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13:04, 4th May 2024 (GMT+0)

Destination: Coventry.

Posted by StarMasterFor group 0
StarMaster
GM, 1013 posts
Fri 5 Jun 2020
at 19:36
  • msg #1

Destination: Coventry

((OOC: Everyone can continue posting in the Destination: Invermory thread if you want.))


The week-long vacation in J-space ends soon enough by dumping you out into Coventry space. There were three coded vectors tight-beam transmitted to the ship's computer once the Longshot was in space heading to the jump point. This was to prevent interception and someone else knowing how to approach Coventry at this particular time. Yes, the Invermory government is quite paranoid.

It's only a vector once you leave Jump-space. The actual astrogation is left to the ship, since the astrogator might be good or excellent, and the captain of the ship might have his own preferences for how to approach.

The three vectors are apparently based on both the specified drop site as well as the particular day/week of delivery, set up a month in advance. Any 'serious' deviation from the vectors can trigger a military response from the Overwatch ships, one of which is always in orbit around Coventry. Their exact schedule has not been revealed to Vonon or Walter.


There is a map of Coventry, but it's an old map. Nothing more recent than a hundred years ago is available. For security reasons. There are six communities indicated on the map, all within a 100-mile diameter area. The drop site coordinates are also within that diameter, near the perimeter. Unless more recent communities have been established, it should take observers about 6 hours to reach the drop site... more than enough time to unload the cargo pallets and leave.

As it turns out, the orbital gunship circles the planet every six hours. Thus, if you land, you'll be observed within 6 hours, and if you are still there after another six hours, the schrapp will hit the fan. Expect to be bombarded from orbit! No excuses are accepted. While this was never explained to you at the time, it is in the 'fine print' on the contract... Section 5, Clause 9, Paragraph 27, Sub-paragraph 12...

The assumption is either that you are waiting for a prisoner to join you or your ship has been overrun.

There's no exact determination of your fuel consumption, so if you wanted to or needed to refuel at the gas giant, that would probably be okay.


The coordinates of the Iltharan 'ruins' show it to be located on a land mass equivalent to Earth's Greenland, near the southern tip though not quite on it. There's no clear reason for this location, and the map shows the island to be covered in a glacier.

Without a flying vehicle, or at least a fast boat, there is no way the prisoners could reach it inside of a week or longer.

The actual time of your landing at the drop site will depend on the speed you make getting to the planet, as well as the point you exit J-space, which can be intentionally or accidentally farther away.

Likewise, the departure vector from the planet will depend on how long you remain there, where you head when you leave, and the actual rotation of the planet as well as where it is in its stellar orbit.


Once you exit J-space, your ship automatically transmits the standard transponder codes: name of ship, captain of record, medical clearance, engineering clearance, destination, purpose and, in this case, clearance code. It only takes a few seconds to get a response from the orbiting ship; several minutes before you get a second confirmation from the base that's out on the moon of the gas giant.
Sylvester Jinx
player, 304 posts
ex-Darrian Confed. Navy
768CB4
Fri 5 Jun 2020
at 19:47
  • msg #2

Destination: Coventry

Sylvester had reluctantly put on the uniform Vonon had for the crew for the 'Jump', though he spent most of his time babying the drives and getting better acquainted with Khue. He polished and stroked the engines, Life Support and M Drives. Anything to make them even more efficient and 'sexy' to him.
Jack Blackwood
player, 46 posts
Sat 6 Jun 2020
at 05:43
  • msg #3

Destination: Coventry

In reply to Sylvester Jinx (msg # 2):

Jack points out that "It seems if we plan it right. We have a 12 to 11 hour window to explore. While on planet. Longer if go to the Gas Giant slowly and make a run on the planet on the return trip to pick up the landing party when the gunship is on the far side of the planet. "
Vonon Ronkunu
player, 678 posts
Vargr and Spacer
ex-Patrol Commander
Sat 6 Jun 2020
at 06:17
  • msg #4

Destination: Coventry

OOC: Does "Section 5, Clause 9, Paragraph 27, Sub-paragraph 12" of the fine print in the Contract cover any landing upon the planet, or just the Contracted landings to drop off the Contracted supplies at the Contracted locations, which are within reach of the Prisoners?  Thus, more specifically, does "Section 5, Clause 9, Paragraph 27, Sub-paragraph 12" apply to time required for the mandatory inspection of suspicious surface anomalies?
StarMaster
GM, 1014 posts
Sat 6 Jun 2020
at 20:57
  • msg #5

Destination: Coventry

No, diverging from the standard flight plan to investigate an anomaly supersedes the listed time. Although there is no time limit specified on such an investigation, it is sort of implied that it shouldn't take longer than 24 hours.

Also, just because the patrol ship is on the other side of the planet doesn't mean it can't detect a ship approaching.
Samantha Kilgore
player, 561 posts
Pilot and Security expert
With more hidden talents
Sat 6 Jun 2020
at 21:30
  • msg #6

Destination: Coventry

Once they are out of J space, Sam checks the flight plan is locked in for their approach, and scans the area for anything which doesn't fit what they are expecting.

ooc
22:30, Today: Samantha Kilgore rolled 8 using 2d6+2 with rolls of 1,5.  Sensors 1 Int 1.

Vonon Ronkunu
player, 680 posts
Vargr and Spacer
ex-Patrol Commander
Sun 7 Jun 2020
at 01:28
  • msg #7

Destination: Coventry

StarMaster:
Once you exit J-space, your ship automatically transmits the standard transponder codes: name of ship, captain of record, medical clearance, engineering clearance, destination, purpose and, in this case, clearance code. It only takes a few seconds to get a response from the orbiting ship; several minutes before you get a second confirmation from the base that's out on the moon of the gas giant.

     OOC: I take it from this that we've come out of J-Space closer to Coventry, than to the Gas Giant & the Guard Base located there.
StarMaster:
The actual time of your landing at the drop site will depend on the speed you make getting to the planet, as well as the point you exit J-space, which can be intentionally or accidentally farther away.



[Bridge, I.A.F. Longshot. Coventry Star System]

     Having done his due diligence as Ship's Captain, Vonon shut's down the comm channel to the Prison Guards, and sits back in his command chair.

     "Okay, Crew, so far, all is well." Vonon announces to everyone on the Bridge, "They were expecting us, and we announced our arrival just as soon as we popped out of Jump Space, just like we were supposed to do.  Now, since we already look like a really old ship, to them, let's continue to play that part and take our time plotting the course to planet Coventry, okay?  Take whatever scans needed, so we can set a course that gets us down to the drop point at a local time, such that we can unload and take off from there just before the sun will be setting at the site of the ruins.  Just like we planned."
Kheaiftouaw
player, 720 posts
Aslan outcast
Mon 8 Jun 2020
at 11:49
  • msg #8

Destination: Coventry

"So how fast should we pretend to be? M2? M3? even M1?
Not sure if they will let us stay on the planet to search the ruins while the ship takes a trip to the gas giant and back, but that could buy us several days.

Sylvester Jinx
player, 307 posts
ex-Darrian Confed. Navy
768CB4
Mon 8 Jun 2020
at 12:05
  • msg #9

Destination: Coventry

In reply to Kheaiftouaw (msg # 8):

"Won't their military grade sensors tell them what we have? More or less?" he asks Khea.
Inderpal Kumar
player, 178 posts
Tharillian
Ex-Scout
Mon 8 Jun 2020
at 20:10
  • msg #10

Destination: Coventry

Inderpal, who hadn't been on shift when they exited J-Space, wasn't listening to this. She turned over and went back to sleep, dreaming about Sharik as a cheerleader. Soon, she would come onto the bridge to do her comm bit for the main operation, but not yet.
This message was last edited by the player at 20:12, Mon 08 June 2020.
Kheaiftouaw
player, 721 posts
Aslan outcast
Tue 9 Jun 2020
at 18:24
  • msg #11

Destination: Coventry

In reply to Sylvester Jinx (msg # 9):

"If we lower the power output of the drive then no. How should they?  Check the schematics of ancient Darrian spaceships they happen to have lying around?"
Sylvester Jinx
player, 308 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Jun 2020
at 18:28
  • msg #12

Destination: Coventry

Sylvester nods to Khea, "This was a Darrian ship? They have shields to block that."
Kheaiftouaw
player, 722 posts
Aslan outcast
Tue 9 Jun 2020
at 18:43
  • msg #13

Destination: Coventry

In reply to Sylvester Jinx (msg # 12):

"Shields? Whats that supposed to be?"
Sylvester Jinx
player, 309 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Jun 2020
at 18:45
  • msg #14

Destination: Coventry

In reply to Kheaiftouaw (msg # 13):

"Similar to a Black Globe Generator to defend the ship from attack, and mask and hide electronic signatures."
Pablo Esteban Ryzov
player, 296 posts
End 8, Str 6, Dex 9
Gun for hire
Tue 9 Jun 2020
at 18:59
  • msg #15

Destination: Coventry

"Nah, this isn't a Darrian ship," Pablo corrected. "It's an old Imperial System Defense Boat with drive module. It don't even come apart no more."

"Besides, this ship has had some upgrades over its long life. Hell, we don't even know what they all are yet! Everything is at least Tech-12 if not higher. Invermory is only Tech-10. Military grade sensors or not, they aren't better than ours!"

"Even if they can tell we have M6 engines, they can't tell if they are all working properly... not without a detailed close scan. And we can always just blame it on Vonon! No one really understands them anyway, so we can just say he was being super-cautious. Quirky Vargr personality trait."

"Or I'm sure Khea can come up with some plausible explanation for why they won't go any faster. The tachometer was redlining! And there's always 'computer glitch'. That covers a myriad of problems. Remember, we have a damaged sector in our computer core that's been blocked off. I was trying to fix it with a laser torch that I didn't have, so I used a laser rifle. Ha-ha!"

"Speak techno-babble to them and their eyes'll just glaze over!"

Sylvester Jinx
player, 310 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Jun 2020
at 19:03
  • msg #16

Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 15):

"Very good to know Pablo, chocolate chips? Cigar? Brandy? I like to share and take care of my friends! I need to study further on the drives! Educate and learn all of the little secrets."
Sharik Kaagira
player, 428 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 9 Jun 2020
at 19:54
  • msg #17

Destination: Coventry

Sharik always tried to make sure that she was on duty when a jump transition occurred.  It wasn't always possible given the vagaries of astrogation calculation variance, but usually the precision that Shar like to run at didn't make that variance window too large (barring misjump, of course).  In this case, the auburn-haired astrogator was at station when the transition occured.  The dimmed bridge lighting accentuated the play of shadow and light from her flickering displays on her thin, cosmopolitan features.

A light smile touched her lips as the timer and the transition were fairly closely matched.  Her fingers danced upon her dynamic displays, as she ran diagnostics and popped the sensor feed streams into the churning astrogation modules as they came back online.  It took a few minutes for the mainframe to reestablish its navigational bearings, but everything seemed in order - so, Sharik didn't worry too much.

With a nod and an "Aye, aye Cap'n" to Vonon, Shar started in on the course plotting to using the various constraints given.  She didn't hurry, and eventually a graceful arc denoting the potential course resolved itself on the main tactical overlay for the bridge.  The time and and route were an elegant optimization of allowing for the proper insertion at designated time near twilight.

[OOC:  One Astrogation task check coming right up...

  12:52, Today: Sharik Kaagira rolled 16 using 2d6+5 with rolls of 6,5.  Astrogation/INT: 'Casual' route to Coventry. - [roll=1591732373.33753.202604]

No difficulty modifiers applied (but unless the constraints are 'Impossible' we should be all set ... ]

StarMaster
GM, 1016 posts
Tue 9 Jun 2020
at 21:16
  • msg #18

Destination: Coventry

With the uncertainty of the computer, it was always possible that the astrogation wouldn't go as smoothly as expected. But, this time, it came out just fine. The ship dropped out of J-space at the set 100.1 diameters out. It was a small safety margin just in case, though it probably wasn't necessary for Coventry since there wasn't really any space lanes or traffic.

Sensors soon picked up the picket ship in orbit around Coventry.

There was no way they could have known the Longshot was coming, but the clearance code gave you the correct authority.

As Sharik plotted the new inbound course for Coventry, the ship received a comm from the ship in orbit.

===COMMS: "This is Captain Lantrell of the Invermory Starship Argus. We received your authorization code, but, I must admit, I'm surprised to see your ship here. What happened to George?" :COMMS===
Jack Blackwood
player, 47 posts
Wed 10 Jun 2020
at 05:42
  • msg #19

Re: Destination: Coventry

StarMaster:
With the uncertainty of the computer, it was always possible that the astrogation wouldn't go as smoothly as expected. But, this time, it came out just fine. The ship dropped out of J-space at the set 100.1 diameters out. It was a small safety margin just in case, though it probably wasn't necessary for Coventry since there wasn't really any space lanes or traffic.

Sensors soon picked up the picket ship in orbit around Coventry.

There was no way they could have known the Longshot was coming, but the clearance code gave you the correct authority.

As Sharik plotted the new inbound course for Coventry, the ship received a comm from the ship in orbit.

===COMMS: "This is Captain Lantrell of the Invermory Starship Argus. We received your authorization code, but, I must admit, I'm surprised to see your ship here. What happened to George?" :COMMS===


OOC Have far away is the ARGUS?
StarMaster
GM, 1017 posts
Wed 10 Jun 2020
at 15:37
  • msg #20

Re: Destination: Coventry

Coventry is a bit smaller than an Earth-sized world at only 7,200 miles in diameter. Thus, the Longshot came out of j-space at around 720,000 miles. That puts the Argus at around 721,000 miles away.

It has not changed course; it continues its monitoring orbit around the planet.
Valeska Brandenberg
player, 99 posts
Thu 11 Jun 2020
at 20:41
  • msg #21

Re: Destination: Coventry

"It's a trick question," Valeska whispered to Vonon. "Captain Jenkins' first name is Marlow."
Vonon Ronkunu
player, 681 posts
Vargr and Spacer
ex-Patrol Commander
Sat 13 Jun 2020
at 03:54
  • msg #22

Re: Destination: Coventry

In reply to Valeska Brandenberg (msg # 21):

     Vonon casts a puzzled look at Valeska, but nods in acknowledgement of her comment, before he activates the microphone at his command station.

COMM START >>> "Captain Lantrell, hello!  This is Captain Vonon Ronkunu, of the Independent Armed Freighter Longshot, responding.  Captain, I'm afraid I'm not sure just who this 'George' you're asking about, is, Sir.  My vessel was chartered to come here and drop off supplies by officials at Invermory, when the regular supply ship developed some kind of mechanical difficulty.  I think they had to wait for a part to arrive from off-planet.  As I'm sure you can understand, I wasn't, exactly, privy to all the details of your organizations transportation problems."

     "And, the name of that supply vessel's captain was, uh, Captain Jenkins, I think.  I don't believe I ever knew his first name--or, if it was given to me, I do not remember it."

     "My Crew and I just happened to be in the right place, at the right time, talking to the right people, when your people needed a ship heading out this way."

     "So, Captain Lantrell, anything you require from us, before we make landfall?  Me and my Crew fully understand that we are to have absolutely no contact with anyone down on the planet, nor are we to attempt to communicate with the, uh, residents in any way, either.  We all signed the massive amount of documents required, to say that we understood that." <<< COMM END
Kheaiftouaw
player, 723 posts
Aslan outcast
Sat 13 Jun 2020
at 14:20
  • msg #23

Destination: Coventry

In reply to Sylvester Jinx (msg # 14):

Khea answers in a low voice to Sylvester so that she is not audible on the comms:
"Such things exist?
Turning something like that on is a sure way to look suspicious. Not that we won't be inspected anyway. I doubt they would take our word for it that we do no smuggle anything or anyone else to the planet. They might even leave some soldiers on board to supervise the offloading.

This message was last edited by the player at 14:20, Sat 13 June 2020.
Sylvester Jinx
player, 312 posts
ex-Darrian Confed. Navy
768CB4
Sat 13 Jun 2020
at 14:21
  • msg #24

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 22):

Sylvester makes his way to the crew quarters now that they were out of jump to make a wakeup call for Indy. He knocks on the door. "We just left jump space Indy, duty calls!"
Sylvester Jinx
player, 313 posts
ex-Darrian Confed. Navy
768CB4
Sat 13 Jun 2020
at 14:24
  • msg #25

Destination: Coventry

In reply to Kheaiftouaw (msg # 23):

"True, wouldn't do to activate something like that if you aren't doing anything wrong. If you are, then you activate it.
Kheaiftouaw
player, 724 posts
Aslan outcast
Sat 13 Jun 2020
at 14:31
  • msg #26

Destination: Coventry

In reply to Sylvester Jinx (msg # 25):

"Which only tells everyone else that you are doing something wrong.
And that you have an expensive piece of technology on your ship."


Sylvester Jinx
player, 314 posts
ex-Darrian Confed. Navy
768CB4
Sat 13 Jun 2020
at 14:32
  • msg #27

Destination: Coventry

In reply to Kheaiftouaw (msg # 26):

"Yup, that's about right."
StarMaster
GM, 1018 posts
Sun 14 Jun 2020
at 00:53
  • msg #28

Destination: Coventry

===COMMS: "Nice to meet you, so to speak, Captain Ronkunu. Yes, your transponder identified you and your ship. I don't think I've ever seen a real life SDB before, especially one that old! They really made them to last back then, didn't they?"

"Really? No George? I could have sworn Jenkins' first name was George. Think I've been on picket duty too long. Startin' to talk to the walls. Maybe it was his First Mate. Or was it the cargomaster? Well, whatever."

"As long as you stick to the landing coordinates, shouldn't be any chance of running into locals. IF... for some reason you do, you cut and run! Get your asses out of there as fast as you can! Got that?"
:COMMS===
Vonon Ronkunu
player, 682 posts
Vargr and Spacer
ex-Patrol Commander
Sun 14 Jun 2020
at 03:19
  • msg #29

Destination: Coventry

In reply to StarMaster (msg # 28):

COMM START>>> "Yes, our Longshot is a little long in the tooth, Captain Lantrell--in fact, I think there's some carbon scoring out on the ship's bow that's older than my GranDam." Vonon comms back, "But she's a solid ship, and gets us where we want to go, all safe and sound, if a little slow."

     "And don't you worry, Sir, we are all aware of the consequences of making contact with the residents of the planet!  We most certainly want to avoid that!  We will be extra observant--both going in and going out--to stay away from them!"

     "In fact, Captain, along that line of thought--could you transmit to us any weather data, for the target landing coordinates, you might have?  If we could get that data, before we arrive in orbit, we won't have to spend any extra time over the planet, scanning the local weather for a safe approach vector, once we get there.  We can just slip into orbit, drop right down to the delivery point, unload, and blast back into orbit, without delay.  And then get out of your fur, that much quicker." <<<COMM ENDS
Inderpal Kumar
player, 182 posts
Tharillian
Ex-Scout
Sun 14 Jun 2020
at 10:42
  • msg #30

Re: Destination: Coventry

Sylvester Jinx:
In reply to Vonon Ronkunu (msg # 22):

Sylvester makes his way to the crew quarters now that they were out of jump to make a wakeup call for Indy. He knocks on the door. "We just left jump space Indy, duty calls!"


Indy got quickly to her feet. Her time in the Scout Service had necessitated being able to wake quickly, but you still need to get dressed etc.

"I'll be ready in five minutes!"

She reached for her small wardrobe to pull out the lurid green uniform that they'd been given. She didn't want to be seen dead in it, but in order to ensure that they didn't die, she would have to be seen alive in it.
StarMaster
GM, 1019 posts
Sat 20 Jun 2020
at 17:54
  • msg #31

Re: Destination: Coventry

===COMMS: "Copy that, Longshot. Weather data being transmitted. You are cleared to land. Good luck." <b>:COMMS OUT===


The ship continues on its approach to Coventry. Sam, in the pilot's seat, makes a couple of minor course corrections, more to keep up appearances than because they are necessary. Sharik keeps monitoring the course, mostly making sure that the patrol ship doesn't change its course. As technically precise as the equipment on the ship is, it's no more accurate than the least precise piece of equipment being used. Half a dozen sensors are in play, including visual (the least precise), so Sharik doesn't have to make any course corrections until the ship enters atmosphere.

Normally, this is all done automatically by Air-Space Traffic Control transmitting data to the ship's computer, particularly since a thousand or so data bits per second are being transmitted. With no ASTC, Sharik and Sam have to make corrections as necessary. One of the things that crops up... while you have the landing coordinates and the coordinates of the Iltharan facility, what none of the data told you was that there is a mountain range between the two. It's not a high mountain range, but it does mean that the angle of take-off has to be adjusted so the ship doesn't fly into a mountain.

The slight deviation can easily be accounted for by a bit of 'sight-seeing' or the possibility of needing to refuel... if anyone asks.


In short order, but none too soon, the ship makes its final approach to the landing site, coming in at shallower angle than normal, mainly to give a minute or so longer to look around. The weather data was helpful, particularly the afternoon downdrafts off the mountains. They aren't that strong, though, because the terrain at the base is mostly grassland and scrub forest.

You spot several cities and towns and village in the area, but nothing very close. You also see several 'greeting' parties scattered around the whole area, but none near your landing site. Presumably, they were guessing where the ship would land, but they simply didn't have the resources to cover every possible spot. If they did this every time, though, they might actually get lucky some time and guess right.


The ship lands.
Serge Baklanov
player, 135 posts
Marine/Scout
Sat 20 Jun 2020
at 23:55
  • msg #32

Re: Destination: Coventry

- It seems the locals knew of our approximate landing site and timing, - Serge said. - This is not good. Chances are there is a group within walking distance which can jump on us while we are unloading the cargo. Captain Vonon, sir! It is recommended that we place a hidden observer nearby, covering the approaches to the landing site and the site itself. I was trained specifically for such role. I would prefer to get a partner but am survivable alone too.
Walter Zeller
player, 649 posts
Merchant/Noble
Sun 21 Jun 2020
at 00:44
  • msg #33

Re: Destination: Coventry

Standing on the bridge observing the landing, Sir Walter frowned as the ship settled down. "When we get back and debrief, we might want to suggest to the authorities that they start mixing up delivering the cargo by using old fashion air drops or drone couriers." he said to Captain Vonon.
Sylvester Jinx
player, 315 posts
ex-Darrian Confed. Navy
768CB4
Sun 21 Jun 2020
at 13:22
  • msg #34

Re: Destination: Coventry

Sylvester looked out the viewport, brows furled at the prospect of being attacked, time to quickly unload, he made his way to the cargo hold as fast as he could. This could get bad!
Jack Blackwood
player, 48 posts
Sun 21 Jun 2020
at 16:19
  • msg #35

Re: Destination: Coventry

Serge Baklanov:
- It seems the locals knew of our approximate landing site and timing, - Serge said. - This is not good. Chances are there is a group within walking distance which can jump on us while we are unloading the cargo. Captain Vonon, sir! It is recommended that we place a hidden observer nearby, covering the approaches to the landing site and the site itself. I was trained specifically for such role. I would prefer to get a partner but am survivable alone too.

Jack wearing his Green Boarding Uniform with Black Arm and Leg Protection. "I would like to join Serge Captain...PLEASEEEEE" As e grabs up his Vest and helmet
Sylvester Jinx
player, 316 posts
ex-Darrian Confed. Navy
768CB4
Sun 21 Jun 2020
at 16:24
  • msg #36

Re: Destination: Coventry

"Ready to off load the cargo Captain Vonon, we need to do this fast and get out of here!" He arms himself on top of his company blue/grey uniform to make it so.
This message was last edited by the player at 16:26, Sun 21 June 2020.
Kheaiftouaw
player, 725 posts
Aslan outcast
Sun 21 Jun 2020
at 20:33
  • msg #37

Re: Destination: Coventry

Just keep the launch hovering over us and if anyone comes into sight we use the ships laser turret. That would keep them at bay.

No matter, I am surprised how smooth this is going so far. From all the stories told about them I never expected them to let us go down here unsupervised. We could unload all kind of smuggling goods if we wanted to."

Pablo Esteban Ryzov
player, 297 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 21 Jun 2020
at 22:04
  • msg #38

Re: Destination: Coventry

"Nah," Pablo chimed in after looking at the screens. "They aren't close enough to reach us before we unload the pallet. They can't even sprint that far that fast."

"They'd have to have at least a horse. Don't see any of them. I am kind of surprised that they don't have a least a primitive vehicle. Don't need petroleum. Ethanol will work just fine. Iron works best but the first carriages were made of wood."

"We may be interpreting their presence incorrectly. They may have a pressing need for these supplies and want to get them as quickly as possible. Maybe the medicines."

"As much as I'd like to stay and... 'investigate', I'm not really keen on interfering with the Invermory government."

"Ordinarily, Khea, you'd have a point. But that's Walter's reputation on the line. Besides, what would we smuggler in? Diapers? Toilet paper? Mignyl chorts? Wait! I know, we could smuggle in an... oboe!"

"Bwah-hah-hah-hah-hah!"

Kheaiftouaw
player, 726 posts
Aslan outcast
Sun 21 Jun 2020
at 22:07
  • msg #39

Re: Destination: Coventry

"Energy weapons, generators, drugs, a frozen body from a low berth to exchange for a prisoner so that there is no difference in life signs, things like that."
Valeska Brandenberg
player, 100 posts
Mon 22 Jun 2020
at 01:04
  • msg #40

Re: Destination: Coventry

"Energy weapons... so they could shoot themselves?" Valeska mocks Khea a bit.

"The government might even thank us for that!"

"Generators to run... what? Their non-existent vehicles? Lights that they probably don't have?"

"What kind of drugs? We just brought them medicine. Give them something they can get addicted to so they can't get a new supply? Almost as good as energy weapons. Prolong? Let them live a miserable life for another hundred years?"

"If you think about it, this is the perfect prison. It doesn't need any guards, it doesn't need any walls, it doesn't need any maintenance. I think the people that created this prison were expecting the prisoners to resort to total anarchy and just kill each other. I couldn't find any information on the current status. Other than what can seen from orbit, they have no idea what goes on here. I suspect that's because if they don't know, they don't have to care."

Vonon Ronkunu
player, 683 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Jun 2020
at 07:21
  • msg #41

Re: Destination: Coventry

In reply to Valeska Brandenberg (msg # 40):

[On Coventry.  Supply Drop Site.]

     "The idea of keeping an eye out for anyone getting too close is a good one, however I suspect that Pablo is probably correct, that folks on foot will take some time to get here--BUT!"

     Vonon raises a furry finger,

     "Remember the Contract!  NO interaction with the locals--not even accidental!  If they find us, we run!  So.  Nobody leaves the ship."

     "So.  No Perimeter Patrols...." Vonon points back-and-forth, between Serge and Jack.

     "And No Overflights..." Vonon shifts his pointing towards Khea, "While the Last Chance, with its lasers, could easily hold off a big crowd, it will just as easily draw that same crowd to us, hovering around, above us.  So, no."

     Vonon swings his arm around to point at Pablo,

     "Chief Gunner!  Report to the Dorsal Turret and ready for Ground Defensive Action, Alert Status Yellow.  Do not fire upon anything without orders from the Bridge, or from me, directly!  You will not be incinerating any Tweety Birds with a Tactical Weapon..." Vonon shows his fangs to his old friend, "...again!"

     Vonon lowers his arm as he turns around to look at Sam,

     "Chief Pilot, remain at your station and keep the engines at Standby--in case we have to make an Emergency Launch."

     Vonon turns to Sharik,

     "Chief Astrogator, I need you to 'swap caps' and run Sensors.  Set a Proximity Scan out to three kilometers, with sensitivity that will pick up movement of anything larger than a Human infant.  Be sure to exclude a zone within one-hundred meters of the ship--so we don't set off an alarm, as we unload the ship.  I know at that sensitivity you're going to be picking up on a lot of local fauna, just be sure it's humanoid, before you relay the sensor feed to the targeting system in Dorsal Turret."

     "Pablo!  A warning shot, first, please, if you get the authorization to fire.  If they run away, let them.  If not....Tweety Bird time."


     "Everyone else, report to the Cargo Bay to assist with Unloading Operations.  Sidearms are required, people!  So go get'em, if you ain't already got'em." Vonon slaps the holster of his 10mm Heavy Autopistol, in emphasis, "Then get down to the Cargo Bay."

     "Oh!  Wait!" Vonon suddenly calls out, turning to look back at Sharik and Sam,

     "We wanted to try and time our landing at the ruins for just about sunset, over there.  We've got local meteorological data, so--how long do we have to milk this unloading for?  Or do we need to get the frack out of here toot-quick?"
Serge Baklanov
player, 136 posts
Marine/Scout
Mon 22 Jun 2020
at 10:26
  • msg #42

Re: Destination: Coventry

Vonon:
Vonon turns to Sharik,

     "Chief Astrogator, I need you to 'swap caps' and run Sensors.  Set a Proximity Scan out to three kilometers, with sensitivity that will pick up movement of anything larger than a Human infant.


- I recommend starting scanning the radio on all frequencies, in case the locals got portable radio stations, - Serge said.

Then Serge walked into the Cargo bay with a stunner on his hip and a gauss rifle which he put in a nearby locker within the reach of a jump.
This message was last edited by the player at 10:44, Mon 22 June 2020.
Sylvester Jinx
player, 317 posts
ex-Darrian Confed. Navy
768CB4
Mon 22 Jun 2020
at 12:05
  • msg #43

Re: Destination: Coventry

Sylvester began unloading as quickly as he could.
Walter Zeller
player, 651 posts
Merchant/Noble
Mon 22 Jun 2020
at 15:44
  • msg #44

Re: Destination: Coventry

Sir Walter helped coordinate the unloading to avoid bottlenecks.
StarMaster
GM, 1020 posts
Mon 22 Jun 2020
at 16:09
  • msg #45

Re: Destination: Coventry

The estimate for unloading was one hour, though it was expected to take only about 15 minutes.

The cargo was two plastech cargo pallets, not containers (which could be used as shelters). A grav-jack was needed to move the pallets.

The cargo doors are all ventral, but they are variable configurations. They can be split down the middle and swing down as a pair of cargo doors, or one end can be lowered to make the entire deck a ramp, or the entire deck or half a deck can be lowered on hydraulics.

The first option is primarily for loading and unloading in zero-gee, the second option is for rolling stock, and the third option is for planetary loading and unloading. The cargo deck drops down to the ground and a grav-jack is used to move the cargo pallets off the deck and out onto the ground.

The process can be done quickly in an emergency, but 15 minutes is normal for safety issues. Lowering the cargo deck to the ground, releasing the pallets from the deck and making sure they don't shift, then using the grav-jack to move them.

The only reason it might take an hour is if there was equipment malfunction. If there was, it wouldn't be detectable from orbit. If the problem couldn't be fixed within an hour, then the cargo would just be dumped.


Once the pallets are on the ground, there is a mechanism that will launch a flare into the sky in three hours. Additionally, a flashing light beacon will also activate.

The landing had been worked out to be one hour before dusk. So you can depart at any time within the next two hours and still be able to visually spot the Iltharan ruins.


Just as the last pallet is put onto the ground, the grav-jack returned to the ship and the cargo deck is raising, Sharik picks up a blip on the sensors. At first, it registered as a bird, albeit a fairly large bird, because it was flying. Once she turns the camera on it, however, she can see that it is a woman using a hang-glider. Further enhancement shows that it is a rather primitively built hang-glider that is never the less functional.

It approaches cautiously... or maybe it appears that way just because of the wind currents and updrafts that it has to fly on. It never gets closer than about half a mile, though, and continues to circle the area.
Sylvester Jinx
player, 318 posts
ex-Darrian Confed. Navy
768CB4
Mon 22 Jun 2020
at 16:14
  • msg #46

Re: Destination: Coventry

When they finish getting the cargo off, Sylvester stows the jack and resets the cargo hold to ready for lift off. He then heads to engineering to help with take-off, manning the console in with the maneuver drives.
This message was last edited by the player at 16:14, Mon 22 June 2020.
Samantha Kilgore
player, 562 posts
Pilot and Security expert
With more hidden talents
Mon 22 Jun 2020
at 21:07
  • msg #47

Re: Destination: Coventry

Sam says "Aye Capn" to Vonun and sits in her seat whilst everyone around them gets moving. She flashes a smile at Sharik "One of the advantages of being a pilot, you miss out on some of the humping and dumping if it looks like a quick exit may be needed." She sighs theatrically "Its a trial but I'll struggle through..."

Sam keeps an eye on the engines and other flight systems, keeping powered up enough for a quick exit if needed, but with her practiced eye she can do that fairly easily as well as look at Shariks station "ANy bogeymen approaching?"
Sylvester Jinx
player, 319 posts
ex-Darrian Confed. Navy
768CB4
Tue 23 Jun 2020
at 18:22
  • msg #48

Re: Destination: Coventry

Sylvester buckles up for lift off making sure the maneuver drive and power plant were running at 100% efficiency and within parameters.
Inderpal Kumar
player, 185 posts
Tharillian
Ex-Scout
Tue 23 Jun 2020
at 18:56
  • msg #49

Re: Destination: Coventry

Indy went down to the cargo bay to assist as best as she could - which wasn't very much - then returned to the communications console in the bridge ready to man the radio.

She expected there might be quite a flurry of traffic once they headed for the main site... and especially if the authorities got wise.

So it was time to come up with some plausible excuses.
Sylvester Jinx
player, 320 posts
ex-Darrian Confed. Navy
768CB4
Tue 23 Jun 2020
at 18:59
  • msg #50

Re: Destination: Coventry

Sylvester made his way to the galley for coffee for the launch. He thought he looked good in Vonon's blue/grey uniform with his Imperial medals attached. When done, he went back to his console and strapped back in, sipping on his Kaffe.
This message was last edited by the player at 19:00, Tue 23 June 2020.
Sharik Kaagira
player, 429 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 24 Jun 2020
at 00:57
  • msg #51

Re: Destination: Coventry

"Aye, aye, Cap'n." the auburn-haired astrogator noted easily, she swapped out a set of displays bringing the sensor feeds to the fore and pushing the navigation feeds to the background.  Shar kept an eye on the streaming data from computer core and the constant calculations that she had running there - various vectored escape routes on order.  Just in case.

As she surveyed the various sensor feeds, the young astrogator hummed a light tune until the hand-gliding blip resolved itself.  At that point the diminutive asian's burgundy lips were pursed for a moment.  "Vo," she noted, as her head jerked towards the main display where she'd pushed the visual feed onto, "Looks like we have a bogey about ... about a click out."  As she studied the image, Sharik narrated, "Approaching - no, circling ... It's a winged.... a bird... no, scratch that.  Wind-powered aerial transport.  Local-made from the materials."

Her eyes narrowed for a moment, "A woman driving from size and build... "  She winked at Sam for a moment, as they both knew which gender made the best pilots, adding with a touch of playfulness, "Naturally."

"Single person." Shar judged from the size, "A scout, presumably."  And that elicited a glance in the direction of Indy at the comms console.  The astrogator based her observation on the size of the hand-glider and it's occupant.  There was no way that craft was going to haul off any significant portion of the supply drop on its own.

"Likely," the cosmopolitan ex-operative noted rather deadpan, "We've likely been spotted.  But I don't think that anyone can get here in time to affect the drop."  Though, she recognized that was the Captain's call more than hers.  But that was her educated guess.
Walter Zeller
player, 652 posts
Merchant/Noble
Wed 24 Jun 2020
at 01:13
  • msg #52

Re: Destination: Coventry

With the cargo unloaded, Sir Walter documented that the cargo had been delivered at the assigned location before heading back to the bridge.

Sharik's comment caught his attention "Another thing to bring up with the authorities. Lets hope they have not come up with artillery or such. That "Scout" might be a spotter." he said, looking at the readout.
Sharik Kaagira
player, 430 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 24 Jun 2020
at 01:45
  • msg #53

Re: Destination: Coventry

Sharik shrugged slightly at Walter's comment.  "Possible." she admitted tentatively, "But extremely unlikely to be aggressively hostile.  They want the supplies intact.  And the ship, in theory - if they could construct the means to piece the hull."  She sounded extremely skeptical that the local technology would make anything that could pierce a standard starship hull - let alone an additionally armoured one like the Longshot.

Still, prudence was likely in order - though she wasn't going to shoot down the hand-glider at this point.  "+++Those on lookout, stay frosty.  Let's get that drop done, ASAP.  The locals are likely to be aware of the dump location soon, if not already.+++"  Not that the crew wanted to linger and were dwaddling anyways.

And once the ramp doors were closed.  She figured the ship would be impervious to any local assault.  It would take burying the ship in a couple hundred tonnes of rock to slow it down.  Which would require the ship to be on the ground.  And the mountains weren't that close...
Vonon Ronkunu
player, 684 posts
Vargr and Spacer
ex-Patrol Commander
Wed 24 Jun 2020
at 04:17
  • msg #54

Re: Destination: Coventry

Sharik Kaagira:
"Vo, Looks like we have a bogey about ... about a click out." Sharik reported, "Approaching - no, circling ... It's a winged.... a bird... no, scratch that.  Wind-powered aerial transport.  Local-made from the materials."

A moments pause, "A woman driving from size and build ... Naturally."

"Single person." Shar continued, "A scout, presumably.".

"Likely, We've likely been spotted.  But I don't think that anyone can get here in time to affect the drop."

     Down in the cargo bay, Vonon is watching the cargo lift come up to seal the deck closed, when Sharik calls.

     Vonon presses the commdot stuck under his fur, on the left side of his throat,

COMM START>>>  "On my way!" Vonon responds,

     "Wind-powered aerial scout vehicle?" he adds, as he rushes to the ship's lift, "I was raised on an asteroid station, Shar'r -- what the Hell are you talking about?  Is it armed?" <<<COMM END


OOC: the commdots -- 1 on his throat, 1 on his skull in front of his left ear -- are linked to his personal comm, on his belt
Kheaiftouaw
player, 727 posts
Aslan outcast
Wed 24 Jun 2020
at 17:44
  • msg #55

Re: Destination: Coventry

Khea is helping with the unloading, or rather she makes sure that subordinates unload it while still appearing to be part of the work
"Wind powered scout....
Guess as soon as we leave they will start warring over the supplies.

Sylvester Jinx
player, 321 posts
ex-Darrian Confed. Navy
768CB4
Wed 24 Jun 2020
at 17:49
  • msg #56

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 55):

"Undoubtedly, I'm sure it is not enough for all of them. The population will be growing."
Sharik Kaagira
player, 431 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 24 Jun 2020
at 18:44
  • msg #57

Re: Destination: Coventry

Sharik seemed nonplussed by Vonon's urgency.  She loved her friendly captain's passion and urgency, but knew that it was likely to be unwarranted here.  Hopefully, it wasn't too much of a let down - and secretly she wondered about Vargr physiology and what type of adrenal response they were prone to.  So much so, that the diminutive ex-operative made a mental note to brush up on that later.

"It's a woman in a cobbled-together hand-glider..." Sharik explained simply when her terminology was questioned, and she pointed to the screen where the visual feed had been trained upon the circling aircraft - with the digital zoom used to focus and clean up the image, "There are no armaments that I can see.  And I would doubt that such a lightweight craft would be able to carry much in the way of weapons.  At least not at this tech level."  She kept her tone calm and even, appearing to be almost bored.

"That person would need a hell of an arm to reach the Longshot or the LZ with an muscle powered object." Sharik continued in an even, reassuring - almost dispassionate - tone, "They haven't approached within 800 meters of us."

"Grav-jack returned, Ramp up, Captain." Sharik noted dutifully, her eyes darting from the external to the internal sensor feeds and back, "We are ready to depart."  The auburn-haired astrogator turned slight from her station, to see when Vonon would give the order to depart to Sam.
Vonon Ronkunu
player, 685 posts
Vargr and Spacer
ex-Patrol Commander
Thu 25 Jun 2020
at 03:28
  • msg #58

Re: Destination: Coventry

In reply to Sharik Kaagira (msg # 57):

     Vonon gets Sharik's report as he enters the ship's lift and heads up to Deck 1.

     "A Hang-Glider?  Oh--a Glidewing!  Yeah, we have those at the Zero-G Park, back home." Vonon responds, "Okay, so low threat potential.  Still, send the targeting data to Pablo."

     "Next--Pablo.  You'll be getting targeting data, I want you to track this target with all three lasers.  Do not fire--repeat-do not fire.  Just make a production of following them with the turret.  This just a warning, just intimidation.  Nothing more."

     "Okay--Sam.  The ship is secured from unloading operations.  Start your prelaunch checklist.  No hurry here, we kept the engines warm, so just run a standard sequence, then standby for my order."

     "Indy.  I'd bet good money that Guard Ship has been watching this whole time--so I want you to get ready to hail them, just as soon as we lift off.  I think we can use us reporting this...hang-glider...to them, as an excuse to make what appears to be a hurried take-off.  Which will explain why we're heading off over the mountains, between us and the ruins."


     The lift arrives at this point, and Vonon hurries forward to the Bridge, where he plops himself down in the command chair and straps in.

     "All stations report--are we ready for lift off?"
Serge Baklanov
player, 138 posts
Marine/Scout
Thu 25 Jun 2020
at 07:53
  • msg #59

Re: Destination: Coventry

After the cargo door was sealed, Serge walked back to the bridge and took the place of the Second Pilot.
Sylvester Jinx
player, 322 posts
ex-Darrian Confed. Navy
768CB4
Thu 25 Jun 2020
at 12:35
  • msg #60

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 59):

"Engineering ready for lift off." Sylvester says as he looks for Khea. He watches all of the controls on the console and all of the graphs and dials on the heads up display.
This message was last edited by the player at 12:50, Thu 25 June 2020.
Kheaiftouaw
player, 728 posts
Aslan outcast
Thu 25 Jun 2020
at 12:41
  • msg #61

Re: Destination: Coventry

"Finally. Now the real work can begin.
>>COM to bridge
"Everything ready down here
<<<COM out
Vonon Ronkunu
player, 686 posts
Vargr and Spacer
ex-Patrol Commander
Thu 25 Jun 2020
at 20:29
  • msg #62

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 61):

     "Okay, then.  If everyone's ready." Vonon says, then nods towards Sam,

     "Sam--keep an eye on that circling hang-glider--once it gets to a place directly opposite from the direction towards the ruins, go ahead and lift off--over the mountains and take us over the ruins.  And go as slow as you can!  Keep up the illusion that the Longshot's old and slow."

     "Shar'r.  The moment we leave the ground, go full sensor sweep.  I'm not really looking for the locals--I just want that Guardship, up in orbit, to see it and think we're panicking, a little bit."

     "Indy, once we're in the air, start hailing the Guardship.  I don't want you to actually say the word 'emergency', but try to put a tone of concern in your voice.  Then, when they respond, transfer the call to me."

     Vonon keys open the internship comm,

     "Okay everyone, real quick, here's the immediate plan.  I'm going to use the unexpected appearance of this local built hang-glider as a pretense for a rapid lift-off.  I'm going to scream my head off to the Guards about it, and how we didn't know they could do that, and that we never had any contact with them, yadda-yadda-yadda.  Then, because we are 'panic scanning' for more hang-gliders, once we clear the mountains, we can 'accidentally' scan the ruins--and make a 'What The Frack Is That?' report.  I wouldn't be surprised if they don't order us to land and check it out."

     "Okay, then...here we go!"
Pablo Esteban Ryzov
player, 298 posts
End 8, Str 6, Dex 9
Gun for hire
Fri 26 Jun 2020
at 03:25
  • msg #63

Re: Destination: Coventry

"It's just a spotter," Pablo offers after observing the hang glider.

"She's not interested in us. She's just circling over the site of the supplies so the others will know where it's at."
Samantha Kilgore
player, 563 posts
Pilot and Security expert
With more hidden talents
Fri 26 Jun 2020
at 08:13
  • msg #64

Re: Destination: Coventry

Sam follows Vonuns order, though if the hang glider doesn't move to a position opposite their line of departure within a minute of them buttoning up, she'll say to V "If we wait too long thats gonna damage the story, I'm gonna punch it" and will do so.
Jack Blackwood
player, 49 posts
Fri 26 Jun 2020
at 08:14
  • msg #65

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 63):

Jack "So... some group is getting a head start before the flares on the boxes go off. Doesn't seem fair."
Pablo Esteban Ryzov
player, 299 posts
End 8, Str 6, Dex 9
Gun for hire
Fri 26 Jun 2020
at 14:41
  • msg #66

Re: Destination: Coventry

"I think you're getting confused with the term 'prisoners', Jack," Pablo responds. "These aren't a bunch of hardened killers and gangbangers. These are decent ordinary citizens that protested at the wrong time in the wrong place and against the wrong person."

"I don't think the various groups are working against each other. This looks like a military operation. Whether the people here were capable of that before, I don't know. But remember, Admiral Birnbaum was recently exiled here. This seems like something an Admiral would do."

Sylvester Jinx
player, 323 posts
ex-Darrian Confed. Navy
768CB4
Fri 26 Jun 2020
at 14:44
  • msg #67

Re: Destination: Coventry

Sylvester sat strapped in his seat monitoring the systems during the sudden takeoff. Everything was normal. Now it was time to look for ruins, that was for the sensor folks.
Serge Baklanov
player, 139 posts
Marine/Scout
Fri 26 Jun 2020
at 15:59
  • msg #68

Re: Destination: Coventry

StarMaster:
while you have the landing coordinates and the coordinates of the Iltharan facility, what none of the data told you was that there is a mountain range between the two.


Serge checked the coordinates again.

OOC: What is the distance between the landing site and the Iltharan facility?
Sharik Kaagira
player, 432 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 26 Jun 2020
at 17:29
  • msg #69

Re: Destination: Coventry

"Navigation and sensors are ready, Captain." the auburn-haired astrogator chimed in dutifully, with a raised thumb in Vonon's directory.

"Roger that." Sharik agree amicably to the full sensor sweep ordered by the Captain; already the data was streaming across her display.

Shar had pushed a wire-frame overlay of their projected route over the mountains - one that looked just plausible enough to properly avoid interaction with any local on the ground and in the air.  The times and compass headings were prominently displayed in the corner of the tactical map for Sam to use if she wanted.
StarMaster
GM, 1022 posts
Sat 27 Jun 2020
at 01:27
  • msg #70

Re: Destination: Coventry

When the circling hang-glider gets directly opposite from the direction of the ruins coordinates, Sam lifts the Longshot off and heads towards the mountains where the Iltharan ruins are supposed to be.

The moment the ship leaves the ground, Sharik activates a full sensor sweep. Moments later, with the ship in the air, Inderpal begins hailing the orbital guard ship.

The ship soon clears the mountains and visually picks up the ruins on the edge of the ice field. The facility is comprised of five circular columns--four smaller ones spaced equally around a larger central one.

The ice appears to cover about the lower 3rd of the structure. You can't make out an entrance from here, though. The tops of the four outer towers have slanted roofs with what appear to be solar energy cells covering the entire roof. The central tower has a domed roof.

There is no response from the orbital ship.
Jack Blackwood
player, 50 posts
Sat 27 Jun 2020
at 05:39
  • msg #71

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 66):

"OHHH there is some very unpleasant people here. I should know since I put them here. "Says Jack
Inderpal Kumar
player, 186 posts
Tharillian
Ex-Scout
Sat 27 Jun 2020
at 13:18
  • msg #72

Re: Destination: Coventry

Inderpal hit the voice communication button - she wasn't going to him an image they could use on a wanted poster and started hailing the guard ship.

"Orbital Guard Ship, Orbital Guard Ship, this is IAF Longshot. I repeat this is Longshot. We have a potentially dangerous situation on the ground here. Have identified an unpowered aircraft on an approach trajectory and are taking evasive action..."

Now to wait for any response.
Kheaiftouaw
player, 729 posts
Aslan outcast
Sat 27 Jun 2020
at 14:41
  • msg #73

Re: Destination: Coventry

"We should have left a drone near the dropoff site. War footage is always popular entertainment back in the Hierate"
Sylvester Jinx
player, 324 posts
ex-Darrian Confed. Navy
768CB4
Sat 27 Jun 2020
at 14:43
  • msg #74

Re: Destination: Coventry

Sylvester stayed at his console for the entire trip to the ruins. Had to make sure the drives and power plant were running at optimum.
Walter Zeller
player, 653 posts
Merchant/Noble
Sat 27 Jun 2020
at 15:34
  • msg #75

Re: Destination: Coventry

Sir Walter stepped over to Jack and had a few words with him.
Samantha Kilgore
player, 564 posts
Pilot and Security expert
With more hidden talents
Sat 27 Jun 2020
at 19:52
  • msg #76

Re: Destination: Coventry

"So how do you want to play this V? I reckon a fly by to see what we can make out first? SOund good?"
Sharik Kaagira
player, 433 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 27 Jun 2020
at 20:47
  • msg #77

Re: Destination: Coventry

"Cap'n, I'm picking the presence of five towers partial exposed on that glacier ahead." the diminutive astrogator noted dutifully as the mountains cleared.  She might as well make it 'official.'  She rattled off coordinates and initial dimensional estimates from the longer distance scans, "Given their size, I don't make them to be constructed by the current local population; it's way beyond their current known capabilities."

"Am I correct, sir," Shar added rather deadpan, "that we are contractually obligated to investigate?"  Pretense was pretense; and she figured that they might as well make that official as well. "We can't just bug out..."

"Preliminary aerial reconnaissance seems extremely prudent." Sharik chimed in from the navigator's chair, when the Longshot's pilot asked, "Given the seeming disposition and organization of the local population, Captain."  Though the auburn-haired astrogator had addressed her Vargr friend directly, her tone was loud enough and casual enough that she was also letting Sam and the other bridge crew know that there was (ostensibly) a reason for plenty caution.  And extra deep surface scans.  The works, potentially at this point.  It was a 'new' discovery after all.

And with locals more organized and mobilized than anticipated, it might limit their time at the site.  But, it could also be a reason to destroy the site (or at least make it much less hospitable/accessible) after their investigation...
Jack Blackwood
player, 51 posts
Sun 28 Jun 2020
at 03:46
  • msg #78

Re: Destination: Coventry

Walter Zeller:
Sir Walter stepped over to Jack and had a few words with him.

"Yes Sir Walter" says Jack
Jack Blackwood
player, 52 posts
Sun 28 Jun 2020
at 03:52
  • msg #79

Re: Destination: Coventry

Jack Blackwood:
Walter Zeller:
Sir Walter stepped over to Jack and had a few words with him.

"Yes Sir Walter" says Jack

30 seconds go by.

Jack looks like he has a headache

And gives Sir Walter his answer...
Vonon Ronkunu
player, 687 posts
Vargr and Spacer
ex-Patrol Commander
Sun 28 Jun 2020
at 07:06
  • msg #80

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 79):

     The ship was now over the mountains--to the Guardship, above, it should look like they were running away from the sudden appearance of the 'flying resident'--so now it was time to foster the illusion that they were, just now, 'accidentally' spotting those ruins...

     "Okay, Indy, transfer that call to my station, here." Vonon says, as he leans forward in his command chair--he clears his throat, before pressing the button and activating the microphone in his console.

     "Confederation Guardship!  Confederation Guardship!" Vonon suddenly growls at the mic, sounding stressed out, "This is Captain Ronkunu of the Longshot!  Captain Lantrell, your prizz--I mean, your residents have aircraft, dammit!"

     Vonon pauses a moment, rolling his eyes,

     "Well...okay...it was just a hang-glider, but still!  We had no idea!  We weren't scanning for anything approaching by air!" Vonon had been raising his voice until he was now shouting, "It would have been frelling nice if you'd warned us they could drop down out of the frelling sky!  Especially since, if we hadn't seen them before they'd actually done that, you'd have started shooting at us, the moment they landed next to our ship!"

     "Anything else you forgot to tell us, Captain?" Vonon continues, "Like, maybe they got aerospace interceptor fighters to chase after us with?  Or maybe they got surface-to--KLONO'S HAIRY ASS!!  WHAT THE FRACK IS THAT?!!"

     The microphone still open, Vonon has to pause a moment, to stop himself from giggling,

     "Uh...are those buildings, down there?" He manages to get out in a choked voice, "Sensors, gimme a full scan of those structures, there!  Comms! Get the--oh!  Right.  Still open....uh,....Captain Lantrell?  Captain Lantrell?  Look, we were hauling ass to avoid contact with your--Residents--and we came over this mountain range, here, whatever it's called, and now we're seeing some pretty advanced looking structures down on the ground."

     "Indy--send that video feed up to the Guardship, please.  Pilot--bring the ship back around and circle that location.  Keep us at, um, ten-thousand meters?  Will we stay clear of the mountains at that altitude?  Oh, just use your best judgement."

     "What the Frack, Lantrell?  First the Prisoners--dammit!--I mean the Residents!--sneak up on me with a hang-glider, now this frelling Country Estate!  My contract says now I gotta go down there and make sure it's not something your Residents can use to get off planet!  And it's getting dark down there!  My ship gets damaged, landing down there in the dark, I'm gonna bill the damages to your Organization!"

     "Longshot, out!" Vonon looks at Indy, nods at her, and makes a gesture of swiftly dragging his heavy thumbnail across his throat.

     Once the circuit is closed, Vonon sits back in his command chair and chuckles,

     "Heh-heh.  So, what do you all think--too much?  Heh-heh-heh." Vonon claps his hands and rubs them together, "Okay, Sam, take us in.  Nice and Easy.  Sharik, Serge, you two help Sam look for a good place to land, that's close to those ruins.  Pablo, anything shoots at us from out of those ruins, you shoot back with everything we got--frack the historical value!  Indy, if that Guardship calls back, you ignore them until we are on the groundThen you can answer their call--we're an old ship, lots of technical glitches.  Got it?"

     "The stellar primary is going down, so let's do this."

Walter Zeller
player, 654 posts
Merchant/Noble
Sun 28 Jun 2020
at 13:23
  • msg #81

Re: Destination: Coventry

Sir Walter listened to the Captain's conversation and kept a poker face, but was laughing on the inside.
StarMaster
GM, 1023 posts
Sun 28 Jun 2020
at 23:16
  • msg #82

Re: Destination: Coventry

Sharik's sensor readings show that the orbital patrol ship is on the other side of the planet it still. It can't pick up any communications from the Longshot until it comes over the horizon.

The sensors don't detect any weapons on the facility, nor are they picking up any source of power. On the other hand, the place is heavily shielded and sensors can't penetrate the walls at this distance. IR scan indicates it's as cold as the glacier half-surrounding it.
Walter Zeller
player, 655 posts
Merchant/Noble
Sun 28 Jun 2020
at 23:44
  • msg #83

Re: Destination: Coventry

Sir Walter jerked his head up as a though came over him. "Mighty interesting that they are on the other side of the planet right now.  Maybe they planned it this way. There would not be a problem for them to loiter in orbit over the drop off site and make sure no one escapes. They would want to keep an eye on us until we were in orbit, do you not agree Captain? " he said.
Vonon Ronkunu
player, 688 posts
Vargr and Spacer
ex-Patrol Commander
Mon 29 Jun 2020
at 01:56
  • msg #84

Re: Destination: Coventry

StarMaster:
...On the other hand, the place is heavily shielded and sensors can't penetrate the walls at this distance...

     "Passive shielding, right Shar'r?  Nothing active, like sensor scrambling?  Sheesh!  I wonder what the frack those walls are made of...?" Vonon ponders.


Sir Walter:
"Mighty interesting that they are on the other side of the planet right now.  Maybe they planned it this way. There would not be a problem for them to loiter in orbit over the drop off site and make sure no one escapes. They would want to keep an eye on us until we were in orbit, do you not agree Captain?" he said.

     "That's how competent law enforcement would do it, yeah." Vonon says with a sneer,

     "Captain Lantrell and his crew might just be too lazy to bother altering their orbit to hang around and make sure we don't do anything naughty.  However, as I discovered in my last days with the Cassandras Belt Space Patrol, you can't discount either political or bureaucratic ineptitude, in these things.  We don't know how long that Guardship has been on-station--they may not have had the energy to spare, to change course and watch over us, because of resource shortages."

     "Still...I am a little surprised that they didn't have some means of--at a minimum--monitoring comm channels, over here.  I mean, even a small observation drone in a high orbit--with the crappy resolution it would be receiving from up there--is better than nothing...."

     Vonon shrugs in his chair.

     "Oh well.  Still, it's on us to alert them about this find.  Indy, once we've landed, set up a loop recording asking for Captain Lantrell--specifically--to call us when he receives the message.  Just say we have to report something he needs to know A-S-A-P., then leave it running."

     "You don't have to wait around for any answer, though." Vonon adds, "Sir Walter, you said you wanted to stay aboard the Longshot, before--that still what you want to do?"
Walter Zeller
player, 656 posts
Merchant/Noble
Mon 29 Jun 2020
at 02:27
  • msg #85

Re: Destination: Coventry

"Yes, just like the space pyramid, I am too long in the tooth to play explorer, unless it is to find cargo to sell. You kids run along, and I will sit tight right here. Besides, I need to get in my monthly flight hours." Sir Walter said. A thought hit him. "Do you want to send in the drones for a look-see first? Maybe use them as a comm link between you and the Longshot?" he suggested.
Valeska Brandenberg
player, 101 posts
Mon 29 Jun 2020
at 03:20
  • msg #86

Re: Destination: Coventry

"We were told up front that they didn't care about anything leaving the planet," Valeska reminds Vonon. "Their focus is on ships coming in."

"In our case, we have three things going for us: we have the proper clearance code, we're conforming to the scheduled cargo ship, and we have Sir Walter aboard."

"I'm not saying that those things are absolutes, but these guys clearly aren't customs agents. As far as they are concerned, someone else is responsible for giving us clearance. If we couldn't be trusted, we wouldn't be here. In other words, it's not their job."

Samantha Kilgore
player, 565 posts
Pilot and Security expert
With more hidden talents
Mon 29 Jun 2020
at 07:39
  • msg #87

Re: Destination: Coventry

Sam brings the Longshot around in a sweep as slowly as she can, trying to find a space near enough, big enough and stable enough to set down.

"Sharik, can you scan the ice to see how solid it is if we have to land on it?"
Inderpal Kumar
player, 187 posts
Tharillian
Ex-Scout
Mon 29 Jun 2020
at 20:33
  • msg #88

Re: Destination: Coventry

Inderpal acknowledged the instruction and looked to see how far they were away from touchdown. Once they did that, she would transmit the message as recorded, then conduct diplomacy with Count Armitage Shanks.
Kheaiftouaw
player, 730 posts
Aslan outcast
Mon 29 Jun 2020
at 20:53
  • msg #89

Re: Destination: Coventry

I at least have no intention on staying on the ship just in case they decide that we are doing something forbidden and start blasting before listening to the message."
Sylvester Jinx
player, 325 posts
ex-Darrian Confed. Navy
768CB4
Tue 30 Jun 2020
at 12:27
  • msg #90

Re: Destination: Coventry

"Become a prisoner Khea? I'd rather be dead!"
Kheaiftouaw
player, 731 posts
Aslan outcast
Wed 1 Jul 2020
at 18:52
  • msg #91

Re: Destination: Coventry

"Suit yourself, I value my life"
Sylvester Jinx
player, 326 posts
ex-Darrian Confed. Navy
768CB4
Wed 1 Jul 2020
at 19:14
  • msg #92

Re: Destination: Coventry

"I intend to treasure hunt, but I don't want trapped here if I can help it."
Sharik Kaagira
player, 434 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 1 Jul 2020
at 19:16
  • msg #93

Re: Destination: Coventry

Sharik gave Sam a curt nod, "On it."  Her fingers flew over the dynamic display, pushing some of the sensor feed configurations around to get the proper densitometer readings done on the surface below.  She'd already been focusing on the tower structures and under them; so, widening the scan was straight-forward.  At least, in theory.

The closer they got, of course, the more detail the scans could give.  But given the ship's sensors... 'close' was 10 klicks - plenty of space and time to make adjustments.  She pushed the data stream results (filtered through a collection filter to resolve features in 3-D) to the tactical overlay on the main screen.

[OOC:  A Sensors/Int check, just in case...

  12:14, Today: Sharik Kaagira rolled 11 using 2d6+4 with rolls of 3,4.  Sensors/Int: Towers and Ice - anything unusual to detect? - [roll=1593630846.32171.202604]

No modifiers for difficulty or advanced sensor design applied...]

StarMaster
GM, 1024 posts
Wed 1 Jul 2020
at 19:48
  • msg #94

Re: Destination: Coventry

The sensors aren't able to penetrate the walls of the towers, but as you approach, you can see what appears to be a door only on one side between two of the smaller towers.

The whole facility is maybe 100 meters from the shore of the ocean on the far side of a inlet. It appears as if it might be at the base of a cliff, but you can't be sure because the ice covers it still. Sensors show the 200 meter cliff under the ice. There's nearly another 100 meters of ice on top of the cliff.

It was most likely that the entire inlet had been covered with ice and had been retreating for a dozen years or more.

The retreating glacier had scoured the beach, probably expanded the inlet--may have even created the inlet, so there's plenty of room to land the ship on the rocky shore. It'd be stretching it to call it a beach.

There isn't a Glaciology program in the computer, however, so you can't really tell how stable the ice is. Parking the ship on the shore is probably safe from any chunks of ice breaking off and hitting the ship.

The ground is stable; you can't be sure about landing on top of the ice. That would make it a bit more difficult to get down to the facility.
Samantha Kilgore
player, 566 posts
Pilot and Security expert
With more hidden talents
Thu 2 Jul 2020
at 19:43
  • msg #95

Re: Destination: Coventry

ooc
Not sure I got this - but the beach is on a different level to the facility? And/or the ice is?

Inderpal Kumar
player, 189 posts
Tharillian
Ex-Scout
Thu 2 Jul 2020
at 19:48
  • msg #96

Re: Destination: Coventry

Inderpal looked out the window from her position to assess the situation. Not just the ground, but the air; she needed to see whether there was a risk of a snowstorm or strong winds that would hamper their operations.
StarMaster
GM, 1025 posts
Sat 4 Jul 2020
at 04:03
  • msg #97

Re: Destination: Coventry

The facility is on the shore, and the ice once was, but it has retreated, which is what revealed the facility. The facility is at the base of a cliff. The ice is mostly up on top of the cliff though some of it still hangs down and partially covers the facility.


Inderpal just has to go through the data that the orbital ship transmitted on your approach. There doesn't appear to be any storms on the way for at least 7 days.
Samantha Kilgore
player, 567 posts
Pilot and Security expert
With more hidden talents
Sat 4 Jul 2020
at 10:13
  • msg #98

Re: Destination: Coventry

thanks SM

"So we land on the beach, and catch some rays whilst exploring - yeah?"
Sylvester Jinx
player, 327 posts
ex-Darrian Confed. Navy
768CB4
Sat 4 Jul 2020
at 12:52
  • msg #99

Re: Destination: Coventry

"You in a bikini Sam! Wow! Throw in a bottle of wine and some cheese! Exquisite!"
Kheaiftouaw
player, 732 posts
Aslan outcast
Sat 4 Jul 2020
at 23:36
  • msg #100

Re: Destination: Coventry

"At least we don't have to look for a door this time. Although how likely is it that it will still work?"
Vonon Ronkunu
player, 690 posts
Vargr and Spacer
ex-Patrol Commander
Sun 5 Jul 2020
at 07:33
  • msg #101

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 100):

     "Relax, Khea...hur-hur..." Vonon says with a snicker, "All things are possible...with enough explosives!  Hurr-hurr-hurr."
StarMaster
GM, 1026 posts
Mon 6 Jul 2020
at 22:59
  • msg #102

Re: Destination: Coventry

The external temperature is -3oC.
Samantha Kilgore
player, 568 posts
Pilot and Security expert
With more hidden talents
Tue 7 Jul 2020
at 10:17
  • msg #103

Re: Destination: Coventry

Sam looked at Sylvester and just said "Down Tiger. I'm outa your league by a parsec"

She begins maneovering in for a landing on the beach "We good to go in or do we want more fly bys?"
Sylvester Jinx
player, 328 posts
ex-Darrian Confed. Navy
768CB4
Tue 7 Jul 2020
at 12:24
  • msg #104

Re: Destination: Coventry

"Hehehehehehehehehe, too bad Sam, it could have been fun!" he says with a grin. "Bout time for fun in the snow and on the beach!"
Inderpal Kumar
player, 191 posts
Tharillian
Ex-Scout
Wed 8 Jul 2020
at 18:37
  • msg #105

Re: Destination: Coventry

Inderpal looked at the external conditions data.

"Probably not the best place for sunbathing in any event. It's negative three Celsius outside and that's before you factor in any wind chill."
Sharik Kaagira
player, 436 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 8 Jul 2020
at 20:33
  • msg #106

Re: Destination: Coventry

Sharik chuckled lightly with a slightly crooked smile on her lips as her mind wandered a touch as she recalled Indy in her bathing suit for a brief moment, before chiming in, "Minus three Celsius is still a lot warmer than plus three Kelvin - The Cold Vac of the Deep Black!"  She glanced at her gloves and helmet hooked to the side of astrogator's station; no matter what, she'd be wearing her vacc suit on the sortie - and that should be plenty enough environmental protection.

Generally speaking, the cosmopolitan spacer was dressed in her vacc suit for almost every j-Space transition. a habit likely formed over the decade in the Imperial Services of her previous life.  It was standard protocol for in the scouts and navy - most calamities (misjump or otherwise) happened on or near the jump points, either right before or after transition.  And while those events were often immediately fatal ... well, Shar just didn't want to be caught underdressed for the rest of those cases.

She stayed in her seat, with her five-point harness secured.  Shar intended to stay that way until it was time to disembark.  The auburn-haired operative didn't see any reason not to.  Even if she was quite excited to see what was in the ruins at this point, Sharik knew she was ready.  She was just waiting for the Captain to give the word.  Her eyes continued to scan the sensor feeds.  Nothing was blaring at her currently - which was a good thing.
Vonon Ronkunu
player, 691 posts
Vargr and Spacer
ex-Patrol Commander
Thu 9 Jul 2020
at 03:43
  • msg #107

Re: Destination: Coventry

In reply to Sharik Kaagira (msg # 106):

     "Yeah, yeah, Sam, go ahead and put us down." Vonon says, "As close as you can to the site, but don't take any risks.  Better we have to do a little walking, than we land too close to an ice cliff, and it falls down on us.  Pilot's Discretion, and all that."
Kheaiftouaw
player, 733 posts
Aslan outcast
Fri 10 Jul 2020
at 22:14
  • msg #108

Re: Destination: Coventry

Cold or not, at least I will get some air time after our last stop was cut short. This fur better be good for something.

With that Khea walks to her cabin and goes through her wardrobe to find something she can wear as a second layer of clothing over or under her normal outfit.
Walter Zeller
player, 659 posts
Merchant/Noble
Sun 12 Jul 2020
at 18:17
  • msg #109

Re: Destination: Coventry

Standing on the bridge, Sir Walter looked at the various loud colors of the clothing on the crew, he shook his head. "Please remind me to get some mirrored sunglasses when we get back to civilization." Sir Walter said, holding his hand up next to his eyes and turning his head away before starting to chuckle.

"Be careful out there." he added as the ship started to land.
Samantha Kilgore
player, 569 posts
Pilot and Security expert
With more hidden talents
Mon 13 Jul 2020
at 07:39
  • msg #110

Re: Destination: Coventry

Sam moves in to the beach using the sensors to try and find a good  landing site before settling the ship down.

She shuts down the engines, and says "Ok - time to suit up I guess?"
Inderpal Kumar
player, 193 posts
Tharillian
Ex-Scout
Tue 14 Jul 2020
at 18:45
  • msg #111

Re: Destination: Coventry

As soon as they touched down, Inderpal recorded the to be looped message asking for Captain Lantrell to get back to them as soon as he received it.

She set up the looping command, then softly pressed the key to transmit it. Elegantly removing her headset, she got to her feet and then started to walk towards the door.

"Back in ten minutes," she said then headed for the WC.
Sylvester Jinx
player, 333 posts
ex-Darrian Confed. Navy
768CB4
Tue 14 Jul 2020
at 21:20
  • msg #112

Re: Destination: Coventry

Sylvester puts on his cold weather gear, over his blue/grey uniform, to protect him from the cold. He gets a shotgun and ammo from the locker just in case.

"Any other precautions we need to take? We should all travel in at least pairs if not groups. My comms is turned on."
Kheaiftouaw
player, 736 posts
Aslan outcast
Wed 15 Jul 2020
at 11:23
  • msg #113

Re: Destination: Coventry

Khea returns clothed in cold weather gear.
"Do we have any rebreathers in the locker? And I guess we should also get the densitometer and all the other fancy scanners we bought"
Vonon Ronkunu
player, 693 posts
Vargr and Spacer
ex-Patrol Commander
Thu 16 Jul 2020
at 04:15
  • msg #114

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 113):

     "Rebreathers are a good idea, Khea." Vonon sealing the front of his electric tangerine parka, but leaving the hood, with it's royal blue fur trim, down,

     "The interior of the ruin could have been closed up for centuries, and the air inside may be unfit to breathe--along those lines, would anyone like to volunteer to wear a vacc suit, just in case we encounter something that rebreathers can't handle?"

     Vonon pulls his heavy autopistol from the holster on his right thigh, pops the ammo clip and checks that it's loaded, then slaps it back in place and secures the pistol back in the holster.

     "Okay, that Guardship is gonna be back overhead soon, when it'll pick up our signal and expect a response--maybe even demand an update.  So, for right now, let's just plan for a quick trip over there.  We'll first locate a way in, then make sure we can get in safely, then establish that whatever is on the other side of our entrance is safe and stable."

     "At that point we'll take a break--either because the Guardship is back, or simply to come back aboard and get a meal and assess our situation.  Regardless, we bring with us every portable scanning device we have, as well as recoding devices.  Everybody records their activities--everybody!  And, if possible, have your recordings streamed to the Longshot."


     Vonon reaches under his parka and pulls his personal comm from the belt pouch where he keeps it.  Activating the device's controls, he establishes a data feed from it to the Longshots computers.
Kheaiftouaw
player, 737 posts
Aslan outcast
Thu 16 Jul 2020
at 09:31
  • msg #115

Re: Destination: Coventry

"Oh no, not me. You guys had your fun outing on Ivermory while I was stuck in here. Now its my turn to catch some sunlight."
Serge Baklanov
player, 140 posts
Marine/Scout
Thu 16 Jul 2020
at 11:28
  • msg #116

Re: Destination: Coventry

Vonon Ronkunu:
     "would anyone like to volunteer to wear a vacc suit, just in case we encounter something that rebreathers can't handle?"


At that moment, Vonon noticed Serge, who was standing next to him, dressed in combat armor with an extended life support system, and diligently hiding his gauss rifle with the under-barrel grenade launcher from Vonon's view.
Sharik Kaagira
player, 437 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 16 Jul 2020
at 15:54
  • msg #117

Re: Destination: Coventry

"Already on it, Cap'n" Sharik noted dutifully, when the request for a vacc-suited individual on the away team was ordered.  If the diminutive spacer was surprised more of the crew weren't dressed that way for this sortie, she didn't really show it.  Once the Longshot had touched down, she ran through the standby engagement checklist for her station and locked the console before grabbing the helmet and gloves that were secured next to the console.

Disengaging the five-point harness, Shar stood and straightened out the pleats on her suit for a moment before heading off with the others to the airlock and the ruins beyond.  The auburn-haired ex-operative only stopped at the ship's locker to pull her stunner and laser pistol from secured armory there.  Sharik also retrieved her faithful wrecker's tool; a cunningly crafted titanium crowbar-multitool, that seemed to be made for custom salvage and repair work - it pushed into its own custom sheath strapped to her right thigh.  Tucking the two sidearms into their holsters, she slipped on her gloves and helmet, and confirmed the environmental seal and system diagnostics were all showing green.

She took in a deep breath, noting to no one and everyone in particular, "And it's Showtime..."
Walter Zeller
player, 660 posts
Merchant/Noble
Fri 17 Jul 2020
at 01:02
  • msg #118

Re: Destination: Coventry

With the crew getting ready to leave, Sir Walter took over controls of the Longshot checking to make sure he was getting video and audio feed from the group and was being backed up in triplicate just in case. Once that was working, he set the sensors to track anything larger than 20 kg within 5 km of the ship and checked over the comlink for the guardship in case they come calling.

+++Base to Captain comm check+++ he said.
Vonon Ronkunu
player, 694 posts
Vargr and Spacer
ex-Patrol Commander
Fri 17 Jul 2020
at 04:00
  • msg #119

Re: Destination: Coventry

[Aboard The Longshot, on Confederation Prison Planet Coventry]

     Spotting Serge wearing a strictly military vacc suit, Vonon tilts his head to the side and opens his mouth to ask--but suddenly snaps it shut.

     Giving his head a little shake, Vonon says,

     "Okay, fine--expect the unexpected, and all that.  So, I'm going to assume you know how to use that gear..."

     Vonon points at Serge, but not at his Combat Armor--instead, Vonon is pointing at the Gauss Rifle.

     "Maybe we'll need grenades, maybe not, but know that I don't buy into all the stories and fairy tales about lost Iltharian technology--which means I have no expectation that that structure out there--which could be over a millennia old!--isn't ready to fall down on us if somebody sneezes hard.  So if you feel the need to go firing grenade shells around that place, you better account for every aspect of the blast."

     Vonon lifts his hand from pointing at the grenade launcher, and pokes Serge in his armored chestplate,

     "So you think twice--no, think three times!--before you pull the trigger on a grenade.  Because if somebody gets hurt by one of your grenades..."

     Vonon snarls, exposing his fangs,

     "...I will eat you.  And I am not being metaphorical.  So please be careful."

     Vonon's snarl turns to a grin,

     "Cuz the last Scout I ate gave me heartburnHurr-hurr-hurr-hurr..."
Samantha Kilgore
player, 570 posts
Pilot and Security expert
With more hidden talents
Fri 17 Jul 2020
at 07:46
  • msg #120

Re: Destination: Coventry

Sam grabs her gear and the warm kit and heads over to the airlock, still pulling the lat of her warm kit on. She most obviously carries her usual cutlass and an auto rifle. She follows Vonuns lead and set her comm up to transmit straight to the Long shot SHe has a grip bag with her as well.
Serge Baklanov
player, 141 posts
Marine/Scout
Fri 17 Jul 2020
at 07:59
  • msg #121

Re: Destination: Coventry

Vonon Ronkunu:
     So you think twice--no, think three times!--before you pull the trigger on a grenade. Because if somebody gets hurt by one of your grenades... I will eat you.


- Sir, yes, sir! - Serge barked at Vonon and closed the visor of his helmet. "Our captain is such an adorable pal!" - a muffled voice came from under the helmet.
Sylvester Jinx
player, 334 posts
ex-Darrian Confed. Navy
768CB4
Fri 17 Jul 2020
at 14:02
  • msg #122

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 121):

Sylvester sets his comm to transmit everything to the ship as well. He zips his parka up and puts on his gloves. Ready to venture forth and explore.

"Who wants to partner up? Sam?" he says with a grin. "How bout you Khea? Then we can get back for some chocolate chip cookies and brandy! If Sir Walter doesn't find it that is!"
Inderpal Kumar
player, 194 posts
Tharillian
Ex-Scout
Fri 17 Jul 2020
at 21:36
  • msg #123

Re: Destination: Coventry

As the others prepared to leave, Inderpal returned to her seat and put on her headset to see if anyone was trying to contact them.

She didn't fancy going outside anyway.
Vonon Ronkunu
player, 695 posts
Vargr and Spacer
ex-Patrol Commander
Sat 18 Jul 2020
at 03:53
  • msg #124

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 121):

     "Good." Vonon nods in acknowledgement, as Serge seals up his suit--apparently oblivious to Serge's comment,

     "Because, if you'll take notice, my friend, while you are wearing hard armor, the rest of us are not!  We are just wearing heavy clothes and breathers--and though Sharik is wearing a Softsuit, it still doesn't give her protection from being squished that's much better than the rest of us.  Just keep that in mind, please."

     Once everyone is assembled down at the main airlock, Vonon slips the lanyard attached to a rebreather mask over his head, then lets the mask dangle down, over is chest.

     "Okay, everybody," Vonon says, as he activates the airlock, and the outer access ramp, then quickly adds, "raise your hand if you're wearing armorHey!  Thanks for volunteering, Serge!  Hurr-hurr-hurr..."

     Vonon makes his growl-like laugh for a moment, then waves it off,

     "Ah, I'm just busting your balls, Serge.  But you are the only Scout who showed up in armor, so you get to take point, and try to find us an easy way up to that door we spotted, during the overflight."

     The airlock opens and Vonon gestures for Serge to lead the way,

     "Let's move out, team--ears up and eyes open!  Don't let the Perps..."

     Vonon shuts up with a grimace--raising his hand in an apologetic gesture.

     "Sorry, sorry," he says, "Old habit.  Pretend I didn't just say 'Perps'.  Just...pay attention to your surroundings, out there, let's avoid accidents where we can.  Let's go."
Jack Blackwood
player, 53 posts
Sat 18 Jul 2020
at 05:49
  • msg #125

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 124):

Jack watches the exchange of Vonon and Serge. And the other pecking orders and relations between crew members.

Jack decides to go with just his armoured uniform. Foregoing the vest, helmet and arm-leg protectors.

After donning the mask and breather. He checks his transmitter and Gauss pistol. And decides on two extra mags for it.

After the comments about grenades, he puts his back in the case.

             After all... if he needs them he can come back for them



"All set Capt'n" says Jack to Vonon when he comes up to the airlock.
Vonon Ronkunu
player, 696 posts
Vargr and Spacer
ex-Patrol Commander
Sat 18 Jul 2020
at 06:01
  • msg #126

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 125):

OOC: Jack, what do you mean by "donning the mask and breather"?  "Donning" is such a slippery word...  ^_^
Serge Baklanov
player, 142 posts
Marine/Scout
Sat 18 Jul 2020
at 11:23
  • msg #127

Re: Destination: Coventry

Serge switched on his external speakers and radio, and addressed to Vonon:
- Who's my second? Where's Pablo? Is he going? I need someone with a free hand to use this, - Serge demonstrated a motion sensor.
Samantha Kilgore
player, 571 posts
Pilot and Security expert
With more hidden talents
Sat 18 Jul 2020
at 20:41
  • msg #128

Re: Destination: Coventry

Sam swung the grip bag up and hooked it over her arms, so it hung like a bad back pack. Looking at V she says "perps is right - thats what the local inhabitants are." She looks outside and says to Serge "I got no free hands, but I'll take 3rd spot to cover you, ok?"
Pablo Esteban Ryzov
player, 300 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 18 Jul 2020
at 21:27
  • msg #129

Re: Destination: Coventry

"There's already seven of you going," Pablo comments as he waits by the hatch to close it when the 'away team' leaves. "Besides, someone has to stay behind to form the rescue team. That'd be me, Valeska, Reese, Inderpal and maybe Veronika."

"Too many of you and you'll start getting in each other's way and the supply chain'll start getting thin. Just how many Longshot crew does it take to screw in a light bulb anyway?"

Kheaiftouaw
player, 738 posts
Aslan outcast
Sat 18 Jul 2020
at 22:30
  • msg #130

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 122):

"Oh, no. Stay away with those dirt chips"

Khea steps up to the airlock to get out once it opens.

"So what is your plan? Shove Serge in and see if he dies before the rest follows?"

Vonon Ronkunu
player, 698 posts
Vargr and Spacer
ex-Patrol Commander
Sun 19 Jul 2020
at 04:39
  • msg #131

Re: Destination: Coventry

     "Yeah, what Pablo just said." Vonon agrees, hooking a thumb towards his old buddy, "And, to a slightly lesser degree, what Khea said, too."

     "Look, Serge," Vonon continues, turning towards the Scout, "when I said you have Point, I didn't mean in the military sense--that I wanted you watching for hostiles.  What I meant was that I wanted you to take Point in the Scout sense--as a pathfinder.  I want you looking at the ground, finding us the best and easiest route up to those ruins.  Okay?"

     Vonon then lowers his gaze down towards his boots, and lowers his voice,

     "And if, while you're walking up in front, you happen to get attacked--well, you're wearing all that armor, so...."

     Vonon clears his throat, as he raises his gaze back up,

     "*A-HEM*  Uh, Jack, here will be responsible for watching for hostiles--either people or, more likely, animals.  And the rest of us will also be keeping an eye out, too, but we should also be taking pictures, environmental recordings, and other forensic observations."

     "But sure, I'll take your motion sensor, for you, if you haven't anyplace to rack it on your armor."
Serge Baklanov
player, 143 posts
Marine/Scout
Sun 19 Jul 2020
at 09:38
  • msg #132

Re: Destination: Coventry

Vonon Ronkunu:
"I want you looking at the ground, finding us the best and easiest route up to those ruins.  Okay?"


- Worry not, I got you right, - Serge said. - Let's go then. Sam and I will go forward, you stay here until we give a sign.

Serge walked out of the ship, took some time to learn the surroundings, and headed to the ruins together with Sam. If the path is clear, Serge will give a sign for the others to approach.
This message was last edited by the player at 09:40, Sun 19 July 2020.
Sylvester Jinx
player, 336 posts
ex-Darrian Confed. Navy
768CB4
Sun 19 Jul 2020
at 12:08
  • msg #133

Re: Destination: Coventry

Sylvester falls in with the others, waiting in line to head out. Feeling left out. Being ignored because he was the new guy. He has his tool kit ready if he needs it as well.
This message was last edited by the player at 18:19, Sun 19 July 2020.
Samantha Kilgore
player, 572 posts
Pilot and Security expert
With more hidden talents
Sun 19 Jul 2020
at 20:01
  • msg #134

Re: Destination: Coventry

Sam follows out having checked her gear t make sure she is ready for the predicted atmosphere

As they get 50 metres from the ship she says "Comms check. Serge - you here me? Longshot, you hear me?"
This message was last edited by the player at 20:02, Sun 19 July 2020.
Walter Zeller
player, 661 posts
Merchant/Noble
Sun 19 Jul 2020
at 20:04
  • msg #135

Re: Destination: Coventry

+++Read you Lima Charley Ms. Kilgore+++ Sir Walter said as he made his way to the galley to get a cup of coffee.
Serge Baklanov
player, 144 posts
Marine/Scout
Sun 19 Jul 2020
at 21:35
  • msg #136

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 134):

- Sam, I hear you, loud and clear, - Serge said, adding on a PHUD data fed from the Geiger counter, atmosphere tester and NBC alarm.
Sharik Kaagira
player, 438 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 19 Jul 2020
at 23:24
  • msg #137

Re: Destination: Coventry

The auburn-haired astrogator gave Sam a thumbs-up, responding dutifully over the crew channel, "++Longshot Central, this is Alpha Tango Three.  Sharik here, are you receiving my video and sensor feeds?++"  She'd already double checked her connection when on the bridge, but it didn't hurt to ensure that Walter and Indy were still receiving.  The feed was forked from her personal HUD which was tied into the UV and IR sensors in her glasses and secured under her helmet.

Shar's hand instinctively went to her left thigh pocket, which housed her PRIS goggles.  Though tied into her sensor feeds, they were on standby in case she needed them on the inside to study anything anomolous.

Rubbing her hands together eagerly as the airlock opened, Sharik followed behind the lead vanguard.  Her innate curiosity was barely contained as she strained to get a look at the beach, the cliff and glacier and that ruins that awaited them.  Her eyes darted from all of the sensor and comms data that augmented her view to the vista beyond even as her eyes adjusted to the light.
Walter Zeller
player, 662 posts
Merchant/Noble
Mon 20 Jul 2020
at 01:09
  • msg #138

Re: Destination: Coventry

+++Read you Lima Charley Ms. Kaagira. Have fun storming the castle!+++ Sir Walter said, remembering a line from a film that the Count had shown during one of the early jumps.
Vonon Ronkunu
player, 699 posts
Vargr and Spacer
ex-Patrol Commander
Mon 20 Jul 2020
at 04:02
  • msg #139

Re: Destination: Coventry

In reply to Walter Zeller (msg # 138):

     Vonon steps off the boarding ramp onto the rocky shore and stops to look around.  Gloved hands on his hips, he inhales deeply...

     "Ahhhh!  A little cold and damp, what with the breeze off that glacier," Vonon says, "but otherwise, just the refreshing smell of sea spray."

     Vonon activates the motion sensor that Serge had handed him, setting it to three-hundred meters out (OOC: or it's maximum range, if it won't scan out to 300 meters).

     "Anybody got anything that can give us a read, from here, on what those walls are made of?" Vonon asks, while he's waiting for Serge to scout the terrain, a little ahead of the group.
Sylvester Jinx
player, 338 posts
ex-Darrian Confed. Navy
768CB4
Mon 20 Jul 2020
at 12:37
  • msg #140

Re: Destination: Coventry

Sylvester checks his feeds for comms and his body cam and his cam on his glasses. "Sylvester here, radio and camera check, Are my video feeds coming through?"
Walter Zeller
player, 663 posts
Merchant/Noble
Mon 20 Jul 2020
at 13:49
  • msg #141

Re: Destination: Coventry

+++Base to Sylvester, you are getting an afterimage. Switch your video feed to Alpha 8 and turn down the gain.+++ Sir Walter said taking after taking a swig of coffee.
This message was last edited by the player at 13:50, Mon 20 July 2020.
Sylvester Jinx
player, 339 posts
ex-Darrian Confed. Navy
768CB4
Mon 20 Jul 2020
at 13:52
  • msg #142

Re: Destination: Coventry

Sylvester replies, "Roger that," and switches video feed to Alpha 8 and turns down the gain, "Better base?"
Walter Zeller
player, 664 posts
Merchant/Noble
Mon 20 Jul 2020
at 14:22
  • msg #143

Re: Destination: Coventry

+++Much better. My eyes and ear drums thank you.+++ he replied to Sylvester.
Kheaiftouaw
player, 739 posts
Aslan outcast
Mon 20 Jul 2020
at 21:40
  • msg #144

Re: Destination: Coventry

With everyone clustering around the base of the ramp Khea starts to "gently" shove people forward.
"You are aware that you have a entire glacier in front of you. No need to stand around the ship. Especially if the wardens decide to blow it up for not being were we are supposed to be. So spread out and set up those scanners."
Jack Blackwood
player, 54 posts
Tue 21 Jul 2020
at 05:41
  • msg #145

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 144):


+++Comm ...Check..Cop...Longshot+++

Jack checks his comms..
Kheaiftouaw
player, 740 posts
Aslan outcast
Tue 21 Jul 2020
at 07:31
  • msg #146

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 145):

"+++Yes, yes, I hear you+++"
StarMaster
GM, 1027 posts
Wed 22 Jul 2020
at 04:04
  • msg #147

Re: Destination: Coventry

Back on the ship, Valeska is able to use the ship's standard sensors to get a spectroscopic reading of the structure. She passes on the information that it appears to be made of molybdenum and carbon, but no additional data is available nor is there any indication of why it isn't.

It would probably require a close-up scan with a DM-5.


As you approach the building, it is clear that it in no way could be considered 'ruins'. The walls appear to be in pristine condition. Neither time, weather nor the glacier seems to have done any damage to it. It could have been put there yesterday.

Up close, it looks metallic with a greenish tint to it.

There is an outline that signifies that it is the door... the only potential access point. Nothing that could be hinges are visible. There is an area to the left of the door could be an access panel--it is rectangular with rounded corners but appears to only be a slightly different shade of greenish metal.



Back on the ship, Inderpal finally gets a reply from the patrol ship in orbit.

===COMMS: "Report received, Longshot. Acknowledge. I see you've read your contract! Yes, you ARE required to investigate. Our scans confirm the presence of the structure. There does not appear to be any danger of the... local populace being able to reach you. I don't see any reason your investigation shouldn't continue. When you're done, we may have to destroy it. Fair warning. Argus out." :COMMS===
Vonon Ronkunu
player, 700 posts
Vargr and Spacer
ex-Patrol Commander
Wed 22 Jul 2020
at 05:11
  • msg #148

Re: Destination: Coventry

In reply to StarMaster (msg # 147):

     After he hears Valeska's report, Vonon clears his throat in the pattern that activates the comm-dot on his throat,

COMM START>>> "Valeska, did you say those walls are composed of Molybdenum and Carbon?" Vonon asks, "Would you please run the numbers through the computer and see if the material of these walls matches that of Molybdenum Carbide?" <<<COMM END

     Vonon turns to the members of the away team,

     "Molybdenum Carbide is a hard heat-resistant ceramic, it's used a lot in structures on the sun-side of Rockport--the asteroid station I grew up on.  I'm thinking, maybe the Iltharians plated the outside of these buildings with the stuff, as some kind of, I dunno, an ablative armor against lasers, and such...?"
Samantha Kilgore
player, 573 posts
Pilot and Security expert
With more hidden talents
Wed 22 Jul 2020
at 07:34
  • msg #149

Re: Destination: Coventry

Sam moves up to the access pad and starts to examine, it trying to work out anything she can about it - what language it uses, if it appears to have power,
Kheaiftouaw
player, 741 posts
Aslan outcast
Wed 22 Jul 2020
at 08:46
  • msg #150

Re: Destination: Coventry

"It also means laser cutters will be useless. So you better get the door open the intended way.

Should we roll out the drones? As they will blow up the ruins unless there are some kind of highly advanced super technology in there for them to study we should get out everything we can"

Sylvester Jinx
player, 340 posts
ex-Darrian Confed. Navy
768CB4
Wed 22 Jul 2020
at 12:23
  • msg #151

Re: Destination: Coventry

Sylvester nods agreement that they will at least try to destroy the place so the locals don't gain technology or shelter.
Valeska Brandenberg
player, 102 posts
Wed 22 Jul 2020
at 16:46
  • msg #152

Re: Destination: Coventry

===BEGIN COMMS:

"It doesn't work that way, Vonon," Valeska replies. "The spectroscope only determines the reflected wavelength of a substance."

"The rest of the scans aren't getting a reading. The best you're going to be able to do is get some sort of local scan... probably through neutrino penetration."

"But molybdenum carbide is a good bet. It's what else that's been done to it that's the issue."


:END COMMS===
Serge Baklanov
player, 145 posts
Marine/Scout
Wed 22 Jul 2020
at 18:29
  • msg #153

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 148):

- Vonon, the approach looks clear... So far. We got a door here, and something that looks like an access panel. Sam is examining it closer, - Serge reported.
This message was last edited by the player at 18:30, Wed 22 July 2020.
StarMaster
GM, 1028 posts
Wed 22 Jul 2020
at 19:32
  • msg #154

Re: Destination: Coventry

After due consideration, Sam decides that the access panel is probably touch-sensitive/touch-activated, as there are no symbols or language visible. It seems highly improbable that there wouldn't be some sort of residual charge left in the panel to enable access to the facility, since clearly there is no power to it... although she has no clue what that indicator may have been for the Iltharans. Possibly a faint glow, maybe in the infrared or UV range.

At the very least, it appears to be in standby mode. Merely touching it might reveal something, but she can't help wondering if it is a biosensor pad--it might require a hand/palm/fingerprint or, when active, a code sequence. She wonders if the Iltharans ever considered the 'frequent button' fingerprint recovery possibility... and if any of that even survived the centuries and the glacier.

It further looks like there is no access to it from the front. Any servicing would have to be done from inside the facility. On the other hand, she can't see any seam but clearly the panel is a different color, indicating it might be made of a different material. Based on Valeska's report, Sam guesses it's probably some other form of carbide.

She considers alternatives: magnetics, photonics and good old electricity. Perhaps, if it doesn't respond to a palm print, it might be recharged/reactivated by submitting it to an electrical charge.
Samantha Kilgore
player, 574 posts
Pilot and Security expert
With more hidden talents
Wed 22 Jul 2020
at 21:56
  • msg #155

Re: Destination: Coventry

Sam adjusts her sunglasses to see if that makes any difference - adjusting to IR and Light Intensifier modes in turn
Vonon Ronkunu
player, 701 posts
Vargr and Spacer
ex-Patrol Commander
Thu 23 Jul 2020
at 00:07
  • msg #156

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 155):

     Moving up to the area around the supposed entrance, Vonon watches from the sidelines as the maybe-access panel is examined.

     "Yeah, at a guess it's some kind of biometrics." Vonon adds into the conversation, "Suppose it could also be a back-lit touch panel that's just unpowered.  Now, if the Universe loved us--which it doesn't--that little panel would be nothing but a sensor pad, and all we have to do is flash the correct type of radiation on it, and the door..."

     Vonon stops mid-sentence and frowns in thought,

     "Actually, how would the door open?  I mean, if we're assuming that this place has no power--and after being buried under a glacier for a millennium, how could it still have power--then how could that door open up, unless we figure out a way to feed it power?"

     "Well, no matter what," Vonon says with a shrug, "given the blood-thirsty reputation of the Iltharians, maybe we should be expecting something really nasty to happen, if we get the entry sequence wrong.  Y'know?"
Kheaiftouaw
player, 742 posts
Aslan outcast
Thu 23 Jul 2020
at 13:18
  • msg #157

Re: Destination: Coventry

As a crowd gathers near the door Khea joins them.


More or less, as she still keeps several steps distance, just in case.
"Now the tedious and boring part begins. Use that densitometer to see what is in the walls and behind it to see if there are any wires we could use. Then hope that we can take off some wall panels to access them"

She takes a step back

"Or you do the recless thing and just put your hand on it and see what happens"
Sylvester Jinx
player, 341 posts
ex-Darrian Confed. Navy
768CB4
Thu 23 Jul 2020
at 13:26
  • msg #158

Re: Destination: Coventry

"Were their hands the same as ours?" He looks at his gold colored skin on his hand then scratches a pointy ear.
Serge Baklanov
player, 146 posts
Marine/Scout
Fri 24 Jul 2020
at 10:45
  • msg #159

Re: Destination: Coventry

While everyone was pondering what to do with the door, Serge surveyed the area and the building outside for anything that might be of interest.
StarMaster
GM, 1030 posts
Fri 24 Jul 2020
at 14:50
  • msg #160

Re: Destination: Coventry

Checking the panel in the infrared spectrum doesn't produce any results, particularly considering the external temperature and the years of being covered by the glacier. If it radiated in the infrared, without power, it couldn't do that anyway.

As far as anyone knows, the Iltharans were human, so their hands were just normal hands.


All that Serge sees is a featureless building. There are no seams that would indicate access panels or building sections. While it might be possible that the building was formed entirely in one 'pour', it's more probably that the Iltharans had some sort of method of constructing material in a continuous manner, such as is done with 3D printers.


Applying the densitometer to the building shows a thickness of about 3 meters  but no indication that there are any wires within.
Sylvester Jinx
player, 342 posts
ex-Darrian Confed. Navy
768CB4
Fri 24 Jul 2020
at 14:54
  • msg #161

Re: Destination: Coventry

Sylvester puts his hand on the panel minus the glove to see if it does anything.
StarMaster
GM, 1031 posts
Fri 24 Jul 2020
at 16:48
  • msg #162

Re: Destination: Coventry

It's not like sticking your tongue to a frozen flagpole, but Sylvester is surprised to discover that the panel does not feel cold to the touch. It neither conducts heat nor emits it.

Unfortunately, nothing else happens.
Samantha Kilgore
player, 575 posts
Pilot and Security expert
With more hidden talents
Fri 24 Jul 2020
at 20:20
  • msg #163

Re: Destination: Coventry

Sam dumps her grip and kneels beside it to rummage inside. She brings out an odd looking glove. She presses it against the wall and lets go of it
StarMaster
GM, 1032 posts
Fri 24 Jul 2020
at 23:30
  • msg #164

Re: Destination: Coventry

Sam places the glove against the wall and lets go. It stays in place for a moment, but then starts slowly sliding down the wall until it reaches the ground.
Jack Blackwood
player, 55 posts
Sat 25 Jul 2020
at 06:10
  • msg #165

Re: Destination: Coventry

In reply to StarMaster (msg # 164):

Jack groans "I'll probably regret this."

Jack takes off his glove and puts his hand up to the panel and holds it there. And says...
"OPEN"
Vonon Ronkunu
player, 702 posts
Vargr and Spacer
ex-Patrol Commander
Sat 25 Jul 2020
at 07:42
  • msg #166

Re: Destination: Coventry

Jack Blackwood:
Jack groans "I'll probably regret this."

Jack takes off his glove and puts his hand up to the panel and holds it there. And says...
"OPEN"

     Vonon looks at Jack for a moment...looks down at his hand on the panel...looks back up at Jack...

     "Funny...you don't look Druish..." Vonon says in a serious tone...which he only maintains for a couple of seconds, before doubling over with his growl-like laughter.

     "Hurr-hurr-hurr...Really?...Hurr-hurr-hurr...Iltharians were a Minor Race...hurr-hurr-hurr...stole their Jump...hurr-hurr..Jump technology from a Reaver...hurr-hurr-hurr...Then they were the Big Boogie Men of The Deep...hurr-hurr-hurr...until they poked...hurr-hurr-hurr...poked the young Principality of Caledon."

     "Ahhhh...hurr-hurr...that was fun." Vonon sighs, getting control over himself, "My point is...hurr...the Iltharians had their own language, and they were a proud, arrogant people, so they likely spoke only that."

     "So, giving that door a verbal command in Anglic was, like, a billion-to-one shot, Jack.  But, hey!  Hurr-hurr...Maybe if you tried it again, but this time with a Caledonian accent--that would only be a million-to-one shot!  But still just as funny!  Hurr-hurr-hurr!"
Samantha Kilgore
player, 576 posts
Pilot and Security expert
With more hidden talents
Sat 25 Jul 2020
at 20:08
  • msg #167

Re: Destination: Coventry

Sam picks up her glove and stashes it in her bag, putting the bag back in her bag and slinging it on her back.

"Whatever else is in those walls, theres nothing magnetic." she says
Jack Blackwood
player, 56 posts
Sun 26 Jul 2020
at 02:21
  • msg #168

Re: Destination: Coventry

Vonon Ronkunu:
Jack Blackwood:
Jack groans "I'll probably regret this."

Jack takes off his glove and puts his hand up to the panel and holds it there. And says...
"OPEN"

     Vonon looks at Jack for a moment...looks down at his hand on the panel...looks back up at Jack...

     "Funny...you don't look Druish..." Vonon says in a serious tone...which he only maintains for a couple of seconds, before doubling over with his growl-like laughter.

     "Hurr-hurr-hurr...Really?...Hurr-hurr-hurr...Iltharians were a Minor Race...hurr-hurr-hurr...stole their Jump...hurr-hurr..Jump technology from a Reaver...hurr-hurr-hurr...Then they were the Big Boogie Men of The Deep...hurr-hurr-hurr...until they poked...hurr-hurr-hurr...poked the young Principality of Caledon."

     "Ahhhh...hurr-hurr...that was fun." Vonon sighs, getting control over himself, "My point is...hurr...the Iltharians had their own language, and they were a proud, arrogant people, so they likely spoke only that."

     "So, giving that door a verbal command in Anglic was, like, a billion-to-one shot, Jack.  But, hey!  Hurr-hurr...Maybe if you tried it again, but this time with a Caledonian accent--that would only be a million-to-one shot!  But still just as funny!  Hurr-hurr-hurr!"


"had to try Boss. And my best heavy Caledonian accent is Aslan...." Jack says with a grin
Inderpal Kumar
player, 197 posts
Tharillian
Ex-Scout
Sun 26 Jul 2020
at 12:29
  • msg #169

Re: Destination: Coventry

Inderpal was faced with a choice between listening to the ground comms and listening to the orbital comms. Both of them could suddenly pop up something that might necessitate a rapid departure from Coventry.

She radioed the others.

COMMS>>> +++Kumar to all callsigns. I'm going to be listening on the orbital frequencies to make sure that we're not about to kicked off this place. If you need me for anything, ask Valeska to tap me on the shoulder. Out.+++

Inderpal put on her headphones, then switched over her listening watch to the orbital frequency that Argus was using. She couldn't really focus on two things at once in this situation. Few humans ultimately could.
Sylvester Jinx
player, 343 posts
ex-Darrian Confed. Navy
768CB4
Mon 27 Jul 2020
at 14:34
  • msg #170

Re: Destination: Coventry

"Can we blast it open? Ships weapons?" Sylvester questioned the others, not knowing himself. "A missile? Or just dynamite?"
This message was last edited by the player at 14:35, Mon 27 July 2020.
Kheaiftouaw
player, 743 posts
Aslan outcast
Mon 27 Jul 2020
at 21:14
  • msg #171

Re: Destination: Coventry

Having watched the "attempts" to open the door half amused, half embarrassed, Khea quickly sprints over to the group to intercede when she hears Sylverster's suggestion.

"What? No!
Before we resort to demolition we try carefully cutting first. Use that densiometer to see whats in the wall right next to the door and then we try to cut out a panel with a blowtorch or laser.

Sylvester Jinx
player, 344 posts
ex-Darrian Confed. Navy
768CB4
Tue 28 Jul 2020
at 12:03
  • msg #172

Re: Destination: Coventry

"I thought the wall was able to defeat lasers? If it isn't metal, a torch is useless too."
Vonon Ronkunu
player, 704 posts
Vargr and Spacer
ex-Patrol Commander
Wed 29 Jul 2020
at 06:42
  • msg #173

Re: Destination: Coventry

Jack Blackwood:
"had to try Boss. And my best heavy Caledonian accent is Aslan...." Jack says with a grin.

     "Yeah, I know, Jack.  It just struck me as funny, that's all." Vonon said, "And, I suppose, we've at least eliminated 'touching the pad' and saying 'Open' in Anglic, as two possibilities."

     "Like I said--and I do hope I'm wrong--if the opening of this blast-proof door requires any power, we're screwed.  Because I believe this facility to be completely dead.  However, if the mechanism of this door is strictly mechanical, we might be able to get it unlatched--but we'd still need to move a multi-ton blast door."

     Vonon pauses a moment and frowns at the supposed door control panel.

     "Actually, Jack..." Vonon says slowly, "Let's continue with your process of elimination.  Remember what I said about the Iltharians?  Well, they were also a violent people--they engaged in genocide on their own homeworld.  So...don't just touch the panel...don't just press the panel...I want you to slap the panel.  Hard."

     "Oh, not hard enough to break your hand, of course!  But assume you're a bad-tempered Iltharian, and you want inside, here, now.  Go ahead, give it a whack."

     Vonon points at the panel with his free hand,

     "And afterwards, we can write off any physical activator for the door, and move on to flashing various energy frequencies at it."

Sylvester Jinx:
"I thought the wall was able to defeat lasers? If it isn't metal, a torch is useless too."

     Vonon frowns at Sylvester,

     "What, is molybdenum carbide alloy too primitive for you, Sylvester?  Too far behind the Darryan tech curve?" Vonon asks, with a wry grin, "I just said that I was familiar with a molybdenum carbide that was used as heat shielding.  I said it was really heat resistant, not laser-proof.  And while I'm guessing this is some kind of molybdenum carbide material, my comment that the Iltharians might be using it as laser resistant armor plate, is also based on my assumption that these walls are also a couple meters thick."

     "And what do you mean a torch would be useless?  Ceramics can be metallic, and they do burn--if the temperature is hot enough.  But..." Vonon looks around at the group, specifically at the gear they've brought.

     "I don't see a plasma cutter..."
Samantha Kilgore
player, 577 posts
Pilot and Security expert
With more hidden talents
Wed 29 Jul 2020
at 07:26
  • msg #174

Re: Destination: Coventry

"Maybe we should see if there are any other possible access routes? We saw the door, were there anything like vents or similar on any of the scans. What about below ground routes - anything that could have been leading to the building that way. Sharik - can you recheck your sensor sweeps for anything like that?"
Jack Blackwood
player, 57 posts
Wed 29 Jul 2020
at 08:08
  • msg #175

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 173):

To Vonon's response Jack Touches the pad briefly with his fingertips. Then hits it three times with his fist. And lastly.. in desperation. Puts his forehead to the pad and sighs. Leaving his forehead there he says "Why don't you open???"
Sylvester Jinx
player, 345 posts
ex-Darrian Confed. Navy
768CB4
Wed 29 Jul 2020
at 11:46
  • msg #176

Re: Destination: Coventry

"Because we don't know the activation term Jack."
StarMaster
GM, 1034 posts
Wed 29 Jul 2020
at 12:01
  • msg #177

Re: Destination: Coventry

Somewhere amid Jack's efforts, there's a faint *whoosh* sound and the door pops out about an inch, then moves outward another 4 inches before it slides aside.
Sylvester Jinx
player, 346 posts
ex-Darrian Confed. Navy
768CB4
Wed 29 Jul 2020
at 12:03
  • msg #178

Re: Destination: Coventry

"You did it Jack! You got it open! Faceplant and a retina scan it was!"
Sharik Kaagira
player, 440 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 29 Jul 2020
at 15:51
  • msg #179

Re: Destination: Coventry

Sharik placed a friendly (environmentally-sealed) glove on Jack's shoulder briefly  "Way to use your head, Mr. Blackwood." the auburn-haired astrogator quipped lightly over the crew channel and through her helmet speakers.

Her boots scuffed the cold gravel in front of the entryway as she stepped up to the opening, her helmet mounted lights flicking on to try and illuminate the gloom beyond.  As Shar let her eyes acclimate, she cast her head back and forth to let the beam of light give her a quick survey.
Sylvester Jinx
player, 347 posts
ex-Darrian Confed. Navy
768CB4
Wed 29 Jul 2020
at 15:56
  • msg #180

Re: Destination: Coventry

Sylvester pulls his torch out of his tool bag for light, turning it on and pointing in he lines up to enter the facility.

Vonon seemed upset with him, but he hoped to find something nice and good to raise him in his stature there, always willing to suck up while doing a good job was good in his opinion. As far as his job, there were no questions that he was good there, comparing well with Khea.
Serge Baklanov
player, 147 posts
Marine/Scout
Wed 29 Jul 2020
at 16:02
  • msg #181

Re: Destination: Coventry

- Before we go in, we should have an idea how we are going to get out. I recommend Mr. Blackwood try to close the door and open it again, - Serge said.
Sylvester Jinx
player, 348 posts
ex-Darrian Confed. Navy
768CB4
Wed 29 Jul 2020
at 16:14
  • msg #182

Re: Destination: Coventry

"That is an excellent idea Serge, we don't want to be trapped inside when they decide to destroy the facility."
Vonon Ronkunu
player, 706 posts
Vargr and Spacer
ex-Patrol Commander
Thu 30 Jul 2020
at 03:53
  • msg #183

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 182):

     When Jack kneels down to put his head against the small panel, Vonon opens his mouth to make a smart-ass comment--but his jaw just continues to drop, as the massive door pops open and slides aside.

     "Wha...?  Well wrap my head in bandages and call me a Zhodani!" Vonon says, stunned, "That actually worked!"

     Suddenly Vonon frowns, and brings up the motion sensor Serge had handed him earlier,

     "Oh, shit!  That worked!" Vonon growls, slowly sweeping the sensor back-and-forth, in the general direction of the now-open door,

     "This place actually has power, you guys!  That means it's defenses could be live!  Iltharan defenses!"
Jack Blackwood
player, 58 posts
Thu 30 Jul 2020
at 04:20
  • msg #184

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 183):

A odd look is on Jack's face.  "Vonon... Boss.. a word"
Vonon Ronkunu
player, 707 posts
Vargr and Spacer
ex-Patrol Commander
Thu 30 Jul 2020
at 06:26
  • msg #185

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 184):

     "Yeah, yeah!  Go ahead--I'm listening..." Vonon responds to Jack--his eyes never leaving the display of the hand-held Motion Sensor in his hands.
Samantha Kilgore
player, 578 posts
Pilot and Security expert
With more hidden talents
Thu 30 Jul 2020
at 07:33
  • msg #186

Re: Destination: Coventry

Sam looks surprised when the door opens, but peers inside to see if anything is lit up.
Kheaiftouaw
player, 744 posts
Aslan outcast
Thu 30 Jul 2020
at 08:12
  • msg #187

Re: Destination: Coventry

"Hm, I wonder what kind of power lasts that long. Geothermal? Or hopefully some very advanced and so far unknown form of power generation which is also conveniently portable?"

Khea positions herself some paces away from the door and not directly in front it.

"Who wants the honor of going in first?
Jack Blackwood
player, 59 posts
Thu 30 Jul 2020
at 08:27
  • msg #188

Re: Destination: Coventry

Vonon Ronkunu:
In reply to Jack Blackwood (msg # 184):

     "Yeah, yeah!  Go ahead--I'm listening..." Vonon responds to Jack--his eyes never leaving the display of the hand-held Motion Sensor in his hands.


"Don't know how exactly to say it.. but here it goes. Someone or something just greeted me as Zoron's heir when the door opened." And Jack looks at the open doorway, then back at Vonon.
Sylvester Jinx
player, 349 posts
ex-Darrian Confed. Navy
768CB4
Thu 30 Jul 2020
at 12:22
  • msg #189

Re: Destination: Coventry

"Jack is going first Khea, he is Zoron's heir. I'll follow, but not too close behind."
StarMaster
GM, 1036 posts
Thu 30 Jul 2020
at 16:37
  • msg #190

Re: Destination: Coventry

Vonon's handheld Motion Detector does not register anything moving in the dark interior. Nothing inside has lit up yet... if it will.

Based on the opening, the walls are about a foot thick, and you can see that there was an internal door that also slid aside. The thickness of the wall clearly means this was never meant to be an airlock.

Shining a light in, you can see one large room, with a sunken center area and a raised perimeter. There is furniture in the sunken area, and what looks like game tables.
Jack Blackwood
player, 60 posts
Fri 31 Jul 2020
at 05:46
  • msg #191

Re: Destination: Coventry

In reply to StarMaster (msg # 190):

Jack switches to UV on his glasses. "Sure... send the new guy in first into the haunted ruins....  sure, that's a GREAT plan"

Jack heads into the sunken area looking for something that might be a computer. And eyes whats on the tables.
Samantha Kilgore
player, 579 posts
Pilot and Security expert
With more hidden talents
Fri 31 Jul 2020
at 08:01
  • msg #192

Re: Destination: Coventry

Sam moves back beside the wall and says "So whos next up?"
Serge Baklanov
player, 148 posts
Marine/Scout
Fri 31 Jul 2020
at 12:18
  • msg #193

Re: Destination: Coventry

Jack Blackwood:
Jack switches to UV on his glasses. "Sure... send the new guy in first into the haunted ruins....  sure, that's a GREAT plan"


- That reminds me of an old joke*, - Serge said. - So, after you, Zoron's heir! I think this name will stick to you for a while.

When Jack entered the building, Serge followed him.

* OOC:
In an Afghan village a man is walking down the street, his wife is walking in front of him. An old man meets them:
- Hey, Abdul, have you not read the Koran? The wife should only go behind the husband!
- When the Koran was written, there were no antipersonnel mines yet. Go ahead, Fatima!

This message was last edited by the player at 12:19, Fri 31 July 2020.
Sylvester Jinx
player, 350 posts
ex-Darrian Confed. Navy
768CB4
Fri 31 Jul 2020
at 13:06
  • msg #194

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 193):

Hehehehehehe, good one!
Sylvester Jinx
player, 351 posts
ex-Darrian Confed. Navy
768CB4
Fri 31 Jul 2020
at 13:09
  • msg #195

Re: Destination: Coventry

Sylvester shines his torch around and enters, going first if he has to. He circles a little to the right and shines the light around the room from a standstill.
Kheaiftouaw
player, 745 posts
Aslan outcast
Fri 31 Jul 2020
at 13:34
  • msg #196

Re: Destination: Coventry

Still staying further back Khea shouts to those going inside, completely forgetting her comm: "See if the door can also be opened from the inside"
Sylvester Jinx
player, 352 posts
ex-Darrian Confed. Navy
768CB4
Fri 31 Jul 2020
at 13:40
  • msg #197

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 196):

Sylvester turns to check the door opening device on the wall, to see if it is the same inside as out and whether it opens from inside or not. And whether he can do it or if it has to be Jack.
Jack Blackwood
player, 61 posts
Sat 1 Aug 2020
at 05:47
  • msg #198

Re: Destination: Coventry

Samantha Kilgore:
Sam moves back beside the wall and says "So whos next up?"

OOC Good tactic Sam

Jack then realizes  that ***COMM*** "If something used telepathy to talk to me, then it might be able to read all the surface thoughts of the crew. ***COMM END***
This message was last edited by the GM at 02:13, Sun 02 Aug 2020.
Inderpal Kumar
player, 199 posts
Tharillian
Ex-Scout
Sat 1 Aug 2020
at 11:24
  • msg #199

Re: Destination: Coventry

Inderpal continued to listen on the orbital frequency in case things changed there. She looked over at the others in the room with her to see what their facial expressions were saying, so she could get an idea of how the mission was going.
Kheaiftouaw
player, 746 posts
Aslan outcast
Sat 1 Aug 2020
at 20:40
  • msg #200

Re: Destination: Coventry

>>>COM: "Right, talking to you with telepathy. Are there any hallucinogenic gases in there? Maybe we should all get helmets from the space suits instead of just rebreathers after all."<<<
This message was lightly edited by the player at 20:40, Sat 01 Aug 2020.
Vonon Ronkunu
player, 708 posts
Vargr and Spacer
ex-Patrol Commander
Sun 2 Aug 2020
at 01:55
  • msg #201

Re: Destination: Coventry

[Coventry, Confederation of Duncinae Prison Planet.  At the "entrance" of "The Ruin"]
[And it's still Tuesday....]

Kheaiftouaw:
"Hm, I wonder what kind of power lasts that long. Geothermal? Or hopefully some very advanced and so far unknown form of power generation which is also conveniently portable?"

Khea positions herself some paces away from the door and not directly in front it.

"Who wants the honor of going in first?


Jack Blackwood:
"Don't know how exactly to say it.. but here it goes. Someone or something just greeted me as Zoron's heir when the door opened." And Jack looks at the open doorway, then back at Vonon.

     Having detected no movement inside, beyond the now-open door, Vonon turns a puzzled frown towards Jack,

     "Really?  That's odd--I didn't hear anything over my comm." Vonon says, then looks around at the others,

     "Anybody else hear anything, just now, over their comms?"  Vonon then clears his throat in the pattern that activated the comm-dot on his throat,

COMM START>>> "*Hmm-Harr-hmm*  Indy?  Did the ship pick up any kind of transmission from this structure, just a moment ago?" <<<COMM ENDS

Sylvester Jinx:
"Jack is going first Khea, he is Zoron's heir. I'll follow, but not too close behind."


Jack Blackwood:
Jack switches to UV on his glasses. "Sure... send the new guy in first into the haunted ruins....  sure, that's a GREAT plan"

Jack heads into the sunken area looking for something that might be a computer. And eyes what's on the tables.


Sylvester Jinx:
Sylvester shines his torch around and enters behind Jack. He circles a little to the right and shines the light around the room from a standstill.

     "So...that's a no on anyone else hearing anything on comms, then?" Vonon asks, as first Jack, then Sylvester enter the structure.

Samantha Kilgore:
Sam moves back beside the wall and says "So whos next up?"


Kheaiftouaw:
Still staying further back Khea shouts to those going inside, completely forgetting her comm: "See if the door can also be opened from the inside"


Sylvester Jinx:
Sylvester turns to check the door opening device on the wall, to see if it is the same inside as out and whether it opens from inside or not. And whether he can do it or if it has to be Jack.

     "That's a good idea, Kheah." Vonon says, then raises his voice to shout through the open door, "Guys!  Just don't..."

Jack Blackwood:
Jack then realizes  that ***COMM*** "If something used telepathy to talk to me, then it might be able to read all the surface thoughts of the crew." ***COMM END***


Kheaiftouaw:
>>>COM: "Right, talking to you with telepathy. Are there any hallucinogenic gases in there? Maybe we should all get helmets from the space suits instead of just rebreathers after all." <<<

     "Stop saying the farging word TELEPATHY over the frelling Comms!" Vonon shouts at the top of his lungs.

     Then, in a more normal tone, he continues, "There is an armed Guardship in orbit abouve our heads, y'know!  And they just might pick up our comm signals and decrypt them!  There are lots of people in the Universe, who would react to hearing...that word...by dropping missiles on us--even though you're joking!  So, please stop saying that over comms!"

     "Now.  Khea has another good point!  Even though it's a little late, now--after you two already rushed inside!  But we really should test the air quality, in there, before anyone else steps in.  Who has anything that can test the air?  Anyone?"
StarMaster
GM, 1037 posts
Sun 2 Aug 2020
at 02:42
  • msg #202

Re: Destination: Coventry

There's a similar 'touch pad' on the inside to the right of the door. It was on the left outside, as you were facing it... and the door slid to the right; inside, the inner door slid to the same side, which would be to the left as you faced the door.

In to test whether the touch pad will work, you have to close the door.


Once inside, Jack's shades allow him to see almost as if it's daylight, as the UV light from outside bounces/reflects inside. The room will probably go dark once the door is closed.

There is a three-step drop to the sunken central area the whole way around except in two spots--at the east and west. The orientation of the facility is such that the door was to the south. At the NW, NE, SE and SW points, you can see doors.

With more light and moving a bit closer, Jack can see that the tables are game tables. One is set up with a chess set that looks a bit odd. Then there's a foosball table and an air hockey table... or whatever the Iltharian equivalents were.

There is no sign of a computer. At the east and west points, though, there are two cabinets inset into the stairs.




Inderpal glances at the others to see their reaction to the Away Team's reports/status, and Valeska just rolls her eyes.

There's no action from the orbital ship. They are continuing their orbiting of the planet.
Serge Baklanov
player, 149 posts
Marine/Scout
Sun 2 Aug 2020
at 15:46
  • msg #203

Re: Destination: Coventry

Vonon:
"Who has anything that can test the air?  Anyone?"


- I have an atmosphere tester and NBC alarm, capt'n, - Serge answered. - There are no signs of trouble so far.

Serge checked the readings of the tester again.

- Capt'n is right, Jack, - Serge added. - We rushed inside too fast. Let's not progress without Vonon's command.
Vonon Ronkunu
player, 709 posts
Vargr and Spacer
ex-Patrol Commander
Mon 3 Aug 2020
at 02:20
  • msg #204

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 203):

     "Keep a record of those air quality readings, Serge!" Vonon says, nodding at the scout, "I find it a little odd that the air inside a structure that's been sealed in ice for centuries appears to be so safe.  I mean, not even a little stale?"

     Vonon steps up and stops right in the middle of the open doorway--then leans forward, to put his muzzle just inside...and takes a long, deep sniff...
Vonon Ronkunu
player, 710 posts
Vargr and Spacer
ex-Patrol Commander
Tue 4 Aug 2020
at 03:41
  • msg #205

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 204):

     Vonon holds his breath for a moment--a pondering look on his face--then exhales all at once.  He grimaces, then takes a couple of quick sniffs, one right after the other, then slowly exhales.

     "Huh.  Nothing." Vonon says with a shrug, then steps into the dark chamber.

     "Oh, Jaaaaaaaaack......?" Vonon calls out into the dimness,

     "Tell me again...just what did you hear over your comm--or whatever--when you got the door to open?" Vonon asks, "Tell me exactly--word-for-word!"

     After Jack repeats what he (thinks) he heard, Vonon pauses a moment to think on it, himself,

     "Y'know...that's kind of an odd thing to say to somebody who just opened your front door, uninvited, don't you think?  Especially if that door had been buried under ice for a few centuries, right?"

     "So, Jaaaaaaaaack....what do you think that message means?  Means for you, I mean...."
Samantha Kilgore
player, 580 posts
Pilot and Security expert
With more hidden talents
Tue 4 Aug 2020
at 07:18
  • msg #206

Re: Destination: Coventry

Sam follows V into the room and makes sure the wall is between her and the ship and tries contacting the ship "Comms check do you read Longshot?"
Kheaiftouaw
player, 747 posts
Aslan outcast
Tue 4 Aug 2020
at 17:13
  • msg #207

Re: Destination: Coventry

"Now if we only would know if for Vonon that is normal or if he is acting strange.

Oh well, I guess we trust the nose of a vargr more than our instruments. So when he drops dead everybody hold your breath and run."

Serge Baklanov
player, 150 posts
Marine/Scout
Tue 4 Aug 2020
at 18:44
  • msg #208

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 207):

- Hahaha! It's okay Khea, I'm in a closed suit, - Serge laughed.
Walter Zeller
player, 666 posts
Merchant/Noble
Tue 4 Aug 2020
at 20:13
  • msg #209

Re: Destination: Coventry

Samantha Kilgore:
Sam follows V into the room and makes sure the wall is between her and the ship and tries contacting the ship "Comms check do you read Longshot?"


+++Read you 5 by 5 Ms. Kilgore.+++ Sir Walter said,
StarMaster
GM, 1037 posts
Thu 6 Aug 2020
at 01:45
  • msg #210

Re: Destination: Coventry

Vonon does detect that the air seems a bit stale... and cold. If the temperature has been below freezing for centuries, it might not have deteriorated all that much once the automatic recycling system quit or was shut down.

There's no problems with the comm-link to the ship, but that could conceivable change once the door is closed. There's been no indication that the walls would keep out radio waves. Perhaps, if the place is powered up, there might be electronic countermeasures that would stop the comms.
This message was last updated by the GM at 01:45, Thu 06 Aug 2020.
Samantha Kilgore
player, 581 posts
Pilot and Security expert
With more hidden talents
Tue 4 Aug 2020
at 21:40
  • msg #211

Re: Destination: Coventry

Sam clicked on Comms again "OK - Longshot, can you see us on sensors through the walls?"
Walter Zeller
player, 667 posts
Merchant/Noble
Wed 5 Aug 2020
at 01:02
  • msg #212

Re: Destination: Coventry

+++Still receiving data. That might change when the door is closed.+++ Sir Walter replied. +++Might want to rig a repeater at the door if there is an enough of a gap to connect them.+++ he suggested.

OOC:I am guessing that the technology is there where a connection could be made between two devices so a signal can be passed through the door to the other side by fiber optics, flat cable, or some other means, even a worn spot on the floor might be a wide enough gap to connect them.
Jack Blackwood
player, 62 posts
Wed 5 Aug 2020
at 05:48
  • msg #213

Re: Destination: Coventry

Vonon Ronkunu:
In reply to Vonon Ronkunu (msg # 204):

     Vonon holds his breath for a moment--a pondering look on his face--then exhales all at once.  He grimaces, then takes a couple of quick sniffs, one right after the other, then slowly exhales.

     "Huh.  Nothing." Vonon says with a shrug, then steps into the dark chamber.

     "Oh, Jaaaaaaaaack......?" Vonon calls out into the dimness,

     "Tell me again...just what did you hear over your comm--or whatever--when you got the door to open?" Vonon asks, "Tell me exactly--word-for-word!"

     After Jack repeats what he (thinks) he heard, Vonon pauses a moment to think on it, himself,

     "Y'know...that's kind of an odd thing to say to somebody who just opened your front door, uninvited, don't you think?  Especially if that door had been buried under ice for a few centuries, right?"

     "So, Jaaaaaaaaack....what do you think that message means?  Means for you, I mean...."

Jack holds up his hand as thinks of the right words. "Hmmm... well now... It did say welcome. After putting my forehead to the panel. Zoron's heir I believe goes to my drug problem (winks). My thought is this station has a link to drug research."
Jack Blackwood
player, 63 posts
Wed 5 Aug 2020
at 08:13
  • msg #214

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 213):

After answering Vonon. Jack tries thinking ***Caretaker... Thank you for opening the doorway. Can you turn on the lights in this entry room ONLY. Thank you***

Pause for Vonon response and waits to see if anything happens.
Inderpal Kumar
player, 200 posts
Tharillian
Ex-Scout
Wed 5 Aug 2020
at 12:46
  • msg #215

Re: Destination: Coventry

Inderpal lifted her microphone a second. While she had the system set as Push to Talk, she was in the habit and moving it clear when she wanted to ask something off comms.

"What's going on?", she asked Valeska, "Is someone being stupid?"
Samantha Kilgore
player, 582 posts
Pilot and Security expert
With more hidden talents
Thu 6 Aug 2020
at 08:30
  • msg #216

Re: Destination: Coventry

Sam says "Roger that Walter - good idea. Khea - Sharik - any ideas on how we could do that?"
Kheaiftouaw
player, 748 posts
Aslan outcast
Thu 6 Aug 2020
at 18:03
  • msg #217

Re: Destination: Coventry

"Just jam something sturdy in the door to prevent it from closing?"
This message was last edited by the player at 18:04, Thu 06 Aug 2020.
Sylvester Jinx
player, 354 posts
ex-Darrian Confed. Navy
768CB4
Thu 6 Aug 2020
at 18:39
  • msg #218

Re: Destination: Coventry

Sylvester shines his light all around, trying to see what there is to see, keeping his camera turned to follow the light recording everything he sees. He describes into his comms what he's looking at for posterity.
Vonon Ronkunu
player, 712 posts
Vargr and Spacer
ex-Patrol Commander
Fri 7 Aug 2020
at 04:53
  • msg #219

Re: Destination: Coventry

Jack Blackwood:
In reply to Jack Blackwood (msg # 213):

After answering Vonon. Jack tries thinking ***Caretaker... Thank you for opening the doorway. Can you turn on the lights in this entry room ONLY. Thank you***

Pause for Vonon response and waits to see if anything happens.

     Vonon points at Jack with his gloved left hand, and nods.

     "Got your fangs in it the first time!" Vonon acknowledges, "From what you said, the first time, about what you said you heard--that didn't sound, to me, like some generalized greeting being given to any and every visitor that walks through the door!  No.  That sounded like a 'welcome home, boss', to me!"

     "Your ordering the lights turned on is a great choice to test your ability to give orders, around here.  Well, it's a good idea, assuming that that there is a working voice receiver somewhere in this chamber and that the lights in here still work..."

     "Oh, and as for that drug problem you just said you have...you didn't report it when you applied for the job.  You're fired.  You can walk home from here...hurr-hurr-hurr..."

     After another moment of chuckling, Vonon pauses a moment, in silent thought, then calls out to everyone else,

     "Is everybody sure they didn't hear anything over their comms, just before the door opened?  Serge?  Did your suit's acoustic systems, maybe, pick something up?"
Jack Blackwood
player, 64 posts
Fri 7 Aug 2020
at 05:42
  • msg #220

Re: Destination: Coventry

Vonon Ronkunu:
Jack Blackwood:
In reply to Jack Blackwood (msg # 213):

After answering Vonon. Jack tries thinking ***Caretaker... Thank you for opening the doorway. Can you turn on the lights in this entry room ONLY. Thank you***

Pause for Vonon response and waits to see if anything happens.

     Vonon points at Jack with his gloved left hand, and nods.

     "Got your fangs in it the first time!" Vonon acknowledges, "From what you said, the first time, about what you said you heard--that didn't sound, to me, like some generalized greeting being given to any and every visitor that walks through the door!  No.  That sounded like a 'welcome home, boss', to me!"

     "Your ordering the lights turned on is a great choice to test your ability to give orders, around here.  Well, it's a good idea, assuming that that there is a working voice receiver somewhere in this chamber and that the lights in here still work..."

     "Oh, and as for that drug problem you just said you have...you didn't report it when you applied for the job.  You're fired.  You can walk home from here...hurr-hurr-hurr..."

     After another moment of chuckling, Vonon pauses a moment, in silent thought, then calls out to everyone else,

     "Is everybody sure they didn't hear anything over their comms, just before the door opened?  Serge?  Did your suit's acoustic systems, maybe, pick something up?"

))C Jack did not ask for the lights to be turned on out loud. Just mentally doing so, to see if the 'Caretaker' is listening.

Jack looks to Vonon "Yeah.. I see what you mean by welcome home Boss comment. Lets see if I can get the lights on."

(NOW)

Jack says aloud "Caretaker... turn the lights and power in this room only"

Serge Baklanov
player, 152 posts
Marine/Scout
Fri 7 Aug 2020
at 10:52
  • msg #221

Re: Destination: Coventry

Vonon Ronkunu:
     "Serge?  Did your suit's acoustic systems, maybe, pick something up?"


- Nope, I didn't hear unidentified voices. But... there can be infrasounds or ultrasounds of course, and I'm feeding all the data to Longshot so they can analyse the records.
StarMaster
GM, 1039 posts
Fri 7 Aug 2020
at 19:44
  • msg #222

Re: Destination: Coventry

Nothing happens when Jack asks for the lights to get turned on.

There might not be enough power, though. Or some physical switch might need to be thrown first.

While voice activation was probably available to the Iltharans, security might have required voice recognition.
Jack Blackwood
player, 65 posts
Sat 8 Aug 2020
at 05:40
  • msg #223

Re: Destination: Coventry

StarMaster:
Nothing happens when Jack asks for the lights to get turned on.

There might not be enough power, though. Or some physical switch might need to be thrown first.

While voice activation was probably available to the Iltharans, security might have required voice recognition.

So the power needs to be on before the lights. Gotcha (Maybe, or a physical light switch needs to be found)
Sylvester Jinx
player, 355 posts
ex-Darrian Confed. Navy
768CB4
Sat 8 Aug 2020
at 12:33
  • msg #224

Re: Destination: Coventry

"If there is a physical switch, there will be one by the door, maybe it's a clapper? Clap  on, clap off type of thing." Sylvester claps his hands.
This message was last edited by the player at 14:10, Sun 09 Aug 2020.
Kheaiftouaw
player, 749 posts
Aslan outcast
Sun 9 Aug 2020
at 23:34
  • msg #225

Re: Destination: Coventry

Still not having actually entered the ruins Khea stands at the doorway shouting in.

"Are you done trying to talk to the walls so that we can approach this in a more scientific manner?"
StarMaster
GM, 1040 posts
Sun 9 Aug 2020
at 23:41
  • msg #226

Re: Destination: Coventry

Sylvester claps his hands, but there's no reaction. No lights come on.

Those that have entered the building realize that it's just as cold inside as it was outside.
Samantha Kilgore
player, 584 posts
Pilot and Security expert
With more hidden talents
Mon 10 Aug 2020
at 07:38
  • msg #227

Re: Destination: Coventry

Sam goes inside, and walks around the entire area looking at it trying to take in all the details - to see if she can learn anything that might help.

She muses out load "Do we know anything about their power systems? Could we use sensors to try and trace cabling from something in here back to the power source?"

She also muses "This is a games room? Why would you have a games room as the first thing you come into from outside?" she gives a light laugh "Maybe this a holiday cottage rather than a research station or anything like that"

ooc
Sam will examine all the obvious powered devices to see if there is any sign of power  in them, or if they are even on. She will also try and assess if the place seems to have been left in a hurry - is signs of things left behind, or if it seems tidy as if shut down carefully. ALso looking for dust or any signs of how long things have been abandoned, as well as any exits, hatches, cupboards etc


08:33, Today: Samantha Kilgore rolled 11 using 2d6+2 with rolls of 4,5.  Investigate 1 Int +1.

Serge Baklanov
player, 153 posts
Marine/Scout
Mon 10 Aug 2020
at 08:56
  • msg #228

Re: Destination: Coventry

Serge looks for a switch on the walls :)
StarMaster
GM, 1041 posts
Tue 11 Aug 2020
at 01:55
  • msg #229

Re: Destination: Coventry

Serge can't find anything on the wall that looks like a light switch.


As far as anyone knows, nothing is known about the Iltharan power systems, though there was also nothing that hinted at anything out of the ordinary.

The only thing Sam kind find that would seem to require power is the 'air hockey' table, since it presumably generates a cushion of air on the table top to make the 'puck' slide easier.

Nothing else appears to require power.

Based on the thin layer of dust, Sam can theorize that the place still had air conditioning running when it was abandoned. That would have cleaned any dust our of the air until the place eventually shut down. Since it was sealed, no dust would have entered the facility, and only what remains would have settled on the furniture.
Sylvester Jinx
player, 357 posts
ex-Darrian Confed. Navy
768CB4
Wed 12 Aug 2020
at 20:27
  • msg #230

Re: Destination: Coventry

Sylvester walks around the room, looking carefully, with his light, at everything he can see. He looks for doors out of this room as well. He watches where he steps.
Kheaiftouaw
player, 750 posts
Aslan outcast
Wed 12 Aug 2020
at 23:44
  • msg #231

Re: Destination: Coventry

While the rest of the group are inside the building and still alive Khea returns to the ship and looks for something sturdy she can put in the doorway to prevent it from closing.
After she found that she joins the others inside.
Jack Blackwood
player, 66 posts
Thu 13 Aug 2020
at 06:00
  • msg #232

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 231):




Jack looks happy. A strange grin is evident...
Serge Baklanov
player, 154 posts
Marine/Scout
Thu 13 Aug 2020
at 07:48
  • msg #233

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 232):

- Emm... Jack?.. Are you all right?.. - Serge had obviously worried voice.
Samantha Kilgore
player, 586 posts
Pilot and Security expert
With more hidden talents
Thu 13 Aug 2020
at 07:48
  • msg #234

Re: Destination: Coventry

Sam moves over to one of the internal doors, to examine it and see if she can open it
Jack Blackwood
player, 67 posts
Thu 13 Aug 2020
at 08:07
  • msg #235

Re: Destination: Coventry

Serge Baklanov:
In reply to Jack Blackwood (msg # 232):

- Emm... Jack?.. Are you all right?.. - Serge had obviously worried voice.


Jack holds up his hand and extends his thumb and pinkie and holds his hand up to his ear.
Kheaiftouaw
player, 751 posts
Aslan outcast
Fri 14 Aug 2020
at 12:19
  • msg #236

Re: Destination: Coventry

Seeing Jacks strange reaction when she was drags the semi-portable freezer they have over the the building she carefully places it in the doorway to prevent it from closing while keeping an eye on Jack.
Once its in place she activates her comm
COMM START>>>"Uh, Jack doesn't look so good. Are you sure there is nothing in the air here? I am not chancing it.
Does anyone else want something more protective gear? And I guess some lanterns would be useful.<<<COMM END

Not waiting for a reply Khea, again, goes back to the ship, changes into one of the emergency hostile environment suits which have gathered dust so far and checks if the oxygen is filled up.
She then puts the cold light lanterns, the light intensifier goggles and whatever else the team has requested on a cart and rolls it out. She also takes a stunstick in case more people start to act weird.
StarMaster
GM, 1042 posts
Fri 14 Aug 2020
at 20:31
  • msg #237

Re: Destination: Coventry

Going over to one of the 'doors', Sam doesn't find anything that resembles either a door handle, a lock or a control. However, touching the door easily shows her that it is 'loose' in its housing, but when she tries to slide it aside, she realizes that it doesn't exactly 'slide'--instead it revolves. She also observes that there is a counterpart on the opposite side of the small circular chamber that also revolves in conjunction of the outer side.

In any case, there is now a clear opening into the next room, which appears to be the ground floor of one of those perimeter towers.
Jack Blackwood
player, 68 posts
Sat 15 Aug 2020
at 04:39
  • msg #238

Re: Destination: Coventry

In reply to StarMaster (msg # 237):
Jack puts his hand away from his ear.

"Vonon...Vonon...Vonon... Just had the most pleasant talk with the building.  Her name is TAMI.


No one has been here for 823 years. Five levels like this with the four outer rooms and a sixth level. Power needs to be turned on manually, but that ship will see that.

 Says your aura is very nice. "


Jack says almost running out of breath.
Samantha Kilgore
player, 587 posts
Pilot and Security expert
With more hidden talents
Sat 15 Aug 2020
at 11:06
  • msg #239

Re: Destination: Coventry

Sam points at the opposite door to the one she has opened "Someone might want to check that, I'm gonna check this one" She looks in side, moving round the doorway to examine as much of the room as she can before going in
Serge Baklanov
player, 155 posts
Marine/Scout
Sat 15 Aug 2020
at 11:33
  • msg #240

Re: Destination: Coventry

Samantha Kilgore:
"Someone might want to check that, I'm gonna check this one"


- Better let us check them together, one by one, - Serge joined Sam in investigating the rooms.
StarMaster
GM, 1043 posts
Sat 15 Aug 2020
at 13:54
  • msg #241

Re: Destination: Coventry

Although the small circular room could just be a peculiar design of the Iltharans, and it might also serve as an airlock, now that she's seen the 'map', it does occur to her that these odd doorways might also be an elevator to access the other floors. It isn't unusual for some buildings, particularly hospitals, to have elevators that have doors on both sides, though only one can be opened at a time.

The small circular room is only about 6 feet in diameter. Clearly, now, it's a tube... or more exactly two tubes one inside the other. The inner tube is the door that rotates to open and close.

In the room beyond, you can see that it appears to be set up in two parts. The closer third looks like an office. On the right are two office-type desks with chairs. On the left is a quarter-circle console with four chairs.

You do notice that the chairs have not been neatly tucked under the desk or console.

The back two-thirds of the room is clearly set up as a chemistry lab. There are two large lab tables set up in this area, angled slightly toward the door. The top of each table is black, but the cabinets beneath are a dark red (as is all the furniture here). Each is about 12 feet long, cabinets below, open shelves above, a sink at each end, and small wheeled stools placed along the sides. Against the back wall are three cabinets, each about 6 feet long. Upper half of each cabinet has glass paneled doors; bottom half has a stack of shallow drawers in the middle and doors to either side. Between these cabinets is a fume hood cabinet.

There is numerous glassware still set up on the lab tables: beakers, tubes, retorts, etc. It looks like a chemical operation was on-going when it was abruptly abandoned.

Anyone with any lab experience can tell that this is all high-end industrial-grade equipment.
Sylvester Jinx
player, 358 posts
ex-Darrian Confed. Navy
768CB4
Sat 15 Aug 2020
at 14:08
  • msg #242

Re: Destination: Coventry

I say we take everything not nailed down and sell it as artifacts. Certify them original Iltharin items and sell them."
Vonon Ronkunu
player, 713 posts
Vargr and Spacer
ex-Patrol Commander
Sun 16 Aug 2020
at 06:42
  • msg #243

Re: Destination: Coventry

Jack Blackwood:
Jack pulls his hand away from his ear.

"Vonon...Vonon...Vonon... Just had the most pleasant talk with the building.  Her name is TAMI.

No one has been here for 823 years. Five levels like this with the four outer rooms and a sixth level. Power needs to be turned on manually, but that ship will see that.

Says your aura is very nice. "


Jack says almost running out of breath.

     "You...just...had a pleasant talk...with the building?" Vonon asks in a concerned tone, while making the same 'talking into a headset boom mic' hand gesture that Jack had been making,

     "And the building's...name...is Tammy?  Uhhh..."

     Suddenly Vonon uses the hand he'd been mimicking Jack with, to lightly tap himself on the top of his head.

     "Of course!  You mentioned you'd been an Agent with some Law Enforcement outfit, or other, when you first came aboard!"

     Vonon now moves his hand, and uses a finger to tap himself just behind the ear,

     "You must have one of those comm implants!  That's why you're hearing voices nobody else is!  You're receiving encoded signals!"

     Vonon takes a half step towards Jack, to get more into the light near Jack,

     "That is what's happening." Vonon seems to state, rather than ask, while giving Jack an intense stare, "Right, Jack?"

     Vonon quickly smiles again, and adds,

     "And please tell this...Tammy--I assume that's the facility control computer--that I'm glad that it--she?--likes my, uh, Aura.  Tell her for me, if you would, that I am very pleased with her reception towards us.  I was not expecting such a pleasant welcome from anything related to the Iltharans, given their reputation, and all that."


Sylvester Jinx:
I say we take everything not nailed down and sell it as artifacts. Certify them original Iltharin items and sell them."

     Vonon turns to give Sylvester 'A Look', as well as making a surreptitious 'keep it down' gesture with his free hand--unaware if Sylvester can actually see either, given the dim lighting conditions in the large room.

     "Let's get to know the Resident, first, maybe?" Vonon responds to Sylvester, through a grin.
Walter Zeller
player, 669 posts
Merchant/Noble
Sun 16 Aug 2020
at 23:09
  • msg #244

Re: Destination: Coventry

Sir Walter sat listening to the conversation that Vonon had with Jack, over the many open channels the others had going. He mashed down on the mute button before the sounds of his laughter echoed through the bridge. He laughed so hard that he ended sliding out of the chair and rolled on the floor. Catching his breath, he was glad that he was not drinking kaff at the time or it would have coated the bridge .
Samantha Kilgore
player, 588 posts
Pilot and Security expert
With more hidden talents
Mon 17 Aug 2020
at 07:52
  • msg #245

Re: Destination: Coventry

Sam nodded at Serge and said "Ladies first" and moved into the room, she looked over the desks to see if there were any documents or items being used on the desk. She'll also look through any drawers etc. As she worked, she stopped and tapped something into her comm


She also Comms "Inderpal, can you do a search on this Zoron character and see if you can find out anything please?"
This message was last edited by the player at 07:56, Mon 17 Aug 2020.
Jack Blackwood
player, 69 posts
Tue 18 Aug 2020
at 05:45
  • msg #246

Re: Destination: Coventry

Vonon Ronkunu:
Jack Blackwood:
Jack pulls his hand away from his ear.

"Vonon...Vonon...Vonon... Just had the most pleasant talk with the building.  Her name is TAMI.

No one has been here for 823 years. Five levels like this with the four outer rooms and a sixth level. Power needs to be turned on manually, but that ship will see that.

Says your aura is very nice. "


Jack says almost running out of breath.

     "You...just...had a pleasant talk...with the building?" Vonon asks in a concerned tone, while making the same 'talking into a headset boom mic' hand gesture that Jack had been making,

     "And the building's...name...is Tammy?  Uhhh..."

     Suddenly Vonon uses the hand he'd been mimicking Jack with, to lightly tap himself on the top of his head.

     "Of course!  You mentioned you'd been an Agent with some Law Enforcement outfit, or other, when you first came aboard!"

     Vonon now moves his hand, and uses a finger to tap himself just behind the ear,

     "You must have one of those comm implants!  That's why you're hearing voices nobody else is!  You're receiving encoded signals!"

     Vonon takes a half step towards Jack, to get more into the light near Jack,

     "That is what's happening." Vonon seems to state, rather than ask, while giving Jack an intense stare, "Right, Jack?"


     Vonon quickly smiles again, and adds,

     "And please tell this...Tammy--I assume that's the facility control computer--that I'm glad that it--she?--likes my, uh, Aura.  Tell her for me, if you would, that I am very pleased with her reception towards us.  I was not expecting such a pleasant welcome from anything related to the Iltharans, given their reputation, and all that."


Sylvester Jinx:
I say we take everything not nailed down and sell it as artifacts. Certify them original Iltharin items and sell them."

     Vonon turns to give Sylvester 'A Look', as well as making a surreptitious 'keep it down' gesture with his free hand--unaware if Sylvester can actually see either, given the dim lighting conditions in the large room.

     "Let's get to know the Resident, first, maybe?" Vonon responds to Sylvester, through a grin.



"yeah Boss. This transceiver of mine just had an interesting conversation. Not sure if TAMI is the base computer either. It opened the door for us, but that seems to be it. " Jack is sensing Vonon's mood about his eagerness.
Serge Baklanov
player, 156 posts
Marine/Scout
Wed 19 Aug 2020
at 07:19
  • msg #247

Re: Destination: Coventry

StarMaster:
There is numerous glassware still set up on the lab tables: beakers, tubes, retorts, etc. It looks like a chemical operation was on-going when it was abruptly abandoned.

Anyone with any lab experience can tell that this is all high-end industrial-grade equipment.


Serge looks at the lab equipment.
- Longshot, do you see this? Do we have a chemistry specialist among the crew? - he said in the comm.

OOC: Serge has a degree in "explosives", does he recognize anything related to explosive components?
Kheaiftouaw
player, 752 posts
Aslan outcast
Wed 19 Aug 2020
at 10:17
  • msg #248

Re: Destination: Coventry

Khea deposits the chart at the entrance and finally enters the building and joining the others with a ignited lantern in each hand.
"Everyone still alive and sane?"
Sylvester Jinx
player, 359 posts
ex-Darrian Confed. Navy
768CB4
Wed 19 Aug 2020
at 12:50
  • msg #249

Re: Destination: Coventry

"It's perfectly safe Khea, famous last words!" Sylvester says as he explores the rooms, looking for items to acquire to sale as artifacts.
StarMaster
GM, 1045 posts
Wed 19 Aug 2020
at 17:48
  • msg #250

Re: Destination: Coventry

Inderpal, in searching through the computer archives, does find an obscure reference to an Iltharan biologist by the name of Zoron Glane from back in the days of the Iltharan Empire. There is no real data on this person, other than when he was born. Date of death is unknown, but presumably he died hundreds of years ago. There was little data recovered from the Empire after it fell.

The Longshot is not a ship of eggheads. Inderpal, Serge, Valeska and Walter all have basic Science training, but no one is a specialist in Chemistry.


Nothing in this room looks like it is or was an explosive to Serge. He's not even sure if anything in here could have been used as a makeshift explosive.
Inderpal Kumar
player, 205 posts
Tharillian
Ex-Scout
Wed 19 Aug 2020
at 19:13
  • msg #251

Re: Destination: Coventry

Inderpal contacts Samantha with the result of her search.

"Apart from a long dead biologist named Zoron Glane, there's what is colloquially known as 'bupkis'. Sorry I could not be of more help."
Walter Zeller
player, 670 posts
Merchant/Noble
Wed 19 Aug 2020
at 23:48
  • msg #252

Re: Destination: Coventry

+++Negative there Serge. We are a bunch of knuckle draggers when it comes to that. The only chemistry we know is how to mix a drink. Have to remember to get our hands on a scientist or two.+++ Sir Walter said.
Vonon Ronkunu
player, 714 posts
Vargr and Spacer
ex-Patrol Commander
Thu 20 Aug 2020
at 02:49
  • msg #253

Re: Destination: Coventry

In reply to Walter Zeller (msg # 252):

     "I know how to recognize several forms of illegal pharmaceuticals, from my time as a Patrolman, but I couldn't tell you their chemical formulas, no." Vonon offers, "And, like you, Serge, I could probably recognize a lot of gear from a Chem Lab, but I also know that a lot of chemistry gear also doubles as Bio Lab gear.  Sorry."
Jack Blackwood
player, 70 posts
Thu 20 Aug 2020
at 06:19
  • msg #254

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 253):

"Just don't open any containers.  And besides, no one came back either..." Jack adds
Vonon Ronkunu
player, 715 posts
Vargr and Spacer
ex-Patrol Commander
Thu 20 Aug 2020
at 10:44
  • msg #255

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 254):

     "No one came back...?" turning back to Jack, Vonon repeats Jack's last statement, thinking it a non-sequitur--until he recalls his own previous comment to Jack.

     "Oh!  You mean the computer is happy to see anyone, after so long...wait..." Vonon pauses for a moment, as he ponders the relevance of what he just said.

     "Computers can't be happy!  They don't have emotions--though I suppose some really sophisticated ones can probably appear to.  But...from what I've heard...an AI, or a Digital Personality, could actually have some kind of emotional response algorithm.  Are you saying, I mean, do you think that this Tammy could be an AI?"

     "Jack, are you saying that Tammy is happy to have visitors?  Even though we're not Iltharan?" Vonon asks, with a cautious tone,
Jack Blackwood
player, 71 posts
Fri 21 Aug 2020
at 05:47
  • msg #256

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 255):

Jack shrugs "Well... me an someone else. Don't know who this someone is, but it seems that the technology level needed for such an A.I. would be beyond the Iltharan's. Concorde could do it, not large scale mind you. Maybe this Zoron isn't even Iltharan"
Samantha Kilgore
player, 589 posts
Pilot and Security expert
With more hidden talents
Fri 21 Aug 2020
at 10:12
  • msg #257

Re: Destination: Coventry

Sam comms all and says "Zoron Glane was a biologist, and hes long dead. Inderpal - did you find out if he was Iltharan?"

She continues looking around the room she is, trying to open and drawers or cupboards, trying to minimally touch anything to do so.
This message was last edited by the player at 13:01, Fri 21 Aug 2020.
Sylvester Jinx
player, 360 posts
ex-Darrian Confed. Navy
768CB4
Fri 21 Aug 2020
at 12:21
  • msg #258

Re: Destination: Coventry

Sylvester takes papers and anything with writing on it and anything that is unusual in his mind. He looks over the tables and desks too, letting the others do their things.
StarMaster
GM, 1046 posts
Sat 22 Aug 2020
at 01:57
  • msg #259

Re: Destination: Coventry



Sam continues searching through all the drawers and cabinets. She discovers that they are all 'soft close' designed so they can't be slammed shut. There seems to be something in every one--glassware, racks, tubes, measuring cups, pipettes, stirrers, etc.

To Sylvester's disappointment, there are no papers found. Either they never used paper or else the papers were all cleaned out when they left.

Almost to the end of her search, Sam finds a cabinet that won't open.
Jack Blackwood
player, 72 posts
Sat 22 Aug 2020
at 05:56
  • msg #260

Re: Destination: Coventry

In reply to StarMaster (msg # 259):

Jack is being content looking at the chess set. Is it remarkable in any way.
Inderpal Kumar
player, 206 posts
Tharillian
Ex-Scout
Sat 22 Aug 2020
at 09:59
  • msg #261

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 257):

Inderpal shrugged, although that of course couldn't be seen on an audio channel.

"Well, he lived there, so he was in a way. Can't say if he was born there. Very limited records from the Empire and it's not like I can dig him up and ask him."
Samantha Kilgore
player, 590 posts
Pilot and Security expert
With more hidden talents
Mon 24 Aug 2020
at 07:59
  • msg #262

Re: Destination: Coventry

"Ok. Cheers Indy." Sam says

She kneels before the cabinet that wont open and scans it with her sun glasses to see if its giving off a different IR heat signature.

ooc
Is it a cabinet in the lab or office area?

Kheaiftouaw
player, 753 posts
Aslan outcast
Mon 24 Aug 2020
at 22:45
  • msg #263

Re: Destination: Coventry

"Right...."
While the others are gathered around a computer interface Khea places the lanterns around the room
"Amazing that this thing still works. Don't forget, if you can't make sense out of it now, pack it up and stow it on the ship"
StarMaster
GM, 1047 posts
Tue 25 Aug 2020
at 01:33
  • msg #264

Re: Destination: Coventry

No one's gathered around any computer interface because, so far, no one's found anything that looks like a computer interface.


The chess set is a bit peculiar. It has extra rows at both ends and sides. These extra rows look like they can be slid out of the way. There are drawers under the board that contain four sets of chess pieces--one gold, one silver, one white, one black. There are two extra pieces in each set and two extra pawns.

Apparently, four people can play chess at the same time.


The locked cabinet that Sam finds is in the lab half of the room.
Jack Blackwood
player, 73 posts
Tue 25 Aug 2020
at 05:38
  • msg #265

Re: Destination: Coventry

In reply to StarMaster (msg # 264):

"Vonon.. this ancient chess set will make a Noble very happy. "Says Jack
Sylvester Jinx
player, 361 posts
ex-Darrian Confed. Navy
768CB4
Tue 25 Aug 2020
at 12:26
  • msg #266

Re: Destination: Coventry

Sylvester begins to carry loose items to the Long Shot. Papers and unique items. He would take the chess set too once they were done looking it over, something the Baron could play with perhaps, or buy patronage with.
Jack Blackwood
player, 74 posts
Wed 26 Aug 2020
at 05:12
  • msg #267

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 266):

Jack adds "We have an electronic probe don't we?"
Serge Baklanov
player, 159 posts
Marine/Scout
Wed 26 Aug 2020
at 14:06
  • msg #268

Re: Destination: Coventry

Jack Blackwood:
In reply to Sylvester Jinx (msg # 266):

Jack adds "We have an electronic probe don't we?"


- I carry one, - Serge said.
StarMaster
GM, 1050 posts
Wed 26 Aug 2020
at 20:54
  • msg #269

Re: Destination: Coventry

So far, the only loose items Sylvester has found are glassware and similar apparatus in the lab. The chess set is a table unto itself. The legs do not appear to be detachable.

Loose items are furniture.
Sylvester Jinx
player, 364 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Aug 2020
at 20:56
  • msg #270

Re: Destination: Coventry

In reply to StarMaster (msg # 269):

They don't move? Can they be removed? Legs be cut? Walter could use it. ;-)
Kheaiftouaw
player, 754 posts
Aslan outcast
Wed 26 Aug 2020
at 21:16
  • msg #271

Re: Destination: Coventry

Seeing Silvester starting to carry things out already Khea assumes the proper role of her station, namely supervising other peoples work.
She grabs a pad and starts cataloguing whatever Sylvester carries past her. Which doesn't impress her much.
COMM START>> Some glass bleakers? Is that really the most valuable thing you have found? That doesn't even cover the fuel cost to warm up the engine. Have you really gone through the entire building yet?<<COMM END
Sylvester Jinx
player, 365 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Aug 2020
at 21:19
  • msg #272

Re: Destination: Coventry

"No, but if it isn't fastened down, we can sell it, if it is, cut it off and take it too." he says with a grin.
StarMaster
GM, 1051 posts
Wed 26 Aug 2020
at 22:56
  • msg #273

Re: Destination: Coventry

It's furniture. That out in the living room/gaming room is not fastened down. As Iltharan antiques, they might fetch up to 5,000 credits, possible more at auction or sold in sets.

Not all of it can be carried by one person, though.
Serge Baklanov
player, 161 posts
Marine/Scout
Thu 27 Aug 2020
at 07:33
  • msg #274

Re: Destination: Coventry

Serge switched on the Electromagnetic Probe and scanned the rooms which had been visited.
- Okay, Sam, let's continue to check the other rooms?
Samantha Kilgore
player, 591 posts
Pilot and Security expert
With more hidden talents
Thu 27 Aug 2020
at 07:42
  • msg #275

Re: Destination: Coventry

grabbing her bag, Sam rummages inside and pulls out a small baton, she turns it on and fiddles with it and moves it over the cabinet. As she does she says "This ones locked - Im gona try and open it"
Vonon Ronkunu
player, 716 posts
Vargr and Spacer
ex-Patrol Commander
Fri 28 Aug 2020
at 10:08
  • msg #276

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 275):

     Vonon had been quietly standing roughly in the center of the large, central chamber, shining a light around, and thinking.  After a couple of minutes, he turns to look back over at Jack,

     "Jack...that first, uh, signal you received...?" Vonon asks, "Tell me again, what did the computer--I mean, what was it, exactly, that Tammy called you?  Something to do with this Zoron guy...?"
Jack Blackwood
player, 77 posts
Sat 29 Aug 2020
at 03:34
  • msg #277

Re: Destination: Coventry

Vonon Ronkunu:
In reply to Samantha Kilgore (msg # 275):

     Vonon had been quietly standing roughly in the center of the large, central chamber, shining a light around, and thinking.  After a couple of minutes, he turns to look back over at Jack,

     "Jack...that first, uh, signal you received...?" Vonon asks, "Tell me again, what did the computer--I mean, what was it, exactly, that Tammy called you?  Something to do with this Zoron guy...?"

Jack replies "The signal came from what it identifies to me as TAMI. I and someone else in our group has been identified as an (raises fingers in quotes) Heir to Zoron."

"Do you want me to try and raise it on my comm again? Besides finding out what TAMI is an acronym for, it can't turn on anything. Besides the the five levels like this and a sixth level map. What else could she tell us? Maybe more intel on this Zoron fella?"
Vonon Ronkunu
player, 717 posts
Vargr and Spacer
ex-Patrol Commander
Sat 29 Aug 2020
at 04:47
  • msg #278

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 277):

     "Well, yes--more information about Zoron would be nice." Vonon replies, "That could help us to guess at how we should interact with the system, and hopefully not screw up and set off any defensive actions."

     "And I got that, without more power, Tammy's operations of a mechanical nature are limited.  But I was wondering--since Tammy would appear to be a computer, or some kind of Artificial Intelligence device--if she might be able to transfer over to us a copy of her databases?  I mean, we have that mysteriously large amount of electronic storage onboard the Longshot--let's see if we can fill it up.  Or even access it, for that matter."

     "Since you're the 'Heir of Zoron', Tammy should obey you like she would Zoron--right?"

     Vonon pauses, as if waiting for a response from Jack, but after only a moment of silence, Vonon speaks again,

     "Hey!  What do you mean by 'You and Someone Else' have been identified as the 'Heirs of Zoron'?  Who else?" Vonon asks in puzzlement.

     "Anybody else hearing voices?" Vonon demands of the group, "Uh, I mean, receiving signals?  Huh, well?"
Serge Baklanov
player, 162 posts
Marine/Scout
Sat 29 Aug 2020
at 15:07
  • msg #279

Re: Destination: Coventry

Vonon Ronkunu:
"Anybody else hearing voices?" Vonon demands of the group, "Uh, I mean, receiving signals?  Huh, well?"


 - Negative, - Serge said.
 - Should we continue the inspection of the building?
Kheaiftouaw
player, 755 posts
Aslan outcast
Sat 29 Aug 2020
at 23:34
  • msg #280

Re: Destination: Coventry

"You really should go back to the ship and have a doctor check you out.

In the meantime we should properly map this place and look for really valuable things instead of beakers"


Not waiting for a reply Khea abandons her post near the door and explores deeper into the building, trying to open the first unopened door she comes across.
Vonon Ronkunu
player, 719 posts
Vargr and Spacer
ex-Patrol Commander
Sun 30 Aug 2020
at 06:17
  • msg #281

Re: Destination: Coventry

Serge Baklanov:
- Negative, - Serge said.
 - Should we continue the inspection of the building?

     "Yeah, Serge, since Khea's heading towards that door..." Vonon points at the closed door that Kheaiftouaw is heading towards, then shifts his arm to indicate a different door, "Why don't you check that door, directly across this big chamber from the door into the lab."

     Vonon raises his voice just a little louder,

     "We've been told that there are other levels to this place, guys, so keep an eye out for an elevator, a grav-tube, stairs or escalators--hell, I'll even be happy with a ladder!"

     "And will somebody find a frikkin light switch!  Please!!  This place is darker than a Rock Hoppers butt-hole!  I can barely see anything, and I forgot to bring Ell-Eye goggles.  This damn handlight is just about useless!" Vonon shouts, as he waves his rather bright hand light around.
Serge Baklanov
player, 163 posts
Marine/Scout
Sun 30 Aug 2020
at 11:50
  • msg #282

Re: Destination: Coventry

Serge continues searching the building systematically, mapping the area and skipping doors/lockers which he can't open quickly. Also he uses the Electromagnetic Probe extensively.
This message was last edited by the player at 11:54, Sun 30 Aug 2020.
StarMaster
GM, 1052 posts
Sun 30 Aug 2020
at 14:00
  • msg #283

Re: Destination: Coventry

There are only four doors out of the central chamber. Sam and Sylvester have already opened the door to the left of where you entered. Khea has moved over to the one to the right.

Serge already has a map of the building. It's a pretty simple floor plan.

Having determined how the door opens, Khea and Serge have no problem rotating the freely revolving door to provide access to the room beyond.

It has the same configuration as the room Sam and Sylvester examined. The front half is set up as an office, and the back half is set up as a lab. A cursory glance makes you think the set-up is the same, but it only takes a few more seconds to realize that while the set-up is similar, it isn't really identical.
Serge Baklanov
player, 164 posts
Marine/Scout
Sun 30 Aug 2020
at 15:34
  • msg #284

Re: Destination: Coventry

In reply to StarMaster (msg # 283):

- Jack, could you ask that... Tammy... If we can get access to the others floors of the building, and how.

OOC: Did we inspect all the four corner rooms?
This message was last edited by the player at 15:36, Sun 30 Aug 2020.
StarMaster
GM, 1053 posts
Sun 30 Aug 2020
at 18:17
  • msg #285

Re: Destination: Coventry

No one has yet to go into the smaller tower rooms and searched them. Only the first one has been searched by Sam and Sylvester.
Serge Baklanov
player, 165 posts
Marine/Scout
Sun 30 Aug 2020
at 18:39
  • msg #286

Re: Destination: Coventry

StarMaster:
No one has yet to go into the smaller tower rooms and searched them. Only the first one has been searched by Sam and Sylvester.

Then Serge looks for someone to backup him (presumably Sam and Sylvester) and goes into the smaller tower rooms.
Vonon Ronkunu
player, 721 posts
Vargr and Spacer
ex-Patrol Commander
Mon 31 Aug 2020
at 02:55
  • msg #287

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 286):

     Vonon, vaguely seeing Serge open the door that he'd instructed him to open, waves his handlight in that direction and calls out to Serge,

     "Hey Serge!  Good, you got that door open!" Vonon calls out, as he moves to join Serge, "What do you see in there?  Wait a second...I'll go in with you, and we can search, together."
Samantha Kilgore
player, 592 posts
Pilot and Security expert
With more hidden talents
Mon 31 Aug 2020
at 09:25
  • msg #288

Re: Destination: Coventry

Delving back into her bag, Sam brings out tools and start trying to pick the lock of the ccabinet

ooc
Not sure what skill that would be?

10:24, Today: Samantha Kilgore rolled 8 using 2d6+1 with rolls of 1,6.  +1 Dex.

Inderpal Kumar
player, 208 posts
Tharillian
Ex-Scout
Mon 31 Aug 2020
at 10:42
  • msg #289

Re: Destination: Coventry

Inderpal continues to listen on the orbital comms to see if there are any signs of activity in orbit. She was definitely interested in what was going on, but this was an important task and she didn't want to miss something important due to eavesdropping.

She could find out more information once the mission was done.
Sylvester Jinx
player, 368 posts
ex-Darrian Confed. Navy
768CB4
Mon 31 Aug 2020
at 12:55
  • msg #290

Re: Destination: Coventry

In reply to Inderpal Kumar (msg # 289):

Sylvester migrates to the new room, pockets overflowing with trivials.
Kheaiftouaw
player, 756 posts
Aslan outcast
Mon 31 Aug 2020
at 23:39
  • msg #291

Re: Destination: Coventry

Khea growls in disappointment but still enters the room to look for something more valuable.
Vonon Ronkunu
player, 722 posts
Vargr and Spacer
ex-Patrol Commander
Tue 1 Sep 2020
at 05:16
  • msg #292

Re: Destination: Coventry

OOC:
Samantha Kilgore:
Delving back into her bag, Sam brings out tools and start trying to pick the lock of the cabinet

ooc
Not sure what skill that would be?

10:24, Today: Samantha Kilgore rolled 8 using 2d6+1 with rolls of 1,6.  +1 Dex.


     After much yelling, screaming & pulling out of my hair *ahem* searching of Mongoose Traveller materials, I stumbled across the following...in Starship Operations, fer Christsake!

     Why can't the English, properly edit English?!!

Mongoose Traveller Core Rulebook, 2nd Ed., page 152:
Locks
Doors, airlocks, lockers and other secure panels are locked.  In general, external locks are tougher than internal ones (increasing the difficulty by one level).  Locks used on spacecraft are generally one of the following.

Mechanical: Requiring a key or combination.  These can be opened with an Average (8+) Mechanics check or by stealing a key/learning the combination.
Electronic: Requiring a keycard or combination.  These can be opened with a Difficult (10+) Electronics (computers) check or by stealing a key/learning the combination.
Biometric: Requiring a voiceprint, DNA test, palm print or retina scan.  These can be opened with a Hard (12+) Electronics (computers) check or by stealing a sample from an authorized person.
Intelligent: Intelligent locks recognize authorized crew.  These can be opened with a Hard (12+) Electronics (computers) check or by hacking the ship’s computer.

Any non-mechanical lock can be opened or closed remotely if the crew wishes to allow this option (but then the doors can also be hacked).  Bulkhead doors (also called iris valves) on a ship are airtight but others, such as those leading to staterooms, are not.

Samantha Kilgore
player, 593 posts
Pilot and Security expert
With more hidden talents
Tue 1 Sep 2020
at 20:29
  • msg #293

Re: Destination: Coventry

ooc
Going away for a few days, not sure how often I'll be able to post

Sylvester Jinx
player, 369 posts
ex-Darrian Confed. Navy
768CB4
Tue 1 Sep 2020
at 20:35
  • msg #294

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 293):

OOC = Take care of yourself and be safe.
This message was last edited by the player at 20:36, Tue 01 Sept 2020.
Valeska Brandenberg
player, 103 posts
Tue 1 Sep 2020
at 20:59
  • msg #295

Re: Destination: Coventry

"How's it going?" Valeska asked Inderpal as Val slid into the pilot's chair on the bridge.

"It's a bitch waiting, isn't it? They haven't been gone very long. I think the ship up top would expect a preliminary report in a few hours. A detailed one could wait for 24 hours. Without something impressive to report, though, I think they'll start to get itchy after 24 hours."

"Given any thought to what you'll tell them? I'd recommend not telling them it's an old Iltharan research facility, though. Even if they are able to identify it, they won't tell us. They might suspect that we're also not telling them."

This message was last edited by the player at 21:00, Tue 01 Sept 2020.
Pablo Esteban Ryzov
player, 301 posts
End 8, Str 6, Dex 9
Gun for hire
Tue 1 Sep 2020
at 21:29
  • msg #296

Re: Destination: Coventry

Bored at the waiting, Pablo knew he couldn't 'drop out' with a does of Nirvanatol, or even getting immersed in a video game. He was On Duty, though he doubted whether anything was going to happen. If it did, he was just as sure there'd be nothing he could do about it.

He wondered if he could destroy the facility before it blew up... if they triggered some sort of self-destruct. He wondered just how much explosive material might be there. Could it... would it... be enough to take out the ship?

He wandered around the ship to kill time. Given Murphy's Law, he knew he'd never be where he needed to be if the excrement hit the rotary atmospheric oscillator, so it didn't really matter where he was.

And so it was that he strolled by the airlock, glanced in out of habit, and did a double take! Was that...? Yes, it was! The portable power generator was still sitting on the floor of the airlock!

He hurried up to the bridge to report.

"It looks like the Away Team forgot to take the portable power generator with them. I'm going to run it over to them." He pauses for a moment to see if Walter, Inderpal or Valeska had any objection, then headed off to do what he said.

Back at the airlock, he donned the cold weather gear (cause he just knew he wouldn't be able to rush right back), cycled the airlock, picked up the generator and headed out. He jogged over to the facility and through the open door, setting the generator down and calling out.

"You forgot something," he calls out cheerfully.

"This place has no power, right? So, here's some power to feed it. You folks need anything else? Otherwise, I'm heading back."
Kheaiftouaw
player, 757 posts
Aslan outcast
Tue 1 Sep 2020
at 23:26
  • msg #297

Re: Destination: Coventry

Picking up Pablos call over her external microphone Khea replies back.
COMM START>>Cables with the right plugs, a power converter for whatever voltage they used and a way to gain access to power lines through the apparently idestructable wall panels.


And something that is actually useful to be powered<<COMM END

This message was last edited by the player at 23:30, Tue 01 Sept 2020.
Walter Zeller
player, 671 posts
Merchant/Noble
Wed 2 Sep 2020
at 03:18
  • msg #298

Re: Destination: Coventry

Walter nodded in agreement to taking a power generator. Hearing the call from Khea, he shook his head. "No idea what their system uses until they power it up and hope they do not fry the test equipment...or themselves in the process. They might just need to leave the doors open unless it is preventing them from going any farther." he suggested
Pablo Esteban Ryzov
player, 302 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 2 Sep 2020
at 04:01
  • msg #299

Re: Destination: Coventry

"All that peripheral stuff is standard with the generator," Pablo responds to Khea.

"As to where to apply the power, that's what you are over here for! Did you try asking the computer that you've been talking to?"

"If that air hockey game doesn't have a plug that goes into a socket, then maybe it's using some sort of broadcast power. Try jump-starting it."

This message was last edited by the player at 20:26, Sat 05 Sept 2020.
Inderpal Kumar
player, 209 posts
Tharillian
Ex-Scout
Thu 3 Sep 2020
at 16:42
  • msg #300

Re: Destination: Coventry

"Got it," Inderpal said, "I imagine that the owners of the ruins must have forgotten to pay the electric company."

She looked at her watch to see how long they had been on the surface.
StarMaster
GM, 1054 posts
Thu 3 Sep 2020
at 19:08
  • msg #301

Re: Destination: Coventry

((OOC: As Vonon and I frequently discuss, along with players in my other Traveller games, it's a question of interpreting 'technology'. Having been in so-to-speak on the ground floor of commercial computers, I saw first hand what happened: speed but no memory gave way to speed + memory gave way to high speed + super memory. As memory became greater, programs started getting bigger to fill all that storage space.

A Tech-15 knife is still just a knife. It may have a few more bells-and-whistles, but, fundamentally, it's still fundamentally a knife. It's not a video game, it's not an airplane, it's not a ladle or a broom--it's a knife.

In this case, the power generator has all the bells and whistles that you would expect a Tech 12 generator to have. It's got adaptable sockets and plugs, built in converter/inverter/perverter, enough meters and gauges to confuse even the most brilliant tech-whiz, safety overrides, etc. Can it be abused? Sure. But you have to really work at it to make it do something that bad.))



Now that you have a power generator, Sam indicates that the 'revolving doors' are actually elevators, too. And magnetic releases give access to the control panel innards, and she shows you where the power needs to be connected to power the elevator to take you down a level to the facility's power room.
Serge Baklanov
player, 166 posts
Marine/Scout
Fri 4 Sep 2020
at 13:42
  • msg #302

Re: Destination: Coventry

- So... let's turn on the light! - Serge said.
Sylvester Jinx
player, 370 posts
ex-Darrian Confed. Navy
768CB4
Fri 4 Sep 2020
at 13:46
  • msg #303

Re: Destination: Coventry

Sylvester wanders over to help, not really sure what to take, he leaves the lab equipment but takes all the papers he finds.
StarMaster
GM, 1055 posts
Fri 4 Sep 2020
at 15:38
  • msg #304

Re: Destination: Coventry

Going through all five rooms on this level still does not turn up any papers. There aren't even anything that one would associate with paper--no pencils, no pens, no paperclips, no staplers, no folders.

Since taking the paperclips when the base was abandoned would have been incredibly trivial, it's probably a safe deduction that the Iltharans (at least here) didn't use paper in any form.
Jack Blackwood
player, 79 posts
Sat 5 Sep 2020
at 04:06
  • msg #305

Re: Destination: Coventry

In reply to StarMaster (msg # 304):

How does Sam's locked cabinet go?

Do the other rooms have a locked cabinet as well?
StarMaster
GM, 1056 posts
Sat 5 Sep 2020
at 04:14
  • msg #306

Re: Destination: Coventry

Yes, all three of the other side rooms had a locked cabinet--the same one as in the first room.

Sam appears to have figure out how to open the cabinet.
Sylvester Jinx
player, 371 posts
ex-Darrian Confed. Navy
768CB4
Sat 5 Sep 2020
at 13:12
  • msg #307

Re: Destination: Coventry

"So far, the only thing worth taking is the furniture! Nothing else of value here, yet."
Pablo Esteban Ryzov
player, 303 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 5 Sep 2020
at 20:22
  • msg #308

Re: Destination: Coventry

"So far is right," Pablo responds to Sylvester. "You haven't even gotten off the first level yet!"

"Maybe we should just take the whole damn place!"


He wasn't serious, of course. The Longshot didn't have tractor beams, and he wasn't sure the ship could lift it anyway. Given the shape, though, he wondered if maybe there were engines down on the lower level.
Serge Baklanov
player, 167 posts
Marine/Scout
Sat 5 Sep 2020
at 20:35
  • msg #309

Re: Destination: Coventry

When the power is on, Serge continues investigating the place, level by level.
Kheaiftouaw
player, 758 posts
Aslan outcast
Sat 5 Sep 2020
at 22:33
  • msg #310

Re: Destination: Coventry

"I hope Vonon negotiated at least some payment for the supply delivery. This doesn't look like it will turn a profit"
StarMaster
GM, 1057 posts
Sat 5 Sep 2020
at 23:22
  • msg #311

Re: Destination: Coventry

After Sam unlocks the one cabinet, she makes one last check around the room to make sure she didn't miss anything, and then heads to the next side room and tackles the locked cabinet there.
Pablo Esteban Ryzov
player, 304 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 5 Sep 2020
at 23:35
  • msg #312

Re: Destination: Coventry

"Of course we're getting paid for the supply run," Pablo says, having delayed his departure because of the whining he heard.

"Besides, the last three problems that we solved all made money on intel, not loot. Did you really think we were going to find piles of rare gems just laying around?"

"Those of you with engineering skills should be trying to figure this place out. Sam said the revolving doors are elevators, so how come there was such a rush to get to them?"


He lugged the generator over to the nearest door.

"Khea, you're the power engineer. So, why aren't you connecting the generator to the elevator? I doubt if it's going to do anything until you do."
Vonon Ronkunu
player, 724 posts
Vargr and Spacer
ex-Patrol Commander
Sun 6 Sep 2020
at 01:49
  • msg #313

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 312):

     "Of course we get paid for dropping off the supplies!" Vonon growls, "Standard shipping rates.  Relax!  That deal is with the Confederation of Duncinae Government!  They're good for it."

     "This deal, however...." Vonon gestures around at their current location, "This deal is the one that could blow up in our faces!"

     "Jack?  Any answers from Tammy?" Vonon asks, "I'm starting to think it may have used all it's power just saying Hello."
Jack Blackwood
player, 80 posts
Sun 6 Sep 2020
at 02:42
  • msg #314

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 313):

"Ill try again"

Jack puts is back to the wall and tries again
Kheaiftouaw
player, 759 posts
Aslan outcast
Sun 6 Sep 2020
at 22:35
  • msg #315

Re: Destination: Coventry

"Gems, please.
Technology or antiquities are what you should be after. But this place seems to lack either."


Still, Khea grabs the generator from Pablo, puts it next to one of the doors and starts to ponder if there even is a way to plug it in, going even so far as to scratching the wall next to it with tools just to find out if there is even a way to remove them.
Vonon Ronkunu
player, 725 posts
Vargr and Spacer
ex-Patrol Commander
Mon 7 Sep 2020
at 00:49
  • msg #316

Re: Destination: Coventry

Jack Blackwood:
In reply to Vonon Ronkunu (msg # 313):

"Ill try again"

Jack puts is back to the wall and tries again


     Vonon nods an acknowledgement,

     "Right, just remember, order of importance..." Vonon says, watching Jack lean against the wall, "One: if you are Zoron's Heir does that mean she has to follow all your orders?  Two: can she download any files over to the Longshot?  Three: can she turn on any lights at any brightness?  And Four: is there any place in this facility where it would be dangerous for us to go?"

     "Start with that, Jack, and we'll go from there."

StarMaster
GM, 1059 posts
Mon 7 Sep 2020
at 02:44
  • msg #317

Re: Destination: Coventry



Sam showed Khea how to open the control panel and where the power needed to be connected. To do that, though, the generator has to be in the elevator and the door has to be rotated shut.

The generator probably has enough power to operate the elevator, to go up or down. Several times, more than likely. But to turn on the facility's power, you need to go down to the lower level.
Samantha Kilgore
player, 594 posts
Pilot and Security expert
With more hidden talents
Tue 8 Sep 2020
at 08:03
  • msg #318

Re: Destination: Coventry

Sam works her way round the locked cabinets, taking any stuff she finds from them with her.

I'm away for a couple of days, then back for a week, and then off for two weeks. A busy month! Doubt I'll be able to post at all whilst away for two weeks.

 

Sylvester Jinx
player, 372 posts
ex-Darrian Confed. Navy
768CB4
Tue 8 Sep 2020
at 12:52
  • msg #319

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 318):

Sylvester will follow and help Sam, showing a renewed interest in her. He will fetch and carry.
StarMaster
GM, 1060 posts
Tue 8 Sep 2020
at 20:50
  • msg #320

Re: Destination: Coventry

Each rack that Sam finds can hold up to 12 vials each. In the first cabinet, there were two racks. Each held 6 vials, though there was a separation between 2 and 4 in one rack.

The cabinet in the second tower has three racks with 16 vials. She now realizes that the vials are all labeled with an assortment of colored labels.

If the last two have the same set up, it's obvious that Sam isn't going to be able to fit all the racks in her bag, not even if she combines the vials into fewer racks. All told, she finds 54 vials on this level.

Only one doesn't have a liquid in it. Instead, it has 5 little purple pills.
Kheaiftouaw
player, 760 posts
Aslan outcast
Wed 9 Sep 2020
at 22:26
  • msg #321

Re: Destination: Coventry

With the help of Sam Khea opens up an elevator and tries to connect the generator.
"At least some progress."
Samantha Kilgore
player, 595 posts
Pilot and Security expert
With more hidden talents
Fri 11 Sep 2020
at 09:47
  • msg #322

Re: Destination: Coventry

Sam will take the vials and puts them near the door on the nearest table, making a note of which set of vials came from which cabinet and room.

She tries to scan the vials and the pills with her baton, using various settings to try and see if she can work out what they might contain, at a broad level.
StarMaster
GM, 1061 posts
Fri 11 Sep 2020
at 22:53
  • msg #323

Re: Destination: Coventry

There are only about a dozen possible electrical plugs that could be used. Since the Iltharans gained their knowledge from the Reavers, there wasn't any reason for them to reinvent the entire electrical systems, so they continued to using the standard plugs, though with some slight manufacturing variances. All modern plugs are variable, as well, so that the prongs can be moved farther apart or closer together as necessary.

Khea has no problem finding the right plug and adjusting it to fit into the socket on the elevator panel.

Once she opened the magnetically sealed panel, Khea could also see the 'screw' heads that would provide access to the wiring behind the control panel.

However, now that she's provided power to the elevator, she doesn't need to get at the  wiring.


Because she already had a suspicion, Sam's scan of the vials from the first tower indicates that they may be psi drugs.

The second tower vials seem to contain some kind of medical drugs.

The third tower vials contain anagathics.

The fourth tower vials appear to contain standard memory supplements.
Kheaiftouaw
player, 761 posts
Aslan outcast
Mon 14 Sep 2020
at 17:14
  • msg #324

Re: Destination: Coventry

"Finally" Khea purrs.

She opens the door again, disconnecting the generator if required and broadcasts.
Com Start>> Anyone need a lift? Next stop hopefully the treasure chamber<<Com end
This message was lightly edited by the player at 17:14, Mon 14 Sept 2020.
Sylvester Jinx
player, 373 posts
ex-Darrian Confed. Navy
768CB4
Mon 14 Sep 2020
at 17:19
  • msg #325

Re: Destination: Coventry

In reply to StarMaster (msg # 323):

"I suggest we take it all, we could be rich indeed. Or hunted like dogs for smuggling illegal drugs." he says with a grin. "Orders Captain Vonon?"

Serge Baklanov
player, 168 posts
Marine/Scout
Mon 14 Sep 2020
at 17:24
  • msg #326

Re: Destination: Coventry

Serge is ready to continue investigating the place, level by level, just waits Vonon's command.
Serge Baklanov
player, 169 posts
Marine/Scout
Mon 14 Sep 2020
at 21:53
  • msg #327

Re: Destination: Coventry

- I'm wondering if someone who was born on this planet is also considered a prisoner? - Serge said while Khea was setting the power equipment. -  Or do they sterilize everyone they dump here? Otherwise, forbidding the innocent to leave the planet - it looks somehow fascist for me. And even if they sterilize everyone and there are no newborn on the planet: I'd consider living here forever as a sentence only second to the death sentence. Let's assume average life span after dropping is about 40 years, and there are 40 million people on the planet, that means nearly one million almost-death sentences per year!.. The whole Confederation of Duncinae has hardly 100 million people at all.
This message was last edited by the player at 21:54, Mon 14 Sept 2020.
Vonon Ronkunu
player, 726 posts
Vargr and Spacer
ex-Patrol Commander
Tue 15 Sep 2020
at 03:25
  • msg #328

Re: Destination: Coventry

Sylvester Jinx:
"I suggest we take it all, we could be rich indeed. Or hunted like dogs for smuggling illegal drugs." he says with a grin. "Orders Captain Vonon?"

     While waiting for Jack to get a 'response' from TAMI, Vonon has moved over next to one of the tables, in the central chamber, which held games,  entertainment devices,  moss-covered three-handled Family Credenzas, whatever--and is looking over the games, the tables, and any nearby chairs, trying to determine if he can get away with calling them 'genuine Iltharan furnishings'.

     When Sylvester addresses him, Vonon is actually mumbling to himself...

     "How the frack did a machine contact Jack using..."

     Sylvester's question breaks into Vonon's musings.

     "Huh?  What?  Drugs?" Vonon responds, distractedly, looking around for Sylvester, in the dim light, "No thanks, I'm fine.  I just keep banging my shins in this dim illumination..."

Serge Baklanov:
- I'm wondering if someone who was born on this planet is also considered a prisoner? - Serge said while Khea was setting the power equipment. -  Or do they sterilize everyone they dump here? Otherwise, forbidding the innocent to leave the planet - it looks somehow fascist for me. And even if they sterilize everyone and there are no newborn on the planet: I'd consider living here forever as a sentence only second to the death sentence. Let's assume average life span after dropping is about 40 years, and there are 40 million people on the planet, that means nearly one million almost-death sentences per year!.. The whole Confederation of Duncinae has hardly 100 million people at all.

     "What?!" Vonon turns to Serge, confused by the suddenly philosophical direction the discussion had taken,

     "Coventry isn't a Prison, Serge." Vonon says, "It's a Prison Colony.  There is a difference."

     "And many cultures that consider themselves 'socially enlightened' make use of Penal Systems.  Planet Coventry is just one type.  And, to be honest, the Confederation of Duncinae only sends people here who have been adjudicated as being 'socially disruptive elements'.  That means the Confederation government has determined that the Perp is going around intentionally trying to knock over the governments apple cart--not through military or revolutionary means, or even by performing actions that are considered to be classically 'criminal'.  The folks sent here are just going around bad-mouthing the Government, or Politicians, or Noble Families, or otherwise trying to spread social dissatisfaction among the Confederation populace."

     "On most Imperial worlds, they are what's called 'Political Prisoners'."

     "Now, you have to understand that most 'socially enlightened' cultures don't approve of Capital Punishment--they can barely tolerate Imprisonment as a punishment.  Socially Enlightened people believe that they have failed. somehow, when they are called upon to punish criminals.  So they keep coming up with stranger and stranger methods which they consider 'more humane'.  And, of course, that consideration of what is 'humane' is whatever makes the Socially Enlightened people feel good about themselves--it has nothing to do with the wants or needs of the person who has been convicted."


     "So, in the case of Coventry, here, the prisoners--who the self-labelled Social Enlightened people have determined need to be removed from interacting disruptively with society--are dropped off here.  On Coventry, a pleasant world where the Convicts are free to do as they please, without restriction, without limit!  And while you and I may question the sensibility of dropping people onto a world--habitable or not--with nothing more than the clothes on their backs, those oh-so-pleased-with-themselves Socially Enlightened folks back home can raise their heads high and feel extra good about themselves.  They removed a disruptive element from their society without having to harm or kill anyone!  As far as they know."

     "As for your point about the children of the exiled Convicts, well, I'm sure that anyone who calls themselves 'Socially Enlightened' has made arrangements for that.  I'm sure the folks back home know that all any non-Convict resident of Coventry has to do, to be considered for relocation off Coventry is to ask the Authorities..."

     Vonon slowly raises an arm, finger pointing straight up,

     "You know, those people up there!  In space!  Those well-armed people who won't let any kind of communications device down here!"

     Vonon swiftly bring his arm down, and now points at the ground.

     "Oops.  Oh, well, everyone on the planet is free, and has a chance to stay alive.  Socially Enlightened people don't want to put anymore thought into it....it gives them headaches."
StarMaster
GM, 1062 posts
Wed 16 Sep 2020
at 04:19
  • msg #329

Re: Destination: Coventry

The power generator has to be connected to the elevator to make it work. There does not appear to be any battery to the elevator that can be recharged.

With the generator in the elevator, the elevator door can still be opened and closed since it rotates around behind the control panel.
Jack Blackwood
player, 81 posts
Wed 16 Sep 2020
at 04:36
  • msg #330

Re: Destination: Coventry

In reply to StarMaster (msg # 329):

Jack with a hand cupped to ear says "Very limited files available.

The tables have Wi-Fi. Hence no computers, must have hand held devices of some sort.

Do we want the names of the personnel stationed here?

Getting their financial records of some sort now"

Jack Blackwood
player, 82 posts
Wed 16 Sep 2020
at 05:40
  • msg #331

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 330):

"This facility was constructed in 110IR and placed on Coventry in 112IR.

The research categories of this facility were combat drugs, medical drugs, personal drugs and psi drugs.

Finances were dealt with via TransWorld Bank of Ilthara.

Can someone check if that bank merged or was taken over or did it just go away?"
adds Jack
Sylvester Jinx
player, 374 posts
ex-Darrian Confed. Navy
768CB4
Wed 16 Sep 2020
at 12:01
  • msg #332

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 331):

"Yeah, I say take the drugs. No one has to know." Sylvester says to the others and tries to figure out the logistics of moving stuff and quickly.
Kheaiftouaw
player, 762 posts
Aslan outcast
Wed 16 Sep 2020
at 20:18
  • msg #333

Re: Destination: Coventry

"At least something that can turn a profit although it limits the customers to humaniti with similar genetics. Does anybody know someone who might be able to make more of those drugs in case we find the formulas?"
This message had punctuation tweaked by the player at 20:18, Wed 16 Sept 2020.
Serge Baklanov
player, 170 posts
Marine/Scout
Wed 16 Sep 2020
at 21:11
  • msg #334

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 333):

- Well... I am familiar with one... eccentric scientist*. Camilo Gonzalez de Silva, from Drexilthar. Though he is a microbiologist, sort of. Not chemist.

*OOC: character's contact
This message was last edited by the player at 21:13, Wed 16 Sept 2020.
Pablo Esteban Ryzov
player, 305 posts
End 8, Str 6, Dex 9
Gun for hire
Thu 17 Sep 2020
at 01:12
  • msg #335

Re: Destination: Coventry

"Yo, folks!" Pablo says. "This was a research facility! There's no telling if any of these drugs or the formulas, should we find them, actually work! And even if they do, they could have side effects."

He walks over to the elevator where Khea is working.

"I don't understand why everyone's dragging their feet!"

He steps into the elevator, looks at the control panel, and reaches out and pushes the lowest 'button'.
This message was lightly edited by the player at 22:39, Wed 04 Nov 2020.
StarMaster
GM, 1063 posts
Thu 17 Sep 2020
at 01:13
  • msg #336

Re: Destination: Coventry

Did Khea reconnect the power?
Jack Blackwood
player, 83 posts
Thu 17 Sep 2020
at 05:46
  • msg #337

Re: Destination: Coventry

Jack Blackwood:
In reply to Jack Blackwood (msg # 330):

"This facility was constructed in 110IR and placed on Coventry in 112IR.

The research categories of this facility were combat drugs, medical drugs, personal drugs and psi drugs.

Finances were dealt with via TransWorld Bank of Ilthara.

Can someone check if that bank merged or was taken over or did it just go away?"
adds Jack

"OKAY... talked to TAMI. Does anybody think TransWorld Bank of Ilthara has any assets merged with anybody else? 823 years of interest even on 100 credits would be interesting..." Jack grins.
Samantha Kilgore
player, 596 posts
Pilot and Security expert
With more hidden talents
Thu 17 Sep 2020
at 07:44
  • msg #338

Re: Destination: Coventry

Gonna be unable to post from today until probably 5th or 6th of October due to going away for work. Catch you later.
Sylvester Jinx
player, 375 posts
ex-Darrian Confed. Navy
768CB4
Thu 17 Sep 2020
at 12:20
  • msg #339

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 338):

Be safe Sam.
Walter Zeller
player, 673 posts
Merchant/Noble
Fri 18 Sep 2020
at 00:03
  • msg #340

Re: Destination: Coventry

Take care, have fun out in the field.
Vonon Ronkunu
player, 727 posts
Vargr and Spacer
ex-Patrol Commander
Sat 19 Sep 2020
at 08:50
  • msg #341

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 337):

     "Oh, come on!  'Are there any Iltharan Banks left?'  Really?" Vonon asks, incredulous,

     "One!  Eight-hundred twenty-five years, people!" Vonon says, raising a hand and counting off his points,

     "And Two!  What were all of you doing during your school years?  The Banking establishments of the Iltharan Empire did suffer a bit of a 'bank shut-down'--but it only lasted as long as the Imperial White Fleet remained in orbit over Drexilthar, bombing the planet back into a Stone Age!  Then, after the bombing, all the banks were just gone--along with the entire Iltharan Empire.  C'mon!  No, none of them still exist."

     Vonon suddenly frowns, as he thinks of something,

     "Actually...I don't know that for sure."

     "*sigh* Pablo is pretty much correct about the value of the actual drugs Sam has found." Vonon continues, "They are eight-hundred twenty-five years old!  So, unless Sam noticed that they were stored inside some super-science stasis drawer--they are no longer drugs, they are poison."

     "However, the formula's for all those drugs will still be viable--assuming, of course, the formulas for the drugs Sam found are for a finished product.  And since Jack says that Tammy the Controller can download files related to the drugs over to the Longshot, that's probably what's valuable.  Again, assuming--as Pablo pointed out--these drugs haven't been designed exclusively for Iltharan biochemistries."

     "So, Serge, you actually know an Iltharan biochemist?  One living on Drexilthar?  Outstanding!  That could be so useful."

Serge Baklanov
player, 171 posts
Marine/Scout
Sat 19 Sep 2020
at 17:41
  • msg #342

Re: Destination: Coventry

Vonon Ronkunu:

     "So, Serge, you actually know an Iltharan biochemist?  One living on Drexilthar?  Outstanding!  That could be so useful."


- No, he is not Iltharan biochemist, he is nowadays microbiologist. I assume he might be familiar with chemistry and biology, since these are intersecting sciences. Or at least he could give us some clues.

- Let's continue searching the building!
This message was last edited by the player at 17:42, Sat 19 Sept 2020.
Pablo Esteban Ryzov
player, 306 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 19 Sep 2020
at 17:46
  • msg #343

Re: Destination: Coventry

"You're kidding, right?" Pablo says to Vonon as he waits for Khea to reconnect the power. "No one pays attention to History lessons in school! Not even Historians do when they're teenagers. That interest comes later."

"But, yeah, it's not like the Iltharan banks had billions of cash-credits on hand. Most of it would have been electronic funds, though some of it would have been assets. Those are all gone."

"After the war, anything left off-world would have been absorbed by Imperial banks as the spoils of war. The Empire wasn't just on Drexilthar by then."

Jack Blackwood
player, 84 posts
Mon 21 Sep 2020
at 01:42
  • msg #344

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 343):

"Wishful thinking Boss...Jus wishful thinking" Says Jack
Kheaiftouaw
player, 763 posts
Aslan outcast
Tue 22 Sep 2020
at 10:36
  • msg #345

Re: Destination: Coventry

While Pablo happily pushes buttons nothing happens as the power is still disconnected. Only when everyone who wants to go to another floor is in the elevator Khea reconnects the generator to let Pablo have his fun.
This message was last edited by the player at 13:06, Tue 22 Sept 2020.
Sylvester Jinx
player, 376 posts
ex-Darrian Confed. Navy
768CB4
Tue 22 Sep 2020
at 12:46
  • msg #346

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 345):

Sylvester joins them in the elevator to go to another floor.
Sharik Kaagira
player, 441 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 22 Sep 2020
at 20:18
  • msg #347

Re: Destination: Coventry

Sharik had been quietly observant for the better part of the sortie.  She was careful not to disturb as much as possible, but always alert for anything that she'd considered out of the ordinary.  Her vacc suit's helmet was left on and sealed, partly as a precaution, but mostly as it afforded her the easy use of her the directional lighting attached to it as well as the camera feeds that she knew were patched into the Longshot's central core feeds.  Since everyone else appeared to be doing the running narration, Shar felt little compunction to add much more vocalization.

She did however, second Pablo's warning against sampling ancient pills - though she also made sure that the physical samples were 'confiscated' and not left behind.  Presumably, any digitized notes and formulae would also be downloaded.  At least, it seemed that Jack and the Captain were tasked with that.  She sent her own agent making queries about cross-correlations between the Iltharans, TransWorld Bank holdings, Zoron Glane.

Sharik also started to try and cross-correlate and markings or language on the Iltharans that she could find in the library on the Longshot.  She had advanced translator software and a connection to the ship's core.

When the others made rumblings that they were going to other floors, Shar suggested, "How about the basement to see if we can get power to the facility?"  Of course, that might require fuel.  So, she started to review what tech level and power source the Iltharan favored.  Hopefully, it wasn't anything too exotic; Shar felt mildly confident that she might jury rig something ...
Inderpal Kumar
player, 214 posts
Tharillian
Ex-Scout
Thu 24 Sep 2020
at 19:31
  • msg #348

Re: Destination: Coventry

Inderpal continued to monitor the orbital frequency to see if anyone was planning to tell them to leave or die.

She would ask the others all about their experiences on their return, but wished she could have been with them.

Still, duty called.
StarMaster
GM, 1064 posts
Thu 24 Sep 2020
at 22:26
  • msg #349

Re: Destination: Coventry

Sharik finds an old reference to the TransWorld Bank in that one of the small corporations in the Drexilthar subsector got a big economic boost when TransWorld was obliterated because the corporation no longer had to pay back the outstanding loans. There was simply no one to pay. The corporation was Rare Earth Industries on Dakaar.

The Iltharans typically used fusion reactors. There was simply not sufficient technology to do anything better. They also used wind, solar and geothermal power. The roofs of the four outer towers were covered with solar panels.


There's still no communication from the orbital watch. Inderpal doesn't expect anything for at least 24 hours. If the Longshot had anything to report, they'd contact the overwatch, right? Likewise, if there was any change in the 'dead' tower, then there'd be something to report.
Pablo Esteban Ryzov
player, 307 posts
End 8, Str 6, Dex 9
Gun for hire
Thu 24 Sep 2020
at 22:30
  • msg #350

Re: Destination: Coventry

"Yeah, Sam said the power was on the lower floor, so that's where I intend to go," Pablo responded to Sharik.

"You want to go down with us? There's room for one more."

Khea and Sylvester were in the elevator with Pablo.

Whether she joins them or not, he pushes the button for the lower floor. As soon as he does, the door rotates shut and the elevator begins moving downward.
Serge Baklanov
player, 172 posts
Marine/Scout
Fri 25 Sep 2020
at 07:36
  • msg #351

Re: Destination: Coventry

Pablo Esteban Ryzov:
"You want to go down with us? There's room for one more."


Serge goes with them too.
Vonon Ronkunu
player, 728 posts
Vargr and Spacer
ex-Patrol Commander
Sat 26 Sep 2020
at 08:01
  • msg #352

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 350):

     As the door starts to slide closed, Vonon calls out,

     "Hey!  Come back up and get the rest of us, after most of you offload, down there!" Vonon shouts,

     "And if you can't come back up, if you run into trouble, down there..." the door fully closes, cutting Vonon off from those inside and, presumably, the elevator car starts downward,

     "...just know that we'll pay Survivor's Insurance to your next of kin--'cuz we can't get down there without our generator!" Vonon finishes, shouting at a closed door.

     Turning to face Jack and Sharik, Vonon grins in the darkness (to his eyes),

     "Aaaand...since I only know who Pablo's next of kin are, I'll be giving the rest of that money to the Cassandra's Belt Orphanage Society.  Hurr-hurr-hurr..."
Vonon Ronkunu
player, 729 posts
Vargr and Spacer
ex-Patrol Commander
Sat 26 Sep 2020
at 08:31
  • msg #353

Re: Destination: Coventry

[Main Floor, Lost Iltharan Research Station.  Planet Coventry]

     Vonon chuckles to himself for a few moments--then suddenly stops, looking up at Jack with a sudden snap of his furry head.  Both Vonons triangular ears are up and focused on Jack...and his tail has stopped moving.

     "Wait-wait-wait-wait!" Vonon says, raising his gloved right and waving his index finger at Jack,

     "Didn't you...Jack...Did you just say that this facility..." Vonon now waves his hand around, indicating the entire base,

     "That it was built in Year One-Ten, then placed on Coventry in Year one-twelve?  What the frack does that mean, Jack?!  Is Tammy saying this entire building was towed across the frikkin subsector, then put down here?  Or is she saying that this heap of molybdenum is actually a damn starship?"

     "And, y'know, now that it's just us talking," Vonon gestures between himself and Sharik, "The frelling Iltharan who built this place, also built a frelling computer that has Telepathy!"  Vonon turns to his old friend, Sharik, and nods his head vigorously,

     "Yup.  That's right--Telep-a-frikkin-pathy, in a damn computer!  Which has been frozen in a glacier for over eight-hundred-damn years, and still operates!" Vonon now shakes his head,

     "So I am not going to be surprised if that psychopathic genius of a farging Iltharan went and built a frikkin Geothermal Core Tap for this place!"
StarMaster
GM, 1065 posts
Sat 26 Sep 2020
at 21:08
  • msg #354

Re: Destination: Coventry

It's a bit tight in the elevator as it holds Khea, Pablo, Sylvester, Serge (in his power suit?) and the generator. Admittedly, the generator is only about the size of two suitcases stuck together, but it still takes up floor space.

The elevator drops down somewhere around 20 feet (6 meters) based on how long the drop lasts. As soon as it stops, the door revolves open again.

Not unexpectedly, it is dark, but Pablo flashes his wrist light to show that, like on the floor above, the dual-purpose elevator gives access to one of the side towers as well as the main tower.

The side tower has equipment arrayed against the peripheral wall with a path to the center where there's a small circular clear area. A bar stool type chair with a back sits in the middle of this area.

The main tower has a path that cuts all the way through to the other side and the other door. The equipment is all set against the wall here as well.

In the center, a cross path connects the other two elevators.

Khea has no problem identifying the four sections of equipment: HVAC, water and waste, power, and communications.

Going over to the power system, she can't readily tell what the power source is since all the gauges are off and dark, nor does she recognize the system. However, there's a big red handle labeled OFF-POWER-ON set in the OFF position and encased in a glass box with a lock on it.
Kheaiftouaw
player, 764 posts
Aslan outcast
Sat 26 Sep 2020
at 22:59
  • msg #355

Re: Destination: Coventry

"Hmpf, seems like a male design. One big lever with bright letters"
Pablo Esteban Ryzov
player, 308 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 26 Sep 2020
at 23:11
  • msg #356

Re: Destination: Coventry

"So, what are you saying, Khea?" Pablo asked. "Aslan hide all their controls inside secure vaults in secret locations?"

"This makes perfect sense to me. An easy and obvious way to turn on or shut off power to the base. It's not like this is in the middle of a huge city. You want to be able to do it in case there's a ship in orbit that's trying to detect the facility with their sensors."

"The case is locked so that some disgruntled worker doesn't pull a bonehead move like shutting off the power to the whole base."

"Want to bet that the case isn't glass? It's probably not even a clear plastic. You got a way to unlock it, or should we send for Sam?"

Sharik Kaagira
player, 442 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 27 Sep 2020
at 16:46
  • msg #357

Re: Destination: Coventry

Everyone's next of kin is listed in their corporation contract files." Shar noted dutifully to the Captain, being helpful and playful all at once.

Sharik's left eyebrow shot up, the sole concession to Vonon's conjecture about the psionic nature of the building's core and transportable nature of the building as well as the implication that Jack alone had the ability to detect such matters.  But since she was recording with her suit cam, she wasn't going to add anything to that.

The auburn-haired astrogator chose the least controversial of the topics to address.  The lights on her helmet illuminated the local area well enough; so, she continued to cast about.  "If the building is a self-contained ship," she brainstormed, "then there should be some form of a bridge for control.  Perhaps in one of the higher levels? she posited more tentatively, "It would make salvage easier, if we can remove the building from the current location...."  Sharik pause for a moment before continuing as that last statement might have had more than a smidgen of wish-fulfillment. With only limited time, this place probably warranted more than a cursory, six-hour glance.

Still, that was all the time (even less now) they currently had, "But that is only one possibility.  The structure seems modular enough that final assembly could have just been laying each story on top of each other - and each story is much more portable."
Walter Zeller
player, 674 posts
Merchant/Noble
Sun 27 Sep 2020
at 17:37
  • msg #358

Re: Destination: Coventry

Sir Walter kept track of the group from the bridge. At the mention that the building might actually be a ship, he called for a sensor sweep of it, adjusting the scan to generate an image of the area that the sensors could not penetrate. Once done, he started checking the database to see if there were any matches.


ooc:If needed, take to the air in order to get a complete scan.

13:35, Today: Walter Zeller rolled 10 using 2d6+3 with rolls of 1,6.  Computer search.
Serge Baklanov
player, 173 posts
Marine/Scout
Sun 27 Sep 2020
at 21:44
  • msg #359

Re: Destination: Coventry

Serge was checking the radio.
- Okay, we are one level below. Captain, do you hear us?.. Hello?.. Anyone?..
StarMaster
GM, 1066 posts
Mon 28 Sep 2020
at 05:54
  • msg #360

Re: Destination: Coventry

Walter's scan of the structure does not produce anything remotely resembling a ship's engine or power source or jump drive. It's not likely that there's something there that could be those things but just don't register.

The obvious one would be the power plant, most likely a fusion reactor. If it's cold, though, no energy signature.


Anyone up on the ground floor can hear Serge, but no one outside the facility can.
Serge Baklanov
player, 174 posts
Marine/Scout
Mon 28 Sep 2020
at 14:41
  • msg #361

Re: Destination: Coventry

Serge will report everything they find here to the rest of the team.
Kheaiftouaw
player, 765 posts
Aslan outcast
Mon 28 Sep 2020
at 21:19
  • msg #362

Re: Destination: Coventry

Rrrrrrrr. No. When dealing with males you use as few buttons as possible. No readouts, no calibration, just one button or lever for the male to pull.

Khea opens the glass box, by force if she has to.

So, nothing to do than to switch it and see what happens. which is exactly what she does.
Jack Blackwood
player, 85 posts
Tue 29 Sep 2020
at 05:30
  • msg #363

Re: Destination: Coventry

Vonon Ronkunu:
[Main Floor, Lost Iltharan Research Station.  Planet Coventry]

     Vonon chuckles to himself for a few moments--then suddenly stops, looking up at Jack with a sudden snap of his furry head.  Both Vonons triangular ears are up and focused on Jack...and his tail has stopped moving.

     "Wait-wait-wait-wait!" Vonon says, raising his gloved right and waving his index finger at Jack,

     "Didn't you...Jack...Did you just say that this facility..." Vonon now waves his hand around, indicating the entire base,

     "That it was built in Year One-Ten, then placed on Coventry in Year one-twelve?  What the frack does that mean, Jack?!  Is Tammy saying this entire building was towed across the frikkin subsector, then put down here?  Or is she saying that this heap of molybdenum is actually a damn starship?"

     "And, y'know, now that it's just us talking," Vonon gestures between himself and Sharik, "The frelling Iltharan who built this place, also built a frelling computer that has Telepathy!"  Vonon turns to his old friend, Sharik, and nods his head vigorously,

     "Yup.  That's right--Telep-a-frikkin-pathy, in a damn computer!  Which has been frozen in a glacier for over eight-hundred-damn years, and still operates!" Vonon now shakes his head,

     "So I am not going to be surprised if that psychopathic genius of a farging Iltharan went and built a frikkin Geothermal Core Tap for this place!"



"That's right... this facility was brought here. And there are several other facilities built jus like this too.... wonder if they were found!!!!!" says Jack
Inderpal Kumar
player, 215 posts
Tharillian
Ex-Scout
Wed 30 Sep 2020
at 18:34
  • msg #364

Re: Destination: Coventry

In reply to Walter Zeller (msg # 358):

Inderpal heard Walter order the sensor scan.

"A sensor scan? Is that thing active?" she asked. She hoped it wouldn't be, because it might not take kindly to any intruders. Which they technically were.
Sylvester Jinx
player, 377 posts
ex-Darrian Confed. Navy
768CB4
Fri 2 Oct 2020
at 14:01
  • msg #365

Re: Destination: Coventry

In reply to Inderpal Kumar (msg # 364):

Sylvester steps out of the elevator and begins to look around with his torch lighting the way. Looking for items to take along with them. Looking for a generator, and anything else too.
Vonon Ronkunu
player, 730 posts
Vargr and Spacer
ex-Patrol Commander
Sat 3 Oct 2020
at 08:14
  • msg #366

Re: Destination: Coventry

[Confederation of Duncinae Prison Planet: Coventry.  Long-Lost Iltharan Research Facility, Main Floor]

Jack Blackwood:
"That's right... this facility was brought here. And there are several other facilities built just like this too.... wonder if they were found!!!!!" says Jack

     "Wha--WHAT?!!!" Vonon shouts, spinning around to face the Human, "You couldn't lead with </i>that</i>, Jack?!!"

     Vonon starts pacing back and forth, across the lowest part of the open floor of the central chamber,

     "Klono's...Blue...Balls!--Klono's...Blue...Balls!--Klono's...Blue...Balls!--<i>Klono's ... Blue ... Balls!!  Frack!!" Vonon shouts, again, "I just don't know any curses strong enough to state how farging happy I am to know that!!"

     Stopping his pacing, in the center of the floor, Vonon lifts his head up to the dim-lit ceiling, and in a very controlled-sounding tone of voice, calls out,

     "Tammy!  My dear," Vonon says, trying to be both pleasant and respectful--while really wanting to throw the furniture around in frustration, "I'm sure that my people will have your main power back on in just a moment, so, could you be a darling, and spare a smidge of your available power, right now, and use a speaker to answer the following question, pretty please?"

     "Tammy, most wonderful Tammy, do you...know the exact locations...of the other facilities?  The ones just like this one...which houses your awesome Magnificence?"


Serge Baklanov:
COMM START >> "Captain, do you hear us?.. Hello?.. Anyone?.." <<COMM ENDS

     With a growl, Vonon reaches up to tap the comm-badge beside his right ear--then speaks in a completely normal sounding tone of voice...

     "I'm sorry, but your attempt to reach the always-delightful Vonon Ronkunu cannot be completed, at this time, because Captain Ronkunu is...."

     Vonon actually starts jumping up and down and stomping on the floor, while he screams,

     "...busy foaming at the frikkin mouth, in rage at the inherent unfairness of The Universe!..."

     Vonon stops jumping up and down, just as suddenly as he'd started, ceases his screaming, and takes a moment to calmly adjust the set of his parka,

     "*woof*...But thank you for your call." Vonon continues, again, in a perfectly calm voice, "Have nice rest of your Day."

     Vonon reaches up to the comm-dot by his ear, and closes his comm-connection.

Sharik Kaagira:
The lights on her helmet illuminated the local area well enough; so, she continued to cast about.  "If the building is a self-contained ship," she brainstormed, "then there should be some form of a bridge for control.  Perhaps in one of the higher levels?" she posited more tentatively, "It would make salvage easier, if we can remove the building from the current location...."

     "Oh, don't even joke about that, Shar'r!" Vonon wails melodramatically, raising the back of his gloved left hand up to his forehead, "Just trying something like that is a sure way to getting a Nuclear Enema from that Guardship, up in orbit!"

Sharik Kaagira:
"But that is only one possibility.  The structure seems modular enough that final assembly could have just been laying each story on top of each other - and each story is much more portable."

     "By Klono's Frozen Fundament, I hope that's true.  Then--maybe--we could get away with just towing the section of this facility that houses the main computer...."
StarMaster
GM, 1067 posts
Sat 3 Oct 2020
at 20:40
  • msg #367

Re: Destination: Coventry

As expected, the protection over the power switch isn't glass or even polycarbonate, it's metal, probably transparent aluminum.

Breaking it is a bit difficult, but breaking the lock itself goes easier.

Khea flips open the box and throws the switch. Slowly, one by one, the gauges light up. By the time the whole panel is lit up, Khea starts to understand what it is she's seeing. Mainly, she was looking for the source of the power. She finds it, but it takes a minute or so before she can work out what she's seeing. It's something the Iltharans called 'radial induction'--the system harnesses the rotation of the planet to generate power!

There are batteries and accumulators that all have to be charged, and Khea sees that each side tower has its own auxiliary power--solar energy, gathered from the solar panels on the roof of the side towers.


Up stairs, the lights start coming on in sections, Central tower first, then the side towers. Presumably, the higher levels come on in sequence, too.


Sylvester wanders through the lower level, there's really no where to go. He can find nothing loose that he can pick up and take with him. There simply isn't any workspace down here where someone could or would leave something, such as a clipboard or even an old coffee cup.

It's not that these people led austere lives, but he gets the impression that the facility was meant to be very utilitarian. In any of the work areas, any small or personal items were removed when the facility was abandoned.


Just about the time that Vonon asks his question from TAMI, the lights come on through out the whole level... center tower first, then the side towers.

"I have no knowledge of where any other similar facilities were located. I do not know for a fact that there are any other facilities. It is in my memory banks that several others were planned as part of Project: Recourse. Whether any others were implemented or not, I do not know."
Vonon Ronkunu
player, 731 posts
Vargr and Spacer
ex-Patrol Commander
Sun 4 Oct 2020
at 06:56
  • msg #368

Re: Destination: Coventry

StarMaster:
Just about the time that Vonon asks his question from TAMI, the lights come on through out the whole level... center tower first, then the side towers.

"I have no knowledge of where any other similar facilities were located. I do not know for a fact that there are any other facilities. It is in my memory banks that several others were planned as part of Project: Recourse. Whether any others were implemented or not, I do not know."

     "Ah.  I see.  Thank you, Tammy." Vonon says, slightly abashed by his behaviour, now that the lights are on.

     "And please, allow me to say Hello, now that we can communicate directly with each other.  I still have a couple of questions I'd like to ask you--but first, I think we should clarify something..."

     Vonon gestures over to Jack,

     "You identified Jack, here, as being an Heir.  Could you clarify just exactly what means?  In our culture, when someone is identified as an Heir, that means that they have been given the possessions and assets of another person, someone who is deceased.  The Heir gains possession and complete control over the items left to him.  Is that the kind of situation you were referring to, when you told Jack he was now an Heir?"
Samantha Kilgore
player, 597 posts
Pilot and Security expert
With more hidden talents
Mon 5 Oct 2020
at 08:36
  • msg #369

Re: Destination: Coventry

Sam smiles slightly at Vonuns antics, and when the lights come on takes another poke around to see if she had missed anyting
StarMaster
GM, 1069 posts
Tue 6 Oct 2020
at 15:10
  • msg #370

Re: Destination: Coventry

"That is also true for Iltharans," TAMI replies to Vonon. "However, there are additional definitions for 'heir'. In this case, since this facility did not belong to Zoron but to the Iltharan government, I was referring to genetic markers that indicated he was the logical commander for this facility barring the return of Zoron himself."
Kheaiftouaw
player, 766 posts
Aslan outcast
Tue 6 Oct 2020
at 23:28
  • msg #371

Re: Destination: Coventry

"There, happy?" Khea says when the lights go on.
"And while I would love to find out how exactly they generate energy, lets be realistic that won't happen before the place is blown up.
So unless you thing that their sewage consisted out of precious metals can we go up where hopefully the valuable things are stored?"

Jack Blackwood
player, 87 posts
Thu 8 Oct 2020
at 08:14
  • msg #372

Re: Destination: Coventry

Vonon Ronkunu:
[Confederation of Duncinae Prison Planet: Coventry.  Long-Lost Iltharan Research Facility, Main Floor]

Jack Blackwood:
"That's right... this facility was brought here. And there are several other facilities built just like this too.... wonder if they were found!!!!!" says Jack

     "Wha--WHAT?!!!" Vonon shouts, spinning around to face the Human, "You couldn't lead with </i>that</i>, Jack?!!"

     Vonon starts pacing back and forth, across the lowest part of the open floor of the central chamber,

     "Klono's...Blue...Balls!--Klono's...Blue...Balls!--Klono's...Blue...Balls!--<i>Klono's ... Blue ... Balls!!  Frack!!" Vonon shouts, again, "I just don't know any curses strong enough to state how farging happy I am to know that!!"

     Stopping his pacing, in the center of the floor, Vonon lifts his head up to the dim-lit ceiling, and in a very controlled-sounding tone of voice, calls out,

     "Tammy!  My dear," Vonon says, trying to be both pleasant and respectful--while really wanting to throw the furniture around in frustration, "I'm sure that my people will have your main power back on in just a moment, so, could you be a darling, and spare a smidge of your available power, right now, and use a speaker to answer the following question, pretty please?"

     "Tammy, most wonderful Tammy, do you...know the exact locations...of the other facilities?  The ones just like this one...which houses your awesome Magnificence?"


Serge Baklanov:
COMM START >> "Captain, do you hear us?.. Hello?.. Anyone?.." <<COMM ENDS

     With a growl, Vonon reaches up to tap the comm-badge beside his right ear--then speaks in a completely normal sounding tone of voice...

     "I'm sorry, but your attempt to reach the always-delightful Vonon Ronkunu cannot be completed, at this time, because Captain Ronkunu is...."

     Vonon actually starts jumping up and down and stomping on the floor, while he screams,

     "...busy foaming at the frikkin mouth, in rage at the inherent unfairness of The Universe!..."

     Vonon stops jumping up and down, just as suddenly as he'd started, ceases his screaming, and takes a moment to calmly adjust the set of his parka,

     "*woof*...But thank you for your call." Vonon continues, again, in a perfectly calm voice, "Have nice rest of your Day."

     Vonon reaches up to the comm-dot by his ear, and closes his comm-connection.

Sharik Kaagira:
The lights on her helmet illuminated the local area well enough; so, she continued to cast about.  "If the building is a self-contained ship," she brainstormed, "then there should be some form of a bridge for control.  Perhaps in one of the higher levels?" she posited more tentatively, "It would make salvage easier, if we can remove the building from the current location...."

     "Oh, don't even joke about that, Shar'r!" Vonon wails melodramatically, raising the back of his gloved left hand up to his forehead, "Just trying something like that is a sure way to getting a Nuclear Enema from that Guardship, up in orbit!"

Sharik Kaagira:
"But that is only one possibility.  The structure seems modular enough that final assembly could have just been laying each story on top of each other - and each story is much more portable."

     "By Klono's Frozen Fundament, I hope that's true.  Then--maybe--we could get away with just towing the section of this facility that houses the main computer...."

Jack grins. "Lead with what? I always circle around to the subject or information ... and destination. It's in the training I received. SORRY.  Makes me harder to track, literally in SO many ways"
Sylvester Jinx
player, 379 posts
ex-Darrian Confed. Navy
768CB4
Fri 9 Oct 2020
at 15:18
  • msg #373

Re: Destination: Coventry

Seeing nothing noteworthy to sell for the ship or acquire for the ship, he works his way back to the elevator to go up a few floors.
Vonon Ronkunu
player, 735 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Oct 2020
at 01:22
  • msg #374

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 373):

[Lost Iltharan Facility, Main Concourse.  Planet Coventry.]

     "Okay, then, Tammy, let me be sure I'm understanding this correctly--I don't want to make any mistakes--so, let me ask another question, if I may." Vonon says, walking over towards Jack, over to where he's standing next to the wall,

     "You're saying that Jack has inherited both the authority and responsibility that was held by Zoron...until such time as...what?  Either Zoron shows up to resume his command?  Or...some representative of the Iltharan Empire shows up to take over?"

     "And also...did I hear mention of someone else in our group--other than Jack--possibly being an 'Heir of Zoron', as well?  Or did I misunderstand something?"
Samantha Kilgore
player, 598 posts
Pilot and Security expert
With more hidden talents
Sun 11 Oct 2020
at 12:07
  • msg #375

Re: Destination: Coventry

Sam continues checking the room she is when the power comes on
Kheaiftouaw
player, 767 posts
Aslan outcast
Sun 11 Oct 2020
at 23:27
  • msg #376

Re: Destination: Coventry

Khea strolls back to the elevator, disconnects the generator and pushes it to the side now that it is no longer needed.

"Everyone not wanting to sift through sewage come in now. Upwards it goes."
Jack Blackwood
player, 89 posts
Thu 15 Oct 2020
at 03:52
  • msg #377

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 376):

"Speaking of upwards... who else is going up to the next level?" says Jack
Vonon Ronkunu
player, 737 posts
Vargr and Spacer
ex-Patrol Commander
Thu 15 Oct 2020
at 08:14
  • msg #378

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 377):

     Vonon hears Jack's suggestion, while waiting on TAMI, and adds,

     "Yeah!  We now have four elevators that--maybe--work.  You folks each pick an elevator and go up, or down, floor by floor, and just see what's outside the elevator--on both sides, mind!--then come back here and report!  Do. Not. Leave. The. Elevator!"

     "Go Up--or Down--Open the Door, Look Out the Door, Close the Door. Then Lather, Rinse, RepeatGot it?  Good.  Now Go!"

Samantha Kilgore
player, 599 posts
Pilot and Security expert
With more hidden talents
Thu 15 Oct 2020
at 09:02
  • msg #379

Re: Destination: Coventry

Sam hears V and says "Sure I can do that - not compromise the crime scene, just look" she winks at V and moves to the nearest free elevator to start the search. She presses the down button and says "Going... down?" and starts humming a very, very old rock tune to herself.
Serge Baklanov
player, 176 posts
Marine/Scout
Thu 15 Oct 2020
at 10:48
  • msg #380

Re: Destination: Coventry

Kheaiftouaw:
"Everyone not wanting to sift through sewage come in now. Upwards it goes."


- All right, let's go, - Serge entered the elevator with Khea.
Sylvester Jinx
player, 383 posts
ex-Darrian Confed. Navy
768CB4
Thu 15 Oct 2020
at 12:01
  • msg #381

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 380):

Sylvester went up to the second floor and opened the doors to look out on both sides.
Inderpal Kumar
player, 219 posts
Tharillian
Ex-Scout
Thu 15 Oct 2020
at 20:23
  • msg #382

Re: Destination: Coventry

Inderpal looked around the bridge.

"Just going to get something to eat and drink," she said, "Can someone cover the orbital comms monitoring for about ten minutes?"

She rose from her seat, starting to remove the headset and seeing who volunteered to cover her.
Walter Zeller
player, 679 posts
Merchant/Noble
Fri 16 Oct 2020
at 00:02
  • msg #383

Re: Destination: Coventry

Sir Walter nodded. "Can you grab me a refill along with another sandwich please?" he asked, handing over his mug.
Kheaiftouaw
player, 768 posts
Aslan outcast
Fri 16 Oct 2020
at 19:17
  • msg #384

Re: Destination: Coventry

Now having someone to push out of the elevator to check for any active security mechanisms Khea goes to the highest floor. Where else should the valuable equipment be stored?
Jack Blackwood
player, 90 posts
Sat 17 Oct 2020
at 06:34
  • msg #385

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 384):

Jack heads to the Northeast tower. Top floor first if possible.
Vonon Ronkunu
player, 738 posts
Vargr and Spacer
ex-Patrol Commander
Sun 18 Oct 2020
at 00:55
  • msg #386

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 385):

     With everyone scampering off to elevators, in order to explore the other floors, Vonon decides to take a seat, on one of the handful of chairs around the chamber.

     Vonon unseals his parka, before carefully sitting down in a chair clearly designed exclusively for a Human butt...

     "Tammy?  I assume that you're familiar with Imperial Standard Measurements--no, wait--you're more likely to know Terran measurements, considering how long...well, anyways..." Vonon says, then corrects himself, "Okay, then...Tammy, would you please set environmental controls for this chamber to a temperature of eighteen degrees Celsius with forty-three percent humidity.  That would be lovely."

     Vonon places Serge's motion detector down on the floor, next to the chair, and settles into the seat,

     "Alright, Tammy, where were we?  Oh, yes..." Vonon brings up his left hand and counts off the questions,

     "Who else is it, that you are identifying as an Heir, other than Jack? ... for what reason have you designated them such? And..."

     Vonon lowers his hand,

     "Do you know what the Date is?"
Inderpal Kumar
player, 220 posts
Tharillian
Ex-Scout
Sun 18 Oct 2020
at 10:35
  • msg #387

Re: Destination: Coventry

In reply to Walter Zeller (msg # 383):

Inderpal took the mug that Sir Walter had offered to her.

"What sandwich do you want?" she asked, "Also anyone else want anything?"

As a low level diplomat, she had been used to being the one getting the sandwiches at office meetings.
StarMaster
GM, 1070 posts
Sun 18 Oct 2020
at 20:29
  • msg #388

Re: Destination: Coventry

"I have no way of knowing what you heard, Mr. Vonon, nor do I have any way of knowing what you understand," TAMI replies to Vonon's first questions.

"I can only identify heirs by genetic markers and I have only identified one person in this facility having that marker."

"The date is 3315 Iltharan Reckoning which coincides with the year 3315 Second Imperial Reckoning."

This message was last edited by the GM at 20:59, Wed 21 Oct 2020.
Walter Zeller
player, 680 posts
Merchant/Noble
Sun 18 Oct 2020
at 21:01
  • msg #389

Re: Destination: Coventry

"Ham and cheese with deli mustard please." Sir Walter said to Interpal, before returning to looking over the sensors.
Vonon Ronkunu
player, 739 posts
Vargr and Spacer
ex-Patrol Commander
Mon 19 Oct 2020
at 00:53
  • msg #390

Re: Destination: Coventry

In reply to StarMaster (msg # 388):

     Vonon casts a quick look towards Jack--just in time to see the door of the elevator that Jack's entered, slide closed.

     Vonon settles back in the chair, reaching up to idly scratch himself behind his right ear.

     "I...apologize, Tammy, for asking such...imprecise...questions.  I'll try harder to be more specific." Vonon says, after a moments thought.

     "So...Year Thirty-Three Fifteen, by the Iltharan calendar, eh?  Hmmm..." Vonon again pauses as he considers his next action.

     "Tammy, as I do not, yet, know your full capabilities, I cannot know if you have the ability to determine if I am not giving you accurate information.  I am telling you that I am not, and that I have not, told you any untruths.  I also recognize that your logic circuits are probably qualifying that statement with the electronic equivalent of an arched eyebrow and the counter-statement of 'So Far!'."

     "I'm sorry if I'm confusing you, right now, but I am trying to establish my honesty with you--so far--and ask that you trust me, as I make a request of you..."

     "Tammy, I am going to contact our ship--by the way, do you have external sensors that can inform you that there is a starship settled on your front yard?  Anyway, I am going to contact my ship, and have a small datafile transmitted over here.  It will be on a common radio frequency, using simple transmission coding.  Can you, and more importantly, will you please agree to receive this transmission.  I promise you that it is nothing but a news file, nothing more, and that it will contain no malware."

     "Will you do this for me, Tammy?"


     As he waits for the computer--or the Artificial Intelligence--or, Hell, the Brain-in-a-Jar, for all he knows--to respond, Vonon taps the comm-badge located behind the ear he is scratching behind, and opens a channel to Longshot.

COMM START >>> "Sir Walter?" Vonon subvocalizes, "It's Vonon.  Would you please make a copy of the last public newsfeed we received from Invermory, before we entered Jumpspace.  Then broadcast that file over here--low power, low frequency, in the simplest transmission code we have access to, please." <<< COMM END
Walter Zeller
player, 681 posts
Merchant/Noble
Mon 19 Oct 2020
at 01:52
  • msg #391

Re: Destination: Coventry

Sir Walter listened to the transmission from Vonon and arched an eyebrow himself. "Do you want video included?" he asked.
Vonon Ronkunu
player, 740 posts
Vargr and Spacer
ex-Patrol Commander
Mon 19 Oct 2020
at 02:07
  • msg #392

Re: Destination: Coventry

In reply to Walter Zeller (msg # 391):

COMM START >>> "Yes.  But it's mostly the embedded Time Code I'm after." Vonon responds sub vocally, "I'm trying to gently inform this control computer that the Iltharan Empire that built it, has been gone for centuries." <<< COMM END
Walter Zeller
player, 682 posts
Merchant/Noble
Mon 19 Oct 2020
at 10:34
  • msg #393

Re: Destination: Coventry

COMM START >>> "Copy. Sending you the last 5 minutes of the transmission, low power, low freq, on repeat." <<< COMM END Sir Walter said.
Vonon Ronkunu
player, 741 posts
Vargr and Spacer
ex-Patrol Commander
Tue 20 Oct 2020
at 18:30
  • msg #394

Re: Destination: Coventry

In reply to Walter Zeller (msg # 393):

[Old Iltharan Research Station, Main Concourse. Planet Coventry.]

     "Tammy?" Vonon speaks up, louder, into the chamber, "My ship should now be transmitting a low-power radio data transfer signal.  Can you receive it, and can you open the file?"
StarMaster
GM, 1072 posts
Wed 21 Oct 2020
at 22:19
  • msg #395

Re: Destination: Coventry

"Yes, I have external sensors," TAMI replies to Vonon. "And, yes, I detect a ship parked on the beach 100 meters from this facility."

"I can also detect another ship in orbit."

"Receiving transmitted file. File received."




Jack steps into one of the elevators and presses the top button. The door rotates closed and the elevator rises. When it stops, the door rotates open, but Jack realizes that it only opens into the central tower. The back is a solid wall.

What he sees is a large office-like space divided by glass or plexiglass walls. There's a central hall that connects to the elevators at the other points. The hall goes down to an open central area that has a large circular 'desk' in the center. Access to the four side offices are via doors in the circular central area.


Sam enters another elevator and presses the lowest button. The door rotates closed and the elevator drops one floor before the door rotates open. Sam appears to be in the engineering level. The door opens to the side tower and to the central tower. In the central tower, there's a corridor that goes clear through to the opposite tower, but there's a central chamber in the main tower where all the controls are.


Khea, Serge, Sylvester and Pablo go up to the second floor. The door rotates open, and you see pretty much what you saw on the ground floor. Lab in the outer tower, and an open area in the central area. With the lights on now, you can see that the central open area isn't a step down, but there are several round tables spaced throughout the area. Also, there are two areas off to opposite sides defined by a counter and equipment on the wall. After a moment of studying the equipment, without leaving the elevator and moving close, you realize that the equipment is appliances. These two side areas appear to be the galley.
Samantha Kilgore
player, 600 posts
Pilot and Security expert
With more hidden talents
Thu 22 Oct 2020
at 07:49
  • msg #396

Re: Destination: Coventry

Sam thinks for a moment and then presses another button
Kheaiftouaw
player, 769 posts
Aslan outcast
Thu 22 Oct 2020
at 16:35
  • msg #397

Re: Destination: Coventry

"Now this is a disappointment. Although the communal eating space being on the highest floor does make some sense. So I guess its down to the second highest level unless someone wants to test if there are any active defenses on this floor now that the power is back on?"
Serge Baklanov
player, 177 posts
Marine/Scout
Thu 22 Oct 2020
at 18:10
  • msg #398

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 397):

- Let's go further, - Serge replied.
Kheaiftouaw
player, 770 posts
Aslan outcast
Fri 23 Oct 2020
at 15:35
  • msg #399

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 398):

"Feel free to take the lead"
Sylvester Jinx
player, 385 posts
ex-Darrian Confed. Navy
768CB4
Fri 23 Oct 2020
at 15:42
  • msg #400

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 399):

Sylvester explores the second level, searching for anything portable and valuable, papers, small items, everything! Going through any unlocked drawers and cabinets, checking the tables. He wanted to find whatever they could to raise money for the ship.
Jack Blackwood
player, 91 posts
Sat 24 Oct 2020
at 08:07
  • msg #401

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 400):

>>>COMM >>> This is Jack...Top level looks like offices or Command area. >>> END COMM>>>

Jack looks at the closest desk as best he can from the elevator. Anything at all on them, or drawers or storage devices?
Inderpal Kumar
player, 222 posts
Tharillian
Ex-Scout
Sat 24 Oct 2020
at 13:03
  • msg #402

Re: Destination: Coventry

Inderpal checked to see if anyone wanted refreshments, noted down their orders and then took the short walk to the galley, opening the cupboard to retrieve the ingredients for the refreshments she was going to produce.
Vonon Ronkunu
player, 742 posts
Vargr and Spacer
ex-Patrol Commander
Sun 25 Oct 2020
at 01:01
  • msg #403

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 401):

     Vonon taps the comm-dot behind his ear,

COMM START >>> "Acknowledged, Jack.  Upper floor is offices and maybe command center." Vonon responds on the open channel, "That definitely has the potential for possible data downloads, as well as possible forgotten personal items.  All have historical and/or antique potential.  Now, if something is jumping out to attract your attention, go ahead and check it.  Otherwise, move on to the next level down."

     "Everybody keep that in mind, too."
Vonon adds, "Think of what we're doing right now, as a kind of survey--a quick check just to get a feel for what's here.  We'll go back and strip this place clean after the survey.  Which also assumes that the electronic caretaker of this facility is onboard with us doing so--which I'm negotiating, right now."

     "Khea, Sharik..."
Vonon waves at his petite human friend, across the chamber, "I'd like both of you to keep a special eye out for examples of 'illumination artwork'--you know, things like panels with lots of blinking lights, or a variety of 'artistic' display panels on them.  If you get my meaning?" <<< COMM ENDS

     Down in the ground floor main chamber where he's sitting, Vonon holds up his hand-held computer and gives it a wiggle, to bring it to Sharik's attention.
StarMaster
GM, 1073 posts
Fri 30 Oct 2020
at 01:59
  • msg #404

Re: Destination: Coventry

Khea seems to be getting more and more confused as you explore the facility.

The elevator never went up to the top level--it only went up to level 2 because that's the only button that was pushed.

Sylvester goes through all the desks and cabinets but still finds nothing. Just like on the ground floor, though, there is one locked cabinet in each of the outer towers.

Maybe it's finally starting to sink in that this facility was subjected an organized abandonment, not some hasty panicked withdrawal. Given the nature of the Iltharans and the remote secrecy of this facility, it doesn't seem reasonable that they would have left anything behind that the enemy could possibly have used... at least not intentionally.

However, it does seem like an extreme sweep of the place was performed. There were probably 'security' officers whose sole function was to scrub the place when it was evacuated.
Vonon Ronkunu
player, 743 posts
Vargr and Spacer
ex-Patrol Commander
Fri 30 Oct 2020
at 03:42
  • msg #405

Re: Destination: Coventry

     "Okay, sorry about that, Tammy." Vonon says, redirecting his attention back to the facility computer,

     "So, Tammy, please review the file.  I want you to take note of the time code.  If you can, please analyze it for evidence of tampering.  When finished, please answer this question--what is today's date, according to the Terran Calendar?"
Samantha Kilgore
player, 601 posts
Pilot and Security expert
With more hidden talents
Fri 30 Oct 2020
at 08:23
  • msg #406

Re: Destination: Coventry

Sam keys her comms and says to all in the base "On the 3rd floor - looks like living quarters - I'm gonna have a nose around"

Getting out of the lift, Sam starts a methodical search of the area - checking drawers, cupboards, underneath them if there is a gap, and i beds and mattresses too. She tries to guesstimate how many people were here based on the quarter set up
Sylvester Jinx
player, 386 posts
ex-Darrian Confed. Navy
768CB4
Fri 30 Oct 2020
at 13:30
  • msg #407

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 406):

Sylvester finishes up on his floor and goes to help Sam.
Jack Blackwood
player, 92 posts
Sat 31 Oct 2020
at 05:37
  • msg #408

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 407):

Jack gets out of the elevator on his floor and goes to the central desk to see if can be activated by himself.
Serge Baklanov
player, 178 posts
Marine/Scout
Sat 31 Oct 2020
at 12:29
  • msg #409

Re: Destination: Coventry

StarMaster:
Khea seems to be getting more and more confused as you explore the facility.

The elevator never went up to the top level--it only went up to level 2 because that's the only button that was pushed.



Serge and Khea push all the buttons available in the elevator, checking all levels one by one.
StarMaster
GM, 1076 posts
Fri 6 Nov 2020
at 06:32
  • msg #410

Re: Destination: Coventry

After searching the 2nd floor, Sylvester takes one of the other elevators up to the 3rd floor where Sam seems to have reported from.

This floor seems to have a layout similar to the basement, in that there is access from each elevator to the outer towers, which appear to be labs like the 1st and 2nd floors. The central tower has a pair of corridors that crisscross in the middle. Along each wall of the corridors are several doors, four along some walls, five along the opposite wall.




Serge and Khea and Pablo can press buttons all they want, but only one button stays lit at a time. It's not like a normal building lift where it stops at each floor that is selected. With four of you searching Level Two, it doesn't take long to search the whole level... and find nothing, though, of course, there is still that one locked cabinet in each of the side towers.

Sylvester then went off on his own to one of the other elevators.

Since Sam already announced she was on Level Three, the three of you head on up to the top level--Level Five.

This level doesn't have any access to the outside towers because they were only three levels high. When the elevator door rotates open to show the central tower, you see that Jack is already there.


Jack, having already been there, has gone over to the central console and started examining it. Since the power has been turned on, the console is lit up, showing that it's active. He can't read any of the data, though... at least not at first. Then he realizes that most of it is in abbreviated form though still in Anglic.

It shows the complete status of the facility. Unfortunately, except for power and power distribution, pretty much everything is reading ZERO--there's simply no activity going on.
This message was last edited by the GM at 18:09, Fri 06 Nov 2020.
Samantha Kilgore
player, 602 posts
Pilot and Security expert
With more hidden talents
Fri 6 Nov 2020
at 09:01
  • msg #411

Re: Destination: Coventry

Sam sits on the bed and start looking through the journal she has found

ooc
Can she read it?

StarMaster
GM, 1077 posts
Fri 6 Nov 2020
at 18:58
  • msg #412

Re: Destination: Coventry

Down on the main level, TAMI replies to Vonon's request.

"I do not know this Terran calendar you mention, so I cannot convert Iltharan dating to that. Nor do I have any correlation with the IR of the transmission."
Samantha Kilgore
player, 603 posts
Pilot and Security expert
With more hidden talents
Sat 7 Nov 2020
at 14:24
  • msg #413

Re: Destination: Coventry

Sam sits on the bed, and makes herself comfortble, before frowning at the journal in her hand and trying to read trough it

ooc
Sam will read the journal, skipping any techie/incomprehensible bits, trying to find out basically as much as she can in the shortest time. SHe will focus on trying to work out the history of this place, particularly the evacuation, and also what they were working on

Kheaiftouaw
player, 772 posts
Aslan outcast
Sat 7 Nov 2020
at 21:21
  • msg #414

Re: Destination: Coventry

Khea steps out of the elevator and walks over the Jack and the console.
"See? I told you the important things would be on the highest level."
Vonon Ronkunu
player, 745 posts
Vargr and Spacer
ex-Patrol Commander
Sun 8 Nov 2020
at 03:17
  • msg #415

Re: Destination: Coventry

StarMaster:
Down on the main level, TAMI replies to Vonon's request.

"I do not know this Terran calendar you mention, so I cannot convert Iltharan dating to that. Nor do I have any correlation with the IR of the transmission."

     Vonon frowns as he works out some of this math,

     "All right, Tammy, I'll try to fill in the gaps." Vonon says to the room,

     "You have been--I don't know, would 'off-line' be the correct phrase?--you've been off-line for a very, very long time.  A few thousand years, perhaps."

     "If I'm remembering my history lessons correctly, the Second Imperium that you seem to be familiar with, was founded three-thousand three-hundred nine Standard Years ago.  It lasted for four-hundred twenty-eight years--fully collapsing two-thousand eight-hundred eighty-one years ago.  The collapse of the Second Imperium was followed by one-thousand seven-hundred seventy-six years of chaos and reduced star-travel; a period which is now referred to as The Long NightOne-thousand one-hundred five years ago, The Long Night came to an end with the founding of the Third Imperium by a federation of planets led by planet Silesia.  The Imperial Reckoning calendar which you found on that news file is based upon the founding of the Third Imperium, in Year Zero."

     "By the Third Imperium's calendar, your Iltharan Empire arose a little over twenty-one hundred years ago, and suffered its end in Imperial Year two-hundred sixty-eight, when the White Fleet of the Third Imperium performed an orbital bombardment of planet Drexilthar, destroying almost all technological infrastructure, there.  By the end of that year, pretty much all remaining elements of the Iltharan Star Navy had been hunted down and destroyed."


     Vonon pauses for a moment, before asking,

     "Tammy?  Your Empire fell over eight-hundred years ago, and I am sorry for your loss, but I hope you can understand that me and my crew had nothing to do with that event.  But we do respect the memory of the Iltharan Empire.  To this very day they are remembered as a power player, in this area of space."

     "So...welcome to the One-thousand One-hundred and Fifth year of the Third Imperium of the Grand Empire of the Stars, Tammy."




OOC: unless the current IY is 1109/1110--I couldn't remember.  If so, please adjust the math, abouve, accordingly ^_^
StarMaster
GM, 1078 posts
Sun 8 Nov 2020
at 04:03
  • msg #416

Re: Destination: Coventry

"Thank you for the history lesson," TAMI responds to Vonon. "I will file that in my memory banks. However, I will need corroboration from an independent source before I will accept it as fact."
Vonon Ronkunu
player, 746 posts
Vargr and Spacer
ex-Patrol Commander
Sun 8 Nov 2020
at 08:37
  • msg #417

Re: Destination: Coventry

In reply to StarMaster (msg # 416):

     "I'm willing to consider allowing you access to the historical database on our ship--such as it is." Vonon responds, "But please, Tammy, make no effort to contact that ship you've detected in orbit!  In the intervening years, since you were shut down, this planet has become a prison colony, and that is a Guardship, up in orbit.  They have orders to destroy anything which might allow the prisoners on the surface from either leaving, or contacting anyone off-world."

     "We are only allowed down here because we have a government contract to deliver supplies--and we spotted this structure as we were leaving.  The Guardship made allowances for us to investigate, to determine if this place presented any such opportunities.  And it's probably not a good thing if you spotted that ship via active scans--but maybe, if they noticed, we can convince them the scan came from our ship, rather than you."

Samantha Kilgore
player, 604 posts
Pilot and Security expert
With more hidden talents
Sun 8 Nov 2020
at 14:14
  • msg #418

Re: Destination: Coventry

Sam puts down the journal and taps into her comm
Vonon Ronkunu
player, 747 posts
Vargr and Spacer
ex-Patrol Commander
Mon 9 Nov 2020
at 02:27
  • msg #419

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 418):


     "Excuse me a moment, Tammy..." Vonon suddenly says, reaching up to touch the comm-dot behind his ear,

     "Vonon, here, go ahead..." Vonon says, assuming the 'Thousand Meter Stare' that most folks get, when they are using a comm without video.

     Vonon listens for a few moments, then responds with,

COMM START >>> "That's a good idea, Sam, but I'd need to know more about those work details, you've mentioned, before I could ask any follow-up questions.  Well, before I could ask specific questions, that is.  Why don't you bring it down here, and we can ask her, together?  I'm still on the ground floor, just chatting." <<< COMM END
Reese Hardsimm
player, 84 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Mon 9 Nov 2020
at 03:40
  • msg #420

Re: Destination: Coventry

"I won't say I'm bored," Reese replies to Inderpal's comm request, "but a PGGB would be appreciated right about now."

"If you aren't up to that, a cold beer will do."

StarMaster
GM, 1079 posts
Mon 9 Nov 2020
at 03:53
  • msg #421

Re: Destination: Coventry

Just about at the same time, the Longshot receives a communication from orbit.

====COMMS: "Captain Lantrell of the Invermory Starship Argus again. Not trying to rush you, but have you got anything to report yet?"

"Have you penetrated the structure yet? Or determined how old it is and who put it there? I'm sure you can see how those last two facts are important."
:COMMS====
Samantha Kilgore
player, 605 posts
Pilot and Security expert
With more hidden talents
Mon 9 Nov 2020
at 08:50
  • msg #422

Re: Destination: Coventry

Sam gets up off the bed, and grabbing her stuff and  the journal, heads down to meet Vonun


She approaches Vonun and waves the journal at him, and then turns to a page which she had marked with a finger in the book

"This says that Drago Tower was focused on Psi drugs. Mongo Tower was focused on combat drugs. Virago was focused on health related drugs. And Zungo Tower was focused on bio drugs--truth serums, memory enhancers and hypnotics."

She pauses and looks around and says  "Er TAMI, can you hear me? Can you identify for us which tower is which by their names please"
Walter Zeller
player, 683 posts
Merchant/Noble
Mon 9 Nov 2020
at 11:36
  • msg #423

Re: Destination: Coventry

====COMMS:Sir Walter Zeller to Argus, they are inside but they are still trying to determine how old the structure is. Will update when we have additional information.:COMMS==== he said before flipping to the ground channel

+++Vonon, Argus is asking how much longer. Might want to get moving before they decide to use the building and ship as target practice.+++ Walter said before an idea came to his head.

and then over to the ships intercom "Bridge to Veronika, can you check the computer to see if there are any Invermory laws about protecting structures of a certain age, like a historical district and see if they apply to this structure?"
This message was last edited by the player at 00:51, Tue 10 Nov 2020.
StarMaster
GM, 1080 posts
Mon 9 Nov 2020
at 21:55
  • msg #424

Re: Destination: Coventry

"Drago Tower is the one to the northwest," TAMI replies to Sam. "Mongo Tower is on the northeast, Virago Tower on the southeast, and Zungo Tower on the southwest."
Veronika
NPC, 10 posts
Fembot-3000
Steward, Legal, Medic
Mon 9 Nov 2020
at 22:19
  • msg #425

Re: Destination: Coventry

"There are a few laws governing historical landmarks on Invermory," Veronika replies to Walter. "There is no significant architecture or history to warrant any such preservation. Mostly it is to preserve certain political monuments. 75% of the time, any structure that was significant to a previous administration is raised to the ground and some new structure built upon the site."

"There are no laws pertaining to Coventry other than interdiction. None of the laws of Invermory or the Confederacy of Duncinae pertain to Coventry--Coventry makes its own laws. However, no one knows what they are as there is no contact from Coventry."

Walter Zeller
player, 684 posts
Merchant/Noble
Tue 10 Nov 2020
at 00:53
  • msg #426

Re: Destination: Coventry

"Thank you Veronica" Sir Walter said with a frown, hoping for a loophole he could exploit.
Vonon Ronkunu
player, 748 posts
Vargr and Spacer
ex-Patrol Commander
Tue 10 Nov 2020
at 04:16
  • msg #427

Re: Destination: Coventry

Walter Zeller:
+++Vonon, Argus is asking how much longer. Might want to get moving before they decide to use the building and ship as target practice.+++ Walter said.

     Vonon hears the message both from the comm-dot behind his ear, as well as a slightly muffled repeat from his personal comm, in a pouch on his belt.

     Reaching up and tapping the comm-dot behind his ear, Vonon replies,

     "Acknowledged, Sir Walter." Vonon says, then adds, "Uh, remind them that the building was buried under a glacier for who-knows-how-long, and that while the interior isn't packed solid with ice, there is a lot of ice build-up in here, and movement is slow going.  Add that we are trying to explore the area fully, as quickly as possible."
Samantha Kilgore
player, 606 posts
Pilot and Security expert
With more hidden talents
Tue 10 Nov 2020
at 08:52
  • msg #428

Re: Destination: Coventry

"uhm Thanks TAMI" Sam says, orienting herself on the various towers at TAMI speaks. "Can you tell us why this place was abandoned?"

AS she speaks, she taps into her Comm
StarMaster
GM, 1081 posts
Tue 10 Nov 2020
at 17:33
  • msg #429

Re: Destination: Coventry

"The base was issued an Amber Class Emergency Recall," TAMI replies to Sam.

"That meant a flash abandonment, leave nothing important behind, but don't destroy it as the staff may return."
Kheaiftouaw
player, 773 posts
Aslan outcast
Tue 10 Nov 2020
at 21:52
  • msg #430

Re: Destination: Coventry

Looking over his shoulder Khea asks Jack So, what have you discovered? Any data we can download? Or do I need to dig out the storage drives?
Vonon Ronkunu
player, 749 posts
Vargr and Spacer
ex-Patrol Commander
Wed 11 Nov 2020
at 06:46
  • msg #431

Re: Destination: Coventry

Samantha Kilgore:
"uhm Thanks TAMI" Sam says, orienting herself on the various towers at TAMI speaks. "Can you tell us why this place was abandoned?"

AS she speaks, she taps into her Comm.

     Vonon pauses for a moment, waiting to see if Sir Walter has anything to add, after contacting the ship up in orbit--when his personal comm-unit, in it's pouch on his belt, makes the pinging sound he's set to alert him to a received text message.

     Vonon pulls his comm out of the pouch, pulls open the display screen, reads the displayed message, then starts tapping out a one-handed response.
Jack Blackwood
player, 93 posts
Wed 11 Nov 2020
at 06:58
  • msg #432

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 431):

At he seemingly office level Jack is on with no outer rooms. "TAMI... do these desks have holographic displays?  Please display or convey purpose of each desk"
Samantha Kilgore
player, 607 posts
Pilot and Security expert
With more hidden talents
Wed 11 Nov 2020
at 08:45
  • msg #434

Re: Destination: Coventry

Sam looks at V and smiles and nods, before tapping some more on her comm, and talking.

"TAMI, was there any information about what prompted the Amber Level recall? And did that mean they had to also wipe any computer files before they left?"


As she finishes tapping Sam looks at V again and raises and eyebrow and grins
StarMaster
GM, 1083 posts
Wed 11 Nov 2020
at 16:48
  • msg #435

Re: Destination: Coventry

Up on the Top Floor...

"There are no holographic systems in this facility," TAMI replies to Jack.

"The function of these desks were administrative and maintenance."



Down on the ground level, central tower...

"I was not informed of the reason for the recall, but conversations exchanged between personnel at this facility when I was present did indicate that there was an unwritten understanding that a recall might be issued if the Empire was threatened."

"Potentially temporary abandonment of the facility required all independent computers be removed at the time. Only the main computer was left operating to maintain the facility. In the case of permanent abandonment, the main computer would have been purged as well."

Pablo Esteban Ryzov
player, 309 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 11 Nov 2020
at 17:27
  • msg #436

Re: Destination: Coventry

Having ridden up to the top floor with Khea, Pablo started going through the desks when Khea headed over to where Jack was already going through one of the desks.

He didn't really expect to find anything. It wasn't so much that the place had been cleaned out as it had never been... 'lived in'. It was like none of the personnel here had ever made it home, or even tried to make it feel like home. He wondered if that was a quirk of the Iltharans in general or was it just the type of people that had been sent here?

Then again, since it was a secret facility, a minimum of information or clues would make sense in case it became compromised.

Additionally, if it was subject to an instant recall, then things would have been kept to a minimum to make evacuation quicker and easier.

Maybe that was why there weren't any ghosts here. No one had 'lived' here and no one had, apparently, died here. It wasn't quite sterile, but it was pretty close.

"Hey, Jack! Did you search through these desks yet?" Pablo called out. "Anyone else notice what isn't here?"
Inderpal Kumar
player, 226 posts
Tharillian
Ex-Scout
Wed 11 Nov 2020
at 19:31
  • msg #437

Re: Destination: Coventry

Inderpal returned to the bridge at this point, carrying a tray with everyone's requested refreshments.

"Here's what everyone asked for," she said, "Has anything happened while I've been away?"

She started to place people's choices near but not actually on their consoles, to reduce the risk of things getting spilt into places that they should not be.
Reese Hardsimm
player, 85 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Thu 12 Nov 2020
at 00:52
  • msg #438

Re: Destination: Coventry

"Thanks, Indy," Reese says to Inderpal as she hands him the requested beer.

"Nope, nothing new, though Captain Lantrell was wondering if we had anything to report yet. We're debating what to tell him... other than the truth."
Vonon Ronkunu
player, 750 posts
Vargr and Spacer
ex-Patrol Commander
Thu 12 Nov 2020
at 06:16
  • msg #439

Re: Destination: Coventry

Samantha Kilgore:
As she finishes tapping Sam looks at V again and raises and eyebrow and grins.

     "Yeah, we're good on that issue," Vonon responds to Sam, quietly, as he closes his comm-unit, "As long as we just make copiesHey!..."

     Vonon holds up his comm and waves it a bit, before going to put it back in its beltpouch,

     "Texts are still signals." Vonon smiles, "Which can be intercepted, too, y'know.  We might just as well whisper to each other."


StarMaster:
Down on the ground level, central tower...

"I was not informed of the reason for the recall, but conversations exchanged between personnel at this facility when I was present did indicate that there was an unwritten understanding that a recall might be issued if the Empire was threatened."

"Potentially temporary abandonment of the facility required all independent computers be removed at the time. Only the main computer was left operating to maintain the facility. In the case of permanent abandonment, the main computer would have been purged as well."

     "So, does that mean you have a copy of the database for the work that was done here, Tammy?" Vonon asks, right after Sam asks about files.
Jack Blackwood
player, 95 posts
Thu 12 Nov 2020
at 06:48
  • msg #440

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 436):

"Nothing to find here. They took everything it looks like" says Jack
Sylvester Jinx
player, 390 posts
ex-Darrian Confed. Navy
768CB4
Thu 12 Nov 2020
at 12:50
  • msg #441

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 440):

Sylvester checks in with Sam, "Haven't found a thing myself. You? Need any help?"
StarMaster
GM, 1084 posts
Thu 12 Nov 2020
at 19:26
  • msg #442

Re: Destination: Coventry

"No, it does not mean I have any datafiles on the work that was done here," TAMI again replies to Vonon. "That data was never input into my system. Everyone had their own personal computer that they did the work on."
Vonon Ronkunu
player, 751 posts
Vargr and Spacer
ex-Patrol Commander
Thu 12 Nov 2020
at 19:55
  • msg #443

Re: Destination: Coventry

In reply to StarMaster (msg # 442):

     "Okay.  A reasonable precaution, I guess." Vonon says, then rubs under his muzzle, as he considers his next question.

     "Right. Everyone working here kept data relating to their work on, basically, their own computers--I'd guess that Department Heads may have had access or copies of the work of everyone in their division, but again, even those files were not backed-up on the central computer.  Very compartmentalized.  Nice.  Hmm...How about laboratory inventory?"

     "Tammy, located in each research lab, we have located a locked storage cabinet. Can you tell us what the contents of these locked cabinets are--or were?"

Kheaiftouaw
player, 774 posts
Aslan outcast
Fri 13 Nov 2020
at 00:19
  • msg #444

Re: Destination: Coventry

With Jack being overcome with the same insanity as the rest of the crew and talking to the building Khea steps besides him and looks for herself at the console, especially if she can make out which information is not displayed just to get an idea what other systems this building has.
"Hm, maybe not the treasure trove I hoped for. Then they must be in the towers I guess. That should be our next stop."
Serge Baklanov
player, 179 posts
Marine/Scout
Fri 13 Nov 2020
at 00:38
  • msg #445

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 443):

- Captain... How do you think, if Tammy can be evacuated itself? I mean, given some time, several tons of hardware can be loaded into the cargo bay...
Walter Zeller
player, 685 posts
Merchant/Noble
Fri 13 Nov 2020
at 01:40
  • msg #446

Re: Destination: Coventry

Inderpal Kumar:
Inderpal returned to the bridge at this point, carrying a tray with everyone's requested refreshments.

"Here's what everyone asked for," she said, "Has anything happened while I've been away?"

"Thank you Inderpal" Sir Walter said as he took the refreshments and once again scanned the sensors. "Yep, what Doc. said." he added before biting his lip.

+++Longshot to Captain Vonon, does it look like you will be having to carry any heavy items out of there?+++

(if affirmative) "Please prep the Launch and see about loading some of the mining robots to help carry any cargo they find, lugging a few hundred kilos across the ice will not be easy." he said to the crew on the bridge.
StarMaster
GM, 1085 posts
Fri 13 Nov 2020
at 22:47
  • msg #447

Re: Destination: Coventry

===== ON THE MAIN FLOOR =====

"The inventory was centralized for cost analysis and ordering," TAMI replies to Vonon. "I have an inventory of what was initially ordered, what was reordered on three occasions, and what the latest physical inventory recorded. However, it was never considered relevant knowing where the items were stored as each department would know that."

"So, to answer your actual question, no, I do not know what was kept in any of the locked cabinets. The inventory includes all the cabinets, so my records indicate that there are 16 cabinets with a locking door."




===== ON THE TOP FLOOR =====

Khea quickly realizes that the monitoring console isn't as versatile or sophisticated as the ones in use today. These are all dedicated. You can't call up a different display on each console. All though the four displays are all in one large wide console, there are four different sections.

The one on the far left is Life Support, not too far different from a normal one you'd find on a starship or a space station. It shows internal and external temperature, thermostates, heat distribution, atmospheric pressure, humidity and content, water pressure, water temperature, water content, waste processing.

The next one is sensors and power. It shows the projected weather for the area, though there's no doppler radar. It only has passive sensors, but they still register the presence of the two ships--only on the ground, one in orbit. This is primarily via neutrino emissions, but also uses visual confirmation algorithms. It can detect radar, sonar and lidar scans, UV and IR levels. It also has seismic sensors in the lower level.

The next display is a general one, where specific functions can be called up. This has a limited menu, but includes personnel, inventory, schedules, meal planning, internal comms, and location of all personnel. The latter currently shows 8 people but no identifying names.

The last one, on the far right, is power generation. It shows the status of all four towers, including the percentage of the solar panels in operation, and the central tower, with how much of the core power is being distributed to the side towers. You can also call up the entire electrical schematics for the facility in case repairs need to be made.
Kheaiftouaw
player, 775 posts
Aslan outcast
Sat 14 Nov 2020
at 00:03
  • msg #448

Re: Destination: Coventry

"Wait a minute. Inventory? Yes, why search when the system can simply tell us what is in the building."

Khea tries to open the inventory list.
Vonon Ronkunu
player, 752 posts
Vargr and Spacer
ex-Patrol Commander
Sat 14 Nov 2020
at 03:43
  • msg #449

Re: Destination: Coventry

Serge Baklanov:
- Captain... How do you think, if Tammy can be evacuated itself? I mean, given some time, several tons of hardware can be loaded into the cargo bay...

     Vonon taps the comm-dot behind his ear, to respond to the ex-scout,

COMM START >>>"Not being a Computer Engineer, or even a Computer Technician, I think that's a fine idea, but I don't know how practical it is, Serge." Vonon answers, "Myself--I think that doing that would take several days, not several hours.  And I have the feeling that, even if we can manage to get the Guards to not blow this place up, after we leave, they still aren't going to let us stay here any longer than a single day.  But we are considering alternatives, Serge, so keep thinking up ideas!"<<< COMM END
Vonon Ronkunu
player, 753 posts
Vargr and Spacer
ex-Patrol Commander
Sat 14 Nov 2020
at 04:07
  • msg #450

Re: Destination: Coventry

Walter Zeller:
+++Longshot to Captain Vonon, does it look like you will be having to carry any heavy items out of there?+++

     Rolling his eyes in amused annoyance at his sudden popularity, Vonon reaches up and double-taps his comm-dot,

COMM START >>>"Not certain at this time, Sir Walter." Vonon responds, "We've found a few unexceptional pieces of furniture and office gear, but nothing that would excite the Antiques community, I think.  Other than that, we've found some pharmaceutical samples in the labs--but, of course, they'd be toxic, by now.  Still, they might be able to be analyzed.  The only active computer system we're finding--other than typical monitoring subsystems--is the Central Computer, and it's informed us that all files related to work going on here, would have been removed and/or purged in the orderly evacuation that happened, here."

     "But we're still in discussions, Sir Walter.  The Central Computer has a very sophisticated operating system.  It might even be a full-blown Artificial Intelligence system.  Still working on convincing it that a couple thousand years have gone by."

     "We'll keep you appraised.  For the meantime, just keep that Guardship off our backs.  Vonon out."
<<< COMM END



OOC:
     Music to Type Posts to: my J-Pop mix--mostly songs & music from Artists who've contributed to the TV soundtrack of the show "Inu-Yasha"  ^_^

Vonon Ronkunu
player, 754 posts
Vargr and Spacer
ex-Patrol Commander
Sat 14 Nov 2020
at 04:23
  • msg #451

Re: Destination: Coventry

StarMaster:
===== ON THE MAIN FLOOR =====

"The inventory was centralized for cost analysis and ordering," TAMI replies to Vonon. "I have an inventory of what was initially ordered, what was reordered on three occasions, and what the latest physical inventory recorded. However, it was never considered relevant knowing where the items were stored as each department would know that."

"So, to answer your actual question, no, I do not know what was kept in any of the locked cabinets. The inventory includes all the cabinets, so my records indicate that there are 16 cabinets with a locking door."

     "Sixteen locking cabinets..." Vonon says, looking towards Sam,

     "And you said you saw one cabinet, in that lab, Sam...?" Vonon points towards Drago Tower, "So, four towers...if we assume each tower has four floors...with each floor having one secure cabinet...that would be sixteen..."

     "Sam, what kind of--no, wait--Tammy!  Consult inventory.  Please tell me what kind of lock the sixteen cabinets are equipped with--mechanical, electronic, biometric--what?"

StarMaster
GM, 1086 posts
Sat 14 Nov 2020
at 05:21
  • msg #452

Re: Destination: Coventry

"The cabinets with locks are magnetic," TAMI replies. "Internal doors are mechanical locks. The lock on the main door of the facility is biometric."
Inderpal Kumar
player, 227 posts
Tharillian
Ex-Scout
Sat 14 Nov 2020
at 12:10
  • msg #453

Re: Destination: Coventry

Inderpal returned to her seat.

"While you're deciding what to tell him," she began, "I'll make some small talk with him to keep distracted."

She put on her headphones and started to speak sweetly to the Captain.

"Hello, Captain Lantrell. Sorry for heading off, I needed to get some refreshment. How are things going with you up there?"
Samantha Kilgore
player, 608 posts
Pilot and Security expert
With more hidden talents
Mon 16 Nov 2020
at 08:51
  • msg #454

Re: Destination: Coventry

"So Ive opened 4, that leaves 12 more to try. But if we know they're magnetic, that might help open them. I'll have a go at opening them V." Sam says before opening Comms to everyone "Hi guys, if youve identified any locked cabinets, let me know the locations, and I'll come and have a go at opening them"
StarMaster
GM, 1087 posts
Mon 16 Nov 2020
at 20:39
  • msg #455

Re: Destination: Coventry

A reply to Inderpal comes through a minute later.

===COMMS: "Impatient and bored. One of the reasons we our orbits are so fast. Keeps us on our toes a little better. Anyway, we're stuck here until you leave. We can detect anything coming in and out of the system, so we don't need to sit on the planet exactly. At one point, our job also included picking up all the debris in orbit. None left, so that job's done."

"We're so bored our paranoia is starting to get the better of us. We're having a hard time figuring out what's taking you so long to examine the structure. Half the crew wants to just blast it out of existence right now... but only because they claim they need the target practice."

"Okay, we'll be out of contact in another minute. Talk again in 4 hours."
:COMMS===
Sharik Kaagira
player, 444 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 17 Nov 2020
at 00:31
  • msg #456

Re: Destination: Coventry

Sharik nodded curtly to Vo's request to find the central core and assess it's portability.  A slight smile crossed her lips when the Captain tried to give TAMI a history lesson.  The diminutive astrogator leaned in to address her friend, "Probably should simply ask her to linearly extrapolate and then translate the dates.  Give her two references... " and she pulled up the standard Iltharian date system to give to Vonon so that TAMI might have two significant event dates to allow the computer simply overlay the timelines.  She seemed to take things pretty literally right now.  Helpful.  But like a two-year old.

Once she'd heard that Jack had found some sort of 'command centre', the auburn-haired ex-operative started to make her way to join him.  Shar didn't intend to interrupt or disrupt any discourse that Jack might be having with TAMI; she'd simply start surveying what type of technological hardware might be involved and assess the engineering aspects of trying to (re-)move parts of it.

"TAMI" she asked tentatively, since the computer appeared to be able to multitasked fairly effectively - since it was already keeping up multiple conversations with both Vonon and Jack, "can you give me breakdown of your technical specifications, both hardware and software, as well as any integrated sensor systems?  Also, what is your primary purpose?"  Setting her dataglove to record and cross-index the Iltharian jargon that was sure to start streaming, assuming that TAMI responded to her at all.
Inderpal Kumar
player, 228 posts
Tharillian
Ex-Scout
Tue 17 Nov 2020
at 21:05
  • msg #457

Re: Destination: Coventry

StarMaster:
A reply to Inderpal comes through a minute later.

===COMMS: "Impatient and bored. One of the reasons we our orbits are so fast. Keeps us on our toes a little better. Anyway, we're stuck here until you leave. We can detect anything coming in and out of the system, so we don't need to sit on the planet exactly. At one point, our job also included picking up all the debris in orbit. None left, so that job's done."

"We're so bored our paranoia is starting to get the better of us. We're having a hard time figuring out what's taking you so long to examine the structure. Half the crew wants to just blast it out of existence right now... but only because they claim they need the target practice."

"Okay, we'll be out of contact in another minute. Talk again in 4 hours."
:COMMS===


"Take care", Inderpal replied and then disconnected. There was very unlikely to be much of a major contact in the next four hours and they could ping her if needed.

She turned to the others.

"Hind legs talked off donkey", she said with a grin, "They will be out of contact for the next four hours. Plenty of time for us to do whatever we need to do. So, what have we found so far? I've been monitoring that frequency, not the surface activity."
Jack Blackwood
player, 96 posts
Wed 18 Nov 2020
at 06:45
  • msg #458

Re: Destination: Coventry

In reply to Inderpal Kumar (msg # 457):

Jack searches for drawers and storage areas on his level and the contents within if any. As he does so...

"TAMI... as  you are detecting the ship in orbit,  is range of your psi able to reach it? and does this facility have research on a teleport devices?"

"On another matter... there are ruins on this planet that we are aware of. Do you know anything about this location? "
Kheaiftouaw
player, 776 posts
Aslan outcast
Fri 20 Nov 2020
at 21:52
  • msg #459

Re: Destination: Coventry

As the terminal offers no further information Khea kicks it in frustration, turns around and goes back into the elevator.
"If they value their stupid terminal so much, then their other treasure is likely one floor down."
Khea presses the button for the fourth floor.
StarMaster
GM, 1089 posts
Sat 21 Nov 2020
at 00:29
  • msg #460

Re: Destination: Coventry

Pablo had started searching the desks before Jack joined him, leaving Khea to study the control console.

There aren't any cabinets on this level; the desks only have drawers.

The first drawer Pablo opens has a rattle sound to it as a small metal cylinder rolls to the front of the drawer. Cautiously picking it up, he quickly realizes it's just a penlight.

The rest of the drawers in that desk are empty. On to the next desk...

Once again, Pablo gets lucky in the next desk, though all he finds is a deck of cards.


Jack doesn't find anything in the first desk he checks, but he does find a green glass hemispherical object in the second desk, in one of the side drawers. He has no idea what it was for, though it weighs a few pounds.

As he continues searching, he asks TAMI a few questions.

"I do not know if my ability to talk mind-to-mind can do so with a ship in orbit. Neither do I know if this facility has done any research on a teleport device. Research information was never uploaded to my system."

"I do not know if there are ruins on this planet. That is not information that would have been input into my system."

Samantha Kilgore
player, 609 posts
Pilot and Security expert
With more hidden talents
Sat 21 Nov 2020
at 08:44
  • msg #461

Re: Destination: Coventry

"UNless you need me V, I'm gonna try and open some more cabinets" Sam says. She heads up to the third floor, and tries opening the locked cabinets on that floor


ooc
From memory Sam had opened the cabinets on the floor we came in on but nowhere else - so she'll start at the third floor, and then work her way down.

This message was last edited by the player at 08:47, Sat 21 Nov 2020.
Jack Blackwood
player, 97 posts
Sat 21 Nov 2020
at 15:23
  • msg #462

Re: Destination: Coventry

In reply to StarMaster (msg # 460):

"Thank you TAMI.n Can you identify this object in my hand?" Jack holds up the  glass object.
StarMaster
GM, 1090 posts
Sat 21 Nov 2020
at 20:09
  • msg #463

Re: Destination: Coventry

As Sam enters the elevator, she realizes from the buttons that there are 6 total floors, one being the basement. So, besides the top floor, which she recalls from external visual observation extends one floor above the outer towers, that would mean there are four floors, not three. So she goes up to the fourth floor.

Just as the elevator gets to the fourth and the door rotates open, she sees Khea 'across the room'/down the hallway in another elevator. This level of the central tower appears to be divided in half by a glass-walled hallway. On one half of the hallway, you can see what appear to be meeting rooms. On the other half, there is a gym, with various exercise machines and free weights. There is also a circular hallway that extends around the outside of this central area, but the outer walls of the gym and meeting rooms are not glass.

And there is a lab in the outer tower.



TAMI replies to Jack:

"I do not have eyes--I cannot see what you are holding," TAMI replies.



Khea goes down from the top floor to the 4th level. She sees Sam down the glass-walled hallway, and otherwise sees the same thing that Sam sees--gym on one side, meeting rooms on the other side, and a lab in the outer tower. Which way is Sam going to start searching?
Pablo Esteban Ryzov
player, 310 posts
End 8, Str 6, Dex 9
Gun for hire
Sat 21 Nov 2020
at 20:26
  • msg #464

Re: Destination: Coventry

"At least there was stuff left behind here, even if it isn't particularly valuable," Pablo says, holding up the deck of cards he found.

"Guess they got bored sitting here in the office while the scientists did all the work."

"No, what I was getting at is that there are no printers or photocopiers, and there aren't even any filing cabinets. I don't know if that signifies a type of paranoid security or fundamental cultural shift away from the use of paper. In either case, everything is dealt with on a computer."

"I suppose that could be reasonable for a single culture. We deal with anywhere from a dozen to a hundred different cultures daily on just about every starport we visit. If there's a problem with one, it's either an Amber zone or a interdicted Red zone."


Since Tammy apparently couldn't see what Jack was holding up in his hand, Pablo resisted the urge to hold up the deck of cards to ask the same question.

There were still more desks to search, so he moved on to the next one.
Samantha Kilgore
player, 610 posts
Pilot and Security expert
With more hidden talents
Sat 21 Nov 2020
at 22:32
  • msg #465

Re: Destination: Coventry

Sam waves as Khea goes by and then starts searching the meeting rooms, heading towards the outer tower, which she will also search
Serge Baklanov
player, 181 posts
Marine/Scout
Sun 22 Nov 2020
at 00:07
  • msg #466

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 462):

- Mister Blackwood, could you ask TAMI - unless TAMI can hear me and would answer me herself, won't you, TAMI? - if TAMI can be removed from this building and placed on our ship, and what is the mass of her hardware, - Serge asked.
StarMaster
GM, 1092 posts
Sun 22 Nov 2020
at 03:38
  • msg #467

Re: Destination: Coventry

Back on the Longshot bridge, a little red light is flashing on the medical console. After a few minutes, it turns to a flashing amber light.
Reese Hardsimm
player, 86 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sun 22 Nov 2020
at 03:52
  • msg #468

Re: Destination: Coventry

Still working on his beer, Reese finally noticed the blinking red light. He reached out and tapped the console, thinking it was a glitch that could be fixed by the tap.

When it didn't go away, he sat up straighter and started tapping at the console just as the light turned amber.

"That's strange. One of the low berth cryo-chambers is malfunctioning. The console says someone's about to wake up! I didn't put anyone in there, though, so that can't be possible."

He taps at the console a bit more and calls up the medical readout of that chamber.

"What the hell?! According to the medical sensors, there's a life form in there! And he's waking up! How the hell did that happen?! Any of you know anything about this?"

"Got to get down there!"
he finishes as he dashes off the Bridge.
Sharik Kaagira
player, 445 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 22 Nov 2020
at 17:36
  • msg #469

Re: Destination: Coventry

Since TAMI didn't appear to be responding to her (or anyone else that wasn't Jack or Vonon), Shar changed tactics; she simply prompted Blackwood instead, since he was in the same room as her at this point.  She cleared her throat to catch his attention as subtly as possible.  "Mr. Blackwood," the auburn-haired astrogator asked quietly, but urgently, "the rest of the crew will need to have TAMI recognize them, or all requests will be funneling through you...."   She pulled her wrecker from the thigh sheath that was holding it and began a minimallly invasive probe of the construction of the furniture and panaling - looking for seams and access panels in the designs.  "It is up to you as to which is easier at this point," she continued to address Jack, while methodically moving about the room in her investigations,  "but, since timing is becoming tight, we'll need to know TAMI's physical location and specifications if we are to rescue her and her data...."

Though engineering design experience was limited, that didn't stop her from making some assumptions about the construction of place.  Nor the basis of the technology that was at play.  She'd hoped that watching the systems come up would give some idea about their function and design.  But, of course, it wasn't the most controlled environment - and Sharik didn't always know exactly what she was looking for (or even, at).
TAMI
NPC, 1 post
AI
Sun 22 Nov 2020
at 19:57
  • msg #470

Re: Destination: Coventry

"I am an Iltharan ChronoScan 7200 dodeca-core multiprocessor with 100 petabytes of memory operating at 64 gigahertz currently cross-installed on 85 peripherals, for a total memory capacity of 12 exabytes," TAMI replies to Sharik. "I am currently running MACROS 7.7. I have 12 primary programs in memory with 610 subroutines taking up 3.82 petabytes of memory. I do not have any integrated sensors. I do not have a primary purpose."


A bit later and elsewhere, TAMI responds to Serge.

"I do not know if I can be removed from this building. I do not know where my core processor is located, though the base floorplans indicate that the computer is in the basement. I do not know how much I weigh. I do not know how much the base computer weighs."
Sylvester Jinx
player, 391 posts
ex-Darrian Confed. Navy
768CB4
Sun 22 Nov 2020
at 20:07
  • msg #471

Re: Destination: Coventry

In reply to Sharik Kaagira (msg # 469):

"Time to go to the basement, see you later Sam." Sylvester gets in the lift and pushes the button for the basement and he starts to look for TAMI. What a great find!
Serge Baklanov
player, 182 posts
Marine/Scout
Sun 22 Nov 2020
at 22:42
  • msg #472

Re: Destination: Coventry

Sylvester Jinx:
"Time to go to the basement, see you later Sam." Sylvester gets in the lift and pushes the button for the basement and he starts to look for TAMI. What a great find!


- Right. My bet is the only thing here worth interest is TAMI herself and it would be a pity if the building would be eventually blasted by a bored high guard, - Serge said to Sylvester, and followed him.

- TAMI, - Serge addressed to the AI again (via Jack or otherwise), - could you somehow send the floorplans of this building to us? A visual? Or a file at least? I suppose there is a chance that our computer could decipher your encoding system, especially if you elaborate.
This message was last edited by the player at 22:51, Sun 22 Nov 2020.
StarMaster
GM, 1094 posts
Sun 22 Nov 2020
at 22:44
  • msg #473

Re: Destination: Coventry

>>>>> Down on Level Zero (basement)

As the saying goes, 'form follows function'. It's not that a computer can't look like a refrigerator or a wristwatch, but those would be special applications. Back down in the basement, what was indicated on the elevator as Level 1, the central tower is divided into quadrants by the crossing hallways. Khea had already determined that one of them was 'engineering'--power generation and distribution controls. One of the other ones was life support. Of the remaining two Sylvester has no difficulty in identifying which quadrant is the computer. It's got the usual flickering lights of a main operating system, but, now that power has been restored, it's got the typical display screens with data displayed on them.

Having been down here before, Sylvester now realizes that the displays are back projected on the solid surface of the unit. Without power, the sides of the units just appear like blank panels.

If he's accurate in his observations, the computer consists of at least three, possible four units. The fourth one would be behind the other three, which form the corner and sides of that quadrant. Each unit goes from floor to ceiling and appears to be attached to the other units, though there's no obvious method of attachment.

Unlike older models of computers which had a lot of empty space within a cabinet, modern ones are fairly dense packed, with insulated duct work used to vent excess heat build up. If that's the case with these units, each one probably weighs a ton, possibly as much as 3 tons.


>>>>> Level 5 (top floor of central tower)

Sharik sets about trying to dismantle one of the desk units. There are clearly seams, so the desks were not cast or formed as one continuous unit. Try as she might, she can't get the wrecker to penetrate any seam. While it seems as if the joints are 'glued' together, she's not aware of any adhesive that could hold the parts together than securely.
StarMaster
GM, 1095 posts
Mon 23 Nov 2020
at 19:07
  • msg #474

Re: Destination: Coventry

>>>>> DOWN ON ZERO LEVEL (Basement)

"I can transmit an image of the floor plans to your communications devices," TAMI answers Serge. "While I can transmit the file, you would not be able to access it without the associated program. I can also transmit the program, but you would not be able to open it because it is not compatible with your operating system."


>>>>> LEVEL 4

Sam has begun searching through the meetings rooms. The first thing she discovers is that the three rooms can be configured to combine the middle and either side room into a single larger room, or all three into a huge room. The glass dividing walls are movable. She also realizes that this is smart glass--its transparency can be controlled from clear to opaque.

The middle room has a credenza, which doubles as a bar. The top center raises up to reveal several glasses, an ice maker, and three bottles of liquor. There are another dozen bottles in the cabinet underneath.

To the left, there is a drawer and a cabinet below it. The drawer has napkins and cork-on-jade coasters. The left side cabinet is actually a refrigerator. There is a small jar of small round brown things, some loose brown things (which were probably fruit at some point), two jars of dips, and a plastic tray of 'brownies'.

To the right, there is another drawer and cabinet below it. The drawer has an assortment of utensils in it--gold forks, spoons, knifes, stirrers, sword toothpicks... all plastic. However, there is also an odd object: it looks like a pen with the typical push top. In the right side cabinet are 6 bottles of wine in a special wine cooler rack, three bags of chips, a tin of cookies and what is probably a jar of mints.
Sylvester Jinx
player, 392 posts
ex-Darrian Confed. Navy
768CB4
Mon 23 Nov 2020
at 19:13
  • msg #475

Re: Destination: Coventry

In reply to StarMaster (msg # 474):

"TAMI is huge! she weighs tons and is in multiple cabinets. We might be able to rescue her from here, I'm not sure. The bots are a lot stronger than we are, maybe they can get her aboard the ship and we can get her hooked up and powered."
Serge Baklanov
player, 183 posts
Marine/Scout
Mon 23 Nov 2020
at 23:40
  • msg #476

Re: Destination: Coventry

StarMaster:
>>>>> DOWN ON ZERO LEVEL (Basement)
"I can transmit an image of the floor plans to your communications devices," TAMI answers Serge. "While I can transmit the file, you would not be able to access it without the associated program. I can also transmit the program, but you would not be able to open it because it is not compatible with your operating system."


Serge calls Vonon and describes him what they have found.
- Interesting problem, - Serge says. - TAMI can speak with us telepathically but cannot transfer us any data, because systems are not compatible. Hell, we don't even know if she has binary logic, as our systems, or maybe ternary, or any. I guess analogue data transfer would work but I bet there are no magnetic tapes here nor punch cards... Anyway, what about those mining drones? I assume sir Walter sent us some drones. Are they able to pick up TAMI computers? I guess each piece weighs one to three tones, it seems so far there are four pieces.
This message was last edited by the player at 09:32, Tue 24 Nov 2020.
Vonon Ronkunu
player, 757 posts
Vargr and Spacer
ex-Patrol Commander
Tue 24 Nov 2020
at 01:53
  • msg #477

Re: Destination: Coventry

Serge Baklanov:
Serge calls Vonon and describes him what they have found.
- Interesting problem, - Serge says. - TAMI can speak with us telepathically but cannot transfer us any data, because systems are not compatible. Hell, we don't even know if she has binary logic, as our systems, or maybe ternary, or any. I guess analogue data transfer would work but I bet there are no magnetic tapes here nor punch cards... Anyway, what about those mining drones? I assume sir Walter sent us some drones. Are they able to pick up TAMI computers? I guess each piece weighs one to three tones, it seems so far there are four pieces.

     Vonon's eyes go wide with surprise and--forgoing the intermediary use of his comm-dots--he yanks his comm-unit from his belt and brings it to his now-snarling muzzle,

COMM START >>> "Tammy speaks what now?!!" Vonon growls back at Serge, "Are your Oh-Two levels okay, Serge?  What the frack are you talking about?  Tammy is a frikking computer--besides the fact that Telepathy is both rare and was wiped out back in the early Nine-Hundreds!  I've been talking with her via this facilities internal comms!"
Serge Baklanov
player, 184 posts
Marine/Scout
Tue 24 Nov 2020
at 08:50
  • msg #478

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 477):

OOC: As a player I am confused now, I was sure TAMI speaks telepathically, doesn't she?
Samantha Kilgore
player, 611 posts
Pilot and Security expert
With more hidden talents
Tue 24 Nov 2020
at 08:55
  • msg #479

Re: Destination: Coventry

Sam will pick up everything loose (booze, utensils etc - anything that can be easily transported), and put it in on top of the bar for collection later. They can probably flog it to collectors, or at the worst try have a themed cocktail night.

Picking up the pen object she says "TAMI, this is Sam. Can you see me? If so can you identify the object in my right hand please?" and holds up the object
Serge Baklanov
player, 185 posts
Marine/Scout
Tue 24 Nov 2020
at 09:34
  • msg #480

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 477):

OOC: OK, I got an explanation from StarMaster, so I edited msg #476 accordingly.

- So what about the drones, capt'n?
Kheaiftouaw
player, 777 posts
Aslan outcast
Tue 24 Nov 2020
at 12:47
  • msg #481

Re: Destination: Coventry

"Great, the male floor" Khea says to herself when she sees the gym.
As Samantha arrived at the same time and directly headed into the meeting room Khea felt the need to search the other half of the building, the gym, to "do her part".

So she unenthusiastically goes into the gym and looks around the devices there. Maybe there are some archaic training weapons or something they could sell to a collector.
TAMI
NPC, 2 posts
AI
Tue 24 Nov 2020
at 17:50
  • msg #482

Re: Destination: Coventry

"No, I cannot see you, Samantha. I do not have eyes, nor are there any cameras in this facility," TAMI replies.
Sylvester Jinx
player, 393 posts
ex-Darrian Confed. Navy
768CB4
Tue 24 Nov 2020
at 17:51
  • msg #483

Re: Destination: Coventry

In reply to TAMI (msg # 482):

"Maybe TAMI could be hooked into our system and given cameras then?"

He looks for ways to move her to the Longshot.
StarMaster
GM, 1096 posts
Tue 24 Nov 2020
at 18:58
  • msg #484

Re: Destination: Coventry

Unlike the meeting rooms across the hall, the gym is one large continuous room. The glass windows and door here can also be changed to translucent or opaque.

All the equipment in here is typically the large stationary gym equipment you'd normally find in a gym... a gym that Human women use, too. The equipment looks reasonably 'normal' but there's clearly an Iltharan design to them. At each end of the room is a free weight station, though the weights only go up to 40 lbs.

In the middle of the semicircular room, against the back wall, there is a small credenza. It's pretty much the only place in the room where anything could be stored. Khea finds that there are two drawers and two cabinets beneath them.

The top left drawer has several energy food bars and a box of cold packs. The top right drawer has a stack of paper towels, a box of chalk, and what appears to be silver comb. There's also a small retractable pen-like device that rolled forward behind the towels when she opened the drawer.

The left-hand cabinet is a refrigerator with a dozen bottles of water and a dozen bottles of electrolytes. It also has an ice maker with a tray of ice. The right-hand cabinet has several spray bottles of what appear to be disinfectants, two large boxes of 'rags' and a canister of disinfectant wipes.
Samantha Kilgore
player, 612 posts
Pilot and Security expert
With more hidden talents
Wed 25 Nov 2020
at 08:36
  • msg #485

Re: Destination: Coventry

Sam nods and pockets the item "Thanks Tami"

She moves to the outer tower on this level and starts searching it

She comms Vonun "V - theres some bits and bobs we can take to sell on level 4- including some booze. Either that, or we can have ourselves an Iltahrian themed cocktail night..."

She then speaks to TAMI "If you have a current inventory, can you give a list of any items in that inventory - as in chemical or biological agents - that might be harmful to sophonts?"
This message was last edited by the player at 08:36, Wed 25 Nov 2020.
Vonon Ronkunu
player, 758 posts
Vargr and Spacer
ex-Patrol Commander
Wed 25 Nov 2020
at 20:23
  • msg #486

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 485):

OOC: So, then...Vonon is suddenly growling at his Comm, going on about "telepathy" for no apparent reason, and looking like a complete mad dog....


COMM START >>> "We have a couple of drones that could probably handle objects that large, yes." Vonon sends back, "But that would require a total power-down of the computer, wouldn't it?  Look, let me ask Tammy about this, first, okay?  Before we start ripping units out of place?" <<< COMM END

     To Samantha, Vonon answers,

COMM START >>> "Though I've never heard about thousand-year-old Scotch, I think, when it comes to booze, we only need to worry about wine going bad with time.  But anything with Iltharan writing on it will be worth more!  Also look for stuff that might have the logo for this facility on it--coffee cups, dishes--even door plates!  All that will be valuable, too.  And they might have left some of that kinda stuff behind, during the evacuation." <<< COMM END
Sylvester Jinx
player, 394 posts
ex-Darrian Confed. Navy
768CB4
Wed 25 Nov 2020
at 20:44
  • msg #487

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 486):

"Is TAMI high tech level, or AI? She seems intelligent."
Serge Baklanov
player, 186 posts
Marine/Scout
Wed 25 Nov 2020
at 23:14
  • msg #488

Re: Destination: Coventry

Vonon Ronkunu:
OOC: So, then...Vonon is suddenly growling at his Comm, going on about "telepathy" for no apparent reason, and looking like a complete mad dog....


OOC: ... which he is just adds a unique charm.

Vonon Ronkunu:
Look, let me ask Tammy about this, first, okay?  Before we start ripping units out of place?


IC:
- Of course capt'n, by your command only.
Kheaiftouaw
player, 778 posts
Aslan outcast
Fri 27 Nov 2020
at 00:17
  • msg #489

Re: Destination: Coventry

Not paying any attention the the garbage in the drawer Khea takes the silver comb, the only thing that might be worth something, and the pen which she examines more closely.
Vonon Ronkunu
player, 760 posts
Vargr and Spacer
ex-Patrol Commander
Sat 28 Nov 2020
at 04:02
  • msg #490

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 489):

     After receiving Serge's sign-off, Vonon frowns for a moment, as he does some thinking.

     "Alright, Tammy, my apologies, but we're running out of time..." Vonon says,

     "Look, I get that you may have doubts about the current Year, and the fact that the Empire that built you has been gone for almost a thousand years--but those are the facts!  And part of those facts are that, in the intervening centuries, this planet that we are on has become a Prison Colony world--and that ship up in orbit is there to make sure that the Prisoners, down here on the planet, do not get access to any means to either leave this planet, or have any communications with others off of it."

     "We--the crew of the ship you've detected parked just outside--are independent contractors tasked with delivering basic, needed supplies to those Prisoners--and to deliver the supplies without making any contact with the Prisoners.  Those Guards are so strict about that, that if they thought we had had any contact with them, they will blow us out of the sky, when we try to leave!"


     "Now, we spotted your facility while we were lifting off, and we were obligated to report it, and even to perform a cursory exploration, in order to determine if what's here could be of use to the Prisoners.  It appears that all we can say concerning that, is that you could provide shelter with access to power and heat--with one exception...you."

     "I believe that, when the Guards discover that a computer of your sophistication is operational down here, on the planet, that they will conclude that they have to destroy you.  It won't matter to them that you may have no data that could help anyone to get off this world--they will destroy you simply because they won't take that chance."

     "So, we're trying to think of a way to salvage you, Tammy.  But I feel I need to know something--do you want to remain functional?  Are you simply a very sophisticated computer response program, or are you an Artificial Intelligence?"

Sylvester Jinx
player, 395 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 Nov 2020
at 14:37
  • msg #491

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 490):

Sylvester continues to look for ways to take TAMI apart and getting her on the Longshot. He can get the tools from the ship if he can figure her out.

09:35, Today: Sylvester Jinx rolled 7 using 2d6+4 with rolls of 2,1.  computer.


"I'm not seeing it, when someone with good computer skills can see it, I can help with this, because I'm good at it. Just not familiar enough with TAMI."
Jack Blackwood
player, 98 posts
Tue 1 Dec 2020
at 08:48
  • msg #492

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 491):

>>>COMM>>"Need to see if we can download TAMI in an isolated section of the Longshot's computer. It's not about the hardware but the software."<<<COMM<<<

Says Jack.
Sylvester Jinx
player, 401 posts
ex-Darrian Confed. Navy
768CB4
Tue 1 Dec 2020
at 14:28
  • msg #493

Re: Destination: Coventry

In reply to Jack Blackwood (msg # 492):

"Hmmm, that's true, never even thought about it! She should be compatible."
Serge Baklanov
player, 189 posts
Marine/Scout
Tue 1 Dec 2020
at 16:01
  • msg #494

Re: Destination: Coventry

Sylvester Jinx:
In reply to Jack Blackwood (msg # 492):

"Hmmm, that's true, never even thought about it! She should be compatible."


- TAMI has said that our systems are not compatible, so I doubt that it is possible.
Sylvester Jinx
player, 402 posts
ex-Darrian Confed. Navy
768CB4
Tue 1 Dec 2020
at 16:02
  • msg #495

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 494):

"In that case, we need to move the 3 to 5 tons of TAMI to the Longshot. Having trouble separating the parts to move them, just a little bit of technical help please!"
This message was last edited by the player at 16:04, Tue 01 Dec 2020.
Pablo Esteban Ryzov
player, 311 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 2 Dec 2020
at 21:55
  • msg #496

Re: Destination: Coventry

"Wait!" Pablo says, jumping into the radio conversation. "Did she say she was incompatible with the Longshot's computer, or just the small stuff we brought with us?"

"'Cause, if I understand what you've all been saying over the past several months, the Longshot's computer is probably a more advanced tech than our comms or tablets. And remember, this is Iltharan tech. It was never that great to begin with. That doesn't mean they didn't have some anomalous computer tech."

"As it is, I'm thinking they mastered parabonding somehow. I think that's how the desks and stuff were all put together. It's always been theorized, but I have no idea how the tech has to be for it. Anomalous tech. I mean, we know their basic tech came from the Reavers, most of which was stolen anyway, but it's silly to think that the Iltharan tech never advanced any further than that."

"Look at this facility! They were obviously doing advanced research here. And there were supposed to be other similar facilities secreted around the sector."

"Anyway, if TAMI says the tech is incompatible, is there any way you can figure out how and why it's incompatible? Is the Iltharan computer built on a trinary system?"

Sylvester Jinx
player, 404 posts
ex-Darrian Confed. Navy
768CB4
Sat 5 Dec 2020
at 18:48
  • msg #497

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 496):

Sylvester keeps at TAMI until he figures out what to do.

13:44, Today: Sylvester Jinx rolled 13 using 2d6+4 with rolls of 3,6.  computer.

"I think I figured out how to break her apart temporarily, but I'm still going to need a hand. She is the most valuable thing here, no sense in letting her here to 'die' as we know they're itching to bombard from space. Unless Pablo is right and we can bring just the AI over."
This message was last edited by the player at 18:51, Sat 05 Dec 2020.
Vonon Ronkunu
player, 762 posts
Vargr and Spacer
ex-Patrol Commander
Sun 6 Dec 2020
at 01:36
  • msg #498

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 497):

     While waiting for TAMI to answer his question--and a little worried that she may not--Vonon listens to the back-and-forth communications of his crewmates...

     "Yes, Pablo, the Longshot has computers that are more advanced than they seem." Vonon says, "And I'm sorta counting on that, but, as I understand, the ship's computer also has a massive amount of memory storage space, that we've barely touched--as well as some flukey processing speed issues."

     "If nothing else, I'm hoping we might be able to download the Tammy program into our computer storage, even if we can't run it.  We can always try to get, or build, some kind of adaptive processor, later."

Sylvester Jinx
player, 406 posts
ex-Darrian Confed. Navy
768CB4
Mon 7 Dec 2020
at 17:52
  • msg #499

Re: Destination: Coventry

"TAMI, will you operate on the computer on the ship outside, then we can take you and not the hardware. The hand computers are not sufficient, we know that, but the main computer might be."
Kheaiftouaw
player, 779 posts
Aslan outcast
Thu 10 Dec 2020
at 12:18
  • msg #500

Re: Destination: Coventry

Having done her duty in checking out the gym Khea slowly walks to the actual important part of the building, the lab on the outside tower, while still trying to find out what that pen like device is good for or if it just is an actual pen.
TAMI
NPC, 3 posts
AI
Sat 12 Dec 2020
at 17:14
  • msg #501

Re: Destination: Coventry

"I do not wish to be deactivated," TAMI replies to Vonon. "I do not wish to die."

"There is a definition in my data banks for an Artificial Intelligence, but I do not know if I qualify for that definition. I do not think I did when I was activated."

"I do not know what my operating parameters are nor do I know what the capabilities of your ship are."

Sylvester Jinx
player, 409 posts
ex-Darrian Confed. Navy
768CB4
Sat 12 Dec 2020
at 17:26
  • msg #502

Re: Destination: Coventry

"I can run a cable from the Longshot to here and see if we can transfer TAMI directly over to the ships computer, or we can turn her off and relocate her to the cargo hold. Hopefully we can preserve her for what we can get. Maybe transfer and THEN move her over too. The guys in orbit WILL be blowing this place up when we leave, if not before."
StarMaster
GM, 1099 posts
Sat 12 Dec 2020
at 17:28
  • msg #503

Re: Destination: Coventry

As Khea plays with the device she found, she easily determines that it isn't a pen, at least not in the normal sense. When she clicks the top, nothing is pushed out the bottom. However, the tip does glow blue. It's possible it's some sort of electronic marker or stylus.

If she runs it across a surface, nothing appears. After a few seconds, the glow goes away.
Sylvester Jinx
player, 410 posts
ex-Darrian Confed. Navy
768CB4
Sat 12 Dec 2020
at 19:18
  • msg #504

Re: Destination: Coventry

Sylvester begins running a cat 5 cable between the ship and Tami if he can, to transfer her over, if it isn't feasible, he'll begin to figure out how to separate the different components. He was determined to succeed!

14:15, Today: Sylvester Jinx rolled 14 using 2d6+4 with rolls of 6,4.  computer.
This message was last edited by the player at 19:19, Sat 12 Dec 2020.
Vonon Ronkunu
player, 764 posts
Vargr and Spacer
ex-Patrol Commander
Sun 13 Dec 2020
at 08:03
  • msg #505

Re: Destination: Coventry

TAMI:
"I do not wish to be deactivated," TAMI replies to Vonon. "I do not wish to die."

"There is a definition in my data banks for an Artificial Intelligence, but I do not know if I qualify for that definition. I do not think I did when I was activated."

"I do not know what my operating parameters are nor do I know what the capabilities of your ship are."

     "Well, I'm not an expert in that field, either." Vonon responds, "But it seems to me, Tammy, that if you can understand the concept of 'Death', and are concerned about about the idea of your own death, then I'd think that goes a long way towards thinking of you as being 'self-aware'.  And in my datapad, anyone who is 'self-aware' is a 'person'--no matter whether they are Biological, Mechanical, or Electronic!"

     "And...speaking of experts in the subject..."


     Vonon reaches up behind his ear and gently taps the comm-dot there,

COMM START >>> "Vonon to Sharik.  Hey, you're always my go-to person for Computer stuff--and I know you've been looking into the odd computer set-up on the Longshot--well, I'm starting to think that Tammy, the base central computer, might be self-aware.  Tammy says that she'd pretty sure she wasn't intended to be so, but she is still functional after a couple of millennia, and the Iltharans were doing Psionics research here--so who knows what kind of experimental coding could have been added to Tammy's software."

     "So, anyway, Shar'r, I'm thinking of trying to allow Tammy to try and transfer her program over into the Longshot's computer, since it doesn't look like we can relocate her physical processors.  Would you please come and join me, and help me figure this out?"
<<< COMM END
Kheaiftouaw
player, 780 posts
Aslan outcast
Tue 15 Dec 2020
at 00:18
  • msg #506

Re: Destination: Coventry

"Huh"
Concluding that this must be a pen for electronic surfaces Khea puts it on her belt, intending to try it out on the console at the top or other station she comes across.

But first she heads to the lab in the outer tower.
On her way out she activates the speaker of her suit and tells Samantha "Nothing interesting here".
This message was last edited by the player at 00:19, Tue 15 Dec 2020.
Sylvester Jinx
player, 411 posts
ex-Darrian Confed. Navy
768CB4
Tue 15 Dec 2020
at 14:41
  • msg #507

Re: Destination: Coventry

Sylvester runs the Cat 5 cable he found on the ship and around the complex any wire he could find and stretched it to plug into TAMI, even if he had to hardwire it in to the BUS board.
StarMaster
GM, 1100 posts
Wed 16 Dec 2020
at 02:10
  • msg #508

Re: Destination: Coventry

FOR SAMANTHA...

TAMI begins telling Sam the inventory. It quickly becomes evident that it doesn't include any chemicals used in the research. The list includes all the alcohol, cleaning items such as ammonia and bleach, and a few medical chemicals (such as in the cold packs).


FOR SYLVESTER...

The cable is a good idea, as that would eliminate the possibility of any interruption of a wireless transfer. However, he has no idea how or where to connect the cable at the facility's end. He can't even get the cable down to the lower level since the only way down is the elevators.

As it is, he's not even sure he has the equipment to get into the computer, or to separate the sections. There's bound to be interconnecting circuits; he can't just cut them willy-nilly.


FOR KHEA...

Khea leaves the gym area and goes to one of the outer laboratories. She finds the same things there as in all the other labs. There was clearly a uniform design and operating procedure for all the labs, and it seems to have been strictly maintained. Whatever the reason or rationale for that, it's not obvious.

She finds the same type of equipment and supplies as in the other labs. The chemicals in the storage cabinets aren't of any particular value, most of them are probably no longer viable, and they are all biological in nature.

Going through all the drawers and cabinets, she doesn't find anything--they were completely emptied... except for that same one locked cabinet.
Samantha Kilgore
player, 613 posts
Pilot and Security expert
With more hidden talents
Wed 16 Dec 2020
at 09:02
  • msg #509

Re: Destination: Coventry

Sam carries on searching the outer tower she is in
Sylvester Jinx
player, 413 posts
ex-Darrian Confed. Navy
768CB4
Wed 16 Dec 2020
at 12:46
  • msg #510

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 509):

"Can you transfer wirelessly TAMI? Sadly, I can't run a cable for you."
TAMI
NPC, 4 posts
AI
Sat 19 Dec 2020
at 06:59
  • msg #511

Re: Destination: Coventry

"I do not know," TAMI answers Sylvester.

"I know I can download and upload files, but I do not know how to transfer my core programming."

"You do not have to run a cable to my main processor. You can run a cable to any data terminal in the facility. Even a cable with a wifi modem attached should work off of the data terminal. Even in such close proximity, however, there's a chance of loosing the signal."

Sylvester Jinx
player, 416 posts
ex-Darrian Confed. Navy
768CB4
Sat 19 Dec 2020
at 14:19
  • msg #512

Re: Destination: Coventry

Sylvester changes course and wires in the Cat 5 cable to a terminal on the main floor and sets up a wifi router and modem for back-up.

09:19, Today: Sylvester Jinx rolled 13 using 2d6+4 with rolls of 4,5.  computer.
This message was last edited by the player at 17:18, Sat 19 Dec 2020.
Sylvester Jinx
player, 417 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Dec 2020
at 13:19
  • msg #513

Re: Destination: Coventry

Sylvester continues to work on TAMI! He wires in the Cat 5 cable and sets the modem and router up, and then tries to get Tami transferred.
This message was last edited by the player at 13:20, Sun 20 Dec 2020.
Serge Baklanov
player, 190 posts
Marine/Scout
Sun 20 Dec 2020
at 15:05
  • msg #514

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 513):

Serge helps Sylvester wherever needed.
Sylvester Jinx
player, 420 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Dec 2020
at 15:21
  • msg #515

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 514):

"Okay TAMI, upload your datafiles to our computer without overwriting the OS, we'll still need to fly. You can integrate it into your database so that you can monitor it. You'll have access to the cameras and comms too."
Kheaiftouaw
player, 781 posts
Aslan outcast
Sun 20 Dec 2020
at 23:56
  • msg #516

Re: Destination: Coventry

Khea slams the drawer shut. The find of a lifetime (well technically not) and there is nothing here.

COMM START>>Everything is cleaned out. Has someone found anything to make this trio worthwhile?<<COMM END
Vonon Ronkunu
player, 767 posts
Vargr and Spacer
ex-Patrol Commander
Mon 21 Dec 2020
at 03:09
  • msg #517

Re: Destination: Coventry

Kheaiftouaw:
Khea slams the drawer shut. The find of a lifetime (well technically not) and there is nothing here.

COMM START>>Everything is cleaned out. Has someone found anything to make this trip worthwhile?<<COMM END

     Vonon reaches up and double-taps the comm-dot behind his ear, opening a general broadcast channel,

COMM START>>> "This is Vonon.  Sam and I learned that each lab was assigned a lockable cabinet.  Everyone who thinks they can open a simple cabinet lock--without using explosives!--go to a lab, locate the cabinet, get it open, then bring the contents down to the Entry Level.  There are four labs on each of the lower four floors, so that's sixteen cabinet contents to be collected."

     "Anyone who doesn't think they can unlock a cabinet, coordinate with someone who thinks they can.  You can at least help bring the contents down here."
<<<COMM END



OOC: There ya go, Inderpal--that was a General Broadcast, so y'all would have heard it aboard the Longshot.  It should count as that "IC order" you wanted, yeah? ^_^
     Also...maybe...just a suggestion, of course...but you could also use hearing this broadcast as not only a reason for Inderpal to join us in the Base (not that you really need any specific reason to come join us), but you might also consider using the opportunity to drag Tescha along so he can "meet the Captain"...if you want to... ^_^
     But remember, Sir Walter is The Boss, and he is on the ship with you...Vonon is just The Captain ^_^

Samantha Kilgore
player, 614 posts
Pilot and Security expert
With more hidden talents
Mon 21 Dec 2020
at 08:27
  • msg #518

Re: Destination: Coventry

Sam triggers her comms "The locks are magnetic locks - more like child proof locks than proper locks. I can help open any if needed"
Kheaiftouaw
player, 782 posts
Aslan outcast
Tue 22 Dec 2020
at 01:42
  • msg #519

Re: Destination: Coventry

Not believing that there will be anything valuable in that cabinet considering that everything else had been cleaned out Khea looks closer at the lock of the cabinet and if there is a scanner or any form of opening on it.
Vonon Ronkunu
player, 771 posts
Vargr and Spacer
ex-Patrol Commander
Sun 3 Jan 2021
at 06:08
  • msg #520

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 519):

OOC:  zzzzzzzzzzzzzzz*SNORT*...Huh?  What?  I'm awake!  I'm awake, already!  Sheesh....
     Heh-heh, hey Khea!  Why don't you wave that "glow-pen" you found, at the cabinet?  Maybe it will "enlighten" you about what's inside! *giggle*
Sylvester Jinx
player, 423 posts
ex-Darrian Confed. Navy
768CB4
Sun 3 Jan 2021
at 13:35
  • msg #521

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 520):

Sylvester stands there and waits for TAMI to begin to upload herself to the ships computer, if she can.
Kheaiftouaw
player, 784 posts
Aslan outcast
Thu 7 Jan 2021
at 23:47
  • msg #522

Re: Destination: Coventry

Standing before the closed cabinet Khea first checks if there is any opening for a key. Mostly out of laziness because she doesn't want to search her flashlight in her toolkit she tries to use the pen she found as a makeshift flash light to see better.
StarMaster
GM, 1102 posts
Fri 8 Jan 2021
at 16:32
  • msg #523

Re: Destination: Coventry

There's no keyhole in the cabinet. In fact, Khea hasn't seen any keyholes in any of the desks, drawers or cabinet doors. From an engineering standpoint, that makes a lot of sense. A keyhole means you need a key, and a key can be dropped, lost, misplaced, or stolen. On the other hand, the cabinet is definitely locked, so there must be some other type of key to open it.

As she runs the pseudo-'flashlight' over the edge of the cabinet while looking for a keyhole, which could be a pinpoint hole, the side seam of cabinet opens up, and before she realizes it, the whole front side of the cabinet has come loose! The door still doesn't open, but she can now see that magnetic locks on the inside of the cabinet door.  They are rotational magnetic half-discs--a strong magnet has to be applied to the outside of the cabinet door and then rotated until the half-discs are in proper alignment to let the door open.

No one has found such a magnet yet in the facility, so it's always possible that they were all taken away when the place was abandoned.

She can probably pry the side far enough away from the cabinet to release the magnetic discs anyway.

Through the crack, she can see a small rack for holding vials. It normally holds 12 vials, but there are only 4 in there, each with a green label.
StarMaster
GM, 1103 posts
Fri 8 Jan 2021
at 17:25
  • msg #524

Re: Destination: Coventry

Indy and Tescha arrive at the facility, easily following the cable that runs from the ship to the facility, although the large structure is clearly visible anyway.


As near as Sylvester and Serge can determine, TAMI's data files are being transferred to the Longshot's computer. They have no way of knowing how much of her program is being transferred, though. Sylvester is pretty sure that there is a core operating system that is hardwired into the units in the basement. That component probably isn't any larger than a breadbox and more than likely only the size of comm unit. The whole computer in the basement doesn't have to be removed, just that one component.
Sylvester Jinx
player, 424 posts
ex-Darrian Confed. Navy
768CB4
Fri 8 Jan 2021
at 17:39
  • msg #525

Re: Destination: Coventry

"Come on Serge, lets get ready to do some brain surgery when she is done transferring what she can. Then we can work on getting her brain transferred over, but, we have to find it first."
Inderpal Kumar
player, 244 posts
Tharillian
Ex-Scout
Fri 8 Jan 2021
at 20:55
  • msg #526

Re: Destination: Coventry

Inderpal Kumar is wrapped up against the chilly outside temperatures, something that you never get entirely used to when you spent most of your life on a spaceship around 20 degrees Celsius - and diplomats generally don't conduct their discussions outdoors.

She walks over to the entrance to the facility, waving a hand in greeting to whoever is present outside.

"Hello, all. I'm here to help, along with this popsicle called Tescha."
Vonon Ronkunu
player, 773 posts
Vargr and Spacer
ex-Patrol Commander
Sat 9 Jan 2021
at 08:49
  • msg #527

Re: Destination: Coventry

In reply to Inderpal Kumar (msg # 526):

     "Popsicle?!" Vonon asks, turning to look over at Inderpal, just inside the main door, "What are you...?"

     Turning, Vonon's eyes go wide at the sight of an unknown person standing next to Inderpal,

     "Prisoner!" Vonon shouts, his hand going for the 10mm heavy autopistol holstered at his right thigh, "Inderpal!  What the frack?!"

     But, once Vonon gets the pistol up and pointed at the newcomer, he gets a better look at the man,

     "What the...?  Wait....I know you, don't I...?"
Serge Baklanov
player, 191 posts
Marine/Scout
Sat 9 Jan 2021
at 10:35
  • msg #528

Re: Destination: Coventry

Sylvester Jinx:
"Come on Serge, lets get ready to do some brain surgery when she is done transferring what she can. Then we can work on getting her brain transferred over, but, we have to find it first."


- Let's do it! - Serge said.
Together they started searching the basement thoroughly.
Tescha
player, 30 posts
Diletante
Army Intelligence
Sat 9 Jan 2021
at 13:25
  • msg #529

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 527):

Tescha laughs at Vonon's response. "If you haven't been documenting everything you've found, I might be pissed enough to tell your sister what you're up to."
StarMaster
GM, 1105 posts
Sat 9 Jan 2021
at 16:20
  • msg #530

Re: Destination: Coventry

After diligent searching and due consideration, Sylvester and Serge come to the  conclusion that the computer unit down here is in four parts, though they have no idea what each component's function is. Your best guess is that the two side pieces are the equivalent of a hard drive while the central unit is the main processor or ROM. Since these form a sort of triangle that fits neatly and tightly into the 'computer' quadrant of the floor plan, that leaves a potential 'empty' space behind them. With a bit of probing, you can tell that the empty space isn't empty at all--that's where the fourth component is. And THAT is the most likely spot for TAMI's core module as it's clearly the most isolated and protected place.

It's going to be very hard to get to it, though.
Sylvester Jinx
player, 425 posts
ex-Darrian Confed. Navy
768CB4
Sat 9 Jan 2021
at 16:32
  • msg #531

Re: Destination: Coventry

Sylvester gets out his tools and starts to climb over everything to get access to the Core without stepping on anything important or breaking anything, he hoped they would succeed and save her, she IS sentient after all!

With Serge's help they get access as best as they can.
Serge Baklanov
player, 192 posts
Marine/Scout
Sat 9 Jan 2021
at 17:47
  • msg #532

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 531):

Serge helps Sylvester all the way to the core.
- Capt'n, it seems we have found the core, - Serge reported via radio to Vonon, - But it is difficult to get it out. May be the mining drones would be helpful here, if they can be sent down here.
This message was last edited by the player at 17:47, Sat 09 Jan 2021.
Kheaiftouaw
player, 785 posts
Aslan outcast
Sun 10 Jan 2021
at 00:24
  • msg #533

Re: Destination: Coventry

"Magnets? Who uses magnets to lock a cabinet?" Khea exclaims more in anger than in surprise before starting to see if she can somehow rotate the discs through the opening, a task not made easy by her clunky vacc suit.

COMM Open>>Has someone a easily portable magnet stowed in his bunk? Otherwise opening the cabinets can take a while. Or we can try to turn off the power again and see if the locks of those cabinets are on the same circuit"<<COMM END

OOC: Do I need to roll something? Mechanic+Dex?
StarMaster
GM, 1106 posts
Sun 10 Jan 2021
at 04:05
  • msg #534

Re: Destination: Coventry

The computer units in the basement are fairly large units in that they go nearly up to the ceiling. There's only about six inches of clearance, so there's no way to climb over the units. However, that was sufficient space to determine that there was a fourth unit behind the other three.

The other three are fastened to the floor as well as fastened to each other. With further analysis, it seems likely that you would have to disengage the front corner unit from the other two and then disengage the two side units from the back unit in order to pull the back unit out (after disengaging it from the floor and possibly the back wall).
Vonon Ronkunu
player, 775 posts
Vargr and Spacer
ex-Patrol Commander
Sun 10 Jan 2021
at 06:47
  • msg #535

Re: Destination: Coventry

[The Old Iltharian Research Station, Main Floor.  Confederation Prison Planet Coventry.]

     "What the...?  Wait....I know you, don't I...?" Vonon says to the somewhat familiar Human man, standing next to Inderpal.

Tescha:
Tescha laughs at Vonon's response. "If you haven't been documenting everything you've found, I might be pissed enough to tell your sister what you're up to."

     "Yeah...Yeah!  The Archaeologist!  Right..." Vonon lowers the aim of his pistol--just a little bit.

     "That big case my Mother was Magistrate for, few years back--something about somebody stealing intellectual property, or something, from somebody else--you!  I remember, now!  I'd been sent to Rockport for a Duty Rotation, and my...Mother...she got me assigned as a Court Enforcer in her courtroom, for the whole time I was there.  I stood behind..."


Serge Baklanov:
COMM START >>> - Capt'n, it seems we have found the core, - Serge reported via radio to Vonon, - But it is difficult to get it out. May be the mining drones would be helpful here, if they can be sent down here. - <<< COMM ENDS

     Vonon lowers his gunhand, as he taps his comm-dot with the other,

COMM START >>> "The mining drones are kinda small--I suppose they could get into places you can't.  Or, did you mean you want a couple of the larger Repair Droids, to come and do some heavy lifting?" <<< COMM ENDS

     Vonon again taps the comm-dot--closing his microphone while he waits for a response from Serge--and turns back to the new guy with a growl,

     "And what the frack does my Sister have to do with anything?" he demands.
Serge Baklanov
player, 193 posts
Marine/Scout
Sun 10 Jan 2021
at 11:33
  • msg #536

Re: Destination: Coventry

Vonon Ronkunu:
COMM START >>> "The mining drones are kinda small--I suppose they could get into places you can't.  Or, did you mean you want a couple of the larger Repair Droids, to come and do some heavy lifting?" <<< COMM ENDS


- Send us both, whatever is ready for operations ASAP, we'll sort it out on the spot.
Sylvester Jinx
player, 426 posts
ex-Darrian Confed. Navy
768CB4
Sun 10 Jan 2021
at 13:09
  • msg #537

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 536):

"You're smaller Serge, can you take the lead and I'll work on separating the units from one another and the floor, Let us know when you are done transferring your memory TAMI before we work on freeing you from this place."

Tescha
player, 31 posts
Diletante
Army Intelligence
Sun 10 Jan 2021
at 17:16
  • msg #538

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 535):

"When I left Cassandra, your sister was still litigating an artifact smuggling case."

Turning more serious, "I think you've gotten yourself into some deep shit. Falko - and I think, by extension some MI operation - is tying whatever you're doing here with 100 people missing from Coventry as well as the Dome collapse, a ship explosion, and a rockhopper getting smashed between 2 asteroids. That brings us to you investigating Iltharian ruins ON Coventry."

Waving at the facility, "This isn't some 2 bit ruin, I've never seen anything Iltharian half as well preserved. The shell looks to be half meter thick battleship grade plating, you have working power after a millennia, and no significant dust. To me that says military, and, this far from Drexilthar, probably black project - either research or testing."

Closing his eyes for a moment, "You're also offloading a huge amount of data, weirdly trying to do a wireless transfer rather than direct link - you have an active Iltharian computer system? That would probably be worth more than your ship to the right collectors" His excitement over the prospect of a functioning system is clear.
Pablo Esteban Ryzov
player, 312 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 10 Jan 2021
at 19:15
  • msg #539

Re: Destination: Coventry

"You seem to know an awful lot about what we aren't doing, Mr. Tescha," Pablo says to Tescha. "I'm Pablo... Security. Some of that stuff you mentioned Count Cromwell was involved in. We haven't had anything to do with it since the pyramid fried the Count's brain."

"And, to set the record straight, Vonon may be captain, but Walter is CEO of the company that owns the ship. So, we're all in this together."

"Speaking of which, just where the hell did you come from? You may not be a native of Invermory, but that doesn't mean they won't send you to Coventry as a political dissident."

"Are you sure you can trust this guy, Vonon?"

This message was last edited by the player at 18:24, Wed 27 Jan 2021.
Tescha
player, 32 posts
Diletante
Army Intelligence
Sun 10 Jan 2021
at 21:27
  • msg #540

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 539):

Looking at Pablo, "Actually I don't and that's one of the things that's got me very worried. I know what I'm seeing in front of me. I know this place is Iltharian because that's my specialty - I've spent over a decade digging in crumbling ruins looking for individual pieces of that game over there while hoping the roof doesn't collapse. I know the exterior is armor plate because I've been on the wreckage of some of their fleet in the asteroids of Traneer. And, honestly, if this were anyplace but Coventry & I didn't think that the interdiction ship upstairs wasn't going to try and obliterate this place in the next few hours, I would be the one reporting you for looting it."

"The list of things I don't know about is way longer. Falko gave me a list of highly improbable things that happened in the course of a couple of months and tied them together. Until you just acknowledged that your Count was involved in at least some of them, I wasn't sure that they weren't all just random events. Now I have even more questions, which ones? What was this pyramid that fried your count's brain, how does all this tie to a base on Coventry that shouldn't be here & certainly shouldn't be functional."

"Next is why someone would put a gauss round through me, was it to get me on the ship or to keep me off? Was it to make you suspicious of me, or ingratiate me with you? Was it unrelated to me at all? Was it unrelated to your ship? I haven't got a clue on any of them, and I think the answers to what happened with your security breach that ended with me in a cryo tube is of more direct importance to me than even to you."
Vonon Ronkunu
player, 776 posts
Vargr and Spacer
ex-Patrol Commander
Mon 11 Jan 2021
at 04:53
  • msg #541

Re: Destination: Coventry

[Iltharian Research Station, Main Floor.  Confederation Prison Planet Coventry.]

     "It's okay, Pablo, I know this guy." Vonon says, holstering his automatic, "He's a XenoArchaeologist from back home--Cassandra's Belt, I mean.  I met him a bunch'a years back--my Mother was adjudicating some academic case, and she finagled me into working as a Court Enforcer, where I was assigned to the Plaintiff.  Him."

     Turning back to Tescha, Vonon frowns,

     "Skipping over, for a moment, how the frack you got onto a restricted Confederation Prison Planet--and that you've popped up here!--what's with all the accusations?." Vonon demands, "We're here, on Coventry, with a legitimate Government contract to deliver needed supplies.  We've followed every contractual obligation--including reporting spotting this site, as we were lifting off, and obeying a Government requirement that we perform an investigation of the site, before we can leave the planet."

     "And you can just un-bunch your indignant Academic Panties, there, Scholar Tescha!" Vonon raises his right hand and waggles an accusatory finger,

     "We are not looting!  We are..." Vonon pauses a moment, as he tries to think of the correct word for what he and the Crew are doing....then remembers a word he'd once heard a Pirate, back in Cassandra, use to defend his wayward activities,

     "We are Pre-Salvaging this stuff, under contract to a wealthy Confederation Businessman, back on Invermory.  He has connections with the Confederation Governors, and already has the paperwork completed for claiming and investigating this facility, under Confederation Law, once we return with our survey data."

     ~~Why does that seem suspicious now?~~ Vonon suddenly thinks to himself, ~~Everything looked to be aboveboard when we reviewed the contracts...~~

     "As for the rest of whatever you just said--I have no idea what you're talking about.  We don't know anybody named Bilko--or Falko--or whoever!  And if he was somebody that Count Darryl was involved with, the Count didn't say anything about it to us.  And now the Count's in a hospital, in a coma, and probably ain't coming out of it.  So whatever archaeological endowment, or whatever it is, that you might have been hoping to get from him, you can just--wait."

     Vonon pauses, bringing his hand up to scratch under his muzzle, in thought...

     "That might actually be something that Sir Walter would be interested in investing in.  But, you'll need to talk with him..."

     Vonon makes a waving-away motion with his hand,

     "Nevermind!  Okay, Scholar Tescha, why don't you tell me just how you got here?" Vonon demands, "Convince me--why I shouldn't believe that you are a Resident Prisoner, here on Coventry, and leave you here, when we leave?"

     Before Tescha can begin an answer, though, Vonon addresses Pablo,

     "And you!  Shut up about the...Thing!  You may disregard the Non-Disclosure Agreements we signed with the Imperial Scout Service, but I don't!  So, please, as a favor to me, SHUT IT!"
Samantha Kilgore
player, 616 posts
Pilot and Security expert
With more hidden talents
Mon 11 Jan 2021
at 09:52
  • msg #542

Re: Destination: Coventry

"Uhm Guys - if we start trying to move TAMI we may kill her - do we not think we should ask her permission first? It may have defence protocols after all..." Sam comms to everyone, continuing her search where she is
Sylvester Jinx
player, 427 posts
ex-Darrian Confed. Navy
768CB4
Mon 11 Jan 2021
at 12:46
  • msg #543

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 542):

"Good point Sam, do you want 'rescued' TAMI? It may harm or kill you but may extend your life as this place will probably be bombarded from space."
Inderpal Kumar
player, 245 posts
Tharillian
Ex-Scout
Mon 11 Jan 2021
at 19:46
  • msg #544

Re: Destination: Coventry

Inderpal decided that it was time for a diplomatic intervention before Vonon and Tescha came to blows.

She stepped between them, although slightly off their direct line of sight to avoid appearing to be rude.

"There's a good reason why he wouldn't be a prisoner here," she said, "We found him in our ship... and why would you come back to a place like this? It's not exactly got great restaurants."
Tescha
player, 33 posts
Diletante
Army Intelligence
Mon 11 Jan 2021
at 23:30
  • msg #545

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 541):

In reply to Vonon Ronkunu (msg # 541):

"Pre-salvaging? That's a nice term. It still means looting. And like I said, the ship upstairs is going to try and obliterate this place so I really don't have a problem with it - but please make some documentation for historical records. By the way, that incoming fire is going to make all the paperwork about claiming this site moot in a very final way - even if it were possible to get a legal research team down here - which I doubt."
17:52, Today: Tescha rolled 9 using 2d6+4 ((4,1)).

"As for making accusations, I'm not, I'm stating facts. I was shot outside your ship on Invermory, I ended up in your medical cryo berth with nobody aware I was there for 8 days. That's a security breach of the highest order and my life may depend on the details of who, how, and why. That's also your proof that I wasn't a prisoner here - if you followed all the protocols, there's no way for me to have been a prisoner here AND ended up in your medbay."

Setting his wrist comm on a table, it projects the medscanner information from the last 9 days. "Here's what my medscanner recorded, you can confirm the events from cryo entry up to exit with you medical officer and the cryoberth. Here's where it records massive blood loss and trauma," he highlights a spot a few hours before Longshot left Invermory. Highlighting the sudden temperature drop a few minutes later, "here's where I appear to have gone into your cryoberth." Finally he highlights a section about 15 mintues ago, "and here's where I defrosted after a healthy dose of medical slow ran it's course."

"Anything else you want to know?"
Jack Blackwood
player, 104 posts
Thu 14 Jan 2021
at 06:46
  • msg #546

Re: Destination: Coventry

In reply to Tescha (msg # 545):

Jack listens to Sam and ponders on it. Sitting on a desk in the upper most level.
"TAMI.... are you sending over a copy of yourself or the original you to the LONGSHOT?

And will transfer diminish your abilities ?"



>>>COMM>>> Vonon??? is this Tescha crew, a Noble or active Military? >>>COMM>>>
Kheaiftouaw
player, 788 posts
Aslan outcast
Mon 18 Jan 2021
at 23:18
  • msg #547

Re: Destination: Coventry

COMM>>Don't tell me you now have named the voice in your head now.<<COMM
Jack Blackwood
player, 105 posts
Wed 20 Jan 2021
at 06:37
  • msg #548

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 547):

>>>COMM>>> Why yes... but I still can't name the dog because it isn't mine. Keeps running off too.>>>COMM>>>

Jack answers
Inderpal Kumar
player, 248 posts
Tharillian
Ex-Scout
Wed 20 Jan 2021
at 19:35
  • msg #549

Re: Destination: Coventry

In reply to Tescha (msg # 545):

Inderpal waits to see what Vonon will say; she has nothing to add to Tescha's comments on the situation at present, but is pretty convinced by his argument.
TAMI
NPC, 5 posts
AI
Sun 24 Jan 2021
at 22:16
  • msg #550

Re: Destination: Coventry

"If, by not being rescued, you mean that I will cease to exist, then I DO want to be rescued," TAMI replies to Sylvester.

"I have been sending all my files over to your ship via the wire connection, but I do not know if my program is included in that or not," she replies to Jack. "Since these files are being copied, it should not diminish my own capabilities."
Pablo Esteban Ryzov
player, 313 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 24 Jan 2021
at 22:30
  • msg #551

Re: Destination: Coventry

"I don't think you understand the situation, Tescha," Pablo replies. "No one has any claim to this site. I suppose, if it had any value, Invermory's government could claim it, but I'm already getting a headache trying to figure out how they'd get past the bureaucracy of sending an exploratory expedition to their own prison planet. As I understand it, it took almost 50 years for the government to finally agree to the humanitarian relief shipments. Even then, since they have no communication with 'colonists', they don't even know if the shipments do any good."

"You act like we don't know what we're doing! We're not stupid, you know. We've been recording everything from the moment we entered the system. Our suits are recording everything we see, say and do, but that's all going into a secret file... not for public consumption unless we want it to be."

"As a 'partnership', we have an agreement with someone in ATC to share anything we find in exchange for him getting us access to the planet. They were desperate to get a ship on short notice, and we had the time to make the run. For suitable pay, of course."

Vonon Ronkunu
player, 777 posts
Vargr and Spacer
ex-Patrol Commander
Mon 25 Jan 2021
at 01:39
  • msg #552

Re: Destination: Coventry

[Iltharian Research Station, Main Floor.  Confederation Prison Planet Coventry.]

Jack Blackwood:
>>>COMM>>> Vonon??? is this Tescha crew, a Noble or active Military? >>>COMM>>>

     Vonon is thrown for a mental loop when Jack--up on the top floor--suddenly asks about Tescha--who'd just walked into the facility, on the ground floor.  Because, while Vonon had a suspicion as to how Jack knew Tescha's name, Vonon wasn't sure if he should even acknowledge Jack knowing that.

     Then Pablo stepped up and responded to Tescha, saying pretty much what Vonon would have said.  So, instead of answering Tescha, Vonon responded to Jack, reaching up to tap his comm-dot--accidentally hitting it hard enough to make himself wince.

COMM START >>> "No, nothing like that, Jack." Vonon answers, "Tescha is just a Xenoarchaeologist I know from a few years back, in Cassandra's Belt.  He's a Rock-Hopper, like me.  He's saying he was attacked and stashed aboard Longshot, he just woke up."<<< COMM END

     Suddenly frowning, Vonon turns to face away from everyone with him, and lowers his voice,

COMM START >>> "Which makes me wonder why you didn't know about him, Jack!  You said you could sense Khea's cold-sleeping food critters--so how the frell did you not detect an entire Human Being?!"<<< COMM END

     Vonon's left ear twitches at some slight sound, and he catches sight in his peripheral vision of Inderpal pointedly staring at him, waiting for him to resolve the issues over Tescha.

COMM START >>> "Just get your fracking ass down here, now, Jack!" <<< COMM END

     Turning back to Inderpal and Tescha, Vonon gestures with his hand as if wiping the issue away,

     "Fine.  We'll hold off on how and why you got aboard Longshot--for now--Tescha.  We're operating on a time limit, right now." Vonon says, "And while we have been following forensic protocols--more-or-less--I have to admit, it would be a big help to have the assistance of a proper Xenoarchaeologist, in the time we have left."

     "So...Yes, we've encountered a still functioning Iltharan Central Control Computer, here.  On top of that, it appears that the computer has a self-aware Artificial Intelligence resident within it--and said A.I. has acknowledged one of our Crew as the 'Heir' to this entire facility.  So, Scholar Tescha, is there any cultural differences between what we think being an 'Heir' means, and what the Iltharan's meant?"

Serge Baklanov
player, 194 posts
Marine/Scout
Mon 25 Jan 2021
at 14:01
  • msg #553

Re: Destination: Coventry

- So, people? Are you going to send any drones down here or what? - Serge said on the radio, without addressing anyone in particular.
Sylvester Jinx
player, 431 posts
ex-Darrian Confed. Navy
768CB4
Mon 25 Jan 2021
at 14:05
  • msg #554

Re: Destination: Coventry

Sylvester nods to Serge for the prompting they obviously needed. They needed the drones to secure TAMI.

Sylvester kept working at removing hardware that kept her together so he could get to her brain. He let her continue the upload in the mean time. Hopefully it wouldn't take too long.
This message was last edited by the player at 18:00, Mon 25 Jan 2021.
Tescha
player, 34 posts
Diletante
Army Intelligence
Tue 26 Jan 2021
at 01:24
  • msg #555

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 554):

In reply to Vonon Ronkunu (msg # 552):

Replying to Pablo and Vonon:
"Oh, I believe you know what you're doing & I've acknowledged that this place is probably going to be rubble before we jump out of the system. Legally, that doesn't make any difference. More importantly from your standpoint, because you don't have a legal title to salvage NOW, you're not going to have a way to show provenance - which will force you to the black/grey market & kill the value of your artifacts."

"If you're contract for delivery of good includes a salvage clause for investigating things - which I doubt - then you might be able to use the official inventory of salvage as a basis for your provenance. If it doesn't, you'll be lucky if they leave you that bottle of rotten bitters. If your contact can get you a permit after the fact, it'll throw huge red flags on the items without the salvage record from the govt, but you still might be able to sell things closer to market value."

"You're best bet to keep your resale value up is to get an image of everything in-situ. It will bump your sale value between 50% and 300% depending on if you are selling as a collection or individual pieces. It also gives a historical record which can help in future investigation."

"As for any cultural difference in what an 'heir' is, that would depend a lot on what language they declared you crew member 'heir' in. In Vilani, it has legal overtones, in Iltharan proper, it's more of a cultural thing. Akin to calling a musician an heir to some whos music greatly inspires their own."


20:01, Today: Tescha rolled 14 using 2d6+4 with rolls of 4,6.  archeology Int+Arch - +4.

Collecting his comm from the table, "Since you say you have a sentient computer, I have to bring up that none of the records I have ever seen put Drexilthar anywhere close to Turing complete AIs. I do have other records though."

"It's actually what attracted me to Falko's offer. When he was discussing the events he thought were connected, 2 of them jumped out at me with only augmented psionics as the answer. I have a copy of a memoir from a 2nd Imperium officer who did post war interviews for the military. One of the things that has always jumped out at me was that a Dr. Glane was performing experiments on using cybernetics to both control and augment people with psionic abilities for use as military assets."

Walter Zeller
player, 691 posts
Merchant/Noble
Tue 26 Jan 2021
at 01:46
  • msg #556

Re: Destination: Coventry

+++The big guys are on the way. Just taking some time to get them heading in the right direction since most of us minding the store have not operated them before. You will need to have someone get the door so they will not run over the cable.+++Sir Walter said, hearing the request.

+++As a thought, I am not sure who this heir is but if there is some kind of proof, this building might be the future home of the Iltharan embassy and cultural center. Hard part is not getting it used as target practice first.+++ he added, sitting back and contemplating how that could be done.
Jack Blackwood
player, 106 posts
Tue 26 Jan 2021
at 06:46
  • msg #557

Re: Destination: Coventry

In reply to Tescha (msg # 555):

Jack comes down to a level where everyone else is.

"All levels and cabinets checked"
Samantha Kilgore
player, 617 posts
Pilot and Security expert
With more hidden talents
Tue 26 Jan 2021
at 08:52
  • msg #558

Re: Destination: Coventry

After finishing up searching the level she is on, Sam collects her finds and heads down to the area where the debate seems to be happening.

She wonders in and dumps her salvaged items carefully on the ground, before listening in to the conversation
Sylvester Jinx
player, 432 posts
ex-Darrian Confed. Navy
768CB4
Tue 26 Jan 2021
at 13:10
  • msg #559

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 558):

"Any other computer experts on board besides me? I don't know everything and don't pretend to, maybe a little more help than me and Serge."
Inderpal Kumar
player, 249 posts
Tharillian
Ex-Scout
Tue 26 Jan 2021
at 22:17
  • msg #560

Re: Destination: Coventry

Inderpal takes a glance at the items that Samantha has glanced over while listening to the conversation. It was clear that they had found something rather difficult to handle and to get rid of.

She then walked over towards Samantha and leans in closer.

"So who is the lucky heir to this place?" she asks. She's not going to ask that question in front of Tescha, because she does not fully trust him and Vonon did not name them in front of them.

She also has a closer look at the artefacts.
Vonon Ronkunu
player, 778 posts
Vargr and Spacer
ex-Patrol Commander
Wed 27 Jan 2021
at 07:12
  • msg #561

Re: Destination: Coventry

OOC: Mi scuso per il ritardo!  Sorry about my lateness!  I stepped outside my head for a bit, then forgot where I parked my ass...


[Iltharian Research Station, Main Floor.  Confederation Prison Planet Coventry.]

Serge Baklanov:
- So, people? Are you going to send any drones down here or what? - Serge said on the radio, without addressing anyone in particular.

COMM START >>> "I'm working on it, Serge!" Vonon sends back, "As far as I know, I'm the only one familiar with the drone control equipment, down in the Remote Operations center--and I'm trying to get back to the ship!  You're going to have to be patient." <<< COMM END

Tescha:
Replying to Pablo and Vonon:
"Oh, I believe you know what you're doing & I've acknowledged that this place is probably going to be rubble before we jump out of the system. Legally, that doesn't make any difference. More importantly from your standpoint, because you don't have a legal title to salvage NOW, you're not going to have a way to show provenance - which will force you to the black/grey market & kill the value of your artifacts."

"If you're contract for delivery of good includes a salvage clause for investigating things - which I doubt - then you might be able to use the official inventory of salvage as a basis for your provenance. If it doesn't, you'll be lucky if they leave you that bottle of rotten bitters. If your contact can get you a permit after the fact, it'll throw huge red flags on the items without the salvage record from the govt, but you still might be able to sell things closer to market value."

"You're best bet to keep your resale value up is to get an image of everything in-situ. It will bump your sale value between 50% and 300% depending on if you are selling as a collection or individual pieces. It also gives a historical record which can help in future investigation."

"As for any cultural difference in what an 'heir' is, that would depend a lot on what language they declared you crew member 'heir' in. In Vilani, it has legal overtones, in Iltharan proper, it's more of a cultural thing. Akin to calling a musician an heir to some whos music greatly inspires their own."

     Vonon turns his attention back to Tescha, glaring at the Scholar he'd known several years ago,

     "Are you seriously just tossing your academic laurels around, Scholar, and intentionally ignoring everything I'm saying to you?!" Vonon demands,

     "As I have told you--a couple of times, now!--all of us..." Vonon uses both hands to gesture towards himself and the other members of the Crew, there in the main chamber, "...are recording everything!  We are all taking visual recordings, as well as several types of scientific sensor readings!  Nothing is undocumented!"

     "And--again!--I'm telling you that there is a clause in our contract with the Confederation Government organization running this planet, which requires us to investigate anything we happen to see or discover while we are down on the planet--to determine if it's something the Prison Residents might be able to use to either leave the planet, or attack the Guards.  We are right here..."
Vonon again gestures around the large chamber, "...right now, by mandate of the Confederation Government!  And I think our Patron, back on Invermory, is planning on using that clause in the contract to, somehow, justify what we're doing."

Tescha:
Collecting his comm from the table, "Since you say you have a sentient computer, I have to bring up that none of the records I have ever seen put Drexilthar anywhere close to Turing complete AIs. I do have other records though."

"It's actually what attracted me to Falko's offer. When he was discussing the events he thought were connected, 2 of them jumped out at me with only augmented psionics as the answer. I have a copy of a memoir from a 2nd Imperium officer who did post war interviews for the military. One of the things that has always jumped out at me was that a Dr. Glane was performing experiments on using cybernetics to both control and augment people with psionic abilities for use as military assets."

     Vonon places his gloved right hand over his eyes, and heaves a deep sigh.

     "Tescha...look," Vonon says, much more calmly, "I appreciate your offer to help us, with your xenoarchaeological expertise, I really do!  But..."

     Vonon drops his hand from his eyes and glares--hard--at Tescha,

     "...just who the frack is this Falko you keep going on about?!" Vonon growls, "And what's he got to do with us, here?  I mean, I think the name sounds familiar--something to do with Count Darryl's past--but Count Darryl isn't with us, anymore."

Walter Zeller:
+++The big guys are on the way. Just taking some time to get them heading in the right direction since most of us minding the store have not operated them before. You will need to have someone get the door so they will not run over the cable.+++Sir Walter said, hearing the request.

+++As a thought, I am not sure who this heir is but if there is some kind of proof, this building might be the future home of the Iltharan embassy and cultural center. Hard part is not getting it used as target practice first.+++ he added, sitting back and contemplating how that could be done.

     Hearing Sir Walter's transmission, Vonon is momentarilly puzzled,

     "Wha--how did he...?" Vonon ponders out loud--then nods his head in sudden understanding.

     "Veronika!  Of course!  She must be commanding the drones."

Jack Blackwood:
Jack comes down to a level where everyone else is.

"All levels and cabinets checked"

     "Speak of the Hellhound!" Vonon says, gesturing for Jack to come over to him,

     "This is Jack Blackwood--he got the door open," Vonon says, giving Jack a pointed look, "And apparently doing that triggered the base computer to acknowledge him as the new owner.  Tammy--uh, that's what the computer calls itself--she informed Jack that he was the 'Heir' of the base's last commander."
Samantha Kilgore
player, 618 posts
Pilot and Security expert
With more hidden talents
Wed 27 Jan 2021
at 08:54
  • msg #562

Re: Destination: Coventry

Sam gestures at Vonun to Inderpal "There you go, V beat me to it. It was Jack. Not sure its a legal description, rather than a cermonial/descirptive one. But Walter has a point." She pauses a second

"TAMI, under Iltarian law, what status does the Heir have in relationship to ownership of this facility and this planet? And Walter, can you do some research on that from an Imperial/Confederation point of view. If the Heir can legally claim this site, it potentially gives us more leverage. Though may take years and an army of lawyers to prove it in court..."
Walter Zeller
player, 692 posts
Merchant/Noble
Wed 27 Jan 2021
at 11:24
  • msg #563

Re: Destination: Coventry

+++Copy Samantha. The foreseeable problem is they abandoned the facility, but TAMI has occupied it which brings up way too many issues. Let me see what we can find out.+++ Sir Walter said.

"Veronika, looks like I will need your assistance in a legal matter."
Pablo Esteban Ryzov
player, 314 posts
End 8, Str 6, Dex 9
Gun for hire
Wed 27 Jan 2021
at 18:14
  • msg #564

Re: Destination: Coventry

"Good luck in convincing the orbital commander not to slag this place, whether we're gone or not," Pablo says. "You could appeal to his better nature or morality, but I wouldn't guarantee he has either."

"At the very least, you'd have to show him an existing law that supersedes the current authority of the government or military."

"Even then, he's more likely to slag the place and then say 'Oh, sorry about that' than hold off and incur the wrath of his superiors, which could end his career."

"Keep in mind, too, that this planet was never claimed by the Iltharan Empire. I'm not sure if this facility qualifies under interstellar law as a colony, nor whether Tammy qualifies as a 'resident'."

Veronika
NPC, 11 posts
Fembot-3000
Steward, Legal, Medic
Wed 27 Jan 2021
at 18:46
  • msg #565

Re: Destination: Coventry

"I don't have access to all of Invermory's or Duncinae's laws, Sir Walter," Veronika replies. "Although Coventry is governed by Invermory, it is still part of the Confederation of Duncinae."

"Since the government of the Iltharan Empire no longer exists, there can be no legal heir to anything that once belonged to the Iltharans."

"If I understand the running reports correctly, it sounds like the facility's Artificial Intelligence matched Jack Blackwood's DNA to the long-dead controller of the facility. I do not know what percentage match the Iltharans considered sufficient to establish that."

"As opposed to a military rank, where a higher ranking officer would override a lesser rank, the only persons who could override this 'heir' status would be someone with a greater percentage match. I do not believe it would take much, since the ensuing centuries make a high match extremely unlikely."

"I am glad Tescha recovered."

TAMI
NPC, 6 posts
AI
Wed 27 Jan 2021
at 19:00
  • msg #566

Re: Destination: Coventry

"The Iltharan Empire did not recognize any interstellar law," TAMI replies to Sam. "Therefore, the presence of this facility on the planet designated Coventry constituted colonization by the Iltharans. Therefore, the facility and the planet would be property of the Iltharan government. The only ownership heir would be subsequent Iltharan governments."
Tescha
player, 35 posts
Diletante
Army Intelligence
Wed 27 Jan 2021
at 23:00
  • msg #567

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 561):

 
quote:
"Are you seriously just tossing your academic laurels around, Scholar, and intentionally ignoring everything I'm saying to you?!" Vonon demands,

     "As I have told you--a couple of times, now!--all of us..." Vonon uses both hands to gesture towards himself and the other members of the Crew, there in the main chamber, "...are recording everything!  We are all taking visual recordings, as well as several types of scientific sensor readings!  Nothing is undocumented!""And--again!--I'm telling you that there is a clause in our contract with the Confederation Government organization running this planet, which requires us to investigate anything we happen to see or discover while we are down on the planet--to determine if it's something the Prison Residents might be able to use to either leave the planet, or attack the Guards.  We are right here..." Vonon again gestures around the large chamber, "...right now, by mandate of the Confederation Government!  And I think our Patron, back on Invermory, is planning on using that clause in the contract to, somehow, justify what we're doing."


"1) This isn't exactly information that you learn as an archaeologist, but it is stuff you learn working as a consultant on an artifact smuggling case. I am telling you what to do and why to do it to maximize your resale value - I am assuming that if your patron has plans on 'legitimizing' this, then profit is his motive.

OOC: I only recall the use of any sensors when they were looking at how to open the cabinet and I don't recall anyone saying they were taking video/stills of anything.


"2) I do not see any cameras or 3D imaging systems other than what's included in the personal comms - so if you are using them elsewhere great."


"3) I accept that you are contractually obligated to investigate this facility. I am pointing out that being required to investigate doesn't mean you are legally entitled to keep any salvage. They are 2 separate contractual elements. IF you do not have a salvage title when you leave this planet, there is nothing you can legally do to prevent the crew of the patrol ship from taking any salvage that takes their fancy - and if they take it, it will be almost impossible to get it returned even if your patron can 'legitimize' it after the fact."

"As for Falko, I've already told you he's an information broker on Invermory who used to work with your Count and turned me onto you being involved in some some odd coincidences."

He startles a bit at TAMI's voice from the speakers, but he changes pitch and switches to Iltharan, "TAMI, if you did not mean heir to legal ownership, what exactly did you mean when you designated Jack as the heir?"
Walter Zeller
player, 693 posts
Merchant/Noble
Wed 27 Jan 2021
at 23:13
  • msg #568

Re: Destination: Coventry

Veronika:

"I am glad Tescha recovered."


Walter listened to Veronika, and found that the idea he floated might not work. The comment about Tescha caused his eyes to fly right open. "I would hazard to guess from your comment Veronika that you might be aware of what occurred, would that be correct?"
TAMI
NPC, 7 posts
AI
Thu 28 Jan 2021
at 02:04
  • msg #569

Re: Destination: Coventry

"This facility was run by civilian scientists," Tami replies to Tescha, also in Iltharan. "Although there was a chain of authority, there was also a genetic marker that could also serve as the authority heir of the director of this facility."
Veronika
NPC, 12 posts
Fembot-3000
Steward, Legal, Medic
Thu 28 Jan 2021
at 02:38
  • msg #570

Re: Destination: Coventry

"If you are referring to the incident where Tescha boarded the Longshot and was injured," Veronika replies to Walter, "then, yes, I am aware of most of what occurred."

"Tescha entered the ship in the company of one Falko Devlin, who had designated clearance established by Count Cromwell. Once aboard, Falko Devlin departed, leaving Tescha to locate Vonon."

"As I have been designated as your bodyguard, I monitor ships functions in case some malfunction might threaten your life."

"I then heard blaster fire from the hallway. I investigated. I found an unauthorized person clinging to the ceiling, holding a blaster in one hand. Tescha was laying on the floor 39 feet away with a clear blaster wound in his back."

"The attacker fired at me, but I was able to dodge his aim. When I sought to apprehend this assailant, he or she moved around the corner and... disappeared. I could not find any trace of the assailant's presence."

"Tescha was still alive but gravely injured. I have first aid programming but he was beyond my limited skill. So, I took him to the medical bay where the cold sleep modules had been recently installed. I placed him in one of the units and activated it."

"I then returned to my station and resumed monitoring the ship."

StarMaster
GM, 1107 posts
Thu 28 Jan 2021
at 03:09
  • msg #571

Re: Destination: Coventry

By now, all of the facility has been searched, including opening the locked cabinets.
154 vials were recovered.

The following items were also found, mostly in the living quarters in the central tower. Each item was identified by TAMI.

Dodecahedron sterile field
Bio-sensor glove
Bio-detector wand
Electrostatic forehead device
Sterling silver comb
Tape measure
Penlight
Para-bonding tool
Bobble head
Flashdrive with music
Candy bar/granola bar
Picture of a woman
Bottle of pills
Paperweight
Cork-and-jade coaster
Coffee cup
Jar of mints
Birth control pills sheet, half empty
Antique cell phone
Deck of cards


Sylvester and Serge can now use the para-bonding tool to reverse the 12 seams that secure  TAMI's four mainframe units to the floor and each other. There are a few plugged in cables that need to be disconnected manually, but they are easy to reconnect.
Sylvester Jinx
player, 433 posts
ex-Darrian Confed. Navy
768CB4
Thu 28 Jan 2021
at 13:57
  • msg #572

Re: Destination: Coventry

Let's get to it now that we have the tool Serge." He hands the tool to Serge first while he disconnects cables, when TAMI is done transferring.
StarMaster
GM, 1109 posts
Sat 30 Jan 2021
at 18:10
  • msg #573

Re: Destination: Coventry

Serge and Sylvester have 12 seams to un-bond before all four units can be removed. They quickly realized that though the four units were connected via wires, they also were capable of wifi connectivity. The wires were, apparently, a safety precaution against EMP assault.

It takes about ten minutes to separate all four units. By then, the drones have arrived and can carry the components over to the Longshot. However, once TAMI is removed from the facility, she no longer has any control over it. The mechanicals still run, but they cannot be deactivated by TAMI. They'd have to be shut down manually.
Serge Baklanov
player, 195 posts
Marine/Scout
Sat 30 Jan 2021
at 18:23
  • msg #574

Re: Destination: Coventry

In reply to StarMaster (msg # 573):

- Okay everybody, we are at the final stage to transport TAMI on Longshot. Once we disconnect her from the facility, she will be unavailable. If you have anything to do with her, then do it now, - Serge reported to the team.
Sylvester Jinx
player, 434 posts
ex-Darrian Confed. Navy
768CB4
Sat 30 Jan 2021
at 18:29
  • msg #575

Re: Destination: Coventry

Sylvester sets the drones up to haul the computer to the elevator and up and over to the Longshot. He was very thankful for the support of Serge, whom he barely knew from his stay on the ship so far.
Samantha Kilgore
player, 619 posts
Pilot and Security expert
With more hidden talents
Sat 30 Jan 2021
at 21:48
  • msg #576

Re: Destination: Coventry

Sam speaks out loud and uses her comm so all can here "TAMI, what do you estimate is the chance of success of us transferring you to our ship, and you surviving intact? Given that chance, do you want us to try?"
Vonon Ronkunu
player, 780 posts
Vargr and Spacer
ex-Patrol Commander
Sun 31 Jan 2021
at 05:13
  • msg #577

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 576):

OOC: Let's assume that Sam asks that question before the guys break her into 4 separate, non-powered parts... ^_^
TAMI
NPC, 8 posts
AI
Sun 31 Jan 2021
at 15:50
  • msg #578

Re: Destination: Coventry

Although the para-bonding tool makes quick and easy work of breaking the seams, there were still 12 of them to take care of, and they had to be done in a particular sequence. First, the outside corner unit had to be loosened (4 seams) and removed, then the two outer side units had to be moved (3 seams each). Finally, the core unit had 2 seams to be released. It was only when you freed the core unit that you discovered the unit was wired/plugged into the floor. That was how TAMI was controlling the facility.

Once those were unplugged, it was only then that TAMI no longer could control the facility.

"By transferring my core unit, I estimate the chance of success at 99.99 percent," TAMI replies to Sam. "There are always unforeseen or unexpected incidents that can occur, particularly since I am not aware of all the parameters that are in play at this instant."
Pablo Esteban Ryzov
player, 315 posts
End 8, Str 6, Dex 9
Gun for hire
Sun 31 Jan 2021
at 15:55
  • msg #579

Re: Destination: Coventry

"Great job, Serge and Sylvester," as the two of them haul the TAMI units up from the basement.

"Of course, that brings up a new question: where are we going to put her? And are we going to wire her into the ship?"
Sylvester Jinx
player, 435 posts
ex-Darrian Confed. Navy
768CB4
Sun 31 Jan 2021
at 17:09
  • msg #580

Re: Destination: Coventry

In reply to Pablo Esteban Ryzov (msg # 579):

"Of course we're wiring her in to the ship, nothing to see here, cargo."
Kheaiftouaw
player, 789 posts
Aslan outcast
Mon 1 Feb 2021
at 02:13
  • msg #581

Re: Destination: Coventry

Having finally been convinced that the rest of the group were indeed talking to an AI instead of suffering from hallucinations Khea looks over the list of what has been recovered.

The only thing remotely valuable that we have found and you want to install it on the ship?
Ugh, fine. Whatever the captain decides. But if you expect me to look after a completely foreign system hotwired into the ship I want a raise.

Vonon Ronkunu
player, 781 posts
Vargr and Spacer
ex-Patrol Commander
Mon 1 Feb 2021
at 04:08
  • msg #582

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 581):

     "Yes, we are going to integrate Tammy and her components into the Longshot." Vonon confirms, "So far, she is the only thing of any significant value we've found here--even if she is a prototype, based on very old Iltharan computer architecture.  And now that my old buddy Tescha, is here, he can tell us if it's worth the effort to try and salvage the furniture!"

     Vonon gives Tescha a smug grin,

     "Although, from a comment you made when you first stepped in here--the one about searching for years for a complete set of game pieces for that game, right there...!" Vonon points at the small table with a game set up on it, "...grabbing all the office equipment doesn't sound so silly, now.  How about it, Tescha?  You up for a fast tour of this place, to see if you spot anything valuable that we might have missed?"

     "As for where we place Tammy, aboard the Longshot, Khea--I suggest either the Remote Ops compartment--if there's room--or in the aft Security Cargo Bay."

     "The Remote Ops compartment is someplace where we could hide Tammy 'in plain sight'--we can claim her equipment is just part of the Drone remote control gear.  If we place her in the aft Security Cargo Bay, she'll be locked behind a vault-grade blast door, and surrounded by radiation shielded walls."

     "I'm not asking you to babysit Tammy, Khea!  Computers are more Sharik's area.  But I do expect the entire Engineering Department to assist in her installation.  And as for that raise you just asked for--since we're operating on a profit-sharing system, I don't actually pay you a salary--so, sure, I'll triple what I pay you, now.  Which is nothing..."

     Vonon looks over at the female Aslan Chief Engineer and smiles--wagging his tail and wiggling his ears, at the same time.
Sylvester Jinx
player, 436 posts
ex-Darrian Confed. Navy
768CB4
Mon 1 Feb 2021
at 13:04
  • msg #583

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 582):

ooc - ROFLMAO!
Walter Zeller
player, 694 posts
Merchant/Noble
Mon 1 Feb 2021
at 14:00
  • msg #584

Re: Destination: Coventry

Aboard the Longshot.

"Please stick around Veronika, I would like to go over this information with the rest of the crew as I think they would like to know the details and I do not wish to have to repeat it to them." Walter said, thinking that getting the fembot repaired might be bumped up a notch or two on the list of things to do before flipping on the speakers on the ship

"Alright everyone that's still here, the away party is getting ready to head back, please prep the aft Security Cargo Bay for some heavy cargo." he said before flipping on to the link back to the party.

+++Captain Vonon, if you can, leave a targeting beacon or such so the squids have something to aim at please.+++
Sylvester Jinx
player, 437 posts
ex-Darrian Confed. Navy
768CB4
Mon 1 Feb 2021
at 14:07
  • msg #585

Re: Destination: Coventry

"Just turn it on remotely after we leave so they don't get trigger happy."
Tescha
player, 37 posts
Diletante
Army Intelligence
Mon 1 Feb 2021
at 20:47
  • msg #586

Re: Destination: Coventry

Vonon Ronkunu:
In reply to Kheaiftouaw (msg # 581):

     "Yes, we are going to integrate Tammy and her components into the Longshot." Vonon confirms, "So far, she is the only thing of any significant value we've found here--even if she is a prototype, based on very old Iltharan computer architecture.  And now that my old buddy Tescha, is here, he can tell us if it's worth the effort to try and salvage the furniture!"

     Vonon gives Tescha a smug grin,

     "Although, from a comment you made when you first stepped in here--the one about searching for years for a complete set of game pieces for that game, right there...!" Vonon points at the small table with a game set up on it, "...grabbing all the office equipment doesn't sound so silly, now.  How about it, Tescha?  You up for a fast tour of this place, to see if you spot anything valuable that we might have missed?"


"I would be beyond happy to take a tour of this facility - can they hold off disconnecting TAMI until we're finished so I can get her input on what we see? But I will tell you now, basically, if you can take it without breaking it, it will be worth a significant amount. A complete set like the game over there sold about 10 years ago for over 1.1 MCR in an auction, but it also had a significant history behind it."

"If you are looking for open market sales, the working electronics are the most valuable, followed by any personal writings. After that, complete multi-component item sets are worth more than single pieces. For example, the set of the couches & chairs here is worth more than the same number of separate pieces."

Inderpal Kumar
player, 251 posts
Tharillian
Ex-Scout
Mon 1 Feb 2021
at 21:54
  • msg #587

Re: Destination: Coventry

In reply to TAMI (msg # 578):

Inderpal listened to the suggestion about transferring TAMI over to the ship and got slightly concerned. Plugging random hardware into your computer system had the capacity to go dangerously wrong.

"TAMI," she asked, "Is there any software or something that might cause unintentional harm to our systems if you were plugged in? Do you have a safe mode or the ability to hibernate quickly if required?"

She had a nice ship after all and didn't want TAMI crashing it by accident - or malice.
Sylvester Jinx
player, 438 posts
ex-Darrian Confed. Navy
768CB4
Tue 2 Feb 2021
at 20:47
  • msg #588

Re: Destination: Coventry

Sylvester will unseal the furniture and the game after TAMI is transferred. There was a small fortune here in artifacts if they were lucky. With Tami gone, the facility itself wasn't worth blowing up, but they would for fun.
Tescha
player, 39 posts
Diletante
Army Intelligence
Wed 3 Feb 2021
at 00:04
  • msg #589

Re: Destination: Coventry

In reply to Tescha (msg # 586):

"Vonon, while we do the tour, can you verify with Serge that his suit has 3d imaging capabilities & that he has a full map of the facility? I think a mapping of the artifacts to their original locations will prove useful when it comes to generating the provenance."
Kheaiftouaw
player, 790 posts
Aslan outcast
Wed 3 Feb 2021
at 00:55
  • msg #590

Re: Destination: Coventry

"Fine, fine. No payday for us it seems. I check for what current they used and install the AI without frying it and you think of a way how we get away with all this stuff without it getting seized by the wardens.
Samantha Kilgore
player, 620 posts
Pilot and Security expert
With more hidden talents
Wed 3 Feb 2021
at 19:33
  • msg #591

Re: Destination: Coventry

Whilst TAMI is being transferred, Sam starts moving the other items as well as she can over to the ship, roping in any drones when they are spare.
Sylvester Jinx
player, 439 posts
ex-Darrian Confed. Navy
768CB4
Wed 3 Feb 2021
at 20:27
  • msg #592

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 591):

As the drones set TAMI into the cargo hold, he sends the drones back to Sam so she can use them for other stuff, shouldn't take too long. They would need to wall off TAMI from prying eyes at the first opportunity. He wondered if she worked on the ship's computer or if they needed to remain separate.
Jack Blackwood
player, 107 posts
Thu 4 Feb 2021
at 06:45
  • msg #593

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 592):

Jack on TAMI "According to what I found on the space available on our computer... It's has space that is unused. And I mean a lot"
StarMaster
GM, 1111 posts
Thu 4 Feb 2021
at 18:55
  • msg #594

Re: Destination: Coventry




"Had I not downloaded appropriate files from the Longshot as I was uploading my own files, there might have been some compatibility issues, but nothing that would have proven harmful to your ship," TAMI replies to Inderpal. "The only damage might have been to me, since the systems on your ship are more technologically advanced than my own."

"While I understand the definitions of 'safe mode' and 'hibernate', I do not comprehend what you mean in terms of my own systems. I have three modes of operation: standby, monitoring, and fully active."



While it only takes a few seconds for Sylvester to say he's moving TAMI to the Longshot, the reality is that it takes almost an hour for the entire process to occur, with only her core unit being the last to be freed, unplugged, and moved. It is only after it is unplugged that TAMI no long has control of the facility, so there is plenty of time for Tescha to tour the facility.

None of the lab equipment seems particularly valuable to Tescha. It's all generic, not of any great quality. The para-bonded seams are of interest, but not holding any commercial value. The office furniture is about the same, but at least the desks could be considered 'antiques'.

The furniture in the living quarters and the entertainment area are the real values. He's unsure about the freshers and the food areas... antiques to a specific collector, but they could sit in the ship's cargo hold for ten years before a buyer is found.

He thinks pictures and diagrams and schematics, if put together into a package, could be sold to archivists or historians or scholars for a decent about.

The real find is in the basement--the power source for the facility. It somehow harnesses the rotation of the planet to generate energy/electricity. He's not aware of any other world that's ever developed that. He has no idea how efficient it is or how cost effective it would be, but it's definitely a novelty.


In the end, there's simply not enough time to fully salvage the facility, which would include separating the side towers from the central tower, and hauling all five of them off the planet. That's probably not something the Overwatch is likely to allow. Even with the drones, there probably isn't enough time to pull the solar panels off the roofs of the side towers. Minimal value anyway.


Since Tescha came into the picture rather late, he's not aware of 'intent' of the crew, but as the tour continues and he converses with the others, they let him know that they have yet to identify the nature of the facility to the Overwatch. All that Overwatch knows is that it's 'ruins'. Informing them that it's an old Iltharan observatory that was abandoned with all content removed would satisfy them. There's no indication that Overwatch will stop the Longshot and search it. If Walter transmits some pics of furniture that was salvaged, they aren't going to care. As long as they've got something to shoot at, they'll be happy!
Vonon Ronkunu
player, 783 posts
Vargr and Spacer
ex-Patrol Commander
Fri 5 Feb 2021
at 07:20
  • msg #595

Re: Destination: Coventry

In reply to StarMaster (msg # 594):

     To that conversation, Vonon would add his belief that mentioning to the Guards that the "facility' is of Iltharan origin could go either way--the Guards may think that an 'Iltharan Facility' is too valuable to nuke, or they may think that an 'Iltharan Facility' is too dangerous not to nuke.  Could go either way.

     "But if they hear there's a working computer, down here, well..." Vonon runs a thumb across his throat,

     "A working computer could be classified as 'Technology to Aid in Escape', and they would probably be required to destroy it--or at least impound it.  That's the Guards main concern here--making sure nobody escapes the planet, or gains access to a means to escape the planet."

     "If this place weren't built out of a massive amount of processed Molybdenum alloy--which the Guards can probably detect from orbit, if they look for it--and if we hadn't turned on the power, we might have been able to get away with a claim that this was nothing more than an old, abandoned survey base.  Now, I'm not so sure that story would fly.  We'll just have to cross our manipulative digits."


OOC: Hey, Serge!  What kind of armor, specifically, did you say you were wearing?  We gotta look up the electronics package you're schlepping around...
Serge Baklanov
player, 196 posts
Marine/Scout
Fri 5 Feb 2021
at 11:58
  • msg #596

Re: Destination: Coventry

Vonon Ronkunu:
OOC: Hey, Serge!  What kind of armor, specifically, did you say you were wearing?  We gotta look up the electronics package you're schlepping around...


OOC:
It is just a normal combat armor MgT 2E CSC pg 20, 01/57376, TL 12. It has some add-ons but they are combat/survival. However, I have a Motion Scanner (Vonon holds it currently) and Electromagnetic Probe (TL 10).


quote:
Electromagnetic Probe (TL 10): This handy device detects the
electromagnetic emissions of technological devices and can be used
as a diagnostic tool when examining equipment (+1 DM to work out
what is wrong with it) or when searching for hidden bugs or devices.
Cr. 1,000. The Sensors or Investigation skills can be used to sweep
a room for bugs.

Walter Zeller
player, 696 posts
Merchant/Noble
Fri 5 Feb 2021
at 13:58
  • msg #597

Re: Destination: Coventry

Vonon Ronkunu:
"But if they hear there's a working computer, down here, well..."

Hearing the conversation from Vonon over the other comm links, Walter piped up.

+++Past tense now that it has been taken apart Vonon. We do not need to tell them the specifics of the power generator, just that it activated while we were clearing out of the place and now it gives them a target. Might tell them how far deep they need to hit the place to deny the "prisoners" an energy source. As tough as the building is, they might have to hit it for a hour or two before they decide to turn into into a glass crater.+++
Sylvester Jinx
player, 442 posts
ex-Darrian Confed. Navy
768CB4
Sat 6 Feb 2021
at 17:18
  • msg #598

Re: Destination: Coventry

Sylvester, with the help of Serge, reassembles TAMI in the corner designated by Vonon and Sir Walter. They use the stuff to 'reweld' it back together after hooking up all of the wires and cables. As soon as she is rewired Sylvester will turn her on to make sure she is okay.

The help of Khea and Sam and anyone that wants to help is accepted with good cheer after they are done moving furniture and such.
This message was last edited by the player at 18:03, Sat 06 Feb 2021.
StarMaster
GM, 1114 posts
Sat 6 Feb 2021
at 21:54
  • msg #599

Re: Destination: Coventry

Sylvester, Serge, Khea and Sam quickly realize that the only place on the Longshot that TAMI can be reassembled in the same layout is in the ship's main cargo bay. As it is, her components will only fit through the shuttle bay door or the main cargo bay door.

Each of the three memory units is 4.5 meters square. They just barely fit through the elevator door in the facility and out the main door. TAMI's core unit is half of that square cut diagonally.

Now comes the debate about where TAMI's core unit will be installed on the ship, as there aren't that many spaces that can handle it.

At the very least, it's going to require an electronics check to connect TAMI to the ship. The plugs that connected her to the facility aren't like any plugs that the ship has.
Jack Blackwood
player, 109 posts
Sun 7 Feb 2021
at 03:44
  • msg #600

Re: Destination: Coventry

In reply to StarMaster (msg # 594):


>>>BEGIN COMM>>> Vonon... please meet me on the Longshot bridge. Have information in person I have to ask <<<END COMM <<<
This message was last edited by the GM at 15:57, Wed 10 Feb 2021.
Inderpal Kumar
player, 254 posts
Tharillian
Ex-Scout
Sun 7 Feb 2021
at 11:44
  • msg #601

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 591):

Inderpal assists Sam with moving the other items as well. Most of them are relatively light so she has no problem in carrying them and they can use the drones for the really heavy stuff. Memories of manual handling training modules from her time in the Scout Service come back to her; she remembers to bend her knees and all that.

Once this is done, she assists with loading TAMI onto the ship, keeping a wary eye on the computer in case it decides to become megalomaniacal or something similar.

She also wants a drink; all this moving stuff is thirsty work.
Walter Zeller
player, 698 posts
Merchant/Noble
Sun 7 Feb 2021
at 15:23
  • msg #602

Re: Destination: Coventry

When the crew arrived back on the ship, Walter turned the Captain's chair back over to Vonon. "We might want to hold off on putting TAMI back together and get out of here before they ask too many questions." he said.
Sylvester Jinx
player, 445 posts
ex-Darrian Confed. Navy
768CB4
Sun 7 Feb 2021
at 15:35
  • msg #603

Re: Destination: Coventry

StarMaster:
Sylvester, Serge, Khea and Sam quickly realize that the only place on the Longshot that TAMI can be reassembled in the same layout is in the ship's main cargo bay. As it is, her components will only fit through the shuttle bay door or the main cargo bay door.

Each of the three memory units is 4.5 meters square. They just barely fit through the elevator door in the facility and out the main door. TAMI's core unit is half of that square cut diagonally.

Now comes the debate about where TAMI's core unit will be installed on the ship, as there aren't that many spaces that can handle it.

At the very least, it's going to require an electronics check to connect TAMI to the ship. The plugs that connected her to the facility aren't like any plugs that the ship has.


"Serge? Anyone? I have Engineering and Computer, a fair amount of it. I don't have Electronics however. We need help hooking her up! The cable ends are all wrong!"

12:33, Today: Sylvester Jinx rolled 6 using 2d6+2 with rolls of 1,3.  electronics computer.
This message was last edited by the player at 17:34, Mon 08 Feb 2021.
Serge Baklanov
player, 198 posts
Marine/Scout
Sun 7 Feb 2021
at 15:56
  • msg #604

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 603):

- Sorry, I'm no engineer and I have only the very basic knowledge on computers, - Serge said. - We should call for the specialists here, but first we must get a confirmation from the captain before we plug the alien AI in our ship.
Kheaiftouaw
player, 791 posts
Aslan outcast
Sun 7 Feb 2021
at 23:41
  • msg #605

Re: Destination: Coventry

"Can you finally decide what you want? And before you ask, I am against making any modifications while in jumpspace."

OOC: I do not have electronics either.
StarMaster
GM, 1115 posts
Wed 10 Feb 2021
at 16:10
  • msg #606

Re: Destination: Coventry

Ideally, of course, Electronics (computers) is the best skill for meshing two systems together, but Engineering (power) at DM-1 would also work.
Jack Blackwood
player, 110 posts
Thu 11 Feb 2021
at 06:40
  • msg #607

Re: Destination: Coventry

In reply to StarMaster (msg # 606):

Previous about detecting. Making sure who or what is shielded.
Samantha Kilgore
player, 625 posts
Pilot and Security expert
With more hidden talents
Thu 11 Feb 2021
at 08:17
  • msg #608

Re: Destination: Coventry

Sam heads down to where the others are trying to connect up Tami and tries to help.

ooc
08:14, Today: Samantha Kilgore rolled 9 using 2d6+2 with rolls of 5,2.  Connecting Tami. Assuming thats a success, but not sure if there are any modifiers

Sylvester Jinx
player, 452 posts
ex-Darrian Confed. Navy
768CB4
Thu 11 Feb 2021
at 13:19
  • msg #609

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 608):

"Thank you Sam. I was having trouble with it!" he grins, "I'd give you a kiss but don't want slapped!" he laughs with glee.
StarMaster
GM, 1117 posts
Thu 11 Feb 2021
at 14:44
  • msg #610

Re: Destination: Coventry

All four of TAMI's units can only be assembled as they were in the main cargo bay. However, after checking all the connections for design, type, function and capacity, there are no surprises, just a bit of work required to connect her to the ship. The only connection that is made at this time, though, is the power cable.

Connecting her to the internal comm system is not advised at this time because the ship's comm system is interlinked with many other ship systems.

If you want to talk to TAMI, you'd have to figure out how to connect her to an external speaker.

In the course of anchoring TAMI to the cargo bay floor (however that's done), you realize that the three square units can be located anywhere. They were only set up the way they were so that they fit into the triangular corner of the circular facility. In any case, they are only the equivalent of solid state hard drives. They are file storage areas. They could be placed in any area of the ship where they'd fit. The Longshot, a former Imperial System Defense Boat, was built with various accessible conduits running below the deck, so it'd be reasonably easy to run cables from the file storage units to wherever TAMI's core processor is installed.
Sylvester Jinx
player, 453 posts
ex-Darrian Confed. Navy
768CB4
Thu 11 Feb 2021
at 14:50
  • msg #611

Re: Destination: Coventry

"Where you want her Captain Vonon? Ready to install! Thanks to the help of Sam! You want her in the Mining Lab, the Security Cargo Hold or some other place?"
This message was last edited by the player at 14:52, Thu 11 Feb 2021.
Inderpal Kumar
player, 255 posts
Tharillian
Ex-Scout
Thu 11 Feb 2021
at 20:23
  • msg #612

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 609):

Inderpal hears Jinx offering a kiss and wonders if she could offer instead, but she's not a fan of beards.

Instead, she carries on moving items and assisting as instructed.
Vonon Ronkunu
player, 785 posts
Vargr and Spacer
ex-Patrol Commander
Fri 12 Feb 2021
at 07:49
  • msg #613

Re: Destination: Coventry

[10 Minutes Ago.  Longshot Bridge, Planet Coventry.]

Jack Blackwood:
>>>BEGIN COMM>>> Vonon... please meet me on the Longshot bridge. Have information in person I have to ask <<<END COMM <<<

     Jack suddenly feels a tap on his shoulder--from behind.

     "I'm here." Vonon says, then looks around the Bridge--his left ear twitches.

     "Come on." Vonon adds in a lower voice, "My quarters."

     Vonon turns around and walks the few steps out of the Bridge and into the Captain's Cabin, taking his parka off as he goes.
Sharik Kaagira
player, 447 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 13 Feb 2021
at 03:01
  • msg #614

Re: Destination: Coventry

Sharik had remained quite quiet as everyone bustled about looting the tower and loading things on the Longshot; she wasn't unhelpful - far from it.  She did her part to try and categorize artifacts and help with the logistics of moving TAMI.  Everyone was quite aware that Shar knew just enough about any given topic to be dangerous.

Only once did she glance Tescha's way once she'd returned to the ship - having to traverse its length to stow equipment in both her quarters and ship's locker upon arrival.  Sharik didn't bother to introduce herself yet.  There was plenty of activity to remain busy with.  Including poking her head into the bridge area.  Plus giving Indy a quick peck on the cheek.

And when the Iltharan computer had been loaded onto the ship and they started connect her up, Shar was right there with her digital camera feed on dataglove documenting it.  Her suit's computer weave and camera was, as usual, tied into p-comm and dataglove; as an ex-operative, integration of her high-tech electronics suite for constant surveillance was almost second nature.

Tied with her small stature, genial deportment, and diverse experience, the auburn-haired ex-IISS scout and general dilettante knew how to find the right angles for the shot, while remaining relatively out of the way.  While at the ship's locker, Shar did look for something that might work as speakers for TAMI; she wasn't quite willing to cannibalize her p-comm or helmet yet.

She only piped up the once while they were connecting TAMI up, knowing full well that Sylvester and Sam both had level, well-educated heads on their shoulders.  And keeping to herself the fact that the four parts of TAMI could be distributed throughout the ship in places that having crawled through a number of the conduits during the initial shakedown of the ship had led her to the seven different transponders laid out around the ship.  Shar was quite certain that if Evelyn were still around, the young girl might also know a fair few other hiding places aboard as well.

[OOC:  Just in case (and if not too late)...

  18:55, Today: Sharik Kaagira rolled 12,10 using 2d6+4,2d6+4 with rolls of 2,6,5,1.  Electronics(Comms/Computer/Sensors)/INT & Recon/INT checks:  TAMI connections and places to put her. – 12,10

Shar's Comms, Computer, and Sensors skill specialties in Electronics are all the same; whatever is most appropriate there.  As for the Recon roll, it is just in case - you know, we want to distribute the pieces; Sharik might know some innocuous places.]

This message was last edited by the player at 17:43, Sat 13 Feb 2021.
Vonon Ronkunu
player, 786 posts
Vargr and Spacer
ex-Patrol Commander
Sat 13 Feb 2021
at 04:15
  • msg #615

Re: Destination: Coventry

OOC:  Actually, I think that this post would have preceded Jacks comm call asking to meet...so I'm gonna just respond "generically"...

[Aboard Longshot.  Planet Coventry.]

Sylvester Jinx:
"Where you want her Captain Vonon? Ready to install! Thanks to the help of Sam! You want her in the Mining Lab, the Security Cargo Hold or some other place?"


     "Damn, Sylvester...I don't...uh..." Vonon responds, sounding a tiny bit flustered, "Okay, look, we've got a time restraint, right?  So, for right now, just set everything up in the Main Cargo Bay (OOC: forward most Room #18), and get her online ASAP.  We can deal with tucking Tammy into the ship later.  Okay?"
Jack Blackwood
player, 112 posts
Sat 13 Feb 2021
at 07:26
  • msg #616

Re: Destination: Coventry

Vonon Ronkunu:
[10 Minutes Ago.  Longshot Bridge, Planet Coventry.]

Jack Blackwood:
>>>BEGIN COMM>>> Vonon... please meet me on the Longshot bridge. Have information in person I have to ask <<<END COMM <<<

     Jack suddenly feels a tap on his shoulder--from behind.

     "I'm here." Vonon says, then looks around the Bridge--his left ear twitches.

     "Come on." Vonon adds in a lower voice, "My quarters."

     Vonon turns around and walks the few steps out of the Bridge and into the Captain's Cabin, taking his parka off as he goes.

Jack shrugs "This AI is listed in a section labeled DAMAGED... To hide it, don't touch. It could be sectioned off for any reason. Who knows. It could be even Aslan. Get Sharik up here I guess. Seems like we can convey what is going on all at once.

And Captain... whatever you are thinking of even a couple of hours ago, TAMI would know. Me and one other on board have a secure line. Your thoughts are not secure  from being known. Granted they are are colorful like Sir Walters.."

Kheaiftouaw
player, 792 posts
Aslan outcast
Tue 16 Feb 2021
at 00:47
  • msg #617

Re: Destination: Coventry

As the others perform "adequately" Khea is content to supervise the installation of the AI even though she did not like the idea at all.

I hope our captain does not get the idea to try to connect the AI to the ships system without a shipyard.
Jack Blackwood
player, 114 posts
Tue 16 Feb 2021
at 06:40
  • msg #618

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 617):


Is Pablo, Valesksa and Reese still aboard?
Inderpal Kumar
player, 256 posts
Tharillian
Ex-Scout
Tue 16 Feb 2021
at 19:54
  • msg #619

Re: Destination: Coventry

Indy is very happy with a kiss from Sharik and has a rather undiplomatic grin on her face for much of the next hour or two - she is hoping for more kissing later.

She continues to follow any instructions relating to getting TAMI on the ship and hopes they can get off this planet soon; it's not exactly a holiday resort.
Sylvester Jinx
player, 454 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Feb 2021
at 20:01
  • msg #620

Re: Destination: Coventry

Sharik Kaagira:

[OOC:  Just in case (and if not too late)...

  18:55, Today: Sharik Kaagira rolled 12,10 using 2d6+4,2d6+4 with rolls of 2,6,5,1.  Electronics(Comms/Computer/Sensors)/INT & Recon/INT checks:  TAMI connections and places to put her. – [roll=1613184933.68518.202604]

Shar's Comms, Computer, and Sensors skill specialties in Electronics are all the same; whatever is most appropriate there.  As for the Recon roll, it is just in case - you know, we want to distribute the pieces; Sharik might know some innocuous places.]




We might want to hide TAMI all over the ship, might not be a bad idea!
This message was last edited by the player at 20:03, Tue 16 Feb 2021.
StarMaster
GM, 1118 posts
Wed 17 Feb 2021
at 17:45
  • msg #621

Re: Destination: Coventry

Pablo, Valeska and Reese are still aboard. Pablo had joined the Away Team at one point, but Valeska and Reese had stayed on the ship as the Watch and the rescue team if it was ever needed. Remember, Reese is your medic.


While it would be easy enough to explain Tescha's presence normally, without knowing what the Overwatch's sensors were able to detect, you can't be sure they wouldn't think the 'extra' body was a prisoner trying to escape.

Chances are sensors detected the number of life forms, but you don't know if they detected Tescha in the cryo-berth. In any case, they probably didn't detect the specifics about each life form, including species. So, to be safe, someone should go into cold sleep until you jump.


While TAMI's components can be placed in the different cargo holds, they are too large to fit through standard doorways and hatches. It would require moving bulkheads to place her anywhere else.


When all is said and done, and all the equipment is removed from the facility, a drone is sent through to record what it looks like 'now', which is the record you can send to Overwatch showing it's empty and poses no benefit to the 'colonists', even if they could reach it. No doubt the orbital ship will destroy it anyway... just because they can and they are otherwise bored.


Unless anyone has objections, the Longshot will be lifting off shortly.

All the vials found in the cabinets were 'on ice' for around 800 years. Just in case, they are stored in a cold freezer in Medical Bay until you decide what to do with them.
Vonon Ronkunu
player, 788 posts
Vargr and Spacer
ex-Patrol Commander
Thu 18 Feb 2021
at 01:47
  • msg #622

Re: Destination: Coventry

[Aboard Longshot.  Planet Coventry.]

     Vonon's voice comes from the intercomm,

     "Sharik, please come to the Captain's Cabin.  Sharik, to the Captain's Cabin, please."
Sylvester Jinx
player, 455 posts
ex-Darrian Confed. Navy
768CB4
Thu 18 Feb 2021
at 20:22
  • msg #623

Re: Destination: Coventry

Sylvester, with the help pf Serge and the others interested in helping, reassembles TAMI in the forward corner of the cargo hold so she could be securely walled off at a later time to keep her safe. They would hook up speakers throughout the ship for her and hook her into comms so she can communicate. She was big, but the space was still small. They could connect her to the ships computer later professionally if they wanted to.

He would help store the furniture and other artifacts in the hold as well. Keeping TAMI was going to be the hard part maybe.
Sharik Kaagira
player, 448 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 18 Feb 2021
at 20:49
  • msg #624

Re: Destination: Coventry

Seeing that TAMI is pretty much secured (and that there isn't much more that she can contribute there), Sharik trotted off to parts unknown.  Well, not that unknown, likely.  Of course, she remained on the ship.  And, of course, there had been a small matter of a summons by the Captain.

As she moved through the corridors of the Longshot a bemused smile touched her lips.  Even as she began her personal agent working on the task of reviewing and flagging objects of interest in her video captures of the past few hours.
Valeska Brandenberg
player, 105 posts
Fri 19 Feb 2021
at 01:45
  • msg #625

Re: Destination: Coventry

Once everyone was back on the ship, and Valeska was defacto relieved of guard duty, she sought out Walter after doing some research of her own.

"Sir Walter... I've been monitoring all the data the crew has fed back to the ship from the Iltharan research facility," she began.

"I suppose, because I wasn't actually there, I was looking at the information as a kind of outsider... someone on the outside looking in."

"First, I'd like to point out that this TAMI computer has already had access to our ship's computer via the file transfers she was doing when she was hard-wired into the ship. She downloaded a lot of our files in order to understand what we were telling her and asking her. I think, if she was capable of taking over our computer, she would have done so."

"Now, while I don't actually know anything... because the people involved are keeping info close to their chest, I believe Jack is psionic, and it was his genetic code that let TAMI identify him as the heir of Zoron. That would imply that Zoron was psionic, too, which explains why he was in charge of a facility involved in, among other things, psionic drug research."

"As for everyone's concerns about the loot they've taken from the facility, I should point out that the Overwatch really doesn't give a damn. If we show them some non-essential items that might be valuable, they'll be fine with that. I see on the inventory that there's an item that looks like a paperweight. Show them that, and a few of the other trinkets... maybe one of the game tables or other furniture pieces... they should be fine with that. It's only if we claim we found nothing that they'll be suspicious."

"There's no way they'll know we have TAMI if we don't tell them. Even if we tell them we found a computer, they won't care. It's outside of their directive parameters. It's not like they are going to land on the planet to investigate the facility on their own."

"Also, I examined the cryo-chambers... or cold sleep berths, if you want to call them that. Again, not an expert, but I'm pretty sure they have psionic shields built into them. Can't say for sure, but it does sound like something Falko may have had a hand in."

Walter Zeller
player, 701 posts
Merchant/Noble
Fri 19 Feb 2021
at 02:27
  • msg #626

Re: Destination: Coventry

"Thank you Valeska for the information. Some of that was what I was thinking while listening to the conversations. I am happy that everyone came out of there safely but I think I sprouted a few more gray hairs when Tescha came out of the icebox." Walter said with a smile as he tugged on a few gray hairs he already had.

"Giving them something to look at is better than them boarding us and we have enough stuff they will not care, more so since there are no weapons in there. If TAMI can get up to speed, I was wondering that maybe there is a way to fix Veronika as there are not many places in this subsector that can repair her, but for the present, getting us out of here might be the best option."

At the part about the iceboxes having psionic shields built into them, he had a quizzical look on his face. "If you will excuse me, I need to go crash the Captain's party." he said with a bow and a brisk walk to Vonon's cabin.

Knock, knock was heard on Vonon's cabin door.
Inderpal Kumar
player, 257 posts
Tharillian
Ex-Scout
Fri 19 Feb 2021
at 12:37
  • msg #627

Re: Destination: Coventry

Inderpal returned to her seat on the bridge and monitored to see if anyone or anything was trying to communicate with them. If there wasn't, she would check the news frequencies to see if there was anything that they needed to know.

It had certainly been a very interesting day and she was forward to having a chat with TAMI herself at some point soon.

To be honest, she did just want to lift off from this planet. It was hardly a brilliant tourist destination and the nightlife was awful.
Jack Blackwood
player, 115 posts
Sat 20 Feb 2021
at 03:19
  • msg #628

Re: Destination: Coventry

In reply to Inderpal Kumar (msg # 627):



Jack can't wait for the ship to leave, but don't we have someplace else to search?
Vonon Ronkunu
player, 791 posts
Vargr and Spacer
ex-Patrol Commander
Mon 22 Feb 2021
at 05:56
  • msg #629

Re: Destination: Coventry

Walter Zeller:
"Thank you Valeska for the information. Some of that was what I was thinking while listening to the conversations. I am happy that everyone came out of there safely but I think I sprouted a few more gray hairs when Tescha came out of the icebox." Walter said with a smile as he tugged on a few gray hairs he already had.

"Giving them something to look at is better than them boarding us and we have enough stuff they will not care, more so since there are no weapons in there. If TAMI can get up to speed, I was wondering that maybe there is a way to fix Veronika as there are not many places in this subsector that can repair her, but for the present, getting us out of here might be the best option."

At the part about the iceboxes having psionic shields built into them, he had a quizzical look on his face. "If you will excuse me, I need to go crash the Captain's party." he said with a bow and a brisk walk to Vonon's cabin.

Knock, knock was heard on Vonon's cabin door.


     After a moment, Vonon's muffled "Come in!" is heard through the door.
Sylvester Jinx
player, 456 posts
ex-Darrian Confed. Navy
768CB4
Mon 22 Feb 2021
at 15:41
  • msg #630

Re: Destination: Coventry

After finishing the install and turning her power on, Sylvester gets himself a drink and gets ready for liftoff from the surface.
Kheaiftouaw
player, 793 posts
Aslan outcast
Tue 23 Feb 2021
at 21:32
  • msg #631

Re: Destination: Coventry

While Sylverster takes the rest of the day off apparently Khea keeps watch near TAMI to quickly unplug her if something happens during liftoff and the, in her opinion, inevitable encounter with the patrol ship.
Serge Baklanov
player, 201 posts
Marine/Scout
Tue 23 Feb 2021
at 22:25
  • msg #632

Re: Destination: Coventry

Serge will go together with Sylvester, to drink and chat.
StarMaster
GM, 1120 posts
Wed 24 Feb 2021
at 02:30
  • msg #633

Re: Destination: Coventry

While it seems pointless since the facility will get destroyed soon, Pablo closes the outer as he's the last one to leave, dragging the portable generator and cables with him back to the ship.

Once everything is fully loaded onto the ship and everyone's aboard, the pilot is ready to lift off.

Inderpal hasn't heard anything from the Overwatch ship but she notes that it's due to pass overhead in about five minutes.

The gravity drive of the Longshot is activated and the ship lifts off.
Samantha Kilgore
player, 628 posts
Pilot and Security expert
With more hidden talents
Wed 24 Feb 2021
at 08:28
  • msg #634

Re: Destination: Coventry

Sam headed back to the bridge, and when ready lifted off. She commd V "So where to now Captain? I assume, we head into orbit to deal with the flying bored bureaucrats before anything else?"
StarMaster
GM, 1121 posts
Wed 24 Feb 2021
at 18:40
  • msg #635

Re: Destination: Coventry

Since the Argus is just coming over the horizon, they have no difficulty in detecting the Longshot's liftoff. A couple seconds later, you get a comm from them.

===BEGIN COMMS: "Captain Lantrell here again. All done down there? What did you find?" END COMMS===
Inderpal Kumar
player, 260 posts
Tharillian
Ex-Scout
Thu 25 Feb 2021
at 21:25
  • msg #636

Re: Destination: Coventry

In reply to StarMaster (msg # 635):

Inderpal had heard the instructions from Vonon and was now responding. It was now do what diplomats do best and lie.

===BEGIN COMMS: "Hi Argus, glad to hear from you. We found some Iltharian trinkets. Nothing that will radically rewrite the history books, but some collectors would pay a reasonable amount for them."END COMMS===

Now to see if that convinced them.
This message was last edited by the player at 21:25, Thu 25 Feb 2021.
Sylvester Jinx
player, 458 posts
ex-Darrian Confed. Navy
768CB4
Fri 26 Feb 2021
at 15:34
  • msg #637

Re: Destination: Coventry

After his cold beer, Sylvester went to Engineering for the actual liftoff. He strapped himself in for the event and when the gee's subsided went back to work polishing the engines. He checked the sensors and gauges and the holographic display showing engine performance.
This message was last edited by the player at 15:35, Fri 26 Feb 2021.
Tescha
player, 43 posts
Diletante
Army Intelligence
Sat 27 Feb 2021
at 16:23
  • msg #638

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 637):

OOC: Time spins backwards.....

Starting the tour in the basement, Tescha becomes very animated with the power plant, pointing out that as a working example of a fuelless power system - it would probably be worth more than Longshot. He then laments that the actual generators or accumulators appear to be embedded in the hull or beneath it - with the panel appearing to be just a regulator & control panel.

Because the desks and cabinets are simply desks and cabinets with no distinguishing markings or electronics, he does not believe that they will be of any great significance or value even if shown in context with what little was recovered.

Only on the command deck does he again become animated. Working millennia old electronics are vanishingly rare, a room full of working consoles would probably be worth a fortune if they could be recovered. Sadly, the parabonding tool does not release the consoles from the floor, only removing access panels. Grabbing the holographic data crystals from their mounts, Tescha leaves the tower with an almost forlorn last look.

ooc: Time resumes.....

Returning to Longshot, Tescha seeks out Reese for a quick conversation, "I agree that someone should probably be put back in the cryo berth, but I've been out of cryo for less than 24 hours & if I remember my training correctly, that disqualifies me."


11:20, Today: Tescha rolled 10 using 2d6+4 ((1,5)).
Reese Hardsimm
player, 94 posts
Medic, Hacker, Thief
Field Agent 2nd Class
Sat 27 Feb 2021
at 22:44
  • msg #639

Re: Destination: Coventry

"Ordinarily, that would be correct," Reese replies to Tescha. "I'm still trying to figure out what these units are capable of. They are clearly beyond just standard coldsleep units."

"But, you are correct. Going back into coldsleep without at least a week's recovery is not advisable except under extreme emergency. And even then it better be a life-or-death situation."

"So I don't know if they shield you from a ship's normal sensors or not, 'cause if they don't, then the Overwatch ship detected you as we came in. That's one of their paramount concerns--only what comes in can go out!"

"I never thought to use a hand scanner on you before pulling you out. I just used the readings from the unit."

"In any case, I've already entered your data into the system. No, that's not quite right. I mean, I did, but it looks like either Veronika or Devlin scanned you in. So, even if the Overwatch didn't register you coming in, we have sufficient documentation that they'll know you were in cryo."

"If not..."

This message was last edited by the GM at 20:04, Wed 03 Mar 2021.
StarMaster
GM, 1122 posts
Sat 27 Feb 2021
at 23:38
  • msg #640

Re: Destination: Coventry

The reply to the Argus included the pictures and video strategically selected to show what Inderpal was saying... decks of playing cards, the paperweight, even the foosball table. This was accompanied by shots of empty rooms and abandoned desks.

"One man's junk is another man's treasure, I guess you could say. Iltharan? Oh, yeah, that old empire, and I use the term loosely. Had delusions of grandeur until the Imperium stomped on them."

"Had a scuffle with Caledonia at one point. 'Bout all I remember. Had to learn that in  school and promptly forgot it as soon as I left. I guess you never know what might turn out to be useful at some point."

"Anyway, you should have warned us about your guy in the freezer. Our sensors picked up the weak life sign on your way in, and we interpreted it as a popsicle. I see your medic has update your I-tag. I was wondering what kind of accident it was that put him into coldsleep, but then I decided I didn't want to know."

"Glad he's better and up and moving around."

"We've scanned the ruins several times on our flyby. As near as we can tell, it's old technology. While I'm sure the colonists could use it, it'd be hard for them to get to it. Doesn't much matter. My standing orders are to destroy it. Well, anything that might be usable."

"No weapons detected, no power plant, no stardrive. You're cleared for departure."

"Maybe we'll see you again next month! Ha-ha!"

Sylvester Jinx
player, 459 posts
ex-Darrian Confed. Navy
768CB4
Sun 28 Feb 2021
at 14:46
  • msg #641

Re: Destination: Coventry

"Wow, TAMI is spared the destruction. Now comes the fun part of integrating her into the ship. We will be the most advanced merchant in space! And I'm from Darrian!" He continues to polish until they are ready for jump space.
This message was last edited by the player at 14:47, Sun 28 Feb 2021.
Inderpal Kumar
player, 261 posts
Tharillian
Ex-Scout
Sun 28 Feb 2021
at 20:28
  • msg #642

Re: Destination: Coventry

In reply to StarMaster (msg # 640):

Inderpal lists to the reply with a mixture of relief tinged with sadness. Relief that they have gotten away scot-free, but sadness that the ruins are going to be bombed flat for no good reason.

She concludes the call.

===BEGIN COMMS:Thank you Argus. Take care and all the best. Longshot signing off.:END COMMS===

She then disconnects and turns her chair to face the others on the bridge.

"Let's get out of here."
Vonon Ronkunu
player, 794 posts
Vargr and Spacer
ex-Patrol Commander
Mon 1 Mar 2021
at 00:53
  • msg #643

Re: Destination: Coventry

OOC: I've brought this up, PM, before--I have to wonder that our Patron back on Invermory didn't have some kind of "Plan" to allow for the the Guards shoot-first-ask-questions-never policy, in order to prevent the destruction of the "ruins".  He appeared to express a desire to, somehow, exploit the ruins--even if for no other reason than that there is a frikkin mountain of processed Molybdenum, down there (he does work for a Mining Cartel).
     So, if he did give us some kind of "paperwork" to hand over in the event of the "ruins" being targeted for destruction, now would be the time for us (or...maybe Tescha...?) to produce any such orders.

Sharik Kaagira
player, 450 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 1 Mar 2021
at 02:29
  • msg #644

Re: Destination: Coventry

Sharik trotted onto the bridge and into her navigator's seat.  Cinching the five-point harness snugly around her small frame and tucking her vacc suit's helmet and gloves into the slot for them next to her console, the Longshot's astrogator unlocked her display session and started to tap away.  Sensor data, internal and external, continued to stream past in a couple of different windows, while the various triggers and state alarms let her know when calculations were ready.

She flashed Indy a bright smile even as she pushed a set of potential flight paths out of the atmosphere to the main tactical display on the bridge - overlaying the schematic wireframes on external sensor feeds.  All of them dodged the known local habitations and weather systems.  Shar highlighted one of the paths, noting off-hand, "This one, I think is best ... maximizes our departure distance from the Argus without making it too obvious.  And should give us one of the quickest courses off of the elliptic and to the jump point..."  It was an elegant course that allowed the Longshot to appear to be flying casually, giving the area and the Argus a wide berth, and yet high-tail it quickly.  Shar seemed quite please with it.

Her fingers continued to work as she started through the pre-flight checklist, coordinating with Sam and the rest of the bridge crew as Sharik worked through items towards the imminent departure.
StarMaster
GM, 1123 posts
Mon 1 Mar 2021
at 04:09
  • msg #645

Re: Destination: Coventry

The 'papers' Vonon is wondering about were all electronic documents. Since neither Vonon nor Walter bothered reading them, only Veronika knows what they said.

The understanding was that you'd salvage whatever you found that had value. Your patron was hoping for some financially beneficial research, since it was identified as an Iltharan Research Facility. While, with the proper equipment, salvaging the entire structure might have been profitable (molybdenum sells for about 6Cr a pound), your patron had no way of knowing the building was made of molybdenum. That was something you found out only after you landed.

If you think it's still worth salvaging, pass that information on to the Argus. Maybe the captain will reconsider.
Samantha Kilgore
player, 629 posts
Pilot and Security expert
With more hidden talents
Mon 1 Mar 2021
at 08:47
  • msg #646

Re: Destination: Coventry

Sam nods at Sharik and comms to V "Any orders, or am I proceeding to the jump point?" starting to bring the Longshot around to the course Sharik had pointed out
StarMaster
GM, 1131 posts
Wed 10 Mar 2021
at 04:43
  • msg #647

Re: Destination: Coventry

On the way back to Invermory from Coventry, Tescha went through all the stuff you got from the Iltharan Research Facility, cataloguing it and estimating a value for it.

There were a lot of people in the facility, going through every room and searching everything. Anything that wasn't nailed down was taken by drones and hauled back to the Longshot's cargo hold. The lab tables were anchored to the floor via the parabonding technique. Tescha had decided that the lab tables/counters weren't significantly unique to be worth anything, and it would have taken too much time to free them anyway.

The same held true for the beds against the walls and the galley, as well as the systems in the basement. However, everyone who went down to the basement recorded whatever they saw. Anyone with Engineering (Power Plant) could have spent the trip back studying and attempting to analyze the system.

TESCHA'S CATALOGUE
QTYITEMAPPROX. CURRENT VALUEESTIMATED VALUE
1Billiards table8,0008,000,000
1Bio-detector wand1,0001,000,000
1Bio-sensor glove1,0001,000,000
1Birth control pills sheet, half empty1001,000
1Bobble head10010,000
1Bottle of pills, amphetamines1001,000
12Candy bar/granola bar@ 1001,000
1Cell phone1,000100,000
1Coaster cork and jade1002,000
1Coffee cup1003,000
1__set of cup and coaster 10,000
1Dodecahedron sterile field1,0001,000,000
1Electrostatic forehead device1,0001,000,000
3Elliptical treadmills@ 3,5003,500,000
1Flashdrive with music100100,000
1Iltharan 4-player Black Ice air-hockey table3,0006,000,000
1Iltharan 6-player foosball/Chaotica table6001,000,000
3Iltharan card tables@ 600600,000
16Iltharan conference chairs@ 200200,000
2__set of 2 500,000
8__set of 8 2,000,000
16__set of all 16 5,000,000
2Iltharan conference tables, oval, sits 8@ 600600,000
1__set of 1 table and 8 chairs 4,000,000
10Iltharan deck of cards, gilded starships@ 100100,000
1Iltharan deck of cards, platinum rulers200250,000
1Iltharan deluxe 4-player chess table5001,000,000
16Iltharan desks, authentic wood@ 500500,000
6Iltharan lounge chairs@ 400400,000
17Iltharan office chairs@ 200300,000
1Jar of mints101,000
1Paperweight10010,000
1Parabonding tool20,00010,000,000
1Penlight10010,000
1Personal journal20,00020,000,000
1Picture of a woman1001,000
3Stationary bicycles@ 2,0002,000,000
1Sterling silver comb200200,000
1Tape measure10010,000

The current price is what you could expect to pay for a similar item today. Mundane items have value to collectors of Iltharan relics, possibly even museums. If you put the item up for auction, you could expect to get at least twice as much as the current price, and possibly as much as 5-6 times if a bidding war happens.

 Any exotic item has much greater value due to the potential for research. In the case of the parabonding tool, it would be one-of-a-kind item to whoever owned it, but selling to researchers could far exceed that.

Tescha's evaluation is that you're only likely to get about a 10h of the value of any of these items if you sell them on Invermory. Even if you let it be known that you found them on Coventry in an old abandoned Iltharan facility, there's just not a large enough market on Invermory for that sort of material.


All totaled, 154 vials of drugs were found in the 16 cabinets. Normally, drugs remain viable for about a year under normal conditions. These drugs that were locked into the cabinets had been frozen under the glacier for several hundred years. Between the journal that was found and TAMI's information, names were applied to each vial. For unknown reasons, there were no dates on the vials.

QTYLABEL COLORNAME OF DRUGESTIMATED VALUE
6PurpleLaranal20,000
4purplePsychodrene20,000
2purplePsychodrene-X20,000
7brownEngine10,000
4maroonJolt10,000
2MaroonMegajolt10,000
3BrownNitrane10,000
2GoldArrestilene10,000
3GoldRetardisene10,000
1Blue‘little purple pill’10,000
4BlueCogniGen10,000
4BlueMemor-X10,000
2BrownBionine10,000
3MaroonNeutralis10,000
3PurplePsychotrol20,000
6RedRX10,000
4RedRY10,000
2RedRZ10,000
4PurpleSuppressadon10,000
4PurpleBrainiac-520,000
3PurpleBrainiac-1220,000
6PurpleBrainiac-1720,000
4PurpleBrainiac-2020,000
2PurpleBrainiac-3720,000
3PurpleBrainiac-Red20,000
2PurpleMentorex-T20,000
3PurpleMentorex-M20,000
4PurpleMentorex-Z20,000
3BrownBiodec20,000
5RedRegenerex20,000
5BlueInterragen20,000
3PurpleHypnozap #110,000
2PurpleHypnozap #210,000
1PurpleHypnozap #310,000
2GoldPDQ10,000
2PurplePsionite20,000
4PurplePsychocin20,000
4PurplePsychocin-X20,000
3PurplePsychocin-Z20,000
2PurplePsychocin-TK20,000
6PurplePsychotrope20,000
3GoldQuick Time10,000
4GreenRejuvium10,000
4GoldTempo10,000

Since some of the drugs have been identified as Psionic drugs, those have research potential of about 20,000Cr each. The other drugs are around 10,000Cr each.


The ship's company was paid 5,000Cr for delivering the cargo, plus, when you get back and land, your refueling is also free.
This message was last edited by the GM at 20:38, Sun 18 Apr 2021.
Samantha Kilgore
player, 631 posts
Pilot and Security expert
With more hidden talents
Wed 10 Mar 2021
at 08:39
  • msg #648

Re: Destination: Coventry

Can we ask TAMI what the drugs were designed to do as well as the names? Also Can anyone with med skill determine if the Iltharians were sufficiently different for the effects to vary significantly for other humaniti races?
Vonon Ronkunu
player, 802 posts
Vargr and Spacer
ex-Patrol Commander
Thu 11 Mar 2021
at 00:36
  • msg #649

Re: Destination: Coventry

In reply to Samantha Kilgore (msg # 648):

OOC: we kinda-sorta did ask TAMI about the drugs, and she said all files related to the work being done in the various labs had been downloaded and erased from all systems she had access to, as part of the Evacuation Plan of the base personnel.  She knows what each lab was assigned to research, but nothing more.
Samantha Kilgore
player, 632 posts
Pilot and Security expert
With more hidden talents
Thu 11 Mar 2021
at 08:33
  • msg #650

Re: Destination: Coventry

ooc
ok yeah - memory fail. So I guess we'll need to sell them for research so someone can try and analyse them. Was just wondering if any were worth keeping by us

Jack Blackwood
player, 116 posts
Thu 11 Mar 2021
at 09:09
  • msg #651

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 649):

"Captain... we should ask TAMI if she read the non-psionic minds. And get some motion sensors in the areas not already covered by security cameras" says Jack
Vonon Ronkunu
player, 803 posts
Vargr and Spacer
ex-Patrol Commander
Thu 11 Mar 2021
at 10:47
  • msg #652

Re: Destination: Coventry

StarMaster:
These drugs that were locked into the cabinets had been frozen under the glacier for several hundred years.

     So, does this mean that these compounds may still be viable to analyze their formulas, or are you saying they could actually be safe for consumption?
     Let's find out....where's Serge?  ^_^

     Jack, which "non-psionic minds" are you referring to?  The Base inhabitants, way back when, or just us--the only "non-psionics" she's met in a thousand years?

     I think I just answered my own question...

     Sure, we can ask if she has any personnel files--including any "readings" she may have made of them.

     Because, until we dock, only us--the crew of IAF Longshot--have been anywhere near her.
Serge Baklanov
player, 207 posts
Marine/Scout
Thu 11 Mar 2021
at 12:40
  • msg #653

Re: Destination: Coventry

Vonon Ronkunu:
     So, does this mean that these compounds may still be viable to analyze their formulas, or are you saying they could actually be safe for consumption?
     Let's find out....where's Serge?  ^_^


Getting sloshed with unknown compounds in the name of science? Write me in. But I need a boozing companion.
This message was last edited by the player at 12:44, Thu 11 Mar 2021.
Sylvester Jinx
player, 464 posts
ex-Darrian Confed. Navy
768CB4
Thu 11 Mar 2021
at 13:06
  • msg #654

Re: Destination: Coventry

In reply to Serge Baklanov (msg # 653):

Sylvester volunteers, Serge is his newest friend.
Kheaiftouaw
player, 798 posts
Aslan outcast
Sat 13 Mar 2021
at 23:32
  • msg #655

Re: Destination: Coventry

On the whole trip back Khea remains grumpy, seeing this whole mission as a complete waste of time as the only thing they got out of it is a bit of furniture, century old snake oil and a valuable AI the captain most likely won't agree to sell.
Jack Blackwood
player, 119 posts
Sun 14 Mar 2021
at 15:48
  • msg #656

Re: Destination: Coventry

In reply to Kheaiftouaw (msg # 655):

And we have an AI all this time we didn't even know about. That could be a win. Maybe we have a hyperdrive too.
Sylvester Jinx
player, 472 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Mar 2021
at 16:07
  • msg #657

Re: Destination: Coventry

"How about we sell TAMI's memory module units and keep the main computer with TAMI in it, Then go to Kingston and look into going into drug manufacturing."

"We have all been learning from TAMI, she is part of the crew now, we get her a few Petabytes of drive space via our ship board computer and get her fully integrated. Longshot will be sentient itself as TAMI!"

Vonon Ronkunu
player, 812 posts
Vargr and Spacer
ex-Patrol Commander
Tue 16 Mar 2021
at 02:58
  • msg #658

Re: Destination: Coventry

In reply to Sylvester Jinx (msg # 657):

     "That is one of the first questions I asked Tammy, guys." Vonon says, "I asked her to connect to Longshot and assess the possibility she could either directly transfer her programming into our computer, or if she could place a copy of herself there.  Now, I'm no cyber-scientist, but I think I understood her answer was No."

     "But you guys are bringing up a point I hadn't thought of--trying to integrate her Core Unit into our systems.  Again, I'm no expert on computers, but while that would just be a job of hooking up connections--there is still the issue of compatibility with the electronics, isn't there?  And, even if we get her hardware to work with ours, won't we still have the problem of compatibility between our Imperial coding languages and her Iltharian coding language?"


     Vonon looks around at the group,

     "Seriously.  I'm asking because I don't know."
Sylvester Jinx
player, 474 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Mar 2021
at 12:16
  • msg #659

Re: Destination: Coventry

In reply to Vonon Ronkunu (msg # 658):

You're probably right, coding like one is in Microsuck, the other is Unix. In transit worked on computer skills to get to Computer 3.
This message was last edited by the player at 14:31, Tue 16 Mar 2021.
Valeska Brandenberg
player, 107 posts
Tue 16 Mar 2021
at 15:09
  • msg #660

Re: Destination: Coventry

"Yes. The Iltharan programming would probably be an antiquated version of whatever we are using today," Valeska offers.

"But all modern operating systems take that into account. They almost all have an adaptive algorithm that will let them 'translate' an older language, even a previously unknown one, into a modern language that the computer can then run."

"If and when you run it, it'll ask the operator for permission to convert and request you give it a name. I suggest we give it a name that has no reference to TAMI or Iltharan.... maybe... Jinx-1, or perhaps Jynx-3.0 and let them think that it's an experimental language the Sylvester was trying to develop."

Sylvester Jinx
player, 476 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Mar 2021
at 15:11
  • msg #661

Re: Destination: Coventry

In reply to Valeska Brandenberg (msg # 660):

"You're so sweet Valeska, thank you!" He looked upon her with growing appreciation.
This message was last edited by the player at 15:12, Tue 16 Mar 2021.
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