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23:05, 7th May 2024 (GMT+0)

Chp 2 Laketown and the Wrathwarped Halls.

Posted by aFateFor group 0
Conan
player, 19 posts
Wed 22 Apr 2020
at 14:39
  • msg #37

Chp 2 Wrathwarped Halls

Conan will tell the dog to go away since he doesn't want to fight these things once dog is say 20' back Conan will tell the dog to stay and guard if this is all possible, if not, than he will just tell the dog to go back.   As to actions, Conan will do the same thing he did last round only stepping aside to make into the room where the others are


Standard Action : throwing flask at critter (attack)07:40, Today: Conan rolled 5 using 1d20+3. (this time I know missed)
Move Action     : reaching into sash and getting fire
Swift Action    :
Free Action     : moving aside 5' or 10' in order to get into the other room
Free Action     : move into the other room (if possible)


HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    24/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy
This message was last edited by the GM at 15:21, Wed 22 Apr 2020.
Bobble
player, 23 posts
Wed 22 Apr 2020
at 14:51
  • msg #38

Chp 2 Wrathwarped Halls

Bobble swings his club and might hit.

07:49, Today: Bobble rolled 13 using 1d20+1.

Standard Action : Attack ooze 2
Move Action     :
Swift Action    :
Free Action     :

HP: 19/19  |  AC/TH/FF: 19/17/13  | CMB/CMD : +0/14   | Saves: F/R/W +1/7/-1 (+2 vs illusion)
[list]
       (De)Buffs : protective luck
       Abilities :
This message was last edited by the player at 14:53, Wed 22 Apr 2020.
aFate
GM, 55 posts
Wed 22 Apr 2020
at 16:17
  • msg #39

Chp 2 Wrathwarped Halls

Damage
Fleshy 1  9 dam(fire)
Fleshy 2   
Fleshy ears   
Bobble 4 dam
Makoto
Chito
Conan 
Conover 5 dam


OOC: alchemical fire flasks are ranged touch attacks that do splash damage;
Fleshy have 9 AC, 7 touch AC, 20' move, +3 to hit, regeneration (fire)


Round 2
Conan orders his dog back and Conover moves away, but this gives the Fleshy an opening, and the dog gets hit for 5 dam.  The pseudo-pod tries to wrap around the dog, but the dog slips out and moves back to the statue and continues growling.  Then Conan pulls out an alchemical fire flask and throws it at Fleshy 1, and misses.  The monsters attention was on the dog, so it does not get an AOO.  The flask hits above the door and the liquid splashes(1 dam) on Fleshy 1 as it continues to burn(5 dam).  Fleshy 1 is thrashing in pain, but still seems combat worthy.
OOC: under 1/2 hp

Round 3
Bobble attacks with his club and hits, but only a scratch (1 dam).

Makoto casts a spell and the torch/club moves through the air over next to Conan.  Chito jumps up onto Makotos bag and grabs another small bag out.  Makoto stares intently at the club, "Dozo Connie."
https://aonprd.com/EquipmentMi....aspx?ItemName=Torch
OOC: No Protective Luck this turn

Fleshy 1 again attacks Conan with a pseudo-pod that slaps against his armor (it misses).

Fleshy 2 and Fleshy ears single-mindedly attack Bobble and he easily dodges 1 attack, but the 2nd hits his armor but does no damage (miss, almost hit).  Also, to his dismay, the monster heals the small amount of damage he did with the club.  Though the fire damage Conan did does not seem to be healing.
ooc:They have regeneration (fire)

Your turn, everyone (Yes, that includes Conan) can post.


This message was last edited by the GM at 18:29, Wed 22 Apr 2020.
Bobble
player, 24 posts
Wed 22 Apr 2020
at 18:05
  • msg #40

Chp 2 Wrathwarped Halls

Once again Bobble will swing and hit. He will say Can you make me a torch too please? These things regenerate too fast!

11:02, Today: Bobble rolled 15 using 1d20+1.
Conan
player, 20 posts
Wed 22 Apr 2020
at 18:50
  • msg #41

Chp 2 Wrathwarped Halls

"Thank you Makoto," Conan yells to Makoto for the torch.   Reaching for the torch and attack the fleshie.


Standard Action : attack fleshie 1 11:50, Today: Conan rolled 12 using 1d20+6. (Conan hits if possible)
Move Action     : move 5' into doorjamb to get torch
Swift Action    : pick up torch
Free Action     :
Free Action     :

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    19/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy
This message was last edited by the player at 18:53, Wed 22 Apr 2020.
aFate
GM, 57 posts
Wed 22 Apr 2020
at 19:48
  • msg #42

Chp 2 Wrathwarped Halls

Damage
Fleshy 1  10 dam(fire)+ 5 nonlethal  at 0hp, staggered
Fleshy 2   
Fleshy ears   
Bobble 4 dam
Makoto
Chito
Conan   Prone
Conover 5 dam

Fleshy
9 AC,
7 touch AC,
20' move,
+3 to hit,
regeneration (fire)
trail of slime that acts as a grease spell
https://aonprd.com/SpellDisplay.aspx?ItemName=Grease

https://aonprd.com/EquipmentMi....aspx?ItemName=Torch

Round 3
Conan grabs the club/torch and brings it smashing onto Fleshy 1 for 1 fire and 8 club/blunt damage and it collapses (for now).  Conan notices it starts healing the non-fire damage.  Conover stays back and growls.  As Conan starts to move into the next room over the unconscious ooze, he slips and falls on the slime trail.
trail of slime that acts as a grease spell
https://aonprd.com/SpellDisplay.aspx?ItemName=Grease

Round 4
Bobble again hits, but the damage he does is almost instantly healed with regeneration.

Makoto, with a small bag in 1 hand, and Chito move over to the nearest broken table and starts looking for an appropriate sized club some seems to have trouble finding one, "Do you see one Chito?"
OOC: No Protective Luck this turn

Fleshy 1 shudders and starts moving again, but is still gravely injured and in pain.  It's injuries from the club continue to heal.

Fleshy 2 and Fleshy ears single-mindedly attack Bobble and he easily dodges 1 attack, but the 2nd hits his armor but does no damage (miss).  Also, to his dismay, the monster heals the small amount of damage he did with the club.

Your turn, everyone (Yes, that includes Conan) can post.


This message was last edited by the GM at 19:49, Wed 22 Apr 2020.
Conan
player, 21 posts
Wed 22 Apr 2020
at 20:30
  • msg #43

Chp 2 Wrathwarped Halls

Conan will try to get up and fighting defensively will continue to strike at the ooze


Standard Action : get up from prone position13:34, Today: Conan rolled 16 using 1d20+4.  Reflex save.
Move Action     : swing torch at critter Conan swung and rolled a 5.
Swift Action    :
Free Action     :
Free Action     :

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    19/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy
This message was last edited by the player at 20:40, Wed 22 Apr 2020.
Bobble
player, 25 posts
Wed 22 Apr 2020
at 20:33
  • msg #44

Chp 2 Wrathwarped Halls

Bobble will fight defensively as he can’t hurt these critters.
aFate
GM, 58 posts
Wed 22 Apr 2020
at 21:27
  • msg #45

Chp 2 Wrathwarped Halls

Damage
Fleshy 1  11 dam(fire)+ 13 nonlethal  unconscious, regenerating
Fleshy 2   
Fleshy ears   
Bobble 4 dam
Makoto
Chito
Conan   Prone
Conover 5 dam

Fleshy
9 AC,
7 touch AC,
20' move,
+3 to hit,
regeneration (fire)
trail of slime that acts as a grease spell
https://aonprd.com/SpellDisplay.aspx?ItemName=Grease

https://aonprd.com/EquipmentMi....aspx?ItemName=Torch

Round 4
Conan manages to stand up and Fleshy 1 lashes out instinctively, it's attack (AOO on standing up) goes wild.  It goes limp again, so Conan easily smashes the club into the ooze.  Conover stays back and growls.  Conan is still in the slime trail.
A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.

Round 5
Bobble swings and misses as he fights defensively.
Which do you mean?
quote:
Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.

OR

Total Defense
You can defend yourself as a standard action. You get a +4 dodge bonus to your AC for 1 round. Your AC improves at the start of this action. You can’t combine total defense with fighting defensively or with the benefit of the Combat Expertise feat. You can’t make attacks of opportunity while using total defense.


Makoto and Chito find an appropriate sized club .  She and the cat put the bag on and she casts another spell.  The torch/club floats over to Bobble, "Dozo Mr. Bobbit?"
OOC: No Protective Luck this turn

Fleshy 1 continues to heal.

Fleshy 2 and Fleshy ears single-mindedly attack Bobble and he easily dodges 1 attack, but the 2nd would have hit if he wasn't fighting defensively.

Your turn, everyone (Yes, that includes Conan) can post.

same map except Conan is standing, not prone.

This message was last edited by the GM at 10:27, Thu 23 Apr 2020.
Conan
player, 22 posts
Wed 22 Apr 2020
at 21:44
  • msg #46

Chp 2 Wrathwarped Halls

Conan will try to move 5' back into the room with dog and promptly fall back onto the floor Dang slime trail but will try to attack the beastie.

Standard Action :roll acrobatics to move 5' 14:37, Today: Conan rolled 3 using 1d20+1.  acrobatics roll.
Move Action     :attack critter again 14:41, Today: Conan rolled 18 using 1d20+3.
Swift Action    :
Free Action     :
Free Action     :

HP: 26/26 |  AC/TH/FF: 17/11/16  | CMB/CMD : 6/17  | Saves: F/R/W 6/4/3
    19/24              15/12/13              4/16/20              4/5/2  Dog

           (De)Buffs :
           Abilities : Orc Ferocity, Wild Empathy
Bobble
player, 27 posts
Wed 22 Apr 2020
at 22:53
  • msg #48

Chp 2 Wrathwarped Halls

Bobble swings the torch and hits while fighting defensively. Rolled a 19-3 for 16.
aFate
GM, 60 posts
Thu 23 Apr 2020
at 11:56
  • msg #49

Chp 2 Wrathwarped Halls

Damage
Fleshy 1  16 dam(fire)  dying
Fleshy 2  16 dam(fire)  dying
Fleshy ears  16 dam(fire)  dying
Bobble 4 dam
Makoto
Chito
Conan 4 dam
Conover 5 dam

Fleshy
9 AC,
7 touch AC,
20' move,
+3 to hit,
regeneration (fire)
trail of slime that acts as a grease spell ,
the slime dries up after a minute
https://aonprd.com/SpellDisplay.aspx?ItemName=Grease

https://aonprd.com/EquipmentMi....aspx?ItemName=Torch

Round 5-15
Conan pounds on Fleshy 1 in a comedy routine of slipping and falling.  Finally, the ooze seems to have taken enough fire damage to be dying and Conan can concentrate on getting out of the slime.  Conover stays back and growls.

Round 6-16
Bobble fights defensively with his torch/club.  The oozes are mindless and relentless, but pathetic and Bobble finds them easy to dodge, however his attack accuracy suffers and he only hits about 1/2 the time.  A couple of times luck played a factor in not getting hit.

quote:
Fighting Defensively as a Standard Action: You can choose to fight defensively when attacking. If you do so, you take a –4 penalty on all attacks in a round to gain a +2 dodge bonus to AC until the start of your next turn.


Makoto will start using Protective Luck on Bobble, switching to Conan when he starts getting attacked, and Chito will keep an eye out for other trouble.  Makoto will have a whip in 1 hand and Chito will have the wand of clw ready to hand off to her if she needs it.

Fleshy 1 dying

Fleshy 2 continues to heal.

Fleshy ears single-mindedly attack Bobble.

Round 16+
Conan pounds on Fleshy 2 until the thing starts dying, then he starts on Fleshy ears.  Conover stays back and growls.

Round 17+
Bobble fights defensively with his torch/club, 1st on the unconscious Fleshy 2 until the thing starts dying, then he starts on Fleshy ears.

Makoto will start using Protective Luck on whoever is getting attacked (ready action), and Chito will keep an eye out for other trouble.  Makoto will have a whip in 1 hand and Chito will have the wand of clw ready to hand off to her if she needs it.

Fleshy 1 dying

Fleshy 2 dying

Fleshy ears single-mindedly continues attacking, and a couple of times almost gets lucky.  Once it manages to hit Conan, but fails to grab on to the big halforc.



aFate
GM, 61 posts
Thu 23 Apr 2020
at 12:16
  • msg #50

Chp 2 Wrathwarped Halls

  Almost 3 minutes after you first opened the door, the final Fleshy is taken down and stops fighting.  After fighting for so long Conan's makeshift club/torch is shattered and broken (unusable).  Bobbles club/torch is looking worn, but will probably last a bit longer.  While you were fighting the last creature you hit something hard inside it.  So after bobble makes sure these things are dead dead, not just mostly dead, you carefully poke around in them and find 2 items.  The smoke in the room is nasty with the stench of burning ooze.
container of dust
Aegis of Recovery https://aonprd.com/MagicWondro...egis%20of%20Recovery
Note, having it inside did not qualify as "wearing it", so it did not activate for the ooze.
   After so much fighting you are tired, but after a short rest and snack you are good to go.  While you are resting Makoto will use Detect Magic to identify what the magic items are.  She can identify the Aegis of Recovery, but she has trouble with the dust.
   While you are resting Chito "meows", Makoto says "Oh, yeah, thanks for reminding me."  She comes up to Conan and starts 'invading his personal' by looking carefully at his hands and body, particularly where it was slime covered.

Bobble 4 dam
Makoto
Chito
Conan 4 dam
Conover 5 dam
This message was last edited by the GM at 14:10, Thu 23 Apr 2020.
Bobble
player, 28 posts
Thu 23 Apr 2020
at 13:59
  • msg #51

Chp 2 Wrathwarped Halls

The Aegis of Recovery is interesting. Conan is more likely to get hit than Bobble, so he should wear it.

Here Conan, hang onto this. If one of us gets diseased or poisoned we might need to use it.
Conan
player, 23 posts
Thu 23 Apr 2020
at 14:37
  • msg #52

Chp 2 Wrathwarped Halls

Conan will take the Aegis of Recovery, "Thank you, Bobble," and since it is a necklace will put it around his neck saying, "I'll keep it save for later use for the three of us.    Do I pass muster, Makito"   He continues to Makoto as she exams his hands and face.
aFate
GM, 62 posts
Thu 23 Apr 2020
at 15:02
  • msg #53

Chp 2 Wrathwarped Halls

  Suddenly aware of how close she is, Makoto jumps back embarrassed and gives a bow, "Please forgive my rudeness Mr Connie.  I have heard the Hungry Flesh can cause a deadly disease that can turn one into a Hungry Flesh. However, it looks like those were a smaller variant that perhaps did not have that ability."

quote:
Created in a laboratory by an alchemist researching methods of regenerating human flesh, a hungry flesh is a freakish creature made of aggressive, malignant tissue. It lives only to feed and grow, and must consume large amounts of plant and animal matter to sustain itself. Each day, a hungry flesh must consume its own weight in food. A hungry flesh resists attempts to cut or pierce it, quickly repairing the damage and creating new fleshy growths. With the right food and attacks to catalyze its growth, a hungry flesh can balloon to twice its normal size in minutes. A hungry flesh can grow to Gargantuan size.


Makoto has an Enlarge Person spell memorized, just tell her when you want it.
https://aonprd.com/SpellDispla...ame=Enlarge%20Person
Do you want Protective Luck invested again, she can only invest a hex a few more times?
Which door do you want to go through?
Anything else you want to do before going on.
For some reason she is calling you Bobbit and Connie.
This message was last edited by the GM at 15:02, Thu 23 Apr 2020.
Conan
player, 24 posts
Thu 23 Apr 2020
at 15:48
  • msg #54

Chp 2 Wrathwarped Halls

In reply to aFate (msg # 53):

"No need for forgiveness, Ms. Makoto, do you know how or when the change will occur."   Conan asks Makoto, "Do we have time for us to go back to camp so that I can get my heavy flail?"   Conan asks to no one in particular.
aFate
GM, 63 posts
Thu 23 Apr 2020
at 16:13
  • msg #55

Chp 2 Wrathwarped Halls

   Makoto thinks out loud, "It shouldn't take that long to get it.  But I wonder how soon anything else down here will discover their dead Fleshys?  What do you think Mr Bobbit?"

Also, I am putting Makoto's descriptions and things under aFate description if you are interested.
Bobble
player, 29 posts
Thu 23 Apr 2020
at 16:30
  • msg #56

Chp 2 Wrathwarped Halls

Bobble will search the wreckage in the room for anything of use or value, including another club or two. How long would it take to get to the camp and back?
Conan
player, 25 posts
Thu 23 Apr 2020
at 16:35
  • msg #57

Chp 2 Wrathwarped Halls

In reply to Bobble (msg # 56):

Conan says to both of them, "I could live Conover here until I get back if that is the problem?"
aFate
GM, 64 posts
Thu 23 Apr 2020
at 16:45
  • msg #58

Chp 2 Wrathwarped Halls

30 min or so.

You can find another club.  However, Makoto is out of her torch-in-a-bag concoction.  You might want to ask if the guards outside can spare a torch or 2.

The only thing of use in the other room is information.  The room was ransacked by goblins, probably over and over for 2 weeks.  The Fleshys probably used to be goblins.  You recall the warning;
quote:
- What kind of dangers should we expect? “Given that this is likely a stronghold of Bakrakhan, I’d expect to see evocation magic used against you. Bakrahkan was also known for using fleshwarping magic to make more powerful soldiers.

They might be a result of this sort of magic.

Do you want Protective Luck invested again, she can only invest a hex a few more times per day?
Which door do you want to go through?
Bobble
player, 30 posts
Thu 23 Apr 2020
at 18:51
  • msg #59

Chp 2 Wrathwarped Halls

We will wait until Conan gets back. Also see if the guards have any lamp oil? Bobble will spend time searching all 3 of the doors for traps, etc. also can he tell which way the goblins went or came from?
aFate
GM, 65 posts
Thu 23 Apr 2020
at 19:41
  • msg #60

Chp 2 Wrathwarped Halls

The door to the left has seen the most use the most recently.  The door to the right has seen the least use.  They have all seen recent (last 2 weeks) use.

Conan can buy 2 oil flasks and 4 torches if he wants.

quote:
also can he tell which way the goblins went or came from?
not possible/all over.
Bobble
player, 31 posts
Thu 23 Apr 2020
at 20:15
  • msg #61

Chp 2 Wrathwarped Halls

The map shows 4 doors in the room. What about the one on the opposite wall from where we came in?
The least used door is likely to keep us from running into goblins as soon. So we will go with the one least used. Please have Conan gat the oil and torches just in case.
This message was last edited by the player at 20:16, Thu 23 Apr 2020.
Conan
player, 26 posts
Thu 23 Apr 2020
at 20:54
  • msg #62

Chp 2 Wrathwarped Halls

Conan returns with his flail at his side, his sword back in its scabbard and four torches and two oil flasks in his hands.  "What did I miss," Asked Conan questioningly looking around and frowning at the dust and disarray as he enters the room where Bobble & Makoto were.   Seeing that everything was in order he was smiling at how efficient Bobble was looking at everything, "So have you found all the loot yet, Bobble," he continues smiling and then laughing in general.
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