RolePlay onLine RPoL Logo

, welcome to Star-Seekers

11:35, 2nd May 2024 (GMT+0)

Long Shot Engineering Inspection/Test Flight.

Posted by StarMasterFor group 0
Sharik Kaagira
player, 231 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 28 Mar 2016
at 06:53
  • msg #194

Re: Things we have learned so far

While in n-space, Sharik kept to her duty station most of the time.  She did take a few breaks, however.  Either to grab coffee or to engage in meditative yoga in the common area for a couple of minutes.  When stretching, the diminutive socialite had a tendency to peel off her vacc suit and stretch only in her sheer body pressure sleeve - she found it easiest (and the most expedient).  Shar had a set routine that she appeared to be able to run through in 5 minute increments.

She claimed that yoga was one of the keys to healthy living (and maintaining her girlish figure).

Sharik never took off all of her electronics; the reticule projection onto the inside of the lenses of her glasses continued to stream data from the ship's onboard systems (though sometimes her shades her pushed up onto the crown of her head).

And whenever the astrogator took her coffee, it was always pitch black.
Samantha Kilgore
player, 274 posts
Pilot and Security expert
With more hidden talents
Mon 28 Mar 2016
at 17:12
  • msg #195

Re: Things we have learned so far

Acknowledging Vonuns request, Sam puts the ship through some aggressive maneouvres and speed changes, trying to see what the ship was capable of. Best to find any limits now before there was return fire.

She didn't fly in straight line for longer than 3 seconds, and hoped the gunners were enjoying the workout. In fact she took a keen interest in their results - she needed t know how good the people she was relying on were...

Once she realised the Gunners had stopped, she set course for the jump point.

As they drew near the jump point, she triggered ships comms "Nearing Jump point, ready when you are Khea"

ooc

18:09, Today: Samantha Kilgore rolled 9 using 2d6.  Flying test Dex/Int +1 Pilot 2. IS Long short int or Dex based for Pilot checks?

Kheaiftouaw
player, 411 posts
Aslan outcast
Mon 28 Mar 2016
at 18:45
  • msg #196

Re: Things we have learned so far

When Samantha called Khea was on one hand relieved that the men were finally done playing, on the other hand she got anxious as who knows when this ship jumped the last time and the machines were still unfamiliar to her. And this time a catastrophic failure might not leave her alive like last time.

Still she started to prepare the jump, shoving all doubts away into some other part of her brain. When this works her shift is finally done. Then there is only the obligatory story swapping and a good night rest.

OOC: 20:43, Today: Kheaiftouaw rolled 8 using 2d6+2.  Divert power +1Edu +1Eng(Jump). So +0 to the Jump Roll

"Engines are ready to jump"
This message had punctuation tweaked by the player at 18:45, Mon 28 Mar 2016.
Kaengarr Ruzokh
player, 369 posts
Gvegh Vargr
Tue 29 Mar 2016
at 02:16
  • msg #197

Re: Things we have learned so far

  ++ Good. I want to get back to the important work! ++ Kaengarr called over the comm, though he didn't specify what the more important work might be. Probably to do with the galley, but in contrast to Vonon's haul, only a small portion of the bundles of equipment that he'd returned with had gone to the ship's locker. The rest of it, still packed and mysterious, had been split between the galley, the rec room, and his quarters.
StarMaster
GM, 716 posts
Tue 29 Mar 2016
at 02:37
  • msg #198

Re: Things we have learned so far

Astrogation check would be modified by EDU or INT (player's choice).

The actual Jump check is more-or-less static. As to who rolls it, depends on who is willing to take the blame... the Captain, the Pilot, or the Referee.

You would use DEX for M-Drive.

This message was last edited by the GM at 04:13, Tue 29 Mar 2016.
Vonon Ronkunu
player, 237 posts
Vargr and Spacer
ex-Patrol Commander
Tue 29 Mar 2016
at 04:06
  • msg #199

Re: Things we have learned so far

In reply to StarMaster (msg # 198):

OOC:

Actually, there was one, final weapon test I wanted to try - as this ship has technology that is both more advanced, and yet chronologically older than anything Vonon has ever used (or even been trained with), the last weapon test would be to simultaneously fire all 6 laser cannon on continuous fire (they are beam lasers, not pulse lasers) for as long as the system will let him.

He wants to determine how big that power draw would be, and if the old systems can handle it.  Vonon -- and presumably Khea, down in engineering -- would monitor closely to prevent any overloads or meltdowns.

Sharik Kaagira
player, 232 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 29 Mar 2016
at 06:56
  • msg #200

Re: Things we have learned so far

Though the standard astrogation Calculations generally took a hefty amount of time.  Sharik took it to a new level; the diminutive navigator triple checked her numbers three times including rederiving the equations (for accounting for the relative movement of everything in the universe).  Satisfied with the results, the auburn-haired socialite pushed the final answer to the jump navigation core.  "Jump coordinates uploaded to the j-drive, Cap'n." Shar reported dutifully to the command console and the rest of the crew channels.

Sharik leaned back in her chair, the five point harness cracking slightly with the redistribution of weight on the straps.  Her eyes darted to the tactical screen and its overlay of both the n-space rout and the estimated jump parameters.

OOC:  Crunching the numbers...

  23:38, Today: Sharik Kaagira rolled 12 using 2d6+6.  Astrogation/Int:  Jump calcs (+4Routine, -2Parsecs, +2Skill, +2Int).

Unless the GM is playing with critical failures on a natural '2' or some such, Sharik can't actually fail the Astrogation roll.  Similarly, since we aren't using unrefined fuel, the jump roll should be rather perfunctory.  Sharik is willing to do it, if no one else wants to.

Darrel Cromwell
player, 604 posts
Noble (Count)
Retired actor
Thu 31 Mar 2016
at 16:14
  • msg #201

Re: Things we have learned so far

quote:
"Engines are ready to jump"


"Ok, well let's cross our fingers and not blow up."

OOC:11:13, Today: Darrel Cromwell rolled 3 using 2d6.  Jump roll. Of course, it can't be that easy.
StarMaster
GM, 718 posts
Fri 1 Apr 2016
at 06:21
  • msg #202

Re: Things we have learned so far

There's no dimming required with the Long Shot as it has sufficient power to handle the jump plus all other systems.

The ship goes into jump with no problem.
Gregory Jones
player, 30 posts
Human CyberAgent
Shoot First
Fri 1 Apr 2016
at 06:31
  • msg #203

Re: Things we have learned so far

Just as Jones and Valeska got the two ship's lockers sorted out and organized, another load of gear gets delivered.

"Oh, frack! What the hell are we going to do with all this? We barely have room for what's in there now!" he grouses to Valeska, though he's sure she's just as aggravated as he is.


"I suppose we should check out what's been delivered. Maybe it'll go somewhere else."

He starts unpacking all the crates.

"Uniforms? We've only got a crew of 10. There's like 50 uniforms here! Is the Count planning on hiring more crew? To do what? Scrub floors?"
Kheaiftouaw
player, 415 posts
Aslan outcast
Sat 2 Apr 2016
at 23:40
  • msg #204

Re: Things we have learned so far

With the ship entering jumpspace without any problems Khea can finally relax. She checks the machines one last time to ensure they run smoothly and then leaves for her cabin to unwind only to nearly trip over the tools and Vacc Suit Pablo brought earlier which she stows inside one of the special handling bays next to engineering.

In her cabin the first thing she does is getting out of her flak vest she wore the whole time to have some protection in case of a malfunction in engineering, then looks at the ships clock only to realize that in the exictment of getting a ship they had forgotten to set up a working shedule.

She hopes there is still enough time to shower and, more importantly, to dry before everyone meets at the mess and that is exactly what she does.
Kaengarr Ruzokh
player, 375 posts
Gvegh Vargr
Sun 3 Apr 2016
at 00:23
  • msg #205

Re: Things we have learned so far

  By the time evening rolled around on the ship's clocks there was another small banquet, as skillfully prepared and eclectic as the last, laid out for everyone to choose from. Kaengarr had clearly been busy - how he found the time was a good question because he'd also been spotted throughout the day dealing with the various other bric-a-brac he'd brought back from the emporium when he wasn't appearing unbidden and just in the nick of time with a needed tool or document.
Darrel Cromwell
player, 607 posts
Noble (Count)
Retired actor
Mon 4 Apr 2016
at 13:23
  • msg #206

During the Jump

The Count spends alot of his time with the 'fighters', practicing his combat skills, particularly slug rifle, realizing that it's likely it might come in useful, which is unfortunate.

He also uses his time working with Sir Walter improving his administration abilities, going back to the old adage that paperwork makes the universe go round.
Sharik Kaagira
player, 233 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 4 Apr 2016
at 19:44
  • msg #207

During the Jump

It had taken her a while, but Sharik had attempted to learn from their experience dirtside on Grendal.  It had been more of an espionage-based operation, though it did take the relative tranquility (and isolation) of J-Space to fully internalize any lessons learned.  She tried to keep up on 'latest' events (at least insofar as the on-board library updates would allow) dealing with technology, electronics and general mechanics.

Sharik had a goal to also try and maintain her physical regimen, which consisted mostly of toning and stretching exercises; she seemed particularly fond of yoga - saying that is was good for the soul.  However, she also seemed willing to spar with Khea, though since the diminutive socialite had no natural weapons of her own, she simply practiced melee with blades (false as well as live ... as her partner and the situation dictated).  And though she might not be as adept as her Aslan sparring counterpart, Shar had had enough training and experience to hold her own ... for a short while, at least.  Apparently, the art of fencing was not dead amongst the Imperial nobility.

Shar appreciated Kaengarr's cooking skills and was always willing to let him know.  The new packmate was seemed genial (if flippant) and could cook a mean curry (with just enough sweetness to appeal to her delicate sensibilities).  The cosmopolitan socialite seemed in tune with any of the 'experiments' that the Gvegh Vargr attempted, having had enough broad experience to appreciate that wilder side of sophont cuisine.  The auburn-haired dilettante never seemed to shy away from helping their lead purser (and had had enough experience that she could be useful and not just be in anyone's way), but she never made is a point focusing on service as a profession.
Darrel Cromwell
player, 612 posts
Noble (Count)
Retired actor
Mon 4 Apr 2016
at 20:42
  • msg #208

During the Jump

Count Cromwell looks upon this jump time as a set time to discuss serious issues amongst us, both as a crew, friends and as individuals.

OOC:I want to incorporate in ABSTRACT IC many of the OOC stuff we had talked about, which, for me, really covered much ground between ourselves, and I think almost everyone would agree...understand? Honestly, I think we all agree, as pointed out by the GM/ourselves, in many cases, we've crossed that blurry line numerous times.I hope you understand my point?
Pablo Esteban Ryzov
player, 188 posts
End 8, Str 6, Dex 9
Gun for hire
Mon 4 Apr 2016
at 21:14
  • msg #209

During the Jump

Pablo spent a good bit of time sitting in the ventral turret, getting more accustomed to the somewhat unorthodox gunnery aids. He also took part in the sparring, he actually did quite well with rifle butt and bayonet. Then again, he had a medal buried in his gear somewhere from one very bloody day he'd used the weapons in earnest. Once the sparring turned to knife against dew-claw, he was far less formidable.

Oddly, perhaps, he spent the balance of his time either reading both omnivorously and voraciously from the ship's library database, or doing the little jobs here and there like cleaning the galley, the freshers, and generally keeping the corridors spotless.
Walter Zeller
player, 346 posts
Merchant/Noble
Mon 4 Apr 2016
at 22:10
  • msg #210

During the Jump

After spending a week in jump between the weight bench and fixing things on the ship, Sir Walter has gotten some muscle tone from working out and putting parts into place.

"Count, you will need to have Kheaiftouaw sign off on the repairs now that she is ChEng. One copy goes in the ships log of repairs, one in the engineering files and one in the sub system files. Most engineers can keep all three up to date but inspectors tend to change up on which one they check first to see if it all properly documented. If the one they decide to check is messed up, they will go over the whole ship with a fine tooth comb." Said Sir Walter as he finished up one of the repairs instead of using a repair drone.
Kaengarr Ruzokh
player, 381 posts
Gvegh Vargr
Mon 4 Apr 2016
at 22:39
  • msg #211

During the Jump

  Contrary to the expectations of some, Kaengarr wasn't much of a fighter. He was reasonably capable, and reasonably willing when the need arose, but he just didn't regard himself as a soldier or warrior; in his mind he was more a leader than a grunt, and that became particularly evident during those times when the crew took to working as a unit. There was no question that Vonon and Pablo were better planners, but Kaengarr's force-of-personality methods were much better at surviving contact with the enemy.

  Nor did this conflict with his self-designated role as morale officer (of which working the galley was just one aspect); while Walter had known him as a trader, Kaengarr had spent nearly half of his career running Packets, which were passenger liners more than cargo ships. Keeping the passengers happy (especially when most of them were Vargr) was arguably the most important task on board, and given Vargr sensibilities that meant that the role of steward was esteemed rather than something regarded as menial.

  This expertise extended to the assortment of holographic, sculptural, and similar supplies that he'd requisitioned during the trip that he and Vonon had taken to the emporium back on Grendal, which went toward livening up the ship with new decorations and displays as well as recording events during the trip, which only very occasionally (and never when it came to food) involved a good-natured prank by the self-designated morale officer.
This message was last edited by the player at 17:15, Tue 05 Apr 2016.
Darrel Cromwell
player, 613 posts
Noble (Count)
Retired actor
Tue 5 Apr 2016
at 10:06
  • msg #212

Re: During the Jump

Walter Zeller:
After spending a week in jump between the weight bench and fixing things on the ship, Sir Walter has gotten some muscle tone from working out and putting parts into place.

"Count, you will need to have Kheaiftouaw sign off on the repairs now that she is ChEng. One copy goes in the ships log of repairs, one in the engineering files and one in the sub system files. Most engineers can keep all three up to date but inspectors tend to change up on which one they check first to see if it all properly documented. If the one they decide to check is messed up, they will go over the whole ship with a fine tooth comb." Said Sir Walter as he finished up one of the repairs instead of using a repair drone.

Darrel goes through the ship's logs, updating them to reflect the checks, including engines (once signed off by Khea) and all the other stacks of paperwork needed for the smooth running of the ship.
Vonon Ronkunu
player, 240 posts
Vargr and Spacer
ex-Patrol Commander
Wed 6 Apr 2016
at 07:49
  • msg #213

During the Jump

In reply to Darrel Cromwell (msg # 208):

On Day 2 of the Jump, Vonon -- in his kinda-sorta duties as head Security Officer onboard -- makes a serious report to the entire Crew.

"Last night, the Ship's Chocolate Chip Cookie Vault was broken into." Vonon reports, wiping crumbs from his muzzle, "I want to assure all of you that I will track-down the culprit who left his furry-fingered, chocolate fingerprints all over the Vault. I will leave no cookie uneat... uh, I mean, I will leave no stone unturned, until I expose who has done this foul deed."

"Um, could you pass me that bottle of molasses? Thanks." Vonon finishes, placing a dollop of the viscous sweetener into his fresh cup of Kaff, and walking away.
Kheaiftouaw
player, 417 posts
Aslan outcast
Wed 6 Apr 2016
at 15:36
  • msg #214

During the Jump

Khea is pleasently surprised when she notices the mousebots in the mess hall. Of course 20 bots are too much for a single Aslan, so the others are of course free to use them, too. Especially as with a crew this small there is no divide between the ranks.

Other than for the the meals Khea either locks herself inside engineering to keep an eye on the engines or is busily rearranging all furniture inside her cabin several times.
Samantha Kilgore
player, 279 posts
Pilot and Security expert
With more hidden talents
Fri 8 Apr 2016
at 07:31
  • msg #215

During the Jump

Sam spends a lot of the jump locked in her room, apparently trying to learn some sort of instrument, but its not quite clear what as she isn't playing it well.

When out and about she is very sociable, happy to chat, unless there is work to be done in which case she is all business.

About mid way through the jump, she tries to persuade everyone to attend a party. Something to break the monotony a little, and hopefully help people gel better. She offers to provide the booze.

ooc
Can't think of how you RP learning Carouse mid-jump, unless you have a party! We can RP it if people like, but as its kind of an office do in the office, its not gonna get that wild.

I'm assuming we're not a 'dry' ship?

Also, I'm assuming that in Jump they'll still be at least one of us as Duty officer in rotation, just to check up nothing bad is happening to the ship - ie monitoring readouts etc on the bridge?


Pablo Esteban Ryzov
player, 195 posts
End 8, Str 6, Dex 9
Gun for hire
Fri 8 Apr 2016
at 07:37
  • msg #216

During the Jump

Pablo was immediately up for the party, thinking it would be an excellent opportunity for Khea to show everyone how to use the mousebots. The idea of everyone chasing around little robots fleeing madly in all directions laden with warm spiced yet uncooked meat seemed hilarious. He just hoped that the Aslan would forgive him for microwaving the meat before he actually ate it, should he successfully nab one of the little beasts.
Darrel Cromwell
player, 616 posts
Noble (Count)
Retired actor
Sat 9 Apr 2016
at 13:33
  • msg #217

During the Jump

As the week passes, and over meals, training and other shindigs...Count Cromwell continues to feel a bit more comfortable with his comrades, although at times, he does have to catch himself at being too stiff or aloof.
Darrel Cromwell
player, 630 posts
Noble (Count)
Retired actor
Sat 23 Apr 2016
at 01:39
  • msg #218

During the Jump

Although the ship has more than its fair share of stewards...Count Cromwell spends alot of his time trying, in normal Imperial noble fashion, incorporating classes about Imperial life and it´s benefits....

Generally that means he´s sitting alone in the recroom most of the time, but when someone does happen to stop by...they always get a good and entertaining experience...and hopefully learn something about the Imperium and how he personally sees it.
Sign In