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02:37, 26th April 2024 (GMT+0)

Ship's Locker.

Posted by StarMasterFor group 0
StarMaster
GM, 674 posts
Tue 2 Feb 2016
at 20:02
  • msg #1

Ship's Locker

Densitometer, Compact (TL 13): A handheld version of the standard densitometer, giving slightly better resolution. Wt 1.5 kg, Cr.28,000.

Forensic Sweeper (TL 13): This complicated handheld device is a multi-medium scanner which looks for radiation residue, ballistic particles, chemical traces and bio-organic remains all at once. Within an hour of sweeping a 20 square metre area with the handheld wand and succeeding in an Investigate skill check, the device will know all of the following pieces of information. Weighs 2 kg, Cr. 7,500.

• The types of weapons fired in past 36 hours.
• The known species of any beings passing through the area in the past 12 hours.
• The known species of anyone injured in the area during the past 48 hours.
• If any chemicals (drugs, poisons and so on) were in use during the past 12 hours.

Bug Detector, Advanced (TL 13): A handheld scanning device designed to detect electronic listening devices. The standard bug detector can only be used to scan for bugs but for Cr. 7,500 a detector/jammer is available. This unit has two more settings: it can overload and destroy bugs within range (a few metres) or simply jam their output for a time, leaving them functional after the jammer
is switched off . The advanced detector only detect, jam or destroy bugs up to TL 13. Cr. 1,000.

Bioscanner (TL 13): The bioscanner is a small handheld unit which ‘sniffs’ for organic molecules and tests chemical samples, rapidly analysing the make-up of whatever it is focussed on. It can be used to detect poisons or bacteria, analyse organic matter, search for life signs and classify unfamiliar organisms. Analysing a sample will normally take 1-6 minutes. Wt 3.5 kg, Cr. 350,000.

Electromagnetic Probe (TL 10): This handy device detects the electromagnetic emissions of technological devices and can be used as a diagnostic tool when examining equipment (+1 DM to work out what is wrong with it) or when searching for hidden bugs or devices. Cr. 1,000. The Sensors or Investigation skills can be used to sweep a room for bugs.
Darrel Cromwell
player, 534 posts
Noble (Count)
Retired actor
Mon 8 Feb 2016
at 12:28
  • msg #2

Ship's Locker

4 stun grenades
6 stunsticks
1 sonic stun carbines
3 teargas grenades
2 tranq rifles with ammo (20 rounds)
Walter Zeller
player, 316 posts
Merchant/Noble
Mon 8 Feb 2016
at 15:27
  • msg #3

Ship's Locker

Laser rifle
Pablo Esteban Ryzov
player, 150 posts
End 8, Str 6, Dex 2/9
Gun for hire
Wed 24 Feb 2016
at 21:09
  • msg #4

Ship's Locker

Detachable semi-mobile freezer unit
5 portable cooking/heating units

100 kg pre-portioned packaged Aslan meat products
20 kg assorted Aslan spices and condiments
200 kg assorted cuts of beef and pork (or reasonable equivalents)

1 case (20) of:

Khyeseir (Mousebot, TL7): These little drones are mobile food carriers,
designed to remind Aslan of natural prey on Kusyu. They are used
where live food would be impractical. Freshly heated meat is attached
to the khyeseir’s spikes and the drone is released to run around the
dining area.
Strength 1 (–3), Dexterity 5 (–1), Hull 0, Structure 1
Traits: None
Price: Cr. 50

3 Snub SMG (Aslan configuration, based on Aslan machine pistol)
20 Snub SMG (Standard configuration)

Snub Submachine gun (TL 8): The snub SMG is a submachine gun
version of the snub pistol intended for shipboard combat. It is fed by
a 30-round magazine using 10mm snub weapon ammunition. The
weapon is capable of semi or full-auto fire.

2,760 rnds (92 magazines) 10mm snub tranq
2,760 rnds (92 magazines) 10mm snub HEAP
2,760 rnds (92 magazines) 10mm snub ball
Pablo Esteban Ryzov
player, 160 posts
End 8, Str 6, Dex 2/9
Gun for hire
Tue 8 Mar 2016
at 08:19
  • msg #5

Ship's Locker

4 Emergency Hostile Environment Suits (Vargr)
4 Emergency Hostile Environment Suits (Aslan)
20 Emergency Hostile Environment Suits (Standard)

J-Drive Toolkit (Aslan-adapted)
J-Drive Toolkit (standard)
Maneuver Drive Toolkit (Aslan-adapted)
Maneuver Drive Toolkit (standard)
Electronics Toolkit (Aslan-adapted)
Electronics Toolkit (standard)
Life Support Toolkit (Aslan-adapted)
Life Support Toolkit (standard)
Power Toolkit (Aslan-adapted)
Power Toolkit (standard)
Mechanical Toolkit (Aslan-adapted)
Mechanical Toolkit (standard)
Scientific Toolkit
Survey Toolkit
Forensic Toolkit


2 Life Support Mask (Aslan)
4 Life Support Mask (Vargr)
20 Life Support Mask (Standard)

2 Environment Suit (Aslan)
4 Environment Suit (Vargr)
20 Environment Suit (Standard)

2 Body Pressure Sleeve (Aslan)
4 Body Pressure Sleeve (Vargr)
20 Body Pressure Sleeve (Standard)
This message was last edited by the player at 15:45, Fri 11 Mar 2016.
Vonon Ronkunu
player, 235 posts
Vargr and Spacer
ex-Patrol Commander
Sun 27 Mar 2016
at 20:19
  • msg #6

Ship's Locker

In reply to Pablo Esteban Ryzov (msg # 5):

Uh -- heh-heh -- um, Vonon did a little shopping "for the ship", just like he threatened promised. It would have been delivered just before launch...

50 pair of one-piece utility "shipsuit", color: fluorescent sage-green; variety of sizes, in styles to fit Human, Vargr and Aslan bodyforms
    A patch is on the left shoulder, attached with Velcro, with Longshot ship logo

1,000 kilograms of prepackaged, "snack-size", gourmet meat jerkies (that's right, one metric ton!)

100 kilograms of Kaff (hot beverage stimulant; Vilani "coffee", it is hypoallergenic and can safely be metabolized by all known races (except Hivers))

300kg pallet: 10mm Autopistol Ammo, Ball (100kg)
                    10mm Autopistol Ammo, HE (100kg)
                    10mm Autopistol Ammo, Tranq-round (100kg)
(I don't know how many rounds this would actually be - I bought in weight ^_^)

OOC:
Just for chuckles, I sent a copy of what I thought Vonon's "ship patch" would look like to Star*Master. Maybe he'll put it up in Maps....

Pablo Esteban Ryzov
player, 184 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 27 Mar 2016
at 20:33
  • msg #7

Ship's Locker

In reply to Vonon Ronkunu (msg # 6):

One can never have too many gourmet meat jerkies.  Which now and forever more shall be dubbed Vonon-snacks. We'll use them to get him to do ridiculous things while seeking clues and unmasking fake monsters!
StarMaster
GM, 713 posts
Mon 28 Mar 2016
at 02:37
  • msg #8

Ship's Locker

Somebody at Galaxy Outfitters must have screwed up the order... or else it was a computer glitch.

The shipsuits Vonon order did arrive, along with two other sets: one flat black, and one pearl gray.

Also, the patches aren't fastened on by Velcro any more. They are fastened to the suits using Tac... this is reusable adhesive like that on the re-closable cookie bags. It is activated by water, then you place it on the suit. It can just be pulled off after that.
Kaengarr Ruzokh
player, 367 posts
Gvegh Vargr
Mon 28 Mar 2016
at 03:41
  • msg #9

Ship's Locker

  Which species are the flat black and pearl gray ones for? It matters!
StarMaster
GM, 715 posts
Mon 28 Mar 2016
at 06:21
  • msg #10

Ship's Locker

Same as the green ones. The entire order was triplicated, just in different colors.

Vonon did consider those options, so maybe the program hiccupped them into his cart.
Darrel Cromwell
player, 606 posts
Noble (Count)
Retired actor
Mon 4 Apr 2016
at 12:35
  • msg #11

Ship's Locker

Higher-end cuisine (long-term) for month/9 persons (including Aslan/Vargr). Cost, up to 100Kcr.
This message was last edited by the player at 14:21, Mon 04 Apr 2016.
Kheaiftouaw
player, 416 posts
Aslan outcast
Mon 4 Apr 2016
at 13:49
  • msg #12

Ship's Locker

Small note, higher end Aslan cuisine means it is still living.

Have fun in the kitchen Kaengarr.
Kaengarr Ruzokh
player, 376 posts
Gvegh Vargr
Mon 4 Apr 2016
at 13:51
  • msg #13

Ship's Locker

  Hey, Darrel's the one who has to figure out how to store it in the locker!
Samantha Kilgore
player, 557 posts
Pilot and Security expert
With more hidden talents
Mon 1 Jun 2020
at 20:36
  • msg #14

Ship's Locker

1 Portable Fusion Generator   500,000Cr
4 Light-duty battery gens       1,000Cr

The last item only weighs 20 lbs. but comes with 2 collapsible 4'x6' solar panels for recharging the generators.

ought on Invermory
StarMaster
GM, 1011 posts
Mon 1 Jun 2020
at 23:04
  • msg #15

Ship's Locker

Sam has to dust away some of the cobwebs that have accumulated since the last time anyone went into the ship's locker, and nearly trips over the stack of gear that Serge dumped in front of the locker.

It had been Darrel's responsibility to 'organize' the locker... or had he volunteered to do it?

Anyway, since he's been gone, no one else has done it.

Personal gear:
02/24300 ICE TERRAIN KIT $50
02/81858 CLIMBING HOIST $175
02/15653 CLIMBING KIT $500
02/72004 BIVVY PACK $150
03/0897 COLD LIGHT LANTERN $20
02/31740 INERTIAL LOCATOR $1 200
02/59820 SURVIVAL KIT $50
03/64809 GEIGER COUNTER $400
03/20642 LIGHT INTENSIFIER GOGGLES $1 250
03/56789 TL 8 Radio Transceiver 5 km $75
03/56789 TL 9 Radio Transceiver 500 km $500

Group gear:
02/18339 HABITAT MODULE $20 000
02/28143 GRAPNEL LAUNCHER $100
03/56789 TL 9 Laser Transceiver 500 km $2 500
03/56789 TL 9 Radio Transceiver 5000 km $5 000
06/54864 LASER CUTTING GEAR $4 000
Serge Baklanov
player, 132 posts
Marine/Scout
Tue 2 Jun 2020
at 22:24
  • msg #16

Re: Ship's Locker

StarMaster:
Sam has to dust away some of the cobwebs that have accumulated since the last time anyone went into the ship's locker, and nearly trips over the stack of gear that Serge dumped in front of the locker.


OOC:
Oh yes I forgot about that. I prepared two lists of the "cold planet survival gear". The "personal gear" should had be bought in quantities, one set per a person. Anything in the "group gear" is a single unit. I don't remember who was purchasing the items and if they were bought at all. If Starmaster ruled out that the items were actually bought, then the number of the "personal gear" sets should be defined too.
StarMaster
GM, 1012 posts
Thu 4 Jun 2020
at 23:39
  • msg #17

Re: Ship's Locker

Somehow, Sharik and Indy actually managed to get the inventory done. They even manage to organize it all, even though the 'ship's locker' couldn't possible hold it all.

QTYCAT#ITEMTLCOST in CR
76,000 Ammo, 10mm, Autopistol, Ball (100kg)  
76,000 Ammo, 10mm, Autopistol, HE (100kg)  
76,000 Ammo, 10mm, Autopistol, Tranq (100kg)  
2,760 Ammo, 10mm, Snub, ball  
2,760 Ammo, 10mm, Snub, HEAP  
2,760 Ammo, 10mm, Snub, tranq  
40 Ammo, rifle, tranq  
1 BioscannerTL13350,000
602/72004Bivvy Pack 150
2 Body Pressure Sleeve, Aslan  
20 Body Pressure Sleeve, standard  
4 Body Pressure Sleeve, Vargr  
1 Bug Detector, AdvancedTL131,000
1 Carbine, sonic stun  
602/81858Climbing Hoist 175
602/15653Climbing Kit 500
603/0897Cold Light Lantern 20
5 Cooking/heating unit, portable  
9 Cuisine, High-End, Long Term (Aslan And Vargr) (1 Month) 100,000
1 DensitometerTL1328,000
1 Electromagnetic ProbeTL101,000
2 Environment Suit, Aslan  
4 Environment Suit, Hostile, Emergency, Aslan  
20 Environment Suit, Hostile, Emergency, standard  
4 Environment Suit, Hostile, Emergency, Vargr  
20 Environment Suit, standard  
4 Environment Suit, Vargr  
1 Forensic SweeperTL137,500
1 Freezer, semi-portable, detachable  
603/64809Geiger Counter 400
4 Generator, Battery, Light DutyTL101,000
102/28143Grapnel Launcher 100
4 Grenade, stun  
3 Grenade, tear gas  
102/18339Habitat Module 20,000
602/24300Ice Terrain Kit 50
602/31740Inertial Locator 1,200
1,000 Jerky, meat, gourmet (snack size) (kilogram)  
100 Kaff, kilogram  
106/54864Laser Cutting Gear 4,000
103/56789Laser Transceiver 500 KmTL 92,500
2 Life Support Mask, Aslan  
20 Life Support Mask, Standard  
4 Life Support Mask, Vargr  
603/20642Light Intensifier Goggles 1,250
200 Meat (beef/pork), assorted cuts  
100 Meat products, Aslan, pre-portioned  
20 Mousebot, KhyeseirTL71,000
1 Portable Fusion GeneratorTL10500,000
103/56789Radio Transceiver 5000 KmTL 95,000
603/56789Radio Transceiver 5 KmTL875
603/56789Radio Transceiver 500 KmTL9500
1 Rifle, Laser  
2 Rifle, tranq  
6 Salvage suits 125,700
50 Shipsuits, Flat Black  
50 Shipsuits, Fluorescent Sage-Green  
50 Shipsuits, Pearl Gray  
20 Spices, assorted, Aslan  
6 Stunstick  
3 Submachine gun, Snub, Aslan  
20 Submachine gun, Snub, standard  
602/59820Survival Kit 50
1 Toolkit, Electronics, Aslan-adapted  
1 Toolkit, Electronics, standard  
1 Toolkit, Forensic  
1 Toolkit, J-Drive, Aslan-adapted  
1 Toolkit, J-Drive, standard  
1 Toolkit, Life Support, Aslan-adapted  
1 Toolkit, Life Support, standard  
1 Toolkit, Maneuver Drive, Aslan-adapted  
1 Toolkit, Maneuver Drive, standard  
1 Toolkit, Mechanical, Aslan-adapted  
1 Toolkit, Mechanical, standard  
1 Toolkit, Power, Aslan-adapted  
1 Toolkit, Power, standard  
1 Toolkit, Scientific  
1 Toolkit, Survey  

This message was last edited by the GM at 02:02, Thu 15 Apr 2021.
Walter Zeller
player, 648 posts
Merchant/Noble
Thu 4 Jun 2020
at 23:49
  • msg #18

Re: Ship's Locker

I am guessing that any non-weapon got stuffed in the mining lab since we are not doing any mining.
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