Into the Crypts of Tressendar Manor
>>> Milcom >>>
Hustling his prisoner down the tunnel, it opens up into a cavern. There seems to be a lot of people and activity here, but this isn't where the prisoners are kept. The prisoner indicates the passage off on the right. You have to cross over the bridge that spans a crevasse the splits the cavern floor.
Crossing the bridge while the others in here seem distracted, Milcom pushes his prisoner into the passage, which immediately doglegs to the right before straightening out again. Down the dark passage you go for around 60 feet before it dead-ends. A loose stone in the left-hand wall releases the secret door, which swings away from you to the right.
Beyond is a room, which has the looks of a cellar, including a large rectangular cistern in the floor. An assortment of barrels and crates are tucked into the corners. At the far end of the room, stairs lead up to two landings. Milcom's prisoner indicates the far door on the lower landing on the left is where you should go.
This doors leads to a wide hallway that goes left. At the far end of the hallway is a pair of copper-plated double doors. As you go down the hall, your prisoner keeps to the right hand wall, finally admitting there is a pit trap in the floor.
Bypassing the trap, you reach the double doors. They open easily enough to reveal the crypt beyond, with three stone sarcophaguses. Your prisoner indicates the door at the far end of the room on the right, past the sarcophagus along that wall, is the cells.
Milcom can hear arguing from behind the door.
>> Artem, Bear, Ero, Mithra >>>
It takes one more hit from Bear to render that bugbear unconscious.
Artem easily hits the other bugbear in that end of the room. It still isn't enough to finish him off, but he's still struggling to get up out of the bunk, and the hand axe's impact didn't help.
Ero's first flame attack set things on fire, so even though his second attack misses, the two bugbears are wary of him. Ero hears footsteps coming down the stairs, and catches sight of Mithra.
The noise of combat has finally caught the attention of others, and a door down the hall opens. A red-cloaked Rebrand appears in the doorway.
"What's all the damn ra... Holy Shat! Inruders!" he begins, ending with a yell. He draws his sword and rushes down the hall. Behind him, others are getting up from chairs and following him.
>>> Serena and company >>>
Serena has the Redbrand completely baffled and more or less eating out her hand. He takes the offered jerky.
"Yeah, we's got a wizard. Glasstaff. We got lotsa treasure with him callin' the shots. We got the town unner our control now," he says.
>>> Lureene >>>
Lureene comes up behind Maldor and sees he's talking to the stone column for some reason.