Re: Recovering A Long Shot
Khea opens the hatch to the cargo deck, and pops her head up to see a deserted corridor. Both hatches at the corridor's ends are closed. This deck is still in zero gravity. Khea has no problem climbing up to the deck and opening the rear corridor hatch, giving access to engineering.
Sam can climb up right behind her.
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Pablo drops the flashbang and dashes over to the bridge corner where the comm station is. He moves past the man behind the command chair too fast for him to get a shot off, but the woman behind the navigator's chair has a better line of sight. As she moves around to the side, he fires off a shot at Pablo.
22:05, Today: StarMaster rolled 11,12 using 2d6+4,3d6-3 ((5,2,6,3,6)). Laser shot & damage.
Pablo gets hit for another 15 points of damage.
That's when the flashbang goes off.
22:28, Today: StarMaster rolled 6,13,12,8 using 2d6+2,2d6+2,2d6+2,2d6+3 ((3,1,6,5,4,6,1,4)). Saves vs. flashbang.
Pablo can see that it affected the woman that shot him (deafened, blinded, stunned, but not unconscious), but he can't tell how well it affected the others.
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The lift stops at the upper deck, with the gravity in the elevator slowly increasing as it rises so that it's equal to the gravity on the upper deck. The door opens just as a flashbang down the hall goes off. It's too far away to seriously anyone in the lift, but the flash is still noticeable.
Whatever sound the left may have made, it's drowned out by the flashbang.
As Kaengarr steps out of the lift, he sees two men peek out of doors down at the end. Their attention is focused forward.