House Rules
Hide and Move Silently are combined in one skill now called Stealth.
DICE ROLLS
Take 10 - On most actions that are stressful, but you are at least competent at, you make take 10. This includes combat. While you have zero chance for critical success, you have zero chance for critical failure and in most cases, normal success is assured.
Take 20 - On most actions that you have plenty of time to complete, and you are at least competent in, you make take 20. This does NOT include combat. See below for exceptions.
New Feats
Melee Combat Focus - Instead of taking 10, you may take 15 in melee combat attacks.
--Requires ABL Mod + BAB for Melee combat to be at least +5.
Ranged Combat Focus - Instead of taking 10, you may take 15 in ranged combat attacks.
--Requires ABL Mod + BAB for Ranged combat to be at least +5.
Improved Melee Combat Focus - Instead of taking 15, you may take 20 in melee combat attacks. This allows you to roll critical chance automatically*.
--Requires ABL Mod + BAB for Melee combat to be at least +10.
--Requires Melee Combat Focus
Improved Ranged Combat Focus - Instead of taking 15, you may take 20 in ranged combat attacks. This allows you to roll critical chance automatically*.
--Requires ABL Mod + BAB for Ranged combat to be at least +10.
--Requires Ranged Combat Focus
*Critical chance roll is as follows:
1-5 - no critical
6-10 - 1.5x damage
11-15 - 2x damage
16-20 - 2x damage + location roll for wound
CLASS SKILLS
As PHB, but with the following modifications and additions.
Move Silent and Hide are combined into one Stealth check.
Initial points are distributed, but leveling does not grant you new skill points to distribute. Instead, skill XP is earned based on successful, useful skill checks. XP is gained until it reaches the current total score in a skill. Then 1 XP Rank is added, raising the total by 1 and current skill XP is reset to 0. Essentially you are leveling up your skills as you use them.
Each character begins with the starting skill points per race and class like the PHB. There is no maximum to the number of ranks you can have in a class skill so long as you have the skill points to pay for them.
Cross class skills still function exactly like the PHB.
For example: Telar has a +3 DEX Mod for Stealth and 10 Ranks for a total of 13. He has used Stealth 12 times before in a meaningful way. Now he uses it again to sneak past some guards. That puts him at 13 Skill Points, enough to gain an additional Rank. He now has 11 Ranks + 3 DEX Mod for a total of 14. It will take him 14 more uses to gain another Rank.
This message was last edited by the GM at 23:07, Tue 27 Nov 2018.