Re: Into the Crypts of Tressendar Manor
It's not far back to town, and Maldor and Artem take the prisoners back to town. Once they get there, though, they discover that there are no cells... there's no jail at all. There aren't enough people in town to make that necessary.
You also find out that the mayor had been kidnapped by the Redbrands that were still hanging out in town at the Sleeping Giant tavern. Some new folks in town went and rescued him. They have another 7 Redbrands to restrain.
So now the mayor and Sildar are trying to decide what to do with the Redbrands.
Back in the crypts, everyone else is cleaning out the place, working on make a second exit (probably up in through the regular basement into the ruins above), and moving one of the doors from elsewhere to install at the 'secret' entrance.
Mithra suggest that they install two doors at the new 'front' of the base--one is just an obstacle; 2 says stay out.
The brush is cleared away from the entrance, too. If anyone wants to find them, it should be easy.
After about 4 hours, the doors are secured, the place is almost habitable (it could stand some decent furnishings), and everyone is ready to head back to town for a decent drink.
There is no sign of the nothic. When the crevasse is searched, you find a tunnel--mostly just a narrow crevasse that goes deeper underground--and a half-eaten body. Milcom sadly identifies the body as that of his friend, whose wife and son had been imprisoned with Wiglaf and Kyler.