BOAR 71 dam ; Glitter 000-, ferocity(staggered(limited to a single action a round) and loses 1 hit point each round)
Dead npcs=2
It looks like a wild boar, but;
- Huge size
- It is wearing a collar
- The bones of his joints have grown thick and sharp, protruding (probably painfully)through the skin at the knuckles, elbows, shoulders, spine, jaws and knees.
- Skin looks tough and wooden.
- Tusks are hot and did 1d6 fire damage to the man.
- It is acting in an intelligent fashion and has an intelligent look in it's eyes.
- There is a White/red burn mark resembling a feather on it's forehead.
Bobble 6 dam ; 27
31hp/12con ; poison/-1 con, -4hp, -1For
Expeditious Retreat(2-min), invested protective luck, haste
Rebel 11 dam ; 32hp/15con ; -1 con
Haste
Tucker 6 dam ; 13hp/15con ; poison/-1 con DEAD
Conan 6 dam ; 41
45hp/16con ; -1 con, -4hp, -1For
Bulls Str, invested protective luck, haste, life link
Smokey 11 dam ; 38
42hp/18con ; poison/-1 con, -4hp, -1For
Haste
Miyogi 10 dam ; 22hp/6con ;
Makoto dam ;
Mage armor, Shield(4-min) exp retreat
Chito dam ;
Yin 16 dam 42hp/18con;
Mage armor
Round 2
Yin manages to avoid the worst of the lightning bolt. Then she moves forward (staying out of Bobble's way) and casts a spell that fills a 10' area with a brilliant flash of shimmering light. This light causes the BOAR pain and manages to blind it, at least temporarily.
Bobble,
Rebel and
Tucker wait for Conan etc. to move into position...
Conan and
Smokey move into position and waits for Bobble...
Miyogi flies above.
...
Bobble,
Rebel and
Tucker charge in and attack. While easy to hit, the BOAR's tough hide proves hard to penetrate (
lots of natural armor), Bobble only does damage because the BOAR is blind. But as he draws out his dagger, 1/2 the damage heals. Makoto says, "
This is likely a Shield other type magic, similar to Yin's Life Link ability." Rebel manages to do 10 (or 5/5) dam. Even Tucker manages to do 8 (4/4) dam. As they deal their damage the BOAR's blood sprays out unnaturally 10' in the direction of the attacker. As some of it lands on exposed flesh the blood starts to burn...with fire and poison!
...
Conan and
Smokey attack and both hit Conan because he is using true strike(+20) and Smokey because the BOAR is blind. Smokey does 8 (4/4) while Conan does 21(11/10).
Everyone who hit takes 1 fire dam and poison
Bobble save=fail; 1 con dam and the blood continues to burn
Rebel save=success; 1 con dam
Tucker save=fail; 1 con dam and the blood continues to burn
Conan save=success; 1 con dam
Smokey save=fail; 1 con dam and the blood continues to burn
NPCs scatter, most run but some stay and watch from around corners and inside of buildings.
Round 3
From out of the clear sky, a lightning bolt comes down and targets Yin, but this time she takes all 7 dam.
The intelligent look in the BOARS eyes fade as a wave of negative energy surges out from it, doing 10 damage (will dc13 for 1/2). Oddly, the BOAR takes damage from this as well.
Conan, Yin, Bobble, Tucker take 5 dam
Smokey, Miyogi, Rebel, BOAR take 10 dam
BOAR is hurt and starts to act like an enraged animal, the intelligence it was showing before is gone. Also gone is the burning blood and hot tusks. Surrounded by enemies it lashes out at Tucker, instantly killing the dog.
Makoto says "
I get it, I bet it was possessed by a demon." She moves over to Yin and will throw a bomb at the BOAR and hit for 11 Bludgeoning dam, which doesn't cause a blood spray and does not heal, "
It looks like the Life Link effect is gone". The Boar is mortally wounded, but is still up and fighting but at a reduced ability. Using ferocity it is at negative hp, is staggered(limited to a single action a round) and loses 1 hit point each round.
- Everyone's turn on round 3.
Haste 000-:
-full attack action may make one extra attack
- +1 bonus on attack rolls and a +1 dodge bonus to AC and Reflex saves.
- all modes of movement (including land movement, burrow, climb, fly, and swim) increase by 30 feet, to a maximum of twice the subject's normal speed using that form of movement.
- +4 jump/+10' extra move
Bobbles Goat has run off
Life Link:
As a standard action, you may create a bond between yourself and another creature. Each round at the start of your turn, if the bonded creature is wounded for 5 or more hit points below its maximum hit points, it heals 5 hit points and you take 5 hit points of damage. You may have one bond active per oracle level. This bond continues until the bonded creature dies, you die, the distance between you and the other creature exceeds medium range, or you end it as an immediate action (if you have multiple bonds active, you may end as many as you want as part of the same immediate action).
This message was last edited by the GM at 14:22, Sun 27 Sept 2020.