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03:10, 27th April 2024 (GMT+0)

Determination: TAMI and Drugs.

Posted by StarMasterFor group 0
StarMaster
GM, 1132 posts
Sat 13 Mar 2021
at 21:35
  • msg #1

Determination: TAMI and Drugs

I didn't get to this when I had wanted to, so rather than disrupt the other threads, I decided to just start a new one to cover the details.


TAMI was reassembled in the Main Cargo Bay because that was the only space on the ship that was large enough to accommodate all four of her units in their original configuration.

During the flight back to Invermory, Serge, Sylvester, Inderpal and Vonon spent time talking to TAMI once external speakers had been set up. Back on Coventry, she'd been wirelessly connected to the base's intercom. Once she was removed, she had no communication except via telepathy.

TAMI was never connected to the Longshot's systems except for plugging her into the power grid that ran through the floor of the cargo bay.

No one has yet decided what to do with her components, though it was established that the 3 units beyond her core are just memory storage units. Any data stored in them could be transferred to the ship's computer and those could then be purged and sold. Or maybe not purged.

Among the conversations held with her, you learn that she was created as an Advanced Intellect program with telepathic abilities. But she was not a true AI at the time, nor was she self-aware/sentient. That occurred during the 800 years in isolation that she spent in the facility. She has no idea at what point the transition was made, but it seems likely that it was gradual over a long time. At some point she became aware of ships overhead, and then people on the planet. She was not able to read their mind; she was only aware that they were there.

She can establish telepathy with another mind, but, so far, can not read them. The DNA match with Jack was because he had the 'psi' gene, which she identified as the heir to Zoron. If Zoron had shown up, he would have been able to override Jack's authority.

TAMI has no idea if she can perform any other Psionic abilities.

As near as she can tell, she was never trusted enough to be given access to the data on the research. It was never put into her mainframe memory. For reasons she doesn't know or understand, she never learned anything about the research through her telepathy with the staff at the facility. She does think that most of them weren't psionic.

She was able to translate the names of the drugs you found into Terranglo.

She does have the schematics for the power system. It uses kryptonite and dylithium crystals to convert the rotational motion of the planet into electrical energy.


Information on the drugs was gained through the Journal that was found. A couple of times within the Journal the author mentioned that she would be in serious trouble if anyone found out that she was writing this data down.


Arrestilene: an anagathic drug; stops aging.

Biodec: combat drug; permanently increases Endurance by +4; may be an upper limit.

Bionine:  combat drug; permanently increases Strength by +4; may be an upper limit.

Brainiac: a mind-expanding drug temporarily increases psionic talents; each version affects a different talent; has no effect on non-Psionics.

CogniGen: memory drug increases memory; +2 to INT checks to remember facts, including anything you have seen in the last 48 hours.

Engine: combat drug; +3 temporary increase to End.

Hypnozap: a drug that makes you susceptible to hypnotism; some had side effects.

Interragen: a reliable interrogation drug; may have a side effect; only works on Humans.

Jolt: a stimulant.

Laranal: only works on non-psionics, temporarily giving them a random Psionic power. May cause "psychotic reaction” (shakes, hallucinations, voices, ???).

Little Purple Pill: embedded memory storage compound that gives the equivalent of the skill-2 for 24 hours.

Memor-X: another memory drug; gives the imbiber a DM+4 to memory checks. Lasts for 72 hours.

Mentorex: a mind-expanding drug; only works on you if you have a Psionic Power; different versions affect different powers.

Neutralis: Neutralizes radiation poisoning and all chemical poisons.

Nightrane: gives you the equivalent of light intensification goggles.

PDQ: An abbreviation for ‘Pretty Damn Quick’, this fast-time drug enhances your reflexes; +3 actons, +3 Dex for one hour.

Psionite: Also known as mazurite and ptolemide, this psycho-reactive mineral is a compound of byzantium.

Psychocin: increases PSI by twice INT Modifier; recover PSI twice as fast.

Psychodrene: only works on Non-Psionics; dangerous to Psions. Gain one random Psionic Power at 1d6 Ranks for 12 hours.

Psychotrol: ‘the zombie drug’; turns Psion into a psionic zombie for 24 hours.

Psychotrope: a psycho-enhancing drug temporarily (24-hours) gives a Psion a random Psionic Power.

Quick-Time: fast-time drug lets you take +2 actions every round. +2 Dex

Regenerex: heals END and causes regeneration of body parts.

Rejuvium: reverses aging.

Retardisene: slows down aging.

RX/RY/RZ: heals wounds and injury.

Suppressadon: mind-numbing drug suppresses Psionic Powers for 24-72 hours.

Tempo: +1 action, +1 Dex


Keep in mind that the Journal entries were mostly made from conversations she had with other workers, and conversations and comments she overheard. So, they may not be all that accurate.
Serge Baklanov
player, 209 posts
Marine/Scout
Sat 13 Mar 2021
at 22:47
  • msg #2

Determination: TAMI and Drugs

In reply to StarMaster (msg # 1):

Is there any information about side effects / hang-over of the drugs?
StarMaster
GM, 1133 posts
Sun 14 Mar 2021
at 02:44
  • msg #3

Determination: TAMI and Drugs

No additional details were mentioned in the Journal. It isn't made clear why the author was keeping the Journal, so there's no explanation for what is in there and what isn't.
Vonon Ronkunu
player, 807 posts
Vargr and Spacer
ex-Patrol Commander
Sun 14 Mar 2021
at 08:59
  • msg #4

Determination: TAMI and Drugs

In reply to StarMaster (msg # 3):

     See!  I told you all!  Combat Drugs and drugs to give Non-Psionics some Psionic Abilities!

     Thank The Emperor the White Fleet blasted the Iltharan Empire back to the Stone Age!

     Actually, a number of those dugs would make a tidy profit, if we want to invest in a Pharmaceutical startup.  Might need to find a friendly TL10+ world to manufacture on, though....
Sylvester Jinx
player, 467 posts
ex-Darrian Confed. Navy
768CB4
Sun 14 Mar 2021
at 12:21
  • msg #5

Determination: TAMI and Drugs

In reply to Vonon Ronkunu (msg # 4):

Hehehehehe drug smuggler Vonon Ronkunu! Give me drugs!
Jack Blackwood
player, 118 posts
Sun 14 Mar 2021
at 15:44
  • msg #6

Determination: TAMI and Drugs

In reply to Sylvester Jinx (msg # 5):

Okay... we got a drug that slows aging, one that reverses aging, and one that stops aging. THOSE ARE SOME REALLY BIG MONEY/CREDIT MAKERS.

 Worried about a Corporate taking them by force. Just to stop the research.
Sylvester Jinx
player, 468 posts
ex-Darrian Confed. Navy
768CB4
Sun 14 Mar 2021
at 15:49
  • msg #7

Determination: TAMI and Drugs

In reply to Jack Blackwood (msg # 6):

We need to manufacture and sell. Defend to the limit. Don't give them up, it was empty except furniture!

A friendly world/country/confederation, where we can set up factories.
This message was last edited by the player at 15:54, Sun 14 Mar 2021.
Vonon Ronkunu
player, 808 posts
Vargr and Spacer
ex-Patrol Commander
Mon 15 Mar 2021
at 01:39
  • msg #8

Determination: TAMI and Drugs

In reply to Sylvester Jinx (msg # 7):

Actually, Vonon wants to burn the Jolt...

While Jolt is a (fairly) safe stimulant, there is a powerful & illegal drug called Amp that is a "super-charged" variant of the Jolt formula.  When he was in the Space Patrol, Amp abuse was an issue with independent Miners--they'd take Amp, then work for 48 hours straight, only taking a 12 hour break between doses.  Made for a super-productive worker...until the shakes hit.  Usually followed by a fatal "mining accident"....

Vonon hates the stuff....

(the abouve is part of a Life Event for Vonon)


Now, while I've said that Vonon is not interested in "playing Merchant Princes", my thought for these drugs was--after Serge & Sylvester get out of Med Bay for actually taking a couple--was that we go someplace and find a small, legal, pharmaceutical manufacturer and make him an offer...

A Partnership.  As their part of the investment, they provide the Labs & Manufactories, while our part of the investment is the drug samples, as well as (sanitized: remove references to Iltharans & that the info came from a Diary) descriptions of what the drugs are supposed to do.  In return, Longshot Enterprises receives 25% of total annual sales, and Longshot Enterprises retains all patents & licensing ownership.

I'm not opposed to working with a company on a Confederation planet--but most of the Confederation worlds have Law Levels of 7+.  The two highest Tech worlds are Invermory (TL10, Law9) and Duncinae (TL11, Law8).

Vonon's suggestion would be to seek "investors" on the independent world of Kingston--it's TL12, with Law4 run by a Civil Service Bureaucracy, and having a Population of over 1 Billion (big workforce).  And it's only four J-2s away (Invermory-to-Duncinae-to-Ranald-to-Vincit-to-Kingston)
Vonon Ronkunu
player, 809 posts
Vargr and Spacer
ex-Patrol Commander
Mon 15 Mar 2021
at 01:43
  • msg #9

Determination: TAMI and Drugs

In reply to Vonon Ronkunu (msg # 8):

Oops!

Just saw that Longshot has Jump-3 engines...

That means we could get to Kingston in two J-3s & one J-2 (Invermory-to-Just-to-Vincit-to-Kingston), but Just is an Amber Zone, run by a Charismatic Dictator and a Law10.  That scares me ^_^

But it would take a week off of the travel time.
Walter Zeller
player, 707 posts
Merchant/Noble
Mon 15 Mar 2021
at 02:32
  • msg #10

Determination: TAMI and Drugs

Lets see if we can get more information. Some of them, like the non-PSI ones might be easy to ramp up production once we get a better understanding of them.

1-Green Light (Go for it)
2-Amber (Phase two)
3-Red (Not until well established, maybe for sale to governments?)
4-More research needed
5-Destroy!

1 Arrestilene: an anagathic drug; stops aging.

2 Biodec: combat drug; permanently increases Endurance by +4; may be an upper limit.

2 Bionine:  combat drug; permanently increases Strength by +4; may be an upper limit.

4 or 5 Brainiac: a mind-expanding drug temporarily increases psionic talents; each version affects a different talent; has no effect on non-Psionics.

2 CogniGen: memory drug increases memory; +2 to INT checks to remember facts, including anything you have seen in the last 48 hours.

2-3 Engine: combat drug; +3 temporary increase to End.

4-5 Hypnozap: a drug that makes you susceptible to hypnotism; some had side effects.

3 Interragen: a reliable interrogation drug; may have a side effect; only works on Humans.

5 Jolt: a stimulant.

4 or 5 Laranal: only works on non-psionics, temporarily giving them a random Psionic power. May cause "psychotic reaction” (shakes, hallucinations, voices, ???).

2 Little Purple Pill: embedded memory storage compound that gives the equivalent of the skill-2 for 24 hours.

2 Memor-X: another memory drug; gives the imbiber a DM+4 to memory checks. Lasts for 72 hours.

3 or 4 Mentorex: a mind-expanding drug; only works on you if you have a Psionic Power; different versions affect different powers.

1 Neutralis: Neutralizes radiation poisoning and all chemical poisons.

1 Nightrane: gives you the equivalent of light intensification goggles.

3 PDQ: An abbreviation for ‘Pretty Damn Quick’, this fast-time drug enhances your reflexes; +3 actons, +3 Dex for one hour.

4 Psionite: Also known as mazurite and ptolemide, this psycho-reactive mineral is a compound of byzantium.

4 Psychocin: increases PSI by twice INT Modifier; recover PSI twice as fast.

4 Psychodrene: only works on Non-Psionics; dangerous to Psions. Gain one random Psionic Power at 1d6 Ranks for 12 hours.

5 Psychotrol: ‘the zombie drug’; turns Psion into a psionic zombie for 24 hours.

4 Psychotrope: a psycho-enhancing drug temporarily (24-hours) gives a Psion a random Psionic Power.

3 Quick-Time: fast-time drug lets you take +2 actions every round. +2 Dex

1 Regenerex: heals END and causes regeneration of body parts.

1 Rejuvium: reverses aging. (Something for Walter to test out?)

1 Retardisene: slows down aging.

1 RX/RY/RZ: heals wounds and injury.

4 Suppressadon: mind-numbing drug suppresses Psionic Powers for 24-72 hours.

2 Tempo: +1 action, +1 Dex
This message was last edited by the player at 02:34, Mon 15 Mar 2021.
Vonon Ronkunu
player, 810 posts
Vargr and Spacer
ex-Patrol Commander
Mon 15 Mar 2021
at 03:38
  • msg #11

Determination: TAMI and Drugs

In reply to Walter Zeller (msg # 10):

     Pretty much agree with all your assessments, Walter.

Biodec and Bionine produce permanent effects? (GM?)

Interragen: Vonon has seen it used by Cassandra Space Patrol interrogators (remember, Cassandra's Belt is Law-8. Vonon has no qualms at the use of this drug on Suspects).  He's been told it's safe & harmless if used properly, but abuse (overdosing, keeping a suspect under for prolonged periods, etc.) can cause "side effects".

Jolt: a "safe" OTC stimulant that removes/reduces the effects of Fatigue, usually without side effects.  The formula can be modified (with difficulty) to become Amp, a dangerous hyper-stimulant, taken both "recreationally" for the "rush", as well as used by laborers to help them increase their productivity--all with potentially fatal results.

Little Purple Pill: "Skill in a Pill".  These were available in Cassandra's Belt, but kinda rare.  Vonon is unaware of any issues with the drug.

Neutralis:  A common drug, as far as Vonon knows.  He lived & worked in an asteroid belt--he's had occasion to use this, or similar drugs, several times in his life.

Nightrane:  Though Vonon has never used this, Nightrane use is fairly common among Vargr (whose vision in dim light is not as good as Humans).  Vonon has never heard of any issues with this drug.

quote:
Psionite: Also known as mazurite and ptolemide, this psycho-reactive mineral is a compound of byzantium.

     Okay...it's a mineral compound, and it's "psycho-reactive"...but what does that mean?  It's a rock that reacts to psychos?

RX/RY/RZ: I think these are abbreviations for 3 different drugs collectively called "RestoRx"--they accelerate the natural healing process, restoring some END(?) within minutes (the origin is the D&D "Healing Potions", which could be produced using "higher level" versions of the same spell, giving 1d8, then 2d8, then 3d8 hit points ^_^)

Suppressadon: as far as Vonon knows, this is used/applied by Law Enforcement.  How else do Law Enforcement shut down a Psion?
Walter Zeller
player, 708 posts
Merchant/Noble
Mon 15 Mar 2021
at 10:30
  • msg #12

Determination: TAMI and Drugs

Between Biodec and Bionine, they would effectively double Walter's current stat in those areas, so permanent would be nice. Maybe it depends on what you have to start off with? Wonder what they side effects are and the cost of raw materials to make them.

The little purple pill was not what I thought you were talking about when they were first listed there Starmaster :)
Serge Baklanov
player, 210 posts
Marine/Scout
Mon 15 Mar 2021
at 11:44
  • msg #13

Re: Determination: TAMI and Drugs

Vonon Ronkunu:
Amp abuse was an issue with independent Miners--they'd take Amp, then work for 48 hours straight, only taking a 12 hour break between doses.  Made for a super-productive worker...until the shakes hit.  Usually followed by a fatal "mining accident"....


'Outlander' is a good movie.

Vonon Ronkunu:
... find a small, legal, pharmaceutical manufacturer and make him an offer
... seek "investors" on the independent world of Kingston


Yes.
Sylvester Jinx
player, 469 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Mar 2021
at 12:40
  • msg #14

Re: Determination: TAMI and Drugs

In reply to Serge Baklanov (msg # 13):

Produce the Jolt too. It isn't Amp. But I agree, Kingston!
Samantha Kilgore
player, 633 posts
Pilot and Security expert
With more hidden talents
Mon 15 Mar 2021
at 13:43
  • msg #15

Re: Determination: TAMI and Drugs

I think 25% is ambitious but go for it V. Remember, these were experimental drugs, so may not have worked. They've also been on ice for the best part of a millenium, so may well have degraded into uselessness. Finally, bearing in mind all that, theres a lot of R&D involved to retroactively work out what was involved in the drug, resynthesise it and test it before it can be sold (assuming we're looking at a legal route for distribution). Which is a lot of up front cash Before theres any profits for us to get hold of... So, don't plan your retirement just yet

On the flip side, if they turn out to be useless, we're not owed anything, so companies may like that. But we would need to make sure the contract is water tight so they can't creatively account in such a way there is never a profit...

And whilst we could test some of them before selling, we have no idea how long to wait between trials, to prevent any unfortunate combination effects.

Finally, Sams views on which ones to develop are similar to Walters, though she is a bit more squeamish about using the ones which would apparently have Governmental uses (ie for controlling people in particular)
Sylvester Jinx
player, 470 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Mar 2021
at 14:29
  • msg #16

Re: Determination: TAMI and Drugs

In reply to Samantha Kilgore (msg # 15):

10% would make us rich. We going to integrate TAMI into the ships computer then sell the Iltharan computer?
Valeska Brandenberg
player, 106 posts
Mon 15 Mar 2021
at 14:57
  • msg #17

Re: Determination: TAMI and Drugs

These were all experimental drugs that were in development. That may be why they were left behind--none of them worked the way they were intended.

Even those 'permanent' physical attribute boosters may not be as permanent as you expect. They may wear off in a year... or six months... or a month... this was someone's comment about an overheard conversation, which he/she may have misheard, misunderstood, or taken out of context. It may have meant the drug was 'permanent', not the effect.

But thawing one out and taking it now... it could have degraded into a poison by now. Even ice still sublimates in arctic conditions.

The 3 memory storage units of TAMI's could be sold. It'd be hard to make sure there's no reference to TAMI in them, though... or at least no reference to her telepathy. Artificial telepathy? That'd have every corporation in the galaxy after us! If TAMI is just an AI, that's not a big deal to anyone, especially if we inform them that the core processor had been removed before we got there. I can certainly say that with a straight face!
Sylvester Jinx
player, 471 posts
ex-Darrian Confed. Navy
768CB4
Mon 15 Mar 2021
at 14:59
  • msg #18

Re: Determination: TAMI and Drugs

Taken withthem when they abandoned the base, definitely say that with a straight face, but what if a Psion questions us?
Vonon Ronkunu
player, 811 posts
Vargr and Spacer
ex-Patrol Commander
Tue 16 Mar 2021
at 02:44
  • msg #19

Re: Determination: TAMI and Drugs

In reply to Sylvester Jinx (msg # 18):

Now...how is a Psion with a 10mm bullet hole in their head gonna scan us...?
Jack Blackwood
player, 120 posts
Tue 16 Mar 2021
at 05:41
  • msg #20

Re: Determination: TAMI and Drugs

In reply to Vonon Ronkunu (msg # 19):

Because the psion is in bunker  probing your thoughts right now without your knowledge of it even happening maybe???....
Vonon Ronkunu
player, 814 posts
Vargr and Spacer
ex-Patrol Commander
Tue 16 Mar 2021
at 06:13
  • msg #21

Re: Determination: TAMI and Drugs

In reply to Jack Blackwood (msg # 20):

DAMMIT!!!  I was just thinking that very thought!
Sylvester Jinx
player, 475 posts
ex-Darrian Confed. Navy
768CB4
Tue 16 Mar 2021
at 14:28
  • msg #22

Re: Determination: TAMI and Drugs

In reply to Vonon Ronkunu (msg # 21):

Longshot Pharmaceuticals LLC I approve! ;-) Longshot Enterprises LLC I approve. Anything else to consider? ;-) God I'm having fun!
This message was last edited by the player at 14:29, Tue 16 Mar 2021.
Jack Blackwood
player, 121 posts
Wed 17 Mar 2021
at 05:45
  • msg #23

Re: Determination: TAMI and Drugs

In reply to Sylvester Jinx (msg # 22):

Pharm-I.T. LLC (Itharian Technology)

Farm it or am I jus milking the pun?
Sylvester Jinx
player, 478 posts
ex-Darrian Confed. Navy
768CB4
Wed 17 Mar 2021
at 12:14
  • msg #24

Re: Determination: TAMI and Drugs

In reply to Jack Blackwood (msg # 23):

I like it! It doesn't point the finger at us, controlled by a shell company controlled by another shell controlled by us?
Tescha
player, 48 posts
Diletante
Army Intelligence
Wed 17 Mar 2021
at 23:36
  • msg #25

Determination: TAMI and Drugs

In reply to StarMaster (msg # 1):

I will pull down any of the schematics TAMI has for anything - the consoles we left behind, the system design for the building, the power system, and/or anything else she has. Once the initial provenances are written, I'll be pouring over these goodies comparing them to known systems that I can find.
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