Re: Things we have learned so far
Though the standard astrogation Calculations generally took a hefty amount of time. Sharik took it to a new level; the diminutive navigator triple checked her numbers three times including rederiving the equations (for accounting for the relative movement of everything in the universe). Satisfied with the results, the auburn-haired socialite pushed the final answer to the jump navigation core. "Jump coordinates uploaded to the j-drive, Cap'n." Shar reported dutifully to the command console and the rest of the crew channels.
Sharik leaned back in her chair, the five point harness cracking slightly with the redistribution of weight on the straps. Her eyes darted to the tactical screen and its overlay of both the n-space rout and the estimated jump parameters.
OOC: Crunching the numbers...
23:38, Today: Sharik Kaagira rolled 12 using 2d6+6. Astrogation/Int: Jump calcs (+4Routine, -2Parsecs, +2Skill, +2Int).
Unless the GM is playing with critical failures on a natural '2' or some such, Sharik can't actually fail the Astrogation roll. Similarly, since we aren't using unrefined fuel, the jump roll should be rather perfunctory. Sharik is willing to do it, if no one else wants to.