RolePlay onLine RPoL Logo

, welcome to Star-Seekers

19:19, 8th May 2024 (GMT+0)

Ship Ahoy.

Posted by StarMasterFor group 0
Kheaiftouaw
player, 52 posts
Sun 10 Aug 2014
at 20:18
  • msg #15

Re: Ship Ahoy

http://s14.directupload.net/images/140810/fcgvqxnp.png

As I said, no processors and low thurst.

Some tonnage wasted for a shrine like on all Aslan ships, but I guess we can put an autodoc in there and plug it into the ships power somehow. I don't really mind that.

For completeness here the courier

http://s14.directupload.net/images/140810/spbelv5s.png

There are also several unarmed ships in the book which would be OK, but I guess we want at least one turret if not more.
This message was last edited by the player at 20:22, Sun 10 Aug 2014.
Darrel Cromwell
player, 55 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 20:24
  • msg #16

Re: Ship Ahoy

In reply to Kheaiftouaw (msg # 15):

Nice...but, you have 3 nobles in the group...luxuries..which only costs 3 tons/30000CR for a steward-3...
Kheaiftouaw
player, 53 posts
Sun 10 Aug 2014
at 20:27
  • msg #17

Re: Ship Ahoy

In reply to Darrel Cromwell (msg # 16):

Thats why I also posted the courier. It has more luxuries than staterooms and more than a yacht.

There are not that many ships which have lots of luxuries. And if you can stomach Aslan food and are desperate, I have Steward 1 (and a temper and a several inch long claw).
We could of course also design our own ship if the GM allows it. It will probably take a few days, but that time can be spend playing on the planet while the owner waits for the shipyard to finish it.

Btw, you forgot a 0 for the price of luxuries. They are 100k each.
This message was last edited by the player at 20:31, Sun 10 Aug 2014.
StarMaster
GM, 105 posts
Sun 10 Aug 2014
at 20:38
  • msg #18

Re: Ship Ahoy

quote:
Quinzella: so I can roll a d6 and "possibly" get more shares??



Yes. You have either a Scout ship (on loan from the Scout Service), or you can 'trade it in' for 1d6 generic ship shares. The default is 2, so you can roll and see if you actually got more shares.



While the list of ship qualities is fine, you may be getting a bit ahead of yourself. The choices would be individual preferences, not necessarily what the group wants. The group may decide that it doesn't want to engage in trade, for instance, so cargo space may not be necessary.

As I said elsewhere, I have a few ship options built into the game. Not that it can't change, but...
Quinzella
player, 76 posts
Sun 10 Aug 2014
at 20:40
  • msg #19

Re: Ship Ahoy

so 1 share and a ship OR 1d6 shares and no ship??

Sorry to ask so much, I just want to be sure I understand the decision before I make it.
StarMaster
GM, 106 posts
Sun 10 Aug 2014
at 20:49
  • msg #20

Re: Ship Ahoy

No. It'd be 'Ship (on loan) and no shares', or 'no ship and 1d6 shares'.

In the case of the ship, you keep access to it, but don't actually have to have it at this time. As long as you keep that option, you can stroll into a Scout Base somewhere down the line and request use of one of their Scout Ships.
Kheaiftouaw
player, 54 posts
Sun 10 Aug 2014
at 20:50
  • msg #21

Re: Ship Ahoy

StarMaster:
While the list of ship qualities is fine, you may be getting a bit ahead of yourself. The choices would be individual preferences, not necessarily what the group wants. The group may decide that it doesn't want to engage in trade, for instance, so cargo space may not be necessary.


You are right.

So, here as I ass our priorities. But I am not all that knowledgeable so take it with a grain of salt.

From 1(don't need) to 5 (definatly need)
2 Survivability (Armor and hull points)
3 M-Drive Speed
3 Jump range
2 Offensive power
4 Additional vehicles (launch/raft)
3 Sensors and Electronics
3 Luxuries
3 Additional passenger capacity
3 Cargo space

I think we do not need all that much weapons and armor as long as we are fast. Jump 2 would be minimum in my opinion as otherwise we would be stuck in the spinward part of the sector (doesn't mean we necessarily go anywhere else, but having the option is good).
I think we should have at least one additional vehicle so we do not always have to bring in the whole ship. Some luxuries are needed for our nobles and I think it is always good to have an additional few staterooms for passengers and/or low berths just in case we need to take someone with us.
Same for cargo space. Its nice to have, but we do not need a freighter.
This message was last edited by the player at 20:51, Sun 10 Aug 2014.
Quinzella
player, 77 posts
Sun 10 Aug 2014
at 20:51
  • msg #22

Re: Ship Ahoy

I like that option, of the maybe use to the ship at a later time.

I will make it so on my sheet.
Darrel Cromwell
player, 56 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 20:53
  • msg #23

Re: Ship Ahoy

Kheaiftouaw:
In reply to Darrel Cromwell (msg # 16):

There are not that many ships which have lots of luxuries. And if you can stomach Aslan food and are desperate, I have Steward 1 (and a temper and a several inch long claw).

Btw, you forgot a 0 for the price of luxuries. They are 100k each.

Uhhmmm, not really seeing the motivation in that...;-)

I do like the light trader...we throw out the kitty litter, the scratching post and the cat nip (maybe)...

Seriously, that looks fine, and it would only be a slight modification for ship stats for the luxuries...instead of having to redo a complete ship, which probably would be expensive/not likely...

And thanks for the 0 catch, I realized it after the post...
Sharik Kaagira
player, 28 posts
Unemployed: ex-IISS,ex-IN
Serious about recreation
Sun 10 Aug 2014
at 20:56
  • msg #24

Re: Ship Ahoy

StarMaster:
...Also, I couldn't remember who had the air/raft. That could also be used as 1 share.

That would be Sharik.  So, she could potentially have 4 Ship Shares, if we don't need the air-raft (or if it is worth more, really, I guess).
Darrel Cromwell
player, 57 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 20:57
  • msg #25

Re: Ship Ahoy

StarMaster:
As I said elsewhere, I have a few ship options built into the game. Not that it can't change, but...

Where's that?
StarMaster
GM, 107 posts
Sun 10 Aug 2014
at 20:58
  • msg #26

Re: Ship Ahoy

I haven't revealed them yet. That's part of the adventure.
Kheaiftouaw
player, 55 posts
Sun 10 Aug 2014
at 20:59
  • msg #27

Re: Ship Ahoy

In reply to StarMaster (msg # 26):

Then I guess we stop here and let the adventure surprise us.
Darrel Cromwell
player, 59 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 21:01
  • msg #28

Re: Ship Ahoy

Ok..get my mercenary cruiser ready and bring champagne...
Quinzella
player, 79 posts
Sun 10 Aug 2014
at 21:01
  • msg #29

Re: Ship Ahoy

Can I have a tank??

Like maybe the Maus?!

(Note a German word is not in Google's English Dictionary)
StarMaster
GM, 109 posts
Sun 10 Aug 2014
at 21:02
  • msg #30

Re: Ship Ahoy

As I think I said in the game notice, it's not a railroad game. I have ideas, but if you have other ideas, the adventure could very well go in that direction.
Quinzella
player, 80 posts
Sun 10 Aug 2014
at 21:03
  • msg #31

Re: Ship Ahoy

Well my idea is ridiculous and involves a tank built in WWII that the Germans AND the Russians agreed was not practical.  It was essentially a building on wheels.
Darrel Cromwell
player, 61 posts
Noble (Count)
Retired actor
Sun 10 Aug 2014
at 21:19
  • msg #32

Re: Ship Ahoy

StarMaster:
As I think I said in the game notice, it's not a railroad game. I have ideas, but if you have other ideas, the adventure could very well go in that direction.

this goes back to the realism/OOC/IC/ease of play debate...

The reason I mentioned the Vargr ship, was because 4 of the characters (1/2 the group) might have realistically met and discussed ships...this would cover 3 of the 4 basic concepts...

Other than that, I have no preference...other than luxury.
Walter Zeller
player, 36 posts
Mon 11 Aug 2014
at 01:40
  • msg #33

Re: Ship Ahoy

My vote is going to be for large cargo space. What we might do is spend some extra money to upgrade the 10 staterooms for the crew (Double sized for the ship owners?)  Most of the low berths could be removed to add another berth or maybe a med bay, small craft, etc. And if we just do cargo, we do not have to worry about the extra guests wanting to hijack it. If we arm it, we could make sure to leave 5 tons of space for mail and that will help towards the overhead.
Quinzella
player, 85 posts
Mon 11 Aug 2014
at 01:43
  • msg #34

Re: Ship Ahoy

My vote is still for a Maus (even though I explained the facetiousness of the joke already removing the actual comedy to all but me)
Walter Zeller
player, 37 posts
Mon 11 Aug 2014
at 01:58
  • msg #35

Re: Ship Ahoy

I got the reference at first glance. (BA in History and WWII buff) Heir Schicklgruber must have had penis envy (Look at the Karl or the Dora)

Just remember, spacecraft have much better firepower them most ground vehicles. (one Group I played with had a VRF Gauss gun mounted to the bottom of the Free Trader. Great for strafing runs.)
Vonon Ronkunu
player, 11 posts
Vargr
Mon 11 Aug 2014
at 04:17
  • msg #36

Re: Ship Ahoy

The more general purpose, the better, for me.

Vonon wants to be able to:

Carry speculative cargos
Hunt Pirates
Run Blockades
Smuggle guns to "the Rebels"
Scout new planets
Participate in a Blockade
NOT carry Passengers (unless we're hired as a Troop Transport)
Do whatever pisses off the Carrillian Alliance

And he wants to do it ALL AT ONCE ^_^


And pass on the Maus.  Gimme 5 Tiger-II's with Waffen-SS crews and I will show you such professional, industrial-scale destruction as to mimic the very landscape of Hell. Until I run out of gasoline....

...or just 1 Tech-14 Gravtank.  Whichever you think is fair ^_^
Darrel Cromwell
player, 82 posts
Noble (Count)
Retired actor
Thu 21 Aug 2014
at 21:50
  • msg #37

Re: Ship Ahoy

Well, a few choices offered from the GM...

Instead of spending a long time in IC discussion, we can hash it out here, then have a short IC "meeting"...that is once we've all linked up IC...



                              FOR SALE CHEAP!

        DELTA 100-Tonne Courier-class starship with Zyrix hull design.
                         Excellent condition.  Willing to deal.
                  Contact Karma Verchata, Starport District, X970-Z567.
_____________________________________________________________________

                            Pre-Owned Starships:

Elegant-Class Yacht Light Fantastic
Aggressor-Class Corsair Eternal Knight
Animal-Class Safari Ship Jaguar
Devastator-Class Heavy Assault Ship Night Thunder

Visit us for a hands-on guided tour of these classic ageless beauties!
                       Starrider Pre-Owned Starships
                             Docking Bay 11-15
                                Beowulf Down
____________________________________________________________________

                       F O R   S A L E

Modified Type A2 Far Trader Last Chance; 20 years old.
Assume payments; pay just MCr5.5.
Good condition; full software, weapons, extras.
Vonon Ronkunu
player, 21 posts
Vargr
Thu 21 Aug 2014
at 23:53
  • msg #38

Re: Ship Ahoy

How is a Devastator-Class Heavy Assault Ship on the list for a Used Starship lot, you asked?

Easy. She's been stripped. We'll be lucky to find she still has life support, and that half the lightbulbs aren't burned out.

But I still want her.....

^_^
Darrel Cromwell
player, 90 posts
Noble (Count)
Retired actor
Fri 22 Aug 2014
at 00:11
  • msg #39

Re: Ship Ahoy

Who knows? But, that's way up on pricey...it's a small warship...which costs...and, it just doesn't meet the needs of the group as a whole....

As far as I can see, "to fit the group", we've got the Corsair or Modified Type A2 Far Trader.

We could argue for RL years the merits or demerits of each....Let's put it to a vote...ship shares count as 1 vote...that might not seem fair, but, ship shares save money and are important...so, such is life.

Agreed?

I spend my 2 votes on the corsair.
Sign In