16:48
  • msg #228

Re: Chp 4 Rosehaven

Hamilton responds to Bobbles question, "They wanted to go look."  Humanoid curiosity at work.
Conan
player, 180 posts
Thu 24 Sep 2020
at 21:09
  • msg #229

Re: Chp 4 Rosehaven

At the statement "Humanoid Curiosity", Conan will retort angrily back before rushing forward towards the Inn's Well before any of his companions can respond back with a comment of their own.    It doesn't matter if you're Human or not we all have the seem curiosity that the Gods gave us.     Aren't you Humanoid as well.
Bobble
player, 256 posts
Thu 24 Sep 2020
at 21:20
  • msg #230

Re: Chp 4 Rosehaven

Bobble will try to head off the group of men before they get too close to the well. He is not sure what is going on but it could be dangerous. He is on Tucker so should be able to get ahead of them with Rebel and Conan possibly
aFate
GM, 325 posts
Thu 24 Sep 2020
at 21:33
  • msg #231

Re: Chp 4 Rosehaven

Conan, the phrase "Humanoid curiosity at work" was never uttered.  It was ooc stuff.


Bobble can easily get ahead of the 6 men, but as he does so he realizes there are more than just these 6.  The mist and strange noises have attracted a crowd, most of which are already there or are still ahead of him.  What does Bobble (and the rest of the group) do and/or say?
This message was last edited by the GM at 22:01, Thu 24 Sept 2020.
Yin
player, 22 posts
Thu 24 Sep 2020
at 22:12
  • msg #232

Re: Chp 4 Rosehaven

Yin casts mage armor as she moves forward.  When she gets there she will declare in a loud voice "We adventurers have returned victorious and the first rounds on me" as she points at a nearby bar.  Then to Bobble, "There we go, crowd cleared."
Conan
player, 181 posts
Fri 25 Sep 2020
at 00:26
  • msg #233

Re: Chp 4 Rosehaven

If the crowd disburses great from Yin's efforts but if not than Conan will try to intimidate them into disbursing by simply yelling in a loud voice, Move,  away from the Well.


OOC:
17: , Today: Conan rolled 27 using 1d20+10.  Intimidate roll.

This message was last edited by the player at 00:31, Fri 25 Sept 2020.
aFate
GM, 326 posts
Fri 25 Sep 2020
at 19:17
  • msg #234

Re: Chp 4 Rosehaven

  I was hoping for a bit more from you, but whatever. I will assume you want to stay together as a group (more or less) and you are about 1 minute away from the map.  It is late in the afternoon after you have been traveling all day.  If you choose to do more actions than I have listed, you will fall behind and arrive on the scene later than the rest of the group.
Yin casts Mage Armor and just moves.
Makoto uses Expeditious Retreat, and because she is moving faster she can then cast
Mage Armor (from the wand), invests Protective Luck in Conan&Bobble and (just before arrival) casts Shield.

Conan may cast 1 spell or use 1 item or activate 1 ability.
Bobble, because he is mounted and can take 10  with Ride:"Guide with Knees", may cast spells/use items/activate abilities up to 6 times.  However,
quote:
The normal take 10 and take 20 rules apply for ability checks. Neither rule applies to concentration checks or caster level checks
so he will need to make a concentration check for each spell he casts of 1d20+6(Caster Level 4 + 2 Chr Mod) vs dc 10 + spell level.  If you fail you lose the spell.


Makoto will also cast some spells as she moves forward.  Because she used Expeditious Retreat she can move once while Conan and Yin move twice, giving her the ability to cast more spells and use more abilities.

Bobble is mounted and can use his actions for other things.

Conan and Yin are both moving as fast as they can while trying to warn the people to stay back.

Once Conan and Bobble pick which spells they will cast or not, you will arrive.
Conan
player, 182 posts
Fri 25 Sep 2020
at 22:33
  • msg #235

Re: Chp 4 Rosehaven

Conan will cast Bulls Strength on himself before he goes into the Inn's Well area and will take out his sword as he is traveling there if he can.
This message was last edited by the player at 23:31, Fri 25 Sept 2020.
Bobble
player, 257 posts
Sat 26 Sep 2020
at 03:45
  • msg #236

Re: Chp 4 Rosehaven

Bobble casts expeditious retreat on himself easily while riding Tucker, but Tucker swerved at the last moment and Bobble failed to get the same spell off for Rebel.


20:42, Today: Bobble rolled 10 using 1d20+6.  Cast spell on Rebel while riding.
20:42, Today: Bobble rolled 17 using 1d20+6.  Cast spell while riding.

Bobble will draw his new dagger while he rides as well.
This message was last edited by the player at 16:26, Sat 26 Sept 2020.
aFate
GM, 327 posts
Sat 26 Sep 2020
at 13:43
  • msg #237

Re: Chp 4 Rosehaven

  Bobble moves ahead of the first 6 men, but then doesn't know what to say.  So Yin comes up and says "We adventurers have returned victorious and the first rounds on me" as she points at a nearby bar.  The men decide whatever is up ahead can wait till AFTER a free drink, and they start to move toward the bar.  So with a beautiful lady offering free drink next to a yelling halforc stalking down the street with a weapon in hand, everyone going too the well decides to go to the bar or go to the well AFTER the dangerous halforc.
  Miyogi the thrush flies forward and then back in the last round of your approach settling on Conans shoulder, "People heard probably spell casting, the sounds of a large creature moving around and pig-like sounds coming from the mist."  The last group of people in  front of you move out of your way and start moving away as you get a look at the scene.
  The Inn is on the outskirts of town with it's own little courtyard centered on a well.  Around this courtyard is the Inn, a cafe/restaurant, a smithy, stables and a shed.  Near the center of the courtyard is a cylinder of mist/fog with a diameter of 40' across and 20' high.  Makoto says, "Obscuring Mist spell."  Around the mist are several groups of people gawking at the mist.  The group nearest you are moving out of your way.  40' in front of you is a group that is looking your way, they probably heard Yin say "free beer" or Conan yelling "Move away".  Father away are 3 groups, 1 each in front of the Inn, Cafe and Stables.  The groups in front of the stables and cafe (80-100') have just looked your way but probably haven't understood what you are saying yet.  The group in front of the Inn is behind the mist, but you can infer their existence by the reactions of the other groups.
  As you take in the scene and prepare to act, a huge sized boar comes moving out of the mist.  His steps are inexorable as he moves to the group between you and the mist, stares purposefully at the group before slamming a tusk through a man's torso and casually tossing him aside, instantly dead.  The Boar then does a high-pitched, piercing cry.
  It looks like a wild boar, but;
- Huge size
- It is wearing a collar
- The bones of his joints have grown thick and sharp, protruding (probably painfully)through the skin at the knuckles, elbows, shoulders, spine, jaws and knees.
- Skin looks tough and wooden.
- Tusks are hot and did 1d6 fire damage to the man.
- It is acting in an intelligent fashion and has an intelligent look in it's eyes.
- There is a White/red burn mark resembling a feather on it's forehead.


BOAR   dam

Bobble    dam ; 31hp/12con ;
Expeditious Retreat(2-min), invested protective luck, Snowball in dagger
Rebel     dam ; 32hp/15con ;
Tucker     dam ; 13hp/15con ;
Conan    dam ; 45hp/16con ;
Bulls Str, invested protective luck
Smokey    dam ; 42hp/18con ;
Miyogi    dam ; 22hp/6con ;
Makoto    dam ;
Mage armor, Shield(4-min)
Chito    dam ;
Yin    dam  42hp/18con;
Mage armor


Round 1

BOAR moves and kills a man.

Yin will use her Life Link ability on Conan and then stays behind them if they move forward.

Makoto move next to the shed and cast shadow trap.  The BOAR has trouble moving as it's shadow becomes stuck to the ground.  She says "This won't last long."



- Everyone's turn on round 1.




This message was last edited by the GM at 19:21, Sat 26 Sept 2020.
Bobble
player, 258 posts
Sat 26 Sep 2020
at 19:19
  • msg #238

Re: Chp 4 Rosehaven

Bobble will drop off of Tucker. He casts Haste on himself, Conan, Rebel and Conans dog.

Conan, that thing is buffed up and full of spells. It’s got reach. We need to send your dog in to take the attack of opportunity then we can get in there and flank it. It killed that guy really easily.

Following the spell Bobble Rebel and Tucker will move towards the boar but not into its reach this round.
This message was last edited by the player at 19:36, Sat 26 Sept 2020.
Conan
player, 183 posts
Sat 26 Sep 2020
at 21:01
  • msg #239

Re: Chp 4 Rosehaven

Conan will move forward with Bobble going straight ahead 60' and will cast True Strike in preparation for next round when Bobble and I are flanking it.


Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 45/45 |  AC/TH/FF: 17/11/16 | CMB/CMD : +8/+19  | Saves: F/R/W +8/6/8
D : 42/42    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2
T :
           (De)Buffs : Bulls Strength, Haste and Life Link
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :
aFate
GM, 328 posts
Sat 26 Sep 2020
at 22:44
  • msg #240

Re: Chp 4 Rosehaven

BOAR 71 dam ; Glitter 000-, ferocity(staggered(limited to a single action a round) and loses 1 hit point each round)
Dead npcs=2
  It looks like a wild boar, but;
- Huge size
- It is wearing a collar
- The bones of his joints have grown thick and sharp, protruding (probably painfully)through the skin at the knuckles, elbows, shoulders, spine, jaws and knees.
- Skin looks tough and wooden.
- Tusks are hot and did 1d6 fire damage to the man.
- It is acting in an intelligent fashion and has an intelligent look in it's eyes.
- There is a White/red burn mark resembling a feather on it's forehead.


Bobble  6 dam ; 2731hp/12con ; poison/-1 con, -4hp, -1For
Expeditious Retreat(2-min), invested protective luck, haste
Rebel  11 dam ; 32hp/15con ; -1 con
Haste
Tucker  6  dam ; 13hp/15con ; poison/-1 con DEAD
Conan 6  dam ; 4145hp/16con ; -1 con, -4hp, -1For
Bulls Str, invested protective luck, haste, life link
Smokey 11 dam ; 3842hp/18con ; poison/-1 con, -4hp, -1For
Haste
Miyogi 10 dam ; 22hp/6con ;
Makoto    dam ;
Mage armor, Shield(4-min) exp retreat
Chito    dam ;
Yin  16 dam  42hp/18con;
Mage armor

Round 2
Yin manages to avoid the worst of the lightning bolt.  Then she moves forward (staying out of Bobble's way) and casts a spell that fills a 10' area with a brilliant flash of shimmering light.  This light causes the BOAR pain and manages to blind it, at least temporarily.

Bobble, Rebel and Tucker wait for Conan etc. to move into position...

Conan and Smokey move into position and waits for Bobble...  Miyogi flies above.

...Bobble, Rebel and Tucker charge in and attack.  While easy to hit, the BOAR's tough hide proves hard to penetrate (lots of natural armor), Bobble only does damage because the BOAR is blind.  But as he draws out his dagger, 1/2 the damage heals.  Makoto says, "This is likely a Shield other type magic, similar to Yin's Life Link ability."  Rebel manages to do 10 (or 5/5) dam.  Even Tucker manages to do 8 (4/4) dam.  As they deal their damage the BOAR's blood sprays out unnaturally 10' in the direction of the attacker.  As some of it lands on exposed flesh the blood starts to burn...with fire and poison!

...Conan and Smokey attack and both hit Conan because he is using true strike(+20) and Smokey because the BOAR is blind.  Smokey does 8 (4/4) while Conan does 21(11/10).
Everyone who hit takes 1 fire dam and poison
Bobble save=fail; 1 con dam and the blood continues to burn
Rebel save=success; 1 con dam
Tucker save=fail; 1 con dam and the blood continues to burn
Conan save=success; 1 con dam
Smokey save=fail; 1 con dam and the blood continues to burn

NPCs scatter, most run but some stay and watch from around corners and inside of buildings.

Round 3
From out of the clear sky, a lightning bolt comes down and targets Yin, but this time she takes all 7 dam.

 The intelligent look in the BOARS eyes fade as a wave of negative energy surges out from it, doing 10 damage (will dc13 for 1/2).  Oddly, the BOAR takes damage from this as well.
Conan, Yin, Bobble, Tucker take 5 dam
Smokey, Miyogi, Rebel, BOAR take 10 dam

BOAR is hurt and starts to act like an enraged animal, the intelligence it was showing before is gone.  Also gone is the burning blood and hot tusks.  Surrounded by enemies it lashes out at Tucker, instantly killing the dog.

Makoto says "I get it, I bet it was possessed by a demon."  She moves over to Yin and will throw a bomb at the BOAR and hit for 11 Bludgeoning dam, which doesn't cause a blood spray and does not heal, "It looks like the Life Link effect is gone".  The Boar is mortally wounded, but is still up and fighting but at a reduced ability.  Using ferocity it is at negative hp, is staggered(limited to a single action a round) and loses 1 hit point each round.




- Everyone's turn on round 3.
Haste 000-:
-full attack action may make one extra attack
- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
- all modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
- +4 jump/+10' extra move

Bobbles Goat has run off
Life Link:
  As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).





This message was last edited by the GM at 14:22, Sun 27 Sept 2020.
Yin
player, 23 posts
Sat 26 Sep 2020
at 23:07
  • msg #241

Re: Chp 4 Rosehaven

Yin saves with an 18, 4 dam.

In celestial, "It's the symbol of the demon lord Shax, whose quasit cleric slayed my brother.  Man I could have done so much if I had had expeditious retreat like Makoto."  Then she casts burst of radiance, doing 16 dam, dc 16 ref or blind.

DM EDIT;
The Boar is blind


When she sees it seems blind, "Now, get in there while it can't see and get in perfect flanking position and rip into it."  In sounds incongruous to hear such bloodshed in the celestial languages.
This message was last edited by the GM at 23:14, Sat 26 Sept 2020.
Bobble
player, 259 posts
Sat 26 Sep 2020
at 23:16
  • msg #242

Re: Chp 4 Rosehaven

Bobble will charge in as will Rebel who will pounce, and even Tucker will go for it and try for a bite.
If Bobble hits he will use his stored spell.

16:21, Today: Bobble rolled 14 using 4d6.  Snowball.
16:21, Today: Bobble rolled 11 using 2d6.  Sneak attack .
16:21, Today: Bobble rolled 4 using 1d6.  Shock damage.
16:20, Today: Bobble rolled 7 using 1d3+5.  Base damage.
16:19, Today: Bobble rolled 23 using 1d20+13.  Attack vs boar.

Damage from Bobbles attack is 36

Standard Action : Attack boar
Move Action     : charge
Swift Action    :
Free Action     :

HP: 31/31. |  AC/TH/FF: 19/17/13  | CMB/CMD : +2/16  | Saves: F/R/W +2/8/3 (+2 vs illusion)
[list]
       (De)Buffs : Haste, exp retreat, protective luck
       Abilities :
           Wands :
       Medallion :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the player at 23:23, Sat 26 Sept 2020.
Conan
player, 184 posts
Sat 26 Sep 2020
at 23:40
  • msg #243

Re: Chp 4 Rosehaven

Conan will flank with Bobble while Smoky will attack with Tucker.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 45/45 |  AC/TH/FF: 17/11/16 | CMB/CMD : +8/+19  | Saves: F/R/W +8/6/8
D : 42/42    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2
T :
           (De)Buffs : Bulls Strength, Haste and Life Link/ Protective Luck & True Strike
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
16:44, Today: Conan rolled 20 using 1d20+7.  To hit Boar (Smoky).
17:09, Today: Conan rolled 23 using 1d20+11.  Flanking to hit (Conan).
17:10, Today: Conan rolled 18 using 1d12+12.
(I didn't roll to damage because I didn't think a 13+7=20 hit and I didn't calculate the +4 for the bull str into the hit or damage dice or the true strike, sorry.)

This message was last edited by the player at 00:20, Sun 27 Sept 2020.
aFate
GM, 330 posts
Sun 27 Sep 2020
at 15:41
  • msg #244

Re: Chp 4 Rosehaven

BOAR 71 dam ; Glitter 000-, ferocity(staggered(limited to a single action a round) and loses 1 hit point each round)
Dead npcs=2
  It looks like a wild boar, but;
- Huge size
- It is wearing a collar
- The bones of his joints have grown thick and sharp, protruding (probably painfully)through the skin at the knuckles, elbows, shoulders, spine, jaws and knees.
- Skin looks tough and wooden.
- Tusks are hot and did 1d6 fire damage to the man.
- It is acting in an intelligent fashion and has an intelligent look in it's eyes.
- There is a White/red burn mark resembling a feather on it's forehead.


Bobble  6 dam ; 2731hp/12con ; poison/-1 con, -4hp, -1For
Expeditious Retreat(2-min), invested protective luck, haste
Rebel  11 dam ; 32hp/15con ; -1 con
Haste
Tucker  6  dam ; 13hp/15con ; poison/-1 con DEAD
Conan 6  dam ; 4145hp/16con ; -1 con, -4hp, -1For
Bulls Str, invested protective luck, haste, life link
Smokey 11 dam ; 3842hp/18con ; poison/-1 con, -4hp, -1For
Haste
Miyogi 10 dam ; 22hp/6con ;
Makoto    dam ;
Mage armor, Shield(4-min) exp retreat
Chito    dam ;
Yin  16 dam  42hp/18con;
Mage armor

Round 2
Yin manages to avoid the worst of the lightning bolt.  Then she moves forward (staying out of Bobble's way) and casts a spell that fills a 10' area with a brilliant flash of shimmering light.  This light causes the BOAR pain and manages to blind it, at least temporarily.

Bobble, Rebel and Tucker wait for Conan etc. to move into position...

Conan and Smokey move into position and waits for Bobble...  Miyogi flies above.

...Bobble, Rebel and Tucker charge in and attack.  While easy to hit, the BOAR's tough hide proves hard to penetrate (lots of natural armor), Bobble only does damage because the BOAR is blind.  But as he draws out his dagger, 1/2 the damage heals.  Makoto says, "This is likely a Shield other type magic, similar to Yin's Life Link ability."  Rebel manages to do 10 (or 5/5) dam.  Even Tucker manages to do 8 (4/4) dam.  As they deal their damage the BOAR's blood sprays out unnaturally 10' in the direction of the attacker.  As some of it lands on exposed flesh the blood starts to burn...with fire and poison!

...Conan and Smokey attack and both hit Conan because he is using true strike(+20) and Smokey because the BOAR is blind.  Smokey does 8 (4/4) while Conan does 21(11/10).
Everyone who hit takes 1 fire dam and poison
Bobble save=fail; 1 con dam and the blood continues to burn
Rebel save=success; 1 con dam
Tucker save=fail; 1 con dam and the blood continues to burn
Conan save=success; 1 con dam
Smokey save=fail; 1 con dam and the blood continues to burn

NPCs scatter, most run but some stay and watch from around corners and inside of buildings.

Round 3
From out of the clear sky, a lightning bolt comes down and targets Yin, but this time she takes all 7 dam.

 The intelligent look in the BOARS eyes fade as a wave of negative energy surges out from it, doing 10 damage (will dc13 for 1/2).  Oddly, the BOAR takes damage from this as well.
Conan, Yin, Bobble, Tucker take 5 dam
Smokey, Miyogi, Rebel, BOAR take 10 dam

BOAR is hurt and starts to act like an enraged animal, the intelligence it was showing before is gone.  Also gone is the burning blood and hot tusks.  Surrounded by enemies it lashes out at Tucker, instantly killing the dog.

Makoto says "I get it, I bet it was possessed by a demon."  She moves over to Yin and will throw a bomb at the BOAR and hit for 11 Bludgeoning dam, which doesn't cause a blood spray and does not heal, "It looks like the Life Link effect is gone".  The Boar is mortally wounded, but is still up and fighting but at a reduced ability.  Using ferocity it is at negative hp, is staggered(limited to a single action a round) and loses 1 hit point each round.




- Everyone's turn on round 3.
Haste 000-:
-full attack action may make one extra attack
- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
- all modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
- +4 jump/+10' extra move

Bobbles Goat has run off
Life Link:
  As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).





Bobble
player, 260 posts
Sun 27 Sep 2020
at 16:24
  • msg #245

Re: Chp 4 Rosehaven

Poor Tucker...

Bobble will full attack. So will Rebel.
Conan
player, 185 posts
Sun 27 Sep 2020
at 16:46
  • msg #246

Re: Chp 4 Rosehaven

Conan will keep Smoky there to guard and will wade into the fraid with the boar himself.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 45/45 |  AC/TH/FF: 17/11/16 | CMB/CMD : +8/+19  | Saves: F/R/W +8/6/8
D : 42/42    21/13/18(+5Dex, +4 Natural)  +54/+18(22 vs. trip)  F/R/W +4/6/2
T :
           (De)Buffs : Bulls Strength, Haste and Life Link/ Protective Luck
           Abilities :
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC:
09:59, Today: Conan rolled 17 using 1d20+11.  Conan to hit.
09:58, Today: Conan rolled 15 using 1d12+12.  to damage.

This message was last edited by the player at 17:23, Sun 27 Sept 2020.
Yin
player, 24 posts
Sun 27 Sep 2020
at 17:10
  • msg #247

Re: Chp 4 Rosehaven

Yin will move to effect all her allies and channels to heal 7 hp to all, "Keep the dog there and kill it."
aFate
GM, 331 posts
Sun 27 Sep 2020
at 17:38
  • msg #248

Re: Chp 4 Rosehaven


BOAR 71 dam ; Glitter 000-, ferocity(staggered(limited to a single action a round) and loses 1 hit point each round)
Dead npcs=2

Bobble  32  dam ; 1931hp/12con ; poison/-5 con
Expeditious Retreat(2-min), invested protective luck, haste
Rebel  4 dam ; 32hp/15con ; -1 con dismissed
Haste
Tucker     dam ; 13hp/15con ; poison/-1 con DEAD
Conan    dam ; 4145hp/16con ; -1 con, -4hp, -1For
Bulls Str, invested protective luck, haste, life link
Smokey 4 dam ; 3842hp/18con ; poison/-3 con, -4hp, -1For
Haste
Miyogi 3 dam ; 22hp/6con ;
Makoto 9  dam ;
Mage armor, Shield(4-min) exp retreat
Chito    dam ;
Yin  16 dam  42hp/18con;
Mage armor

Everyone who hit takes 1 fire dam and poison
Bobble save=fail; 1 con dam and the blood continues to burn
Rebel save=success; 1 con dam
Tucker save=fail; 1 con dam and the blood continues to burn
Conan save=success; 1 con dam
Smokey save=fail; 1 con dam and the blood continues to burn

Round 3
Yin channels and heals 7 dam
Bobble misses (3 attacks)
Rebel hits once for 6 dam (4 attacks) - poison
Conan misses (2 attacks)
Smokey  hits once 8 dam (2 attacks) - poison

Round 4
Lightning bolt hits Makoto, 9 dam
Boar hits Bobble and he falls to -5 hp, and Rebel vanishes
Makoto tries a bomb, but misses by rolling a 1
Conan misses (2 attacks)
Smokey  hits once 10 dam (2 attacks) - poison
Yin magic missiles for 10 dam  and Boar goes down....and there was much rejoicing.
This message was last edited by the GM at 22:42, Sun 27 Sept 2020.
Conan
player, 186 posts
Sun 27 Sep 2020
at 20:27
  • msg #249

Re: Chp 4 Rosehaven

In reply to aFate (msg # 248):

Once the beast goes down, Conan will cast stablize on Bobble to keep him from dying further.
aFate
GM, 332 posts
Sun 27 Sep 2020
at 22:43
  • msg #250

Re: Chp 4 Rosehaven

Round 5
Conan and Yin converge on Bobble, casting stabilize and using the heal skill to treat poison.  Alas, by the time you arrive it is for naught, Bobble is dead.  The poison was too much for his body to handle.
This message was last edited by the GM at 23:33, Sun 27 Sept 2020.
aFate
GM, 333 posts
Tue 29 Sep 2020
at 10:15
  • msg #251

Re: Chp 4 Rosehaven

Work is busy right now, but basically Bobble died, and since he died defending the town you are called heroes.  Makoto and Yin suggest the group does not volunteer the information that this attack was aimed at the group.  Don't lie, just don't say anything about it.

So what are you going to do now?
Bobble DEAD
NPC, 261 posts
Thu 1 Oct 2020
at 12:59
  • msg #252

Re: Chp 4 Rosehaven

Well,   Bobble will lie there quietly and make a handsome corpse...
aFate
GM, 334 posts
Thu 1 Oct 2020
at 18:05
  • msg #253

Re: Chp 4 Rosehaven

I am repeating the information in 250 and 251.
  After the beast dies Yin and Conan try to save Bobble, but by the time they arrive he has already died.  As you examine everyone and talk about what to do and how to present the fact that this attack was aimed at the group, the town local clerics and town Lord with some guards arrive.  There are lots of witnesses to celebrate your bravery and heroism so any questions about blame are ignored.  Especially Conan's bravery for getting right next to it.  Yin and Makoto are also hailed as great heroes for their part as well.
  It is "decided" to hold a feast in your honor in a week, after the dead are buried and you have time to recover from the poison.  Bobble will be buried next to his dog in a place of honor in the local cemetery.  And while the boar's meat might be good, no body in town would eat it (after being possessed and so much magic cast on it) and so it is burned in a pyre commemorating Bobbles sacrifice.
  The various business you have in town (the 2 side quests and any buying and selling you want to do) is wrapped up quickly.  Further investigation reveals the mist suddenly appeared and then spell casting went on for about a minute before you arrived and then at the start of the fight someone saw a hawk fly out of the mist and around the Inn.  Near the well was a new stone "cage"(fit for a large sized beast) with half eaten pig food in it.  Makoto suggests the druid might have used an Eagle Eye spell, his timing was too precise for luck.  The local druid has noticed the local animals acting strangely for a few days.  He also recognizes the boar, it's a well known, large sized powerful wild boar from a valley a couple of days away.  After a discussion between Yin, Makoto and Conan the following timeline is likely;
- Druid finds out you are on a mission(probably not the specifics) into the forest, but you left your wagon and horses behind, so he knows where you are coming back to.
- Druid charms the wild boar and makes him friendly using wild empathy.
- Druid uses Carry Companion to shrink the boar into a tiny statue.
- Druid/Quasit stake out the town waiting for you to return, with the quasit probably providing early warning (invisible sitting on roofs looking for Yin).
- On your arrival they moved to the square and cast Obscuring Mist, Eagle Eye, Call Lightning and Stone Shape (to pen the beast), then pull out the food to keep it stationary.  Speak with Animals would have been likely as well.
- Buff the Boar with almost all of their spell slots, which is why they didn't stay around.
The following spells were likely cast on the boar;
Bulls str
bears end
Shield Other or maybe Watchful Eye
protection from good
Toxic Blood
Bone Fists
Barkskin
Resist Energy-fire(assumed, no direct evidence)
Magic Fang

General Questions
-Loot; the Boar had a 50 gp gold ring in it's nose and was wearing a Dire Collar
Dire Collar:
(worth 500gp); This leather collar resizes to fit almost any size of creature. Once per day on command, the creature that fastened the dire collar to the animal can cause that animal to grow larger and more bestial. The collar’s fastener must be within 30 feet of the animal to do so. The animal gains the benefits of an enlarge person spell (despite the normal targeting restrictions of that spell) for 1 minute.

The local Lord will reward the party with;
+1 cloak(500gp)
Bloodstone Collar(450gp)
300gp

-What do you want to do with Bobbles stuff and his debt to Yin and Makoto?
1445 owed to Makoto
3106 owed to Yin
Druids Thorn +1 dagger, shock and spell storing
+1 dagger
mw shortbow
+1 leather armor
Bedroll
Blanket
Tent, Small
Soap
Fish hooks
String
Heatstone
Silk Rope 50'
Everburning Torch
Trail Rats (7 Days)
Dagger, cold iron MW
Dagger, Alchemical Silver MW
Dagger, MW X5
Studded Leather Armor, Masterwork
Shortbow, MW
Arrows, 40
Throwing daggers, 11
trained riding goat
2 dogs, guard
Spell component pouch

- Do you want to stay for a week?

Conan
- Miyogi suggests now would be a good time to "preach" about your Goddess.

- A couple of unmarried young women offer themselves to Conan, no strings attached.

Yin
- Gets at least 1 offer of marriage from a person of importance.

Makoto
- ???
This message was last edited by the GM at 22:18, Sun 04 Oct 2020.
Yin
player, 25 posts
Sat 3 Oct 2020
at 17:49
  • msg #254

Re: Chp 4 Rosehaven

Yin and Makoto would like to try to ambush the Quasit by overwhelming him with a barrage magic, scrolls of Burst of Radiance and magic missile.
1- Lure him to edge of town by trying to "sneak" away.
2- Light him up with see invisibility and glitterdust.
3- Npcs(who are hiding at long range = 500' away) with scrolls cast them (long range).

How many npcs in town can use these scrolls?
Conan
player, 187 posts
Sat 3 Oct 2020
at 18:06
  • msg #255

Re: Chp 4 Rosehaven

Conan will take the two unattached girls up on their offers all the while proselyting to them about Maple.    Yes I will spend a few days preaching about about Maple.    As to Bobble's stuff, we sell most of it but we take what we want like the rope, rations, soap etc.
Yin
player, 26 posts
Sat 3 Oct 2020
at 21:54
  • msg #256

Re: Chp 4 Rosehaven

Yin agrees with selling most of his stuff.

She politely decline the marriage invitation.  She is on a quest to save her mother, so any thoughts of this sort are out of the question right now.
Makoto
NPC, 7 posts
Sat 3 Oct 2020
at 22:03
  • msg #257

Re: Chp 4 Rosehaven

Will agree with selling most of his stuff.

She thinks the plan has a good shot at catching the Quasit, and that Bobble would approve of his stuff/gold being used to finance the scrolls that this plan will take.
aFate
GM, 335 posts
Sat 3 Oct 2020
at 22:22
  • msg #258

Re: Chp 4 Rosehaven

  The town will give Bobble a heroes funeral and burial.  Plans are in the works for an appropriate headstone.  Most of the town turns out for the service.  After the service a strange cat with a fedora (like Rebel)appears to Yin, Conan and Makoto in their dreams.  He thanks you and says he has a gift to help you in your quest.  Each of you may choose an extra feat from the following;
-Extra traits:
Trait #1 : Forest Sense (Gnome) Benefit(s) When in any unsettled, uncivilized terrain,
 you gain a +2 trait bonus on Perception checks to act during a surprise round, and
take no penalty on Perception checks while sleeping.
and
Trait #2 : Market Rat   You gain a +1 trait bonus on Appraise and Knowledge
(local) checks.

- Alertness   You get a +2 bonus on Perception and Sense Motive skill
checks.
- Dodge    You gain a +1 dodge bonus to your AC. A condition that
makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
- Two Weapon Fighting.
- Animal Companion
- Nature Soul
Each feat can only be chosen by 1 person, and if you do not qualify for it you may not use it until you do qualify for it.

Makoto will choose Animal Companion
Yin will choose (1st choice)Nature Soul or (2nd choice)Alertness
What feat does Conan want?


There are 2 arcane spellcasters (the Lords wizard(3rd level) and apprentice(1st level)) in town to use Magic Missile and 10 clerics (2 3rd, 2 2nd and 6 1st) to use Burst of Radiance.
- the wizard doesn't have magic missile in his book.
- Makoto and Yin together can make the scrolls of BoR(75gp) and MM(75gp for 2 3rdCL(2 missiles)).
- the 3rd clerics will pray for 1 BoR, so you will need 8 scrolls for others.
- You can give the wizard a scroll of magic missile to copy in his book; and both will memorize 1, + 2 scrolls
Total = 765gp in scrolls (10 in combat 3rd CL scrolls + 1 1st CL to scribe into book)

Cleric need a CL check vs dc 4 to activate the scrolls.



Bobbles stuff is worth 12300gp
-1445 owed to Makoto
-3106 owed to Yin
-765 for scrolls = 5316
leaves 6984gp/3 = 2328gp each

Conan
Dire Collar:
(worth 500gp); This leather collar resizes to fit almost any size of creature. Once per day on command, the creature that fastened the dire collar to the animal can cause that animal to grow larger and more bestial. The collar’s fastener must be within 30 feet of the animal to do so. The animal gains the benefits of an enlarge person spell (despite the normal targeting restrictions of that spell) for 1 minute.

Yin
+1 cloak(500gp)

Makoto
Bloodstone Collar(450gp)
50gp gold ring
This message was last edited by the GM at 23:36, Sat 03 Oct 2020.
Conan
player, 188 posts
Sat 3 Oct 2020
at 23:33
  • msg #259

Re: Chp 4 Rosehaven

First choice is Dodge and the second choice is Market Rat.
Yin
player, 27 posts
Sun 4 Oct 2020
at 00:47
  • msg #260

Re: Chp 4 Rosehaven

Yin would like 2 more BoR scrolls to loan to the 3rd level clerics to use if the 1st round doesn't drop it.
aFate
GM, 336 posts
Sun 4 Oct 2020
at 15:52
  • msg #261

Re: Chp 4 Rosehaven

Makoto gets Animal Companion - the goat
Yin gets Nature Soul
Conan gets Dodge


After some discussion, the 2 2nd lvl clerics are going to be busy attending to the churches.  So their scrolls will go to the 3rd level clerics as a 2nd round attack if needed.  So your long range artillery support will be;
8 clerics/druids (2 3rd and 6 1st) using Burst of Radiance (6 scrolls, 2 spells)
2 wizards (3rd, 1st) using Magic Missle (1 spell, 1 scroll)
with a 2nd round consisting of 2 BoR + 2 MM(3rd use scroll, 1st spell = 3 MM total)
Conan
player, 189 posts
Sun 4 Oct 2020
at 17:13
  • msg #262

Re: Chp 4 Rosehaven

Conan will ask either YIN or MAKOTO, Where or how do you plan to use my talents within your little plan of attack against the Quisit?
Yin
player, 28 posts
Sun 4 Oct 2020
at 19:36
  • msg #263

Re: Chp 4 Rosehaven

  Once we lure it out to an isolated barn and light it up with Glitterdust Conan's job is to use his cold iron flail to convince it to run, if it doesn't run just by being Glittered, by hitting it...hard.  Then it will leave and the npcs that are hiding at long range will mass cast all their scrolls.  BoR and Glitterdust saves are only vs blindness.
  Makoto thinks it has a good chance of working.  According to the local druid, the local wildlife says there is a strange wolf running around and the druid has seen a strange stork flying around the village.  She thinks it likely the Quasit is still around watching us.  It all depends on whether the Quasit figures out if it's a trap or not.  It might be a little overconfident because it's previous plan managed to kill Bobble and Tucker, and this erases Rebel from the equation as well.  A significant drop in combat capability.  The boar was a exceptional specimen, she doubts if a normal wildpig would have been nearly as effective.  So the druid is likely off trying to track down a similar type of wild animal, a bear or cat would be a good guess.  But exceptional specimens don't grow on trees, unless they are plant creatures.  Sorry, just a little Nature joke.  He may be doing other things, but quick plans are not likely.
  To keep the leaking of information to a minimum. only the Lord, the wizard, the local druid and 2 highest level clerics of both temples will be brought in on the plan until they are needed.  Most general preparations will seem normal for a town that had a demon problem.  All the clerics having Protection from Evil memorized, the pc's going around in groups and heightened scrutiny by dogs(scent) shouldn't cause any real alarm.
Ragnar
player, 3 posts
Sun 4 Oct 2020
at 20:43
  • msg #264

Re: Chp 4 Rosehaven

Don’t forget Bobble also had the two terriers. Trained guard dogs.
aFate
GM, 338 posts
Mon 5 Oct 2020
at 11:53
  • msg #265

Re: Chp 4 Rosehaven


  So Makoto's wagon is moved out to a barn on the edge of town.  On the day of the plan Yin has the stable boy secretly take their horses and goat out to the barn.  That evening, the party sneaks out to the barn by a route that is away from where the npcs are hiding.  As you enter the barn you instantly realize your plan to "leave" was discovered as both horses and the goat are dead (negative energy damage).  A taunting voice laughs from the rafters, "You can't escape me with your horses dead.  Dead, just like your brother and the gnome."  As planned, Conan uses an enlarge person infusion while Makoto and Yin blanket the area around the voice with 2 10' radius glitterdusts.  One spell catches him in it's area and he starts glittering.  Outside, Chito and Miyogi both use 2 Candlerod's to alert the waiting townsfolk that battle has been started.
  The Quasit laughs, "Not good enough, I will see you later when my minion gets back, and then we will finish this."  Obviously, 3 to 1 odds are not in his favor.  The evil little voice flies out of the door to the hayloft and from outside you see the bright flashes of multiple Bursts of Radiance going off.  The Quasit survives the first barrage (barely), screaming in pain.  Blinded he tries to escape behind the barn but fails and is unable to escape the 2nd round of spells.
  The party arrives outside to find a very dead quasit.  Outsiders can not be reincarnated or raised by conventional rituals, so there is no need to try to prevent such things.  The local lord arrives with the locals involved in the ambush as you are searching the body;
1 quasit body
scroll of shield of faith
wand of undetectable alignment (15 charges)

4 small rubies (50 gp each)
silver holy symbol of Shax
8 gp
+2 con belt
   The lord will claim for his people who helped you, everything but the body and the belt.  The clerics will return the 1 scroll that wasn't used.  He would like to display the body for the people to see that the menace has been dealt with.
1 quasit body
+2 con belt 2000gp
scrolls left = 1 BoR(3rd CL)
How do you want to deal with the belt?  Makoto can use the quasit body as components and/or you can make it a trophy.

  Makoto and Yin are ok with giving the town most of the loot as the plan would not have worked without them.  Makoto will make 1 of the dogs her animal companion and will look for a horse.  The town/Lord will give you a good deal on some trained horses, 1 for each of you.  Makoto and Yin would like some light horses to draw the cart and plan on giving them combat training so they won't spook as easy.

Now you can complete any tasks, finish shopping, etc...
quote:
Other ideas;
- a 6 pack of hex nails would good idea for everyone.
https://aonprd.com/MagicWondro...FinalName=Hex%20Nail
- a caber twig might be a good idea for everyone to have.
https://aonprd.com/MagicWondro...nalName=Caber%20Twig
- Assuming the hobgoblin druid is evil, protection from evil would be good to get for everyone.
- hobgoblin bane arrows to use on the druid
- tanglefoot bags or stuff for everyone

Shopping List;
Sleeves of Many Garments
6 hex nails
2 caber twigs
2 scroll communal prot evil (4th level so can divide it between 4 targets)
1 scroll of Adhesive Spittle to allow Makoto to put it in her books/familiar



Conan will find a few people open to his preaching.  He and Miyogi have some good talks with the local clerics who are very interested in a new deity.  You will be allowed to setup a shrine to Maple and 1 of your girls will take care of it.  The other was a simple 1 night stand. 


Ragnar needs a voice color other than Purple, Seagreen, Green, Pink, Blue or Orange.
  Ragnar finally arrives at Rosehaven early in the evening.  Up until this point most everyone you have asked along the way remember seeing a strange group of a halforc, gnome, beautiful halfelf and a foreign (oriental) woman and their collection of animals.  By Ragnar's calculation he should be a couple of weeks behind, but why didn't he pass them on the way to Silverhalls?
  It is a simple task to find out this same group is here in town.  He hears about how they;
- went into the forest for some reason, came out 10 days later
- defeated a HUGE magical demonic boar (that just appeared, killed 2 locals and the gnome named Bobble, his dog and medium sized cat in a fedora)
- Bobble has been buried and the rest are local heroes
- They helped in the towns defeat of the demon responsible for the Hmd Boar
- Conan the halforc is a cleric of a new Goddess of music and art or something, and runs around with a dog and talking bird
- He has setup a shrine to his Goddess
- Yin is a BEAUTIFUL, magical halfelf healer
- Makoto is a magical, foreign and exotic dealer in alchemy and witchcraft
- They are currently at a feast with the Local Lord and many of the important townsfolk at the Lords castle

How do you want to approach this?
This message was last edited by the GM at 19:01, Tue 06 Oct 2020.
Ragnar
player, 4 posts
Tue 6 Oct 2020
at 19:18
  • msg #266

Re: Chp 4 Rosehaven

Ragnar will approach the location of the feast after stabling his horse at the local inn. He will try to brush the worst of the road dust off of his clothing during the walk. When he gats to the location of the feast he will politely ask to speak to one of the heroes if they don’t mind stepping away from the meal. If they won’t then he will wait for them at the inn.

If they come out he will introduce himself and let them know that he would like to join their quest, as his mother has also fallen ill with the same thing as the others.

Hello, I am called Ragnar the Blade. I seek the cure for my mother’s illness. If possible I would join my skills with yours. I have some useful skills besides my blade which I assure you I am able to wield well.

Ragnar the Blade is a fairly non descript man of above average height with a
muscular build. He has black hair and if generally well groomed but not like a
dandy. He favors dark colored clothing and wears a cloak and broad brimmed hat.
He moves with significant grace and wears a dueling sword on his hip. There are a
pair of ordinary daggers on his belt, and he has a bow on his saddle. He doesn’t say
a lot.
This message was last edited by the player at 19:19, Tue 06 Oct 2020.
aFate
GM, 340 posts
Tue 6 Oct 2020
at 19:57
  • msg #267

Re: Chp 4 Rosehaven

  At first the guards block his path and ask him to state his business (-1 chr), but his skill at talking to people(diplomacy) convinces them to go get a hero.

  A young(18) pretty foreign woman comes out and, after he introduces himself, she says with a formal bow and heavy accent "My name is Makoto Kowata, it is a pleasure to meet you."  She will chat with Ragnar about his mothers symptoms and such.  She will tell you she will talk with her companions and he should be ready to travel and meet them at dawn at the Inn's stables as they will be leaving in the morning.  She has on nice clothes appropriate for a celebration, wears a pair of daggers, has a spellcomponent pouch, nice cloak and a handy haversack.

  Back at the feast Makoto will inform Conan and Yin about Ragnar and suggest they talk with him in the morning.  She will prepare her "special" spell for then.  Who knows, perhaps he is an assassin/ninja/spy sent by Iktam.

What does Ragnar do now?
This message was last edited by the GM at 19:58, Tue 06 Oct 2020.
Ragnar
player, 5 posts
Tue 6 Oct 2020
at 20:41
  • msg #268

Re: Chp 4 Rosehaven

Ragnar will heads back to the inn hoping it isn’t too expensive... he will get a cheap meal and spend some time in the common room nursing some beer. Eventually he will get the cheapest room he can and go to sleep.
aFate
GM, 341 posts
Sat 10 Oct 2020
at 18:56
  • msg #269

Re: Chp 4 Rosehaven

Previously;
Yin and Makoto both buy combat trained light horses to draw the wagon(110gp each). They will help Conan pick out the best 3 heavy horses to choose from;(300gp)
+4str, +4con, -2dex - bigger, stronger than normal
+4con, +4dex, -2str - great endurance, light on it's feet
+2 dex,con,str,wis - all around better than normal




Morning of departure;

  Yin will approach Ragnar and get a far off and sad look on her face.  With a deep sigh she says "Are you sure you want to participate in this quest, I have lost 2 brothers so far and I don't think I will warm up to you to quickly.  I have already suffered enough pain so far."  She called a gnome brother, it must mean brother-in-arms.  From behind Ragnar Makoto stares at the 2 of them and she seems to give Yin a signal of some sort which Ragnar catches out of the corner of his eye.  At the signal Yin continues "We too quest after your father because he is our father as well and our mothers suffer from the same sickness as yours.  I want you to be careful with your answer to joining our quest, because the fates have not been kind to this branch of the family.  Like I said, I have lost 2 brothers already, will you be the third?"
Conan
player, 190 posts
Sat 10 Oct 2020
at 19:27
  • msg #270

Re: Chp 4 Rosehaven

aFate:
Previously;
Yin and Makoto both buy combat trained light horses to draw the wagon(110gp each). They will help Conan pick out the best 3 heavy horses to choose from;(300gp)
+4str, +4con, -2dex - bigger, stronger than normal
+4con, +4dex, -2str - great endurance, light on it's feet
+2 dex,con,str,wis - all around better than normal




Morning of departure;

  Yin will approach Ragnar and get a far off and sad look on her face.  With a deep sigh she says "Are you sure you want to participate in this quest, I have lost 2 brothers so far and I don't think I will warm up to you to quickly.  I have already suffered enough pain so far."  She called a gnome brother, it must mean brother-in-arms.  From behind Ragnar Makoto stares at the 2 of them and she seems to give Yin a signal of some sort which Ragnar catches out of the corner of his eye.  At the signal Yin continues "We too quest after your father because he is our father as well and our mothers suffer from the same sickness as yours.  I want you to be careful with your answer to joining our quest, because the fates have not been kind to this branch of the family.  Like I said, I have lost 2 brothers already, will you be the third?"


Conan will look at Ragnar, sadly and shake his head, saying, If I were you and I had known what this quest entailed, I wouldn't have gone on it to begin with.    They say 20/20 vision is hindsight and I guess it's so.   But come help me get another horse to carry this ole body.   He says as he then puts an arm around Ragnar's shoulder and steering him towards the stables to purchase a horse.   


So, Dear brother, tell me a little about yourself.   Conan will ask good naturedly.   With everyone's input, I'll buy the all around better than normal one
This message was last edited by the player at 19:33, Sat 10 Oct 2020.
Ragnar
player, 6 posts
Sat 10 Oct 2020
at 21:17
  • msg #271

Re: Chp 4 Rosehaven

Ragnar will think carefully over what has been said by Yin and the others.

Yes I wish to join your quest. You see, my Mother is my only real family I have.
 She went against her family’s wishes when I was born and kept me as her own.
By doing this she gave up a lot. The man who raised me and taught me the sword
Has passed on so she is alone as well. My life is my own, I am beholden to no man
For my choices. I will bring my blade on this quest if you will have me. It sounds like
I have both brothers and sisters I did not expect to ever have, and I would like to
Get to know you all better. I have skills that may be beneficial.

aFate
GM, 342 posts
Sun 11 Oct 2020
at 14:46
  • msg #272

Re: Chp 4 Rosehaven

  The party sets out after the elven caravan that their father was with. Once they are on the road and there is less chance of prying ears they will inform Ragnar of the details of what they know.  It doesn't take much to add 2+2 (both mothers have the same illness) and get that your cousin Lander is actually your half-brother.  However, since Lander's mother was married at the time, her being pregnant was not seen as unusual and no one knew she had an affair.  Also, in the interest of full disclosure, Conan and Makoto are being hunted by a powerful hobgoblin druid for capturing the druid's son who was executed as a bandit in Silverhalls. Makoto is not actually related, she is on a wandering journey and is just helping out.   Finally, she has a spell that can detect relationships, that is how she knew Ragnar, Conan and Yin are brothers and sister.
  Makoto spends much of the time traveling working on making various magical items in the wagon.  Yin and Makoto share the wagon at night as their sleeping quarters.

What does Ragnar tell them about himself?
What do the rest of you tell him about yourselves?
This message was last edited by the GM at 18:19, Sun 11 Oct 2020.
Ragnar
player, 7 posts
Sun 11 Oct 2020
at 15:27
  • msg #273

Re: Chp 4 Rosehaven

Ragnar has nothing to hide. He is not prideful but will tell the group anything they want to know about himself.
Makoto
NPC, 7 posts
Sun 11 Oct 2020
at 18:20
  • msg #274

Re: Chp 4 Rosehaven

  Makoto would be interested in your story and why you reacted when they mentioned Lady Lebeda (Lander's mother)?

I rolled Bluff vs Sense Motive
This message was last updated by the player at 18:20, Sun 11 Oct 2020.
Conan
player, 191 posts
Sun 11 Oct 2020
at 17:12
  • msg #275

Re: Chp 4 Rosehaven

aFate:
  The party sets out after the elven caravan that their father was with. Once they are on the road and there is less chance of prying ears they will inform Ragnar of the details of what they know.  It doesn't take much to add 2+2 (both mothers have the same illness) and get that your cousin Lander is actually your half-brother.  However, since his mother was married at the time, her being pregnant was not seen as unusual and no one knew she had an affair.  Also, in the interest of full disclosure, Conan and Makoto are being hunted by a powerful hobgoblin druid for capturing the druid's son who was executed as a bandit in Silverhalls. Makoto is not actually related, she is on a wandering journey and is just helping out.   Finally, she has a spell that can detect relationships, that is how she knew Ragnar, Conan and Yin are brothers and sister.
  Makoto spends much of the time traveling working on making various magical items in the wagon.  Yin and Makoto share the wagon at night as their sleeping quarters.

What does Ragnar tell them about himself?
What do the rest of you tell him about yourselves?


Conan is 6'2 and around 230, he is a rather old looking Half-Orc at 21-22 yo.   Mom was a fan of his father and he was the result and now she is paying the price for such devotion.   Looking at Conan one can see that he isn't all that attractive or smart but he is a cleric and a blacksmith by trade.   He is good in the wilderness and with animals as well.
Ragnar
player, 8 posts
Sun 11 Oct 2020
at 18:12
  • msg #276

Re: Chp 4 Rosehaven

Ragnar will tell the group about his mother being related to Lady Labeta and the pain she experienced when she was ostracized from the family. He will also make it clear he is no fan of his distant cousin.
Yin
player, 29 posts
Sun 11 Oct 2020
at 18:29
  • msg #277

Re: Chp 4 Rosehaven

   Yin, "My twin brother is dead, but his spirit is still with me and that is why I can use fire to melt the flesh off of your bones." The last part is said in a different voice, a male voice.  Conan and Makoto recognize the voice as Yang's.  Then Yin give a girly giggle.
aFate
GM, 344 posts
Sun 11 Oct 2020
at 19:02
  • msg #278

Re: Chp 4 Rosehaven

You have Yin, Makoto, 2 small dogs and a cat in a wagon, Conan on a horse with a dog by it and Ragnar on a horse.  What is your traveling order?
Conan
player, 192 posts
Sun 11 Oct 2020
at 19:40
  • msg #279

Re: Chp 4 Rosehaven

In reply to aFate (msg # 278):

I think after we leave town, Conan will get off his Chestnut colored Arabian Quarterhorse, or the D & D/ Pathfinder equivalent, and take the lead.    That way I can scout for anything in the woods.    I will tie Talent up behind the wagon and summon Smoky to me so that we can range ahead.     This is what Conan will do unless told otherwise.
This message was last edited by the player at 21:16, Sun 11 Oct 2020.
Ragnar
player, 9 posts
Sun 11 Oct 2020
at 20:24
  • msg #280

Re: Chp 4 Rosehaven

If Conan is going to be in front, then Ragnar will take up the rear. He will ride his horse unless Conan insists on going on foot?
aFate
GM, 345 posts
Sun 11 Oct 2020
at 22:36
  • msg #281

Re: Chp 4 Rosehaven

The Thrush will point out;
- walking you are not moving that much faster than the wagon, so how much "scout for anything in the woods" do you think you will accomplish?
- If you are going far enough into the woods to make leaving your horse behind efficient, you will be alone (with only smokey) and the group cannot come to your aid in a timely manner.
- you won't be able to come to their aid if they get attacked from the other directions.
- If you are not going far enough into woods to make leaving your horse behind efficient, why bother?
- Miyogi/The thrush (fly speed, faster than you, small enough to slip through woods, STEALTHY if needed) can do a much better job of scouting into the woods AND keeping up with the group.
Ragnar
player, 10 posts
Mon 12 Oct 2020
at 00:54
  • msg #282

Re: Chp 4 Rosehaven

Ragnar will state “Conan, if we are trying to hurry after our Father then perhaps we should ride?”
Conan
player, 193 posts
Mon 12 Oct 2020
at 02:53
  • msg #283

Re: Chp 4 Rosehaven

After much thought and deliberation with his guide, Conan will get his horse back from the wagon and will mount Talent and ride him up to the front.    He'll encourage Miyogi to go ahead and scout.    But will get a firm return of the bird after 30 minutes.
Ragnar
player, 11 posts
Tue 13 Oct 2020
at 02:28
  • msg #284

Re: Chp 4 Rosehaven

Yin agrees that Conan should ride and have the bird do the distant scouting. The terrier she has taken an an animal companion will roam around the wagon. Ragnar will ride behind the wagon about 30’.
Sign In