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11:11, 7th May 2024 (GMT+0)

Chp 2 Laketown and the Wrathwarped Halls.

Posted by aFateFor group 0
Conan
player, 12 posts
Sun 19 Apr 2020
at 20:52
  • msg #11

Chp 2 Laketown

Conan will start slightly having focused entirely on the man not realizing that he was asleep.   Conan will reiterate, "Julian, I  presume?   We were partly sent here to look for you my good man."   Conan will continue feeling confidently that the man isn't going to die within the next few minutes let alone seconds.   He and Conover will move closer to the man studying both the man and the doors.   (Me the doors and surrounding area and the dog the man.)
Bobble
player, 13 posts
Sun 19 Apr 2020
at 21:57
  • msg #12

Chp 2 Laketown

Umm, Conan why don’t you let me check the doors? Kind of my specialty.
aFate
GM, 44 posts
Sun 19 Apr 2020
at 22:54
  • msg #13

Chp 2 Laketown

  The man instinctively grabs for his staff while scrambling to stand.  But as Conan, Bobble and Makoto don't act aggressively he calms down and looks around.  Gripping his staff tightly he asks, "Who are you, what are you doing here and how do you know my name?"  He seems exhausted and may not be thinking clearly.
Bobble
player, 14 posts
Mon 20 Apr 2020
at 00:13
  • msg #14

Chp 2 Laketown

Hello good sir, we are looking for a bard who is apparently our father. We were told you may know where he went. Then we were asked to find you by the local leader. Also we were asked to explore this place and find a way to block it off permanently.
Conan
player, 13 posts
Mon 20 Apr 2020
at 00:27
  • msg #15

Chp 2 Laketown

In reply to aFate (msg # 13):

"The woman, Tide Watcher, gave us your name and sent us after you basically, however, technically we were to find out about some strange flashes of fire and to inspect the ruins.    We can see that the fires came from you protecting yourself from Goblins as well as themselves letting off various fires in the night sky."   Conan says in answer to the weary mans' question.  "Bobble the doors are all yours I was just admiring the various motifs of the doors."   Conan states to Bobble when he comments on when Conan is looking at the doors and he calls Conover over from Julian to stay by him.
Bobble
player, 15 posts
Mon 20 Apr 2020
at 01:58
  • msg #16

Chp 2 Laketown

Conan, I think the fires happened before this priest came up here.
aFate
GM, 45 posts
Mon 20 Apr 2020
at 11:20
  • msg #17

Chp 2 Wrathwarped Halls

   It's obvious the priest Julian is exhausted, so he excepts your explanation without question.  He explains he is expending all his spells to power a ritual to seal away the magical energies seeping from the ruins beyond, but to no avail. He can successfully raise a ward at the entrance (effectively a small wall of force), but he must renew it every 10 minutes or so by chanting the required verse. He has mostly been awake for too long now and is hungry, thirsty and exhausted. Julian is aware that the long-pent-up sin magic in, what he calls, the Wrathwarped Halls prevents his ritual from taking hold, and that only after the focus of that magic has been destroyed will he be able to fully seal it.
   After he renews the barrier you have a chat while he eats and drinks some food someone provides.
- The door says in the Ancients language “Beyond here lies only pain for the enemies of Bakrakhan.”
- What can you tell us about these ruins? “I’m almost certain they were part of the realm called Bakrakhan, ruled by Alaznist, Runelord of Wrath.
- Why haven’t you gone for help? “My friends made it clear they weren’t coming in, but I knew that if I left, the ward I managed to raise would fail. The ward contains the magic that is trying to seep out from the complex within. I prayed others would arrive to help.
- What do you know of the Ancients? “It was a powerful, sinful empire that ended 10,000 years ago. Its rulers wielded incredible magic, and the hazards they left behind often persist to the present. I see it as my duty to serve Soralyon and protect the modern world from these ancient dangers.
- What kind of dangers should we expect? “Given that this is likely a stronghold of Bakrakhan, I’d expect to see evocation magic used against you. Bakrahkan was also known for using fleshwarping magic to make more powerful soldiers.
- What do you need us to do? “Head beyond the door and eliminate whatever focus of magical energies you can find: it might be a creature or an object. Once you’ve done that, I should be able to finish a permanent ward.

  Makoto is confident she can find the focus.
OOC: Marching order for
5' wide
10'+ wide

Describe how you are moving forward and any typical actions?  If you have actions, do you want to take 10 or have me roll?

This message was last edited by the GM at 11:44, Mon 20 Apr 2020.
Bobble
player, 16 posts
Mon 20 Apr 2020
at 15:39
  • msg #19

Chp 2 Wrathwarped Halls

In reply to aFate (msg # 18):

Bobble will lead the way 10’ in front of the others in both narrow and wider passages. He will move at a walking pace for him so 20’. Unless he is concerned about possible traps when he will move at 10’. He will be on alert for traps, as well as illusions. You can Take 10 for most movement but is there is something suspicious he will have you roll.
aFate
GM, 47 posts
Mon 20 Apr 2020
at 17:00
  • msg #20

Chp 2 Wrathwarped Halls

   The air supply seems to be magically fresh for this far underground, though there is a hint of old smoke in the air. There doesn't appear to be any fresh smoke right now, but someone somewhere has been playing with fire.  The entire facility is bathed in normal light, drawing its illumination from continual flame spells cast upon sconces spaced every 15 feet along the walls. The color of the light changes from yellow to orange and back again every 12 hours, charting the passage of time. Unless otherwise noted, all doors are made of stone, and the ceilings are 8 feet tall in passageways and 15 feet tall in rooms.
   The wider passageway narrows here and continues to the east. Dim flickering flames dance around the walls, illuminating unadorned polished stone. A door is at the eastern end of the hall.  20' from the door Bobble detects a tripwire  set up across the passage.  While trying to disable the trap, Bobble accidentally triggers it, causing a large flat object to come falling from the ceiling.  Bobble dodges as best he can and manages to avoid some spikes, but still takes 4 damage.
   The object is sharp metal spikes driven into a salvaged tabletop with books speared upon the spikes so that their pages remain open and visible. It was mounted on a makeshift hinge in such a way that it would swing down and smash anyone entering the chokepoint if they triggered the tripwire.  A metal plate falls onto the floor.
OOC:POKEY SMASHY BOOK TRAP
28 to detect (dc25), but only 15 to disable (dc20), rolled to hit=hit

bookplate of recall https://aonprd.com/MagicWondro...kplate%20of%20Recall
   The door at the end of the hallway has no traps or locks you can detect and opens easily.  Makoto explains that many places like this have powerful preservative magics.  A hallway runs north and south here, its walls carved with images of fire and destruction. Humanoids from many races peer out from the flames in the upper portions of the carvings, their faces alight with excruciating pain. The lower two feet of the carvings show other figures on hands and knees, their faces toward the north, the brutal fires just above their backs. Near the center of the hallway on a low plinth stands the statue of a cruel-faced woman wielding a ranseur in her right hand. Her left hand gestures to the south, giving the impression it is the source of the carved flames. Someone has used charcoal to draw a large, toothy goblin grin on the statues face.  A large bronze plaque is affixed to the southern wall of the passage, covered in spiky, spidery runes.


   Makoto will pull out a book and start to decipher the runes.  What are the rest of you doing?
This message was last edited by the GM at 17:09, Mon 20 Apr 2020.
Bobble
player, 17 posts
Mon 20 Apr 2020
at 18:21
  • msg #21

Chp 2 Wrathwarped Halls

Bobble will check the statue for traps. Then he will use a piece of chalk to mark an insult to goblins in their language...
Conan
player, 14 posts
Mon 20 Apr 2020
at 19:11
  • msg #22

Chp 2 Wrathwarped Halls

Conan will follow Bobble's lead.    Conan will admire the body of the statue but will suggest to Bobble that the chalk marking should be subdue so only we know it has been tampered with.   Conan will continue to both check and guard the rear of the three person party.


OOC: In most actions requiring a roll or 10, take the ten but if the action is important then roll.
aFate
GM, 48 posts
Mon 20 Apr 2020
at 20:15
  • msg #23

Chp 2 Wrathwarped Halls

   Makoto slowly translates the runes as “Humble yourself and show the respect Runelord Alaznist is due”, or something like that.  And while Bobble doesn't find any traps, something about this seems...off.
OOC:No, taking 20 to search for traps won't solve this.  What now?
Ten Fun Facts About Goblins
1: Horse Hate: Goblins excel at riding animals, but they don’t
quite get horses. In fact, their hatred of all things horse is
matched only by their fear of horses, who tend to step on
goblins who get too close.
2: Dog Hate: Although goblins raise horrible rat-faced creatures
called (creatively enough) goblin dogs to use as mounts
(and ride wolves or worgs if they can get them—goblins are
quick to explain that wolves are NOT dogs), their hatred of
plain old dogs nearly matches their hatred of horses. The
feeling is mutual. If your dog’s barking at the woodpile for
no reason, chances are he smells a frightened goblin hiding
in there somewhere.
3: Goblins Raid Junkyards: Garbage pits, gutters, sewers… anywhere
there’s garbage, you can bet goblins are nearby. Goblins
are weirdly adept at crafting weapons and armor from refuse,
and are fond of killing people with what they throw away.
4: Goblins Love to Sing: Unfortunately, as catchy as their lyrics
can be, goblin songs tend to be a bit too creepy and disturbing
to catch on in polite society.
5: They’re Sneaky: An excited or angry goblin is a noisy, chattering,
toothy menace, but even then, he can drop into an
unsettling silence in a heartbeat. This, matched with their
diminutive size, makes them unnervingly adept at hiding in
places you’d never expect: stacks of firewood, rain barrels,
under logs, under chicken coops, in ovens…
6: They’re A Little Crazy: The fact that goblins
think of things like ovens as good hiding places
reveals much about their inability to think plans
through to the most likely outcome. That, and
they tend to be easily distracted, particularly
by shiny things and animals smaller than them
that might make good eating.
7: They’re Voracious: Given enough supplies, a goblin generally
takes nearly a dozen meals a day. Most goblin tribes
don’t have enough supplies to accommodate such ravenous
appetites, which is why the little menaces are so prone to
going on raids.
8: They Like Fire: Burning things is one of the great goblin pastimes,
although they’re generally pretty careful about lighting
fires in their own lairs, especially since goblins tend to live in
large tangled thistle patches and sleep in beds of dried leaves
and grass. But give a goblin a torch and someone else’s home
and you’ve got trouble.
9: They Get Stuck Easily: Goblins have wiry frames but wide
heads. They live in cramped warrens. Sometimes too cramped.
10: Goblins Believe Writing Steals Your Soul: The walls of
goblin lairs and the ruins of towns goblins have raided are littered
with pictures of their exploits. They never use writing,
though. That’s not lucky. Writing steals words out of your
head. You can’t get them back.

Bobble
player, 18 posts
Mon 20 Apr 2020
at 20:35
  • msg #24

Chp 2 Wrathwarped Halls

I think you tall types will need to be on hands and knees to keep clear of the flames. I think that’s what the tunes are telling us.
Conan
player, 15 posts
Mon 20 Apr 2020
at 21:04
  • msg #25

Chp 2 Wrathwarped Halls

Conan will give the affirmative to Bobble's suggestion of being on hands and knees to cross the threshold with the flames but will say to the Gnome, "Maybe you should bow yourself down as well to show some respect."   (cue Ms. Franklin's R E S P E C T .)   Conan continues, "He or she was a leader of a nation for heavens sake so show some respect, will you Bobble," he says exasperatively to the Gnome, clearly thinking that the man is going to do something to get them all killed.   This after the trap that he sprung while trying to defuse it.
aFate
GM, 50 posts
Tue 21 Apr 2020
at 10:54
  • msg #26

Chp 2 Wrathwarped Halls

   Makoto will follow Conan's lead and crawl around the statue.  So Conan and Makoto get down and start crawling forward as Bobble, who thinks he is short enough, walks forward.  As Bobble passes the statue, a roaring sheet of flame appears at the ceiling and comes rushing towards the floor.  The group instinctively ducks low (Bobble made a ref save)as the impressive fire stops 2' from the floor before vanishing.  You could feel the heat and were warned about evocation magic, so it probably wasn't an illusion.  The double doors at the end of the room are stone, there are no locks or apparent traps.  Like the first door, this door also opens easily.  Before opening the doors Makoto will invest some of her magic on you.
OOC: The 1st time Conan and Bobble are attacked this activates;
Protective Luck; Whenever that creature is targeted by an effect that requires an attack
                 roll, the attacker must roll twice and take the worse result.

   This large room’s walls are decorated with carvings extolling the virtues of wrath: scenes abound of warriors crushing their opponents with a combination of martial and magical skill. Above all these warriors stands the magnificent figure of a striking woman clad in armor and wielding a ranseur. Her face is contorted in a mixture of rage and elation, and she stands atop a veritable mountain of corpses. In sharp contrast to the intricate beauty of the carvings, the contents of the room are in shambles. Broken tables and chairs litter the floor, once-magnificent banners are torn and strewn about, and several small fires smolder throughout the room giving the room a perpetual haze. Anything that can be burned is blackened with soot, and anything breakable has been shattered into pieces. The pungent smell of an animal warren permeates the entire room.  The haze is not thick enough to impair vision.

   You see 3 of these things moving about (only greenish instead of reddish).  A quivering pile of tumorous flesh, this creature leaves a trail of slime as it hungrily searches for sustenance.  A single pair of perfect goblin ears sticks up from the top of one of the creature’s head, twitching and moving about in response to nearby sounds.


OOC: There is no surprise round, Bobble and Makoto go before the Fleshys.
This message was last edited by the GM at 19:42, Tue 21 Apr 2020.
Bobble
player, 19 posts
Tue 21 Apr 2020
at 13:38
  • msg #27

Chp 2 Wrathwarped Halls

They are fleshies and are hard to kill! Blunt weapons only! Fire or acid to kill them like trolls! Don’t cut them or pierce them either. Bobble will back away from them as he has no blunt weapon but will look for a club or such.
Conan
player, 16 posts
Tue 21 Apr 2020
at 13:51
  • msg #28

Chp 2 Wrathwarped Halls

Conan won't say anything but will follow Bobble's lead due to my stupidity for leaving my flail on the mule.   He too will look for a club of some sort but failing that, Conan will try his WILD EMPATHY on the first one or the one he was going to attack.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs : Protective luck
           Abilities : Orc Ferocity, Wild Empathy
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

OOC: 06:50, Today: Conan rolled 13 using 1d20.  Wild Empathy.   If that is even possible

This message was last edited by the GM at 19:51, Tue 21 Apr 2020.
aFate
GM, 51 posts
Tue 21 Apr 2020
at 14:29
  • msg #29

Chp 2 Wrathwarped Halls

Conan, don't forget you have a dog.
quote:
Broken tables and chairs litter the floor, once-magnificent banners are torn and strewn about, and several small fires smolder throughout the room giving the room a perpetual haze. Anything that can be burned is blackened with soot, and anything breakable has been shattered into pieces.

Several of the broken tables and chairs could be used as clubs.  Makoto says calmly, "Attack or close the door."
This message was last edited by the GM at 10:46, Sat 25 Apr 2020.
Conan
player, 17 posts
Tue 21 Apr 2020
at 18:00
  • msg #30

Chp 2 Wrathwarped Halls

Conan will move once the creatures attack, he will move and take if necessary an AOO against him in order to reach a broken table leg.   He will have his dog stay with Conan to both guard Conan and to keep the dog from harming itself.

Standard Action :
Move Action     :
Swift Action    :
Free Action     :

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
     24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs : Protective luck
           Abilities : Orc Ferocity, Wild Empathy
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

This message was last edited by the GM at 19:51, Tue 21 Apr 2020.
Bobble
player, 20 posts
Tue 21 Apr 2020
at 18:07
  • msg #31

Chp 2 Wrathwarped Halls

Bobble will also move as closing the door is not an option with Conan in the room. He will avoid the critters and get a chair leg or some such item.
aFate
GM, 52 posts
Tue 21 Apr 2020
at 19:38
  • msg #32

Chp 2 Wrathwarped Halls


Conan, please wait to post until I tell you to.  You go AFTER the monsters because your initiative roll was low.  So I am ignoring both your previous posts.
Wild empathy does not work on oozes.

Damage
Fleshy 1   
Fleshy 2   
Fleshy ears   

Conan 
Dog 
Bobble 4 dam
Makoto
Chito

Round 1
Bobble enters the room and grabs a chair leg big enough to be a club (1d4 dam).  With rapier in 1 hand and club in the other he waits for the oozes to attack.

Makoto asks, "anybody have a torch?" as she digs into her bag and pulls out a small bag.  Looks around and then moves into the room behind Bobble.  Chito runs in after her and "meows".  Makoto looks up in surprise at the monsters, "What... yeah maybe I should have."  Then the cat pulls out a piece of wood about club sized from the rubble pile.

Fleshy 1 slowly (about Bobbles speed, 20' move) moves and attacks Conan with a pseudo-pod in the doorway, misses.

Fleshy 2 moves toward Bobble and almost hits, but as luck would have it*, the broken table it was sliding over shifted and it missed.

Fleshy ears also moves to attack Bobble, and it almost hits, and as luck would have it*, Fleshy 2's miss interferes with Fleshy ears attack and it also misses.

* the power of Protective Luck.
Your turn, everyone can post.  Both your Protective Lucks are used up.


This message was last edited by the GM at 19:52, Tue 21 Apr 2020.
Bobble
player, 21 posts
Tue 21 Apr 2020
at 20:09
  • msg #33

Chp 2 Wrathwarped Halls

Bobble will drop the rapier for now and use the club only. He will attack # 2

13:12, Today: Bobble rolled 4 using 1d20+1

And miss completely! I knew I should have brought oil vials or alchemists fire

Standard Action : attack
Move Action     :
Swift Action    :
Free Action     : drop rapier

HP: 15/19  |  AC/TH/FF: 19/17/13  | CMB/CMD : +0/14   | Saves: F/R/W +1/7/-1 (+2 vs illusion)
[list]
       (De)Buffs :
       Abilities :
  L1 Spell like abilities DC15 : dancing lights, ghost sound,
prestidigitation, and speak with animals
This message was last edited by the GM at 11:38, Wed 22 Apr 2020.
Conan
player, 18 posts
Wed 22 Apr 2020
at 01:21
  • msg #34

Chp 2 Wrathwarped Halls

Conan won't say a thing but just move 5' reach into his adventurer's sash and pull out one of his alchemical fire flasks and throw it at the ooze facing him in the doorjamb.   Conover will stay by me and growl at the Fleshie.



Standard Action : throwing flask at critter (attack)18:23, Today: Conan rolled 11 using 1d20+3.  I believe Conan missed.
Move Action     : reaching into sash and getting fire
Swift Action    :
Free Action     : moving back from the door way 5'
Free Action     : look on the ground for a chair or table led


HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy




Standard Action : reaching into sash and getting fire
Move Action     : moving back from the door way 5'
Swift Action    : throwing flask at critter (attack)18:23, Today: Conan rolled 11 using 1d20+3.  I believe Conan missed. Conan has one more fire flask which he'll use next rd if he can't find a club handy enough
Free Action     : look on the ground for a chair or table led

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy
               Wands :
           Medallion :
      L0 Spells DC12 :
      L1 Spells DC13 :
      L2 Spells DC14 :
      L3 Spells DC15 :
      L4 Spells DC16 :

This message was last edited by the GM at 11:37, Wed 22 Apr 2020.
Bobble
player, 22 posts
Wed 22 Apr 2020
at 01:50
  • msg #35

Chp 2 Wrathwarped Halls

Actually you probably hit. It is an area effect weapon so you aim at the ground. I think
aFate
GM, 54 posts
Wed 22 Apr 2020
at 11:31
  • msg #36

Chp 2 Wrathwarped Halls

Conan, your actions are all mixed up and since you don't have spells/magic items, you don't have to list them
Conan:
Standard Action : reaching into sash and getting fire
Move Action     : moving back from the door way 5'
Swift Action    : throwing flask at critter (attack)18:23, Today: Conan rolled 11 using 1d20+3.  I believe Conan missed. Conan has one more fire flask which he'll use next rd if he can't find a club handy enough
Free Action     : look on the ground for a chair or table led



Standard Action : throwing flask at critter (attack)18:23, Today: Conan rolled 11 using 1d20+3.  I believe Conan missed.
Move Action     : reaching into sash and getting fire
Swift Action    :
Free Action     : moving back from the door way 5'
Free Action     : look on the ground for a chair or table led


HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy

Damage
Fleshy 1  3 dam(fire)
Fleshy 2   
Fleshy ears   
Bobble 4 dam
Makoto
Chito
Conan 
Conover 


OOC: alchemical fire flasks are ranged touch attacks that do splash damage;
Fleshy have 9 AC, 7 touch AC, 20' move, +3 to hit


Round 1
Conan moves back, pulls out an alchemical fire flask and throws it at Fleshy 1 in the doorway.  The Fleshys do not seem to have much dexterity and are very easy to hit.  The liquid from the flask splashes on Fleshy 1 and starts to burn.  The room Conan is in has nothing in it, all the broken tables and chairs are in the other room.  Conover the dog does not seem inclined to attack the monster.
OOC: Conan will need to make a dc 25 Handle Animal roll(at +7) to "push", if you want the dog to attack an ooze. 
https://aonprd.com/Skills.aspx...Name=Handle%20Animal

Round 2
Bobble attacks with his club but misses.

Makoto and Chito slip the bag onto the end of the club, and the club becomes a torch.  Then they both move back 5' and Makoto stares intently at Bobble, "Connie, I made a torch for you."
https://aonprd.com/EquipmentMi....aspx?ItemName=Torch
OOC: Protective Luck on Bobble

Fleshy 1 slowly moves forward and attacks Conan with a pseudo-pod that slaps against his armor (it misses) in an attack eerily reminiscent of the mimic.  It would not surprise you if they could grab you like the mimic could, though without the mimic's adhesive.

Fleshy 2 and Fleshy ears single-mindedly attack Bobble and he easily dodges both attacks, they are so slow.

Your turn, everyone (Yes, that includes Conan) can post.
This message was last edited by the GM at 10:57, Sat 25 Apr 2020.
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