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Traveller's Aid Society (Q&A/OOC)

Posted by StarMasterFor group 0
StarMaster
GM, 566 posts
Thu 3 Dec 2015
at 21:26
  • msg #900

Re: Taking the Logshot, 1...2...uh...5...?

So speaks the voice of experience!
Darrel Cromwell
player, 389 posts
Noble (Count)
Retired actor
Fri 4 Dec 2015
at 15:20
  • msg #901

Re: Taking the Logshot, 1...2...uh...5...?

Hhhmmmm, no comment. ;-\
Kaengarr Ruzokh
player, 149 posts
Gvegh Vargr
Sun 6 Dec 2015
at 01:06
  • msg #902

Re: Taking the Logshot, 1...2...uh...5...?

  I figured I'd better clarify this: Kaengarr's response was over the wire between him and Vonon, so until it gets conveyed to everyone else, you haven't heard it yet!
Pablo Esteban Ryzov
player, 82 posts
Former Marine
Gun for hire
Sun 6 Dec 2015
at 02:43
  • msg #903

Re: Taking the Logshot, 1...2...uh...5...?

I was just thinking how odd it would be to see a situation like Pablo is in as just another day at the office. Given his background though, he's done this sort of thing a lot.

Also, I loved Sharik's idea about hooking into Pablo's commdots. I wonder if we could expand that to her having access, via HUD and computer links, to his various sensor inputs, sort of like they had in Aliens...that would be cool.
Kaengarr Ruzokh
player, 150 posts
Gvegh Vargr
Sun 6 Dec 2015
at 04:40
  • msg #904

Re: Taking the Logshot, 1...2...uh...5...?

  I was under the impression that the plan was to keep silence as long as possible, which would have precluded a link like that until Pablo attacked. If we weren't doing that then everyone down below ought to have some idea of what's happening up top already and that would probably alter their dialogue and probably their actions a bit.
Pablo Esteban Ryzov
player, 83 posts
Former Marine
Gun for hire
Sun 6 Dec 2015
at 06:11
  • msg #905

Re: Taking the Logshot, 1...2...uh...5...?

Yeah, I didn't mean at the current moment.
Kaengarr Ruzokh
player, 151 posts
Gvegh Vargr
Mon 7 Dec 2015
at 00:51
  • msg #906

Re: Taking the Logshot, 1...2...uh...5...?

  Okay then...

  1) We're assuming that whatever cross-talk was necessary took place.

  2) Pablo's armor should absorb that damage if I understand the combat rules?

  3) How many rounds will Darrel/Kaengarr/Vonon take to get there in the elevator, or are we more or less there already?
Pablo Esteban Ryzov
player, 84 posts
Former Marine
Gun for hire
Mon 7 Dec 2015
at 01:26
  • msg #907

Re: Taking the Logshot, 1...2...uh...5...?

I think he took the armor off on the front end, at 4 armor = 1d6 of damage. Unless they are shooting slingshots and harsh language. Hadn't seen that done before, but works for me.
StarMaster
GM, 569 posts
Mon 7 Dec 2015
at 02:28
  • msg #908

Re: Taking the Logshot, 1...2...uh...5...?

Yes, the bad guys had horrible rolls. None of that damage should get through Pablo's tailored vaccsuit's 8 protection. And, no, he never posted that he took it off.


Kaengarr, Vonon and Darrel are in the lift when Pablo gets shot. It'll take one round to get up to the next level.
Pablo Esteban Ryzov
player, 85 posts
Former Marine
Gun for hire
Mon 7 Dec 2015
at 04:17
  • msg #909

Re: Taking the Logshot, 1...2...uh...5...?

In reply to StarMaster (msg # 908):

Works for me.
StarMaster
GM, 570 posts
Mon 7 Dec 2015
at 04:27
  • msg #910

Re: Taking the Logshot, 1...2...uh...5...?

I had my games mixed up. A character in Other Dust uses a laser pistol that does 1d6, and I'd recent made a post for those results.

The 'correct' damage should have been:

04:24, Today: StarMaster rolled 11,11,10 using 3d6-1,3d6-2,3d6 ((6,4,2,5,6,2,1,5,4)).

But we'll let it slide this time.
Pablo Esteban Ryzov
player, 87 posts
Former Marine
Gun for hire
Mon 7 Dec 2015
at 04:40
  • msg #911

Re: Taking the Logshot, 1...2...uh...5...?

In reply to StarMaster (msg # 910):

Other Dust is a neat little game. I keep wanting to run a Stars Without Number game, especially now that Starvation Cheap is out. Maybe someday.

If it's all the same to you, GM, I'd rather go with the correct damage. That way, if Pablo does manage to pull out a win, or at least survive till the cavalry arrives, it'll be cooler.
Kaengarr Ruzokh
player, 152 posts
Gvegh Vargr
Mon 7 Dec 2015
at 05:21
  • msg #912

Re: Taking the Logshot, 1...2...uh...5...?

  Hmm. 8 damage gets through then, but since Pablo's info isn't up in the UPP thread I have no idea if he's shrugging that off or proclaiming it to be 'just a flesh wound'!
Kaengarr Ruzokh
player, 154 posts
Gvegh Vargr
Tue 8 Dec 2015
at 01:24
  • msg #913

Re: Taking the Logshot, 1...2...uh...5...?

  ... did Pablo just deliberately corner himself?

  How do you work out a character's speed? It has to be in the book somewhere...
Vonon Ronkunu
player, 190 posts
Vargr and Spacer
ex-Patrol Commander
Tue 8 Dec 2015
at 03:18
  • msg #914

Re: Taking the Logshot, 1...2...uh...5...?

In reply to Kaengarr Ruzokh (msg # 913):

Don't know about the new Beta, but in (original) Mongoose Traveller, all (Human-sized) characters have a Speed of 6 squares, or 9 meters (or 30 feet) per 6 second Action (10 Actions in a Turn), so... 60 squares per minute, or 90 meters per minute, or even 300 feet per minute.
Pablo Esteban Ryzov
player, 88 posts
End 0/8, Str 6, Dex 9
Gun for hire
Tue 8 Dec 2015
at 08:19
  • msg #915

Re: Taking the Logshot, 1...2...uh...5...?

In reply to Kaengarr Ruzokh (msg # 913):

To answer some of the questions/concerns:

The damage taken so far zeroes out Pablo's End, so he's hurt, but still fully functional, so far as I understand.

Tactically, his choices were staying place, with shooters in front and behind, and with only the corner of the corridor as cover, which would leave him open, at best, one way or the other.

He could try to assault one of the rooms the corridor shooters are in, which might work to deal out one of the shooters, but leaves his back open to at least one other. And leaves him stuck in a room with one way out barring blowing holes in walls.

Running back down the corridor didn't seem good either.

Anyway, if he gets where he wants to be, behind the comm chair, he'll have his enemies more or less in an arc in front of him, and a decent chance of using the weapons he carries from what has been proven to be good cover.
Kheaiftouaw
player, 321 posts
Tue 8 Dec 2015
at 19:43
  • msg #916

Re: Taking the Logshot, 1...2...uh...5...?

Are all decks 0-G with that adhesive floor or do some decks have gravity?
StarMaster
GM, 571 posts
Tue 8 Dec 2015
at 21:48
  • msg #917

Re: Taking the Logshot, 1...2...uh...5...?

The lower deck is still Zero-Gee; the upper deck is .9-Gees.
Kaengarr Ruzokh
player, 156 posts
Gvegh Vargr
Wed 9 Dec 2015
at 01:08
  • msg #918

Re: Taking the Logshot, 1...2...uh...5...?

  This may sound like a silly question, but how do you want us to count diagonals for movement or can we even do that in the case of the elevator and iris doors? For that matter, how long do one of those things take to slide open if a person tries to duck into them?

  Regardless of square-count I figure that Kaengarr and Vonon can manage to cover about half the distance if they take advantage of their Vargr sprinting (if Vonon wants to go that fast), which would get them to short range; It's just a matter of whether they can get any cover from those iris doors along the way.

  How much cover do those things actually provide for the various combatants? It'll affect our attack rolls, at least.

  And one other relevant Q: How heavily armored do those two in the hallway appear to be and do they have helmets and/or other obvious protection against various grenades?
This message was last edited by the player at 01:21, Wed 09 Dec 2015.
StarMaster
GM, 573 posts
Wed 9 Dec 2015
at 04:47
  • msg #919

Re: Taking the Logshot, 1...2...uh...5...?

If we were doing this on a tabletop, I might count diagonals differently, but this way it's just one square.

Iris doors, if hand activated, take about 2 seconds to open fully, and the same to close. On automatic, it's about 6 seconds.

The doors themselves don't provide any cover unless they are closed, but if you step into the room, that's a lot of cover.

The two men that stepped out of the doorways at the end of the hallway are wearing vaccsuits but no helmets.
Kheaiftouaw
player, 323 posts
Thu 10 Dec 2015
at 18:02
  • msg #920

Re: Taking the Logshot, 1...2...uh...5...?

If I am reading the game right none of you guys is actually breaking radio silence and calling for help (or give a status report) so there is no reason for Sam and Khea to come to help (if they can even make it to the bridge in time).
Vonon Ronkunu
player, 192 posts
Vargr and Spacer
ex-Patrol Commander
Fri 11 Dec 2015
at 05:04
  • msg #921

Re: Taking the Logshot, 1...2...uh...5...?

In reply to Kheaiftouaw (msg # 920):

Correct. Up til now, we haven't broken radio silence -- because we didn't want to reveal our presence to the perps.

However, now that Vonon can see that Pablo has not only poked the hornets nest, but he also knocked it over, kicked it open, burned down their church, robbed their bank and walked on the grass in their park -- I think it's safe to assume the perps know we're here.

So yeah, you can expect a call from Vonon pretty soon ^_^
Kaengarr Ruzokh
player, 158 posts
Gvegh Vargr
Fri 11 Dec 2015
at 08:38
  • msg #922

Re: Taking the Logshot, 1...2...uh...5...?

  GM, are either of the two in the hallway still moving? What would Kaengarr and Vonon be able to see in the bridge from their position?
Kaengarr Ruzokh
player, 161 posts
Gvegh Vargr
Fri 11 Dec 2015
at 09:53
  • msg #923

Re: Taking the Logshot, 1...2...uh...5...?

  I'm not sure what shape Pablo is in or whether he'd be visible from the doorway so I'll wait for his response there.
Pablo Esteban Ryzov
player, 91 posts
End 0/8, Str 6, Dex 9
Gun for hire
Fri 11 Dec 2015
at 13:40
  • msg #924

Re: Taking the Logshot, 1...2...uh...5...?

In reply to Kaengarr Ruzokh (msg # 923):

Pablo at the moment has 0/8 End, 2/9 Dex, and 6 Str. Mechanically he's still able to act normally, but I can't imagine he feels especially spry.

He's had four suit breaches, but the sealing layer undersuit has those dealt with, though he'll need real repairs done to the suit eventually.
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