StarMaster:
While the list of ship qualities is fine, you may be getting a bit ahead of yourself. The choices would be individual preferences, not necessarily what the group wants. The group may decide that it doesn't want to engage in trade, for instance, so cargo space may not be necessary.
You are right.
So, here as I ass our priorities. But I am not all that knowledgeable so take it with a grain of salt.
From 1(don't need) to 5 (definatly need)
2 Survivability (Armor and hull points)
3 M-Drive Speed
3 Jump range
2 Offensive power
4 Additional vehicles (launch/raft)
3 Sensors and Electronics
3 Luxuries
3 Additional passenger capacity
3 Cargo space
I think we do not need all that much weapons and armor as long as we are fast. Jump 2 would be minimum in my opinion as otherwise we would be stuck in the spinward part of the sector (doesn't mean we necessarily go anywhere else, but having the option is good).
I think we should have at least one additional vehicle so we do not always have to bring in the whole ship. Some luxuries are needed for our nobles and I think it is always good to have an additional few staterooms for passengers and/or low berths just in case we need to take someone with us.
Same for cargo space. Its nice to have, but we do not need a freighter.
This message was last edited by the player at 20:51, Sun 10 Aug 2014.