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17:43, 16th April 2024 (GMT+0)

Character Creation.

Posted by EruFor group public
Eru
GM, 3 posts
Wed 9 Jul 2014
at 00:32
  • msg #1

Character Creation

Abilities are assigned thusly:

83 points to distribute between 6 attributes according to a 1 point/1 ability score all the way up to max for your race.  Racial adjustments adjust max/mins as well as provide net modification for total points available.

Characters begin at level 1.  You are in a Dark Ages type setting so you likely have little money and equipment depending on your background.  If you are a tradesman you may have a simple home with thatched roof.  If you are a laborer you likely live with others in squalor.  Our goal is to rise out of this life personally as the world rises out of it collectively.

HP

Hit Points are max every level.  No rolling.  Monsters will be the same.

FEATS

As per PHB for your race/class  +1 additional FEAT at creation for all characters!

SKILLS - as listed, so please modifiy for your sheets

Hide/Move Silently - Combined into one Stealth

Preferred Character Sheet

PC Name:Eru                             Gender: M            HD: Xd6
RPoL Player Name: ????                  Height: ????
Race:             ????                  Weight: ??? lbs      HP:  ????/????
Class:            ????                  Age:    ????           Current/Normal
Level:            ????                  Hair:   ????
Align:            LG                    Eyes:   ????         XP: All
Deity:            None                  Speed:  ????         Needed for
Size:             ????                                       Next Level: None

--------------------------------------------------------------------------------
ABILITIES
                                   Final
    Base  Racial  Magic  Misc  Ability / Mod
          Bonus   Item             Score

STR: ??     +0     --     --      ?? / +0
DEX: ??     +0     --     --      ?? / +0
CON: ??     +0     --     --      ?? / +0
INT: ??     +0     --     --      ?? / +0
WIS: ??     +0     --     --      ?? / +0
CHA: ??     +0     --     --      ?? / +0

+1 Ability Increase every 4th level is added to Base number.
--------------------------------------------------------------------------------
COMBAT STATISTICS

ARMOR CLASS                               BASE ATTACK BONUS
AC Total :            10                    MELEE         RANGED
AC when Flat-Footed   --                    Total: +0     Total: +0
AC vs Touch Attack    --                    Base:  +0     Base:  +0
Base:                 10                    STR:   +0     DEX:   +0
Armor:                +0                    Misc:  --     Misc:  --
Shield:               --
Dexterity:            +0                        INITIATIVE
Size:                 +0                        Total:  +0
Magic:                +0                        DEX:    +0
Misc.:                --                        Misc.:  +0
--------------------------------------------------------------------------------
SAVING THROWS

           Total    Base  Ability    Misc   Magic
Fortitude  : +0  =   0  +    0    +   0   +   0
Reflex     : +0  =   0  +    0    +   0   +   0
Will       : +0  =   0  +    0    +   0   +   0
--------------------------------------------------------------------------------
RACIAL TRAITS


--------------------------------------------------------------------------------
FEATS                                      Indicate for level, class, race, etc.


--------------------------------------------------------------------------------
PRESTIGE CLASS ABILITIES


--------------------------------------------------------------------------------
LANGUAGES

Regional: Common
Bonus:
--------------------------------------------------------------------------------
SKILLS                       Fill in skills you have ranks in AND skills that
                             can be used untrained.  Mod is the final score, Rnk
Skill Point Total: x/lvl     is the number of ranks attained in the skill, Abl
Max Class ranks:             is the related Ability Modifier, and Msc is for any
Max Cross-Class ranks:       miscellaneous bonus from feats, race, synergy, etc.

                                                        Related
      Mod = Rnk Abl Msc  |  Skills:                     Ability  Untrained?
      +0  =  0  +0  +0   |  Appraise                    (INT)       Yes
      +0  =  0  +0  +0   |  Balance                     (DEX)       Yes
      +0  =  0  +0  +0   |  Bluff                       (CHA)       Yes
      +0  =  0  +0  +0   |  Climb                       (STR)       Yes
      +0  =  0  +0  +0   |  Concentration               (CON)       Yes
      +0  =  0  +0  +0   |  Craft:                      (INT)       Yes
      +0  =  0  +0  +0   |  Decipher Script             (INT)       No
      +0  =  0  +0  +0   |  Diplomacy                   (CHA)       Yes
      +0  =  0  +0  +0   |  Disable Device              (int)       No
      +0  =  0  +0  +0   |  Disguise                    (CHA)       Yes
      +0  =  0  +0  +0   |  Escape Artist               (DEX)       Yes
      +0  =  0  +0  +0   |  Forgery                     (INT)       Yes
      +0  =  0  +0  +0   |  Gather Information          (CHA)       Yes
      +0  =  0  +0  +0   |  Heal                        (WIS)       Yes
      +0  =  0  +0  +0   |  Intimidate                  (CHA)       Yes
      +0  =  0  +0  +0   |  Jump                        (STR)       Yes
      +0  =  0  +0  +0   |  Knowledge:                  (INT)       No
      +0  =  0  +0  +0   |  Listen                      (WIS)       Yes
      +0  =  0  +0  +0   |  Open Lock                   (DEX)       No
      +0  =  0  +0  +0   |  Perform:                    (CHA)       Yes
      +0  =  0  +0  +0   |  Ride                        (DEX)       Yes
      +0  =  0  +0  +0   |  Search                      (INT)       Yes
      +0  =  0  +0  +0   |  Sense Motive                (WIS)       Yes
      +0  =  0  +0  +0   |  Sleight of Hand             (DEX)       Yes
      +0  =  0  +0  +0   |  Stealth                     (DEX)       Yes
      +0  =  0  +0  +0   |  Spellcraft                  (INT)       No
      +0  =  0  +0  +0   |  Spot                        (WIS)       Yes
      +0  =  0  +0  +0   |  Survival                    (WIS)       Yes
      +0  =  0  +0  +0   |  Swim                        (STR)       Yes
      +0  =  0  +0  +0   |  Tumble                      (DEX)       No
      +0  =  0  +0  +0   |  Use Rope                    (DEX)       Yes

^ = Cross Class
! = Armor Check Penalty applies (double for Swim)
* = Requires specialization
--------------------------------------------------------------------------------
WEAPONS                 ATT is your final attack modifier when using the weapon.
                        Monks should also list bare-handed attacks here.

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

NAME :
ATT  :
DMG  :
CRIT :
RNG  :
WGHT :
TYPE :
SIZE :
COST :

GRAPPLE BONUS: BAB + _ + STR + _ + SIZE + _ = + _

--------------------------------------------------------------------------------
PROTECTION

ARMOR                                   SHIELD
NAME :                                  NAME :
LOCATION :                              TYPE :
AC BONUS :                              AC BONUS :
MAX DEX  :                              CHECK PENALTY :
CHECK PENALTY :                         SPELL FAILURE :
SPELL FAILURE :                         WGHT :
SPEED:                                  PROPERTIES:
WGHT :                                  COST:
PROPERTIES:
COST:

ARMOR
NAME :
LOCATION :
AC BONUS :
MAX DEX  :
CHECK PENALTY :
SPELL FAILURE :
SPEED:
WGHT :
PROPERTIES:
COST:

--------------------------------------------------------------------------------

EQUIPMENT:

This message was last edited by the GM at 18:42, Tue 15 July 2014.
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