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04:29, 4th May 2024 (GMT+0)

11: Return to Cragmaw Castle.

Posted by StarMasterFor group 0
StarMaster
GM, 918 posts
Inscrutable
Tue 22 Feb 2022
at 23:54
  • msg #1

11: Return to Cragmaw Castle

Technically, the village of Phandalin is farther away than Cragmaw, but this group will have to travel through the forest for about a third of the way, so travel may slow down at that point.

That's why Mithra rallied everyone for this group and got them traveling about 15 minutes after the first group.

This group consists of:
- Biff
- Ero
- Kassan
- Lureene
- Manaen
- Nyssia
- Star of the Morning
- Thressa
- Victor
- Viridovix

Without truly knowing what the defenses and occupants of the Castle are, it was guessed that the fighting there might be more intense and more close-quarters.

It should only take about one day to get there, even on foot albeit with a bit of a hustle, but that'll get you there around twilight.

Until you reach the Triboar Trail, and even for the short distance on the Trail, you can travel two abreast. Once you enter the forest, that probably won't be practical.

So, you need to set up a traveling order... who's first, who's last, etc.
Nyssia
player, 204 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 23 Feb 2022
at 09:20
  • msg #2

11: Return to Cragmaw Castle

The trip towards Cragmaw was a quiet, reflective one for Nyssia, focusing n what had happened since meeting this group. She had faced hoards of orcs, various dangers....not to mentioned be irritated by Ero. But in saying that, she had found a purpose, had found treasure and found people she related to.

...and had some fun to boot.

As she walked, one of the front scouts, she moved with a trained eye and quietness.




<OOC: Leading up to the castle, Nyssia will be out front as a scout - moving quietly when close to the castle>
Lureene Raventree
player, 295 posts
Half-Elf Cleric
AC: 18; HP: 46/55
Wed 23 Feb 2022
at 12:55
  • msg #3

11: Return to Cragmaw Castle

”We should have some travelling songs”, says Lureene, ”At least until stealth becomes important.” She marches in the middle of the group, ready to help wheresoever peril may show itself.
Victor Harkness
player, 564 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Wed 23 Feb 2022
at 23:34
  • msg #4

11: Return to Cragmaw Castle

"If someone else sturdy would like to form our rearguard, I think I'll be far more useful at the van, now. With Nyssia scouting, I suspect we won't be surprised from the front," He hadn't traveled with Nyssia for long, but she seemed to be quite perceptive,"... and anyone who doesn't like my singing, you can go back there, too!" he added with a hearty laugh, and broke into a song about 300 Chessentans who valiantly died defending a bottleneck from an invading Amnian army to give their allies time to prepare a counterattack.
Biff
player, 21 posts
Human Fighter
Thu 24 Feb 2022
at 00:10
  • msg #5

11: Return to Cragmaw Castle

Biff unslings his longbow, the height of a man, and nocks and arrow. He nods and slows his pace to takes up position in the rear.

"I can just drop this as needed if things get up close and personal. Really, I think holding entices folks get within arms reach, then it's over for them, haha. Old wrestler's trick."
Manaen
player, 33 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Thu 24 Feb 2022
at 02:46
  • msg #6

11: Return to Cragmaw Castle

Manaen handed Nyssia a stone flask that was shaped to look like a turtle shell, one of the first experiments with the alchemy books. Within was a few quarts of Keoish Brandy. Sort of his thanks for her early acceptance of him.

"I may look like the angry bastard of a dragon and a turtle, but once they get through the shell I am just gooie insides. Someplace in the center or forward of center. Shadows are needed for my main offense, otherwise I am more research and utility magic."
Kassan
player, 21 posts
Rogue Trickster
Lvl: 4
Thu 24 Feb 2022
at 03:51
  • msg #7

11: Return to Cragmaw Castle

A lively boisterous group to be sure, with some very astute go getter's.  Seeing the petite gnome bard scoot ahead Kassan follow's off after her, just to her opposite flank and ten paces behind, moving in his deep grey almost black fine wool gentlemen's attire.  Like a morning mist disappearing amongst the woods, Kassan moved assisting in the forward scouting.
Nyssia
player, 205 posts
Gnome Bard
AC: 16 HP: 26/26
Thu 24 Feb 2022
at 07:23
  • msg #8

11: Return to Cragmaw Castle

Nyssia looked at Manaen and nodded with a smile. "Most people think my kind as pushover's or a joke, inless it comes to technology. People tend to underestimate me on my size and the fact i'm a woman." She snorted "Those who live never do that again. My point is Shelldon, I don't judge people by what they are - just by what they do."

She points at Ero. "...thats why i think he's a pompous git with a stick up his ass - because he has! But magic users like you - i have fun with." She turns put takes a sip ofg the flask, and coughs a little. "WOA....that would eat the scalers from a black dragon." She sniffed and smiled, nodding again as she trotted forward.

She nodded to Kassan, him taking left, Her right.
Star of the Morning
player, 12 posts
Tabaxi Monk
Acolyte of the Cat Lord
Thu 24 Feb 2022
at 14:32
  • msg #9

11: Return to Cragmaw Castle

Star of the Morning looks around with a little bit of wonder in his eyes.  The scrubland is not much like his home in the rainforest.  It is way too dry, and not green enough.  He remembers hearing of other areas, like deserts, that are even less green and suppresses a small shudder.

Hello my friends.  I would be happy to help with the scouting and can easily head up any trees to get a better view ahead if needed. Thank you all for your kindness at my sudden appearance.  It was a most refreshing little scuffle with those orcs.

Star will range around the group using is faster base movement (40') -- and when opportunities arise, will climb up any handy trees to take a look around (20' climb speed)



edited to account for the updated description
This message was last edited by the player at 22:39, Thu 24 Feb 2022.
StarMaster
GM, 922 posts
Inscrutable
Thu 24 Feb 2022
at 20:26
  • msg #10

11: Return to Cragmaw Castle

Is anyone in this group making use of the Traveling Disk spells? Only Ero and Manaen can cast it.


Some of you have been on this path before. It wends between low hills, leading to and from the east-west Triboar Trail to Old Owl Well and slightly beyond to Wyvern Tor.

There are a few scattered solitary trees and an occasional copse of trees, but the main forest is off to the east and you soon leave that behind. There are no streams, small lakes or ponds to fish in, and small game is scarce probably due to the presence of the Orcs. Foraging for nuts and berries is the best option, maybe supplemented by a squirrel or a game fowl.

With a bit of hustle, you reach the Triboar Trail just after noon. The Trail veers southwest about this point, and the forest is on your right. You can enter the forest at any time but it's about 10 miles to reach the closest point to the Castle. It'll take about 2 hours to hustle there.

There have been no signs of Orcs or goblins, no people at all. Travel on the Triboar Trails is sporadic at the best of times in the past few years, and anyone doing so these days are liable to have been attacked by Orcs.
Lureene Raventree
player, 296 posts
Half-Elf Cleric
AC: 18; HP: 46/55
Fri 25 Feb 2022
at 04:50
  • msg #11

11: Return to Cragmaw Castle

”I’m serious about the songs” says Lureene on a tone that is not particularly serious at all. ”This road is rather boring… though I’d rather that than a horde of Orcs, Beshaba and Tymora be merciful for I misspoke.”
Kassan
player, 22 posts
Rogue Trickster
Lvl: 4
Fri 25 Feb 2022
at 14:49
  • msg #12

11: Return to Cragmaw Castle

Walking along the left side of the trail, Kassan's cane floats just to his side held in his mage hand legerdemain as someone mentions they have come onto the Triboar Trails.  Not familiar at all as to the destination other then a brief mention of it by Mithra and Williem, he pauses and momentarily waits for.

Kassan will follow Nyssia's lead into the woods if we choose to enter the woods here.
 On that note, did we give our DM a proper marching order?
From what I Can tell it is something like this Front to Back

Nyssia
Kassan

Victor
Manaen    Star of the Morning on a circular flank position due to high movement
Lereene

Biff(Rear Guard)

Not sure about these three, could be in the middle with the main group?
- Ero
- Thressa
- Viridovix

I do not mean to speak out of turn

StarMaster
GM, 924 posts
Inscrutable
Fri 25 Feb 2022
at 18:07
  • msg #13

11: Return to Cragmaw Castle

My guess is that Viridovix would be alongside Victor until they enter the forest and then he'd move behind Victor.

Thressa would do the same with Lureene, slipping behind Lureene when they enter the forest because she;s more of a melee combatant than Thressa is.

Ero would probably do the same with Manaen, sliding behind the Tortle upon entering the forest to take advantage of Manaen's armor.



As the group nears the potential entry point into the forest, it's about mid afternoon. Nyssia and Kassan are looking for any signs of Orc presence, as in was this the route the Orcs took to get to the Castle, but also looking for a good entry point for themselves.

It's not particularly thick forest but the overhead canopy does create a twilight effect amid the underbrush.


It's within this dimly lit area that both Nyssia and Kassan spot several pairs of baleful eyes staring back at them. Just as they start to turn back to warn the others, the pack of wolves spring out of the underbrush.
Kassan
player, 23 posts
Rogue Trickster
Lvl: 4
Sat 26 Feb 2022
at 04:13
  • msg #14

11: Return to Cragmaw Castle

As the wolves spring from the surrounding foliage, Kassan moves towards Nyssia.  His usually green glowing eyes about the circumference of a gold coin now narrow to pin pricks.  Kassan's movement changes also into a rhythmic motion like that of a dancer(Mr.Right Movie).  With grace he moves about the forest floor angling support Nyssia.

"Your threat level is minimum canine creature, cease your current attack or face reprisal."


21:05, Today: Kassan rolled 19 using 1d20+6 with rolls of 13.  Cane Sword Attack .
21:08, Today: Kassan rolled 10 using 1d8+4 with rolls of 6.  Damage. 6
21:09, Today: Kassan rolled 7 using 1d8 with rolls of 7.  Booming Blade.

Nyssia
player, 206 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 26 Feb 2022
at 08:08
  • msg #15

11: Return to Cragmaw Castle

Nyssia saw the eyes and had a dagger in her hand in an instant, cursing she didn't have her crossbow, or even her lute on hand.  She however muttered a soft, haunting tune and the dagger's blade took a slight purple hue almost like a shadow passed over the blade.

She then threw the dagger at the wolf, the blade sinking into the wolves body. Seconds after she reached over and removed the new lute, determined to try some of it's powers.




<OOC: Bonus Action - Psychic Blade (Bardic Inspiration)

Action - Throw Dagger at the wolf.

Nyssia rolled 17 using 1d20+5 with rolls of 12.  attack - dagger.
Nyssia rolled 4 using 1d4+2 with rolls of 2.  damage - dagger.
Nyssia rolled 12 using 3d6 with rolls of 3,6,3.  psychic blade.

Misc Action - Get Lute for next round.>

Manaen
player, 35 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Sun 27 Feb 2022
at 03:53
  • msg #16

11: Return to Cragmaw Castle

Mana trundled up next to Nyssia She didn't really need his help but the faster the wolves went down the faster he could get back to his thoughts. He rumbled something that echoed off his shell and gripped his jaw pulling it down just a bit. Over her side, so she wouldn't be hit he exhaled a small cloud of poison.

Poison spray
DC 14 con save
2 ponts of poison damage. =(

Victor Harkness
player, 566 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sun 27 Feb 2022
at 04:47
  • msg #17

11: Return to Cragmaw Castle

Assuming that he can see and reach a wolf, Victor swings twice. Unaccustomed to his new strength, his swings  are a bit clumsy.

Attack 1: Miss (Nat 1)
Attack 2: Hit AC 14 for 17 damage.

20:42, Today: Victor Harkness rolled 14,17 using 1d20+12,1d8+11 with rolls of 2,6.

20:42, Today: Victor Harkness rolled 13,12 using 1d20+12,1d8+11 with rolls of 1,1.  Defender attack, damage (+0 bonus set to AC).

If he can't get into melee, but can get within 60', he'll miss with Ray of Frost, instead ;P

StarMaster
GM, 926 posts
Inscrutable
Sun 27 Feb 2022
at 17:46
  • msg #18

11: Return to Cragmaw Castle

The irregular 'edge' of the forest is only about 60 feet on average from the Trail, so Nyssia and Kassan would have been scouting just slightly ahead. Everyone else would have been watching the forest, too, as it was clearly a place where Orcs could spring an ambush from.

A second before the wolves attack, Nyssia realizes that the glowing red eyes aren't really glowing... it's that eerie light reflection from animals' eyes emphasized in this instance by the setting sun behind you. Then it registers that wolves don't have RED eyes... but worgs do!

Indeed, when they spring out of the bush, it's clear from their size and somewhat distorted features that these are the more vicious wolf cousins... the kind that Orcs are known to have as 'pets' and sometimes to ride.

They are fast, easily reach Nyssia and Kassan to attack, and Victor doesn't have to worry about getting into melee because they come to him! And Viridiovix.

Nyssia hits Worg #1, though it doesn't seem to faze him.

Kassan hits Worg #2, which doesn't faze it either. Knowing the damage from Booming Blade will only take effect if the worg moves 5 feet, Kassan merely steps back 5 feet. If it moves after Kassan next round, it will then take the thunder damage.

Victor just manages to hit Worg #3 with his second attack, but only seems to faze the worg slightly.

Manaen targets the closest worg, which is the one attacking Viridovix.

There are six worgs in the pack. Two attack Nyssia and Kassan, two attack Victor and Viridovix, one attacks Lureene (probably because she was just closer than Thressa), and the sixth one passes up the hard-shelled Tortle in favor of the meatier Biff! Fortunately for Biff, that worg can't quite reach him this round.

They probably didn't spot Ero behind Manaen, and Star is out on the opposite flank, nearly out of sight but certainly out of reach in this round.

12:17, Today: StarMaster rolled 10,10,9,22,10 using 1d20+8,1d20+8,1d20+8,1d20+8,1d20+8 ((2,2,1,14,2)).

What a horrible set of rolls! I think the dice roller is broke again... three 2's out of 5 rolls? That's ridiculous! Next round, maybe it'll be three 20's!

Worg #1 misses Nyssia, perhaps confused by the lute and not quite what he's supposed to bite. After all, worgs aren't very smart.

Worg #2 misses Kassan, possibly because he's not sure what part of the metal man is edible.

Worg #3 loses his footing for a second on the loose dirt along the edge of the trail and bites empty air attacking Victor.

Worg #4, however, manages to reach Viridovix and bites him for 10 points of damage. Viridovix needs to make a DC 13 Strength check or be knocked prone.

Worg #5 misses Lureene, perhaps momentarily undecided between Lureene and Thressa.

Worg #6 heads for Biff, but can't quite reach him this round.
Ero Sulaanin
player, 367 posts
Elf Wizard
AC 13, HP 45/45
Sun 27 Feb 2022
at 20:31
  • msg #19

11: Return to Cragmaw Castle

Ero looks up from his book.  "Worgs.  Wonderful."  He slips his book into his pack then casts a quick Mage Armor spell onto himself.

"Who needs assistance?" he asks.
Victor Harkness
player, 567 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sun 27 Feb 2022
at 23:09
  • msg #20

11: Return to Cragmaw Castle

Victor attacks twice again, using his blades magic for defense. If the Worg falls, he moves next to the nearest ally being attacked by a worg. If the worg attacks the ally, he will react with another attack

AC is 22 until next turn
Action: Attack 1: Hit AC 19 for 10
Attack 2: Hit AC 15 for 15
Reaction: Sentinel (If an adejacent enemy attacks an ally, hit AC 28 for 12.)

15:06, Today: Victor Harkness rolled 28,12 using 1d20+9,1d8+8 with rolls of 19,4.

15:03, Today: Victor Harkness rolled 15,15 using 1d20+9,1d8+8 with rolls of 6,7.

15:03, Today: Victor Harkness rolled 19,10 using 1d20+9,1d8+8 with rolls of 10,2.  Defender attack, damage (+3 bonus set to AC).

This message was last edited by the player at 00:16, Mon 28 Feb 2022.
Star of the Morning
player, 13 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 28 Feb 2022
at 00:00
  • msg #21

11: Return to Cragmaw Castle

Star of the Morning hears the noise and rushes over to meet the threat.
Is that the sound of dogs I hear. They will rue they day they met me!

I full move to the sound of combat and attack the closest worg I can reach. I will make an unarmed strike, then spend 1 ki point to take a flurry of blows (2 more unarmed strikes)

Primary attack likely misses (9)

Flurry of blows: likely 1 hit (17 and 9) for 2 pts of damage.


18:58, Today: Star of the Morning rolled 14,6 using 1d20+5,1d4+3 ((9,3)).

18:59, Today: Star of the Morning rolled 22,5,14,5 using 1d20+5,1d4+3,1d20+5,1d4+3 ((17,2,9,2)).

Kassan
player, 25 posts
Rogue Trickster
Lvl: 4
Tue 1 Mar 2022
at 02:39
  • msg #22

11: Return to Cragmaw Castle

In another strange dance like display Kassan disengages from the large canine like creature, gliding to engage the one that Nyssia is with in a flank position.  Slicing at it's hind quarters tendons hoping to hamstring and cause serious mobility problems for it.  "The situation is optimal for us Nyssia, the enemy shall be exterminated shortly."


19:31, Today: Kassan rolled 18 using 1d20+6 with rolls of 12.  attack roll.
19:32, Today: Kassan rolled 10 using 1d8+4 with rolls of 6.  Damage from Sword.
19:32, Today: Kassan rolled 9 using 2d6 with rolls of 6,3.  Sneak Atk Dmg.
19:34, Today: Kassan rolled 2 using 1d8 with rolls of 2.  Booming Blade. Should it end up moving away.

Viridovix
player, 37 posts
Human Barbarian
AC: 14 | HP: 45/45
Tue 1 Mar 2022
at 22:20
  • msg #23

11: Return to Cragmaw Castle

The worgs were on them before his Danger Sense kicked in, but he wouldn't have had time to react even if it had. The surprise, such as it was, was enough for his Rage to kick in. Although he only took half damage from the worg's bite, its impact threatened to drive him to the ground.

16:49, Today: Viridovix rolled 15,9 using 1d20+6,1d20+6 ((9,3)).

Staggered, but not knocked prone, he shifts into a Reckless Attack with his great axe and goes into a Frenzy.

17:08, Today: Viridovix rolled 27,12,10 using 1d20+7,1d20+7,1d12+7 ((20,5,3)).

With Advantage (though not needed), but the damage isn't great. If the worg's still standing next round, I'll get him then!

"Watch out, doggie! I'm comin' for you!" he shouts at the worg.
Nyssia
player, 208 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 2 Mar 2022
at 01:48
  • msg #24

11: Return to Cragmaw Castle

Nyssia smiled at the wolves hesitation, and took advantage of her new instrument, strumming it quickly as she sung in a loud faast tempoed song.

"Blinded by the light
The gnome and the turtles are gonna kick your ass in this fight!"


<OOC: In the style of blinded by the light, by Bruce Springsteen>

The lute had a purple glow as two bolts shot out hitting the worgs attacking herself and Manaen right in the face. The gnome smiled as she winked at the Tortle.




<OOC: Action - Cast Blindness on worg's attacking Nyssia and Manaen (Cast at 3rd level)

Con dc 14 save or be blinded.

Bonus Action - None>

Lureene Raventree
player, 297 posts
Half-Elf Cleric
AC: 18; HP: 46/55
Wed 2 Mar 2022
at 03:49
  • msg #25

11: Return to Cragmaw Castle

"Lady's wrath smite you", calls out Lureene, as she once again calls upon the golden ghostly hammer. Then she attacks the worg facing her from two different directions, striking first with the magic hammer, then with her mace.

OOC:
Bonus action: cast Spiritual Weapon

22:48, Today: Lureene Raventree rolled 21,13 using d20+8,d8+5 with rolls of 13,8.  Spiritual hammer attack.

22:49, Today: Lureene Raventree rolled 9,9 using d20+6,d6+3 with rolls of 3,6. -- the dice roller was slow and I rolled twice, but this is (sadly ;) the one that came out first.

This message was last edited by the player at 03:50, Wed 02 Mar 2022.
Manaen
player, 36 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Thu 3 Mar 2022
at 04:10
  • msg #26

11: Return to Cragmaw Castle

Seeing as there was so much more road to go it would be unwise to just start dumping more and more spells. So as Viri was engaged with the same doggo Mana started moving around to get into a flanking position. He spun around trying to hit the thing with some of the spikes of his body but there was little chance of hitting.


22:08, Today: Manaen rolled 8 using 1d20+6 with rolls of 2.  HA YAH.
StarMaster
GM, 930 posts
Inscrutable
Thu 3 Mar 2022
at 19:54
  • msg #27

11: Return to Cragmaw Castle

No one around Ero requests help, and only Viridovix has been injured in the worgs' initial attack.


Victor again attacks the worg in front of him. His first attack hits, but the second one misses. With Viridovix next to him, fighting another worg, Victor is able to strike that one on the flank. Neither worg goes down.


Star of the Morning was out on the opposite flank towards the rear, so at the sounds of battle, it was easier and faster for him to head around the back of the group on the chance that he'd be able to flank whatever it was attacking the group.

That puts him next to Biff as the worg closes to attack. Star hits once for 5 points of damage. To no one's surprise, the worg doesn't fall down, back off, retreat or even hesitate.


Kassan disengages from the worg that's attacking him and moves to flank the worg that Nyssia is fighting. Although the tactic is mostly successful, the objective isn't quite achieved. While he does 19 points of damage, he leaves himself open for an attack from behind by the second worg.


Nyssia takes advantage of the worg's uncertainty and uses her lute to cast a purple bolt at the worg that was attacking her and another worg. None were attacking Manaen, so it was probably the one attacking Viridovix as the closest. Otherwise it would have been the one attacking Lureene which meant it was passing through melee... and she may not have had line of sight to it.

14:22, Today: StarMaster rolled 22,13 using 1d20+5,1d20+5 ((17,8)). Worg saves... The one in front of her does not seem to be affected by the bolt, but the other one pauses for a moment to swipe a paw over its eyes.


Lureene misses with her mace attack, but the Spiritual Hammer easily hits. Not unexpectedly, the worg does not fall down.


Manaen tried to hit the worg fighting Viridovix with one of his body spikes, but just couldn't get into position quickly enough to hit.


Biff waits for the worg to get within range.


Thressa also holds her action as there is too much close melee going on.


The worgs keep attacking...

14:41, Today: StarMaster rolled 27,24,22,11,10,26 using 1d20+8,1d20+8,1d20+8,1d20+8,1d20+8,1d20+8 ((19,16,14,3,2,18)).

Worg #1 bites Nyssia for 11 points of damage.

Worg #2 bites Kassan for 12 points of damage.

Worg #3 just barely manages to bite Victor for 11 points of damage.

All 3 of you need to make a DC 13 Strength save or be knocked prone.

Worg #4 misses Viridovix this time, maybe because his shout was distracting or maybe because it's blind, though its hearing and sense of smell are still sufficient to get it to attack.

Worg #5 still misses Lureene, probably confused by the Spiritual Hammer attacking it from behind.

Worg #6 bites Biff for 14 points of damage. He has to make a DC 13 Strength save or be knocked prone. However, since he was holding his action, he can make an attack against the worg before this. It'd probably take a critical hit to kill the worg, though.


At the end of Round 2, Worg #1 is seriously hurting, Worg #6 hasn't been hit yet (?) and the other 4 worgs have taken some damage.
Thressa Wildflamme
player, 193 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Thu 3 Mar 2022
at 20:13
  • msg #28

11: Return to Cragmaw Castle

She wasn't sure anyone really needed her help since the worgs were outnumbered, but she quickly realized that the worgs were considerably tougher than the Orcs they'd been beating on.

Too much melee in front of her to risk a spell in that direction, so she turned to the worg behind her as it closed on Biff.

She cast Eldritch Blast at it.

15:12, Today: Thressa Wildflamme rolled 25,11 using 1d20+7,2d10 ((18,9,2)).

That went better than expected. Take that, you nasty creature!
Victor Harkness
player, 569 posts
Officer...Gentleman? AC19
Eldritch Knight HP 61/72
Fri 4 Mar 2022
at 14:35
  • msg #29

11: Return to Cragmaw Castle

Victor grunted in pain, and continued fighting defensively.

Action: Attack 1: Hit AC 28 for 9 damage.
Attack 2: Hit AC 23 for 11 damage.
Reaction: If warcaster is applicable, use greenflame blade for the reaction, adding 4 fire damage to initial target, 8 to the other adjacent wolf. If not, just attack. Hit AC 11 for 8 damage.

06:31, Today: Victor Harkness rolled 4,8 using 1d8,1d8+2 with rolls of 4,6.  greenflame blade bonus damage.
06:26, Today: Victor Harkness rolled 11,10 using 1d20+9,1d8+8 with rolls of 2,2.
06:26, Today: Victor Harkness rolled 23,11 using 1d20+9,1d8+8 with rolls of 14,3.
06:26, Today: Victor Harkness rolled 28,9 using 1d20+9,1d8+8 with rolls of 19,1.  Defender attack, damage (+3 bonus set to AC).

Biff
player, 22 posts
Human Fighter
Fri 4 Mar 2022
at 23:29
  • msg #30

11: Return to Cragmaw Castle

quote:
Worg #6 bites Biff for 14 points of damage. He has to make a DC 13 Strength save or be knocked prone. However, since he was holding his action, he can make an attack against the worg before this. It'd probably take a critical hit to kill the worg, though.


OOC: Sorry, been busy. Can I retcon a rage along with a ready action? I will proceed as if the answer is yes ;)

Biff sets himself, unsure of how he is going to fight a wolf, oblivious to the bow and arrow in his hand, which he tosses aside as the worgs close in on his allies.

As the sixth worg lunges at him he attempts to step into it with a low right cross. Buff misjudges the creature's speed during its final lunge, throwing himself into it's jaws.

Readied action: 9 (crit miss)

Strength check: 13


He attempts to recover, and barely manages to keep from being pulled down. He again attempts to... punch? the beast.

Attack: 16 (14 + 2 battle master precision strike )
Damage: 9

Bonus action if hit: Grapple opposed check, 24

Nyssia
player, 210 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 5 Mar 2022
at 03:57
  • msg #31

11: Return to Cragmaw Castle

Nyssia winced at the bite, the magic not working on her wolf. She looked at the wolf and started to sing a low tone as she frowned at the wolf.  The tone went high as she looked at teh wolf, holding her lute and her arm




<OOC: Action - Casts Dissonate Whisper at the wolf

Nyssia rolled 9 using 3d6 with rolls of 5,2,2.

Wisdom save dc 14 or take 9 damage and must use its reaction to move as far from me as possible. Save takes 4 damage and no movement

Bonus action - none>

Ero Sulaanin
player, 369 posts
Elf Wizard
AC 13, HP 45/45
Sat 5 Mar 2022
at 15:46
  • msg #32

11: Return to Cragmaw Castle

Ero notices a worg is about to eat the big-nosed halfling.  Not wanting the worg to suffer horrible death by severe indigestion, he decides to be merciful and tosses off a Firebolt.  The lance of flame hits spectacularly well and the air is filled with the stench of burning hair and flesh.

"You're welcome," Ero says with a smirk.

Critical hit for 28 points of damage on Nyssia's worg.

08:37, Today: Ero Sulaanin rolled 28 using 4d10, rerolling ones with rolls of 9,5,{1}8,6.  damage.

08:34, Today: Ero Sulaanin rolled 26 using 1d20+6 with rolls of 20.

Lureene Raventree
player, 298 posts
Half-Elf Cleric
AC: 18; HP: 46/55
Sun 6 Mar 2022
at 04:56
  • msg #33

11: Return to Cragmaw Castle

Lureene strikes again at the Worg facing her, determine to free herself quickly so she could tend to her friends' wounds.


23:56, Today: Lureene Raventree rolled 23,13 using d20+8,d8+5 with rolls of 15,8.  Spiritual hammer attack.

23:55, Today: Lureene Raventree rolled 20,4 using d20+6,d6+3 with rolls of 14,1.  Mace attack.

Viridovix
player, 38 posts
Human Barbarian
AC: 14 | HP: 45/45
Mon 7 Mar 2022
at 20:00
  • msg #34

11: Return to Cragmaw Castle

Viridovix continues to attack the worg he's fighting, reluctant to call for help, but unhappy that he needs it! Some ray struck the worg, though, and now it's acting a bit strange. It's still attacking. If the stories he's heard are true, it'll attack until it's dead! Well, he can oblige that!

14:57, Today: StarMaster, on behalf of Viridovix, rolled 17,11,8 using 1d20+7,1d20+7,1d12+7 ((10,4,1)).

Attacking with Advantage, he manages to hit but only does 8 points of damage. It's not as much as the worg will do to him if it hits, so if this keeps up, Vir won't survive the battle.
This message was last edited by the GM at 20:04, Mon 07 Mar 2022.
Star of the Morning
player, 14 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 7 Mar 2022
at 20:06
  • msg #35

11: Return to Cragmaw Castle

Star of the Morning continues attacking the worg on Biff. With his flanking position, he gets Advantage, and manages to hit twice for 10 points of damage.
Thressa Wildflamme
player, 194 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Mon 7 Mar 2022
at 20:14
  • msg #36

11: Return to Cragmaw Castle

Still unthreatened by a worg, the Warlock takes the opportunity to unleash another Eldritch Blast at the worg threatening Biff.

15:13, Today: StarMaster, on behalf of Thressa Wildflamme, rolled 22,6,18,4 using 1d20+7,1d10,1d20+7,1d10 ((15,6,11,4)).

Two bolts lash out at the worg, though they only do moderate damage. Still, with the three of them attacking the worg, it shouldn't last long!
StarMaster
GM, 933 posts
Inscrutable
Mon 7 Mar 2022
at 21:05
  • msg #37

11: Return to Cragmaw Castle

Biff tried a grapple, but always seems to pick the wrong target! He almost got the worg in his grip, but the four legs gave the beast too much stability.


As the worg dragged Nyssia to the ground with its vise-like jaws, she was just barely able to strum out a dissonant whisper.

14:32, Today: StarMaster rolled 27,4 using 1d20+7,1d20+2 ((20,2)). Opposed grapple check from Biff's worg and Wisdom save vs. Nyssia's spell.

Just as the worg biting Nyssia began to flee, Ero's bolt struck the creature and engulfed it in flames. When the flames died out, there was nothing left but a charcoal briquet!

Victor's Warcaster ability does come into play and he does extra flame damage to his target and to Viridovix's worg.

Biff then tries to grapple the worg again. This time he's successful, and he manages to wrangle the beast off its feet, doing 12 points of damage in the process.

14:51, Today: StarMaster rolled 14 using 1d20+7 ((7)). Worg's opposed Strength check to avoid the grapple. It fails, and now it's dead!

15:56, Today: StarMaster, on behalf of Biff, rolled 1,11 using 1d8,1d4+7 ((1,4)). Attack and grapple.

There are still 4 worgs left.

15:58, Today: StarMaster rolled 9,27,25,11,20 using 1d20+8,1d20+8,1d20+8,1d20+8,1d20+8 ((1,19,17,3,12)).

Worg #1 is DEAD! Crispy crittered!

Worg #2 misses Kassan... probably because the sight and smell of the burnt worg not too far away.

Worg #3 still manages to bite Victor for 12 points of damage.

Worg #4 misses Viridovix because it's at Disadvantage being blind and all that.

Worg #5 manages to bite Lureene for 10 points of damage.

Worg #6 is DEAD--strangled by Biff's lethal grapple!
This message was last edited by the GM at 03:00, Mon 14 Mar 2022.
Nyssia
player, 211 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 7 Mar 2022
at 21:51
  • msg #38

11: Return to Cragmaw Castle

Nyssia winced at her arm as she stood, but as bad as that pain was, being 'saved' by the pompus elf was worse in her eyes. She stood, allowing a sour look to Ero "Don't get cocky elf!".

Her focus went back to the wolves and again and focused on the wolf facing the cleric. she frowned, putting all the frustration of ero into her words as she pushed magic into her insult. "Hey.....flebag! You the runt of the litter or you just a puny little pup?"




<OOC: Action - Casts Vicious Mockery

Nyssia rolled 2 using 2d4 with rolls of 1,1.

What the.....This dice roller hates me! <Sigh>

Wisdom save 14 or take 2 damae and have disadvantage on next attack

Bonus action - None>

Victor Harkness
player, 571 posts
Officer...Gentleman? AC19
Eldritch Knight HP 49/72
Tue 8 Mar 2022
at 00:46
  • msg #39

11: Return to Cragmaw Castle

Victor continues his assault, hoping to finish of the nearest worgs before they bite anybody else.

Action: Attack 1: Hit AC 24 for 18 damage.
Attack 2: Hit AC 22 for 19 damage.
Reaction: Greenflame blade, hitting AC 22 for 23 damage, and adjacent worg (if any) for 6


16:43, Today: Victor Harkness rolled 22,23,6 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 10,4,8;4.  greenflame blade attack, damage to target 1, damage to target 2.
16:40, Today: Victor Harkness rolled 22,19 using 1d20+12,1d8+11 with rolls of 10,8.
16:40, Today: Victor Harkness rolled 24,18 using 1d20+12,1d8+11 with rolls of 12,7.  Defender attack, damage (+0 bonus set to AC).

This message was last edited by the player at 00:47, Tue 08 Mar 2022.
Kassan
player, 26 posts
Rogue Trickster
Lvl: 4
Tue 8 Mar 2022
at 01:43
  • msg #40

11: Return to Cragmaw Castle

Parrying the worgs bite, Kassan lunges back attempting to pierce it's eye with his weapon.  "Systems recalibration required, you will make a nice rug fuzzy dog."



18:40, Today: Kassan rolled 12 using 1d20+6 with rolls of 6.  attack roll. misses I believe
Ero Sulaanin
player, 370 posts
Elf Wizard
AC 13, HP 45/45
Wed 9 Mar 2022
at 01:26
  • msg #41

11: Return to Cragmaw Castle

Ero ignore the halfling's remark and chooses his next target.  "Rrringspot, vonza, twoza," he points at each wolf in sequence.  "Zig, zag, zav!"

A flash of flame streaks toward the wolf menacing that foppish newcomer with the cane.  This time, it hits where the wolf isn't.  Ero clearly wasn't expecting -- what's his name again?  Kazam, Kasseem? -- that man to retreat.

A critical miss to follow my critical hit.  Everything must balance out it seems.

18:19, Today: Ero Sulaanin rolled 7 using 1d20+6 with rolls of 1.  Firebolt.

Manaen
player, 37 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Wed 9 Mar 2022
at 02:17
  • msg #42

11: Return to Cragmaw Castle

Manaen keeps trying to flank with Viridovix. Not that the warrior needed any help. No Mana needed the help to fight, clearly.


20:16, Today: Manaen rolled 7 using 1d4+4 with rolls of 3.  claw.

20:16, Today: Manaen rolled 25 using 1d20+6 with rolls of 19.  advantage.

20:16, Today: Manaen rolled 7 using 1d20+6 with rolls of 1.  Attack!

still using movement to remain in a flanking position. And claws be out.

Lureene Raventree
player, 299 posts
Half-Elf Cleric
AC: 18; HP: 46/55
Fri 11 Mar 2022
at 01:19
  • msg #43

11: Return to Cragmaw Castle

Lureene lets out a groan of pain, but then grits her teeth, blocks off the Worg with her shield, and tries to finish it off.



20:18, Today: Lureene Raventree rolled 24,5 using d20+6,d6+3 with rolls of 18,2.  Mace attack.


20:19, Today: Lureene Raventree rolled 9,11 using d20+8,d8+5 with rolls of 1,6.  Spiritual hammer attack.


Viridovix
player, 39 posts
Human Barbarian
AC: 14 | HP: 45/45
Mon 14 Mar 2022
at 03:33
  • msg #44

11: Return to Cragmaw Castle

Just because the worg he was fighting was blind didn't mean it wasn't still dangerous! Viridovix swings at it again with his great axe.

22:29, Today: Viridovix rolled 14,14,9 using 1d20+6,1d20+6,1d12+6 ((8,8,3)).

"What's wrong with you, man?" Viridovix chides himself as his attack misses. "You can't even hit a blind doggie!"
Biff
player, 23 posts
Human Fighter
AC:18 | HP:44/51
Mon 14 Mar 2022
at 03:50
  • msg #45

11: Return to Cragmaw Castle

Having strangled one worg to death, Biff sprang to his feet and looked for another target.

There are two worgs in easy reach--one's fighting Viridovix and one's fighting Lureene. He hardly knows the Cleric but she seems quite competent at dealing with one worg. Viridovix, on the other hand, seems to be struggling with the blind one.

"Too much like me!" he grumbles and tries to grapple that worg. He has advantage both from raging and from the worg being blind.

22:44, Today: Biff rolled 20,20,6 using 1d20+8,1d20+8,1d4+2 ((12,12,4)). Now that's a strange roll. Vir rolled two 8s and I roll two 12s.

Pretty sure that's a hit.

22:49, Today: StarMaster, on behalf of Biff, rolled 14,13 using 1d20+7,1d20+7 ((7,6)). Opposed Strength check with the worg or he's grappled. Biff has Advantage. Still might not be enough.
Thressa Wildflamme
player, 195 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Mon 14 Mar 2022
at 04:00
  • msg #46

11: Return to Cragmaw Castle

Although surprised that Biff was able to strangle one of the worgs, Thressa still isn't threatened by any of the worgs, so she unleashes another Eldritch Blast at the worg, this time at the one attacking Viridovix... with both bolts!

15:13, Today: Thressa Wildflamme rolled 23,8,15,7 using 1d20+7,1d10,1d20+7,1d10 ((16,8,8,7)).

Both bolts strike the worg for a combined damage of 15 points.

"Much better this time! Die, wretched beast!" she snarls at the worg.
StarMaster
GM, 936 posts
Inscrutable
Mon 14 Mar 2022
at 05:10
  • msg #47

11: Return to Cragmaw Castle

Nyssia cast another spell at the worg fighting Lureene and does 2 points of damage. At fails its Wisdom save and at Disadvantage on its next attack.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Victor's first attack against the worg he's been fighting hits and kills it, so his second attack gets directed at the worg Kassan is fighting.

Unfortunately, there's no other worg close enough to get struck by the blade's green flame.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Kassan attacks the worg again, but misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ero's Firebolt spell targets the worg Kassan is dancing with... and misses!

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Manaen once again tries to attack the blind worg that Viridovix is fighting... and this time manages to hit for 7 points of damage. His timing couldn't be better, as that's enough to kill the worg.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Lureene manages to hit her worg with her mace for 5 points of damage, but her spiritual weapon misses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Biff manages to hit the blind worg but can't manage the grapple, not only because it's got four legs and is very stable but because it's now getting a lot of attention. Doesn't matter, though, as Manaen's attack killed it.

23:39, Today: StarMaster rolled 27,18 using 1d20+7,1d20+7 ((20,11)). Worg Strength attack with Disadvantage because it's blind. Still beats Biff's check.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Thressa's Eldritch Blast softened up the worg just enough so that Manaen's attack was able to finish it off.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Viridovix again attacked the worg on him, but once again missed.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Star of the Morning had been attacking the worg that Biff was fighting, and after Biff strangled it and moved to another worg, Star wasn't quite fast enough to keep up with the shift to another worg, which was quickly dispatched by Thressa and Manaen.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


There are only two worgs left--one fighting Lureene and one fighting Kassan and Victor.

23:57, Today: StarMaster rolled 18,12,12,10 using 1d20+8,2d6+3,1d20+8,2d6+3 ((10,6,3,4,3,4)).

00:01, Today: StarMaster rolled 24, ((16)).
Worg attack against Lureene. Worg has Disadvantage on his attack due to Nyssia's spell.

That should be a hit on Lureene for 12 points of damage.

23:57, Today: StarMaster rolled 12,10 using 1d20+8,2d6+3 ((10,6,3)). Worg attack against Victor because Victor's the one that hit it.

The worg misses Victor.
Star of the Morning
player, 15 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 14 Mar 2022
at 14:37
  • msg #48

11: Return to Cragmaw Castle


Star of the Morning looks around and is impressed.  He has found a pack that will serve him well. And he has much to learn.


After looking around with some astonishment at the speed that the worgs are being dealt with, Star of the Morning races to the closest remaining worg to help dispatch it.  He will make a full attack.


10:32, Today: Star of the Morning rolled 7,7,6,6 using 1d20+5,1d4+3,1d20+5,1d4+3 with rolls of 2,4,1,3.  unarmed strike, damage, bonus attack, damage.


His astonishment at what has happened has definitely flummoxed him and caused him to miss his attacks.
Victor Harkness
player, 573 posts
Officer...Gentleman? AC19
Eldritch Knight HP 49/72
Mon 14 Mar 2022
at 20:04
  • msg #49

11: Return to Cragmaw Castle

Victor continued swinging, moving to support Lureene if the worg in front of him died before the one threatening her.



Action: Attack 1 hits AC 26 for 12 damage. Attack 2 hits AC 22 for 12 damage.
Reaction: Greenflame blade hits AC 33 for 25 damage.
Move: Next to Lureene if the worg Victor faces dies.
12:57, Today: Victor Harkness rolled 31,25,5 using 1d20+12,1d8+11+1d8,1d8+1 with rolls of 19,8,6;4.  greenflame blade attack, damage to target 1, damage to target 2.

12:56, Today: Victor Harkness rolled 22,12 using 1d20+12,1d8+11 with rolls of 10,1.  Defender attack, damage (+0 bonus set to AC).

12:56, Today: Victor Harkness rolled 26,12 using 1d20+12,1d8+11 with rolls of 14,1.  Defender attack, damage (+0 bonus set to AC).

Biff
player, 24 posts
Human Fighter
AC:18 | HP:44/51
Mon 14 Mar 2022
at 22:37
  • msg #50

11: Return to Cragmaw Castle

Biff, filled with battlerage bellows a great roar of frustration for not being able to subdue the worg attempts to heave it over his head and slam it down on the worg attacking Lureene.

Strength check to pick up worg (interact with object?): 24

Move action to get within range.

Improvised weapon attack (proficient): 14
(man, these attack rolls, that's with a battle master die)

Damage if hit: 1dworg+7

Ero Sulaanin
player, 373 posts
Elf Wizard
AC 13, HP 45/45
Tue 15 Mar 2022
at 02:25
  • msg #51

11: Return to Cragmaw Castle

Seeing that the others have everything well in hand, Ero pulls out his book and goes back to reading.
Lureene Raventree
player, 300 posts
Half-Elf Cleric
AC: 18; HP: 33/55
Wed 16 Mar 2022
at 00:20
  • msg #52

11: Return to Cragmaw Castle

Lureene winced and stumbled back; it was clear that among the ones who would need healing was her! But she pressed on, knowing that she had to get this worg out of her face so she could tend to her party's wounds.

OOC: 19:17, Today: Lureene Raventree rolled 24,8 using d20+6,d6+3 with rolls of 18,5.  Mace attack.

19:17, Today: Lureene Raventree rolled 28,7 using d20+8,d8+5 with rolls of 20,2.  Spiritual hammer attack.

That's a critical hit! An extra d8 of damage:
19:20, Today: Lureene Raventree rolled 6 using 1d8 with rolls of 6.  Critical hit extra die (spiritual hammer).

Total 15 damage for the hammer, 23 for both attacks.

This message was last edited by the player at 00:20, Wed 16 Mar 2022.
Nyssia
player, 213 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 16 Mar 2022
at 01:30
  • msg #53

11: Return to Cragmaw Castle

Nyssia frowned as she looked at Ero, again doing his own thing. Tak8ng another of her daggers, she threw it towards the nearest word, missing the beast. "ERO....Get off your ass and help.!"




<OOC: Action - Throw Dagger

Nyssia rolled 6 using 1d20+5 with rolls of 1.  Attack - dagger

Damn!

Bonus Action- none>

Manaen
player, 38 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Thu 17 Mar 2022
at 00:41
  • msg #54

11: Return to Cragmaw Castle

This round about looked to be very well in hand. So as opposed to throwing spells at wargs he thought would be dead very soon, Manaen primed a prestidigitation spell so confetti will rain a bit over the victors once the last two had fallen.
StarMaster
GM, 937 posts
Inscrutable
Thu 17 Mar 2022
at 16:36
  • msg #55

11: Return to Cragmaw Castle

It takes both of Victor's attacks to finish off the worg that he and Kassan were fighting, and by the time he turns back to help Lureene, she and Biff have finished off the other worg.

Only Biff's frustrated adrenaline surge let's him pick up the 600-pound+ worg and slam it down on top of the worg fighting Lureene. It's unclear if it does much damage but it does flatten the other worg to the ground and would have prevented it from attacking Lureene again. Perhaps it being prone facilitated Lureene's critical hit on the worg that finally ended it.


Now that all the worg's are dead, there's a sense of relief that the battle is over.

As far as anyone knows, only the bugs find a worg edible. If not outright poisonous, they have a really horrible stringy taste to them. Not even carrion birds will eat a dead worg. Or so the stories go.

As for the pelts, while perhaps not totally worthless, no one has yet figured out a good use for the coarse, wiry fur. It doesn't even make good armor because the inside surface can't be cleaned or smoothed enough not to be irritating.
Ero Sulaanin
player, 374 posts
Elf Wizard
AC 13, HP 45/45
Fri 18 Mar 2022
at 13:33
  • msg #56

Re: 11: Return to Cragmaw Castle

Nyssia:
Nyssia frowned as she looked at Ero, again doing his own thing. Tak8ng another of her daggers, she threw it towards the nearest word, missing the beast. "ERO....Get off your ass and help.!"


Ero doesn't even bother to look at Nyssia when he replies.  "Why?  They're all dead.  Why waste my talents on a foregone conclusion?"
Nyssia
player, 214 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 18 Mar 2022
at 23:08
  • msg #57

Re: 11: Return to Cragmaw Castle

Nyssia snorts at Ero as she goes about looking for any dangers and retrieves her dagger. "Because, you pointy eared twit...people were still in danger. sure no one died....no thanks to you and that swollen elven head, but one shot can mean life ir death."

She faced him, clearly irritated. "Maybe remember others when your facing death and someone may just save YOUR scrawny ass." she snorted again and looked at the group. "We best move....the smell will attract other things"
Kassan
player, 27 posts
Rogue Trickster
Lvl: 4
Sat 19 Mar 2022
at 03:01
  • msg #58

Re: 11: Return to Cragmaw Castle

Sheathing his blade, Kassan ignores the bickering of the fellow party members.  "Nyssia is correct in that this will attract others, if these were pets of these Orcs they may come looking for them."
Nyssia
player, 215 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 19 Mar 2022
at 08:07
  • msg #59

Re: 11: Return to Cragmaw Castle

The gnome nodded at the warforged wisdom. "You and i will scout ahead...again you one side, me the other" She brushed off the dirt and muttering something unheard under her breath, set to move forward.
Victor Harkness
player, 574 posts
Officer...Gentleman? AC19
Eldritch Knight HP 49/72
Sat 19 Mar 2022
at 16:56
  • msg #60

Re: 11: Return to Cragmaw Castle

"Hard to imagine what would be attracted to such a smell, but whatever it is, I'll gladly leave before finding out!" says Victor, as he gives the scouts a head start.
Ero Sulaanin
player, 375 posts
Elf Wizard
AC 13, HP 45/45
Sat 19 Mar 2022
at 18:15
  • msg #61

Re: 11: Return to Cragmaw Castle

Nyssia:
Nyssia snorts at Ero as she goes about looking for any dangers and retrieves her dagger. "Because, you pointy eared twit...people were still in danger. sure no one died....no thanks to you and that swollen elven head, but one shot can mean life ir death."

She faced him, clearly irritated. "Maybe remember others when your facing death and someone may just save YOUR scrawny ass." she snorted again and looked at the group. "We best move....the smell will attract other things"

Ero snorts.  "I saw they had the situation was well in hand so I stood back and let them do what they do best: kill things.  I surmise you have just a fraction of the faith in our compatriots' capabilities than I do.  How truly disappointing."

"Now why don't you make yourself useful and fetch water or something."


Ero sighs, shakes his head, and turns the page of his book.
Lureene Raventree
player, 301 posts
Half-Elf Cleric
AC: 18; HP: 33/55
Sat 19 Mar 2022
at 18:26
  • msg #62

Re: 11: Return to Cragmaw Castle

Lureene calls upon the Lady to heal herself with a whispered entreaty. Then she looks at Ero and arches a delicate eyebrow. "Better safe than sorry, I should think. There is little cause for taking chances." She turns to the rest of the party. "Who might be in need of healing? Victor, you did take a few bites?"

OOC: Cure Wounds on self. Out of combat, so Max of 1d8 + 5 + 3 = 16 healing.
Victor Harkness
player, 575 posts
Officer...Gentleman? AC19
Eldritch Knight HP 49/72
Sat 19 Mar 2022
at 21:56
  • msg #63

Re: 11: Return to Cragmaw Castle

"Yes, ma'am. Deep ones, even." Victor said with the nonchalant tone of someone for whom life-threatening injuries are just part of the job.

OOC: Does second wind get maximized out of battle, too?
Kassan
player, 28 posts
Rogue Trickster
HP: 17/29
Sun 20 Mar 2022
at 16:22
  • msg #64

Re: 11: Return to Cragmaw Castle

Nodding to Nyssia, Kassan pauses when the one called Lureene asks if someone may need healing.


"I could use some of your magics please, I miss calculated the trajectory of one of the creatures attacks."


With that done he moves into the shadows and takes up the forward recon with Nyssia
StarMaster
GM, 940 posts
Inscrutable
Mon 21 Mar 2022
at 04:46
  • msg #65

Re: 11: Return to Cragmaw Castle

OOC: repeating from the OOC thread, yes, Second Wind is maximum out of combat.


As Nyssia and Kassan move ahead again to scout, with that Perception roll, it's all Kassan can do not to keep running into trees!

Somewhere there's a path that leads to Cragmaw Castle, but that's the route that's likely the most watched and guarded, which is why the group is moving through the forest. It's a shorter route, and occasionally turns into difficult terrain, but it's less likely to draw attention to them until they are at least in position to observe the castle.

After penetrating the forest for about 2 of the 6 miles to the castle, Nyssia spots the two creatures at nearly the same time as they spot her. Even as they start charging towards her, she is able to identify them as forest trolls... rare, but not unknown in these woods.
Victor Harkness
player, 576 posts
Officer...Gentleman? AC19
Eldritch Knight HP 65/72
Tue 22 Mar 2022
at 04:44
  • msg #66

Re: 11: Return to Cragmaw Castle

Victor will go ahead and use his second wind, so Lureene can heal Kassan.
Nyssia
player, 216 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 22 Mar 2022
at 09:31
  • msg #67

Re: 11: Return to Cragmaw Castle

Nyssia walked on, one dagger in hand, party looking, but also partly fuming about the worg ambush. When she pushed a branch back to see a troll, her eyes widened. "Oh shit." She muttered. Her instincts kicked in as she sung a tune, aiming at the lead one, suggesting his team mate was an enemy, and he should tackle him and pin him to the ground.

Then she spoke "Assess and elbows people - trolls!"




<OOC: Action - Casts suggestion to one of the trolls with the suggestion to tackle the other and hold him on the ground.

DC 14 wisdom>


Lureene Raventree
player, 302 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Tue 22 Mar 2022
at 14:24
  • msg #68

Re: 11: Return to Cragmaw Castle

Lureene once again calls upon the Lady Firehair, this time to heal Kassan.


OOC: Kassan will recover 16 hitpoints - hopefully before we're back in combat!
Biff
player, 29 posts
Human Fighter
AC:18 | HP:47/54
Tue 22 Mar 2022
at 17:11
  • msg #69

Re: 11: Return to Cragmaw Castle

Biff hurls a javelin at the nearest troll, then moves up to the front of the group, arms out wide to receive the trolls in the embrace of combat.

Action: Throw Javelin
Bonus Action: Rage
Move action: move to front

Attack: 24
Damage: 8 (piercing)

Manaen
player, 40 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Wed 23 Mar 2022
at 04:29
  • msg #70

Re: 11: Return to Cragmaw Castle

Manaen had to play this one smart. Fire was going to be required so he started with prestidigitation to ignite a small flame. when the time came he could use control flame to make the fire much larger as needed. But setting up was really all he could do for the moment.
Victor Harkness
player, 577 posts
Officer...Gentleman? AC19
Eldritch Knight HP 65/72
Wed 23 Mar 2022
at 05:15
  • msg #71

Re: 11: Return to Cragmaw Castle

Victor will use Greenflame blade, preferably on a troll that's next to another troll.

Action: Greenflame blade hitting AC18 for 22 damage, and 9 fire to secondary target, if any.

Reaction: If opportunity attack is provoked, Greenflame blade hitting AC20 for 16 damage, and 3 fire to secondary target, if any.

22:12, Today: Victor Harkness rolled 20,16,3 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 8,2,3;1.  greenflame blade attack, damage to target 1, damage to target 2.

22:12, Today: Victor Harkness rolled 18,22,9 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 6,5,6;7.  greenflame blade attack, damage to target 1, damage to target 2.

Kassan
player, 29 posts
Rogue Trickster
HP: 17/29
Thu 24 Mar 2022
at 03:23
  • msg #72

Re: 11: Return to Cragmaw Castle

Rubbing his forehead after hitting his head again and picking up his Top Hat, Kassan's attention becomes razor sharp as Nyssia calls out trolls.  Approaching the nearest troll Kassan slides in low and attempts to hamstring it.  Not sure how close they are to the castle this combat must end quickly or it will draw to much attention.


21:18, Today: Kassan rolled 13 using 1d20+6 with rolls of 7.  Atk Roll .
21:22, Today: Kassan rolled 7 using 1d8+4 with rolls of 3.  Dmg Sword.

StarMaster
GM, 941 posts
Inscrutable
Tue 29 Mar 2022
at 04:28
  • msg #73

Re: 11: Return to Cragmaw Castle

Lureene heals Kassan way before the group encounters the trolls.


Even as Nyssa casts Suggestion at one of the trolls, she realizes that it will only work if the troll can understand Common. Apparently it can't, as she senses that the spell didn't work.


Upon seeing the trolls, Biff throws a javelin at one of them and hits.


As the trolls are moving to attack and so is Victor, he has no problem engaging the first troll. He attacks and hits. Green flame arcs over to the second troll. However, no opportunity attack presents itself. Although its the same troll Biff hit, the damage isn't enough to take it down.


Manaen is able to complete his prep work.


Kassan attempts to slide under the second troll's attack and make a hamstring attack on its leg, but he's not able to succeed at the attack.


Ero, Lureene and Star of the Morning haven't quite gotten within range of the trolls, especially since Victor and Kassan rushed to engage the trolls.


The first troll attacks Victor in retaliation.

00:06, Today: StarMaster rolled 21,4,11,6,21,8 using 1d20+6,1d6+3,1d20+6,2d6+3,1d20+6,2d6+3 ((15,1,5,1,2,15,4,1)).

It manages to bite Victor for 4 points of damage, misses with its first claw attack, and hits with its second claw for 8 points of damage.


Having put himself in the front line, Kassan is attacked by the second troll.

00:11, Today: StarMaster rolled 9,4,11,12,20,12 using 1d20+6,1d6+3,1d20+6,2d6+3,1d20+6,2d6+3 ((3,1,5,5,4,14,4,5)).

Fortunately, the troll only hits with one claw and does 12 points of damage.


Because Victor engaged the troll that Nyssia was attempting to affect, its focus is on Victor instead of Nyssia, so she'll have Advantage on her next action directed at the troll.
This message was last edited by the GM at 15:06, Tue 05 Apr 2022.
Nyssia
player, 217 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 29 Mar 2022
at 08:48
  • msg #74

Re: 11: Return to Cragmaw Castle

Nyssia cursed her own stupidity, realising too late that the trolls, stupid beasts that they were, didn't understand common, and her spell fell on deaf ears. She reached around and grabbed the new lute, playing a unusual tune towards the troll attacking Kassan.




<OOC: Casts Dissonate Whisper (1st level) on troll attacking Kassan

Nyssia rolled 14 using 3d6 with rolls of 3,6,5.  dissonate whisper damage.

Wisdom 14 save or take 14 psychic damage and must immediately use its reaction, if available, to move as far as its speed allows away from you.

On a successful save, the target takes 7 Psychic damage and doesn’t have to move away.

Bonus Action - None>

Ero Sulaanin
player, 376 posts
Elf Wizard
AC 13, HP 45/45
Tue 29 Mar 2022
at 17:58
  • msg #75

Re: 11: Return to Cragmaw Castle

Ero usually ignores the little halfling girl, but he caught the word trolls.  With a sigh he puts his book away and briskly walks toward the ruckus.  No reason to rush, he thinks.  Let the fighters get their hacks in at the trolls and then he can cauterize the beasts' wounds before they can heal.

Once he is close enough, Ero flings a firebolt at the troll attacking Victor.  His aim is even better than he expected as he catches the troll full in the chest.

Assuming I'm now in range.

Hit 21 for 17 damage.

10:56, Today: Ero Sulaanin rolled 17 using 2d10, rerolling ones with rolls of 8,9.
10:55, Today: Ero Sulaanin rolled 21 using 1d20+6 with rolls of 15.  Firebolt.

Kassan
player, 30 posts
Rogue Trickster
HP: 28/40
Wed 30 Mar 2022
at 01:48
  • msg #76

Re: 11: Return to Cragmaw Castle

In reply to StarMaster (msg # 73):

Weaving as the troll swings wildly at him Kassan, dances smoothly to the side as the first swing misses. As the second one comes in Kassan calls out to the troll how ugly he is potentially causing him to miss.  Thrusting his sword into the exposed armpit of the troll Kassan takes a step back using his skills and cunning action to disengage from the beast. Forcing the troll to advance on him if the troll wished to continue it's attack, as he enhanced the strike with booming blade.


19:30, Today: Kassan rolled 25 using 1d20+7 with rolls of 18.  Atk  .
19:32, Today: Kassan rolled 8 using 1d8+5 with rolls of 3.  Dmg Sword.
19:33, Today: Kassan rolled 1 using 1d8 with rolls of 1.  Booming Blade.
Star of the Morning
player, 16 posts
Tabaxi Monk
Acolyte of the Cat Lord
Wed 30 Mar 2022
at 18:17
  • msg #77

11: Return to Cragmaw Castle

Star of the Morning hears the cry of Trolls and his blood starts to race.  At last, another opponent to test his skills again.

He will move at top speed to engage the trolls (movement is now 50' base).

Upon reaching the trolls, he will expend 1 ki point to execute a flurry of blows (2 unarmed strikes as a bonus action) against the second troll.

He must have been too excited, as only the first blow struck a troll (18) for 3 damage.

If he has any movement left, he will attempt to draw the troll away from Victor by moving away.  (He has mobile feat now, and movement will not trigger any opportunity attacks from anyone I attack, regardless of hit or miss)


14:12, Today: Star of the Morning rolled 23,6,10,7,14,5 using 1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3 with rolls of 18,3,5,4,9,2.  unarmed strike, damage, then flurry of blows with damage.

Lureene Raventree
player, 303 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 2 Apr 2022
at 05:47
  • msg #78

11: Return to Cragmaw Castle

Lureene elected to stay out of range of the trolls for the time being, concerned that she would need to keep her energies later for healing. And so she called upon the Lady Firehair to bring fiery radiance down upon the troll fighting Kassan, figuring that he was more vulnerable than Victor.

OOC: Cast Sacred Flame. The troll must make a Dexterity save (DC 16) or take 2d8 damage:

00:46, Today: Lureene Raventree rolled 12 using 2d8 with rolls of 4,8.  Sacred Flame damage.
3
This message was last edited by the player at 05:48, Sat 02 Apr 2022.
Victor Harkness
player, 578 posts
Officer...Gentleman? AC19
Eldritch Knight HP 53/72
Sat 2 Apr 2022
at 22:49
  • msg #79

11: Return to Cragmaw Castle

Victor once again causes green fire to leap from his blade as he swings at his foe!

Action: Cast Greenflame blade, hitting AC 20 for 20 damage, and doing 6 to secondary target (if any)
If no other enemies in range, move up to 30' toward nearest enemy.
Reaction (if applicable): Cast Greenflame blade, hitting AC 23 for 22 damage, and doing 8 to secondary target (if any)

15:44, Today: Victor Harkness rolled 20,20,6 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 8,3,6;4.  greenflame blade attack, damage to target 1, damage to target 2.

Biff
player, 30 posts
Human Fighter
AC:18 | HP:47/54
Mon 4 Apr 2022
at 22:57
  • msg #80

11: Return to Cragmaw Castle

Biff moves to the nearest troll and attempts to pummel it with his knuckleduster, attempting to knock the monster to the ground, attempting to grapple the large monstrosity.

Attack: 26
Damage: 25

Trip DC: 16 strength save or be knocked prone

Bonus action: Grapple
opposed grapple athletics check: 15

ROLLS
Biff rolled 15 using 2d20+8, dropping the lowest dice only with rolls of 5,7.  grapple athletics check (adv).
Biff rolled 7 using 1d8 with rolls of 7.  superiority die.
Biff rolled 18 using 1d8+1d4+9 with rolls of 7,2.  Damage.
Biff rolled 26 using 1d20+8 with rolls of 18.  Punch a troll.

quote:
Grappled
    A grappled creature’s speed becomes 0, and it can’t benefit from any bonus to its speed.
    The condition ends if the Grappler is incapacitated (see the condition).
    The condition also ends if an Effect removes the grappled creature from the reach of the Grappler or Grappling Effect, such as when a creature is hurled away by the Thunderwave spell.

Prone
    A prone creature’s only Movement option is to crawl, unless it stands up and thereby ends the condition.
    The creature has disadvantage on Attack rolls.
    An Attack roll against the creature has advantage if the attacker is within 5 feet of the creature. Otherwise, the Attack roll has disadvantage.

StarMaster
GM, 944 posts
Inscrutable
Tue 5 Apr 2022
at 16:35
  • msg #81

11: Return to Cragmaw Castle

Nyssia: Casts Dissonate Whisper on Troll #2 who fails its Wisdom save badly, due in part to Kassan's silvery barbs. It takes 14 points of damage and moves away from Nyssia and, incidentally, away from Kassan.


Ero: Casts Firebolt at Troll #1 and does 17 damage to it. What little bits of forest detritus (leaves, twigs, pine needles, etc.) remain on it after Victor's green flame attack burst into flame for a moment before burning completely out. It's not really enough to do any extra damage to it.


Kassan: As a reaction to Nyssia's spellcasting, Kassan casts his own Silvery Barbs spell, forcing Troll #2 to reroll its Wisdom save... on the off chance that it makes the first roll. It doesn't. Trolls aren't particularly noted for their Wisdom. As it moves away, he manages to follow and attack for 9 points of damage.


Star of the Morning: He easily pursues Troll #2 and attacks with a flurry of blows, landing only one for 3 points of damage. Victor is fighting Troll #1, and since Troll #2 is already fleeing from Nyssia (who's over by Victor), Star isn't sure if his ploy of drawing the troll away works or not.


Lureene: Casts Sacred Flame on Troll #2 for 12 points of damage. Between it fleeing from Nyssia's spell and Star and Kassan attacking it, it fails its Dexterity save as it's at a serious Disadvantage.


Victor: Attacks Troll #1 again, with more splash arcing to Troll #2. Without any nearby opponent with which to make an opportunity attack, he then moves to attack Troll #2, reaching him just before he gets out of range. Delivering more damage to it, another arc splashes back onto Troll #1.


Biff: Victor's move leaves Troll #1 wide open for Biff to attack and grapple it. He hits it easily enough, but the troll's rough, bark-like skin doesn't let him get a good hold. The wood trolls may look skinny but they are strong and wiry.

01:26, Today: StarMaster rolled 8 using 1d20+3 ((5)). Despite its strength, it falls to Biff's trip attack.

12:19, Today: StarMaster rolled 23 using 1d20+3 ((20)).
01:36, Today: StarMaster rolled 9 using 1d20+6 ((3)). Disadvantage roll to resist grapple because he's prone. He's now grappled.


Manaen, Thressa, and Viridovix, seeing that the others seem to have the situation well in hand, plus the battle was getting a bit crowded, decide to stay in reserve. Also, they keep an eye out in case more trolls appear, or the noise attacks any Orcs in the area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the end of the round, Biff has managed to trip and grapple Troll #1 (while Nyssia watches from nearby). Kassan, Star of the Morning and Victor are pursuing and attacking Troll #2 as it flees from Nyssia. It's hard to tell what condition each of the trolls is in because of the odd skin texture, though it's obvious that some of the wounds are healing up even as you look. Still, the two trolls seem to have been seriously hurt. There may not be much left in them at the moment, but that'll change if and when they regenerate.


Troll #1 still manages to attack Biff in return.

12:28, Today: StarMaster rolled 13,7,13,10,23,10 using 1d20+6,1d6+3,1d20+6,2d6+3,1d20+5,2d6+3 ((7,4,7,5,2,18,1,6)). It only manages to hit Biff with one claw for 10 points of damage (minus Resistance).


Troll #2 has three targets to choose from, and decides that the burning man is the serious threat, so attacks Victor.

12:32, Today: StarMaster rolled 9,5,16,9,14,11 using 1d20+6,1d6+3,1d20+6,2d6+3,1d20+5,2d6+3 ((3,2,10,2,4,9,4,4)). Alas, none of his attacks manage to get past Victor's armor.
This message was last edited by the GM at 05:43, Wed 06 Apr 2022.
Nyssia
player, 218 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 6 Apr 2022
at 09:39
  • msg #82

11: Return to Cragmaw Castle

Nyssia, seeing Biff take down his troll, changed tactics and drawing her dagger, She runs up and strikes the Troll hard as she hums low, the vibration making her blade glow with a purple light




<OOC: Movement - To Troll #1

Bonus Action - BArdic Inspiration (Psychic Blade)

Action - Attack With Dagger

Nyssia rolled 22 using 1d20+5 with rolls of 17.  Attack - Dagger.

Nyssia rolled 6 using 1d4+2 with rolls of 4.  Damage - Dagger.
Nyssia rolled 11 using 3d6 with rolls of 5,2,4.  Psychic blade.

Total Damage - 17 (6 piercing, 11 psychic)>

Kassan
player, 31 posts
Rogue Trickster
HP: 28/40
Wed 13 Apr 2022
at 01:08
  • msg #83

11: Return to Cragmaw Castle

Kassan presses his attack, the sword glancing harmlessly to side of the troll.


19:06, Today: Kassan rolled 9 using 1d20+7 with rolls of 2.  attack roll. MISS
Biff
player, 32 posts
Human Fighter
AC:18 | HP:47/54
Wed 13 Apr 2022
at 01:41
  • msg #84

11: Return to Cragmaw Castle

Biff drags the Troll toward the other troll for Victor's 1-2 flame-blading. Then keeps punching on his grappled troll.

Attack: 27
Damage: 13

Lureene Raventree
player, 304 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 13 Apr 2022
at 02:26
  • msg #85

11: Return to Cragmaw Castle

With no one in critical danger yet, Lureene decided the best way to prevent more injury was to defeat the trolls as quickly as possible, and so she called upon Sune Firehair's sacred radiance yet again.

OOC: Cast Sacred Flame. The troll must make a Dexterity save (DC 16) or take 2d8 damage:


21:26, Today: Lureene Raventree rolled 15 using 2d8 ((7,8)).

Ero Sulaanin
player, 377 posts
Elf Wizard
AC 13, HP 45/45
Thu 14 Apr 2022
at 13:51
  • msg #86

11: Return to Cragmaw Castle

Ero flicks another Firebolt at the first troll but a sudden twist by his target causes the bolt to miss by mere inches.

06:49, Today: Ero Sulaanin rolled 13 using 1d20+6 with rolls of 7.  Firebolt.
Manaen
player, 41 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Sat 16 Apr 2022
at 00:17
  • msg #87

11: Return to Cragmaw Castle

At this point being ready to burn the bodies was starting to become an issue for everyone else. So Manaen lifted one hand and tossed a few transparent turtle shells, green of course, for one of the trolls to help it along to its soon-to-be end.

19:15, Today: Secret Roll: Manaen rolled 9 using 3d4+3 with rolls of 3,1,2.  Magic missle.
Victor Harkness
player, 581 posts
Officer...Gentleman? AC19
Eldritch Knight HP 53/72
Sat 16 Apr 2022
at 01:11
  • msg #88

11: Return to Cragmaw Castle

Victor continues his fiery onslaught.

Action: Cast greenflame blade hitting AC20 for 22 damage (14 slashing, 8 fire) and dealing 4 fire damage to the other troll if possible.
Reaction (if triggered:) Cast greenflame blade hitting AC26 for 24 damage (16 slashing, 8 fire) and dealing 4 fire damage to the other troll if possible.

18:06, Today: Victor Harkness rolled 20,22,4 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 8,3,8;2.  greenflame blade attack, damage to target 1, damage to target 2.

18:06, Today: Victor Harkness rolled 26,24,4 using 1d20+12,1d8+11+1d8,1d8+2 with rolls of 14,5,8;2.

StarMaster
GM, 949 posts
Inscrutable
Sat 23 Apr 2022
at 16:51
  • msg #89

11: Return to Cragmaw Castle

OOC: Let's get this show back on the road! Lost track of what round it is, but let's just go with Round 3.


Nyssia: moves to attack Troll #1 and casts Psychic Blade on it as she strikes with her dagger. Easily hits. It definitely felt that.


Kassan: attacks again, but misses this time.


Biff: manages to drag the struggling Troll back closer to its companion even as he continues punching it.

12:19, Today: StarMaster rolled 10 using 1d20+3 ((7)) for Troll #2 to break the grapple. It fails.


Lureene: Casts Sacred Flame on Troll #2 for 12 points of damage. Between it fleeing from Nyssia's spell and Star and Kassan attacking it, it fails its Dexterity save as it's at a serious Disadvantage.


Ero: Casts Firebolt at Troll #1 and does 17 damage to it. What little bits of forest detritus (leaves, twigs, pine needles, etc.) remain on it after Victor's green flame attack burst into flame for a moment before burning completely out. It's not really enough to do any extra damage to it.


Manaen, realizing these Forest Trolls are a bit tougher than he thought, casts a "Turtle Shell" spell at Troll #2 since only Biff has been targeting it, plus the fact that he doesn't have to worry about hitting Biff with the spell.


Victor attacks Troll #1 again, with more splash arcing to Troll #2, who Biff has dragged back close enough for that to happen. The combined attack and fire are enough to kill that troll, and once it's dead, its regeneration ceases. Victor is then able to attack Troll #2 with his reaction. He'd normally have Advantage attacking the prone Troll, but he'd also be at a Disadvantage for attacking just one of the persons in the grapple, so the two cancel out. So, he has no problem hitting and delivering more damage to Troll #2 anyway. However, there's no longer any additional target for the splash.


Star of the Morning, Thressa, and Viridovix, seeing that the others seem to have the situation well in hand, plus the battle was getting a bit crowded, decide to stay in reserve. Also, they keep an eye out in case more trolls appear, or the noise attacks any Orcs in the area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

At the end of the round, Troll #1 is dead, and Biff is still grappling with Troll #2


Troll #2 still manages to attack Biff in return. Although it has Disadvantage because it's grappled, it still manages to bite Biff for 7 points of damage.

12:39, Today: StarMaster rolled 18,18,17,22,23,13 using 1d20+6,1d20+6,1d20+6,1d20+6,1d20+6,1d20+6
((12,12,11,16,17,7)).


Those keeping watch don't see or hear any signs of other creatures in the area, particularly there are no signs of Orcs, but if there were, it'd be a swarm of them springing out from behind the bushes and trees!
Victor Harkness
player, 585 posts
Officer...Gentleman? AC19
Eldritch Knight HP 53/72
Sun 24 Apr 2022
at 07:54
  • msg #90

11: Return to Cragmaw Castle

Now that its alone, outnumbered, and wounded, Victor will focus on bringing this troll down, then worry about burning it once its unconscious.

Action: Attack troll, hitting AC 16 for 18 damage.
Action: Attack troll, hitting AC 20 for 14 damage.
Reaction (if Applicable:) Attack troll, hitting AC 27 for 18 damage.

00:50, Today: Victor Harkness rolled 27,18 using 1d20+12,1d8+11 with rolls of 15,7.

00:50, Today: Victor Harkness rolled 20,14 using 1d20+12,1d8+11 with rolls of 8,3.

00:50, Today: Victor Harkness rolled 16,18 using 1d20+12,1d8+11 with rolls of 4,7.  Defender attack, damage (+0 bonus set to AC).

Nyssia
player, 219 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 24 Apr 2022
at 09:30
  • msg #91

11: Return to Cragmaw Castle

Withdrawing her dagger from the troll (And it now had no purple glow), she held some satisfaction at it's death. She looked at the second troll, and with Biff she ran over, her dagger thrusting in, but as she almost hit it, biff moved it, causing the dagger to miss




<OOC: Movement - To Troll #2

Action - Attack with Dagger

Nyssia rolled 10 using 1d20+5 with rolls of 5.  Attack - Dagger.

Bonus Action - None>

Ero Sulaanin
player, 378 posts
Elf Wizard
AC 13, HP 45/45
Tue 26 Apr 2022
at 01:47
  • msg #92

11: Return to Cragmaw Castle

Satisfied his target won't be getting up again, Ero attacks the second troll. HIs shot goes wide, though.

18:45, Today: Ero Sulaanin rolled 11 using 1d20+6 with rolls of 5.  Firebolt.
Lureene Raventree
player, 305 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Fri 29 Apr 2022
at 01:55
  • msg #93

11: Return to Cragmaw Castle

Lureene elects not to ask the Lady to call down flame into the growing crowd around the troll. Instead she stands ready to heal her comrades should the troll's last gasps of defiance prove the adage about a cornered beast.
StarMaster
GM, 952 posts
Inscrutable
Sat 30 Apr 2022
at 20:48
  • msg #94

11: Return to Cragmaw Castle

Victor's massive 50 points of damage coupled with Nyssia's 10 points of damage are more than enough to kill the second troll.

Once dead, of course, it no longer can regenerate, so neither fire nor acid need to be applied to it.
Nyssia
player, 220 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 1 May 2022
at 02:07
  • msg #95

11: Return to Cragmaw Castle

Nyssia breathed heavily as teh trolls lay there, dead. She wanted to make sure it was gone. Closing her eyes, she sighed as calmed her breathing. "I damn hate trolls!" she muttered.

She looked around. "Everyone ok?"
Victor Harkness
player, 586 posts
Officer...Gentleman? AC19
Eldritch Knight HP 53/72
Sun 1 May 2022
at 08:18
  • msg #96

11: Return to Cragmaw Castle

Victor walked over to Nyssia, and offered her a handkerchief that was woefully inadequate for the job at hand, and said "All fingers and toes accounted for here. Got a few of the troll's too!" Victor said with a booming laugh, as he reached as if to grab something out of her hair. "Good to press on if the rest of you are."
Ero Sulaanin
player, 379 posts
Elf Wizard
AC 13, HP 45/45
Sun 1 May 2022
at 18:24
  • msg #97

11: Return to Cragmaw Castle

Ero walks over to the nearest troll.  He kneels down and pokes at it with the point of his knife.  "Does anyone have an empty container?  Troll blood is a salubrious commodity when prepared properly."
Nyssia
player, 221 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 2 May 2022
at 03:04
  • msg #98

11: Return to Cragmaw Castle

Nyssia smiled at Victor's joke, shak9ing her head at the warrior. "Just a few small scratches. I'll be ok - bure before long i may need a spell." She looked at Ero and shook her head. "Sorry - no vials here." Her usual scathing comments towards the elf were gone (for now), knowing well that what he said was true enough.

"Lets get moving - i want to find a place to camp before dark."
Victor Harkness
player, 587 posts
Officer...Gentleman? AC19
Eldritch Knight HP 53/72
Mon 2 May 2022
at 08:18
  • msg #99

11: Return to Cragmaw Castle

Victor raised his voice to get everyone's attention, "If anyone's gonna drink a potion before we move, or already has an empty bottle or the like, bring it here and collect some of the troll's blood. To the right folk, it's worth good coin!"

Kassan
player, 32 posts
Rogue Trickster
HP: 28/40
Wed 4 May 2022
at 03:01
  • msg #100

11: Return to Cragmaw Castle

Kassan spends sometime inspecting the trolls, poking at them with his sword.  Curiosity done he stands up ready to scout ahead again.  A low whistle and deep gray great horned owl flies over head and into the woods.
Lureene Raventree
player, 306 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 4 May 2022
at 12:55
  • msg #101

11: Return to Cragmaw Castle

"We can empty a waterskin if all else fails. We're not like to run out of water before we reach civilization. You'll excuse me, however, if I leave the pouring of the blood to others... Is anyone in need of healing?"
Victor Harkness
player, 588 posts
Officer...Gentleman? AC19
Eldritch Knight HP 68/72
Wed 4 May 2022
at 13:20
  • msg #102

11: Return to Cragmaw Castle

Victor takes his own advice, and quaffs a potion of greater healing. He then pours some water in the potion vial, swishes it around a bit, drinks it, and repeats until satisfied that the vial is clean, before filling the vial with troll blood. "Must remember not to drink this. Not like to be pleasant."


06:16, Today: Victor Harkness rolled 15 using 4d4+4 with rolls of 2,4,4,1.  potion of greater healing.
StarMaster
GM, 954 posts
Inscrutable
Mon 9 May 2022
at 00:57
  • msg #103

11: Return to Cragmaw Castle

No one is quite sure if the trolls will be scavenged by the denizens of the forest, but then there are lots of things that people wouldn't eat that bugs do.

In any case, it's advisable to move away from the dead trolls before making camp. Also, it's not advisable to make a campfire since you might be close enough to the castle for someone to see the light of the fire even through the trees of the forest. And, if the wind shifts, it could carry the smoke to the castle. The Orcs would like nothing more than an excuse to go on a night excursion.

Kassan's owl easily makes its way amid the trees, mostly flying beneath the branches until a gap in the canopy lets it soar up into the darkening sky. It spots the castle only half a mile away and soon returns to report that to Kassan in whatever way it can communicate.
Viridovix
player, 40 posts
Human Barbarian
AC: 14 | HP: 45/45
Sun 15 May 2022
at 16:28
  • msg #104

11: Return to Cragmaw Castle

Catching the faint scent of grass, as opposed to the scruff and underbrush of the forest, he says, "This way."

He leads the group to a clearing about 60 yards away. Only 20 feet in diameter, it has an old stone-ringed campfire in the center.

"Unless we want to cook something, we shouldn't need a campfire," he explains. "On the other hand, for the next hour or so, we'll get a wind off the mountains blowing toward the coast which'll be away from the castle. After that, we'll start to get an offshore breeze."

"If you set up your newfound tent, Ero, we should still put two people on watch outside the tent at all times."

Ero Sulaanin
player, 380 posts
Elf Wizard
AC 13, HP 45/45
Sun 15 May 2022
at 18:11
  • msg #105

11: Return to Cragmaw Castle

"Wizards are not savages, dwarf," an indignant Ero replies.  "Of course we'll cook.  The tent has a hot stone inside.  We can cook on that without creating even a wisp of smoke."

The wizard unpacks and sets the tent up.

"Before tomorrow, we magic wielders should discuss what spells to take so that we complement each other.  Tomorrow will be a formidable task.  We should prepare accordingly."
Victor Harkness
player, 589 posts
Officer...Gentleman? AC19
Eldritch Knight HP 68/72
Sun 15 May 2022
at 19:43
  • msg #106

11: Return to Cragmaw Castle

Victor says, "I'll take a morning watch. As for magic, my selection is limited, and can't be changed from day to day: I can allow a small group of us to fall great distances unharmed, put enemies to sleep, create a small burst of thunder to give myself some breathing room, deflect attacks, and fire magic projectiles that never miss. I can cast three spells before I'm out of juice for the day."

OOC: Feather Fall, Sleep, Thunderwave, Shield, Magic Missile. 3 slots per day. The Feather Fall is from Magic Initiate, so I can cast it once without using a slot.
Viridovix
player, 41 posts
Human Barbarian
AC: 14 | HP: 45/45
Sun 15 May 2022
at 20:00
  • msg #107

11: Return to Cragmaw Castle

"Who you calling a Dwarf, you beanpole!" Viridovix snaps back at Ero.

I don't recall you telling any of us about this hot stone. I guess it's making sure you don't burn the food! That'd attract the Orcs faster than burning wood."

"I'm good for any watch."

Nyssia
player, 222 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 16 May 2022
at 02:42
  • msg #108

11: Return to Cragmaw Castle

Nyssia looked at Viridovix with a smile. Ero had a abrasive attitude, and had a way of irritating people with his arrogance. Nyssia herself had issues with this, but she had faced such before, and would again. In truth, he was good at what he did (though she'd never admit that), but he needed a personality.

Nyssia let their 'discussion' go without any additional words, but answered Ero. "Normally my spells are limited to charm and illusion based spells, but i can replicate spells like dispel magic and fear. With this new lute, my skills have opened up widely to include flight, invisibility and protection spells"
Lureene Raventree
player, 307 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 18 May 2022
at 03:17
  • msg #109

11: Return to Cragmaw Castle

"A fine find that was", said Lureene to Nyssia. "And in your hands it will find great use."

"As for me, the Lady in her grace may grant me the use of many spells", she continued, "and though of course some portion of these are for the succor and care of wounds and ailments, I could call upon her to aid us in filling any gaps that we might find. Though I must admit to some predilection for that hammer spell." She grinned.
Thressa Wildflamme
player, 197 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Sun 22 May 2022
at 04:52
  • msg #110

11: Return to Cragmaw Castle

Thressa shrugs.
" As for me I want a less massive weapon. "

Thressa holds her great axe in front of her.


" I am sure Aumanator will provide. "
Viridovix
player, 42 posts
Human Barbarian
AC: 14 | HP: 45/45
Sun 22 May 2022
at 20:08
  • msg #111

11: Return to Cragmaw Castle

"You want a smaller weapon than the great axe?" Viridovix said, confused a bit by her words.

"What are you looking for? A sword? A hammer? A mace? Or do you want something more exotic--like a whip? No, no, I'm not making fun of you. I'm serious."

"There were lots of weapons on the walls back in those caves. None of those appealed to you? Or are you talking about a magic weapon? Maybe we can find one in the castle to suit you."

StarMaster
GM, 958 posts
Inscrutable
Sun 22 May 2022
at 20:22
  • msg #112

11: Return to Cragmaw Castle

Once the tent is set up, spell discussions can be held inside. For those that haven't been inside the tent before, it's much larger on the inside than on the outside. The style is a higher middle area with side walls, rather than the roof slanting all the way down to the ground.

The difference is that there are four side rooms that are clearly NOT part of the actual tent. The two on the left are sleeping areas while the two on the right are a galley and a loo. The side sleeping areas can easily accommodate two people each, but the main area can easily sleep another 8.

As it turns out, nothing happens during the night watch, so the actual watch order isn't significant.

About dawn, however, whoever is on watch still or anyone who's up early hears noise off to the east. After a minute or so, it sounds like something moving through the forest underbrush... a lot of somethings. People... troops... Orcs? They seem to be moving towards the castle.
Victor Harkness
player, 590 posts
Officer...Gentleman? AC19
Eldritch Knight HP 68/72
Sun 22 May 2022
at 23:24
  • msg #113

11: Return to Cragmaw Castle

Victor goes into the tent to let everyone know.
This message was last edited by the player at 23:25, Sun 22 May 2022.
Nyssia
player, 223 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 23 May 2022
at 01:53
  • msg #114

11: Return to Cragmaw Castle

Nyssia, relaxing with a meal hears Victor and groans, grabbing her daggers, she goes outside to scout the area. She looks at Victor. "Get everyone out and hidden quickly, and by brandobaris, if Evo talks, gag him!"

She disappeared into teh tree's to see how long they had.




<OOC: Nyssia will scout for the sounds.

Nyssia rolled 17 using 1d20+3 with rolls of 14.  perception roll.
Nyssia rolled 25 using 1d20+8 with rolls of 17.  stealth roll.>

StarMaster
GM, 961 posts
Inscrutable
Mon 23 May 2022
at 02:01
  • msg #115

11: Return to Cragmaw Castle

Nyssia quickly determines that the Orcs aren't heading in your direction, and they aren't likely to see you unless you do something to get their attention.

There are 17 of them with 3 worgs, one of which is being ridden by the probable leader.

She is able to get close enough to see the symbol painted on their shields--a skull with an ax buried in it. This calls her attention to the fact that these Orcs all seem to be carrying battle axes.
Nyssia
player, 224 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 23 May 2022
at 02:29
  • msg #116

11: Return to Cragmaw Castle

Nyssia quickly returns to the others. "Orcs - at least 17 of them. Three worgs. One big ass ugly brute is riding one....Guessing he's a clan leader."

She looked around. "They had the insignia of an axe burried in a skull - All of them had axes as well."
Viridovix
player, 43 posts
Human Barbarian
AC: 14 | HP: 45/45
Mon 23 May 2022
at 02:34
  • msg #117

11: Return to Cragmaw Castle

"Damn!" Viridovix swears at Nyssia's report.

"We're not ready to attack them! It'd be better if we could stop them now before they join the castle Orcs! It's going to make it that much hard to ferret them out."

"I don't suppose any of you spellcasters have big spells that will affect a dozen Orcs or so at once?"

Thressa Wildflamme
player, 198 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Mon 23 May 2022
at 04:54
  • msg #118

11: Return to Cragmaw Castle

" hmm, sword, I like hammers and axes. But a one handed sword at this point would be nice."
This message was last edited by the GM at 17:06, Mon 23 May 2022.
Ero Sulaanin
player, 381 posts
Elf Wizard
AC 13, HP 45/45
Mon 23 May 2022
at 14:20
  • msg #119

11: Return to Cragmaw Castle

Ero takes a sip of his tea.  "I don't see what the predicament is.  Simply corral the rabble and I'll incinerate them all with a fireball."
Manaen
player, 42 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Mon 23 May 2022
at 17:15
  • msg #120

11: Return to Cragmaw Castle

"Oh, that's just brilliant, Ero!" Manaen says. "We'll just politely ask the Orcs to all stand around in a group so we can paint their portrait, and then, BOOM! You hit them with a fireball! Brilliant."

"And if we miss some of them, we'll just ask the rest to do the same thing."

"If, on the other hand, the Orcs are unreasonably rude and refuse to cooperate with Ero's brilliant fireball plan, might I suggest that half of us stay outside and deal with the Orcs that are already there or that attempt to flee from the other half of us that flush them out from the inside?"

Nyssia
player, 225 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 24 May 2022
at 01:16
  • msg #121

11: Return to Cragmaw Castle

Nyssia glared at Ero and his arrogance, but smiled moments later when Manaen spoke. "Oh, i like him" She muttered
Thressa Wildflamme
player, 199 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Tue 24 May 2022
at 04:23
  • msg #122

11: Return to Cragmaw Castle

Thressa attempts Eldritch Blasts an Orc.
" May the Light of Aumanator burn righteously through you. Note to self aim better. "





21:21, Today: Thressa Wildflamme rolled 7 using 1d20+6 with rolls of 1.  Eldritch Blast.

21:20, Today: Thressa Wildflamme rolled 1 using 1d10 with rolls of 1.  Eldritch Blast Damage.

StarMaster
GM, 962 posts
Inscrutable
Tue 24 May 2022
at 16:16
  • msg #123

11: Return to Cragmaw Castle

Alas, the others were just talking and making plans. There are no Orcs within sight or range for Thressa to blast.
Star of the Morning
player, 17 posts
Tabaxi Monk
Acolyte of the Cat Lord
Wed 25 May 2022
at 18:05
  • msg #124

11: Return to Cragmaw Castle

It sure seems we can't all get along properly.  How do we think we will be able to storm this castle? Star of the Morning says in disgust looking around at his compatriots.

We need to sit down and come up with a plan we can all agree on and stop squabbling.  I would much prefer sharpening my claws in some orc hide than fighting with you all.
Thressa Wildflamme
player, 200 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Wed 25 May 2022
at 22:45
  • msg #125

11: Return to Cragmaw Castle

" yes let's go after these orcs. "

She slowly walks toward the orcs.
Lureene Raventree
player, 308 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Fri 27 May 2022
at 00:35
  • msg #126

11: Return to Cragmaw Castle

"I believe Manaen has the right of it. Despite the merits of Ero's plan, it might be best to see if we can fight them in smaller numbers, so as to not risk being overwhelmed. Herding orcs I'll wager is not unlike herding cats. I'm sure the mighty Ero can manage a second fireball should we need it."
Victor Harkness
player, 591 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Fri 27 May 2022
at 01:58
  • msg #127

11: Return to Cragmaw Castle

Victor says, "No problem. You all stay out of sight, I'll walk forward until they notice me, hopefully separating the worgs from the others. I'll try to draw them to where the others can't see them, and we should have them dead before the other catch up. If, instead, they stick together and surround me, then Ero can throw his fireball. If I'm caught in the blast, this ring I got will protect me. If they don't give chase, they only saw me. If I get close enough, I'll harass them with cantrips."
Biff
player, 36 posts
Human Fighter
AC:18 | HP:47/54
Sat 28 May 2022
at 02:08
  • msg #128

11: Return to Cragmaw Castle

Biff walks up with Victor and fires an arrow from his longbow at the orcs.

Then shrugs at Victor, "We want them to notice, right?"

Att: 10 if within 150'; 7 (natural 1) if between 151'-600'
Nyssia
player, 227 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 28 May 2022
at 09:13
  • msg #129

11: Return to Cragmaw Castle

Nyssia looked at the group and sighed. Of course they want to hunt the orcs! she thought to herself. She sighed as she looked around. "Sure - lets take on more orcs! But maybe i can help. I have s0me magic that won't - you know, burn a lot of them to death, but i have one that can make them really sick. Enough to stop them fighting."
Biff
player, 37 posts
Human Fighter
AC:18 | HP:47/54
Sat 28 May 2022
at 18:45
  • msg #130

11: Return to Cragmaw Castle

"I can make them stop fighting, too." Biff cracks his knuckles.
Ero Sulaanin
player, 382 posts
Elf Wizard
AC 13, HP 45/45
Sat 28 May 2022
at 19:18
  • msg #131

11: Return to Cragmaw Castle

Ero gestures toward Victor.  "See?  A man with a tactical mind.  The lot of you could learn from him."

"Those raiders or whatever are probably heading into the castle, meaning we'll have a score more to combat if we go in while they're present.  But if we can inveigle them to leave and can keep them out long enough to get control of the castle gate, we can simply immolate them on their return.

"Since those boar-toothed beasts aren't likely to let us traipse in through the front gate, we should probably think about going over the wall.  Therefore, this is what we should consider.  First, we send out scouts to get the general lay of the battlements.  I have access to both Fly and Invisibility spells, so we could even put someone up on the wall get map the inner court.  Once that is done, we determine a spot that is fairly isolated yet close enough to the gatehouse that we can get over the wall, down to the gatehouse, and destroy the gate mechanism.  Their raiders are on the outside, we're on the inside."


The wizard crosses his arms and smugly says, "Simple."
StarMaster
GM, 963 posts
Inscrutable
Wed 1 Jun 2022
at 05:32
  • msg #132

11: Return to Cragmaw Castle

The gate isn't the only way into the castle. Both Ero and Lureene have been there before. It was a group of 7 towers that had mostly crumbled, connected by a perimeter wall. All that's left is the first floor. There is also a large opening at the back of the castle where the wall has collapsed.

It doesn't seem likely that the Orcs will have rebuilt this section... they may not have even been there long enough to do it anyway.

They are bound to have guards there, and it's not unreasonable to think that they even use that gap as an entrance and exit.
Nyssia
player, 228 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 1 Jun 2022
at 09:08
  • msg #133

11: Return to Cragmaw Castle

Nyssia looked at Ero with a half smile. "Despite the fact he's a egotistical windbag, the elf has a point. The front is too obvious a place. Like him, i have the ability to fly and turn invisible as well, so two of us scouting up high can save time. I'm happy to be one - i can move quietly. Maybe someone who's tactically minded could also....victor maybe"
Lureene Raventree
player, 309 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Thu 2 Jun 2022
at 03:00
  • msg #134

11: Return to Cragmaw Castle

"I do like the idea of having an idea of the lay of the land, and I especially like the idea of holding the orc's own fortress against them. Let the rest of us stand at the ready in case something does go wrong with the scouting, unlikely as it may seem."
Victor Harkness
player, 592 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Mon 6 Jun 2022
at 00:19
  • msg #135

11: Return to Cragmaw Castle

Victor says, "Moving quietly is beyond me, I'm afraid, but if I'm invisible, and in the sky, maybe the orcs won't hear me over their own noise. Nyssia, if you need to concentrate to remain airborne, you might want to remain within 20 yards of me. Within that range, I can slow your fall. Of course, even if they notice me, I doubt you have to worry about being heard."
StarMaster
GM, 965 posts
Inscrutable
Tue 7 Jun 2022
at 15:46
  • msg #136

11: Return to Cragmaw Castle

Nyssia and Victor cast Fly and Invisible on themselves and head off to scout the castle ruins.

As Lureene and Ero explained, there had once been 7 circular towers built in a sort of skewed rectangle and they'd been connected by a wall. Some sections of the wall were short, some long. All of the towers have collapsed down to just the first floor, and the longest section of wall at the back has collapsed, possible from some sort of breaching action, though it's been so long it's hard to tell.

A lot of the debris from the collapses has been removed from the central courtyard, though it appears as if most of it was just piled against the remaining walls, possibly in an effort to sheer them up. Whenever this was done, it wasn't recent. There just aren't enough Orcs to have done all that clearing within the last week, which is probably all the length of time they've been here.

There's a large campfire set up in the middle of the courtyard. It seems to be attended by 2 or 3 Orcs constantly.

There are two Orc guards at the rear wall breach, and there are two Orc guards at the door of the largest tower.

After that, it looks like there might be a dozen or so Orcs camped in each tower. There are maybe another dozen camped in the courtyard. These are the ones that have the six worgs.

Every so often, an Orc or two exits a tower and walks across the courtyard. Sometimes, the Orc goes to the campfire with a pot which he fills from the large community pot over the fire.

There are no signs of women or children, and, based on the banners, there appear to be seven different tribes represented here.
Star of the Morning
player, 19 posts
Tabaxi Monk
Acolyte of the Cat Lord
Tue 7 Jun 2022
at 16:04
  • msg #137

11: Return to Cragmaw Castle

Seven different tribes?  Perhaps with some stealth we can instigate some mischief and get them to fight amongst themselves! Does anyone have any ideas?
Biff
player, 38 posts
Human Fighter
AC:18 | HP:47/54
Fri 10 Jun 2022
at 19:27
  • msg #138

11: Return to Cragmaw Castle

Let's shoot at them a few times from far away, and see if we can draw them out. I bet they are crap for range. Maybe someone can sneak at the same time, so it can be a distraction, too.
Victor Harkness
player, 594 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sun 12 Jun 2022
at 08:20
  • msg #139

11: Return to Cragmaw Castle

"They all eat from the same pot. If someone sneaks in there and puts something in it to weaken or incapacitate, their numbers are less of a problem. Though some may find that distasteful... especially the orcs!" Victor said, laughing as his own terrible pun.
Lureene Raventree
player, 310 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sun 12 Jun 2022
at 14:27
  • msg #140

11: Return to Cragmaw Castle

"Distasteful, but effective", opines Lureene. "If we have a proper 'something' for this plan, and I don't know that we do. I wonder, however, if we might not merge this idea with Star's -- make them believe one tribe is trying to poison the others and have them fight amongst themselves?"
Nyssia
player, 229 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 13 Jun 2022
at 05:17
  • msg #141

11: Return to Cragmaw Castle

Nyssia listens to the plan, consern on her face, but then smiles. "I have a plan....it could be crazy, but if it works, damn." She looks at Ero. "Can you remove a tower quietly - silence spell on them?"

She holds up a finger. "If he and i take a tower each, two people with a silence spell, and get them down quick, we will be in a prime spot. We get someone down near the fire, even an illusion to get a few of the orcs out. Between pointy's fireball, and my stinking cloud we can take out a lot of them quickly. My cloud spell can cover 90 feet and though it won't kill them, they'll be so sick they can't move."

She looks at the others. "You take the other towers and leave him and me to the courtyard, then we may have a chance to take them out quickly"
Lureene Raventree
player, 311 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Thu 16 Jun 2022
at 23:51
  • msg #142

11: Return to Cragmaw Castle

"A good plan if it works", says Lureene, "But if I'm understanding it correctly, you'll be very isolated if anything goes wrong. The rest of us need to be ready to rescue you quickly if need be." She grins. "But if it works, damn."
Nyssia
player, 230 posts
Gnome Bard
AC: 16 HP: 26/26
Thu 16 Jun 2022
at 23:58
  • msg #143

11: Return to Cragmaw Castle

Nyssia smiled. "I'm not without a few tricks there Lur.....and i'm sure Ero can deal ok. Hell, his ego can knock a dragon from the sky."
Viridovix
player, 44 posts
Human Barbarian
AC: 14 | HP: 45/45
Sun 19 Jun 2022
at 20:47
  • msg #144

11: Return to Cragmaw Castle

"Those all sound like great plans," Viridovix finally spoke up after listening to everyone's ideas.

"What if we used them all? They're all about dividing and conquering, right? I'll lead the group that attacks through the back breach. Who else wants to go with me?"
Biff
player, 40 posts
Human Fighter
AC:18 | HP:47/54
Thu 23 Jun 2022
at 23:41
  • msg #145

11: Return to Cragmaw Castle

"I'm in, let's go!"
Victor Harkness
player, 596 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sat 25 Jun 2022
at 20:18
  • msg #146

11: Return to Cragmaw Castle

Victor says, "I'll attack the front alone after Sulaanin and Nyssia are done silencing the nearest towers. Once I've gathered a crowd, he can fireball. Sulaanin, if you have to choose between hitting me too, or leaving one or two undamaged orcs, hit me." He then looks at Viridovix, "When you hear the fireball, you guys go in through the back, and do your thing."
Viridovix
player, 45 posts
Human Barbarian
AC: 14 | HP: 45/45
Sun 26 Jun 2022
at 05:09
  • msg #147

11: Return to Cragmaw Castle

"Just remember, the Orcs are going to attack the village tomorrow," Viridovix reminds everyone.

"Considering the distance they have to travel, I'd say they'll head out tonight. So, we need to attack now. It'll take us a few minutes to get into position, which'll give the Orcs to settle in for the morning. Then we'll give them a rude awakening! Ha-ha-ha!"

With that, he heads out, gesturing to Biff to join him, and works on circling around to the back side of the castle. He decides to head to the south of the castle; it's the long way around, but he hopes there'll be less chance of them getting spotted.
Victor Harkness
player, 597 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sun 26 Jun 2022
at 05:31
  • msg #148

11: Return to Cragmaw Castle

As the rest leave to circle around the back of the camp, Victor addresses Ero and Nyssia. "Sulaanin, Nyssia, you two will need to signal me when the towers are silent. Then I will rush the courtyard from the front."
Nyssia
player, 231 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 26 Jun 2022
at 07:01
  • msg #149

11: Return to Cragmaw Castle

Nyssia nods, and looks at Star, who was roughly the same size as her. "Care to join me?" She says with a playful smile.

With teh plan in action, she moved close to the tower she was going to attack.
Ero Sulaanin
player, 385 posts
Elf Wizard
AC 13, HP 45/45
Tue 28 Jun 2022
at 13:50
  • msg #150

11: Return to Cragmaw Castle

"Don't fail in this venture," Ero grumbles at Nyssia.  "If you get yourself into trouble, don't expect me to get you out."

I can't find a weight limit for the spell, but we should at least be able to carry Star between us, right?
Star of the Morning
player, 20 posts
Tabaxi Monk
Acolyte of the Cat Lord
Tue 28 Jun 2022
at 16:50
  • msg #151

11: Return to Cragmaw Castle

In reply to Nyssia (msg # 149):

"I would love to join you.  It's time to teach these orcs better manners!" replies Star of the Morning. "Want to race?"

I'm under 160 lbs. if that helps
StarMaster
GM, 973 posts
Inscrutable
Tue 28 Jun 2022
at 20:51
  • msg #152

11: Return to Cragmaw Castle

Are we talking a weight limit for Dimension Door? If you are taking an object along with you, then the weight is limited by what you can normally carry but doesn't include what you are currently carrying. So if your weight limit is 100 lbs. and you are already carrying 90 lbs., that doesn't matter--you can still take 100 lbs. along with you since you aren't actually carrying it... just sort of dragging it along with you.

On the other hand, you can take one other person with you as long as he's your size or smaller and only carrying what his normal weight limit is.
StarMaster
GM, 977 posts
Inscrutable
Tue 5 Jul 2022
at 14:35
  • msg #153

11: Return to Cragmaw Castle

Somewhat oddly, the 'front' door is actually on the west side.

The two largest towers are on the north side. The Orc leader seems to be in the large tower in the northeast since that's the one that has a guard at the door. The tower is only two stories high. There's a partial breach into the lower level of this tower as it's near the major breach in the 'rear' wall.

The second large tower also has a major breach in the wall, but some effort was made to patch up the gaping hole.

There's a smaller tower between the two, and there may have been a sixth tower also in the same area, but it seems to have completely collapsed.

So, the plan is this:

Biff and Viridovix
Attack through the back breach.


There are two Orcs on guard here as it appears the breach is too large to patch up easily, though some effort has been made to narrow it. The breach leads directly into the 'courtyard', which wasn't always meant to be that. It's just that many of the interior walls have collapsed or been knocked down. This is where the worgs are sleeping.

At this hour of the morning, there's no breeze so the worgs probably won't get your scent until after the battle commences.


Nyssa and Star of the Morning
The two will Dimension Door to top of one tower.


This is the tower at the far back corner on the left. In order to get close, you probably needed to circle around with Biff and Viridovix. Once you've cast Silence on the tower, Biff and Viridovix will charge the breach. Hopefully, Viridovix battle cry will carry across the courtyard and out the front doors to signal Victor to attack.


Ero and Kassan
These two will Dimension Door to the top of the second large tower.


There were no guards positioned atop this tower but there were probably a dozen camped inside.


Victor with Lureene, Thressa, and Manaen
Victor will lead the assault on the front of the castle.


The doors that once barred entrance are still laying on the ground, broken and shattered. There apparently wasn't enough left of them to even attempt to block the way.

As you circled around to get in position, you have no problem spotting the two Orc guards positioned just inside the open doorway. Either they were missed on the scouting mission or else they've been added since then.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ero has no difficulty in timing his assault with Nyssa. Both cast Silence on their respective towers and then Dimension Door to the top of it.

As soon as Nyssa and Star of the Morning disappear, Viridovix and Biff charge forward.
Viridovix
player, 46 posts
Human Barbarian
AC: 14 | HP: 45/45
Tue 5 Jul 2022
at 14:50
  • msg #154

11: Return to Cragmaw Castle

Yay! The battle begins!

As soon as Nyssa and Star vanish, Viridovix springs up out of the bushes he was hiding behind and gestures to Biff to follow as he charges forward.

His Dread Helm makes his eyes glow red as he lets out a bellowing wordless battle cry!

"AAAAAAAAAAAAAAAAA!"

Just to keep the Orcs honest, he chucks a pair of javelins at the Orc guards as he runs.

10:46, Today: Viridovix rolled 10,5,10,10 using 1d20+7,1d6+4,1d20+7,1D6+4 ((3,1,3,6)). Javelin attacks! Pfui. I'm not even sure they hit the ground!
Victor Harkness
player, 598 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Tue 5 Jul 2022
at 23:42
  • msg #155

11: Return to Cragmaw Castle

As soon as he gets the signal, Victor charges forward, as fast as his legs can carry him. If he reaches the two guards, he'll jump over them, assuming enough clearance.

(He can make a 9 foot vertical running jump, normally. Could he clear an orcs melee range with a good athletics check?)If he receives any attacks, he will cast shield, bringing his AC to 27 with the AC bonus from his sword.
Thressa Wildflamme
player, 202 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Wed 6 Jul 2022
at 02:22
  • msg #156

11: Return to Cragmaw Castle

Thressa moves closer so hopefully she can shoot an Orc with a Eldritch Blast and then run into melee.
Ero Sulaanin
player, 386 posts
Elf Wizard
AC 13, HP 45/45
Thu 7 Jul 2022
at 19:45
  • msg #157

11: Return to Cragmaw Castle

Ero takes a moment to peek over the parapet.  He makes a mental note on where the orcs are and where the heaviest grouping is before ducking back down.

He does his best to mime to Kassan to open the trapdoor to the tower stairs and keep watch for any possible counter-attack.

Once he determines Kassan understand what he's trying to relay, he goes back to spying on the orcs below.  Unable to hear anything due to the Silence spell -- something that has turned out to be a hindrance since the tower wound up being unguarded -- he watched the orcs and waits for them to show a reaction to what will no doubt be a cacophony of an assault.  He wonders for a moment if humans are capable of doing anything in silence.  He tosses the thought away after a near instantaneous answer of "no."

Upon the orcs reacting to the commotion, he launches his Fireball into the thick of the crowd.  No doubt he'll once again bring the battle to a near close before it even has a chance to start.

Fireball into the heaviest concentration of orcs as soon as Ero sees a reaction to the two assaults.
Thressa Wildflamme
player, 203 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Thu 7 Jul 2022
at 21:09
  • msg #158

11: Return to Cragmaw Castle

Thressa, with glaive in hand, follows Victor toward the front.
This message was last edited by the player at 04:03, Sat 09 July 2022.
Biff
player, 44 posts
Human Fighter
AC:18 | HP:47/54
Fri 8 Jul 2022
at 23:28
  • msg #159

11: Return to Cragmaw Castle

Biff thinks, I guess it's time to shout and gives a primal yell. He takes a few steps and leaps over the debris that is attempting to impede his movement, "Bastard rubble!"

He comes down with a flying punch with his knuckleduster, onto the orc that was savaged by two very threatening javelins.

Bonus action: Rage

Move: run/jump up to 20'
Athletics jump: 24
Athletics land: 24

Action: attack orc guard
Attack: 15
Damage: 17

Lureene Raventree
player, 312 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 9 Jul 2022
at 15:24
  • msg #160

11: Return to Cragmaw Castle

Lureene follows with Victor's charge but feeling unable to duplicate his acrobatics, declines to try and instead meets the orcs so that they are outflanked by the two of them. As she does, she prepares her spiritual weapon spell.
Star of the Morning
player, 21 posts
Tabaxi Monk
Acolyte of the Cat Lord
Fri 22 Jul 2022
at 17:37
  • msg #161

11: Return to Cragmaw Castle

Arriving at the top of the tower, Star of the Morning looks quickly around for any orcs.  If anything is there, he will attack.  Otherwise, he will head towards the door and quietly try to enter.
StarMaster
GM, 983 posts
Inscrutable
Sun 24 Jul 2022
at 13:51
  • msg #162

11: Return to Cragmaw Castle

Biff and Viridovix attacking through the back breach.

Viridovix's two javelins indeed miss the Orcs, but since they didn't know they weren't going to hit until too late, they still try to duck out of the way. That's just enough time to let Biff and Viridovix close the distance.

Although Viridovix charged forward first, Biff's bounding leap clears the rubble and puts him just ahead of Viridovix. He lands close enough to one of the Orcs to strike out with his knuckleduster-clad fist. Wearing only hide armor, the Orc isn't quick enough to avoid the hit.  Biff's tremendous strength fells the Orc with just one punch!

Viridovix swings his great axe at the second Orc, but was eying the worgs more than paying attention to his opponent. He misses!


Nyssa and Star of the Morning Dim Door to top of the southeast tower.

Nyssa cast her Silence spell on the tower and then the two of them teleported to the top. There are no Orcs on guard duty there, probably because it's too early. Since they wouldn't be able to see far in the darkness and didn't anticipate anyone 'flying' in, there wasn't any point in posting useless guards on top of the tower.

The door on the roof is a trapdoor in the floor by the edge that gives access to the interior. As Star moves over to it, Nyssa moves to the edge of the parapet and peers down at the courtyard just as Viridovix and Biff charge in through the northeast breach.

She also spots the sleeping worgs... out in the open in the courtyard, now roused by the battle cries. Unfortunately, the worgs will reach Biff and Viridovix before any Orcs dash out of the towers. There are no other Orcs in sight, but she does spot the central campfire, cold now and unattended.

Star reaches the trap door and attempts to open it. It lifts up easily enough; apparently it wasn't bolted from the inside like it should have been. Naturally, it's dark down the stairs. With the silence in effect, Star can't hear anything from down the stairs either.


Ero and Kassan Dim Door to the top of the second large tower to the northeast.

There are still no guards here, which makes sense in retrospect since, in the darkness, not even the Orcs would be able see anyone moving through the forest. In silence, Ero points Kassan at the trap door to keep watch while Ero peeks over the edge of the parapet to the courtyard below. Although he can't hear the battle cries, he can see Biff and Viridovix charge through the breach, apparently shouting.

There is no assembly of Orcs yet; apparently they are all inside the towers to sleep during the daylight hours. However, there are four worgs in the courtyard, having been asleep but now woken up by the battle cries. They'll probably reach Biff and Viridovix before any sleeping Orcs rouse themselves and rush out to see what the commotion is.


Victor with Lureene, Thressa, and Manaen assault the front of the castle.

The doors that once barred entrance are still laying on the ground, broken and shattered. There apparently wasn't enough left of them to even attempt to block the way.

As Victor charges forward towards the two Orcs, Thressa casts Eldritch Blast at the Orcs on  guard. She had to decide whether to target one Orc with both blasts or split the blasts between the two. Feeling the chances were better at hitting one Orc with each blast, that's what she did.

09:08, Today: StarMaster, on behalf of Thressa Wildflamme, rolled 10,3,20,5 using 1d20+6,1d10,1d20+6,1d20 ((4,3,14,5)).

She missed the first Orc with a blast, but nailed the second one for 20 points! (Max damage for a roll of 20 and x2 for the Critical Hit), killing it.

This makes Victor's leap over the Orcs easier as there's only one to avoid, plus Lureene and Manaen are charging him, too, with Thressa quickly following.

Manaen decided to cast a Chromatic Orb from his walking stick at the remaining Orc guard, using 'thunder' as the energy type. This fit with the current plan, which was to make a lot of noise to get the Orcs to come out of hiding, even though it went against his normal reticence for combat.

09:30, Today: StarMaster, on behalf of Manaen, rolled 22,10 using 1d20+6,3d8 ((16,1,5,4)).

It could have taken out the Orc... but didn't quite do it, leaving it up to Lureene to finish him off.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The worgs, like most canines, are instantly alert at the unusual sounds. While they don't bark, they do growl at the intruders (Biff and Viridovix) and move to attack. Then the thunder from the front gate sounds, distracting them for a moment before two of them turn to deal with those intruders, easily spotting Victor.

Meanwhile, at the rear breach, the second Orc guard attacks Viridovix.

09:43, Today: StarMaster rolled 23,15 using 1d20+5,1d12+3 ((18,12)).

Ouch! That's going to hurt!

There's a brief lull in the battle at this point as everyone takes in the scene and decides what to do next.
StarMaster
GM, 985 posts
Inscrutable
Mon 25 Jul 2022
at 14:29
  • msg #163

11: Return to Cragmaw Castle

Broson, out looking for his missing Uncle Ordun who, in turn, had been looking for some lost Dwarven relic supposedly lost in the area centuries ago, had stumbled upon signs of Orcs in the area. While this concerned him, he still hadn't run into any. As near as he could tell, they'd been just a small scouting group, no more 5-6. But there were several of them if his interpretation of the signs was correct. Now THAT was worrisome... more so for his uncle than himself.

It followed, though, that if there were that many... clearly constituting a war band, they might take his uncle prisoner if they ran across him... both for information and for amusement.

While Orcs could be stealthy on occasion, none of these seemed to be concerned about covering their tracks--yet another indication it was a war band.

Broson recalled that there had been an Orc incursion in the area a hundred years or so ago, but they'd been driven out. Now they seemed to be back. Still, there wasn't really anything in the area that they could be interest in... not that he was aware of. And Neverwinter was way too big and well-fortified for the Orcs to assault. Then again, Orcs weren't always smart.

Following the tracks seemed a better course of action than just aimlessly wandering around the forest, at least until he learned a bit more, and that soon enough led him to the ruins of the old castle. Now that was a surprise. Oh, wait. Yes, he'd heard of Cragmaw Castle. It had fallen to the Orcs the last time. Seemed as if they were using it again.

Just as he got close enough to assess its condition and occupancy, it was attacked! Not by an army, which is what he would have expected (though maybe not preferred), but by a group of adventurers. Admittedly, he only saw a few charge in through the breach in the rear wall, but he heard the sounds of others.

How dare they have all the fun?! Besides, his uncle could well be inside.
Lureene Raventree
player, 313 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Mon 25 Jul 2022
at 23:10
  • msg #164

11: Return to Cragmaw Castle

”Lady Firehair forgive you for your hideousness inside and out, and forgive me for what I must do.” The priestess charged in on the remaining orc and slammed it with her mace. Then she invoked her spiritual weapon and struck with this, too.

OOC: melee attack and cast spiritual weapon as a bonus action

19:06, Today: Lureene Raventree rolled 10,9 using D20+6,6+3 ((4)).

I typoed the damage roll but I’m not going to hit with this…

Spiritual weapon:

19:09, Today: Lureene Raventree rolled 25,10 using D20+8,d6+5 ((17,5))

Nyssia
player, 233 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 26 Jul 2022
at 09:34
  • msg #165

11: Return to Cragmaw Castle

Nyssia took the empty scene in, dropping the silence spell to look at Star. "Seems their asleep" she whispered, looking over the side, she saw the worgs starting to stir and get aggitated. She smiled as she again cast the silence spell, this time on the worgs themselves so as their calls would not wake the orcs.




<OOC: Casts Silence on the worgs.  I will make sure i don't have any friends targeted>
Ero Sulaanin
player, 387 posts
Elf Wizard
AC 13, HP 45/45
Tue 26 Jul 2022
at 14:00
  • msg #166

11: Return to Cragmaw Castle

Ero motions to Kassan.  "Lead on.  I'll be right behind you in a second."  He takes a moment to cast Mage Armor onto himself.  One can never be too careful.
This message was last edited by the player at 01:19, Sat 30 July 2022.
StarMaster
GM, 987 posts
Inscrutable
Tue 26 Jul 2022
at 22:06
  • msg #167

11: Return to Cragmaw Castle

Because the Orcs were mostly sleeping, and the forest was close enough to the castle, everyone pretty much got a surprise round over the Orcs.

The two at the front gate are dispatched before they can react and sound the alarm.

While Biff took out one of the Orcs at the back breach, Viridovix hasn't been able to deal with the other Orc.

And, while the thunderclap at the front gate could have alerted the Orcs, it's a normal enough act of nature that it doesn't seem to have concerned any of them.


So Thressa took out one of the Orc guards at the front gate.

Manaen's Chromatic Orb spell softened up the other Orc so that Lureene could finish it off.

Victor, meanwhile has charged through the front gate completely ignoring the two guards. The central courtyard isn't quite as open as he was expecting since it seems most of it is full of rubble. The two doors leading to it aren't closed but they don't look in great shape anyway. As he clears the second door, he spots the worgs. Two of them have been alerted by the thunderclap and are... investigating.

With no wind, they can't get Victor's scent at the moment, so they don't know if he's friend or foe. That gives him the initiative for the next round.


Viridovix's efforts against the second Orc guard at the breach have proven less than effective. At first inclined to believe he and his comrade can handle these two intruders (since there's only two!), but then he sees his buddy go down. Now he shouts out a warning... silently. He's been caught in the edge of Nyssia's Silence spell she cast on the worgs.
Victor Harkness
player, 599 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Tue 26 Jul 2022
at 23:19
  • msg #168

11: Return to Cragmaw Castle

Keeping his sword on defense, Victor moved in to attack. If he could reach a worg this turn, he would swing at it, twice, otherwise he attacked the nearest orc (other than the one nearest Lureene.)

AC is currently 22. He will use shield if an enemy rolls higher than 17 to hit him (before modifiers)
Action: Attack hitting AC 27 for 13 damage, then AC 17 for 15 damage.

16:10, Today: Victor Harkness rolled 17,15 using 1d20+9,1d8+8 with rolls of 8,7.

16:10, Today: Victor Harkness rolled 27,13 using 1d20+9,1d8+8 with rolls of 18,5.  Defender attack, damage (+3 bonus set to AC).

Broson
player, 1 post
Dwarf Cleric/Fighter
Wed 27 Jul 2022
at 04:04
  • msg #169

11: Return to Cragmaw Castle

The heavily armored Dwarf emerges from the woods like a shambling anvil and takes in the skill of the rapid raid. Clanking Waraxe against shield he says "Lady Truesilver, thank ye fer this lovely rumble!" and his faith manifests as a silver sigil on his shield. Wasting no time he charges into the castle to stand beside the knight fighting the Wargs. His axe arcs to land with a wet thud, strangely silent... Caught off guard by the lack of noise he gives the knight a thumbs up and gets ready for the enemies counter attack.

Brosons AC is 22 with shield of faith. His charge was a critcal hit 27 followed by 13 points of damage.
Star of the Morning
player, 22 posts
Tabaxi Monk
Acolyte of the Cat Lord
Wed 27 Jul 2022
at 11:59
  • msg #170

11: Return to Cragmaw Castle

In reply to Nyssia (msg # 165):

Star of the Morning looks over at Nyssia and whispers Shall we find us some orcs?.  He then proceeds down as silently as possible, ready to engage as necessary.


07:58, Today: Star of the Morning rolled 15 using 1d20+5 ((10)). Stealth roll
Nyssia
player, 234 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 27 Jul 2022
at 12:04
  • msg #171

11: Return to Cragmaw Castle

The Gnome smiled at the Tabaxi with a wink. "Try stay quiet - don't what them bastards sneaking up on us." As quiet as a whisper, dagger in hand, she followed after the tabaxi.  "You see movement, freeze. Say nothing, do nothing." She whispered




<OOC: Nyssia rolled 25 using 1d20+8 with rolls of 17.  stealth check.>
This message was last edited by the GM at 13:11, Fri 29 July 2022.
Star of the Morning
player, 23 posts
Tabaxi Monk
Acolyte of the Cat Lord
Wed 27 Jul 2022
at 13:44
  • msg #172

11: Return to Cragmaw Castle

In reply to Nyssia (msg # 171):

Star of the Morning looks back at the halfling and shakes his head in agreement.  He also grumbles quietly to himself "I can't believe that little halfling is more silent than I...my ancestors will be ashamed of me....".  He then returns his eyes to the doorway and proceeds to climb down the stairs. He smiles to himself, glad he has no need of any lights....
Ero Sulaanin
player, 388 posts
Elf Wizard
AC 13(16), HP 45/45
Sat 30 Jul 2022
at 01:23
  • msg #173

Re: 11: Return to Cragmaw Castle

Star of the Morning:
In reply to Nyssia (msg # 171):

Star of the Morning looks back at the halfling and shakes his head in agreement.  He also grumbles quietly to himself "I can't believe that little halfling is more silent than I...my ancestors will be ashamed of me....".  He then returns his eyes to the doorway and proceeds to climb down the stairs. He smiles to himself, glad he has no need of any lights....

Lureene Raventree
player, 314 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Mon 1 Aug 2022
at 23:48
  • msg #174

Re: 11: Return to Cragmaw Castle

Lureene swept foward after Victor, called upon the Lady Firehair for strength, then struck with mace and spiritual hammer at the nearest orc.



18:47, Today: Lureene Raventree rolled 20,6 using d20+6,d6+3 with rolls of 14,3.  Mace attack.

18:47, Today: Lureene Raventree rolled 19,6 using d20+8,d8+5 with rolls of 11,1.  Spiritual hammer attack.

Biff
player, 46 posts
Human Fighter
AC:18 | HP:54/54
Tue 2 Aug 2022
at 00:41
  • msg #175

Re: 11: Return to Cragmaw Castle

Biff turns to the other orc guard, swinging a haymaker which connects with a sickening crunch, knocking the orc to the ground, though most of the attack's energy seemed to go into re-arranging the guard's skull.

Action
Knuckleduster attack: 29 (critical)
Damage: 24


Biff looks for another foe while driving deeper into the breach.

Move: 30' in the castle stronghold, or climbing a wall to nearest orc.

(Athletics check if needed for climb: 20, non-natural)

StarMaster
GM, 989 posts
Inscrutable
Sun 7 Aug 2022
at 00:25
  • msg #176

Re: 11: Return to Cragmaw Castle

Biff and Viridovix

The remaining Orc guard swung at Viridovix but missed, partly because his footing is a bit unstable and he's a bit intimidated by Biff's attack on the other guard. Before Viridovix can attack back, Biff lands another knuckleduster punch that kills the Orc.

As Biff moves into the courtyard another 30 feet and looks around for his next target, the two worgs arrive. Their move puts them 20 feet away from Biff and a bit farther away from Viridovix. They were coming to see what the disturbance was, but hadn't picked up a scent yet. Now they've got the scent of dead Orcs and can sort of put 2 and 2 together to realize that Viridovix and Biff are the ENEMY! They are preparing to attack now!

If Biff tries climbing, he's not going to be able to get high enough to get out of reach of the worgs in one round.


Nyssa and Star of the Morning

Star creeps down the stairs as they spiral down the inside wall to the second level. About half way down, Star spots a dozen sleeping Orcs. Although there's no longer any silence in effect, there also hasn't been any noise since Nyssia dropped it.

Nyssia is right behind Star and can see the same thing.

The stairs reach a landing on this level (the second floor) but continue on down, presumably to the ground floor.


Ero and Kassan

Over on the other tower in the northeast, Kassan has cautiously opened the trapdoor in the roof. At this early hour, there's still not enough light to significantly alert any Orcs below... or else they just pull blankets over their heads to block it out.

The tower is slightly larger than the southeast tower, but the stairs still spiral downward against the inside wall.

Stealthily descending the stairs, Kassan spots a dozen Orcs sleeping around the perimeter.


Victor with Lureene, Thressa, Manaen, and newcomer Broson

With the two Orc guards at what was once the main gate dead, the four of you are unrestricted to the interior of the castle and the makeshift courtyard. However, as Victor continues forward, he quickly spots the two worgs advancing on him.

While the brief battle at the main gate wasn't particularly noisy, it also wasn't quiet, which was enough to get the attention of the other two worgs that were closest to the main gate. As soon as they see what caused the noise, they charge forward at a run and meet Victor head on.

Victor still has the initiative because he's already expecting attacks while the worgs have to get into position. He easily strikes the lead worg with both his attacks and the combined damage slays it!

Having been joined by a newcomer--a Dwarven Fighter by the looks of him--Victor doesn't have to worry about the second worg. That worg attacks Broson... but misses.

20:14, Today: StarMaster rolled 12,10 using 1d20+5,2d6+3 ((7,3,4)).

The noise of combat seems to have finally attracted some attention from the other Orcs. Although they still don't know what's causing the commotion, two peek their heads out to the north and another peeks out from the south.
Broson
player, 2 posts
Dwarf Cleric/Fighter
Sun 7 Aug 2022
at 03:35
  • msg #177

Re: 11: Return to Cragmaw Castle

The armoured Dwarf ducks low under the Worgs snapping jaws and steps in close. Softly he runs his fingers through the wolves fur and with a sigh says "Bad puppy." Silvery mist is drawn from the beast to dissipate in the air as his goddess punishes the foe of her faithful.

Broson cast inflict wounds, gets 23 to hit and inflicts 15 necrotic damage.
Victor Harkness
player, 601 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Tue 9 Aug 2022
at 23:02
  • msg #178

Re: 11: Return to Cragmaw Castle

Continuing to let his Defender's magic protect him, Victor swung twice more, at the nearest foes.

AC is currently 22. He will use shield if an enemy rolls higher than 17 to hit him (before modifiers)
Action: Attack hitting AC 27 for 16 damage, then AC 22 for 12 damage.
Move: As necessary to reach targets. If his first attack kills the worg, he will move toward the nearest orc.

15:57, Today: Victor Harkness rolled 22,12 using 1d20+9,1d8+8 with rolls of 13,4.

15:57, Today: Victor Harkness rolled 27,16 using 1d20+9,1d8+8 with rolls of 18,8.  Defender attack, damage (+3 bonus set to AC).

Lureene Raventree
player, 315 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Thu 11 Aug 2022
at 02:43
  • msg #179

Re: 11: Return to Cragmaw Castle

"Well met, friend!" calls out Lureene, as she follows after Victor once again, and moves to assist the dwarf with the worg. She strikes with her mace as her spiritual hammer swings from above.

OOC:


21:42, Today: Lureene Raventree rolled 19,6 using d20+6,d6+3 with rolls of 13,3.  Mace attack.

21:42, Today: Lureene Raventree rolled 15,11 using d20+8,d8+5 with rolls of 7,6.  Spiritual hammer attack.

Ero Sulaanin
player, 389 posts
Elf Wizard
AC 13(16), HP 45/45
Thu 11 Aug 2022
at 14:07
  • msg #180

Re: 11: Return to Cragmaw Castle

Ero nudges Kassan out of the way.  "I'll handle this."  He casually flicks a Fireball into the group of sleeping orcs.

36 damage or 18 on save.  And a special thank-you to Elemental Adept.

07:04, Today: Ero Sulaanin rolled 36 using 8d6, rerolling ones with rolls of 3,5,4,{1}6,3,{1}6,5,{1}4.  Fireball damage, save vs DEX for half.

This message was last edited by the player at 12:38, Mon 15 Aug 2022.
Nyssia
player, 235 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 12 Aug 2022
at 00:01
  • msg #181

Re: 11: Return to Cragmaw Castle

Nyssia pauses and looks down, mouthing an obscenity and looks at the tabaxi, shrugging. She had spells to incapacitate a large group, but not kill....and there were more than she thought here. she leaned in and whispered to the tabaxi. "They wake up and we have a big problem."
Star of the Morning
player, 24 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 15 Aug 2022
at 20:58
  • msg #182

11: Return to Cragmaw Castle

In reply to Nyssia (msg # 181):

Star of the Morning whispers back "I agree.  We could try going past them, but I dislike leaving any enemies at our back.  Do you have anything that can be of help here?"
Nyssia
player, 237 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 19 Aug 2022
at 23:59
  • msg #183

11: Return to Cragmaw Castle

The gnome looked at the tabaxi with a shrug. "My magic is used to help others in combat or influence people. Unfortunatly i'm not that fool Ero who could wave his poncy elven hand and make a fireball."

She looked at the group and sniffed. "...and i don't like the idea of them at our backs." she returned her gaze to the tabaxi. "Short of sneaking up and slitting their throats, i'm out of ideas.....and i'm no assassin. If we could trap them here?"
Star of the Morning
player, 25 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 29 Aug 2022
at 14:46
  • msg #184

11: Return to Cragmaw Castle

The tabaxi looks back and whispers Let's continue past them and see if there is some door or something we can jam behind us further down.
Nyssia
player, 239 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 30 Aug 2022
at 00:13
  • msg #185

11: Return to Cragmaw Castle

Nyssia winces at the suggestion, but lets out a silent sigh and nods. she starts to make her way, then knocks a loose rock, sending it down the steps. The gnome paused, as if a statue, mouthing a swear word more at her own folley.




<OOC: Nyssia rolled 10 using 1d20+8 with rolls of 2.  stealth check.

careful star....we may have some waking friends!>

Thressa Wildflamme
player, 204 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Thu 1 Sep 2022
at 06:34
  • msg #186

11: Return to Cragmaw Castle

Thressa stays in  the back and remains alert. "Yes, most probably."
StarMaster
GM, 996 posts
Inscrutable
Sun 25 Sep 2022
at 23:04
  • msg #187

11: Return to Cragmaw Castle

Biff and Viridovix

Biff's intent to climb wasn't to get out of the reach of the worg but to gain a height advantage to attack it. He has no problem getting about 8 feet up the ruined wall. The worg's charge gets him to Biff before Biff is quite in position, and it leaps up to bite Biff.

18:56, Today: StarMaster rolled 9,10 using 1d20+5,2d6+3 ((4,4,3)). Worg #1 attack.

Even though the worg has a more stable footing with four legs, the loose rubble of the ruins still shift under foot and its leap just doesn't carry it high enough.

Viridovix just moves to confront the other worg. His efforts so far haven't been very impressive. The worg makes an unexpected leap at the last second, catching Viridovix off-guard.

19:01, Today: StarMaster rolled 9,8 using 1d20+5,2d6+3 ((4,3,2)). Worg #2 attack.

Once again, the unstable footing shifts under the worg's feet and his leap falls short.


Nyssa and Star of the Morning

Without any means to take out a large group of Orcs, Nyssia and Star of the Morning decide to sneak past the sleeping Orcs. Unfortunately Nyssia manages to kick a loose stone that clatters on the stairs for a moment. While the noise seems louder in the enclosed space and echoes for a moment, it doesn't seem to have alerted the Orcs.

17:56, Today: StarMaster rolled 4 using 2d20, dropping the highest dice only ((4,15)). Perception check with Disadvantage.

The enclosed space worked to your advantage in terms of the Orcs because it blocked out most of the light, lulling the Orcs into a false sense of security and putting them to sleep. The noise just wasn't enough to wake them up.

Sneaking down to the next lower level which would be ground level, the two of you do not spot anything that could have been a door. If there had been something here once, it's long gone... probably broken up for use as firewood years ago.

Unfortunately, ground level almost repeats the above scene. There are only 7 sleeping Orcs, but there are three that are awake. Two appear to be playing some bizarre Orc game using bones. One picks up the bones and then throws them back down. Based on some undecipherable result, one of them hits the other upside the head and then they repeat the process with the other one throwing the bones.

The third awake Orc is leaning over a table that's littered with papers. He seems to be larger than the other Orcs.


Ero and Kassan

When Kassan spots the dozen sleeping Orcs and quietly informs Ero, the Elf Wizard decides to cast a Fireball down into the room.

17:41, Today: StarMaster rolled 2 using 2d20+1, dropping the highest dice only ((1,9)). Orc Dexterity saving throw vs. Fireball, disadvantaged because they are all sleeping. That rolled 1 pretty much says none of them save....

Unfortunately, Ero slightly miscalculated. The fireball fills the room below and though it doesn't expand upward due to the confined space, Ero and Kassan are only about 15 feet above the floor, so the 20-foot diameter fireball does catch them in its area. Both of you have to make a Dexterity saving throw with Advantage or actually get caught in it.


Victor with Lureene, Thressa, Manaen, and newcomer Broson

When the worg missed Broson, it gave the Dwarf a chance to touch attack it with an Inflict Wounds spell. It's a devastating touch, but not enough to kill the worg. It's more than the worg was expecting from something it didn't really see or understand. That's enough to get it to turn and flee.

It doesn't get far, though, as Lureene's spiritual mace smashes into it and finishes it off.

Meanwhile, Victor has moved to attack the few Orcs that have been roused by the noise. Two swings by Victor kills two Orcs as they had to move into position before they could attack... and Victor met them with deadly blows.

The two Orcs following attack Victor, charging forward on momentum before it registers that their two buddies have already been killed.

17:24, Today: StarMaster rolled 21,11 using 1d20+5,1d12+3 ((16,8)).

The third Orc swings its battleaxe at Victor and... almost hits him!

17:26, Today: StarMaster rolled 22,13 using 1d20+6,1d12+3 ((16,10)).

The fourth Orc was able to take advantage of the third one's near miss... and would have hit Victor, but Victor raised his Shield spell at the last second and divert the hit.

Thressa and Manaan remain alert at the back, mostly because there are no other Orcs nearby... yet.
Viridovix
player, 47 posts
Human Barbarian
AC: 14 | HP: 45/45
Mon 26 Sep 2022
at 16:29
  • msg #188

11: Return to Cragmaw Castle

"SMASH ORCS!" he yelled out, thinking that was something the others would expect him to say since 'smash worgs' seemed silly. He swung his greataxe at the worg.

12:28, Today: Viridovix rolled 22,7 using 1d20+6,1d12+4 ((16,3)).

He hit the beastie, no problem there, but he was going to need a bigger axe to take it down!
Victor Harkness
player, 606 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Mon 26 Sep 2022
at 18:13
  • msg #189

11: Return to Cragmaw Castle

Victor swings twice more at the orcs in front of him.

AC is currently 22. He will use shield if an enemy rolls higher than 17 to hit him (before modifiers)
Action: Attack hitting AC 28 for 14 damage, then AC 15 for 16 damage.
Move: As necessary to reach targets. If he kills all adjacent orcs, he will move farther into the castle.

11:09, Today: Victor Harkness rolled 15,16 using 1d20+9,1d8+8 with rolls of 6,8.

11:09, Today: Victor Harkness rolled 28,14 using 1d20+9,1d8+8 with rolls of 19,6.  Defender attack, damage (+3 bonus set to AC).

This message was last edited by the player at 18:14, Mon 26 Sept 2022.
Nyssia
player, 240 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 27 Sep 2022
at 01:43
  • msg #190

11: Return to Cragmaw Castle

Nyssia pauses at the bottom, her face paling and her mouth silently whispering an obscenity. She looks at Star and places a hand on her, channeling the shadow energy, turing them invisible. "Move and open the door quietly.  When you do, i'll make the place quiet and we run." she whispered.

With that, she hid as she hoped the tabaxi moved quickly




<OOC: Casts invisibility on Star then hides!

Nyssia rolled 27 using 1d20+8 with rolls of 19.  stealth check.>

Star of the Morning
player, 29 posts
Tabaxi Monk
Acolyte of the Cat Lord
Fri 30 Sep 2022
at 20:44
  • msg #191

11: Return to Cragmaw Castle

Star of the Morning looks at Nyssia as she makes herself invisible and nods back.  I will attempt to stealth quietly to the door.




OOC: If the walls look climbable and are relatively high, I will actually climb up as close to the ceiling before moving towards to the door in the hopes that even if I make a noise, no one will think to look up! Claws do come in handy.

16:37, Today: Star of the Morning rolled 20 using 1d20+5 ((15)).

Broson
player, 6 posts
Dwarf Cleric/Fighter
Sat 1 Oct 2022
at 02:31
  • msg #192

11: Return to Cragmaw Castle

The Dwarven cleric will push the Warg away as it falls to the spiritual weapon and glance around. Seeing the half elven cleric he will bow "Milady Firehair, a genuine pleasure!" Following after the knight as fast as his stout legs will shuffle he'll call "Weel then, tha's a lovely bit a Orc boppin! May the mother bless ye an yer aim remain true as silver!"

Broson will cast bless on himself, Victor and Lureene giving a bonus D4 to any attack rolls and saving throws they make for the next ten rounds. He will also move 25 ft following Victor.
Lureene Raventree
player, 316 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 1 Oct 2022
at 04:14
  • msg #193

11: Return to Cragmaw Castle

"Same to you, friend, but introductions later!", Lureene calls out to Broson. As she does, she sweeps towards Victor to help him finish off his orcs.

OOC: Lureene will help Victor with the orcs as needed, otherwise will follow him along and fight any enemies that appear.

00:13, Today: Lureene Raventree rolled 16,6 using 1d20+1d4+6,1d6+3 with rolls of 9,1;3.  Mace attack.

00:14, Today: Lureene Raventree rolled 21,11 using 1d20+1d4+8,1d8+5 with rolls of 9,4;6.  Spiritual Weapon.

This message was last edited by the player at 04:14, Sat 01 Oct 2022.
Ero Sulaanin
player, 390 posts
Elf Wizard
AC 13(16), HP 45/45
Tue 4 Oct 2022
at 14:07
  • msg #194

11: Return to Cragmaw Castle

Seeing as he watches the fireball expand to fill the room, Ero realizes he miscalculated, for the room was smaller than he figured.  "Duck!"  He turns and ducks, letting his robes catch the brunt of the flames.

Save vs 15

07:04, Today: Ero Sulaanin rolled 10 using 1d20+3 with rolls of 7.
07:03, Today: Ero Sulaanin rolled 15 using 1d20+3 with rolls of 12.  Save vs DEX.

Biff
player, 47 posts
Human Fighter
AC:18 | HP:54/54
Thu 13 Oct 2022
at 13:47
  • msg #195

11: Return to Cragmaw Castle

Seeing that the worg had almost been able to reach him, Biff decided that 8 feet up would have to be enough, and leapt off the wall to deliver a 'death from above' blow to the worg.

09:31, Today: Biff rolled 14,13 using 1d20+9,1d8+9 ((5,1,4)).

Even with Advantage from height, he just barely manages to land on the worg and smash it, but that's not nearly enough damage to kill it.

The worg can bite back now. That's going to hurt!
StarMaster
GM, 1002 posts
Inscrutable
Thu 13 Oct 2022
at 14:28
  • msg #196

11: Return to Cragmaw Castle

Biff and Viridovix

With neither worg dead yet, both get to attack back.

09:49, Today: StarMaster rolled 19,6 using 1d20+5,2d6+3 ((14,2,1)).

That's just barely a bite on Biff but for only 6 points.


The second worg attacks Viridovix and manages to bite him for 9 points of damage.

</b>09:51, Today: StarMaster rolled 24,9 using 1d20+5,2d6+3 ((19,4,2)).</b>


Nyssa and Star of the Morning

After Nyssa casts Invisibility on Star of the Morning, Star is able to climb up the old stone wall relatively easily and make his way to the door while Nyssa hides. When he gets to the door, he has no problem opening it, but the result isn't what he expects.

The big Orc at the table turns not at the sound but at the light that comes in... clearly wanting to know who is entering. That's when the sounds of the battle outside finally penetrate.

"What the frell!?" the Orc chief yells out as he moves over to the sleeping Orcs and kicks the nearest one. "Get up, you lazy rats! We're under attack!"

Star is invisible and on the wall above the door, so there's no chance of any Orc running into him as they rush out the door.

The chief, on the other hand, starts heading up the stairs... where Nyssa is hiding. Tucked into the corner where the stairs jut from the wall, she looks just like a cloak that had been dropped there, and the Orc chief pays no attention to her as he runs up the stairs.


Ero and Kassan

Having just fried a dozen Orcs (and himself and Kassan), Ero can see that this is the ground floor of the tower, and that there's a breech in the north side of the tower, so there isn't much point in going through the door there. Outside is what passes for the courtyard, and the two of you can see Biff and Viridovix in battle with two worgs.


Victor with Lureene, Thressa, Manaen, and newcomer Broson

Victor strikes one of the two Orcs left, but it's a bit tougher than expected. It doesn't go down with just one blow--it takes a second hit to finish it off.

Lureene moves in position to deal with the second Orc, and her mace-spiritual weapon combination attack easily kills it.

Broson casts Bless on himself, Victor and Lureene then just as more Orcs begin pouring out of the surrounding towers, finally roused by the sounds of battle.

Four had come out of the southwest tower; those are the ones that Victor and Lureene had dealt with.

Four more now rush out of one of the north central towers into the courtyard and another four come out of the other central tower. They are close to the worgs, but apparently decide the worgs can deal with Biff and Viridovix, so they rush to attack Victor, Lureene and Broson.

A dozen Orcs now rush out of the northwest tower, coming out just behind Thressa and Manaen.

A moment later, an alarm is sounded, and a lot more Orcs rush out of the northeast tower!
Broson
player, 7 posts
Dwarf Cleric/Fighter
Fri 14 Oct 2022
at 08:37
  • msg #197

11: Return to Cragmaw Castle

Broson will watch the Orcs appear and while you can't see his grin from under his helmet you can feel it. "Young knight an lady, ye be chargin in? I'd say stand strong, let them come to us, an when they break on us I have ways ter strike em down."
Thressa Wildflamme
player, 205 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Sat 15 Oct 2022
at 02:48
  • msg #198

11: Return to Cragmaw Castle

Thressa holds her ground.

" ugh,the flames of Aumantor will burn the filth away. "
Nyssia
player, 241 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 17 Oct 2022
at 01:35
  • msg #199

11: Return to Cragmaw Castle

Nyssia held her breath as the chief went past her, hoping no one else would go out. She sighed when they all left out the door, but also smiled as she looked up. "ok you bastard....lets see what you can do." she muttered to herself.

She snuck up the stairs after the orc, hoping the tabaxi was safe, but she needed her focus for this spell. She reached into a spell pouch and began a soft hum, the spell taking hold he looked at the orc. "Why are you attacking us...we are your allies, your secret weapon. You sent us to find the true enemy, and we did - outside is a group of nasty kobolds. Send your troops out to kill them all! Lead them to victory."




<OOC: Action - Cast Suggestion on orc commander.

Wisdom save dc 14 or be magically influeneced to command and lead the orcs to leave the keep>

Ero Sulaanin
player, 391 posts
Elf Wizard
AC 13(16), HP 45/45
Tue 18 Oct 2022
at 01:11
  • msg #200

11: Return to Cragmaw Castle

Unfazed by his slight miscalculation, Ero decides on launching a second Fireball.  He pulls a bead off his necklace and hurls it at the orcs streaming out of the northeast tower.

Necklace of Fireballs II, 16d6 damage vs DC 15
This message was last edited by the player at 01:15, Tue 18 Oct 2022.
Star of the Morning
player, 30 posts
Tabaxi Monk
Acolyte of the Cat Lord
Tue 18 Oct 2022
at 12:31
  • msg #201

Re: 11: Return to Cragmaw Castle

Silently, Star of the Morning watches the orcs stream out underneath him.  He looks up towards Nyssia to make sure she is ok and is relieved to watch the commander stroll right by her.  Hearing Nyssia command the orc to rally his troops and send them outside, he decides to wait where he is, then drop down on the commander himself as he finally exits the building.


08:27, Today: Star of the Morning rolled 12,5,6,5,6,5 using 1d20+5,1d4+3,1d20+5,1d4+3,1d20+5,1d4+3 with rolls of 7,2,1,2,1,2.  unarmed strike, flurry of blows.

When the commander passes under him, he will drop and attack, spending a ki point to initiate a flurry of blows.  If any flurry of blows attack connects, he will spend an additional ki point to use the open hand technique and attempt to know him prone, fall prone if it fails a DEX saving throw (DC 12)


Sadly, Star of the Morning misjudges his drop and lands awkwardly in front of the commander.

OOC: wow, that was some crappy rolling
Thressa Wildflamme
player, 206 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Tue 18 Oct 2022
at 15:00
  • msg #202

Re: 11: Return to Cragmaw Castle

Thressa following along trying to stay out of combat as her voices distract her.
Lureene Raventree
player, 317 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 19 Oct 2022
at 03:59
  • msg #203

Re: 11: Return to Cragmaw Castle

Lureene nodded to Borson. "Aye, and best to do it in a spot where we might not be easily surrounded. Along a wall, perhaps, to block at least one side from this horde."
Broson
player, 8 posts
Dwarf Cleric/Fighter
Thu 20 Oct 2022
at 13:07
  • msg #204

Re: 11: Return to Cragmaw Castle

Wether charge, hold or withdraw, its most important we do so together."
Victor Harkness
player, 610 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Wed 26 Oct 2022
at 03:04
  • msg #205

Re: 11: Return to Cragmaw Castle

"Best to keep our momentum. Crush them before they have a chance to regroup," says Victor.
Broson
player, 9 posts
Dwarf Cleric/Fighter
Thu 27 Oct 2022
at 07:17
  • msg #206

Re: 11: Return to Cragmaw Castle

"Right then, tis a good thing us Dwarves are natural sprinters!"
StarMaster
GM, 1005 posts
Inscrutable
Wed 2 Nov 2022
at 03:05
  • msg #207

Re: 11: Return to Cragmaw Castle

===== Biff and Viridovix =====


Both worgs were injured, and Biff and Viridovix each manage to hit a worg and that's enough to kill it.

A lot of Orcs rushed out of the tower next to the opening the two of them had come through. They rush Biff and Viridovix because that's all they see... at the moment. They don't seem to be intimidated by the fact that the two worgs fall down.


===== Nyssa and Star of the Morning =====


Fortunately, Nyssa has Advantage because the Orc Chief didn't know she was there, which translates as Disadvantage for the Orc. His second roll fails, and he falls victim to Nyssa's Suggestion spell.

"Get up, you lazy bastards!" he shouts at the sleeping Orcs on the next level up. "Those damn treacherous kobolds are attacking! Get your asses out there and kill them!"

He spends the next two rounds rousing all the Orcs here and rushing them down the stairs. They rush right past Nyssa, partly because she isn't a kobold and partly because the Chief is pushing them forward.

The Chief, of course, ignores Nyssa, too, and he rushes down the stairs after all the Orcs.

When he gets to the doorway, bringing up the rear as it were, he's now subject to Star's attack. Star, being invisible, definitely has Advantage. In either case, the Chief is knocked prone.

21:31, Today: StarMaster rolled 15,10,16 using 1d20,1d20+1,1d20+1 ((15,9,15)). Orc Saves.

Although he takes damage, it isn't enough to kill him.


===== Ero and Kassan =====


The two of you can see a dozen Orcs or so pouring out of the castle's towers now. For a round or maybe two, they are all grouped together before they start spreading out, so Ero has a chance to hit a bunch of them with another fireball!

21:45, Today: StarMaster rolled 49 using 16d6 ((1,2,1,6,3,1,1,6,2,5, 3,3,4,4,3,4)). Fireball damage in 20-foot radius!

Even though the Orcs all saved for half damage, half damage is still enough to kill them, so Ero fries another dozen Orcs.

Two rounds later, another dozen Orcs come rushing out. The smoldering bodies of the other Orcs give them pause, though, as they pause momentarily to figure out where this deadly attack came from.


===== Victor with Lureene, Thressa, Manaen, and Broson =====


As Victor, Lureene and Broson rush forward to deal with the 8 Orcs that came out of the central towers, they have no problem seeing Biff and Viridovix dispatch the last two worgs, and a fireball crispy-fry the dozen Orcs that came out of the northeast tower.

Fortunately, Biff and Viridovix can now rush to attack those 8 Orcs.

Thressa and Manaen, however, are being attacked from behind by a dozen Orcs that came out of the northwest tower after the group passed through the ruined gate.

Although Broson had rushed forward along with Victor and Lureene to deal with the Orcs that came out of the central towers, he heard the commotion behind him. As he took up a stance near Victor, the dozen Orcs at the rear drew his attention... and his attack.

22:26, Today: StarMaster rolled 15,14 using 2d10+3,1d20+3 ((7,5,11)). Radiant damage and Orc save.

Unfortunately, Con is one of the Orcs' better Saves, so they only take 8 points of damage. However, the Radiance emanates from Broson who was 30 feet into courtyard by now. That put the dozen Orcs behind him as well as the 8 Orcs in front of him ALL within reach of the Radiance. All except one Orc who was bringing up the rear from the central towers.


Because Thressa and Manaen were moving forward, the dozen Orcs behind you had to catch up. Broson's spell is just enough to cause them to hesitate for a moment, giving the two of you the Initiative.

Victor and Lureene were rushing forward to meet the Orcs, and Biff and Viridovix also had to rush forward to reach them, so no attacks occur this round.
This message was last edited by the GM at 13:37, Wed 02 Nov 2022.
Broson
player, 10 posts
Dwarf Cleric/Fighter
Wed 2 Nov 2022
at 09:31
  • msg #208

Re: 11: Return to Cragmaw Castle

Broson will move to stand next to Thressa between her and the Orcs from the Northwest tower. "Watch out milady, more behind ye! Burn een hell yeh wee green sods!" While they reel from burst of light he will hold out a hand and release a small tornado of flame.
Thressa Wildflamme
player, 207 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Sat 5 Nov 2022
at 01:20
  • msg #209

Re: 11: Return to Cragmaw Castle

" Aye, let's burn them."

Thressa casts Flaming Sphere.


Reflex negates

Nearest Orc
18:17, Today: Thressa Wildflamme rolled 6 using 2d6.  Flaming Sphere.


Ero Sulaanin
player, 392 posts
Elf Wizard
AC 13(16), HP 45/45
Tue 8 Nov 2022
at 00:42
  • msg #210

Re: 11: Return to Cragmaw Castle

Seeing the orcs' confusion, Ero gives a shrill whistle to direct their attention his way.  He smiles, waves, and tosses another bead from his necklace at them.

"The next batch of orcs is all yours," he says to Kassan with a smirk.

Necklace of Fireballs II, 16d6 damage vs DC 15
StarMaster
GM, 1009 posts
Inscrutable
Wed 16 Nov 2022
at 00:30
  • msg #211

Re: 11: Return to Cragmaw Castle

========== Biff and Viridovix ==========


Biff and Viridovix are still closing on the Orcs so they didn't get a chance to attack this round.


========== Nyssa and Star of the Morning ==========


Nyssa is still up at the top of the stairs.

Star of the Morning has just attacked the Orc Chief, knocking him prone but not killing him. Star's invisibility is now gone, so as the Orc Chief gets up, he can see Star.

"You stupid twit!" he shouts at Star. "Are you blind? I'm not a goblin! The goblins are outside! Get out there and kill them!"


========== Ero and Kassan ==========


When another dozen Orcs rush out of the tower, Ero is able to target them with another fireball bead. The smoldering bodies of the other Orcs gave them just enough warning to scatter a bit--Ero's fireball only catches 9 of them in the blast.

18:55, Today: StarMaster rolled 47 using 16d6 ((2,2,4,1,3,1,1,6,2,5,3,3,4,3,3,4)). Fireball damage in 20-foot radius!

Those 9 Orcs all save, but even half damage is enough to kill them.


========== Victor with Lureene, Thressa, Manaen, and Broson ==========


Broson, hearing then seeing the Orcs behind them, turned and cast a spell at them... well, in a radius that caught the Orcs in front, too. The Radiant spell didn't kill any of the Orcs, but it did make them pause for a moment. That was enough to let Broson move to place himself between them and Thressa. That, in turn, gave Thressa a chance to cast her Flaming Sphere spell.

It only affects one target at a time, but she can move it from target to target each round. Her first target fails it's saving throw which, coupled with Broson's power, is enough to kill it.

Manaen shifts into a defensive stance and moves to prevent any of the Orcs from flanking Broson.

As Victor and Lureene are rushing forward to attack the Orcs that are rushing forward to attack them, the Orcs are brought up short for a moment by Broson's divine radiance.

This prevents Victor and Lureene from attacking this round... unless Lureene's spiritual weapon is still in play.
Viridovix
player, 48 posts
Human Barbarian
AC: 14 | HP: 45/45
Wed 16 Nov 2022
at 01:03
  • msg #212

Re: 11: Return to Cragmaw Castle

Biff was making him look bad!

So Viridovix charged forward at the Orcs with even more ferociousness... well, if that was even possible. He wanted to redouble his effort but that would mean he wasn't giving his all already.

"SMASH ORCS!" he shouted again even louder this time as he swung his greataxe at the first Orc he met.

19:56, Today: Viridovix rolled 7,14 using 1d20+6,1d12+4 ((1,10)).

What the frarg?!#@%!

He was too startled at his own clumsiness to shout that out loud as his axe slipped from his grip.
This message was last edited by the player at 14:36, Wed 16 Nov 2022.
Ero Sulaanin
player, 393 posts
Elf Wizard
AC 13(16), HP 45/45
Wed 16 Nov 2022
at 14:20
  • msg #213

Re: 11: Return to Cragmaw Castle

Ero is disappointed at the result, but he understands it; dozens of burnt brethren corpses is enough to penetrate even an orc's thick skull.  No reason to waste valuable beads on diminishing returns.  Time to change strategy.

The wizard scans the battlefield for the thickest concentration of orcs.  Upon spotting it, he casts a new spell.  Glistening ruby threads form in the air and drift down into the mass of orcs, entangling them.

He then glances over to Kassan.  "Are you awaiting a special invitation from Tempus himself?  Get in there!"

Web onto the thickest grouping of orcs.
Kassan
player, 33 posts
Rogue Trickster
HP: 28/40
Thu 17 Nov 2022
at 05:42
  • msg #214

Re: 11: Return to Cragmaw Castle

"I was waiting for you to cast your spell so that I did not get caught in its effect," Kassan replied.

He also wasn't much of a combatant. He moved forward in an effort to place himself in a strategic position to flank an Orc when one of his allies engaged the Orc. He was also concerned about the lightning strikes. Someone was using a spell to attack the Orcs, but Kassan didn't know if it was one of his allies or just someone else that didn't like Orcs.

Odds were it was an ally.
Nyssia
player, 242 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 18 Nov 2022
at 09:30
  • msg #215

Re: 11: Return to Cragmaw Castle

Nyssia curses under her breath and looks down, calling out. "Star - let him go.....he's one of ours."  She walked down placing a hand on his arm. "He's off to fight the goblins outside the keep." She emphases outside with eyes open.

She looks around. "Lets see what the otehrs are doing."
Thressa Wildflamme
player, 208 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Sat 19 Nov 2022
at 20:18
  • msg #216

Re: 11: Return to Cragmaw Castle

Thressa moves the sphere to the next Orc and burns him as well.


12:16, Today: Thressa Wildflamme rolled 4 using 2d6 with rolls of 3,1.  Flaming Sphere.


Lureene Raventree
player, 319 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Thu 24 Nov 2022
at 05:41
  • msg #217

Re: 11: Return to Cragmaw Castle

Lureene rushed forward alongside Victor, and sent her spiritual hammer forward to get an early hit in at the orcs.

OOC: 00:41, Today: Lureene Raventree rolled 14,9 using d20+8,d8+5 with rolls of 6,4.  Spiritual hammer attack.
Star of the Morning
player, 31 posts
Tabaxi Monk
Acolyte of the Cat Lord
Mon 28 Nov 2022
at 16:16
  • msg #218

11: Return to Cragmaw Castle

Nyssia:
Nyssia curses under her breath and looks down, calling out. "Star - let him go.....he's one of ours."  She walked down placing a hand on his arm. "He's off to fight the goblins outside the keep." She emphases outside with eyes open.

She looks around. "Lets see what the otehrs are doing."


Star of the Morning looks up at Nyssia and blinks slowly. Oh... I see.  Ok and let's the Orc commander continue outside.  He then waves Nyssia over and says Let's go join the fun outside  He waits for her to arrive, takes her arm in his and walks out with her together to survey the scene
Broson
player, 11 posts
Dwarf Cleric/Fighter
Thu 1 Dec 2022
at 13:22
  • msg #219

11: Return to Cragmaw Castle

The heavily armoured Dwarf lets loose a burst of flame at the nearest orcs.
StarMaster
GM, 1015 posts
Inscrutable
Sun 25 Dec 2022
at 21:01
  • msg #220

11: Return to Cragmaw Castle

~~~~~~~~~~ ENDGAME ~~~~~~~~~~

With all the Orcs flushed out of the towers, they are pretty much caught in a pincer movement, although that was kind of the original intent.

The Orcs were now in three groups: the group to the west being dealt with by Thressa, Broson, and Manaen; the Orcs in the center confronting Victor, Lureene, Biff, and Viridovix; and the eastern group of Orcs being dealt with by Ero, Kassan, Nyssa, and Star of the Morning.



========== Biff and Viridovix ==========

As has been happening a lot in this battle, Viridovix misses his attack only to set up Biff who then knocks the Orc down. With Viridovix losing his grip on his axe, it opens him up to an attack by two Orcs who hit him for a combined 18 points of damage.

Biff then finishes off one of the Orcs.

One more Orc steps up and hits Biff for 12 points of damage.

That leaves just two Orcs for Biff and Viridovix to deal with. Viridovix is able to retrieve his dropped axe and return the battle favor to Biff by killing that Orc.

Biff then finishes off the last of the Orcs from that group.


========== Nyssa and Star of the Morning ==========

Having flushed out the Orcs and Orc Chief from the tower, Nyssa and Star step out to see what is happening. For the most part, all they see are a lot of smouldering Orc corpses. Then they spot the few Ors still standing that begin to fall by the efforts of the others.

That's when a shimmering web falls upon the last of the Orcs in the center.


========== Ero and Kassan ==========

Ero casts a Web spell at the remaining Orcs, managing to catch nearly all of the central group of Orcs except the Orc Chief.

The three that escaped his last fireball were engaged by Biff and Viridovix who made short work of them.


========== Victor and Lureene ==========

It was getting a bit tricky keeping track of which Orcs were left, though it was clear that none of the smouldering corpses were still alive.

Victor manages to kill one Orc before the Web falls onto the remaining 7 Orcs.

Lureene also finishes off another Orc with her spiritual weapon before the Web drops on them.

That leaves Victor to face off against the Orc Chief while Lureene finishes dealing with the webbed Orcs.


========== Thressa, Manaen, and Broson ==========

Between Thressa's flaming sphere and Broson's attacks, the Orc group to the west is quickly finished off.

Manaen spends his efforts making sure none of the Orcs escape out of the western gate.



~~~~~~~~~~ AFTERMATH ~~~~~~~~~~

All that's left is Victor fighting the Orc Chief. The Orc Chief isn't all that tough, but he fights with a ferocious tenacity. He's probably thinking that if he wins, the rest of Victor's allies will let him go... or maybe make him their chief.

It takes 6 rounds of combat before Victor is able to slay the Orc Chief, but he takes 58 points of damage himself in the effort.


With the battle ended, an almost eerie silence settles over the ruins of Cragmaw Castle.
Ero Sulaanin
player, 394 posts
Elf Wizard
AC 13(16), HP 45/45
Mon 26 Dec 2022
at 02:01
  • msg #221

11: Return to Cragmaw Castle

Ero straightens his robes and rejoins his companions.  "Kassan and I killed oh, how many would you say, Kassan?  Twenty-five?  Thirty?  Somewhere around there.  When they're on fire, running around and screaming, it's hard to keep count.  How did the rest of you fare?"
Viridovix
player, 49 posts
Human Barbarian
AC: 14 | HP: 22/45
Tue 27 Dec 2022
at 04:43
  • msg #222

11: Return to Cragmaw Castle

Viridovix finally stops swinging when all the Orcs are dead. He leans against the nearest wall to catch his breath and survey the scene.

"That certainly could have gone worse," he commented to Biff.

"Next time, Ero, you can have all the Orcs!"

"Seriously... it's good having you on our side. Don't know if you would have been so lucky if we didn't have surprise on them."


He expected the lot of dead Orcs to start stinking before too long, but he's not sure what to do about that.
Nyssia
player, 247 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 27 Dec 2022
at 11:16
  • msg #223

11: Return to Cragmaw Castle

Nyssia strode out of the tower and heard the elf speak, and had a grimace on her face. "Great - now his head is gonna swell more." she muttered.

She got to the others and shrugged. "Congratulations....your ego is bigger than your body count elf. Maybe if you were more focused n keekping everyone safe and not winning.....but that will never happen,  because it's all about you and stroking your big head."

She crossed her arms and nodded to Viridovix. "Don't encourage him."
Kassan
player, 34 posts
Rogue Trickster
HP: 28/40
Tue 27 Dec 2022
at 19:21
  • msg #224

11: Return to Cragmaw Castle

"You are both correct," the Warforged stated as he joined the others.

"Ero's abilities are very useful but I fear his hubris may wind up being his downfall. He will think he can defeat a foe that is more powerful than he at first thinks."

"The question now becomes: what do we do next?"

"We need to dispose of all these bodies. Fortunately, none of them are ours. Search the bodies for anything of value or usefulness. We should also check the Orc Chief's accommodations. There may be something there of concern."


He waits for at least one other to agree to his suggestions before he starts searching the bodies.
Ero Sulaanin
player, 395 posts
Elf Wizard
AC 13(16), HP 45/45
Wed 28 Dec 2022
at 01:04
  • msg #225

11: Return to Cragmaw Castle

"It's not arrogance if one can deliver what he promises," Ero says with a smirk.  "And I delivered a score-and-a-half dead orcs."

"We should dump their bodies outside the walls.  It will keep the local animals' bellies full for the time being while serving as a warning to anything more intelligent that may be poking about.  Why don't the rest of you do that while Kassan and I set up the tent and start dinner.  I'm sure you will all be famished by the time you're done."

Manaen
player, 43 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Wed 28 Dec 2022
at 01:42
  • msg #226

11: Return to Cragmaw Castle

Having acted as rear guard and scout by keeping any of the Orcs from escaping out the west gate, Manaen had then made a quick perimeter check to see if they missed any Orcs.

He now returns to the interior of the castle ruins and joins up with the others.

"Perhaps we should do some healing first," he suggests. "For those of us that don't have spells like Ero, we've taken a few hits in the battle."

"Where do you propose to set up the tent, Ero? Out here in the courtyard amid all this rubble? Or perhaps in one of the still standing tower rooms?"

Nyssia
player, 248 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 28 Dec 2022
at 05:08
  • msg #227

11: Return to Cragmaw Castle

Nyssia glared at the elf with a snort. "Can't wait for the day that someone knocks you off your pedistal and on your ass - gonna be fun to watch." she muttered.


She looked at Manaen and nodded. "Maybe we make two teams.  One can clear the bodies from the place.  The other search for a place to rest - defensable and warm."
Victor Harkness
player, 611 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Thu 29 Dec 2022
at 03:01
  • msg #228

11: Return to Cragmaw Castle

"There are a few other groups we could form, too," Victor says, "but if we guess wrong, it won't matter either way."

"Do you still have sufficient spells left, Ero, to defend yourself should you encounter unexpected opposition within the towers? I would send Viridovix with you just to be sure."

"The rest of us can begin hauling the dead Orcs and worgs out of here... getting healed as the opportunity presents itself. Other than Lureene, I am no longer sure who can heal us."

"Biff... you and I can drag the worg corpses out. Everyone else, search the bodies before you drag them out into the woods. I think to the west would be the best location."

Lureene Raventree
player, 320 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Thu 29 Dec 2022
at 03:28
  • msg #229

11: Return to Cragmaw Castle

Lureene nodded. "By the grace of the Lady Firehair, I hope I shall prove to be enough. Who finds themselves in need of healing?" She looked over the others for wounded, in case any of them decided to tough it out when they really shouldn't.
Ero Sulaanin
player, 396 posts
Elf Wizard
AC 13(16), HP 45/45
Thu 29 Dec 2022
at 14:05
  • msg #230

11: Return to Cragmaw Castle

Ero gives Victor a dismissive wave.  "I have plenty of spells.  More than enough to handle any stragglers." He pauses a moment the adds, "Someone who speaks orcish could be useful though.  If there are stragglers, they're probably in hiding.  Considering what we did to their benefactors, they may realize that, while a frontal assault would be suicide, a knife in the throat while we sleep may be a suitable alternative.

"I think we should offer amnesty to any we find and let them go on their way.  Much as I'd hate to let them go where they can breed more of whatever foul races they may be, they'll at least tell others of what we easily accomplished here and warn those all around the dangers of opposing us."

Broson
player, 14 posts
Dwarf Cleric/Fighter
Thu 29 Dec 2022
at 14:38
  • msg #231

11: Return to Cragmaw Castle

As the group convenes Broson will channel divinity to slightly heal those who are wounded and then as people talk he will quietly offer to cast healing spells twice on people who appear wounded. When Victor has spoken he will pipe up "an please, if ye find any signs of a Dwarf, belongings, bones, mebbe even imprisoned an grumpy please let me know. I've come seeking ma great uncle who was last rumored to ave been exploring these lands." If there are no objections he will join the group searching the castle for lurking orcs and defensible locations and maybe his uncle.
Viridovix
player, 50 posts
Human Barbarian
AC: 14 | HP: 22/45
Thu 29 Dec 2022
at 17:38
  • msg #232

11: Return to Cragmaw Castle

"Ah, well, that'd still be me, Ero," Viridovix answers. "I speak Orcish. Haven't in a while, so I may be a bit rusty. It's kind of hard to have a conversation with an Orc when he's swinging a battle axe at your head."

"So where do you want to start first... looking for a campsite, I mean. The Orc Chief came out of that tower, I believe. So I'm guessing the Orcs weren't using it for the loo."

StarMaster
GM, 1022 posts
Inscrutable
Sat 31 Dec 2022
at 05:01
  • msg #233

11: Return to Cragmaw Castle

Dragging dead Orc bodies out into the woods to the west wasn't all the strenuous, particularly since you could rest or take a break as was needed, so the hour or so it took to do that still constitutes a Short Rest.

There was also sufficient healing ability to bring everyone back up to full hit points.

Meanwhile, Ero found a suitable site to set up the tent.

The pile of 'treasure' (aka loot) slowly accumulated.

All told, the pile includes:

137 javelins
35 daggers
75 battle axes
488 silver pieces
131 gold pieces
22 days worth of edible rations
around 70 days of rations that only an Orc would probably eat

All 102 Orcs were wearing poor quality (though still effective) smelly hide armor. The Orc Chief wore a mithral chain mail shirt.

None of the clothing the Orcs were wearing seems particularly usable, though if someone wanted a belt or something, one could be cleaned up and mended.

There should be several of you that can detect magic, and that's the following items:

5 rings
1 backpack (found with the Orc War Chief's possessions)
2 battle axes
7 daggers
2 javelins Of Lightning
1 pair of bracers
1 amulet (7-pointed star made of lapis lazuli)
1 rune-carved leather belt (found on the Orc War Chief)
1 studded leather armor, Dwarf sized (found with the Orc War Chief's possessions)
1 helmet (found with the Orc War Chief's possessions)
1 jar of ointment (found with the Orc War Chief's possessions)

Although not magical, a map was found among the Orc War Chief's possessions. It appears to be a 'dungeon' map; it's labeled CRYPT OF CRAGSTONE


After a Long Rest, you can progress a level.
Star of the Morning
player, 32 posts
Tabaxi Monk
Acolyte of the Cat Lord
Sat 31 Dec 2022
at 15:18
  • msg #234

Re: 11: Return to Cragmaw Castle

Well, it seems that the cleanup was more work than the battle exclaimed Star of the Morning after finishing up with his efforts.
So, what we are planning to do next?  I am open to suggestions and have enjoyed my time in your company and look forward to further adventuring with you all.  I see that I can continue to learn more by helping you on your quests. I have learned so much already!
Nyssia
player, 249 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 1 Jan 2023
at 04:38
  • msg #235

Re: 11: Return to Cragmaw Castle

Nyssia, after the clean-up and gathering of items, was hot and sweaty. She looked at Star and nodded. "I'm not going anywhere." She managed a smile at Ero at that, but looked at the gear. "I think a good rest and some time to figure out what all this is may be the first thing. Clean up this place and we could use it as a base of operations."
Ero Sulaanin
player, 397 posts
Elf Wizard
AC 13(16), HP 51/51
Sun 1 Jan 2023
at 21:19
  • msg #236

Re: 11: Return to Cragmaw Castle

Ero rolls his eyes and mutters, "wonderful," before returning to his sorting through the potentially magical treasures.

"Alright, who among you has the skill to discern enchanted items?  There seems to be quite a bit here and the more help I have, the faster it will go."
Broson
player, 15 posts
Dwarf Cleric/Fighter
Mon 2 Jan 2023
at 03:54
  • msg #237

Re: 11: Return to Cragmaw Castle

Broson will point to the studded leather, the helm and the rune carved belt. "Well met master mage, sadly mah studies focused on war an healing. If yeh may grant me a wee favor, please leave these til last an before selling them on give me an mine a chance to buy them first, I believe they belong to me uncle." Once the work is done he will ask to have a look at the map of the crypt and while he works moving bodies and searching the castle he will look for the entrance to a crypt.

If he gets the chance he will speak with the flame haired cleric. "Milady Firehair, hail! Forgive me if yeh find my question inappropriate but I'm driven to find me uncle - would you be blessed with the power to speak with the dead? I cannae yet perform a seance but would like to interrogate the green brutes leader."
This message was last edited by the player at 04:07, Mon 02 Jan 2023.
Lureene Raventree
player, 321 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 7 Jan 2023
at 05:18
  • msg #238

Re: 11: Return to Cragmaw Castle

"It is a spell the Lady Firehair may grant me, should I beseech her", replied Lureene. "Though it is not the most savory of spells, but as your cause is just, I am certain the Lady Sune will bless us and I will be glad to assist. Though I must ask..." She tilted her head slightly. "How do you intend to persuade the orc to answer truthfully? I would imagine he would be rather ill-disposed towards us... to use an understatement the size of Mount Waterdeep."
Broson
player, 16 posts
Dwarf Cleric/Fighter
Tue 10 Jan 2023
at 01:56
  • msg #239

Re: 11: Return to Cragmaw Castle

"aye, I've bin thinkin on that. As we get a handful o questions I think we make the first one how they want their corpses dealt with. Mebbe we make a deal ter honor some tradition in return for answers or threaten ter give their skulls ter my kin ter make chamber pots dependin on yer style. I'm lookin ter find out where to go ter get ter where they got my uncles gear an where to go ter get to the last place they know my uncles body was, an I'm no given up on findin him breathin but it would be a miracle at this point but I would nae put it past the crafty ol bugger. Might leave a question or two about if they have any treasure stashed away or anything else yer might want ter know about them."
Victor Harkness
player, 612 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Wed 11 Jan 2023
at 19:59
  • msg #240

Re: 11: Return to Cragmaw Castle

Once the bodies are moved beyond the walls, Victor will set about helping get the camp set up, gathering firewood if necessary, etc. Though fully healed now, he had sustained considerable injuries in the fight against the Orc leader, and made a show of complaining about his aches and pains the entire time. "Can't wait till we're through with this here adventure, and I can sleep in a nice, warm feather bed. Keep this up, I might need to retire from my retirement! Ooh... a hot bath would be so nice right now. Maybe, we dump out the orc cookpot and use it. Of course. I prefer to come out of a bath cleaner than when I went in..."
Lureene Raventree
player, 322 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Fri 13 Jan 2023
at 04:47
  • msg #241

Re: 11: Return to Cragmaw Castle

"I would think we would not resort to needlessly desecrating the dead, even if they be foes", said Lureene sternly. "My 'style', as you would call it, would be more to induce than threaten. It is trial enough to disturb the dead, though for the sake of your uncle, I would be willing to try."
Manaen
player, 44 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Sun 15 Jan 2023
at 18:47
  • msg #242

Re: 11: Return to Cragmaw Castle

"Hah!" the Tortle Scribe responds to Victor's comment. "Sounds like a great spell! I'll have to work on that one. I'm sure we could all use it."

"Alas, Ero, I am afraid you and I are the only two who can identify magical properties of items. Shall we get to it, then?"


Manaen finds a clear and quiet spot to begin his Identify ritual and starts going through the items one at a time.
StarMaster
GM, 1027 posts
Inscrutable
Mon 16 Jan 2023
at 00:48
  • msg #243

Re: 11: Return to Cragmaw Castle

Pretty much making camp in the castle ruins, nothing disturbs the rest of the day nor the evening or the night so everyone can benefit from a Long Rest.


Broson searches through the ruins and has no problem identifying the smaller central 'tower' as the castle's chapel. Although nothing on the map indicates an entrance, he's pretty sure that it's probably hidden/buried under the ruins.


While Lureene casts Speak with Dead on the Orc War Chief's corpse, Ero and Manaen can identify the magic items inside the tent without having to worry about getting disturbed.

Ring #1: Animal Influence
Ring #2: Free Action
Ring #3: Protection +1
Ring #4: Poison Resistance
Ring #5: Swimming

Backpack (found with the Orc War Chief's possessions): Handy Haversack

Battle axe #1: +1
Battle axe #2: +1

Dagger #1: +1
Dagger #2: +1
Dagger #3: +2
Dagger #4: +1 Acid (does an extra d6 of acid damage on a successful hit)
Dagger #5: +1 Returning (returns next round when thrown)
Dagger #6: 'Slash' (Advantage on damage)
Dagger #7: Dagger of Venom (injects a poison on a hit)

2 Javelins Of Lightning
1 pair of Bracers Of Defense +2

1 amulet: Talisman of Communication (per Sending Stone) (has a 7-pointed lapis lazuli star)

1 rune-carved leather Belt (found on the Orc War Chief) of Dwarvenkind
1 studded leather armor, Dwarf sized (found with the Orc War Chief's possessions) +1
1 helmet (found with the Orc War Chief's possessions): Comprehend Languages

1 jar of ointment (found with the Orc War Chief's possessions): Keoghtom's Ointment


The spirit of the Orc War Chief laughs hideously upon being asked about Broson's uncle and seems to relish informing Lureene that they found him here in the ruins, defeated him easily, then after torturing him for awhile, threw him down the old well.
This message was last edited by the GM at 17:19, Tue 17 Jan 2023.
Broson
player, 17 posts
Dwarf Cleric/Fighter
Tue 17 Jan 2023
at 08:55
  • msg #244

Re: 11: Return to Cragmaw Castle

When Broson hears that his uncle might be down the well he will rush over to the Tabaxi monk. "Good sir, cannae beg a favor of ye? While I'm willing I'm nae skilled at climbing, With me anchorin' a rope would ye be willing to go down the well?" He will draw a rope from his backpack and tie it to his belt. "Lady fire hair, thank ye, I ken it was a nasty bit o business an I'm grateful. Do you know if any here have spells or abilities to safely scout the well ahead of our approach?"
Kassan
player, 35 posts
Rogue Trickster
HP: 28/40
Tue 17 Jan 2023
at 12:49
  • msg #245

Re: 11: Return to Cragmaw Castle

"Interesting, interesting, interesting," comments the Warforged Rogue as the nature of the magic items are explained by the Wizard and Scribe.

"While I don't plan on going swimming any time soon, I would sink like a rock if I did, and while I do not believe I can drown, certainly the Ring of Swimming would be of benefit to me in such an event."

"I recall that two of those in the other group had talismans with a similar design. Might we be able to communicate with them using this one?"


Although not eavesdropping, he overhears Broson's request of the Tabaxi.

"I, too, can assist you, Broson. However, I do not recall seeing a well in the midst of the battle or clean-up. I do not think the Orcs were getting water from it. It may have dried up after all this time."

He then calls out to the others: "Did any of you spot signs of a well?"
Viridovix
player, 51 posts
Human Barbarian
AC: 14 | HP: 56/56
Tue 17 Jan 2023
at 18:00
  • msg #246

Re: 11: Return to Cragmaw Castle

"Biff and I both use javelins as our range weapons," Viridovix says, "so unless someone else wants them, we can each take one."

"I didn't think about it at the time, but when we were dragging a worg body out, we disturbed some rubble in the central courtyard that showed a low curved wall. Kind of looked like it could be a well."

"It's over there."


He points to a pile of rubble in what was passing for the courtyard.
Star of the Morning
player, 34 posts
Tabaxi Monk
Acolyte of the Cat Lord
Wed 18 Jan 2023
at 01:30
  • msg #247

11: Return to Cragmaw Castle

In reply to Broson (msg # 244):

No idea about scouting, but a little bit of exploring sounds like a lot of fun.  I'll be happy to climb down and take a look. A little darkness shouldn't bother me either
Broson
player, 18 posts
Dwarf Cleric/Fighter
Wed 18 Jan 2023
at 01:58
  • msg #248

11: Return to Cragmaw Castle

Broson will head to the courtyard and will carefully clear the rubble.
Manaen
player, 45 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Thu 19 Jan 2023
at 04:03
  • msg #249

11: Return to Cragmaw Castle

"Ah, yes, Kassan!" Manaen agrees with the Warforged. "As I understand it, a normal Sending Stone is paired with only one other such stone. In this case, each of those points of the star is a different contact point. So, you could contact up to six other people. Whether you could contact all of them at the same time, though... that I don't know."

"In any case, it only works once per day. On the other hand, if the other end isn't in someone's possession, it won't work anyway."

"I believe Prizzard had one. Don't recall who else had one. So you could try to contact him. And you're limited to 25 words. And he can reply the same way."

Victor Harkness
player, 613 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Thu 19 Jan 2023
at 04:56
  • msg #250

11: Return to Cragmaw Castle

Victor will help clear the rubble, then if it is, indeed, a well, cast light on a pebble and drop it in. As he works, he mentions to Kassan, "You don't think you can drown? That seems like the kind of thing you ought to figure out in safety rather than in while in danger. Why, if I had a squad of men who couldn't drown, the siege of Lord Wensham's fort in '78 would have gone so much better."
Nyssia
player, 251 posts
Gnome Bard
AC: 16 HP: 26/26
Thu 19 Jan 2023
at 12:17
  • msg #251

11: Return to Cragmaw Castle

While the theirs speak of the well, Nyssia focuses on the magical items….mostly on the daggers. “If no one objects, I wouldn’t mind the ring that will keep me safe from movement. Also, being someone that favours daggers, one or two of them as well.”

She picks up a dagger and tests it’s weights, only to put it back, testing another.
Viridovix
player, 52 posts
Human Barbarian
AC: 14 | HP: 56/56
Thu 19 Jan 2023
at 16:53
  • msg #252

11: Return to Cragmaw Castle

"Works for me, Nyssia," Viridovix says. "While pretty much any of us can use a dagger, these should probably go to those who can and would use them in combat."

"Not my style, of course, but having one as a back-up wouldn't be a bad idea. So, which ones do you want?"

Victor Harkness
player, 614 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Fri 20 Jan 2023
at 05:33
  • msg #253

11: Return to Cragmaw Castle

Victor chimes in, "Some foes are resistant to unmagicked weapons. Anyone who doesn't already have a magical weapon would do well to hold on to one of those daggers. If a wererat strikes in the night, you'll be glad you did! As for me, if no one else is interested in them, I'll carry the haversack and the ointment."
Ero Sulaanin
player, 399 posts
Elf Wizard
AC 13(16), HP 51/51
Sun 22 Jan 2023
at 22:33
  • msg #254

11: Return to Cragmaw Castle

Ero takes two rings and returns to the tent.

Ero took the Ring of Protection +1 and the Ring of Poison Resistance.  I'm fine if anyone else wants one or the toher, but You'll have to convince Ero to give them back.
Kassan
player, 36 posts
Rogue Trickster
HP: 40/40
Wed 25 Jan 2023
at 06:30
  • msg #255

11: Return to Cragmaw Castle

"If no one has any objections, I will use this Talisman to see if I can contact the other group," Kassan says to the others.

He presses one of the points of the seven-pointed star, but nothing happens. He presses another one, and feels the spell activate... meaning someone has a similar Talisman.

"Kassan here. Defeated Orcs at Cragmaw. Do you need help? We'll explore ruins otherwise. You can reply with 25 words."

He wasn't sure how long it'd take to get a reply. And, of course, he had no idea who was actually on the other end.
Lureene Raventree
player, 323 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 25 Jan 2023
at 06:35
  • msg #256

11: Return to Cragmaw Castle

"You are right, Victor, and if one is available I might well claim one... the prettier one, if you please. Has the havresack been claimed? This is such a useful item, it can carry one's equipment and enough clothes to look civilized when going back to town. I certainly wouldn't mind that."
StarMaster
GM, 1030 posts
Inscrutable
Wed 25 Jan 2023
at 07:08
  • msg #257

11: Return to Cragmaw Castle

Broson moves to the indicated spot of the well and begins moving the rubble around and on it. There are plenty of people to help him do that.

It quickly becomes obvious that the well was intentionally covered over with scrap wood and stone.

Once the rubble is cleared off, there's enough daylight to look down and see the bottom about 30 feet away. And the body that's laying there.

With Broson and Viridovix holding a rope, Star of the Morning climbs down. He quickly realizes that the Dwarven body is still alive... though barely so.
Broson
player, 19 posts
Dwarf Cleric/Fighter
Thu 26 Jan 2023
at 08:32
  • msg #258

11: Return to Cragmaw Castle

"Praise tha silver mother he lives!" With a single breathy word Broson will cast a spell to bolster his uncle. Broson will ask Viridovix to haul up the rope and will grab a blanket from his backpack. He will strap the arm straps of his shield to the blanket and then will tie the loose end of the rope to the shield. As the shield is lowered he will instruct the monk to gently raise his uncle into a seated position. He will then ask the monk to use the shield to brace the dwarfs back and use the blanket as padding. He will then ask the monk  to pass the rope under his arm pit, across his chest, under his other arm pit, through the other shield strap and then to take a decent length of rope and tie the loose end to the rope with several strong knots.

Turning to Viridovix and checking the barbarian agrees they can lift both the dwarf and the monk and calling to make sure Star of the Morning is ready he will then start drawing his uncle from the well.
This message was last edited by the GM at 14:54, Thu 26 Jan 2023.
StarMaster
GM, 1031 posts
Inscrutable
Thu 26 Jan 2023
at 14:59
  • msg #259

11: Return to Cragmaw Castle

Using the Real Life Rule of 3 (three minutes without oxygen, three days without water, three weeks without food), I can easily see Dwarves having the Rule of 5, which is why Broson's uncle is still alive--it's only been 4 days since he was dumped down the well. He was dying, for sure, and Broson's spell healed and stabilized him, but not enough to bring him back to positive Hit Points.

The efforts of all involved have no problem bringing him back up to the surface.
This message was last edited by the GM at 11:09, Fri 27 Jan 2023.
Broson
player, 20 posts
Dwarf Cleric/Fighter
Fri 27 Jan 2023
at 09:24
  • msg #260

11: Return to Cragmaw Castle

Once his uncle is out of the well Broson will kneel beside him and offer a slightly longer chant causing silvery light to briefly glow between the two dwarfs. "Uncle, can ye hear me, can ye open yer eyes?"
Thressa Wildflamme
player, 210 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Fri 27 Jan 2023
at 22:56
  • msg #261

11: Return to Cragmaw Castle

In reply to Broson (msg # 260):

I would like one or both of the Battle Axes.
Lureene Raventree
player, 324 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 28 Jan 2023
at 04:25
  • msg #262

11: Return to Cragmaw Castle

"Allow me to assist you", said Lureene softly, as she knelt opposite Broson to sing her own healing spells.
This message was last edited by the player at 04:25, Sat 28 Jan 2023.
Kassan
player, 37 posts
Rogue Trickster
HP: 40/40
Sat 28 Jan 2023
at 07:19
  • msg #263

11: Return to Cragmaw Castle

"I did it!" Kassan exclaimed. "I contacted Prizzard in the other group. They were successful, too! He said they're leaving  in the morning to join us."

"So, how long till they get here?"

"Since no one else has expressed an interest in those battle axes, Thressa, I don't see why you can't have them."


As near as he could tell, Victor was this half-group's leader, but he didn't seem all that interested in the division of the spoils.
StarMaster
GM, 1032 posts
Inscrutable
Sat 28 Jan 2023
at 07:30
  • msg #264

11: Return to Cragmaw Castle

Broson's and Lureene's efforts bring Broson's uncle around, conscious and not feeling too bad, but still suffering from the effects of deprivation That's quickly remedied by water and some food.

"Aye, I can hear you, Broson," his uncle speaks. "Thought I was a goner for sure this time. Where'd all those damnable Orcs come from? They just seemed to pour in through the walls of this leaky castle!"
Nyssia
player, 252 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 28 Jan 2023
at 08:10
  • msg #265

11: Return to Cragmaw Castle

Nyssia nodded, and shrugging, picked up three daggers. two she places on her hip, the third she places in a holster on her arm.




<OOC: Nyssia takes the +1 Acid as her main hand dagger, Slash as her off hand and the returning as a thrown weapon>
Broson
player, 21 posts
Dwarf Cleric/Fighter
Sat 28 Jan 2023
at 14:45
  • msg #266

11: Return to Cragmaw Castle

"Ay, weel thats orks, blink and theres a horde where before there was good huntin an a few goblins. We got lucky, these fine folks had blitzed the green sods an even had the magic ter get their dead boss ter tell us where he'd thrown yeh. Here, have another sip, easy now. Tell me uncle, did ye find the entrance to the dungeon before the orks flowed in?"
Victor Harkness
player, 616 posts
Officer...Gentleman? AC19
Eldritch Knight HP 72/72
Sat 28 Jan 2023
at 22:40
  • msg #267

11: Return to Cragmaw Castle

"No objection, here. I've already got two great magic weapons, and I can only use one at a time." Victor said. At least twice, so far, Victor felt he got the best items from treasure hordes he and his companions had found. He was happy to let others take the best of this one, even if they left him nothing, so long as it helped keep them alive.
Ordun Thunderhand
NPC, 1 post
Dwarven Treasurehunter
Sun 29 Jan 2023
at 06:50
  • msg #268

11: Return to Cragmaw Castle

"Nay, laddie," Broson's uncle answered. "I'd only been here for a few hours. I had barely worked out the layout of the ruins when the Orcs' worgs surprised me. Should have been a goner, but the Orc leader had other ideas."

"I can't be sure, of course, but I thought the entrance might be in the chapel, so first I had to figure out which of these rooms had been the chapel. I'd finally decided that the chapel had probably been that central tower's ground floor. And that's when the Orcs attacked."

Broson
player, 22 posts
Dwarf Cleric/Fighter
Mon 30 Jan 2023
at 02:23
  • msg #269

11: Return to Cragmaw Castle

Broson will help his uncle to where the party made camp and will show him the helmet, belt and armor, then will give him a chance to get dressed and collect himself.

While his uncle gathers himself Broson will seek to have a meeting with the party. He will thank all of them solemnly for saving his uncle and will ask if the party intends on searching the dungeon or heading back to town. He will also suggest that from the remaining unclaimed loot Viridovix take a +1 dagger, a javelin of lightning and the ring of free action. That Star of the morning take the bracers of defence and a javelin of lightning. He will suggest that Lureene might enjoy the powers of the ring of animal influence and that she should take the +2 dagger. He will suggest that Manaen should take the +1 dagger just in case of emergency. He will then suggest that what he considers the remaining valuable items: the Dagger of Venom, 35 daggers, 488 silver pieces, 131 gold pieces, 22 days worth of edible rations and mithral chain mail shirt be stashed in the Hewards handy haversack.

He will apologize for his presumptions and will help the party to organise their spoils how ever they see fit. Once his uncle has returned he will cheerfully ask "Weel uncle Ordun, are ye granite? Are yeh keen to resume yer search or head back ter town ter resupply?"
Broson
player, 23 posts
Dwarf Cleric/Fighter
Mon 30 Jan 2023
at 13:04
  • msg #270

11: Return to Cragmaw Castle

Broson will also inquire if anyone in the party has the skills to skin a dire wolf - their pelts would probably fetch a fair bit of coin in town.
Viridovix
player, 53 posts
Human Barbarian
AC: 14 | HP: 56/56
Mon 30 Jan 2023
at 22:16
  • msg #271

11: Return to Cragmaw Castle

"Most of that stuff you were so generously dispensing, Broson," Viridovix explains, "have already been claimed."

"We'd already seen the map and we were planning on looking for this crypt. Now that your uncle is better, it's really up to him whether he wants to continue looking for it and would want any help."

Ordun Thunderhand
NPC, 2 posts
Dwarven Treasurehunter
Tue 31 Jan 2023
at 19:24
  • msg #272

11: Return to Cragmaw Castle

"I always knew there'd be a chance of encountering a few Orcs, but never expected a whole army of them,"  Ordun replies to Broson.

"It's not the treasure I was seeking--it was the lost history of our Dwarven clan. We built this castle, you know... over 300 years ago. When the last Orc invasion occurred, we turned it over to the local militia and went off to fight the Orcs."

"So, damn straight I plan to keep looking for it, and I've got no problem with any of you fine folks helping me find what was lost."

"If the crypt really is under the chapel, we need to look for some sort of entrance."

Star of the Morning
player, 38 posts
Tabaxi Monk
Acolyte of the Cat Lord
Tue 31 Jan 2023
at 22:07
  • msg #273

11: Return to Cragmaw Castle

"I'm so happy we were able to help your uncle, Broson."
"As for the loot, I'm happy with whatever is available.  The bracers and a javelin would be great"

Broson
player, 24 posts
Dwarf Cleric/Fighter
Sun 5 Feb 2023
at 12:54
  • msg #274

11: Return to Cragmaw Castle

Broson will smile and nod at Viridovix "My mistake laddie. Weel then, uncle, I think the chapel be this this way." Broson will head to the chapel and without further ado will start looking for hidden entrances.
StarMaster
GM, 1035 posts
Inscrutable
Sun 5 Feb 2023
at 23:12
  • msg #275

11: Return to Cragmaw Castle

The map that Ordun had and that you found with the Orc Chief's gear can be viewed under Game Map C.

Searching through the room that might have been the chapel, Broson and Ordun and whoever helps them search discover a symbol on the floor under all the dirt, dust and debris. It's inset in the granite stone floor in what looks like sardonyx. It seems to be centered in the room. It matches the symbol on the map.

No secret door is found, however. There are no seams that could be the outline of a door.
Lureene Raventree
player, 325 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Tue 7 Feb 2023
at 06:43
  • msg #276

11: Return to Cragmaw Castle

If there are no objections, Lureene will pick the items as suggested by Broson.

She rolls the ring between her fingers. "Such a pretty thing. It'd be a sin to let it go to waste, magic or no magic, don't you think?"

She follows the group over to where they figure the chapel is. "The crypt itself might be under the chapel, but the entrance might well be outside... can we tell if there is a hollow space underneath? We should search more broadly."
Manaen
player, 46 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Tue 7 Feb 2023
at 16:00
  • msg #277

11: Return to Cragmaw Castle

The Tortle had listened to the discussion and had then helped search. When the symbol had been uncovered but nothing else, he took a few minutes to ponder the issue.

"I think you may be right, Miss Lureene," he agreed with the Cleric. "The symbol on the floor should indicate that the room on the map with the same symbol is right below it. It is possible that  it has just been sealed over. Not all cultures are inclined to visit crypts once they've been sealed."

"How say you, Master Ordun? Have you any knowledge to indicate this one way or the other?"

Ordun Thunderhand
NPC, 3 posts
Dwarven Treasurehunter
Wed 22 Feb 2023
at 19:41
  • msg #278

11: Return to Cragmaw Castle

"Hard to say," Ordun replies. "This is a mix of Dwarven and Human cultures. The Human construction was done after the Dwarves."

"There is definitely a hollow space beneath the floor. If no secret passage or door could be found, I had intended on excavating anyway."

"Get the hammers and let's see if we can break through."

Viridovix
player, 54 posts
Human Barbarian
AC: 14 | HP: 56/56
Thu 23 Feb 2023
at 15:33
  • msg #279

11: Return to Cragmaw Castle

"Works for me!" Viridovix responds. "Smash it is!"

Not having a hammer, he just picks up as large a rock as he can and starts pounding it against the symbol inset into the floor.

At the others' glances, he adds, "Oh, come on! There are already ruins! A little more ruin isn't going to matter!"
Kassan
player, 38 posts
Rogue Trickster
HP: 40/40
Thu 23 Feb 2023
at 16:26
  • msg #280

11: Return to Cragmaw Castle

Kassan carefully stepped away from the area where Viridovix was pounding rocks. Although it didn't seem likely that the floor would collapse under the onslaught, he didn't want to take any chances.

It wasn't until a significant hole had appeared that a stray beam of sunlight stabbed down from one of the upper cracks and gave a brief glimpse of something through the hole.

"Stop! I see something!"

He cautiously stepped closer to the hole and peered in.

"Yes, there is definitely a room below. I think if we widen the hole just a bit more, we can climb down. Really... there's no reason to destroy the whole thing, is there?"

As the others worked at moving a rock or two, Kassan unraveled his rope and dropped one end down through the opening and then tying the other end off around a large rock.

"Do we all go down? Or should some of us stay up here and keep watch?"
This message was last edited by the player at 01:31, Fri 24 Feb 2023.
Viridovix
player, 55 posts
Human Barbarian
AC: 14 | HP: 56/56
Thu 23 Feb 2023
at 21:57
  • msg #281

11: Return to Cragmaw Castle

"Of course we don't all go down," Viridovix answered. "Haven't you ever heard about not putting all your eggs in one basket?"

"After all that pounding, I need to rest for a minute. Biff and I can keep watch up here. How about if you join us, Manaen, as part of the rescue squad?"

Manaen
player, 47 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Thu 23 Feb 2023
at 22:04
  • msg #282

11: Return to Cragmaw Castle

"A quite sensible precaution, Master Viridovix," Manaen concurs, "as I'm not the most adroit at climbing down into holes via rope."

"And I daresay it'll get quite crowded down there."

"WAIT! I'm sensing something... happening! There!"


He points to a blank section of the castle wall just as a rectangular glow appears. And then suddenly, a door appears!

The door swings open and reveals not stairs or a passage downward, but a female Gnome standing there looking a bit bewildered.
Portia
player, 2 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Fri 24 Feb 2023
at 01:12
  • msg #283

11: Return to Cragmaw Castle

Portia, clutching her wand, is startled at first, taking you for a host of monsters or worse. "By the Hammer, you had be scared there fer a sec." Somehow, she manages to look almost disappointed that you aren't ravenous ogres.

She lowers her wand. "So what are you all doing here?"
Manaen
player, 48 posts
Tortle Scribe Wizard
AC: 17/10; HP: 24/24
Sat 25 Feb 2023
at 06:52
  • msg #284

11: Return to Cragmaw Castle

"I think it's more appropriate to be asking you what you are doing here," the Tortle replies.

"This is the ruins of old Cragmaw Castle. We're here at the request of Sildar Hallwinter on behalf of the Lord's Alliance to rout out the latest Orc threat."

"Is that Neverwinter behind you?"
he then says as the visible scene through the door registers.

"Teleportation, magic talismans and now a magical door! Were you intending to join us?"
Portia
player, 3 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Sat 25 Feb 2023
at 13:21
  • msg #285

11: Return to Cragmaw Castle

"My business is my own, but since we're in such weird circumstances, let's say I got roped into to helping an old...well not a friend exactly." She seems annoyed at the thought.

"Though I hadn't intended to help you, didn't know you were here, maybe we can help each other? I know a world with fewer marauding orcs in it would be a more blessed world."
Victor Harkness
player, 619 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sat 25 Feb 2023
at 23:09
  • msg #286

11: Return to Cragmaw Castle

Friendly as ever, Victor introduces himself to the newcomer,"Captain Victor Harkness, Neverwinter Infantry 42nd Division, retired, at your service. We seem to be all out of orcs, for the moment, but we've uncovered a chamber or passage, no doubt filled with untold peril you can explore with us, if it suits you."
Broson
player, 27 posts
Dwarf Cleric/Fighter
Sun 26 Feb 2023
at 00:52
  • msg #287

11: Return to Cragmaw Castle

When Viridovix's efforts reveal a cavity Brosons expression changes from incredulous to impressed. Hustling off he will return with an armful of javellins and an armful of battle axes just in time to see a portion of a Portia portal. He will grin at her, give her a cheerful "Hello!" and will head to Viridovix's hole. Dropping the weapons he will take up a pair of battleaxes and start widening the hole.
Nyssia
player, 253 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 26 Feb 2023
at 01:40
  • msg #288

11: Return to Cragmaw Castle

Nyssia, walking around the ruins just to escape Ero and his frustrating attitude, came to the room with everyone in it, and looked at the fellow gnome with a frown. "Hmm...company. How nice." She mused.

She then noticed the hole in the ground, and looked at the others. "Ok boys...i leave you for five damn minutes and your digging up the place - what have you found?"
Victor Harkness
player, 620 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sun 26 Feb 2023
at 07:32
  • msg #289

11: Return to Cragmaw Castle

Victor gives Nyssia a big grin and says, "Trouble, I hope!"
Broson
player, 28 posts
Dwarf Cleric/Fighter
Sun 26 Feb 2023
at 08:26
  • msg #290

11: Return to Cragmaw Castle

Broson seems really in his element and starts singing "Hole dig a hole diggy diggy diggy hole!"
StarMaster
GM, 1043 posts
Inscrutable
Sun 26 Feb 2023
at 16:30
  • msg #291

11: Return to Cragmaw Castle

By now, it wasn't so much digging the hole as it was just widening it by smashing up some more of the floor.

Within ten minutes it was large enough to accommodate even the most heavily armored fighter.

Looking down through the hole reveals a room that matches that shown on the map.

Nothing can be seen to be moving down there, and only dust and debris from your excavation seem to mar the floor below.
Kassan
player, 39 posts
Rogue Trickster
HP: 40/40
Sun 26 Feb 2023
at 16:48
  • msg #292

11: Return to Cragmaw Castle

"If you wish, I shall descend first in order to search for any traps," Kassan offers. "There are bound to be many."

He then notices the newcomer standing in the doorway that shouldn't be there in the first place.

"Greetings, Miss. I am Kassan. Will you be joining us as we explore this crypt?"
This message was last edited by the player at 01:28, Mon 27 Feb 2023.
Portia
player, 4 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Mon 27 Feb 2023
at 00:46
  • msg #293

11: Return to Cragmaw Castle

Having become fascinated by the process of widening the hole and discovering what lies beyond, Portia greats the rest of the party somewhat distractedly.

"Er, yes, I'll join you if you'll have me, thanks."  She peers down the hole and says to  Kassan, "If you're going first, please take my blessings along with you, if you'll have them."


OOC: If Kassan consents to her touch, she'll cast Guidance on him:

"Once before the spell ends, the target can roll a d4 and add the number rolled to one ability check of its choice. It can roll the die before or after making the ability check. The spell then ends."

That could be a skill check or even initiative, if it comes to that.

Portia will be concentrating for the next minute.

Victor Harkness
player, 621 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Mon 27 Feb 2023
at 01:22
  • msg #294

11: Return to Cragmaw Castle

"I'll follow from just far enough that my creaking joints don't give you away. If you shout, I'll call out to the others, and come running," says Victor.
Broson
player, 29 posts
Dwarf Cleric/Fighter
Mon 27 Feb 2023
at 01:33
  • msg #295

11: Return to Cragmaw Castle

"Tha's verra thoughtful miss, I'll try ta be helpful too." Broson will also give Kassan a blessing to enhance his dexterity, it will last an hour if Brosons concentration isn't tested before.

He will then start securing his rope so the party has an easier way in and out of the hole into the chamber below.

"Uncle, do you know anything aboot tha dungeon or what we might be walkin inter?"

OOC: Enhance Ability - Cat's Grace: The target has advantage on Dexterity checks. It also doesn't take damage from Falling 20 feet or less if it isn't Incapacitated.
Nyssia
player, 254 posts
Gnome Bard
AC: 16 HP: 26/26
Mon 27 Feb 2023
at 02:29
  • msg #296

11: Return to Cragmaw Castle

Nyssia shakes her head at the men, a half smile. "Trouble, no doubt there."

She looked down the hole and nodded. "I'll follow after you - anything to escape that egotistical fool elf back there." She frowned at the thought of Ero....though she respected his skills (and she'd never tell him that), his people skills was so far lacking that his ego wouldn't fit in the room, let alone the hole.

The lute on her back, she smiled and strum the instrument, and stepping off the lip, floated down a little, but stayed in mid air. "Gods....i love this thing." She muttered.




<OOC: Casts fly on herself, and flies through the hole and stays near the top, watching for any danger>
Kassan
player, 40 posts
Rogue Trickster
HP: 40/40
Mon 27 Feb 2023
at 05:02
  • msg #297

11: Return to Cragmaw Castle

Having dropped his rope through the hole as soon as it had been made, the Warforged Trickster was surprised at the sudden boosts given him by the newcomer Portia and Broson.

"Much obliged, folks," he thanked them. "That will certainly make things go a little easier."

He carefully slid over the edge of the hole until he was dangling in the air and smiled at Nyssia floating so effortlessly there.

Lowering himself down the rope, he could now see that the floor of the chapel had been the cover stone. With the hole in the middle, it was now neither.

Nothing happened while he dropped the 40 feet to the room below and soon he was standing there looking up at the others.

For a minute or so, he just stood there and surveyed the room, paying particular attention to any way in which what he was viewing differed from the map.
StarMaster
GM, 1044 posts
Inscrutable
Mon 27 Feb 2023
at 05:16
  • msg #298

11: Return to Cragmaw Castle

As the map depicted, there are three doors leading out of this chamber--two side ones and a third double door forward.

In both forward corners, a sturdy brass brazier sits poised to be lit, filled with charcoal.

The two side doors appear to be normal oak doors, but the forward double doors have a much more exotic look to them... black and brass, probably ebony to match the checkered floor.

On the wall next to the side doors there is also a torch holder with an unlit torch in it.

There is a small black wooden box affixed to the forward wall.

And the map did not show that the floor is a diagonally-aligned checkered pattern of 2-foot square pieces of alternating light gray and black slate.

There are no symbols or art on any of the walls.
Ero Sulaanin
player, 401 posts
Elf Wizard
AC 13(16), HP 51/51
Tue 28 Feb 2023
at 01:15
  • msg #299

11: Return to Cragmaw Castle

Ero hurries to join the others.  "The lot of you couldn't wait for me?  I had to pack up the tent, you realize.  It would have been nice to have had some help."

"Nevermind, it probably would have been damaged."

Portia
player, 5 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Tue 28 Feb 2023
at 02:36
  • msg #300

11: Return to Cragmaw Castle

"How's it look down there?" Portia calls softly to Kassan. "Is it safe to follow you down?"
Kassan
player, 41 posts
Rogue Trickster
HP: 40/40
Tue 28 Feb 2023
at 06:45
  • msg #301

11: Return to Cragmaw Castle

Having gingerly eased himself off the rope to the floor so as not to set off any traps, Kassan then made a specific search of the floor for any traps.

Finding none, he moved over to the two braziers and ignited the contents with his sizzle stick. Old oil quickly caught fire with a whoosh before settling down to burn the coal.

As the room lights up, he calls back up to Portia and the others.

"Seems safe enough so far! Come on down!"
Lureene Raventree
player, 326 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Tue 28 Feb 2023
at 06:46
  • msg #302

11: Return to Cragmaw Castle

The beautiful redheaded cleric greets Portia. "I am Lureene Raventree, of the Raventrees of Waterdeep, priestess of the Lady Firehair", she introduces herself. "I am pleased to meet you."

She watches the group crack open the floor, helping clear the debris, and then climb down. At Kassan's indication, she smiles and moves to climb down the rope. "More dusty catacombs... well, it does come with the territory."
Nyssia
player, 255 posts
Gnome Bard
AC: 16 HP: 26/26
Tue 28 Feb 2023
at 08:30
  • msg #303

11: Return to Cragmaw Castle

Nyssia watched as Kassan made his way down, and once safe, she landed, looking at the doors in turn. "Interesting...this one is more ornate than the other, and the box affixed to the wall, hmm.

She made no move to collect anything until the others came down.
Victor Harkness
player, 622 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Tue 28 Feb 2023
at 10:15
  • msg #304

11: Return to Cragmaw Castle

Victor went down the rope in a controlled slide, his armor clanking a bit when he his feet reached the ground. "Probably best to check these side chambers, first. Kassan, if you'd do the honor of checking for traps, I'll go in first."
Portia
player, 6 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Tue 28 Feb 2023
at 13:24
  • msg #305

11: Return to Cragmaw Castle

Portia follows next. Clearly no fan of the height, she nevertheless quickly, if a bit clumsily, slides down the rope.

Taking a position near the bigger warriors, she whispers, looking around, "I'll help you search."
Broson
player, 30 posts
Dwarf Cleric/Fighter
Tue 28 Feb 2023
at 13:53
  • msg #306

11: Return to Cragmaw Castle

Broson will find out what his uncle wants to do then he will head down the rope into the chamber below.
StarMaster
GM, 1048 posts
Inscrutable
Wed 1 Mar 2023
at 06:07
  • msg #307

11: Return to Cragmaw Castle

Having been all healed, Ordun wishes to explore the crypt, too, since that's why he was here in the first place.

Thus, in short order, the following are gathered in the room below:

Kassan
Nyssia
Portia
Victor
Lureene
Broson
Ordun

Ero ???
Thressa ???

Those that remain up top include Biff, Manaen, Star of the Morning and Viridovix.
Nyssia
player, 256 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 1 Mar 2023
at 09:08
  • msg #308

11: Return to Cragmaw Castle

Nyssia went about the room, looking for ways to open the doors, traps and even hidden areas, walking around people as they came down.




<OOC: Nyssia rolled 19 using 1d20+8 with rolls of 11.  investigation check.>
StarMaster
GM, 1049 posts
Inscrutable
Wed 1 Mar 2023
at 14:35
  • msg #309

11: Return to Cragmaw Castle

Neither side door appears to have a lock but the box on the rear wall has a locked door on it. And while Nyssia can't see any lock on the double doors, they do seem to be secured some how.

Probably due to the way the dust from the ceiling fell, both Nyssia and Portia have no trouble spotting the pit trap on the floor in front of the box. The 5-foot square drops away on the left if too much weight is put on it.

And, of course, the symbol that was on the map and the floor of the chapel above is not on the floor down here.
Portia
player, 7 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Wed 1 Mar 2023
at 20:33
  • msg #310

11: Return to Cragmaw Castle

Portia is quick to alert the others to the presence of the pit-trap.

She offers anyone who might need it the divine intervention of her deity (guidance spell,  +1d4 on a skill check).
Kassan
player, 42 posts
Rogue Trickster
HP: 40/40
Thu 2 Mar 2023
at 04:23
  • msg #311

11: Return to Cragmaw Castle

"That is much appreciated, Portia," Kassan says. "I cannot think of an immediate need for such guidance, but I will keep it in mind."

"Does it not seem like an odd place for a trap? Nor does it bode well for the rest of this crypt that no one was ever supposed to visit again."

"There is also something significant about that box on the wall. Nyssia, would you consider flying over to the box and check for an additional trap on it?"

Nyssia
player, 257 posts
Gnome Bard
AC: 16 HP: 26/26
Thu 2 Mar 2023
at 08:18
  • msg #312

11: Return to Cragmaw Castle

Nyssia smiled at the rogues thoughts. "Read my mind." She muttered as she concentrated and flew over, looking for traps on the box, then removing some thieves tools, smiled.




<OOC: Will fly over and inspect the box for a trap.  If not, will open it.

Nyssia rolled 14 using 1d20+5 with rolls of 9.  Thieves tools check.
Nyssia rolled 16 using 1d20+8 with rolls of 8.  investiation check.>

Ero Sulaanin
player, 402 posts
Elf Wizard
AC 13(16), HP 51/51
Fri 3 Mar 2023
at 01:20
  • msg #313

11: Return to Cragmaw Castle

Ero traces an arc in the dust with the toe of his boot.  "No one's been done here in quite a while," he says.  "That probably means we'll be accosted by dozens of undead.  Why can't anything be simple?"

"Do dwarves even have undead?" he asks no one in particular.  "Short barrel-chested skeletons?  They probably still have their beards."
StarMaster
GM, 1051 posts
Inscrutable
Fri 3 Mar 2023
at 02:13
  • msg #314

11: Return to Cragmaw Castle

Nyssia has no problem detecting the magical trap on the box, some sort of shocking burst linked to the lock/keyhole.

She thinks it'll be tricky to pick the lock (DC20) without setting off the trap, but it probably won't be lethal if she fails.
Broson
player, 31 posts
Dwarf Cleric/Fighter
Fri 3 Mar 2023
at 06:25
  • msg #315

11: Return to Cragmaw Castle

"Mae kin have the deepest respect for their forebears an while we mature as fast as the humans we often wait til our fiftieth year ter marry an many live past three centuries. When yer livin with yer aunts, uncles an fore bears back ter yer great, great, great, great, GREAT grandfather yer dinnae tend ter muck around with death magic an the tombs of the fallen are wonders of artistry an love. Sometimes our strongholds fall ter goblins, orcs or even worse the dark kin, Duergar an Derro an those nasty sods love ter unleash horrors."

Broson is happy to stay near the middle of the lower chamber ready to react to any threats. "If I were ter find a poor Dwarf brought back as a sick puppet I wouldna rest until they were put ter rest an the necromancer that made em slain. If I couldna find the foul mage meself I would tell mae clan cheif an it would be recorded in the book o grudges."
Lureene Raventree
player, 327 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Fri 3 Mar 2023
at 06:54
  • msg #316

11: Return to Cragmaw Castle

"I daresay if we were to find such a thing, you'd have plenty of help in making said necromancer slain", opines Lureene. "I can think of few things more disgusting."
Nyssia
player, 258 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 3 Mar 2023
at 08:26
  • msg #317

11: Return to Cragmaw Castle

Nyssia looked at the trap as Ero spoke. Mid flight, she turned her head with wide eyes. “Gods strike us down….the fool elf doesn’t know something” She turned again and looked at the box with a snort. “Can you be that much of a fool - of course there can be dwarven sized undead. I once saw a Goliath sized one - would have made you soil your pretty robe Ero. And as for the hair, I’d think you’d kn ow at least that.  Depends how long they’ve been dead.”

She shook her head as she took something out of her pouch. “Maybe if you pull your stick out of your elven ass, i can teach you a few things.” She took the items, lock picks and began a whistle, low and soft as she began picking the Lock




<OOC: Casts Dispel Magic as she picks the lock

Nyssia rolled 25 using 1d20+6 with rolls of 19.  Dispel magic>

Broson
player, 32 posts
Dwarf Cleric/Fighter
Fri 3 Mar 2023
at 09:12
  • msg #318

11: Return to Cragmaw Castle

"I'm glad ye dinnae know much of the undead master Elf, I've learned a wee bit from the other preists of the silver mother but mostly ter better slay them an I'm always happy ter discuss the best ways ter put a soul ter rest. Ye seem handy with fire magic, have ye mastered many other incantations?"
Nyssia
player, 259 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 3 Mar 2023
at 09:34
  • msg #319

11: Return to Cragmaw Castle

Nyssia couldn’t help b it smile at the thought. “My sweet, dear Branson, you have no idea how much you. Have made my day.” She looked at Ero, a big grin. “Yes, master dwarf….teach this pointy eared egomaniac a thing or two.”
StarMaster
GM, 1052 posts
Inscrutable
Fri 3 Mar 2023
at 12:28
  • msg #320

11: Return to Cragmaw Castle

With the magic gone, Nyssia easily picks the DC12 lock. The little cupboard door swings open to reveal a 6-inch long brass key hanging there in the center. A quick search turns up nothing else--no secret or hidden compartments.
Nyssia
player, 260 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 4 Mar 2023
at 02:47
  • msg #321

11: Return to Cragmaw Castle

The woman smiled and took the key.

"Lets see what this opens, huh?"
Victor Harkness
player, 623 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sun 5 Mar 2023
at 08:13
  • msg #322

11: Return to Cragmaw Castle

Victor said, "I've got an enchanted light mace called Lightbringer that works exceedingly well on all sorts of undead, but I much prefer to use my longsword. If someone would like it, I ask nothing in return other than you treat it with the respect due any weapon that's earned itself a name."
Portia
player, 8 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Sun 5 Mar 2023
at 13:17
  • msg #323

11: Return to Cragmaw Castle

"I appreciate the offer, but for myself, I don't really have enough skill with weapons. I'd just get in the way trying to clobber heads. Thanks, though."
Ordun Thunderhand
NPC, 5 posts
Dwarven Treasurehunter
Sun 5 Mar 2023
at 16:40
  • msg #324

11: Return to Cragmaw Castle

"To get to where we want to go, we need to get through these double doors... and the trap in front of them," Ordun says.

"You seem to be our resident trap expert, Kassan. Any idea what kind of trap is there? Or, more importantly, can you disarm it?"

"While you do that, the rest of us can check out these side rooms."

"So, Portia, what is it you are looking for here in the crypt? For that matter, how did you know the crypt was even here? I thought I was the only one who'd discovered it."

Portia
player, 9 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Sun 5 Mar 2023
at 17:55
  • msg #325

11: Return to Cragmaw Castle

Portia’s expression turns dour, not at the question, but her circumstances.

“I’m hoping to find something called ‘The Door into Summer.’ I’m not sure what it is, or how it’s supposed to help, but my old master" (There’s palpable bitterness when she says the word.) “needs it to … he needs something he hopes me to find there.”
Ordun Thunderhand
NPC, 6 posts
Dwarven Treasurehunter
Sun 5 Mar 2023
at 19:34
  • msg #326

11: Return to Cragmaw Castle

"Didn't you step through a magical door that appeared in the castle ruins?" Ordun asked. "I would have guessed that was the Door into Summer, though I've never heard of the castle called 'Summer' before. I suppose it could have referred to the 'summer' garden or courtyard."
This message was last edited by the player at 14:51, Mon 06 Mar 2023.
Broson
player, 33 posts
Dwarf Cleric/Fighter
Mon 6 Mar 2023
at 09:02
  • msg #327

11: Return to Cragmaw Castle

Broson will keep an eye on his uncle and will head left/west? and with axe and shield ready will attempt to open the small door.
Ero Sulaanin
player, 403 posts
Elf Wizard
AC 13(16), HP 51/51
Tue 7 Mar 2023
at 14:21
  • msg #328

11: Return to Cragmaw Castle

Ero scoffs at Nyssia's comment.  "What do you think I majored in at Academy?  Dwarven studies?  Just so I could graduate and get a job serving tables at the local tavern?  Pay off my student loans in tips?  No, I received a degree with value.  Sorcery, thaumaturgy, enchantment, and mysticism; STEM degrees are where the gold is."

"As for undead,"
he says to Broson, "I have no interest in necromancy.  I'd rather not spend my days dressed all in black, moping around, and smelling like an offal pit.  They have no friends, so that's why they make them out of the dead.  And they wonder why they got shoved into lockers."

"Myself, I am a conjurer and elementalist.  My talents have utility.  That's why my path is littered with dead orcs, goblins, bandits, and what have you, and with nary a scratch on me. Whatever awaits us ahead, I will destroy.  In scores."

This message was last edited by the player at 14:21, Tue 07 Mar 2023.
Nyssia
player, 261 posts
Gnome Bard
AC: 16 HP: 26/26
Wed 8 Mar 2023
at 10:36
  • msg #329

11: Return to Cragmaw Castle

Nyssia, holding the key and still floating, groaned at Ero's self flattering. "Seems you and the necromancers have something in common - no friends. Maybe you should have paid attention to their metods after all - may have been able to find a personality too. For all good your schooling has done, they couldn't remove the stick shoved up your ass."

she looked for where the key would fit
Ero Sulaanin
player, 404 posts
Elf Wizard
AC 13(16), HP 51/51
Wed 8 Mar 2023
at 14:18
  • msg #330

11: Return to Cragmaw Castle

Ero snorts derisively.  "I have plenty of friends.  Close friends.  Once I am finished here and have accumulated enough gold and riches, I will rejoin them and we'll build an academy of the highest calibre."

"I'm sure I could find you a position there, Nyssia.  We could always use someone to sweep out the chimneys."


And I have a girlfriend too!  She lives in Canada.
Nyssia
player, 262 posts
Gnome Bard
AC: 16 HP: 26/26
Thu 9 Mar 2023
at 08:58
  • msg #331

11: Return to Cragmaw Castle

Nyssia snorted at the elf's comments, focusing on the door and seeing where the key fit.
Portia
player, 11 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Thu 9 Mar 2023
at 17:04
  • msg #332

11: Return to Cragmaw Castle

At the elf’s snark, Portia rolls her eyes so hard that she risks twisting her optic nerve.

In solidarity with her fellow gnome, she says to him, “Oh, were you talking? Sorry — I have a special kind of deficit attention that kicks in around boring people.”
Ero Sulaanin
player, 405 posts
Elf Wizard
AC 13(16), HP 51/51
Fri 10 Mar 2023
at 00:58
  • msg #333

11: Return to Cragmaw Castle

Ero looks down at Portia under arched brow.  "Oh, another halfling.  What joy.  Did you just arrive or were you always here and I just didn't bother to notice?"
Nyssia
player, 263 posts
Gnome Bard
AC: 16 HP: 26/26
Fri 10 Mar 2023
at 04:03
  • msg #334

11: Return to Cragmaw Castle

nyssia looked at Portia with a half smile. "Ignore the blowhard - he thinks because he can use magic that he's important. Tell the truth, he's a little narrow-minded....favors magic that destroys everything"

She looks over her shoulder at the elf. "If he had an ounce of talent he'd do something creative, like illusions, or transmutation. Gods know he doesn't have the natural born charisma for an enchanter" She looks at the fellow gnome and winks.

"If his talent matched his ego, then we may have some luck. Unfortunately his ego and self worth is the size of a dragon's. " The woman smiled. "Been telling him for weeks he's the biggest ass i've seen....something elsoe he has in common with a dragon."
StarMaster
GM, 1053 posts
Inscrutable
Fri 10 Mar 2023
at 05:23
  • msg #335

11: Return to Cragmaw Castle

Ordun and Broson move over to the door on the left wall. Although it has a typical doorknob arrangement, there does not appear to be a lock. It easily opens and swings away from you into the room beyond.

Your first impression is that this is an office... or was. Down against the far wall to the right is a desk behind which sets an assortment of shelves and pigeonholes stuffed with books and papers.

Three decanters sit on the desk.


Nyssia looks about the outer room for some place the key would fit, but she doesn't spot anything. The door on the right hand wall appears to match the door on the opposite wall--doorknob but no lock.
Victor Harkness
player, 625 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Fri 10 Mar 2023
at 08:32
  • msg #336

11: Return to Cragmaw Castle

Victor will open the door on the right-hand wall, and see whats inside.
Ero Sulaanin
player, 406 posts
Elf Wizard
AC 13(16), HP 51/51
Fri 10 Mar 2023
at 13:29
  • msg #337

11: Return to Cragmaw Castle

"If you hadn't noticed, my dear Nausea, we just fought off several dozen orcs.  What do you suggest I have done, dazzle them with simple parlor tricks?"  He flicks a finger in Nyssia's direction and the air above her lights up with tiny starbursts. "Or maybe I could have brought out their softer side and we could have been friends?"  The starbursts disappear, replaced with a tiny orange kitten at Nyssia's feet, playing with a ball of yarn.  "Was that what I should have done?  I think not.  I think the wiser choice was to immolate the cretins and save all your lives."

He turns his back to Nyssia with a flourish of his robes.  "What is taking so long?" he growls.  "They're just doors."  He stomps over to the two dwarves and peers over the shoulders to look inside the newly opened room.  His mood immediately brightens.

"Oh!  Books!"

The elf mutters a "pardon me," as he pushes his way through the dwarves and heads for the nearest shelf.
StarMaster
GM, 1054 posts
Inscrutable
Fri 10 Mar 2023
at 18:38
  • msg #338

11: Return to Cragmaw Castle

Victor has no problem opening the door, behind which lies an apparent storeroom about half full of stacked crates and barrels. An assortment of tools and work clothes hang on the walls or just lay scattered atop the crates. A faint but cloying scent of frankincense, myrrh and other aromatics seems to permeate the room.

The group having turned up three other traps, Victor is a bit suspicious of the clear open area just inside the door. No dust on the floor so no scuff marks.

The room doesn't look austere but it does have a neatness to it consistent with its purpose.
Portia
player, 13 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Fri 10 Mar 2023
at 22:23
  • msg #339

11: Return to Cragmaw Castle

Portia is attracted to the three decanters sitting on the desk. She approaches to take a look, murmuring to her god and being careful to to touch anything just yet.

"Hey," she asks the others, "is it ok if I take a few minutes to cast Detect Magic? Might provide us with some more information."




Investigation (w/guidance) : 16

If he party has no objections, and we aren't mobbed by ghouls in the meantime, she cast detect magic as a ritual (10 mins).

16:22, Today: Portia rolled 18 using 1d20+2 with rolls of 16.  investigation .
16:22, Today: Portia rolled 1 using 1d4 with rolls of 1.  guidance
.

Nyssia
player, 265 posts
Gnome Bard
AC: 16 HP: 26/26
Sat 11 Mar 2023
at 03:31
  • msg #340

11: Return to Cragmaw Castle

Nyssia looked at Ero with a raised eyebrow. "Nausea....please, a child could have come up with that one!"

Standing by Portia's side, she nodded. "Best to be safe....or we can send the elf in first?"
Victor Harkness
player, 626 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sat 11 Mar 2023
at 03:53
  • msg #341

11: Return to Cragmaw Castle

Victor says, "Not liking the look of the floor here. Maybe someone with an eye for traps can take a look?"
Lureene Raventree
player, 328 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Sat 11 Mar 2023
at 06:28
  • msg #342

11: Return to Cragmaw Castle

"We might find a trap... or we might find a trap door", interjects Lureene. She smirks at Nyssia. "I'm surprised he hasn't gone on how his skill at magic detection is vastly superior yet. It must be coming."
This message was last edited by the GM at 07:15, Sun 12 Mar 2023.
Ero Sulaanin
player, 408 posts
Elf Wizard
AC 13(16), HP 51/51
Sat 11 Mar 2023
at 14:57
  • msg #343

11: Return to Cragmaw Castle

"Of course a child would have come up with that," Ero replies, not even bothering to look back at Nyssia.  "Even a five-year-old would acknowledge how accurately it describes you."

"Now stop bothering me and make yourself useful.  Sweep up or something.  It's a shame you can't read, else you could go over those papers on the desk."


Ero will scan the book titles and browse the pages of any without until he can figure what it contains.
Nyssia
player, 266 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 12 Mar 2023
at 07:41
  • msg #344

11: Return to Cragmaw Castle

Nyssia glared at the elf, images of turning him into a beast of burden, or a mouse. She however said nothing, frustration on her face as she explores the place
Thressa Wildflamme
player, 211 posts
Aasimar Celestial Warlock
AC: 14; HP: 50/50
Wed 22 Mar 2023
at 16:38
  • msg #345

11: Return to Cragmaw Castle

Thressa continues to shrug and wait for action over fruitless insults of fellow party members.
StarMaster
GM, 1060 posts
Inscrutable
Sat 25 Mar 2023
at 07:07
  • msg #346

11: Return to Cragmaw Castle

OOC: Apologies  for the delay. I don't know where I went... but it's not a nice place...


Your resident thief is Kassan the Warforged Rogue... he easily confirms that there is a deadfall trap just inside the door of the other room--a large chunk of ceiling is set to drop on anyone stepping on the floor. He is able to disarm it with a pair of pitons driven up into seams at the ceiling.

"There you go, Victor," he informs the warrior. "Safe to enter. I don't see anything else suspicious, but be careful touching anything."

He also informs everyone that there's a pit trap in front of the double doors. He thinks there must be some sort of latching system to disable it.


"Careful there, Ero, unless you want to become an Elvin pincushion!" Kassan warns, grabbing the Elf and pulling him back out of the way as a volley of arrows shoot out of the far right wall. "You didn't give me a chance to disable these spiderweb tripwires."

"Shhhh. Hear that? That's the sound of the trap resetting. AH. This one and this one! There. Safe to enter now."



No one had any objection to Portia casting her ritual spell. Afterwards, she doesn't detect any magic in this first room, but her investigation discovers that the wallbox where the key was found is also the lock for the pit trap. Pins have to be pulled out of all four rear corners and then the entire box has to rotated 5 times to tighten up the chain. The reverse would be how you reset the trap.

As Ero heads for the books and papers, Portia looks in and can see that the 3 decanters are all magical.

Ero readily sees that the books are about taking care of the dead--preparations, rituals, etc. There are also ledgers about building the crypt, including architect details, though it's also clear that the traps are not depicted.


Considering the sparseness of the decor of what can only be described as a foyer, Nyssia figures her key must go to a door elsewhere in the crypt.
Victor Harkness
player, 627 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sat 25 Mar 2023
at 19:38
  • msg #347

11: Return to Cragmaw Castle

Victor gives the room a cursory scan, careful not to touch anything.
Portia
player, 14 posts
Gnome Cleric/Sorcerer
AC: 16 / hp 30/30
Sat 25 Mar 2023
at 20:36
  • msg #348

11: Return to Cragmaw Castle

Portia approaches the containers for a closer look. Murmuring to her deity, asking for his guidance, she tries to tell if it is the containers themselves, or if it’s the liquid inside that radiates magical energy?



Cast guidance/make arcana check


14:33, Today: Portia rolled 7 using 1d20+6 with rolls of 1.  Arcana check.
14:32, Today: Portia rolled 3 using 1d4 with rolls of 3.  Guidance .


Oh, great.

StarMaster
GM, 1061 posts
Inscrutable
Sun 26 Mar 2023
at 00:52
  • msg #349

11: Return to Cragmaw Castle

Victor can't make out much of the room's contents from the door but since it's safe to enter, he ventures in to examine the contents more closely while heeding Kassan's admonishment not to touch anything.

On the wall opposite the door hang a number of tools, both stone-working and woodworking tools.

On the wall with the door, an assortment of clothes hang, such as aprons, coveralls, and gloves.

Immediately to the right of the door are shelves stocked with an assortment of jars, bottles, crocks, and similar storage containers. Most seem to be labelled: strawberry preserves, orange marmalade, spiced pears, barbecue beans, honey, etc.

At the opposite end of the room, an assortment of barrels, casks and crates are neatly stacked. One barrel in particular, set aside from the others, is labelled:

PEENEMUNDE
XXX
PREMIUM
HAI KRAGERAK DWARVEN RUM


Outside of the stress and distractions of battle, Portia's 10 result is enough to let her know that it's the containers that are magical and probably not the contents.
Victor Harkness
player, 628 posts
Officer...Gentleman? AC19
Eldritch Knight HP 84/84
Sun 26 Mar 2023
at 20:44
  • msg #350

11: Return to Cragmaw Castle

"Well, well... Dwarven rum... what a find!" Victor exclaims.
Nyssia
player, 267 posts
Gnome Bard
AC: 16 HP: 26/26
Sun 26 Mar 2023
at 21:35
  • msg #351

11: Return to Cragmaw Castle

Nyssia walked around teh room, not touching anything. When Ero almost got skewered, she had a wry smile, but said nothing as she walked around, her hands behind her back. She came to Portia and smiled. "What you find here sister?"
Ero Sulaanin
player, 410 posts
Elf Wizard
AC 13(16), HP 51/51
Mon 27 Mar 2023
at 00:53
  • msg #352

11: Return to Cragmaw Castle

"Thank you, Kassan," Ero says in a genuinely sincere tone.  "I certainly wasn't expecting a work office to be trapped.  Perhaps this place as entrapped after all the work was done in the expectation no one with good intentions would be back.  Wonderful."

Th wizard packs his bag with whatever ritual books that can fit then takes the architectural ledgers in hand.  "No map, unfortunately, but I think from these notes and sketches we can piece one together.  No mention of traps though, so we'll be on our on regarding that."
Lureene Raventree
player, 329 posts
Half-Elf Cleric
AC: 18; HP: 49/55
Wed 29 Mar 2023
at 04:25
  • msg #353

11: Return to Cragmaw Castle

"Best be careful before we partake in anything", Lureene notes to Victor. "As Ero almost found to his detriment, traps have been left, and I can think of few more obvious traps than poisoned rum..."
Ordun Thunderhand
NPC, 7 posts
Dwarven Treasurehunter
Wed 29 Mar 2023
at 05:19
  • msg #354

11: Return to Cragmaw Castle

With the trap in front of the double doors disabled, Ordun advances forward, pauses for a moment, and then swings the doors open and studies the room revealed, paying particular attention to anyway the actual differs from the map.
Broson
player, 34 posts
Dwarf Cleric/Fighter
Wed 29 Mar 2023
at 09:02
  • msg #355

11: Return to Cragmaw Castle

"Dinnae worry, I volunteer ta check the rum fer traps later!" Broson will follow his uncle and head through the double doors.
Ero Sulaanin
player, 411 posts
Elf Wizard
AC 13(16), HP 51/51
Wed 29 Mar 2023
at 14:18
  • msg #356

11: Return to Cragmaw Castle

Ero gathers what he can in order to make a better map of the dungeon.  "We should look at these before we continue.  It should give us guidance as to where we need to and -- hopefully -- discern where at least some traps may be hidden."

The wizard lays out his findings on the desk.  "Ordun, Broson, since the castle was dwarven-make, where do you think our ultimate destination lay?"
Kassan
player, 43 posts
Rogue Trickster
HP: 40/40
Thu 30 Mar 2023
at 01:59
  • msg #357

11: Return to Cragmaw Castle

"Whoa! Whoa! Whoa!" Kassan cautions the Dwarves and Ero before they step into the next room. "This place is riddled with traps! I'm guessing at all the entry points... maybe a few other key points."

"This would appear to be the crypt, but based on the map, I think this is merely the chapel. See the mural in the alcove down there? Those are twelve Dwarven deities. That's a brass brazier--incense burner--for making ovations and prayers to the particular deity of your preference."

"No doubt those cabinets under the shelf hold specific braziers and incenses and similar paraphernalia."

"Now, where would I be hiding if I was a trap? Behind the blue curtains? Some idiot would have to look."

"But everyone has to walk through the door... Ah, yes! Here it is!"


And that's when the chapel room erupts in a burst of fire!

Only the two Dwarves and Kassan are caught in the blast.

"Oops. Didn't quite get that one."

He pulls out a potion and drinks it to get some of that fire damage back.
Ordun Thunderhand
NPC, 8 posts
Dwarven Treasurehunter
Fri 31 Mar 2023
at 01:53
  • msg #358

11: Return to Cragmaw Castle

"Ha-ha! Better you than me, friend!" Ordun says with mock humor. "Seriously... I would be quite concerned if you were seriously injured."

"Could there be another trap? I will risk it."


He walks across the room to the cupboard under the shelf, opens it to reveal Kassan's guess to the contents. The shelves within contain an assortment of items... incense burners, incense boxes, incense snuffers, and icons each dedicated to a different Dwarven deity. He pulls out the apparatus for Dumathoin and lights a stick of incense.

"Just a reminder to you all, I'm here to retrieve the Great Axe and Helm of Glory. They should have been entombed with Grumbar... last king of Hai Kragerak."
StarMaster
GM, 1074 posts
Inscrutable
Fri 31 Mar 2023
at 06:04
  • msg #359

11: Return to Cragmaw Castle

While the rest investigate the crypt, Biff, Manaen, Star of the Morning and Viridovix continue to keep watch above and amuse themselves.

All the dead Orcs outside the castle ruins are probably keeping creatures at bay. Then again, most wouldn't be caught in the vicinity of Orcs in the first place.

Nothing shows up while they watch.
StarMaster
GM, 1075 posts
Inscrutable
Fri 31 Mar 2023
at 16:50
  • msg #360

11: Return to Cragmaw Castle

OOC: Nobody seems interested in investigating the crypt, so I'll just fast forward this thread to the end and have both groups join up again.

Any questions or suggestions on where to go or what to do next will be appreciated.

Broson
player, 35 posts
Dwarf Cleric/Fighter
Sat 1 Apr 2023
at 10:16
  • msg #361

11: Return to Cragmaw Castle

OOC: Sorry I haven't pushed further ahead, I'm a fighter cleric in a hall riddled with traps, even opening a door just blew up in my face. If you can sum up the exploration til we reach a combat or the tomb my uncle is looking for or just sum up the crypt and link us back up with the other team I will be thrilled to go along with the ride.
StarMaster
GM, 1077 posts
Inscrutable
Sun 2 Apr 2023
at 04:20
  • msg #362

11: Return to Cragmaw Castle

In case no one remembers, there's a map of he Crypt under Game Map C.


The only way out of the Chapel was the door in the left wall. That turns out to lead to the armory. While a few quality weapons have been left behind, none of them are magical.

Out in the great crypt chamber, a giant slab of granite rests in the middle of the room, marking the final resting place of Grumbar. Opening it required lighting braziers to all 12 Dwarven deities back in the Chapel. That hydraulically raised the slab and gave access to the crypt within.

Ordun retrieved the Great Sword and the Helm of Might but didn't disturb anything else.

The room opposite the armory was the treasure vault, but all that was left there was a small coffer with 200gp, and 3 Potions of Healing.


Once everyone was back up top, there was no way to repair the hole in the floor, but Ordun made some effort to conceal it.


By mid-morning, he other group reaches the castle and rejoins you.
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