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11:38, 2nd May 2024 (GMT+0)

Travellers' Aid Society, Three (OOCs)

Posted by StarMasterFor group 0
Inderpal Kumar
player, 372 posts
Tharillian
Ex-Scout
Fri 10 Dec 2021
at 21:33
  • msg #921

Re: Revised Ship Specifications

In reply to Jack Blackwood (msg # 920):

Well, I do have a busy mind.
Jack Blackwood
player, 173 posts
Tue 14 Dec 2021
at 06:44
  • msg #922

Re: Revised Ship Specifications

In reply to Inderpal Kumar (msg # 921):

Sorry to say... not as interesting an aura as Sir Walter.
Walter Zeller
player, 778 posts
Merchant/Noble
Tue 14 Dec 2021
at 11:13
  • msg #923

Re: Revised Ship Specifications

Careful, at times he can be "aurable" with his focus on money. :)
Inderpal Kumar
player, 374 posts
Tharillian
Ex-Scout
Tue 14 Dec 2021
at 22:17
  • msg #924

Re: Revised Ship Specifications

How far is our ship from the interesting places in town? Is it walking distance or do we need to use some transport?
StarMaster
GM, 1202 posts
Wed 15 Dec 2021
at 05:55
  • msg #925

Re: Revised Ship Specifications

To answer your prior question, I thought you meant starting a new OOC thread. I usually wait until it hits 950 posts before I do that.

As for a new thread for Duncinae... I find it easier to wade through a lot of posts in a single thread looking for previously posted info than do it for several threads since, in the latter case, I don't know which thread it's in.

In terms of server memory, it probably doesn't make much difference if the posts are in one thread or several threads.

If everyone else would rather have a new thread, though, I can do it.


As for your latest question, it depends on how you define 'far' and what you consider interesting places. It's about a ten minute walk into the starport center, and maybe 20 minutes to The Loop--the main road that circles the starport. After that, it depends on what you want to see or where you want to go. A shuttle trolley runs through the starport and around The Loop, so you can always grab that.

So, assume a half-hour to a two-hour walk to get anywhere out in the city.
Inderpal Kumar
player, 376 posts
Tharillian
Ex-Scout
Sat 18 Dec 2021
at 11:53
  • msg #926

Re: Revised Ship Specifications

In reply to StarMaster (msg # 925):

Thanks. That will be useful later.
Samantha Kilgore
player, 694 posts
Pilot and Security expert
With more hidden talents
Fri 24 Dec 2021
at 08:39
  • msg #927

Re: Revised Ship Specifications

Officially in the holiday posting pause for me. have a good festive season. Thanks for playing Guys, and GM ing StarMaster
Sylvester Jinx
player, 678 posts
ex-Darrian Confed. Navy
768CB4
Fri 24 Dec 2021
at 11:46
  • msg #928

Re: Revised Ship Specifications

In reply to Samantha Kilgore (msg # 927):

Merry Christmas everyone!
Inderpal Kumar
player, 378 posts
Tharillian
Ex-Scout
Fri 24 Dec 2021
at 22:57
  • msg #929

Re: Revised Ship Specifications

In reply to Sylvester Jinx (msg # 928):

Same from me!
Sharik Kaagira
player, 522 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 25 Dec 2021
at 18:08
  • msg #930

Re: Iltharan Ghost In The Machine

Happy Holidays, everyone!  Stay safe and have fun celebrating.  Best wishes from my family to yours!

Looking forward to RPing with all of you in the coming new year (and, hopefully, beyond)!
Sylvester Jinx
player, 681 posts
ex-Darrian Confed. Navy
768CB4
Sat 25 Dec 2021
at 18:10
  • msg #931

Re: Iltharan Ghost In The Machine

In reply to Sharik Kaagira (msg # 930):

Merry Christmas to you and yours too Sharik!
Kheaiftouaw
player, 839 posts
Aslan outcast
Sat 25 Dec 2021
at 23:40
  • msg #932

Re: Iltharan Ghost In The Machine

Merry Christmas!
Vonon Ronkunu
player, 921 posts
Vargr and Spacer
ex-Patrol Commander
Sun 26 Dec 2021
at 06:18
  • msg #933

Re: Iltharan Ghost In The Machine

In reply to Kheaiftouaw (msg # 932):

     Buon Natale, y'all!
Walter Zeller
player, 780 posts
Merchant/Noble
Mon 27 Dec 2021
at 03:04
  • msg #934

Re: Iltharan Ghost In The Machine

Belated Merry Christmas and (hopefully) a better New Year everyone
Jack Blackwood
player, 175 posts
Mon 27 Dec 2021
at 06:42
  • msg #935

Re: Iltharan Ghost In The Machine

In reply to Walter Zeller (msg # 934):

Hoping for the meteor to hit....
Sylvester Jinx
player, 683 posts
ex-Darrian Confed. Navy
768CB4
Mon 27 Dec 2021
at 12:48
  • msg #936

Re: Iltharan Ghost In The Machine

As long as we're here enjoying the game it will be a good New Year. Peace to all of you.
Inderpal Kumar
player, 379 posts
Tharillian
Ex-Scout
Tue 28 Dec 2021
at 12:20
  • msg #937

Re: Iltharan Ghost In The Machine

In reply to Sylvester Jinx (msg # 936):

Seconded.
Walter Zeller
player, 783 posts
Merchant/Noble
Thu 30 Dec 2021
at 16:58
  • msg #938

Re: Iltharan Ghost In The Machine

Not sure if anyone else in in the Traveller RPG Facebook group but you might like it.

“Marketing 101”  By Mark Suszko 12/30/21

The first rule of marketing is, you are not the market.

This was true before Cleon, before the Vilani, before the Ancients.

Yet, people forget this every day. Then I have to come in and clean up the mess.

Like last month.  Megacorp. I won’t say which one, but really, you know it doesn’t matter: they’re interchangeable as a Hiver’s…whatever they call them.  All the tentacles, doing the work,  and one big sphincter, right in the center... Anyway, they brought me in. The Sphincter, er, the  Big Man, lays it out to me:

“Bosko, the Aslan aren’t interested in our stuff. We want to lease access to mine in one of their belts, but none of our trade goods interest them.  We make 489 distinct products and not a one gets them excited. We tried money. Even worse. The trade rep came back in several bags. Naturally, you came to mind. Will you consult with us?”

I told the Big Man he was looking at the problem all wrong. You gotta understand what a customer WANTS, sure… but you can learn just as much by finding out what they DON’T WANT.

I’m not a social scientist. I’m not a philosopher. I’m not a scholar or a diplomat. I’m a merchant and negotiator.

“Their values are not yours. Why would you assume they were?”  I asked him to show me a map of the areas in question. A sector map…

Next, I had them get me the best statistics they had on the local Aslan, just raw data, no assumptions.  I looked over the stuff while Big Guy had meals brought in.  Gourmet stuff, Vilani Gourmet stuff… I had the answer by the second dinner course, but damn if I was going to miss dessert and drinks after, just to give it away early.

I illustrated the play using the detritus on the dinner table.

“This plate here is the local Aslan clan HQ; a decent enough little world, but limited land area, mostly ocean and ice. These crumbs are the belt in question.  Aslan have to keep expanding with every generation. The new males gotta go out and earn some territory of their own, or they fight each other in useless wars. The females make the business moves: they gotta make bank to fund it and run it. You were making your offers to their males, and all that will do is bore them if you’re lucky, piss them off if you’re not lucky. You’ve gotta pitch the females, without the males knowing about it. They make the play to the males on your behalf. If there's a profit in it for them.”

The territory they HOLD… your mining belt - is mostly vacuum. Daddy Cats can’t chase game and act lordly over vacuum and rock. No matter how shiny it is. He doesn’t want products. He doesn’t need money.   He wants dirt and sky and blood. Land.  Even crappy land.

“Now look at the rest of the table: that plate there; that’s another system you dominate commercially, two parsecs away. It’s under-developed, low population, because it’s agriculturally a bust, full of hostile life forms, tough terrain, and the raw material wealth there is low, compared to that belt. For you, it's a tax write-off.”

I started moving the plates around in a circular relationship.

  “You don’t need it, you don’t want it… you could let them buy into it now. Gives the males their relief valve. Keeps the sector peaceful. That’s good for business. Occupies all their energy, just getting it into shape and squabbling over it. Divvy it up into tiny, tiny plots to start; DIY ranches and quote, game preserves. Over time, let the males take over more and more, it should cover… ten-twenty generations of inheritance cycles, easy, on just the one continent. It has three more. "

I made a triangle of plates.

  "Pitch the females that they could incorporate a subsidiary of your corp, administrate it, take rents on one continent, you keep the rest for now.  Trade rents for the belt access; it becomes an in-house paper-shuffling game on the rents. You lose nothing, the females make investments against the rents as collateral, but you make the bigger money on the mining. Three-way win."

“Instead of trading assets, trade the -liabilities-. Each of you own something you DON’T want. Help them get rid of a problem, and they'll fix yours.”

I took my fee in cash and high passage tickets, and a ground floor advance buy-in on the real estate stocks and mining futures. The knighthood for diplomatic genius came later.
Sylvester Jinx
player, 686 posts
ex-Darrian Confed. Navy
768CB4
Sat 1 Jan 2022
at 13:35
  • msg #939

Re: Iltharan Ghost In The Machine

Happy New Years guys, glad we got such a great game!
Walter Zeller
player, 784 posts
Merchant/Noble
Sat 1 Jan 2022
at 14:23
  • msg #940

Re: Iltharan Ghost In The Machine

Happy New Years everyone. May this year be better than last year for you and your loved ones.
Sharik Kaagira
player, 525 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 2 Jan 2022
at 00:56
  • msg #941

Re: Revised Ship Specifications

Happy New Year, everybody!  Best wishes for a safe and fun 2022 from my family to yours!  Here is hoping that coming year is better than the previous!
Vonon Ronkunu
player, 924 posts
Vargr and Spacer
ex-Patrol Commander
Sun 2 Jan 2022
at 05:09
  • msg #942

Re: Revised Ship Specifications

In reply to Sharik Kaagira (msg # 941):

     Wait ... What?!

     What was so bad about the last year...?

     I mean, well ... yeah ... Count Darryl got hurt and had to go off to a Care Facility...

     But otherwise, it was a great year!  We all made a bunch of money ... we got possession of a tail-kicking starship -- it's a converted System Defense Boat, for Deity's Sake! ... Vonon got made Captain of said tail-kicking starship ... we pissed off an Imperial Baroness running the Navy Base on Outpost -- and lived to talk about it! ... we actually ran over a Human Body -- with a Starship -- out in Space!  What're the Odds?! ... we "recovered" an old Sentient Computer that can Read Minds ... we blew-up a Star! ...

     No.  Wait.  We haven't blown-up a Star ... yet.  But that's definitely on Vonon's Bucket List (why else do you think Vonon keeps a pet Darrian around?  Certainly not for its looks... ^_^ )

     Oh.  Oh, I get it ... you're all referring to that horrible vid-drama you all watch ... what's it called? ... "Life In The Time Of COVID"?  I'm telling you ... watching that show is gonna drop your INT and EDU by several points, if you keep watching it...


Happy Holidays, y'all!
Inderpal Kumar
player, 382 posts
Tharillian
Ex-Scout
Mon 3 Jan 2022
at 10:26
  • msg #943

Re: Revised Ship Specifications

Checking in.
Inderpal Kumar
player, 383 posts
Tharillian
Ex-Scout
Wed 5 Jan 2022
at 22:02
  • msg #944

Re: Revised Ship Specifications

Ask a stupid question, but how big is the car and am I right in thinking there is no driver i.e. it's automated? Because it will affect what Indy does next.
Sharik Kaagira
player, 527 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 5 Jan 2022
at 23:49
  • msg #945

Re: Revised Ship Specifications

Inderpal Kumar:
Ask a stupid question, but how big is the car and am I right in thinking there is no driver i.e. it's automated? Because it will affect what Indy does next.

Honestly, the answer to both of your questions is "it's up to you..." (unless StarMaster really wants/feels the need to intercede).

From Sharik's player's standpoint, the car is quite large (at least in the passenger compartment), it should fit 4-6 (total) comfortably having both forward and backwards facing banks of upholstered seating.  It does have tinted windows, of course.  The rear-facing seats do have some packages/purchases and such on them, but nothing that can't be moved.

As for automated versus chauffeured, it is whichever you prefer - Sharik's player didn't specify and Duncinae's TL-11 should be high enough to support both grav and automation being comfortably mainstream.
This message was last edited by the player at 23:50, Wed 05 Jan 2022.
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