RolePlay onLine RPoL Logo

, welcome to Star-Seekers

06:04, 3rd May 2024 (GMT+0)

Traveller's Aid Society, Four (OOCs)

Posted by StarMasterFor group 0
StarMaster
GM, 1207 posts
Mon 17 Jan 2022
at 04:53
  • msg #1

Traveller's Aid Society Four (OOCs)

Time to start a new OOC thread. We sure do talk alot!
Vonon Ronkunu
player, 928 posts
Vargr and Spacer
ex-Patrol Commander
Mon 17 Jan 2022
at 07:08
  • msg #2

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 1):
StarMaster:
Vonon Ronkunu:
Every time -- Every-Frikkin-Time! -- someone asked me that, and I said "little town called Greenfield, Massachusetts..." I always get hit with "...Massachusetts?  Ya mean, like, Boston...?"
Classic TV Response -- "Is there any other?"  Anyone? Anyone?


Sounds like Charles Emerson Winchester III from M*A*S*H.

       Bingo!  We have a Winner!
Walter Zeller
player, 788 posts
Merchant/Noble
Mon 17 Jan 2022
at 16:02
  • msg #3

Traveller's Aid Society Four (OOCs)

Which is funny. In the Army, one of my Sergeants was from Boston and the whole "Park the CARR" and other phrases.
Sylvester Jinx
player, 692 posts
ex-Darrian Confed. Navy
768CB4
Mon 17 Jan 2022
at 16:04
  • msg #4

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 3):

Pok the Cah ;-)
Sharik Kaagira
player, 533 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 17 Jan 2022
at 17:05
  • msg #5

Traveller's Aid Society Four (OOCs)

Walter Zeller:
Which is funny. In the Army, one of my Sergeants was from Boston and the whole "Park the CARR" and other phrases.

I do believe that for a 'proper' Bostonian, that is would be "Ah pahked mah cahr in Hahvahd Yahd" ... which for those who are not familiar with the Greater Boston Area, this individual left their automotive vehicle in the historic/touristy district of the major Ivy League institution in Cambridge, Massachusetts.
Inderpal Kumar
player, 387 posts
Tharillian
Ex-Scout
Mon 17 Jan 2022
at 21:43
  • msg #6

Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 5):

Looking at Harvard Yard, you'd probably get a parking ticket if you did that.
Sharik Kaagira
player, 534 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 17 Jan 2022
at 22:56
  • msg #7

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Looking at Harvard Yard, you'd probably get a parking ticket if you did that.

Perhaps, Indy.  Though it may depend on who you know… apparently, Tommy Lee Jones and Al Gore were roommates at Harvard.
Inderpal Kumar
player, 389 posts
Tharillian
Ex-Scout
Sun 23 Jan 2022
at 12:03
  • msg #8

Traveller's Aid Society Four (OOCs)

Would Indy know Gnat?
Nathaniel Harken
player, 12 posts
The truth is out there
pictures lie
Sun 23 Jan 2022
at 23:51
  • msg #9

Traveller's Aid Society Four (OOCs)

Not likely, not yet. "Could" have, but Nathaniel has used up the 2 "career event" contacts that character creation allows. So seem to have 'missed' each other. Ships passing in the night.
Sharik Kaagira
player, 536 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 24 Jan 2022
at 00:22
  • msg #10

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Would Indy know Gnat?

*shrug* Likely, Shar would not have mentioned him specifically to you, Indy.  But, if you asked about him (not sure where you would have gotten the name from originally), Sharik would tell you that she knew him as childhood friend from Gaargir (it's not a secret or anything as far as she is aware).  And that he was a scientist or archaeologist or some such now.   Even got some fairly prestigious awards, apparently.

But. honestly, Shar mostly remembers stuff like family dinners and such from a few decades ago.  Oh, and this one epic food fight in middle school...

With respect to the number of connections: you can have more than two, but after the second you don't get more skills or anything (i.e. no mechanical advantages).  But in the past, Starmaster has never stopped anyone from extra connections that people wanted to have to just connect.
Nathaniel Harken
player, 14 posts
The truth is out there
pictures lie
Mon 24 Jan 2022
at 03:03
  • msg #11

Traveller's Aid Society Four (OOCs)

And for where and when you "could" have encountered Nathaniel, see msg #948 in the previous OOC thread link to a message in this game
StarMaster
GM, 1208 posts
Mon 24 Jan 2022
at 16:46
  • msg #12

Traveller's Aid Society Four (OOCs)

There's no limit to how many prior connections you can have. The limit is on gaining a skill benefit from them. On the other hand, it doesn't mean you can't attache an existing skill to a prior connection. The Rule is simply a game mechanic. There's no reason you can't flesh out a character's life if you so desire. I'm never been particularly good at that, but I appreciate it when others do so.

As it is, you've got Nat moving around the sector in far more detail than the rules ever deal with. Four years in a career is generally considered like 4 years in modern day. What did you do in the evenings for entertainment? What did you do on the weekends? What did you do on vacations and holidays? You can flesh that sort of detail out as much as you want. You took a dance class for one month, went fishing on the weekends, went to Disney World on vacation once, etc. There are a lot of 'skills' that aren't really covered in the game because they aren't expected to be relevant to 'adventuring'. Can your character play the violin (however poorly)? Does she like ballroom dancing? Can he cook? There's a wide range of skills that wouldn't even fall under the Rank-0 classification. It means 'basic knowledge/training' in the skill, but I can cook... yet, by game terms, I wouldn't have even Cooking-0.
Nathaniel Harken
player, 17 posts
The truth is out there
pictures lie
Tue 25 Jan 2022
at 08:28
  • msg #13

Traveller's Aid Society Four (OOCs)

So I should (at least could) fill in a lot of additional detail. I focused on providing good context for what the character creation dice did and fitting into the existing campaign. Though other than deliberately ending up where Longshot was in port, the locations were not "pre" matched to other characters backgrounds. I just happened to end up matching homeworlds with Sharik and Vonon. I did not know that until after the background was written.
StarMaster
GM, 1210 posts
Wed 26 Jan 2022
at 06:23
  • msg #14

Traveller's Aid Society Four (OOCs)

Okay, I put up the UPP for TAMI. If anyone has an idea that I didn't cover, just let me know.
Jack Blackwood
player, 177 posts
Wed 26 Jan 2022
at 06:47
  • msg #15

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 14):

Would TAMI have steward?
Nathaniel Harken
player, 19 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 07:15
  • msg #16

Traveller's Aid Society Four (OOCs)

I don't think (MGT2) that Psionic is a skill with specializations. The individual talents appear to be standalone, and equivalent to 'main' skills. The difference being that there is no Psionic(0) to use as a base talents you do not have.
Sylvester Jinx
player, 697 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jan 2022
at 12:53
  • msg #17

Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 15):

No, she has no hands or feet, she can't prepare food or take someone to their room.
Nathaniel Harken
player, 20 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 20:54
  • msg #18

Traveller's Aid Society Four (OOCs)

How about Engineering (Life Support) 1, Engineering (Power) 1. Although Power would be non standard as used for that base. And there better be some remote ops robots to do the maintenance that did not get seen. Parked in the walls someplace, since housekeeping was all done.

I do not see a particular reason to have Drive or Flyer, unless that is related to the remote operations for robots doing the maintenance. Might be a good thing that Nat accidentally picked up both of the skills, to go with the Electronics (remote ops). Even if the drive specialization was hovercraft.
This message was last edited by the player at 21:53, Wed 26 Jan 2022.
StarMaster
GM, 1211 posts
Wed 26 Jan 2022
at 21:21
  • msg #19

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 16):

In the MgT2 CRB, you are correct, in so far as they don't specify it (but then Mongoose is notorious for that). However, you can roll for Psionic Talent and succeed, but then not succeed at any of the specific Talents. In that case, it seems the best way to designate that is Psionics-0, with the proviso that it doesn't mean you have all the Talents under it.

The MgT1 Book 4 Psion goes into much more detail, with more Talents (including Advanced Talents). In that book, there's a way to get the Telepathy Talent but not get all the Powers under it, so you could have Telepathy-0 with Read Surface Thoughts at 2.

That's the way I'll go... at least with TAMI.


Don't think TAMI was in control of Life Support or Power. As a recent invention, nobody really trusted a psionic AI with those systems.

No Remote Ops for Drones/robots. Limited facility with underlings to do the clean up. The auto-AC kept the place reasonably clean. After it was abandoned, it was a sealed facility.
Sharik Kaagira
player, 538 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 26 Jan 2022
at 21:33
  • msg #20

Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
No, she has no hands or feet, she can't prepare food or take someone to their room.

She could still serve a number of hospitality functions (and may have been programmed to do them), especially if integrated with a lighting/holographic projection system, though (and Walter just had such systems installed in each stateroom, I believe - though TAMI may not be tied into them at all).  So, she could lead a person around the ship and interact with them even if they can't physically touch; and TAMI does have an avatar that she identifies with.

So, she might have Steward-0 (or greater), theoretically.
StarMaster
GM, 1212 posts
Wed 26 Jan 2022
at 21:37
  • msg #21

Traveller's Aid Society Four (OOCs)

The whole point of putting up a UPP for TAMI was to show areas where she can be trained (i.e. programs added).

Good point about the holography, though. There wasn't any such system on the facility.
Nathaniel Harken
player, 21 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 21:53
  • msg #22

Traveller's Aid Society Four (OOCs)

The Electronics (Remote Ops) skill uses the DEX characteristic, so TAMI needs an analog for that as well. A thought for later: Figure out the cost to get some 'vehicles' for Tammy to use as remote bodies. from simple camera drones, to something equivalent to Veronica (just the body, not the smarts). A humanoid body would allow her to interact 'better' with the local biological Sophonts. For TAMI's purposes, a non-humanoid drone loaded with sensors might be better. With manipulators. After trust enough to allow her more physical interaction with the world and ship.
StarMaster
GM, 1213 posts
Thu 27 Jan 2022
at 04:43
  • msg #23

Traveller's Aid Society Four (OOCs)

Skills can use other Characteristics when appropriate. I'm guessing Remote Ops was DEX because they thought someone would be playing with a joystick. In TAMI's case, it would be INT. The equivalent of an autopilot.
Jack Blackwood
player, 178 posts
Fri 28 Jan 2022
at 06:45
  • msg #24

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Jack Blackwood (msg # 15):

No, she has no hands or feet, she can't prepare food or take someone to their room.

She could have arms and legs. She does have remote ops...
Inderpal Kumar
player, 392 posts
Tharillian
Ex-Scout
Mon 31 Jan 2022
at 22:48
  • msg #25

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 22):

Does the uncanny valley still exist in this setting?
Vonon Ronkunu
player, 931 posts
Vargr and Spacer
ex-Patrol Commander
Sat 5 Feb 2022
at 04:13
  • msg #26

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 25):

Inderpal Kumar:
...She just had time to see a Vargr face, before losing consciousness...


       Anybody says anything about Vonon's ... sexual proclivities ... and they get punted out an airlock!!

       This is not my Puddle!


       I hope...
Sylvester Jinx
player, 699 posts
ex-Darrian Confed. Navy
768CB4
Sat 5 Feb 2022
at 13:11
  • msg #27

Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 26):

Indy has been kidnapped by Vonon to use as a sex toy? I never thought it was Vo until now! OMG!

;-)
Nathaniel Harken
player, 30 posts
The truth is out there
pictures lie
Mon 7 Feb 2022
at 01:32
  • msg #28

Traveller's Aid Society Four (OOCs)

Somebody was hired to gift wrap a present for Sharik?

Excitement likely to start. @Starmaster, would you like to assign some date/times to the various threads, so people can respond appropriately in Sharik's time line when she decides it's time to yell for help? Nat's and Tescha's time is constrained by when the sale notification went out, delays forwarding, sending query, Sir Walter forwarding, Tescha responding, then the travel time. Sir Walter commented about breakfast. Is that the morning after where Sharik currently is? Sharik seemed to be responding to threads in the evening before going out. Adjusting Sir Walter's time to afternoon/evening would put Nat and Tescha pretty close to synchronized with Sharik and Inderpal. Depending how leisurely the meal was.

Side note for Sharik, before things go crazy. From your post about the Yacht, you might like a Safari Ship better. As a base to tweak.

New topic @Starmaster, I assume that the recording Nat is viewing has been edited to exclude:
  • references to TAMI, telepathy
  • images that would include the computer, and power system (basically the whole bottom floor)
  • images with the journal or samples
  • images with the tool used to open cabinets and panels
  • images that would include getting power and data lines to TAMI

But that it is not possible to filter out that the door opened, or that later the lights came on.

Is the sensor data included in this record? For 'proof', as part of the record, it should be. Is something equivalent to the material opaque/invisible to modern sensors part of your view of the current technology?
Sharik Kaagira
player, 543 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 7 Feb 2022
at 02:19
  • msg #29

Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
...Side note for Sharik, before things go crazy. From your post about the Yacht, you might like a Safari Ship better. As a base to tweak...

Sharik would actually be more inclined to look at/for something like a racing yacht (not unlike this Binndee Tydeswell TS Type-YS2 Kundeai Class Yachthttp://i.4pcdn.org/tg/1425260824157.pdf )
Vonon Ronkunu
player, 932 posts
Vargr and Spacer
ex-Patrol Commander
Mon 7 Feb 2022
at 02:31
  • msg #30

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 28):

     Here's what I remember ...  (uh, who are all of you, again...?)

     The "Facility" actually had 2 power generating systems -- a "hybrid" geothermal and/or geomagnetic Primary Power Source, with a Solar-Electric Collector system integrated into the roof of the building, as a back-up.

     When enough of the glacier had melted off the Facility, the solar-Electric Collector started charging the back-up batteries.  By the time we showed up, there was enough power available to open the doors, turn on a few lights here-and-there, and run one of the lift cars (real slow).

     All of that--as well as our comments speculating about possible "battery back-up power" supplies--would still be on the records.  So too would Vonon telling Khea and the other Engineers to look around for both the "battery back-up" power supply and "any other power generation" equipment.

     Khea would eventually find the Primary Power Generator down in the Lower Level--and once we figgered out how that system worked, we all started tossing around the phrase "Core-Tap".  Khea was able to activate said generator, but not at full capacity.

     Once the nature of the power generator was explained to Vonon by Khea, Vonon thought that the technology might be (unique and) valuable, so he had Khea study/analyze/record as much as we could of the tech while it was operating.  This too would have been on the recordings--in fact, that data might even be available for sale/licensing at the auction (but we're still gonna keep a copy)

     Now, as I recall, the actual "computer components" that make up the core of TAMI, were located in the Lower Level, but they were always described as either "blank-faced boxes" or just detailed as "nondescript"--her 4 "base" components are her Processor Unit and 3 "Memory Modules".  All 4 of these items we were led to believe were separate "closed cabinets".  Large cabinets, to be sure, but not a collection of "server towers" and "wiring racks".  TAMI barely had anything that looked like a "user interface" (no keyboard, that I recall; she responded to verbal commands)

     In other words, TAMI's "body" appears on the outside to be nondescript "electronics" and could easily be mistaken as just a part of the Power Generator equipment.

     So...it's possible that, with all the recordings we made of the Power Generator gear, there could be images of TAMI--we would only have edited out any time someone made a reference to a "computer" or to "Tammy".

     One thing that might pique Nate's interest is that there is video of us exploring several rooms that are obvious Laboratories.  All were clearly "shut down" and inactive (i.e., not "abandoned"), and most looked to have been of a Chemical or Biological function.



     I just had a thought...

     As I recall, the "Core-Tap" was still active, when we left the Facility.

     If that Guardship really did slag the Facility ... I wonder if planet Coventry is still there...?
StarMaster
GM, 1215 posts
Mon 7 Feb 2022
at 03:16
  • msg #31

Traveller's Aid Society Four (OOCs)

Ha-ha! That would be great! And tragic... if the planet blew up! Of course, in that case, it'd be weeks before it was known... if the Overwatch ship got caught in it.

In any case, it wasn't a core tap. It used the rotation of the planet itself to generate power. It was one of the reasons there weren't any energy signature from the facility. Its composition blocked out anything else.

It's not that the system doesn't have value, it's just that there aren't too many corporations or government that can make it work.

There was no reason to edit out any of the images of the computer, since it was already mentioned that there was one. What made it strange (and probably 'primitive') was the size. Nothing needs to be that big to have fantastic processing power or memory storage. The 3 visible units were the size of refrigerators!

Since the samples weren't put up for auction and were all found in cabinets, there's no reason for them to be on the recordings. Other than that, Nat, that's about right.


Indy/Sharik is a sidetrek for them. Just like the auction for Tescha, buying and selling cargo for Sir Walter, Val and Sly going to a ski resort, etc.

If you want to write up a timeline for everyone, go for it. I'm not intending to.
Nathaniel Harken
player, 31 posts
The truth is out there
pictures lie
Mon 7 Feb 2022
at 04:57
  • msg #32

Traveller's Aid Society Four (OOCs)

No timeline needed, as long as that "stays" separate. I was just expecting that Sharik would be calling friends to help. After all, Vonon is a 'cop'. Nat and some others with Investigate skill could run a real forensic toolkit to get started with tracking.

For the rest, I'll adjust some of my post being prepared. Make that posts. It is already getting bigger than the ones I have already done. I am walking back through the Coventry thread, so that I can know what Nat is seeing in the videos.

The power being left on (without computer control), and the patrol ship saying that they had not detected any power readings was one of the interesting data points. With that, and the -3C temperature, they might not bother to slag it. Without tech, even with the building for shelter, that is (apparently) a less livable space than where the … colonists … are currently. What happens to the system now that the computer is no longer managing things is another interest question.  Did you leave the door open?
Inderpal Kumar
player, 396 posts
Tharillian
Ex-Scout
Tue 8 Feb 2022
at 23:07
  • msg #33

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 28):

I think Indy would personally prefer a box. Or to jump out of a cake.
Sharik Kaagira
player, 547 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 14 Feb 2022
at 03:02
  • msg #34

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
I think Indy would personally prefer a box. Or to jump out of a cake.

Ooh, ooh!  Sharik seconds a surprise Indy cake!  She'll bring the whip...ped cream!
Sharik Kaagira
player, 548 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 14 Feb 2022
at 03:02
  • msg #35

Traveller's Aid Society Four (OOCs)

EDIT:  Double post!
This message was last edited by the player at 03:03, Mon 14 Feb 2022.
Inderpal Kumar
player, 399 posts
Tharillian
Ex-Scout
Mon 14 Feb 2022
at 21:31
  • msg #36

Traveller's Aid Society Four (OOCs)

Checking in.
Sharik Kaagira
player, 549 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 14 Feb 2022
at 22:12
  • msg #37

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Checking in.

Hmmmm … isn’t Indy bound and gagged?
Inderpal Kumar
player, 400 posts
Tharillian
Ex-Scout
Mon 14 Feb 2022
at 23:04
  • msg #38

Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 37):

Indeed. Which is why I posted OOC.
Vonon Ronkunu
player, 939 posts
Vargr and Spacer
ex-Patrol Commander
Thu 17 Feb 2022
at 05:11
  • msg #39

Traveller's Aid Society Four (OOCs)

     So ... Idiot Boy (me) finally went and bought a New Laptop.  Oh, and not just a new laptop -- oh no! -- I went and bought an up to date, current technology laptop.  Super-duper Processor, fast as a rabbit internet, more graphics power than I'll ever need, and it even has Windows 11 installed ... this thing is something the NSA would be jealous of.
(just kidding, guys at the NSA!  You have the superior computers, of course ... please don't raid my house ...)

     So of course, I have no idea how to make this damn thing do any of the things I want it to do!  I keep giving it commands ... it keeps refusing ... I keep hitting the Run button ... it just runs around my house, yelling "Nyaa-nyaa" ... I keep chasing after it, waving a 3-pound ball peen hammer ... sigh ...

     So please bear with me, until I beat some obedience get through the learning curve of this new machine.
(never mind the time it'll take to transfer all the data from the old computer to the new one!)

Inderpal Kumar
player, 402 posts
Tharillian
Ex-Scout
Sun 20 Feb 2022
at 12:15
  • msg #40

Traveller's Aid Society Four (OOCs)

I got a new desktop lately - my old one basically stopped working reliably after 8 years.
Sylvester Jinx
player, 703 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Feb 2022
at 12:20
  • msg #41

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 40):

I'm on a linux box now, get my windows 10 back next week, hope it doesn't cost too much.
Walter Zeller
player, 793 posts
Merchant/Noble
Sun 20 Feb 2022
at 15:30
  • msg #42

Traveller's Aid Society Four (OOCs)

Looking at having to replace my computer of six years since W@indow 11 will not work on it.
Sylvester Jinx
player, 704 posts
ex-Darrian Confed. Navy
768CB4
Sun 20 Feb 2022
at 15:32
  • msg #43

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 42):

Why are you going to Windows 11 then?
Walter Zeller
player, 794 posts
Merchant/Noble
Sun 20 Feb 2022
at 15:39
  • msg #44

Traveller's Aid Society Four (OOCs)

I suspect for work since sometimes I work from home. No rush but also some of the video games are very temperamental with the current system (Looking at Fallout 4 and Battletech.)
Vonon Ronkunu
player, 940 posts
Vargr and Spacer
ex-Patrol Commander
Mon 21 Feb 2022
at 06:06
  • msg #45

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 44):

Be Warned!  I've found out the hard way that Windows 11 is NOT compatible with the Antivirus program that I've used for the last 4 years, and am very, very happy with!  Same with a bunch of others, too.

Now I'm gonna get stiffed for the cost of the year of protection I still have on that account, and the "basic level" of default protection that Windows 11 provides is inferior to what I've lost....

Double check for compatibility with your most used programs and apps, before you commit to Windows 11.

Thanks Microsoft and Windows!  You are always making our lives easier ... in the Most Difficult Way!
Nathaniel Harken
player, 40 posts
The truth is out there
pictures lie
Mon 21 Feb 2022
at 07:38
  • msg #46

Traveller's Aid Society Four (OOCs)

:-/ Sure Windows 11 is easier. If you can't use programs at all, you don't have to learn how. That is EASY, right? :-/

I use various flavours of linux. Except where I need to do support for others using windows. But then I am not running any games that only run on latest versions on m-doze. For main applications, there are free alternatives, though that does need some extra work to research what will do the best job, and get it installed. Not everything 'plays nice' with linux either.
Inderpal Kumar
player, 403 posts
Tharillian
Ex-Scout
Tue 22 Feb 2022
at 22:26
  • msg #47

Traveller's Aid Society Four (OOCs)

Never used Linux myself. Or MacOS.
Inderpal Kumar
player, 404 posts
Tharillian
Ex-Scout
Fri 4 Mar 2022
at 20:12
  • msg #48

Traveller's Aid Society Four (OOCs)

Is everything OK at the moment, GM?
Vonon Ronkunu
player, 942 posts
Vargr and Spacer
ex-Patrol Commander
Sat 5 Mar 2022
at 04:10
  • msg #49

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 48):

Yeah ... no, it's not him, it's me ...

RL's been smacking me upside the head, past month ...

Haven't really been feeling myself, lately ...
(wait a minute ...)

A little off my Meds ...

*sigh*

Just making excuses ...

I'm trying to get back into my normal 'swing of things', I promise.

Gonna try right now, in fact ...
Vonon Ronkunu
player, 943 posts
Vargr and Spacer
ex-Patrol Commander
Sat 5 Mar 2022
at 05:09
  • msg #50

Traveller's Aid Society Four (OOCs)

Hey StarMaster & Sharik...?

Vonon's last post to Sharik was to ask if she thought she could "hack"(? -- or otherwise get) info from the local police grid that would let us track down the current location of the All Star Tech service van.  If I understand the current situation, we/she has confirmed that:

     1. That a company called "All Star Tech" does actually exist.
     2. That All Star Tech does use grav-vans for service vehicles.
     3. That All Star Tech does own a grav-van with the observed ID tag.
     4. That All Star Tech has said that they did not dispatch that grav-van anywhere near the winery/restaurant.

Planet Duncinae is Law Level 8 -- they probably have all kinds of methods for tracking vehicles in operation.  And they are Tech Level B (11), so much of that will likely be computer controlled.

Of course, that Law Level 8 also means that their computer security will be significantly tougher.  Say, Sharik...all your computer Mojo is, what, TL14?

And that the "local criminal element" will also be versed in appropriately "avoiding" legal entanglements...

So anyway ... I'm guessing we/you are just getting together over all that ... and Sharik is just waiting for that info before she can respond to Vonon ...?
Inderpal Kumar
player, 405 posts
Tharillian
Ex-Scout
Sun 6 Mar 2022
at 12:51
  • msg #51

Traveller's Aid Society Four (OOCs)

The GM hasn't logged into the site at all since Monday, which is why I'm concerned.
Sylvester Jinx
player, 707 posts
ex-Darrian Confed. Navy
768CB4
Sun 6 Mar 2022
at 13:20
  • msg #52

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 51):

He's just busy, he's alright. Seen him other places, Vonon would know, they're close friends.
Vonon Ronkunu
player, 945 posts
Vargr and Spacer
ex-Patrol Commander
Sun 6 Mar 2022
at 14:06
  • msg #53

Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 52):

Yeah ... I once helped him escape from a French Prison ...
Sylvester Jinx
player, 708 posts
ex-Darrian Confed. Navy
768CB4
Sun 6 Mar 2022
at 16:01
  • msg #54

Traveller's Aid Society Four (OOCs)

Devil's Island?
Sharik Kaagira
player, 551 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 6 Mar 2022
at 18:30
  • msg #55

Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
... So anyway ... I'm guessing we/you are just getting together over all that ... and Sharik is just waiting for that info before she can respond to Vonon ...?

Yeah, I was waiting, but I guess that I can/should do an intermediate post, it seems.  I'll try to get something that isn't too holding-pattern-ish up today.
Vonon Ronkunu
player, 946 posts
Vargr and Spacer
ex-Patrol Commander
Mon 7 Mar 2022
at 02:27
  • msg #56

Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 55):

Devil's Island?!  What're you...

Oh, I see...  My apologies--I mis-spoke.  I did not help StarMaster to escape from a French Prison...I helped him to escape from a French Fry!

Yeah ... some damn intense acting student, handing out coupons while dressed as the french-fry mascot for a local burger joint while doing an over-the-top cheezie French accent just kept coming after StarMaster...

I just had to step in!  So, I quickly assembled a bundle of coconut husks, shoved them into StarMasters arms, then tossed StarMaster off the Naples Pier, so he could float away to safety...

Actually... I think he eventually made land a few days later, somewhere on the coast of Hispaniola.  I'm not really sure ... 'cuz I lost interest right after I threw him off the Pier...

But he's okay!!!

Now...
Walter Zeller
player, 795 posts
Merchant/Noble
Mon 7 Mar 2022
at 11:04
  • msg #57

Traveller's Aid Society Four (OOCs)

So, you made him a "Pier" of the realm?

Hope he is doing well.
Inderpal Kumar
player, 406 posts
Tharillian
Ex-Scout
Tue 8 Mar 2022
at 22:19
  • msg #58

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 57):

Me too.
StarMaster
GM, 1222 posts
Wed 9 Mar 2022
at 15:43
  • msg #59

Traveller's Aid Society Four (OOCs)

It's the usual excuses for me... too little sleep resulting in too little brain power to process any posts that require a lot of thinking. No sooner do I get caught up than it seems like I've fallen behind again.

When I don't post in a game for a few days, I forget where I left off, and then that requires even MORE brain power to recover.

So, it never hurts to send me a PM reminder if you are waiting on a response from me.
Sylvester Jinx
player, 709 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Mar 2022
at 15:45
  • msg #60

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 59):

Ahh, there you are, glad you're okay Rob! My computer is back again with all my files. Only missing bookmarks to my Greyhawk links.
Inderpal Kumar
player, 408 posts
Tharillian
Ex-Scout
Sat 12 Mar 2022
at 15:16
  • msg #61

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 59):

Noted. Glad you're back.
Vonon Ronkunu
player, 948 posts
Vargr and Spacer
ex-Patrol Commander
Sun 13 Mar 2022
at 03:25
  • msg #62

Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
OOG: My take on this, the full set covers:

Electronics (Comms, Computers, Remote Ops, Sensors), Engineering (M-Drive, J-Drive, Life Support, Power), Mechanic, Science (Robotics)

But for this, Nats knowledge could be more detailed than mine. For reference. If Starmaster approves. MGT2 does not seem to have any information about price differences for different TL. In one case I found, there is no price difference. As the TL goes up, the price of the same thing goes down, then functionality goes up to get back to the same price.
120MGT2_2022:
Toolkits may be purchased at higher Tech Levels and will be much more capable at fulfilling tasks. If a toolkit is at least two Tech Levels higher than the item or task that is being worked upon, it will grant DM+2 to all related checks. However, if a toolkit is two Tech Levels or more lower than the item or task that is being worked on, it will inflict DM-2 on all related checks.

So this is a Starmaster call, on if we can improve to tools on the ship, by how much, and at what cost.


     I just love bitching talking about Tech Level Difference and the importance of Gear TL on the Game Mechanic...

     But not today.  ^_^

     Nat wouldn't know it now, but as he gets more familiar with Longshot he's gonna find that the ship is very...dichotomous.  She's a mysterious blend of Old and New, High and Low tech, Pristine and Worn-Out.

     Longshot is around 100 years old (maybe a little older).  I think that both the original SDB and Jump Shuttle were built at Tech Level C (Tech/12) ... or Tech/10 ... I'm not 100% sure about that.

     Over the century that it's been operating, several systems have been upgraded or outright replaced--including the procedure that fused the SDB permanently to its Jump Shuttle.  The old Jump Drive was replaced, and the current Jump Drive we're pretty sure is a Tech Level E (Tech/14) device.  There is also a Tech/14 AutoDoc in Sick Bay, but it is old.  I also seem to recall (perhaps incorrectly) that there was something "different" about the Maneuver Drives, too.

     The 4 Repair Drones appear to be rather old and worn, and I'm not sure what their TL of manufacture is, but they are tough, strong, and work fine...but they never listen when Vonon orders them around! (Actually, they're not designed to respond to verbal commands--Vonon just likes 'barking' at them ^_^)  The Mining Drones are, I think, a more sophisticated design--they are small and operate together in large numbers.  We have dozens on board.  They are equipped for both prospecting and extraction.

     Ohhhh yeahhhh... we also have 1 Alien egg-with-tentacles-looking robot that we stole salvaged from a really strange "Pyramid Ship" wreck we encountered in deep space--I recall Vonon ordering "Take one of those with us, so we can study it!"  After that...I think it's been shoved into a suit locker, down in the landing bay.

     I think that's it ... maybe something about the laser cannon targeting system ... and some weirdness about the Ship Computer having more capacity than it actually uses ... oh, and there's a locked Secure Cargo Bay, on the Lower Deck, that none of us will talk to Nat about ... and Nat might, occasionally, hear a woman's voice over the intercom, now and then, but he's just imagining it!  There is no voice!  You heard nothing!
Sylvester Jinx
player, 711 posts
ex-Darrian Confed. Navy
768CB4
Sun 13 Mar 2022
at 11:55
  • msg #63

Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 62):

We'll have to get him to inspect the inside of the airlock without a suit if he finds out about TAMI.
Sharik Kaagira
player, 552 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 13 Mar 2022
at 15:44
  • msg #64

Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
We'll have to get him to inspect the inside of the airlock without a suit if he finds out about TAMI.

Could be problematic since she has a holographic purple haired avatar chosen already and has some autonomy to display it...
Nathaniel Harken
player, 44 posts
The truth is out there
pictures lie
Sun 13 Mar 2022
at 16:37
  • msg #65

Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 62):

Nat does not know about that, but I «player» have been aware of some of it. Promoting the idea of have the best available tools for the job(s) fits in both normal and extreme circumstances.

Nat is a scientist. Solving puzzles is in the job description, boosted by Investigate skill. Longshot and what it carries will be providing him plenty to 'play' with. Science (Robotics), and Electronics(Computers) fit right in with that. When we get that far, I wonder if (some of) the mining drones can be re-purposed for reconnaissance? Or security. With all of those choices, prioritizing what to work on first is going to be the problem. Other than things that directly, immediately affect ship functionality. Which would put the repair drones near the top, along with the computer functionality. Something 'unknown' in the computer is a risk, since how it effects performance in the future is unknown. It might be inactive so far, but it might not stay that way. That egg with tentacles will be high on Nat's 'personal' priority list. Alien robotics to figure out and learn from.

Things to discover, either when people in the know tell him about them, or to discover when Nat runs his own diagnostics.
Walter Zeller
player, 796 posts
Merchant/Noble
Sun 13 Mar 2022
at 18:41
  • msg #66

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
     Over the century that it's been operating, several systems have been upgraded or outright replaced--including the procedure that fused the SDB permanently to its Jump Shuttle.  The old Jump Drive was replaced, and the current Jump Drive we're pretty sure is a Tech Level E (Tech/14) device.  There is also a Tech/14 AutoDoc in Sick Bay, but it is old.  I also seem to recall (perhaps incorrectly) that there was something "different" about the Maneuver Drives, too.

     The 4 Repair Drones appear to be rather old and worn, and I'm not sure what their TL of manufacture is, but they are tough, strong, and work fine...but they never listen when Vonon orders them around! (Actually, they're not designed to respond to verbal commands--Vonon just likes 'barking' at them ^_^)  The Mining Drones are, I think, a more sophisticated design--they are small and operate together in large numbers.  We have dozens on board.  They are equipped for both prospecting and extraction.

     Ohhhh yeahhhh... we also have 1 Alien egg-with-tentacles-looking robot that we stole salvaged from a really strange "Pyramid Ship" wreck we encountered in deep space--I recall Vonon ordering "Take one of those with us, so we can study it!"  After that...I think it's been shoved into a suit locker, down in the landing bay.

     I think that's it ... maybe something about the laser cannon targeting system ... and some weirdness about the Ship Computer having more capacity than it actually uses ... oh, and there's a locked Secure Cargo Bay, on the Lower Deck, that none of us will talk to Nat about ... and Nat might, occasionally, hear a woman's voice over the intercom, now and then, but he's just imagining it!  There is no voice!  You heard nothing!


Correct on the maneuver drives Captain! They are two maneuver 3's rather than one M-6 that works by alternating between the two. They are at least TL-14, although I suspect another one or two levels higher.

I am not sure we still have the mining drones. I think they were removed as part of the renovations. However, there are more surprises in the ship (See the prior OOC, message 912)

I had forgotten about the egg with tentacles, maybe something to get checked out when we get the ship overhauled. (Destination: Unknown.  Msg 419 has 4 of them loaded in the cargo bay. Hum, I am not sure if it is still there as Msg 483 has my order  "Since it is Imperial property and we are not, get everything pertaining to the Alien ship aboard the scout in case the Navy wants to pay us a social call." However, I do not see a message that the instruction was carried out, or that they were sold as part of the deal.)

The computer is a Model 6 but is working as a 4 due to a damaged section that was partitioned off. There is redundant systems so when it gets fixed, we might have to get a computer expert (4+) to make sure that it is repaired right.

The simulation program has a slight delay between going active and releasing fire control of 2 seconds and apparently the turrets have not been inspected since they were installed. Something to get checked out, along with adding more turrets.

Oh, and this August will have us in the game for 8 years now, so please forgive us for the fuzzy memory.
Sylvester Jinx
player, 712 posts
ex-Darrian Confed. Navy
768CB4
Sun 13 Mar 2022
at 18:45
  • msg #67

Re: Traveller's Aid Society Four (OOCs)

I'm on computer 3, but working on computer 4. TL16.
Nathaniel Harken
player, 45 posts
The truth is out there
pictures lie
Sun 13 Mar 2022
at 19:15
  • msg #68

Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 67):

Nat has Electronics (Computers) 2, but can match Sylvesters' rolls due to the INT DM. Sylvester knows more, but Nat is a bit more creative at doing things that aren't in the book.
StarMaster
GM, 1224 posts
Mon 14 Mar 2022
at 00:18
  • msg #69

Traveller's Aid Society Four (OOCs)

Yes, the mining drones were sold as partial payment for the renovations.


As for Tech Level costs... Here's what I saw with computers. Back in the 70s, when memory was very limited, you had to do a lot of workarounds, such as punched card reader input. As memory became more and more plentiful, programs grew to fill that memory, rather than the cost going down. That's why I tend to say programs have so much capability in Traveller.

Cell phones a.k.a. communicators/comms work on a similar premise. As the tech goes up, the phones do a lot more. The first cell phone was just a mobile phone. Then they added view screens, flashlight, camera, hot spots, calendars, address books, alarms, etc. With each new iteration, though, the price goes up. Sure, they try to make low-end phones, but they wind up being limited or restrictive.
Nathaniel Harken
player, 46 posts
The truth is out there
pictures lie
Mon 14 Mar 2022
at 00:56
  • msg #70

Traveller's Aid Society Four (OOCs)

As a counter RL example, the first 'business class' desktop computer I bought, with single core 60Mhz processor, 640K of memory and a 10M hard drive cost $6000 (a lot more if inflation is taken into account), while the 'home' one currently on my desk (close to the same physical size) with quad core 3GHz processor, 16G memory and 1TB Hard drive cost $500 (refurbished). Both functionality up and price down across the board.

Cellphone prices going up is I think mostly because those improvements are being crammed into smaller spaces. The same functionality in a bigger package (tablet) is a lot cheaper, until increasing display size and resolution bring the price up again.

"wind up being limited or restrictive" … sure, compared to other marketed options. But not compared to the basic cell phone they are 'replacing'. And with other marketing, my current smart phone was 'free'. They make the money on the services.

After all that RL stuff, it *IS* GM choice on what is available at what price.
This message was last edited by the player at 00:59, Mon 14 Mar 2022.
Sharik Kaagira
player, 554 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 14 Mar 2022
at 01:39
  • msg #71

Traveller's Aid Society Four (OOCs)

Actually, I think that two of you (Nathaniel and Starmaster) are talking at cross-purposes using the same data.  You're both pretty much right - but, are advocating different aspects of the same phenomena.  As technology improves, the high-end stays high-end (and actually, accounting for inflation/cost of living) pretty much targets the same demographic buyer (Starmaster's point).  But since technology progresses, a given feature set/spec becomes more inexpensive over time (Nathaniel's point) - as it becomes less cutting edge and more commercial/commodity/obsolete.

Both are correct (and actually reflected in the Traveller economics to the 0th approximation - no one really wants to run a full-scale galactic economic simulation as part of their RP experience - just look at the base, prototech and retrotech rules).  As a side noted, I am just glad that Sir Walter is willing to take on the trading burden for the game - Traveller mechanics are skewed a bit in trade being so simplistic, but that is fine for what we want to do (which is make a crap ton of credits and live the High Life™ in the Fast Lane™ (to messily mix a lot of really disparate metaphors!) :D)...

In any case, as tech level increases the 'power' of the computer increases, but the applications run also simply take up the available resources (whether that is making it more secure or usability or general complexity/compatibility or EMP hardening or whatever).  And as Nat noted, we go with whatever Starry wants.


Completely tangentially, as far as I am aware, Nat and Sly have the same Int modifier (+2), which is also the same as Sharik's incidentally.  It is true that Nat has a D(13) for Int characteristic, where as both Sly and Shar 'only' have C(12), but both stats yield a +2 modifier.  Sly's UPP table listing for in the thread seems to have a typo as it only lists a (+1), but that would be incorrect for a rating of 12 (even for, or especially for, a Darrian).  I am assuming that value of 12 is correct (and not the modifier), since that is replicated in Sly's bio line as an Int of 'C'.
Nathaniel Harken
player, 47 posts
The truth is out there
pictures lie
Mon 14 Mar 2022
at 21:47
  • msg #72

Traveller's Aid Society Four (OOCs)

@Sarik, I like the wording you used. I did not get that Art(Write) hat on straight.

Yep, I just looked at the listed modifier, without checking the value it was based on.
Sylvester Jinx
player, 713 posts
ex-Darrian Confed. Navy
768CB4
Tue 15 Mar 2022
at 12:22
  • msg #73

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 72):

+2? Thanks Shar, Rob? ;-D
Inderpal Kumar
player, 410 posts
Tharillian
Ex-Scout
Tue 22 Mar 2022
at 19:47
  • msg #74

Traveller's Aid Society Four (OOCs)

Just to let you know that I'm away until Friday evening.
Inderpal Kumar
player, 412 posts
Tharillian
Ex-Scout
Fri 1 Apr 2022
at 09:41
  • msg #75

Traveller's Aid Society Four (OOCs)

Checking in.
Sylvester Jinx
player, 715 posts
ex-Darrian Confed. Navy
768CB4
Fri 1 Apr 2022
at 12:03
  • msg #76

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 75):

Greetings!
Inderpal Kumar
player, 413 posts
Tharillian
Ex-Scout
Mon 4 Apr 2022
at 21:53
  • msg #77

Traveller's Aid Society Four (OOCs)

@GM: What do the voices sound like?
StarMaster
GM, 1230 posts
Tue 5 Apr 2022
at 00:29
  • msg #78

Traveller's Aid Society Four (OOCs)

The voices that Sharik and Vonon heard were the two Vargr.

A few seconds after that, Indy hears Sharik's loud voice.
Inderpal Kumar
player, 415 posts
Tharillian
Ex-Scout
Wed 13 Apr 2022
at 19:19
  • msg #79

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 78):

Got it. I thought Sharik had entered the room. Am I wrong?
Vonon Ronkunu
player, 959 posts
Vargr and Spacer
ex-Patrol Commander
Sat 16 Apr 2022
at 02:31
  • msg #80

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 79):

     Yo, Adrian Indy!

     As I/Vonon was "seeing" it, the exterior door led into a kind of office/reception room--the presence of a desk & filing cabinet being my clue to that...

     Sharik knocked on the exterior door, and Vonon opened that door @ 30 seconds later.

     As Vonon & Sharik stepped into the "outer office" we heard some noises from a "back room"--as well as spotting a door we assumed would lead into said "back room"--immediately followed by hearing some muffled voices.

     Upon hearing the noises/voices, Sharik called out to the two Vargr--even clearly stating their names. This was the first time Sharik called out.  Except for the initial knocking on the outside door, and until Sharik called out, I don't think we made much other noise--but then again, I don't believe that either of us actually said we were being "stealthy".  I'd assume we made some "incidental" noise, just not a lot of it.

     After Sharik called out, there was a pause, and we heard more noise from the "back room".

     At that point Vonon hurried to the "back door"--I assume Sharik will follow, but do not hold me to that--where he opened the door and started shouting as soon as he stepped into the next room...

     Again, maybe you shouldn't hold me to that.  It's entirely possible that the door is locked^_^

     I really should have paused for a confirmation that the door would open ... but I kinda got "caught up in the moment" while writing the scene of Vonon (dressed a semi-formal Highland Outfit of kilt & double-breasted jacket) storming through the door, barking out an angry-sounding growl at the top of his voice while animatedly gesturing at the two Vargr.

     Guess we'll find out if/when StarMaster slaps me down corrects my post ^_^

     But, y'know ... maybe Vonon isn't expecting Sharik to be "right behind him" ... Vonon did tell Sharik to let him be the focus of the Vargr's attention ... and that she should just focus on getting to Indy and getting her out ...
Nathaniel Harken
player, 54 posts
The truth is out there
pictures lie
Sat 16 Apr 2022
at 19:23
  • msg #81

Traveller's Aid Society Four (OOCs)

A take on an old - old joke about English to Russian, then Russian to English translation.

"The spirit is willing but the flesh is weak"

supposedly comes back as

"The vodka is strong but the meat is rancid"
Serge Baklanov
player, 242 posts
Marine/Scout
Sat 16 Apr 2022
at 22:18
  • msg #82

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 81):

Oh I can talk about translational errors a lot. This is a famous problem - both languages are rich in idioms, synonyms and homonyms. However, while "spirit" can be erroneously translated from English to Russian as "pure alcohol" (ethanol) which is a source of humor indeed but there is no way it could evolve into "vodka" without a creative and jocular translator.

We have a similar urban legend that a poem entitled in Russian "The soul is immortal, the flesh is perishable" on a reverse translation returned as "The meat will rot, the alcohol will remain", which is a little bit more believable because there is a link of synonyms-homonyms which could lead to this.
StarMaster
GM, 1231 posts
Mon 18 Apr 2022
at 12:07
  • msg #83

Traveller's Aid Society Four (OOCs)

I've been under the weather for the past two weeks with insufficient mental energy to post, and then Thursday morning the AC went out so I've been melting in 90-degree heat for the past 4 days. Tech finally got here yesterday and the AC was working fine when he left, but now it's out again! Aaargh!
Inderpal Kumar
player, 416 posts
Tharillian
Ex-Scout
Tue 19 Apr 2022
at 11:55
  • msg #84

Traveller's Aid Society Four (OOCs)

Hope you're better soon.
StarMaster
GM, 1232 posts
Wed 20 Apr 2022
at 22:16
  • msg #85

Traveller's Aid Society Four (OOCs)

Better already, seeing the doctor tomorrow anyway, and hopefully the AC will get fixed tomorrow. The company seems to be in the middle of a cluster fig. Had 3 techs out on 3 different days, and the one that 'fixed' it has to come back tomorrow and 'fix' it again. All 3 techs showed up in the dark about the problem. Company can't seem to communicated with its techs. Apparently they had to get a part from China or the Ukraine or somewhere... for an AC that they installed in the first place! Nice to know that we got the leftover unit that had been discontinued 20 years ago.
Inderpal Kumar
player, 418 posts
Tharillian
Ex-Scout
Sat 23 Apr 2022
at 14:40
  • msg #86

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 85):

That's just in time manufacturing for you. The major land freight route from China to Europe is through Russia and space on the ships that go the long way round is limited.
Vonon Ronkunu
player, 962 posts
Vargr and Spacer
ex-Patrol Commander
Thu 28 Apr 2022
at 08:01
  • msg #87

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 86):

     Now that Godzilla has left Tokyo, I will put up a post sometime later Thursday (the 28th).

     I promise...


(Anybody wanna buy a Bridge?  I got one ... gonna go real cheap ...)
Inderpal Kumar
player, 421 posts
Tharillian
Ex-Scout
Fri 29 Apr 2022
at 20:11
  • msg #88

Traveller's Aid Society Four (OOCs)

These guys will sell you a bridge:

https://www.bridgesforsale.co.uk/
Nathaniel Harken
player, 59 posts
The truth is out there
pictures lie
Fri 29 Apr 2022
at 23:13
  • msg #89

Traveller's Aid Society Four (OOCs)

Inderpal Kumar
player, 422 posts
Tharillian
Ex-Scout
Sat 7 May 2022
at 11:04
  • msg #90

Traveller's Aid Society Four (OOCs)

Checking in
Sylvester Jinx
player, 719 posts
ex-Darrian Confed. Navy
768CB4
Sat 7 May 2022
at 12:06
  • msg #91

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 90):

I'm here to Rob.
Inderpal Kumar
player, 426 posts
Tharillian
Ex-Scout
Thu 19 May 2022
at 20:16
  • msg #92

Traveller's Aid Society Four (OOCs)

How is everyone at the moment? Been a busy week at work for me.
Walter Zeller
player, 805 posts
Merchant/Noble
Thu 19 May 2022
at 23:02
  • msg #93

Traveller's Aid Society Four (OOCs)

Slammed at work and I can not wait to get to the weekend!
Jack Blackwood
player, 179 posts
Human Merchant Marine
Fri 20 May 2022
at 08:11
  • msg #94

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 93):

Likewise slammed at work, but a birthday always a pleasant distraction.
Walter Zeller
player, 806 posts
Merchant/Noble
Fri 20 May 2022
at 10:06
  • msg #95

Traveller's Aid Society Four (OOCs)

Happy birthday! May the candles on your cake, burn like cities in your wake.
Sylvester Jinx
player, 724 posts
ex-Darrian Confed. Navy
768CB4
Fri 20 May 2022
at 11:40
  • msg #96

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 95):

Happy Birthday Jack, I turned 61 3 weeks ago.
Jack Blackwood
player, 180 posts
Human Merchant Marine
Sat 21 May 2022
at 05:38
  • msg #97

Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 96):

Arrggg.... you're 61 too?
Vonon Ronkunu
player, 973 posts
Vargr and Spacer
ex-Patrol Commander
Sat 21 May 2022
at 05:42
  • msg #98

Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 97):

HA!  I don't even turn 60 until this September!

Wait ... what am I so happy about...?
Sylvester Jinx
player, 726 posts
ex-Darrian Confed. Navy
768CB4
Sat 21 May 2022
at 19:57
  • msg #99

Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 98):

young whippersnapper! Yes Jack, I turned 61 on May 1st.
Nathaniel Harken
player, 74 posts
The truth is out there
pictures lie
Sat 21 May 2022
at 20:44
  • msg #100

Traveller's Aid Society Four (OOCs)

A bunch of kids. 67 later this year.
Sylvester Jinx
player, 727 posts
ex-Darrian Confed. Navy
768CB4
Sun 22 May 2022
at 11:31
  • msg #101

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 100):

Sorry to hear that. when you disappear we'll know you passed away and will hold a moment of silence!
Inderpal Kumar
player, 428 posts
Tharillian
Ex-Scout
Sun 22 May 2022
at 15:42
  • msg #102

Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 94):

Happy Birthday!
StarMaster
GM, 1236 posts
Mon 23 May 2022
at 02:10
  • msg #103

Traveller's Aid Society Four (OOCs)

Very weird!

I'm only 39--it says so on my fake driver's license. Or maybe that's just how old I feel...

I turned 72 back on Cinco de Mayo. :-(

I declared myself a birthday-free person 20 years ago... and yet they keep piling up!
Nathaniel Harken
player, 76 posts
The truth is out there
pictures lie
Mon 23 May 2022
at 07:52
  • msg #104

Traveller's Aid Society Four (OOCs)

When you declare yourself 'birthday-free', you have to also forget when that was. Otherwise, that time span keeps reminding you of the birthdays you don't have any more :)
Walter Zeller
player, 807 posts
Merchant/Noble
Mon 23 May 2022
at 10:45
  • msg #105

Traveller's Aid Society Four (OOCs)

I am starting to feel that I am the young pup of the group as I am 58. :)
Inderpal Kumar
player, 429 posts
Tharillian
Ex-Scout
Mon 23 May 2022
at 21:58
  • msg #106

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 105):

Nope, not at all. I was born in the 1980s, but I don't actually remember them.
This message was last edited by the player at 21:58, Mon 23 May 2022.
StarMaster
GM, 1237 posts
Mon 23 May 2022
at 22:13
  • msg #107

Traveller's Aid Society Four (OOCs)

Is that anything like... "If you can remember the Sixties, you weren't there."
Sylvester Jinx
player, 730 posts
ex-Darrian Confed. Navy
768CB4
Tue 24 May 2022
at 12:48
  • msg #108

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 107):

I remember the 60's, quite well, though I was knee high to a grasshopper. The 70's, the 80's, the 90's. I just forget a lot of what happened after 2005 or 10.
Inderpal Kumar
player, 430 posts
Tharillian
Ex-Scout
Wed 25 May 2022
at 20:55
  • msg #109

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 107):

No, it's like I was a toddler when 1990 happened.
Samantha Kilgore
player, 697 posts
Pilot and Security expert
With more hidden talents
Thu 26 May 2022
at 07:22
  • msg #110

Traveller's Aid Society Four (OOCs)

Apologies - I missed out on the fact that we were all having a meeting, as I was busy in RL and pursuing Private things in the game. Will try and catch up

Also I am gonna be a bit intermitant at posting until 6th June - I am away camping for a few days, and then theres the Jubilee long weekend.
This message was last edited by the player at 12:24, Fri 27 May 2022.
Inderpal Kumar
player, 431 posts
Tharillian
Ex-Scout
Fri 27 May 2022
at 19:40
  • msg #111

Traveller's Aid Society Four (OOCs)

"Shave them bare, everywhere!" makes me think of a certain song from The Simpsons.
Sylvester Jinx
player, 732 posts
ex-Darrian Confed. Navy
768CB4
Sat 28 May 2022
at 12:08
  • msg #112

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 111):

Yup, including their gonads and all, they'll be BALD!
Inderpal Kumar
player, 434 posts
Tharillian
Ex-Scout
Thu 2 Jun 2022
at 15:35
  • msg #113

Traveller's Aid Society Four (OOCs)

I was more thinking "See My Vest".
Inderpal Kumar
player, 438 posts
Tharillian
Ex-Scout
Thu 16 Jun 2022
at 20:20
  • msg #114

Traveller's Aid Society Four (OOCs)

Going to wait for the GM to respond before I do my next post.
Vonon Ronkunu
player, 982 posts
Vargr and Spacer
ex-Patrol Commander
Sat 25 Jun 2022
at 03:56
  • msg #115

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 114):

Nathaniel Harken:
Vonon Ronkunu msg#476:
"Look ... all that stuff my friend Nate was talking about--legalities, law-breaking, professional obligations, penalties and punishments--he was missing my point that Vargr, even we Vargr that might be considered culturally assimilated into a Human society, just do not prioritize all of those things the way Humans do.  Don't get me wrong!  Vargr set up rules in their societies the same as Humans and any other advanced people do!"
OOG: Was that aimed at (only) the paragraph of msg #460 about the 'crime'? I¦Nate did lead that off with "technical aspects", to indicate what should be possible using the existing legal system, without involving Indy in staying around so they could 'face the accuser'.

       Yeah, sorta... ^_^

       Vonon, there, was both paraphrasing what Nate had said and (subconsciously) misinterpreting what Nate said, as well...

       C'mon!  He's half-Stoned!  ^_^
Inderpal Kumar
player, 440 posts
Tharillian
Ex-Scout
Sun 26 Jun 2022
at 11:50
  • msg #116

Traveller's Aid Society Four (OOCs)

Good job attorney-client privilege is a thing.
Inderpal Kumar
player, 447 posts
Tharillian
Ex-Scout
Wed 20 Jul 2022
at 21:47
  • msg #117

Traveller's Aid Society Four (OOCs)

A disco ball? Are we that gauche?
Sharik Kaagira
player, 567 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 20 Jul 2022
at 22:36
  • msg #118

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
A disco ball? Are we that gauche?

I Feel Love!
Inderpal Kumar
player, 449 posts
Tharillian
Ex-Scout
Thu 28 Jul 2022
at 18:56
  • msg #119

Traveller's Aid Society Four (OOCs)

Checking in.
Jack Blackwood
player, 186 posts
Human Merchant Marine
Fri 29 Jul 2022
at 05:39
  • msg #120

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
Inderpal Kumar:
A disco ball? Are we that gauche?

I Feel Love!

Zhodani Knight Fever
Sylvester Jinx
player, 739 posts
ex-Darrian Confed. Navy
768CB4
Fri 29 Jul 2022
at 11:35
  • msg #121

Re: Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 120):

By the Brothers Gibb?
Jack Blackwood
player, 187 posts
Human Merchant Marine
Sat 30 Jul 2022
at 08:12
  • msg #122

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Jack Blackwood (msg # 120):

By the Brothers Gibb?

Why not?
Inderpal Kumar
player, 450 posts
Tharillian
Ex-Scout
Sat 30 Jul 2022
at 20:48
  • msg #123

Re: Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 120):

I'm actually responsible for the existence TV Tropes article on the British honours system called Knight Fever, FWIW. And Boogie Knights.
Inderpal Kumar
player, 451 posts
Tharillian
Ex-Scout
Wed 3 Aug 2022
at 20:27
  • msg #124

Re: Traveller's Aid Society Four (OOCs)

I think this bit has reached a conclusion and we ought to skip ahead.
Walter Zeller
player, 815 posts
Merchant/Noble
Sun 7 Aug 2022
at 01:51
  • msg #125

Re: Traveller's Aid Society Four (OOCs)

Why do I have the feeling that the Longshot is a large scale weirdness magnet?
Vonon Ronkunu
player, 994 posts
Vargr and Spacer
ex-Patrol Commander
Sun 7 Aug 2022
at 16:14
  • msg #126

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 125):

     I have no idea what you're talking about... (as Vonon turns off a switch marked "Weirdness Accumulator")
Nathaniel Harken
player, 94 posts
The truth is out there
pictures lie
Sun 7 Aug 2022
at 17:29
  • msg #127

Traveller's Aid Society Four (OOCs)

Hmmm. Nat joined the 'circus' before Vonon flipped the switch.
Vonon Ronkunu
player, 995 posts
Vargr and Spacer
ex-Patrol Commander
Sun 7 Aug 2022
at 17:30
  • msg #128

Re: Traveller's Aid Society Four (OOCs)


Sylvester Jinx
player, 741 posts
ex-Darrian Confed. Navy
768CB4
Mon 8 Aug 2022
at 14:40
  • msg #129

Re: Traveller's Aid Society Four (OOCs)

My Sylvester, the cat this PC was named after, passed away last night, 8/7/22 at 10:18pm. He died in my arms at approximately 17 years old +/- a year maybe. He will be missed.
This message was last edited by the player at 14:41, Mon 08 Aug 2022.
Sharik Kaagira
player, 569 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 8 Aug 2022
at 15:11
  • msg #130

Traveller's Aid Society Four (OOCs)

Sorry for your loss, Jinx.  May your Sylvester rest in peace.
Vonon Ronkunu
player, 997 posts
Vargr and Spacer
ex-Patrol Commander
Mon 8 Aug 2022
at 15:13
  • msg #131

Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 130):

My sympathies, Bubba.  It's always hard for me, too.
Sylvester Jinx
player, 742 posts
ex-Darrian Confed. Navy
768CB4
Mon 8 Aug 2022
at 15:28
  • msg #132

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
Sorry for your loss, Jinx.  May your Sylvester rest in peace.


Thanks Shar, I still have Jinx, he's only 6 so I should have him for awhile, he curls with the wife but lives for me! ;-)
Sylvester Jinx
player, 743 posts
ex-Darrian Confed. Navy
768CB4
Mon 8 Aug 2022
at 15:31
  • msg #133

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Sharik Kaagira (msg # 130):

My sympathies, Bubba.  It's always hard for me, too.


Yes Vince, I cried too, I was holding and comforting him through his death throes. He was a sweet boy. He was gorgeous when I got him, a beautiful black and white Tuxedo cat with the longest tail in the house, and the only bellies bigger than his are mine and my roommate when he passed away, he slept on the floor beside my chair in the office the last 6 years or so, always there.
StarMaster
GM, 1239 posts
Mon 8 Aug 2022
at 17:26
  • msg #134

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller:
Why do I have the feeling that the Longshot is a large scale weirdness magnet?


Yep. Never a dull moment on the Long Shot, is there?


Sorry to hear about your cat, Sylvester. We've lost two cats and a dog since I've been here, and I still miss them. We have two new cats now, and two visiting putt-putt dogs. Love them all.
Inderpal Kumar
player, 453 posts
Tharillian
Ex-Scout
Mon 8 Aug 2022
at 21:26
  • msg #135

Re: Traveller's Aid Society Four (OOCs)

Sorry for your loss, Jinx.
Sylvester Jinx
player, 744 posts
ex-Darrian Confed. Navy
768CB4
Tue 9 Aug 2022
at 11:11
  • msg #136

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 135):

Thank you all,  I still have 11 to love, I've had over 60 cats in my life Rob, loved them all, miss them all, remember them all!

Now, to molest Val! ;-)
Nathaniel Harken
player, 98 posts
The truth is out there
pictures lie
Thu 11 Aug 2022
at 06:27
  • msg #137

Traveller's Aid Society Four (OOCs)

Vonnon, in theory, the lawyer left as of msg #556. Are you talking to her aura?

Oh, I know. Vonnon is so out of it from the drink that he can't see, but he can still smell her :)
Nathaniel Harken
player, 104 posts
The truth is out there
pictures lie
Sat 13 Aug 2022
at 03:07
  • msg #138

Traveller's Aid Society Four (OOCs)

To see how I got the numbers for the uniqueness odds, have a look at
https://betterexplained.com/ar...he-birthday-paradox/
About half way through that page is a form you can enter numbers into to get calculated and simulated results. Search for "Try out the birthday paradox" to jump directly to it. Put in 100 people and whatever number of unique worlds represented by the population of Coventry in items. At 500 worlds, the odds of getting all unique worlds with random selection is essentially zero. At 1075 worlds, it is 1%. That is with the same number from each world, and ignoring the other criteria shown by the research.
Inderpal Kumar
player, 457 posts
Tharillian
Ex-Scout
Mon 15 Aug 2022
at 19:29
  • msg #139

Traveller's Aid Society Four (OOCs)

Checking in.
StarMaster
GM, 1240 posts
Tue 16 Aug 2022
at 23:46
  • msg #140

Traveller's Aid Society Four (OOCs)

So apparently it was my turn to get Covid, although a weaker strain. Culminated Monday night when I fell getting out of bed because I got dizzy and my legs were so weak they couldn't support me. After friends helped me get into a chair, called an ambulance to take me to the hospital for evaluation and testing. Everything else was clear but the test came back positive for Covid. Put some fluids in me, gave me a few prescriptions for me cough, and sent me home.

According to the doctor, I have had it for a few days, so Monday was the worst of it. Getting better, but I still feel like crap and a bit unsteady on my feet.

At least this explains why I've been feeling so crappy for awhile now.
Walter Zeller
player, 816 posts
Merchant/Noble
Tue 16 Aug 2022
at 23:59
  • msg #141

Traveller's Aid Society Four (OOCs)

The hard part is the low energy levels for a few weeks after you start to feel better.

Get well!
Inderpal Kumar
player, 458 posts
Tharillian
Ex-Scout
Fri 19 Aug 2022
at 20:06
  • msg #142

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 141):

I only had that a bit. The main thing was the cough.
Sylvester Jinx
player, 745 posts
ex-Darrian Confed. Navy
768CB4
Sat 20 Aug 2022
at 10:39
  • msg #143

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 142):

Never had it. If I did, I didn't know it. I had first two vaccines, skipped the extra crap..
StarMaster
GM, 1241 posts
Sat 20 Aug 2022
at 17:46
  • msg #144

Traveller's Aid Society Four (OOCs)

Yeah, the cough and sore throat from all the coughing was rough for a few days, but after going to the hospital, the doctor gave me some pills and codeine for it. Plus, NyQuil Severe Lemon Honey works great in suppressing both the cough and the sore throat. Anyway, those are mostly gone. Just low energy now.

Had the vaccine, too. I'm guessing it doesn't help with any of the new strains. Remember, CoVid-19 was just a new strain, too.

I figure I must have picked it up from one of the stores I went to... probably from touching something rather than any contact with people. Took around six days before symptoms showed up.

If my legs hadn't gotten weak to the point where I fell down, I'd probably have just chalked it up to another cold.
Nathaniel Harken
player, 106 posts
The truth is out there
pictures lie
Sat 20 Aug 2022
at 22:50
  • msg #145

Re: Traveller's Aid Society Four (OOCs)

Some of the published information says that even when the vaccine does not prevent infection, it still reduces the severity when you do get it.
StarMaster
GM, 1242 posts
Sun 21 Aug 2022
at 22:27
  • msg #146

Re: Traveller's Aid Society Four (OOCs)

Just something that's occurred to me... I was figuring that the Auction can probably be covered in one or two posts.

That is, unless someone has another idea for it. It's not about whether complications can arise, it's about whether we want to bother with any. Or is it just time to move on?
Walter Zeller
player, 817 posts
Merchant/Noble
Sun 21 Aug 2022
at 23:33
  • msg #147

Re: Traveller's Aid Society Four (OOCs)

You could have us meet back on the ship after the auction and summarize what happened.
Nathaniel Harken
player, 108 posts
The truth is out there
pictures lie
Mon 22 Aug 2022
at 02:15
  • msg #148

Re: Traveller's Aid Society Four (OOCs)

Nate's intent was to be present for the auction, in case his knowledge of local people could improve the outcome, then take a trip home to finish closing down his home. If he can 'scavenge' an unsold item for his buddy that initially pointed out the auction to him, he'll use that as a thank you before returning to the ship.

As Sharik's (sort of) thought stream shows, most of this can safely continue in J-Space. Unless the shopping should be done before leaving, to have the right tools. Part of what Nate's posts have been about. Can't arrange to get a tool now for something he does not know about until in j-space. Now that someone has mentioned the bot in his presence, he can see about appropriate tools fitting his skill set.

@StarMaster, from the other thread, I still do not have good numbers about what resources of his own Nate has immediately available, related to the renovations and remortgaging of the lab ship.
Inderpal Kumar
player, 460 posts
Tharillian
Ex-Scout
Tue 23 Aug 2022
at 20:34
  • msg #149

Re: Traveller's Aid Society Four (OOCs)

Who will be doing the gavelling at this auction?
Sharik Kaagira
player, 573 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 23 Aug 2022
at 21:41
  • msg #150

Re: Traveller's Aid Society Four (OOCs)

Is Indy volunteering?  Does she have auctioneer experience?
Inderpal Kumar
player, 461 posts
Tharillian
Ex-Scout
Tue 23 Aug 2022
at 22:15
  • msg #151

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 150):

Yes and no.
StarMaster
GM, 1244 posts
Tue 23 Aug 2022
at 23:32
  • msg #152

Re: Traveller's Aid Society Four (OOCs)

Since the sale isn't being done at an auction house, there's no professional auctioneer available at the Lodge. Hiring one from outside might cause legal issues.

So, the logical choice is probably Tescha, but Nat could also do it if he wants. Or Indy.
Nathaniel Harken
player, 110 posts
The truth is out there
pictures lie
Wed 24 Aug 2022
at 02:19
  • msg #153

Re: Traveller's Aid Society Four (OOCs)

Without a specific Auctioneer skill or profession, what skills would be useful in the roll? And what related attribute? I see several that could be beneficial.

Science, Archaeology: for subject matter knowledge
Advocate: for oratory and public speaking
Broker: as a form of negotiating deals
Carouse: social awareness
Deception: convince audience the value is higher than they initially thought
Diplomat: another aspect for negotiating
Persuade: another path to getting higher bids
Jack-of-All-Trades: direct substitute for Auctioneering
Streetwise: reading the audience
Recon: reading the audience

The attribute could be INT, EDU, SOC depending on the skill. Even END to keep up the pace, and outlast them.

Is local knowledge a benefit? Nate spotted one very rich 'mark' in the audience. But does that translate to anything useful while 'holding the hammer'? Nate and Tescha have the 'experience' with the would be bribers, if that knowledge is of any use.
Nathaniel Harken
player, 111 posts
The truth is out there
pictures lie
Wed 24 Aug 2022
at 02:37
  • msg #154

Re: Traveller's Aid Society Four (OOCs)

If Nate is not the auctioneer, he is contemplating approaching Mr. Camarda, to see about starting a conversation. Nothing ventured, …
Walter Zeller
player, 819 posts
Merchant/Noble
Wed 24 Aug 2022
at 10:49
  • msg #155

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Without a specific Auctioneer skill or profession, what skills would be useful in the roll? And what related attribute? I see several that could be beneficial.

Science, Archaeology: for subject matter knowledge
Advocate: for oratory and public speaking
Broker: as a form of negotiating deals
Carouse: social awareness
Deception: convince audience the value is higher than they initially thought
Diplomat: another aspect for negotiating
Persuade: another path to getting higher bids
Jack-of-All-Trades: direct substitute for Auctioneering
Streetwise: reading the audience
Recon: reading the audience

The attribute could be INT, EDU, SOC depending on the skill. Even END to keep up the pace, and outlast them.


I have a feeling that most of those might be useful if we were bidding in the auction, not running it.  I might go with Broker or Economics. Another option might be for sealed bid auction for the 1+ Mcr items.
StarMaster
GM, 1245 posts
Thu 25 Aug 2022
at 17:03
  • msg #156

Re: Traveller's Aid Society Four (OOCs)

Sure, while all of those could be useful, it depends no the nature of the 'auction'. In this case, it wasn't meant to be any kind of formal auction because otherwise you would have bit the bullet and gone with an auction house.

Most logical skill would be Advocate for the public speaking part, but Jack as a substitute for actual auctioneering skill would work, too.

SOC would be the most useful characteristic, followed by EDU (i.e. knowing what you're doing).

In Nat's case, he would probably invoke all of those skills because 'informal' doesn't seem to be in his vocabulary. He's a 'serious' Scholar.
Inderpal Kumar
player, 462 posts
Tharillian
Ex-Scout
Thu 25 Aug 2022
at 20:05
  • msg #157

Re: Traveller's Aid Society Four (OOCs)

Aren't the main skills just talking quickly and seeing who has raised their hand?
Nathaniel Harken
player, 112 posts
The truth is out there
pictures lie
Thu 25 Aug 2022
at 20:33
  • msg #158

Re: Traveller's Aid Society Four (OOCs)

Talking up each item, to promote all of the features is also part of it. Reading the audience to know when enough description is enough. Identifying the most interested parties, and adjusting the spiel to match their (expected) interests. Prompting a hesitant bidder to put in the next counter bid. Social skills to help keep the audience comfortable. Carouse so the audience is enjoying themselves (while spending money).

Nate has some of those (technical) skills, but not so much the social side. Potentially, someone with Indie or Sharik's skills could get the crowd 'excited', where they would spend more than planned. Which is why I asked which were important from StarMaster's perspective. Or more accurately, what the Longshot crew characters think is important.
Nathaniel Harken
player, 113 posts
The truth is out there
pictures lie
Thu 25 Aug 2022
at 20:40
  • msg #159

Re: Traveller's Aid Society Four (OOCs)

StarMaster:
In Nat's case, he would probably invoke all of those skills because 'informal' doesn't seem to be in his vocabulary. He's a 'serious' Scholar.

<grin>Not "always". He does PUNishment too :)

But since no other input, Nat will be the one starting things off. Someone else can take over part way through, if that seems useful.
Walter Zeller
player, 820 posts
Merchant/Noble
Thu 25 Aug 2022
at 22:34
  • msg #160

Re: Traveller's Aid Society Four (OOCs)

Have Sir Walter in for the last part of the auction, since by then most of the bidders will be well off. Diplomacy, Persuade and Steward should help read the crowd, and a heavy dose of broker to seal the deal.
Sharik Kaagira
player, 575 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 29 Aug 2022
at 04:58
  • msg #161

Re: Traveller's Aid Society Four (OOCs)

Did we happen to scan all of the pages of the personal journal (item 33) for later perusal?  Just asking ... not that Shar is a voyeur or anything.
Inderpal Kumar
player, 464 posts
Tharillian
Ex-Scout
Mon 29 Aug 2022
at 10:04
  • msg #162

Re: Traveller's Aid Society Four (OOCs)

Checking in
Dieter Lumper
player, 33 posts
Mon 29 Aug 2022
at 11:50
  • msg #163

Re: Traveller's Aid Society Four (OOCs)

Well, I’m again checking in. Embarrassing question, can anyone actually remembered what was I supposed to be doing around the ship? I guess by now I’ll be left with doing whatever nobody else wants to do. Toilet system maintenance for example.
Sylvester Jinx
player, 748 posts
ex-Darrian Confed. Navy
768CB4
Mon 29 Aug 2022
at 12:12
  • msg #164

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 163):

Plunger Operator?
Dieter Lumper
player, 34 posts
Mon 29 Aug 2022
at 13:07
  • msg #165

Re: Traveller's Aid Society Four (OOCs)

I would prefer Plunger Technician.
Vonon Ronkunu
player, 1005 posts
Vargr and Spacer
ex-Patrol Commander
Mon 29 Aug 2022
at 20:28
  • msg #166

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 165):

Executive Plunger Operations Manager, actually...

Or would that be Senior Plunger Operations Section Chief, on a starship...?

^_^
Dieter Lumper
player, 35 posts
Mon 29 Aug 2022
at 20:30
  • msg #167

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 166):

Excellent. I got promoted even before I (re)started. I would aks for an office, but I can guess what office I will be given.
Vonon Ronkunu
player, 1007 posts
Vargr and Spacer
ex-Patrol Commander
Mon 29 Aug 2022
at 20:42
  • msg #168

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 167):

Yup ... that tiny office just aft of the Radioactive Deuterium Recycler...
Vonon Ronkunu
player, 1008 posts
Vargr and Spacer
ex-Patrol Commander
Mon 29 Aug 2022
at 20:55
  • msg #169

Re: Traveller's Aid Society Four (OOCs)

I thought Dieter was some kind of Bodyguard?

It's looking like we might have a small Crew Position "adjustment" coming up...

I believe Khea is looking to leave us, and I can't think of any way -- short of bloodshed -- to prevent Sylvester from being promoted to Chief Engineer ... so ... his old job of Chief Telephone Receiver Cleaner might come open ... if you have any appropriate skills, there.

I guess it's like the question we used to ask this Junior Marketing Exec, at a TV station where I once worked -- "Just what is it that you do, around here...?"
Dieter Lumper
player, 36 posts
Tue 30 Aug 2022
at 08:17
  • msg #170

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
I thought Dieter was some kind of Bodyguard?

It's looking like we might have a small Crew Position "adjustment" coming up...

I believe Khea is looking to leave us, and I can't think of any way -- short of bloodshed -- to prevent Sylvester from being promoted to Chief Engineer ... so ... his old job of Chief Telephone Receiver Cleaner might come open ... if you have any appropriate skills, there.

I guess it's like the question we used to ask this Junior Marketing Exec, at a TV station where I once worked -- "Just what is it that you do, around here...?"


I think we have clearly established that, as an Executive Plunger Operations Manager I do have the necessary skill set to be a Chief Telephone Receiver Cleaner. That is, cleaning the mess other people leave behind them.

Looking at my char sheet, he was obviously experienced in being a 'crew member' but, a more detailed look at skills, show that his forte are:
Astrogation 1
Electronics:
Computers 1
Sensors 1
Mechanic 1
Pilot:
Spacecraft 1

In short, anything electronic inside a ship.
Nathaniel Harken
player, 118 posts
The truth is out there
pictures lie
Tue 30 Aug 2022
at 19:41
  • msg #171

Re: Traveller's Aid Society Four (OOCs)

Hmmm, I don't see Dieter in the UPPs thread. He's a ghost. Or using good enough tech to be invisible.
StarMaster
GM, 1248 posts
Wed 31 Aug 2022
at 06:29
  • msg #172

Traveller's Aid Society Four (OOCs)

Yikes! Fall asleep for 5 minutes and a bazillion posts pop up!

Okay, so let's see what we got here...

Yes, the journal was scanned for future reference. Sharik even examined it for secret writing, hidden messages, and other clandestine conditions. Nada. It was just a journal.


Dieter had to bow out before I got around to adding him to the UPP thread.

He was officially hired as the Drone Operator. The Administrative Assistant to the Assistant Administrator for Administrative Assistance.

Originally assigned to Stateroom 10.10, he was shifted to 10.4 when Sly and Val decided to shack up and wanted a larger space, so they got the double occupancy 10.10.


As for Dieter...

Option 1: he's been in sickbay in quarantine for the past week (Invermory to Duncinae).

Option 2: he had some last minute business to take care of on Invermory and said he'd catch up with you on Duncinae. He just arrived on a tramp freighter.

Option 3: Dunno. Something someone else can think of?
Dieter Lumper
player, 37 posts
Wed 31 Aug 2022
at 12:25
  • msg #173

Re:  Traveller's Aid Society Four (OOCs)

StarMaster:
...
As for Dieter...

Option 1: he's been in sickbay in quarantine for the past week (Invermory to Duncinae).

Option 2: he had some last minute business to take care of on Invermory and said he'd catch up with you on Duncinae. He just arrived on a tramp freighter.

Option 3: Dunno. Something someone else can think of?


Prob 1, which also gives me a starting point. He prob got something in all of those sewage works.
Sylvester Jinx
player, 749 posts
ex-Darrian Confed. Navy
768CB4
Wed 31 Aug 2022
at 12:26
  • msg #174

Re:  Traveller's Aid Society Four (OOCs)

an alien parasite! ;-)
Dieter Lumper
player, 38 posts
Wed 31 Aug 2022
at 14:19
  • msg #175

Re:  Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
an alien parasite! ;-)


Na. All I had was a slight pounding inside my chest. I'm certain it will come out to nothing.
Vonon Ronkunu
player, 1010 posts
Vargr and Spacer
ex-Patrol Commander
Wed 31 Aug 2022
at 20:48
  • msg #176

Re:  Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 175):

Zing!  The much-feared Double-double-entendre, Ladies and Gentlemen!  Give the man a hand!

Flop! ... Flop-flop! ... flop-flop-flop-flop...!

Oh, Dear God!  I didn't mean to toss up real hands...!  Ewwwwww...
Dieter Lumper
player, 39 posts
Wed 31 Aug 2022
at 20:54
  • msg #177

Re:  Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Dieter Lumper (msg # 175):

Zing!  The much-feared Double-double-entendre, Ladies and Gentlemen!  Give the man a hand!

Flop! ... Flop-flop! ... flop-flop-flop-flop...!

Oh, Dear God!  I didn't mean to toss up real hands...!  Ewwwwww...


Let me give you a hand cleaning that.
Walter Zeller
player, 822 posts
Merchant/Noble
Thu 1 Sep 2022
at 01:33
  • msg #178

Re:  Traveller's Aid Society Four (OOCs)

Lend me your ears!
Sharik Kaagira
player, 577 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 1 Sep 2022
at 02:21
  • msg #179

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller:
Lend me your ears!

Not sure that I should, but I am keeping an eye (thankfully not my own) on you maniacs...
Inderpal Kumar
player, 466 posts
Tharillian
Ex-Scout
Fri 2 Sep 2022
at 20:31
  • msg #180

Re: Traveller's Aid Society Four (OOCs)

If you want to get a head, call Madame Tussauds.
Inderpal Kumar
player, 468 posts
Tharillian
Ex-Scout
Tue 6 Sep 2022
at 21:19
  • msg #181

Re: Traveller's Aid Society Four (OOCs)

I will be on holiday from 13-19 September.
Nathaniel Harken
player, 126 posts
The truth is out there
pictures lie
Thu 8 Sep 2022
at 22:00
  • msg #182

Re: Traveller's Aid Society Four (OOCs)

@vonon, Not interested in a billionaire patron? Or just not interested in Research Facilities?
Vonon Ronkunu
player, 1015 posts
Vargr and Spacer
ex-Patrol Commander
Fri 9 Sep 2022
at 09:23
  • msg #183

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 182):

     Didn't say not interested ... just low interest ... at the moment




Okay, at this moment I am honestly confused...

I don't remember, at any time, when we -- Longshot's Crew -- ever discussed specifically not calling the "facility" we found a "research" station.  As I recall, Vonon always called it either "outpost" or "base".

I also recall Vonon telling everyone to turn on their comms (which have cameras, just like cellphones) and telling everyone to "just record everything".  Thus, because there were several "labs" in the building, we would have recorded images of them.

And again, I just don't remember any discussion about editing out any/all mention of the "labs" or "lab equipment".  I'm not saying we didn't do that; I just don't remember discussing that.  Nate, you can call the place a "research station" all the way to Capital, for all Vonon cares.  Call it a Burger Joint -- Vonon. Don't. Care.

And Vonon initially cut you off from access because something you said to him set off some alarms (and NO, I'm not going to say what that was ^_^ yet...)

But I do recall that we "edited" together a presentation video, which we used for advertising the auction back on Invermory -- and probably recycled for use here on Duncinae.  But that was a Marketing Tool -- and I can't imagine why we wouldn't show scenes of offices and labs in that.

I swear upon the Legal Code of Cassandra's Belt that we edited neither the vid-records, nor our written reports, in any way in some effort to "hide" that the place we found was a "research facility" -- but I also don't think that we played up that fact, either.
This message was last edited by the player at 09:57, Fri 09 Sept 2022.
Nathaniel Harken
player, 127 posts
The truth is out there
pictures lie
Fri 9 Sep 2022
at 14:23
  • msg #184

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 183):

That is about what I (player) expected. The problem came up because
Carlton Camarda aka Starmaster msg # 610:
"The journal may hold a clue to other Iltharan research facilities. There were rumors circulating at the end of the war. I have sufficient evidence that makes me think they weren't just rumors."

Nathaniel Harken msg # 616:

"I would guess, pretty good odds, that what Longshot stumbled across is solid confirmation the rumours and evidence are accurate. Where there is one instance proven, the others become more likely."

Carlton Camarda aka Starmaster msg # 617:
"Perhaps," Camarda semi-agrees with Nate's last statement. "I am not privy to whatever inside information you possess, Mr. Harken, so I cannot claim that what you found is factual evidence. What, for instance, makes it a research facility as opposed to just an outpost? There's nothing in the auction that indicates any research was being done. Only your assertion makes me think now that it really was and that there is certain information being withheld."

And the place that I knew that Nate knew that the salvage was from a research facility was those recordings that Vonon denied Nate access too … after he had already viewed them, and created a 'crime scene model' from them. Nothing I see (and apparently Starmaster) in the later posts show anything about that detail being included in the published, for the auction, materials. Nothing in the current auction catalogue says 'lab equipment'.

So Nate does not know what Longshot's intent was. Just that he has information from a source that is 'secret' to the Longshot after Vonon's refusal to allow that data to be used.

EDIT: Perhaps the assumption (StarMaster) is that the recycled promotional material only showed the rooms the current furniture came from, which would have been the common or office areas. If nothing being sold here came from a lab (or only an item or two), that visual promotion might not show labs.
This message was last edited by the player at 14:45, Fri 09 Sept 2022.
Vonon Ronkunu
player, 1016 posts
Vargr and Spacer
ex-Patrol Commander
Sat 10 Sep 2022
at 17:58
  • msg #185

Re: Traveller's Aid Society Four (OOCs)

     Y'know why a bottle of OTC amphetamines is here, up for auction (all other similar items having already sold back on Invermory)?
     And no, we're pretty sure that no Pharmaceutical Rep is gonna buy them for his Company...
     It's because that bottle filled with 800+ year-old pills-of-death has a colorful label pasted on it, which is covered with delightful Iltharan printing -- which, when you put it up on a display shelf, is eye-catchingly pretty.  People will notice it, and ask the owner "what is this?", and then the snobbish owner will get to brag about it being an authentic Iltharan object that's original to the Iltharan War era, yadda-yadda-yadda...
     Now, y'know why there is not a rack of test tubes, or pipettes, or Erlenmeyer flasks, or any other "laboratory glassware" here at auction?
     Because none of that stuff has pretty colored, printed labels covered in Iltharan printing on them.  In fact, since Iltharan Tech is based on Reaver Tech (2nd Empire Tech), those items may even be marked in Metric gradations.  Maybe there is a tiny makers mark, somewhere on any of those items -- but nothing that would be called "eye-catching".
     The primary value about any and all of this Crap we are auctioning off, here, is that all of it is clearly (or easily) identifiable as being of Iltharan origin!
     Incredibly generic-looking lab glassware -- which has the tiniest makers mark ever, if it has one at all -- is not "easy" to identify as being of Iltharan origin.
     An office chair -- which is identical to hundreds of styles of office chair, anywhere in the galaxy -- can be flipped over, showing the manufacturer's name, (maybe) an address, and a whole bunch of confusing numbers, all of it in large Iltharan printing.
     Thousand-year-old test tubes are worthless.  Thousand-year-old coffee cups with Iltharan printing on them, are worth thousandsThat is why we did not bring home any "lab glassware".  Not because we're hiding that the facility was a "research" operation.
     But all of the stuff we did bring back is Crap!!!

     Like StarMaster said, it's all Tchotchkes -- knick-knacks, bric-a-brak, dust collectors -- y'know, Crap.  It's like an African Tribal Mask hanging on the wall of a Suburban detached home, with garage....
     And the people who are our target audience are the kind of status-seeking, self-absorbed Snobs who "get off" on the Bragging Rights of owning Authentic Iltharan "Artifacts".  As far as any "historical" value (i.e., does this stuff belong in a museum?) it's all "pottery shard" class "artifacts", as far as a museum is concerned.
     That's right.  Even the "technological" items.  That Bio-Sensor Glove?  Reese has at least 3 devices in Sick Bay that can do everything that that Glove does!  They just aren't in the form of a cool-looking Glove.
     Probably the only thing with any real "historical value" might be that Journal -- so, no surprise that there's a Billionaire in the room, looking to aquire it...


Moving on...

Pablo said to Tescha::
"You act like we don't know what we're doing! We're not stupid, you know. We've been recording everything from the moment we entered the system. Our suits are recording everything we see, say and do, but that's all going into a secret file... not for public consumption unless we want it to be."

"As a 'partnership', we have an agreement with someone in ATC to share anything we find in exchange for him getting us access to the planet. They were desperate to get a ship on short notice, and we had the time to make the run. For suitable pay, of course."



     Pablo makes 2 points here, he's confirmed that an order was given for everyone to record everything.  While in the course of gameplay, maybe not everyone confirmed that they were actually doing this, Vonon and Pablo, at least, did assume that everyone was "recording".
     The second point Pablo makes/confirms is that we had a well-connected PARTNER back on Invermory--and an agreement for sharing of "profits" from the sale of any "recovered artifacts" with said Partner.


Vonon added::
"And while we have been following forensic protocols--more-or-less--I have to admit, it would be a big help to have the assistance of a proper Xenoarchaeologist, in the time we have left."


     Again, more confirmation that we were recording & taking notes on EVERYTHING.

Tescha would add::
"You're best bet to keep your resale value up is to get an image of everything in-situ. It will bump your sale value between 50% and 300% depending on if you are selling as a collection or individual pieces. It also gives a historical record which can help in future investigation."


     At that time, and even now, I took Vonon's comment, abouve, to boil down to "Do Whatever the XenoArchaeologist says to do!"  So, to beat a dead horse, EVERYTHING WAS RECORDED!

     Now, before I go on to make MY point, I wish to remind everyone about three very important letters -- O.O.C.
     Everything I am about to talk about is Out Of Character -- so, if any of this ends up being spoken about In Character, I swear I will hunt you down where you live, and beat you mercilessly with a Peacock Feather!!

     So.  Yes, we recorded EVERYTHING ... we then DID heavily EDIT EVERYTHING!!!
     ^_^

     First and foremost we edited out any visual reference to the TAMI system -- we erased or altered any video showing her equipment, as well as video of anyone talking to/about a "Tammy", and erased all record where there was comm-chatter of "Tammy" talking with anyone.  There should have been very little record of us moving TAMI equipment onto Longshot, but even that would have been scrubbed.

     I'll point out, here, that all this "editing" and "scrubbing" is being done by a Crew which includes a couple of folks with Agent backgrounds, a couple folks with fairly decent Electronics(computer) skill levels, a couple folks with Law Enforcement backgrounds, and an Imperial Noble (who have reputations for being excellent Advocates and Administrators).
     In addition, this crew was aided by a shipboard computer that's more sophisticated than it should be (that's Longshot's computer, folks!) as well as the assistance of a Digital Personality (I dislike the term AI--there is nothing artificial about Tammy's Intelligence).

     So, Nate, you're gonna have to forgive me if I have more confidence in that Crew's ability to hide data, than in your ability to find that hidden data.  There should be absolutely NO evidence or reference to TAMI or a "Tammy" in any of the data from Coventry.
     There is a reference in Longshot's logs of a "Tammy" coming aboard on Invermory -- but she is listed as neither Crew or Passenger, but simply as "Resident" -- and a couple of Vonon's Log Entries referring to a "Tammy" as being Sir Walter's concubine....

     We did this...probably completely un-ethical...activity because we didn't trust our Partner not to try and take the TAMI system completely for himself and leave us out in the cold I mean, because we were treating Tammy as an individual, and we knew our Partner would treat her as a Thing.  We had let Tammy join the Crew, so we had to protect her.  Yeah ... that's what we were doing...

     Next point.  I/Vonon was wrong.  We did know that the facility was a research lab from very early on.  Tammy told Jack, who told all of us...

Jack told all of us::
In reply to StarMaster (msg # 329):

Jack with a hand cupped to ear says "Very limited files available.

The tables have Wi-Fi. Hence no computers, must have handheld devices of some sort.

Do we want the names of the personnel stationed here?

Getting their financial records of some sort now"

"This facility was constructed in 110IR and placed on Coventry in 112IR.

The research categories of this facility were combat drugs, medical drugs, personal drugs and psi drugs.

Finances were dealt with via TransWorld Bank of Ilthara.

Can someone check if that bank merged or was taken over or did it just go away?" adds Jack


     There were 16 individual laboratories working in one way or another on pharmaceuticals -- i.e., mostly chemicals -- and several of us spent time walking around in each one of them, all of us recording as we did so!
     It would have been a massive job to erase all references to the labs!  Much longer than the couple weeks we had to do all this!

     So we tried anyway.

     Actually, what we did was erase any reference to "psi drugs" or "psionics" at all.

     We brought back petabytes of data on the pharma research.  Our Partner on Invermory was an Industrialist.  We made known to him all that data.  Some he was interested in some he wasn't.  Some of this stuff we sold off, some of it we made deals with to have tested & manufactured by existent Phara-Companies -- Investments which won't pay off for a while, yet.

     Remember, our little group, here, is actually TWO companies -- Longshot Enterprises & Longshot Interstellar Transport.  Enterprises is an investment and trading company and is Sir Walter's baby, while Interstellar Transport is the actual operation of IAM Longshot, contracting on dozens of different services (trading, cargo hauling, mercenary work, scouting & exploration -- y'know, "adventuring") which is Vonon's gig ... with supervisory approval from the Board of Directors of Longshot Enterprises (Sir Walter) 'cuz, y'know, they own<?i> the ship...

     Anyway...

     Yes, we did keep some of the "finds" at the Coventry Iltharan Research Facility a secret.  Anything to do with TAMI we erased (but kept copies for ourselves).  Anything to do with <i>any
Psi research going on there we erased (but kept copies for ourselves--we even made a quiet deal with a Psi Institute to test & produce the psi-drugs.  Not because we want to aid Psionics, but purely for the Money!!)
     We took extensive readings and measurements of the facility's unique Power Plant -- including pulling the control crystals from the power plant before we left (don't worry, we shut it all down before we did).  And all that data we gave to our Industrialist Partner (after fair payment).  Within the decade, I'm guessing he'll be installing those generators all across the Confederacy, initiating a significant upswing in the Confederacy's economy.

     So, Nate can suspect that we're hiding info -- I'm certainly playing Vonon as if he's starting to have problems remembering all the cover stories ^_^ -- but my belief is that we've "covered our tracks" well enough that whatever Nate may "suspect", it probably didn't come from anything we "hid" about our reports.

     Although, to be fair, I had forgotten that the journal mentioned other facilities.  When Nate mentioned that, I freaked 'cuz TAMI told us about other facilities, when we were on Coventry, and as I just explained, anything to do with TAMI should have been erased.

     Speaking of the journal mentioning other facilities ... hey StarMaster!  Does the Journal mention "Project: Recourse"?
Sylvester Jinx
player, 750 posts
ex-Darrian Confed. Navy
768CB4
Sat 10 Sep 2022
at 18:17
  • msg #186

Re: Traveller's Aid Society Four (OOCs)

Damn, I actually read all that! Sylvester talks and works with TAMI everyday he can. Computer 3 TL16! Working to improve it.
Samantha Kilgore
player, 713 posts
Pilot and Security expert
With more hidden talents
Sat 10 Sep 2022
at 21:03
  • msg #187

Re: Traveller's Aid Society Four (OOCs)

TLDR theres a lot to remember, and when we ... bend the truth ... its harder to remember who knows what and what the truth is... ; )

go, V!
Nathaniel Harken
player, 128 posts
The truth is out there
pictures lie
Sat 10 Sep 2022
at 21:40
  • msg #188

Re: Traveller's Aid Society Four (OOCs)

Vonnon, the current issue is not if or what you hid or how well. The issues is that Nate has seen the result of that recording and editing, which still included enough for Nate to say 'labs'. Then you told him that access was denied to that data. So Nate knows research facility, and nothing public he has seen says research facility, and Camarda, and StarMaster, have indicated that nothing in the promotional material indicated labs / research Facility (to Camarda).
  1. Nate knows it was a research facility, Camarda does not.
  2. It was Camarda that mentioned other research facilities to Nate.
  3. Nate may or may not have noticed the 'other facilities' reference in the journal, but he did see enough (especially having seen the doctored recordings) to say 'research facility'.
  4. Nate is not 'allowed' to use the data that told him it was a research facility.
  5. Nate is asking Vonnon (and others) if they intended to hide that it was a research facility (from the potential buyers)
Simple yes or no question, and nothing to do with what ELSE might have been hidden or how well.

As indicated, there have been enough clues and discrepancies for Nate to be pretty sure SOMETHING is being hidden (kept secret), and to suspect some of what it is. Even if his suspicions are off the mark. Vonnon's confusion, over reaction to what should be (to Nate) a simple question, is just going to confirm that there is more (potentially a lot more) being covered up.

With all of that skill editing the recordings, I have an idea from Nate's Archaeology background that might be able to recover the erased audio, if video exists for the same time period. Whether it works or not depends on the frame rate and resolution of the video. There is a good current technology story to go with that.

If Tammy was supposed to be a concubine, someone was being a 'prude' in trying to pass her off as Veronika. Just one of those discrepancies. I did not notice the section where TAMI/Tammy was shown as a Longshot Resident. If that was the case, and that hologram she uses is 'realistic', there should have been no need to try to explain away glimpses of her, or to react so strongly when she walked down the hallway behind Nate.

If Nate ever finds out about the PSI drugs, he will be interested because of his background, separate from the money. It even fits with an item in his backstory, and will bring speculation that someone else knew about those (types of) drugs, and they were heavily anti-psi, and wanting full control over psionic abilities.
StarMaster
GM, 1253 posts
Sun 11 Sep 2022
at 04:35
  • msg #189

Re: Traveller's Aid Society Four (OOCs)

I spent all day yesterday (Friday) reading over the Coventry thread again because I didn't remember every little detail after a year or more.

Before entering the facility, everyone was told to record everything. Since no one said they weren't going to do that, then that's what they did.

The first thing Sylvester did when he entered the facility is become a kleptomaniac! He started pocketing everything he could pick up. This was in the first lab. He soon realized that he didn't nearly have enough pockets to haul almost 200 pieces of glassware out of each of the 16 labs. Eventually, he just left it all behind when he realized that it wasn't particularly valuable nor did he or anyone else have the 50 or so boxes to pack it all up.

So that's why there's no mention of lab glassware in the auction inventory. It was never 'pre-salvaged'.


No one was pretending that there weren't labs there, but it was never made clear that these were RESEARCH labs. Probably they were, but there was nothing left to clearly say that.

The term 'research' was used more as a default, but probably used as often as outpost or base.

If anyone is saying it wasn't a 'research' facility it's only because there was no way to confirm it.




Not everyone was privy to the command decisions, so not everyone knew that Nate wasn't supposed to know certain things. Not sure everyone even knew (or thought) that Nate would be joining the crew. He may have had a brief access to the edited recordings, but that doesn't mean he had total access to the ship's main computer.

He can't recover the 'erased' audio because it was never 'erased', as Vonon put it. All the recordings were edited in the main computer into a secondary file, and then that file was downloaded into a flashdrive. Whatever is on the flashdrive is what was made 'public' as far as provenance on the Iltharan relics.

Was everything shown on them? No. Someone walking down a hallway wasn't considered to be relevant or significant, so it wasn't included.

Having read through the journal, Nate would in fact know that drugs had been researched here, including Psi drugs. There was nothing in the recordings that indicated any drugs were found nor any formulas. Nor was there any indication that any of the research had been successful.

Additionally, the part of the journal that mentioned the type of drugs that were being researched was not made public. Whoever buys the journal will find that out, but it won't really be of any significance.

Just because Nate thinks there are gaps and missing data doesn't mean he's right.
This message was last edited by the GM at 05:18, Sun 11 Sept 2022.
Nathaniel Harken
player, 129 posts
The truth is out there
pictures lie
Sun 11 Sep 2022
at 07:57
  • msg #190

Re: Traveller's Aid Society Four (OOCs)

Whatever Nate knows, or thinks he knows, one 'fact' should be that nothing in the published information that Camarda has seen leads him to believe the items being auctioned were from a research facility.

Not quite a fact is that Nate has no source of information that says research facility, other than what he believes to be covered by 'access denied'.

Which resulted in Nate asking if it is was really the Longshot intent to hide that information. In his more long winded style.

Hints and odd things have been dropped in front of Nate regularly. Is he supposed to just ignore them? When he has Investigate skill, and a Scientist background that is all about solving puzzles and getting answers from limited, likely contradictory data?

As the player, I know more about past events than Nate does, but I still need to interpret that thread knowledge when posting as Nate. So I knew about the original records and editing to remove references to certain items. I remember one case of Vonnon "yelling" at everyone to stop saying psionic (or was it telepathy). So I expected those scenes to be edited to remove the sound. Not necessarily 'erased'. Also, that there were enough such cases that Nate would notice in the final processed for public consumption recording that he saw.

The concept I had in mind to recover the sound had nothing to do with restoring (undeleting) the original sound. It was based strictly on the video content. If the technology is good enough, you can 'see' the effects of sound in the vibration of objects. High enough resolution and video frame rate (Nate would say temporal and spacial resolution) would allow 'seeing' sounds with frequencies up to about half the frame rate to be extracted from the video. Converting that back to audio is trivial. Same general concept as a laser microphone using non-specialized equipment. See
https://tenser.typepad.com/ten...pottery_recordi.html
for an article about getting sound out of ancient pottery and other things. Some of that is referencing 'joke' articles, but others seem to be more legitimate. If you have good enough video, you do not need the mechanical pickups used in the article. For the article, computer processed still images would be enough.
StarMaster
GM, 1254 posts
Sun 11 Sep 2022
at 17:03
  • msg #191

Re: Traveller's Aid Society Four (OOCs)

As I said, Nate (at least momentarily) had access to the journal itself and probably a copy of the pages, so he knows that the person who wrote the journal knows that she thought of the facility as a research lab. Even that they were researching psionic drugs.

Any 'sound bite' that would have been edited out has the entire SCENE edited out. There were a lot of comms dialog conducted that there would have been no reason to include in any provenance videos. Same for just normal conversations.

While nothing in the 'official' press probably ever called the facility a 'research lab', the videos of the labs themselves would have easily evoked that image. The other two options would have been Test Lab or Production Lab, neither of which are justified by the location and images.

That a lot of material was clearly edited out, there still isn't any reason to think that it was significant. As I said, mundane conversations (such as the part about hooking up the generator) wouldn't have been included in any public disclosures as it just wasn't relevant.

Just as another point of information, everyone's comm signal (images and audio) was recorded in the ship's computer in an individual file/track, so it wasn't all smushed together.

While there may be oddities about things that Nate thinks were discrepancies, it doesn't mean that they were significant or had anything to do with the Iltharan site or relics.

When I said that Nate put 2 and 2 together and got 6, I was referring to the missing +2 as things he didn't know but had a reasonable expectation of being able to extrapolate.

Given everything else Nate knows, Vonon's paranoia about anyone using the terms 'telepathy' or 'psionics' isn't really significant either. If that was from the site, then Nate's never seen/heard that part of the recording.
Vonon Ronkunu
player, 1018 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Sep 2022
at 18:17
  • msg #192

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 191):

Oh CRAP!  Nate already knew about the Psionics -- Vonon's busted!

Dammit, Tescha, you read the journal -- I think -- why didn't ya warn me that it mentioned the Psionics!

Tescha loses his Dom Pérignon and Ossetra caviar privileges for two weeks!  Captain's Order!  Just see how long you can survive, Tescha, on Korbel Blanc de Noirs champagne and Kaluga caviar -- from Singapore!  Ha!  That's learn ya ta keep the Captain in the loop!


(huh, wuzzat?  California champagne is actually very good ... and some of them can legally call themselves Champagne ... since 2005, huh? ... and Singapore farms some of the best Kaluga in the world ... better than Beluga, some say ... c'mere, you -- let's go stand near this airlock, while I ponder what ya just said ...)
Vonon Ronkunu
player, 1019 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Sep 2022
at 18:28
  • msg #193

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 192):

heh-heh...

Actually, I recall the conversation that Nate is (probably) referring to, where "Telepathy" was "talked" about....

Serge had finally caught on to all the insinuated talk-around about both "Tammy" and that she was "Telepathic" -- and he came right out and said something like "...I've been talking to Tammy with Telepathy?..." or something close to that.  He said this in front of a handful of us, all whom were "recording".

And Vonon suddenly went into Panic Mode, accusing Serge of "screwing around" that "everbody was talking on comms!  Everybody!" Really bad "covers" like that.

It was a truly pathetic scene.  I'm quite proud of myself for it...

At the time, Vonon (Me) hadn't thought about expunging all reference to TAMI or Psionics.

^_^
Walter Zeller
player, 826 posts
Merchant/Noble
Sun 11 Sep 2022
at 19:33
  • msg #194

Re: Traveller's Aid Society Four (OOCs)

And every moment, I am snickering that I stuck the job of Captain on you. jk!

The hard part given that this game has been going on for over 8 years now is keeping track of things. But for the new members, even those from the last 4 years, Vonon, Sharik, Samantha, soon to depart Kheaiftouaw, and Sir Walter are thick as thieves, having been together since the beginning.
Nathaniel Harken
player, 132 posts
The truth is out there
pictures lie
Sun 11 Sep 2022
at 20:54
  • msg #195

Re: Traveller's Aid Society Four (OOCs)

Looks like I need a few more words here, despite the usual verbose nature of my posts.

StarMaster:
As I said, Nate (at least momentarily) had access to the journal itself and probably a copy of the pages,
For the video data, it was more than momentarily. Nate had time to process it to generate a 'crime scene' model of the facility from the video. That was done, and demonstrated, before talking to Vonnon and getting denied access.

If the complete scene was clipped, then sure, no source to extract the sound from. Though Nate could find it 'odd' that the same timestamp range(s) were excluded from every source feed. Several of those likely immediately after something 'new' was found, because of the questions and answers bouncing around right after that. Significant? No. There is enough continuity for provenance, just 'odd'. That crime scene model would have made the concurrent 'clipping' obvious when advancing through it in time sequence. Just about the first thing Nate did after creating it, as a test that it was functional.

StarMaster:
The other two options would have been Test Lab or Production Lab, neither of which are justified by the location and images.
That is what I am basing the conclusion on as well.

StarMaster:
Given everything else Nate knows, Vonon's paranoia about anyone using  the terms 'telepathy' or 'psionics' isn't really significant either.
That paranoia has not been in any of the backstory between Vonnon and Nathaniel. I mentioned it as an example where the 'archaeology' of the video might recover the sound. Shouting would be easier to detect. I have been assuming it is based on his law enforcement background, and psionics being so illegal. He should have known about Nate's Psionicology background, and possibly actively avoided the subject.

Vonon Ronkunu:
Oh CRAP!  Nate already knew about the Psionics -- Vonon's busted!
You can relax (a little). Nate does not know about TAMI yet. His current working theory is that Tammy is the voice activation command to access the Longshot main computer system, and that is AI level or close to it. Nothing there about a telepathic computer from the Coventry salvage. Though, with his sudden 'insight' «2 + 2 = 6», he is very suspicious of the claim that Jack was using 'high tech' to detect the scanning. Or he is, if StarMaster includes that Jack is probably a Psion in that '6'. As noted, Nate has browsed (not read everything in) the journal, so is aware of PSI drugs in the descriptions. Definitely something on his list to have a closer look at when things slow down a little. Also, that is a likely contributor to getting to '6'.

So far, the IG posts have been focusing on what Nate knows, thinks he knows, about what happened or has been hidden. Is everyone ignoring the the 'minor detail' that Jack detected psionic activity at the auction? See about bringing that back into focus with the pending IG post. Throwing in a bit of paranoia with that, since if fits with, and explains a bunch of the other pieces about the discrepancies between LongShot expectations and Nate's evidence of what Camarada knows.
Vonon Ronkunu
player, 1020 posts
Vargr and Spacer
ex-Patrol Commander
Sun 11 Sep 2022
at 23:37
  • msg #196

Re: Traveller's Aid Society Four (OOCs)

The Paranoia Vonon has about Telepathy, and Psionics in general, doesn't really have anything to do with the specific background between Vonon and Nate -- it's just a Vonon Thing ^_^

I'd decided a while back (when the possibility of a Psionic PC joining the group first came up) that Vonon's attitude towards Psionics was a reflection of the Rock-Hopper Culture of Cassandra's Belt -- Live & Let Live; Don't Ask, Don't Tell; and If it Works, Use It, if it Don't Work, get Rid of It.

When he was told about Jack, Vonon didn't have a personal problem with it, but he Ordered Jack to "don't be obvious".  Vonon's "paranoia" is really about "those people" finding out about someone with those abilities, and then "those people" freak-out and start hanging innocent folks and burning down cities...
     'Cuz, y'know, you Humans are completely Whack!!  ^_^

Y'know, it occurs to me that there might be an "anomaly" in all this that we've may have overlooked.  With Nate having knowledge that Psionic research may have been pursued at the facility ... added to his suspicions about Jack and his "hand scanner" ... it could be that we missed something in the editing -- that it was Jack who opened the door into the facility ... by resting his head against it
Nathaniel Harken
player, 134 posts
The truth is out there
pictures lie
Sun 11 Sep 2022
at 23:59
  • msg #197

Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
… that Vonon's attitude towards Psionics was a reflection of the Rock-Hopper Culture of Cassandra's Belt -- Live & Let Live; Don't Ask, Don't Tell; and If it Works, Use It, if it Don't Work, get Rid of It.
Something like Nate's attitude, with an an added If it works, what else can it do? and a curiosity about why when it works, everyone is so against it? His conclusion (with research) on that last is that "the powers that be" are scared of it, and have run massive campaigns to ensure that is the general public attitude as well. Scare tactics.

Vonon Ronkunu:
… 'Cuz, y'know, you Humans are completely Whack!!
Nate's other main science skill is Sophontology, so not going to get any argument about that :)

Vonon Ronkunu:
Y'know, it occurs to me that there might be an "anomaly" in all this that we've may have overlooked.  With Nate having knowledge that Psionic research may have been pursued at the facility ... added to his suspicions about Jack and his "hand scanner" ... it could be that we missed something in the editing -- that it was Jack who opened the door into the facility ... by resting his head against it

I wish *I* could see what StarMaster is letting Nate see of those recordings :)

Does your head hurt trying to parse that?
Nathaniel Harken
player, 135 posts
The truth is out there
pictures lie
Mon 12 Sep 2022
at 00:37
  • msg #198

Re:  Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
it could be that we missed something in the editing -- that it  was Jack who opened the door into the facility ... by resting his head  against it

My assumption has been that that would be edited out along with other references to psionics. It is too unusually to have the door unlock just then to be safe to leave in. Especially when references to TAMI and an active system answering the doorbell were being removed. I expected that to be one of the 'odd' cases that Nate would spot. Other deleted pieces might be uninteresting trivia, but opening the sealed door seems like something the intended audience would like to see. The best explanation Nate has, prior to Psionics, is the use of some proprietor technology that Longshot does not want to share. Which just goes back to his 'suspicions' that things are being hidden. The time gap would not be long, so it was not that people were trying 100 different irrelevant things before something happened work.
StarMaster
GM, 1255 posts
Mon 12 Sep 2022
at 01:01
  • msg #199

Re:  Traveller's Aid Society Four (OOCs)

Sylvester interpreted Jack's success at opening the door with a face plant as some sort of biometric lock that did a retinal scan.

Actually, it's probably Nate who's paranoid--he keeps thinking everything is 'hidden'... just because he's not privy to all of the Long Shot's confidential information.

As for what Nate did manage to see in the videos, that was a rabbit hole you jumped down... and now you're expecting everyone else to jump in after you!
Nathaniel Harken
player, 136 posts
The truth is out there
pictures lie
Mon 12 Sep 2022
at 02:20
  • msg #200

Re:  Traveller's Aid Society Four (OOCs)

StarMaster:
Sylvester interpreted Jack's success at opening the door with a face plant as some sort of biometric lock that did a retinal scan.

That works, as long as you have a fully functional facility, that somehow recognizes Jack's retinal scan as a valid user from it's 800 year old data. Make that an Iltharan user. Unless you want to say that any retinal scan would have opened it.

StarMaster:
Actually, it's probably Nate who's paranoid--he keeps thinking everything is 'hidden'... just because he's not privy to all of the Long Shot's confidential information.

Not going to deny some paranoia, and not saying that things being hidden is unexpected. Everybody has some secrets. Nate just wants/likes to spot them, and tease out what meaning he can. Working with 'science' is working with the 'secrets of the universe'. Unravelling those secrets is his 'job'. And he enjoys his work.

StarMaster:
As for what Nate did manage to see in the videos, that was a rabbit hole you jumped down... and now you're expecting everyone else to jump in after you!

Which rabbit hole would that be? deliberately removed content from the recordings? A purple haired woman that is attempted to be explained as Veronika changing hair color? Differences between what Longshot people 'know' was in the recordings, and what Camarda knew of the item history? The 'scanning' that Jack did and detected? A ships computer that is to be used to 'examine' technology?

None of that is 'paranoia'. It is observation. Nate is not claiming, never did claim, that it was a conspiracy against him. Just noting things that it appears that Longshot does not want 'outsiders' to know about. Nate knows he is still an outsider here. That does not stop him from observing and wondering about the edges of things he can see. And teasing/tricking answers when he can, or bringing up related pieces that seem relevant. Like why some high tech scanning (really?) of a couple of items at the auction? What is the agenda of person (or group) doing that? I **assume** you threw that into the scene, so it could have some relevance. Could be total red herring, but it was convenient for Nate to use as an explanation for the information differences seen. Longshot crew saying the labs were in the published promotional videos and Carmada not knowing about that seems like a big flag that **something** is going on.

Unless you want to back that thread up to the point where Camarda 'jumped' at Nate for saying the Longshot find was proof of the rumours, and take a different path there.
This message was last edited by the player at 02:23, Mon 12 Sept 2022.
Vonon Ronkunu
player, 1022 posts
Vargr and Spacer
ex-Patrol Commander
Mon 12 Sep 2022
at 02:26
  • msg #201

Re:  Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 200):

Heeeeey ... that's a good point, Nate.  We could edit the opening of the door to show Sam spending the several minutes she spent using a variety of tools to ultimately (not) open the door -- then cut to all of us stepping back as the big door opened.  We completely cut out Jack putting his face against the wall, and the door then opening ('cuz he "talked" to it...)
StarMaster
GM, 1256 posts
Mon 12 Sep 2022
at 03:24
  • msg #202

Re:  Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
StarMaster:
Sylvester interpreted Jack's success at opening the door with a face plant as some sort of biometric lock that did a retinal scan.

That works, as long as you have a fully functional facility, that somehow recognizes Jack's retinal scan as a valid user from it's 800 year old data. Make that an Iltharan user. Unless you want to say that any retinal scan would have opened it.


Nate can wonder about that all he wants. No one ever said they understood how that worked.

Nathaniel Harken:
StarMaster:
Actually, it's probably Nate who's paranoid--he keeps thinking everything is 'hidden'... just because he's not privy to all of the Long Shot's confidential information.

Not going to deny some paranoia, and not saying that things being hidden is unexpected. Everybody has some secrets. Nate just wants/likes to spot them, and tease out what meaning he can. Working with 'science' is working with the 'secrets of the universe'. Unravelling those secrets is his 'job'. And he enjoys his work.


You mean things like the ship's security codes? Sure, why not just broadcast them to all the pirates in the sector!

Again with the 'hidden'. I didn't tell you I have a toothbrush in the bathroom--does that mean it's HIDDEN?

Nathaniel Harken</quote:
StarMaster:
As for what Nate did manage to see in the videos, that was a rabbit hole you jumped down... and now you're expecting everyone else to jump in after you!

Which rabbit hole would that be? deliberately removed content from the recordings? A purple haired woman that is attempted to be explained as Veronika changing hair color? Differences between what Longshot people 'know' was in the recordings, and what Camarda knew of the item history? The 'scanning' that Jack did and detected? A ships computer that is to be used to 'examine' technology?

None of that is 'paranoia'. It is observation. Nate is not claiming, never did claim, that it was a conspiracy against him. Just noting things that it appears that Longshot does not want 'outsiders' to know about. Nate knows he is still an outsider here. That does not stop him from observing and wondering about the edges of things he can see. And teasing/tricking answers when he can, or bringing up related pieces that seem relevant. Like why some high tech scanning (really?) of a couple of items at the auction? What is the agenda of person (or group) doing that? I **assume** you threw that into the scene, so it could have some relevance. Could be total red herring, but it was convenient for Nate to use as an explanation for the information differences seen. Longshot crew saying the labs were in the published promotional videos and Carmada not knowing about that seems like a big flag that **something** is going on.


The rabbit hole is the provenance videos. They exist. They have all relevant recordings of the investigation of the Iltharan ruins. You're the one that keeps saying there are things there or aren't there when the rest of us don't give a damn about that level of nitpicking detail.

It was done. That's all that was needed to be said for the game to move on.

Yes, I'd like to be able to claim to be such a genius writer than every word I write, every comma I used, every paragraph I indent has some significance that'll show up 17 years from now when you least expect it. I can't say that I CAN'T write red herrings, but stop assuming that everything written has some deeper meeting! Sometimes a cigar is just a cigar.

Nathaniel Harken:
Unless you want to back that thread up to the point where Camarda 'jumped' at Nate for saying the Longshot find was proof of the rumours, and take a different path there.


You keep misreading posts, misinterpreting posts, and (inadvertantly, I presume) metagaming--mixing up what YOU know with what YOUR CHARACTER knows.

Time to give it a rest and move on!
Inderpal Kumar
player, 470 posts
Tharillian
Ex-Scout
Mon 12 Sep 2022
at 11:50
  • msg #203

Re:  Traveller's Aid Society Four (OOCs)

Seem to have made a good profit in any event.
Vonon Ronkunu
player, 1023 posts
Vargr and Spacer
ex-Patrol Commander
Wed 14 Sep 2022
at 23:23
  • msg #204

Re:  Traveller's Aid Society Four (OOCs)

OOC1: Hey Nate -- I/Vonon still maintain that that is Chump-Change, compared to some of our other exploits ^_^

OOC2: After a successful Auction, Vonon believes a celebration is called for.  So, after the auction, he leads an excursion of ribald frivolity through the night clubs of the Duncinaean Capital.  During the fun, Vonon will drop the bomb that he wants to hold a Crew Meeting aboard Longshot in the morning ... after Brunch.

OOC3: It was agreed a few days prior, at the Dinner Meeting at the TAS Hotel, that Nate would be allowed to "join the Crew", at least as far as planet Concorde.  Therefore, Nate, after the post-auction celebrations, there is a berth ready for you aboard Longshot ... we just gotta figure out in exactly which stateroom that will be...

OOC4: If anyone want to add to this agenda, speak up -- 'cuz I'm gonna start the Crew Meeting in my next post...

Walter Zeller
player, 828 posts
Merchant/Noble
Wed 14 Sep 2022
at 23:46
  • msg #205

Re:  Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
OOC1: Hey Nate -- I/Vonon still maintain that that is Chump-Change, compared to some of our other exploits ^_^

OOC2: After a successful Auction, Vonon believes a celebration is called for.  So, after the auction, he leads an excursion of ribald frivolity through the night clubs of the Duncinaean Capital.  During the fun, Vonon will drop the bomb that he wants to hold a Crew Meeting aboard Longshot in the morning ... after Brunch.

OOC3: It was agreed a few days prior, at the Dinner Meeting at the TAS Hotel, that Nate would be allowed to "join the Crew", at least as far as planet Concorde.  Therefore, Nate, after the post-auction celebrations, there is a berth ready for you aboard Longshot ... we just gotta figure out in exactly which stateroom that will be...

OOC4: If anyone want to add to this agenda, speak up -- 'cuz I'm gonna start the Crew Meeting in my next post...


OOC 1 Yep, getting the Longshot to start.

OOC 2 This will be amusing. More so if it happens to be in the area the two mutts happen to hang out. :)

OOC 3 Kheaiftouaw's room is available as far as I can tell as the player has not logged on in months.

OOC 4 Insert my usual sales pitch to new crew members.

Jack Blackwood
player, 196 posts
Human Merchant Marine
Thu 15 Sep 2022
at 05:39
  • msg #206

Re:  Traveller's Aid Society Four (OOCs)

Walter Zeller:
Vonon Ronkunu:
OOC1: Hey Nate -- I/Vonon still maintain that that is Chump-Change, compared to some of our other exploits ^_^

OOC2: After a successful Auction, Vonon believes a celebration is called for.  So, after the auction, he leads an excursion of ribald frivolity through the night clubs of the Duncinaean Capital.  During the fun, Vonon will drop the bomb that he wants to hold a Crew Meeting aboard Longshot in the morning ... after Brunch.

OOC3: It was agreed a few days prior, at the Dinner Meeting at the TAS Hotel, that Nate would be allowed to "join the Crew", at least as far as planet Concorde.  Therefore, Nate, after the post-auction celebrations, there is a berth ready for you aboard Longshot ... we just gotta figure out in exactly which stateroom that will be...

OOC4: If anyone want to add to this agenda, speak up -- 'cuz I'm gonna start the Crew Meeting in my next post...


OOC 1 Yep, getting the Longshot to start.

OOC 2 This will be amusing. More so if it happens to be in the area the two mutts happen to hang out. :)

OOC 3 Kheaiftouaw's room is available as far as I can tell as the player has not logged on in months.

<Orange>OOC 3: The Aslan may be AWOL... but I swear some of her foodis still lurking in the deepest and darkest corners of the LONGSHOT

OOC 4 Insert my usual sales pitch to new crew members.</Orange>

Samantha Kilgore
player, 714 posts
Pilot and Security expert
With more hidden talents
Fri 16 Sep 2022
at 13:09
  • msg #207

Re:  Traveller's Aid Society Four (OOCs)

Whats on the agenda so far? I don't think Sams got anything to add, assuming investigating her "revelations" are on the agenda already
Nathaniel Harken
player, 137 posts
The truth is out there
pictures lie
Sat 17 Sep 2022
at 13:11
  • msg #208

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
OOC1: Hey Nate -- I/Vonon still maintain that that is Chump-Change, compared to some of our other exploits ^_^

Sure, but being new, and freshly mustered out, it looks bigger to Nate :) He does not have that history of 'exploits'

With Val's post, I need to make a couple of assumptions, and there needs to be filler post or 2 before that, I'll try to leave it open, so that StarMaster can fill in what he wants. Nate needs to bow out of the celebrations early. He needs to catch a flight (jumper) 'home', to finish shutting down the old residence, collect remaining gear, and get back for the after brunch meeting.

EDIT: It's been a busy week here.
This message was last edited by the player at 13:11, Sat 17 Sept 2022.
Sharik Kaagira
player, 578 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 18 Sep 2022
at 16:43
  • msg #209

Re: Traveller's Aid Society Four (OOCs)

The only other thing on Sharik and Indy's agenda (besides crew meeting and auction celebration) is dealing with the two vargr,  Depending on interest/timing (or lack thereof), both the celebrations/post-sale gathering and playing vargr barber can both be RP'ed or summarized/glossed over as needed (at least from Shar's player's perspective).
Vonon Ronkunu
player, 1025 posts
Vargr and Spacer
ex-Patrol Commander
Sun 18 Sep 2022
at 20:29
  • msg #210

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 209):

Yup.  Vonon just has a few "Ship Issues" to run past the Crew, and then we settle down to plan "Operation: Buzz Cut"  ^_^
Dieter Lumper
player, 41 posts
Mon 19 Sep 2022
at 20:17
  • msg #211

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Sharik Kaagira (msg # 209):

Yup.  Vonon just has a few "Ship Issues" to run past the Crew, and then we settle down to plan "Operation: Buzz Cut"  ^_^


Hopefully only after that promised celebration.
Vonon Ronkunu
player, 1026 posts
Vargr and Spacer
ex-Patrol Commander
Mon 19 Sep 2022
at 20:36
  • msg #212

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 211):

Dieter!!

There he is!  Yeah, that is what I'd said -- we'll go out to celebrate and have a good time.  But ... if everyone wanted to skip past it, we could jump ahead to the starting of the Crew Meeting.  But if anyone really wanted to RP their celebratory events, they could do so...
(Do Not even suggest what you're thinking, right now, Sylvester!!  Let's keep things PG-13!  Sheesh!  What a lust-obsessed old man...! ^_^)
Vonon Ronkunu
player, 1027 posts
Vargr and Spacer
ex-Patrol Commander
Mon 19 Sep 2022
at 20:45
  • msg #213

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Listening to Valeska after the auction has shut down, and everyone is leaving, Nathaniel thinks "~News travels really fast, even in the middle of a busy event like this. I told Sir Walter, Vonon, and Tescha about Mr. Camarda's interests. When the announcements were going out about the sealed bids, she must have pumped someone for details.~"


     Oh Crap!!!  Looks like Nate is about to figure out that it's Valeska who's our other Secret Telepath!

     Grab whatever you can, folks, and run for the hills!!

     ^_^


     Of course I'm kidding ... I think ... probably ... maybe...?!!
Dieter Lumper
player, 42 posts
Mon 19 Sep 2022
at 22:01
  • msg #214

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 212):

'And it all ended in a stupor of booze and blackjack.'

There, party sorted.
Nathaniel Harken
player, 141 posts
The truth is out there
pictures lie
Tue 20 Sep 2022
at 00:01
  • msg #215

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
Nathaniel Harken:
Listening to Valeska after the auction has shut down, and everyone is leaving, Nathaniel thinks "~News travels really fast, even in the middle of a busy event like this. I told Sir Walter, Vonon, and Tescha about Mr. Camarda's interests. When the announcements were going out about the sealed bids, she must have pumped someone for details.~"

Oh Crap!!! Looks like Nate is about to figure out that it's Valeska who's our other Secret Telepath!

Grab whatever you can, folks, and run for the hills!!

^_^

Of course I'm kidding ... I think ... probably ... maybe...?!!

;-) If she was a telepath, she should have been able to get the information directly from Mr. Camarda, instead of asking Nate. That was more along the lines of maybe someone other than Nate is doing a bit of metagaming.

Of course planting a bug on Sir Walter would cover the situation as well 8-))
Sharik Kaagira
player, 579 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 20 Sep 2022
at 00:08
  • msg #216

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
... ;-) If she was a telepath, she should have been able to get the information directly from Mr. Camarda, instead of asking Nate...

Unless Val is not really testing herself or asking about Mr. Camarda.  But that is just idle speculation and Sharik (and her player) knows nothing about such meta-gamey subjects.

But this is how rumors get started; and that Sharik knows plenty about.
Vonon Ronkunu
player, 1028 posts
Vargr and Spacer
ex-Patrol Commander
Tue 20 Sep 2022
at 00:18
  • msg #217

Re: Traveller's Aid Society Four (OOCs)

Dieter Lumper:
In reply to Vonon Ronkunu (msg # 212):

'And it all ended in a stupor of booze and blackjack.'

There, party sorted.

      add "...finally put to bed by The Police." and I'll be ecstatic!  ^_^
Nathaniel Harken
player, 142 posts
The truth is out there
pictures lie
Tue 20 Sep 2022
at 00:49
  • msg #218

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
Nathaniel Harken:
... ;-) If she was a telepath, she should have been able to get the information directly from Mr. Camarda, instead of asking Nate...

Unless Val is not really testing herself or asking about Mr. Camarda.  But that is just idle speculation and Sharik (and her player) knows nothing about such meta-gamey subjects.

But this is how rumors get started; and that Sharik knows plenty about.

Valeska Brandenberg #646:
"So, Nate... did Mr. Camarda have anything to say when you gave him the journal?" she asked. "Did he give any indication of what his interest in these Iltharan research facilities was? If he's got an idea where another might be found, we could probably be persuaded to go look for him. That's kind of the thing we do."

"Is he interested in this otherwise unknown aspect of Iltharan science? That's more of the cultural anthropologist's area, isn't it? I mean, they stole their basic science and technology from the Reavers, but they then took off running with it! Who knows what fringe technology they came up with!"

Yep, she was asking Nate about Mr. Camarda. So she got the prior information from someplace. And apparently she heard Nate better than Vonon did.
Sharik Kaagira
player, 580 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 20 Sep 2022
at 01:43
  • msg #219

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Yep, she was asking Nate about Mr. Camarda. So she got the prior information from someplace. And apparently she heard Nate better than Vonon did.

*shrug*  Ol' Jedi Mind trick.  Works on 'em every time...  Good Job, Val!
Inderpal Kumar
player, 471 posts
Tharillian
Ex-Scout
Tue 20 Sep 2022
at 11:41
  • msg #220

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Sharik Kaagira (msg # 209):

Yup.  Vonon just has a few "Ship Issues" to run past the Crew, and then we settle down to plan "Operation: Buzz Cut"  ^_^


Sounds good to me.
Inderpal Kumar
player, 472 posts
Tharillian
Ex-Scout
Mon 26 Sep 2022
at 19:55
  • msg #221

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Walter Zeller
player, 829 posts
Merchant/Noble
Tue 27 Sep 2022
at 00:50
  • msg #222

Re: Traveller's Aid Society Four (OOCs)

Here but might be offline later ion the week depending on what Hurricane Ian does.
Sylvester Jinx
player, 753 posts
ex-Darrian Confed. Navy
768CB4
Tue 27 Sep 2022
at 10:19
  • msg #223

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 222):

Stay safe.
Inderpal Kumar
player, 473 posts
Tharillian
Ex-Scout
Wed 28 Sep 2022
at 19:35
  • msg #224

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 223):

Indeed, stay safe.
StarMaster
GM, 1258 posts
Thu 29 Sep 2022
at 22:53
  • msg #225

Re: Traveller's Aid Society Four (OOCs)

As you may have heard, Southwest Florida where I live got clobbered by Hurricane Ian. Once again, we've lost power. With Irma, we lost it for 10 days. It could be longer this time as a couple of substations got trashed and there's almost a million people without power now across the six counties.

Currently using my friend's hot spot from his phone, but there's still the problem of charging up my computer and his cell phone.

So, not sure how much I'll be able to post before we get power back. No gas stations are operable because their pumps are electrical and they don't have power either. Most stores were closed today, but a few restaurants managed to open to feed the people that can't cook at home now.

Lots of trees down, and some damage to houses and yards. Six houses on our block lost their back porches. Our fence barely survived, but it's leaning because the ground got so soaked. Lost a few solar panels. But other than that, made it through without any damage to the house (except the back porch (the lanai) is 50% gone) and we're all intact--people, cats and dogs.
Nathaniel Harken
player, 144 posts
The truth is out there
pictures lie
Fri 30 Sep 2022
at 00:54
  • msg #226

Re:  Traveller's Aid Society Four (OOCs)

«thumbs up»

Ian must be a politician. A blowhard.
Sharik Kaagira
player, 581 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 30 Sep 2022
at 01:40
  • msg #227

Re:  Traveller's Aid Society Four (OOCs)

Walter and Starmaster, take care, be safe.  Come back to us when you can.
Vonon Ronkunu
player, 1029 posts
Vargr and Spacer
ex-Patrol Commander
Fri 30 Sep 2022
at 03:47
  • msg #228

Re:  Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 227):

     Hey, Walter -- you in SWFL, too?

     Say ... if you happen to see my back porch flying past your place -- snag it for me will ya?
Samantha Kilgore
player, 715 posts
Pilot and Security expert
With more hidden talents
Fri 30 Sep 2022
at 08:21
  • msg #229

Re:  Traveller's Aid Society Four (OOCs)

Hi guys take care, though I have to admit Vs post made me laugh
Sylvester Jinx
player, 754 posts
ex-Darrian Confed. Navy
768CB4
Fri 30 Sep 2022
at 16:53
  • msg #230

Re:  Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 229):

You and Vince and Walter take care!
Inderpal Kumar
player, 474 posts
Tharillian
Ex-Scout
Fri 30 Sep 2022
at 19:12
  • msg #231

Re:  Traveller's Aid Society Four (OOCs)

@Sharik: Do you want to do any celebrating?
Sharik Kaagira
player, 582 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 30 Sep 2022
at 22:14
  • msg #232

Re:  Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
@Sharik: Do you want to do any celebrating?

Pour toi mon amour.  Toujours.
Inderpal Kumar
player, 475 posts
Tharillian
Ex-Scout
Sun 2 Oct 2022
at 21:21
  • msg #233

Re:  Traveller's Aid Society Four (OOCs)

GM, how much would a presidential suite cost around here?
Walter Zeller
player, 830 posts
Merchant/Noble
Mon 3 Oct 2022
at 23:06
  • msg #234

Re:  Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Sharik Kaagira (msg # 227):

     Hey, Walter -- you in SWFL, too?

     Say ... if you happen to see my back porch flying past your place -- snag it for me will ya?


Doing good over here in North Central Florida. I live SW of Gainesville (Go Gators!) and other than some wind, only had to reset one clock after a power flicker.   Since I live out in the county (Levy County), There have been times with no power for a few days and up to a week due to a storm. Hope things recover quickly for you Starmaster.

Sorry, no back porch over here. Looks like we need to update the "Welcome to Florida" signs to "Welcome to the Hurricane speed bump state."
Vonon Ronkunu
player, 1030 posts
Vargr and Spacer
ex-Patrol Commander
Mon 3 Oct 2022
at 23:19
  • msg #235

Re:  Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 234):

I'm kinda fond of "Welcome to Florida ... America's Newest Island State", myself.

^_^
StarMaster
GM, 1259 posts
Sun 9 Oct 2022
at 13:46
  • msg #236

Re:  Traveller's Aid Society Four (OOCs)

Yea! Power's back as of Friday afternoon. Internet came back late Friday night. We thought it'd take long because we're at the tail end of a line and the telephone pole and transformer at the other end of the block were both lying on the ground because the pole had snapped in half!

Spent yesterday cleaning up, picking up the pieces, putting things back in place, and making sure nothing got burnt out. We'd unplugged the TVs and shut off the AC at the circuit box, so we seem to be okay.

Our two house cats keep wanting to go out on the back porch like they used to, but it's half gone, so that's not going to be an option for awhile.

Anyway, expect to get caught up on my games today.
Inderpal Kumar
player, 477 posts
Tharillian
Ex-Scout
Mon 10 Oct 2022
at 21:12
  • msg #237

Re:  Traveller's Aid Society Four (OOCs)

Do you get used to hurricanes after a while down there?
Sharik Kaagira
player, 584 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 10 Oct 2022
at 22:43
  • msg #238

Re: Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Do you get used to hurricanes after a while down there?

Dunno if one can ever get used to such things...
StarMaster
GM, 1260 posts
Mon 10 Oct 2022
at 23:13
  • msg #239

Re: Traveller's Aid Society Four (OOCs)

Not sure you can get used to them as they do different things each time. FPL is attempting to move all the power lines underground now but that could take years.

SW Florida probably lost 10,000 trees this time. Uprooted them. Knocked over street signs.

We had sustained winds of 130mph for around 12 hours. That's what took out so many porches and roofs and trees and our fence (along with the driving rain).
Dieter Lumper
player, 43 posts
Wed 12 Oct 2022
at 07:28
  • msg #240

Re: Traveller's Aid Society Four (OOCs)

StarMaster:
...
We had sustained winds of 130mph for around 12 hours. ...


Holy f*&^. And here I was thinking our 60mph winds were bad enough.
Nathaniel Harken
player, 147 posts
The truth is out there
pictures lie
Wed 12 Oct 2022
at 22:19
  • msg #241

Re: Traveller's Aid Society Four (OOCs)

Dieter Lumper:
StarMaster:
...
We had sustained winds of 130mph for around 12 hours. ...


Holy f*&^. And here I was thinking our 60mph winds were bad enough.

Converting to metric, and to Traveller, that comes out to just over 58 metres/second

Or something travelling with the wind would have moved 2510 Km in that 12 hours. Though not in a straight line.
Inderpal Kumar
player, 481 posts
Tharillian
Ex-Scout
Mon 24 Oct 2022
at 19:24
  • msg #242

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Sharik Kaagira
player, 588 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 1 Nov 2022
at 00:33
  • msg #243

Re: Traveller's Aid Society Four (OOCs)

Happy Halloween, Everyone!
Walter Zeller
player, 836 posts
Merchant/Noble
Tue 1 Nov 2022
at 01:46
  • msg #244

Re: Traveller's Aid Society Four (OOCs)

Happy Halloween!
Walter Zeller
player, 837 posts
Merchant/Noble
Tue 1 Nov 2022
at 01:49
  • msg #245

Re: Traveller's Aid Society Four (OOCs)

For those that joined later on, can you post what system you started at please?  Digging through 8 years of posts takes a while.
Serge Baklanov
player, 255 posts
Marine/Scout
Tue 1 Nov 2022
at 15:31
  • msg #246

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 245):

Do you mean at what system we joined Longshot? I don't remember... It was in-between systems in my case ;) I remember only that it was at least before Cassandra belt.
Inderpal Kumar
player, 483 posts
Tharillian
Ex-Scout
Tue 1 Nov 2022
at 21:12
  • msg #247

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 245):

It was Cassandra Belt for me.
Dieter Lumper
player, 47 posts
Wed 2 Nov 2022
at 10:26
  • msg #248

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 245):

ermmm... uhh... yeah. No idea.
Sharik Kaagira
player, 589 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 2 Nov 2022
at 18:11
  • msg #249

Re: Traveller's Aid Society Four (OOCs)

Dieter Lumper:
ermmm... uhh... yeah. No idea.

I believe that Dieter joined the crew when we passed through Invermory the second time ( link to a message in this game ).  There were video games with Sam as I recall.
Nathaniel Harken
player, 151 posts
The truth is out there
pictures lie
Wed 2 Nov 2022
at 19:22
  • msg #250

Re: Traveller's Aid Society Four (OOCs)

Well, as the noob, Nathaniel is easy. He joined 'here', at Duncinae.
Dieter Lumper
player, 48 posts
Wed 2 Nov 2022
at 21:36
  • msg #251

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
...There were video games with Sam as I recall.


Figures that he would arrive for the video games. After all, it's me playing him.
Vonon Ronkunu
player, 1035 posts
Vargr and Spacer
ex-Patrol Commander
Wed 2 Nov 2022
at 22:28
  • msg #252

Re: Traveller's Aid Society Four (OOCs)

Serge Baklanov:
In reply to Walter Zeller (msg # 245):

Do you mean at what system we joined Longshot? I don't remember... It was in-between systems in my case ;) I remember only that it was at least before Cassandra belt.


     Serge was discovered aboard that Alien "pyramid ship" we ran over ran into in the space between star systems.  He'd been there, like, a week before we got pulled out of Jumpspace.

     I am not 100% sure, but it was either between Outpost & Cassandra (but I'm not really "feeling" that answer) or it was after Cassandra...

     I do have a vague recollection that we brought both Serge's damaged Type-S Scout -- as well as the data concerning the alien wreck -- to a Scout Base that was within range of our patched-up J-Drive.  I just don't recall what planet the Scout Base was on.

     Heck, for all I know, it could have been a Scout facility on Outpost...


     Vonon, of course, has been aboard since planet Grendel.
Walter Zeller
player, 838 posts
Merchant/Noble
Wed 2 Nov 2022
at 23:21
  • msg #253

Re: Traveller's Aid Society Four (OOCs)

The Scout facility was on Outpost. On our second visit to the system, right after the misjump.
Vonon Ronkunu
player, 1036 posts
Vargr and Spacer
ex-Patrol Commander
Thu 3 Nov 2022
at 00:35
  • msg #254

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 253):

Right!  That's it!  That's when & Where Serge joined us.
Valeska Brandenberg
player, 159 posts
Scholar/Scout/Agent
UPP: 7A4B84
Thu 3 Nov 2022
at 03:34
  • msg #255

Re: Traveller's Aid Society Four (OOCs)

Valeska joined when you got the Long Shot. She'd been on board when it was hijacked and you all rescued it.
Samantha Kilgore
player, 718 posts
Pilot and Security expert
With more hidden talents
Thu 3 Nov 2022
at 08:21
  • msg #256

Re: Traveller's Aid Society Four (OOCs)

Sams been in since the start as well. I had planned to keep track of our adventures in terms of a general log of where we have been and what happened (as trawling the threads can take time) - but to do that I need to trawl the threads...

Instead all I really have is a brief list which I keep on meaning to flesh out, and Sam might write up (with some added spice, to boost sales) as a retirement hobby
Sylvester Jinx
player, 757 posts
ex-Darrian Confed. Navy
768CB4
Thu 3 Nov 2022
at 17:23
  • msg #257

Re: Traveller's Aid Society Four (OOCs)

I joined in Cassandra in the Astroid Belt, didn't I? I think so, could be wrong. I'm a millionaire now!
Inderpal Kumar
player, 484 posts
Tharillian
Ex-Scout
Thu 3 Nov 2022
at 21:17
  • msg #258

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Vonon Ronkunu
player, 1037 posts
Vargr and Spacer
ex-Patrol Commander
Sun 6 Nov 2022
at 19:31
  • msg #259

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
I joined in Cassandra in the Astroid Belt, didn't I? I think so, could be wrong. I'm a millionaire now!


All Vonon remembers is that it was in a Bar ... another TAS joint, maybe ... and that Sylvester smelled like Sunflowers, to him...

^_^
Sharik Kaagira
player, 592 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 7 Nov 2022
at 08:03
  • msg #260

Re:  Traveller's Aid Society Four (OOCs)

@Starmaster, what are the statues on Duncinae regarding  sovereignty and legal jurisdiction on starships, in port, in orbit, and in system (if it is any different between the three)?
StarMaster
GM, 1265 posts
Mon 7 Nov 2022
at 15:15
  • msg #261

Re:  Traveller's Aid Society Four (OOCs)

Starports are nearly always considered 'extraterritoriality', meaning that the laws of the planet don't necessarily apply on the Starport. Most starports conform to the planet's laws, though.

If you commit a crime on the starport, it's usually handled by starport authority unless it's against a citizen of the planet, in which case it's usually prosecuted by local authorities.

A starship tends to be considered a 'law unto itself' while in the starport. Anything that happens ON the starship is normally dealt with be the captain/owner/crew of the starship but it can be turned over to the starport authorities in some cases.

If you commit a major crime on the planet and flee to the starport, you can still be extradited to the planetary authorities. However, they can't just barge into the starport to get you.

If you commit a major crime on the starport, you can't run to your starship and claim immunity. The starport authorities still have to obtain a warrant to enter the ship and arrest you.

A ship that's filed a flight plan and departs from the starport is considered to still be in the starport until it exceeds the jump limit. Ditto with making an exit from Jump Space at the jump limit and filing a request to land at the starport.

It gets a bit more complicated if the starship is registered TO another government, not just registered OUT of another government/planet.

It can also get tricky if you are a citizen of one planet and you are arrested on another planet for a 'crime against the government'.

In general, interlocking treaties are a thing of the past due to the time and distances involved--it's just impractical to enforce such things.

All that being said, it doesn't mean that a local government, particularly an over-exuberant individual, might not violate any of these 'agreements' whether intentionally or unintentionally. One of the truisms is 'It's easier to ask for forgiveness than it is to get permission.'

In general, if a starship violates a local law and flees, it can be banned from that starport. That means if it approaches again without having 'fixed' the problem, it ban be fired on.

The extreme case is that is POSTED--meaning it's dangerous/deadly and should be shot on sight!
Nathaniel Harken
player, 158 posts
The truth is out there
pictures lie
Fri 11 Nov 2022
at 01:16
  • msg #262

Re:  Traveller's Aid Society Four (OOCs)

If you do not like the long wordy posts, cut down on the number of times I need to do a correction followup because the meaning of what Nate said has been changed by someone responding.

Is my wording really that hard for players or characters to understand? Vonon plays misunderstanding, which can be fun, but they have been several others that needed followup expanded information to clarify the intent. So the wording gets more verbose the first time.

As keeps getting pointed out Nate does not have the history of how things got to where they are. So this is new to him, and he will be going over ground the rest of you have already covered. What do you expect? A reaction of "oh, that's old hat", is not appropriate for Nate. Yet. Until it is part of his history as well. My opinion.
Sylvester Jinx
player, 761 posts
ex-Darrian Confed. Navy
768CB4
Fri 11 Nov 2022
at 12:06
  • msg #263

Re:  Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 262):

I just don't like reading realllllyyy long posts, if it is too long, I won't read it. That's all. type away, you play your character, not me, I like him.
StarMaster
GM, 1266 posts
Fri 11 Nov 2022
at 15:24
  • msg #264

Re:  Traveller's Aid Society Four (OOCs)

While your long posts are great role-playing, Nate, they tend to have three 'issues'.

First of all, it's hard to read lengthy posts on the screen for some of us. Probably even harder for those using cell phones to post. Generally what that means is that the post just doesn't get read, but it also means that it becomes hard to follow.

Second, it's TMI--Too Much Information. The more you say/post, the more confusing you get. If we don't understand you the first time, trying to explain/clarify what you meant with longer, more detailed posts doesn't really help. Concise is usually better than precise.

Third, when you put up such long posts, it tends to come across as Nate thinking that if he talks loud enough and long enough he'll convince everyone he's right.


Anyway, these are just impressions, mind you, and the others may not agree, but the more you try to hammer your point home, the less likely you are to get anyone to agree (or understand).

I think, in the end, the rest of the crew don't really understand your character. So, while they are accepting Nate as a new addition to the crew, they don't really know how to deal with him yet. And, when he encounters resistance, he tries to push harder, which just means that everyone else pushes back even harder.

Another point to consider is that not all of the current crew have been around since the game started, so some of them aren't going to know the details that you want. And some that were may still not have that information--it just wasn't something they were interested in or paid attention to.

And, of course, there's a lot of 'public' information on the board that you, the Player, have read but which Nate doesn't know anything about. It's kind of the old trope: if I tell you DO NOT THINK OF ELEPHANTS, then you'll automatically think of elephants. You may know what Nate would know or not know, but you still want to pry into those corners. Some of that knowledge is bound to slip across the OOG/IG borderline.

It's like an old AD&D game I played in many, many years ago. One of the characters had claimed this vast unexplored territory as his kingdom--he had a New York and a Los Angeles with nothing in between, so in order to connect them, he wanted to build a railroad. He, the player, knew about railroads, but there really wasn't anyway his character should have. (We hadn't yet started to cross-genre adventures, such as Expedition to the Barrier Peaks.)

Yeah, I know, this is another looooong post that nobody's going to read...
Inderpal Kumar
player, 488 posts
Tharillian
Ex-Scout
Fri 11 Nov 2022
at 21:20
  • msg #265

Re:  Traveller's Aid Society Four (OOCs)

The long posts for me also make it hard to keep up with the story; I try to post every two days, but sometimes the story moves too quickly for me to follow.
Nathaniel Harken
player, 160 posts
The truth is out there
pictures lie
Fri 11 Nov 2022
at 22:41
  • msg #266

Re: Traveller's Aid Society Four (OOCs)

I did the latest IG post before reading this.

@Sylvester, thanks. I'm glad.

@Starmaster
I have never really thought about screen size limits. I seldom use a phone for Internet, since I have big monitors, easily available on my desk. Been known to open multiple windows to different sections of the thread to use for reference. For me, reading is easy.

Maybe when some obvious (to me/Nate) misunderstanding occurs, I need to take it OOG to at least find out if it was player or character not understanding. What feels like obvious context while writing may not be when reading. I try to add thought stream to point in the right direction, but that makes it even longer, and since it is still in character, might not do the job.

Third <grin>, actually sort of, though 'loud' is not part of it. I haven't been using all caps. Nate is used to arguments (not in the sense of fighting) being the effective tools for both science and advocate roles. Presenting the right 'facts' can change the minds of either the team or opposition. Plus, "If at first you don't succeed" …

For Nate, simple resistance, without any sort of somewhat logical explanation is just a challenge. He wants some sort of context on why there is resistance. Either being told, or thinking of a plausible scenario that he is willing to accept. Or having something else interesting to distract him. For awhile. You do not get far in most of Nate's skills by being passive. In some cases, that could be short cut, by providing OOG information about the game world view that I have not caught on to. Stuff that Nate should just know, but I am missing. Like some of the details about Vargr society and culture.

I read that to the end. I always do.
This message was last edited by the player at 22:44, Fri 11 Nov 2022.
Serge Baklanov
player, 260 posts
Marine/Scout
Sat 12 Nov 2022
at 23:40
  • msg #267

Re:  Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 262):

I suspect that our characters' in-game responses hurt you outside of the game. The way Starmaster explained is correct. Especially the third point. And although you say about the third point "it is not like that", but it is perceived exactly like that.

On the second Starmaster's point, I would add the following: can you imagine IRL a dialogue in which one person would speak in monologues for 5-10 minutes? And can you imagine the reaction of a group to this? Eye rolling and yawning, mostly. "Therefore, since brevity is the soul of wit".

My character has his own reasons for reacting this way: Serge is a bit protective of Vonon, Nat is a newcomer, and, according to Serge, Nat behaved incorrectly (defiantly disobeyed the captain from the first minutes). My character was brought up in a military style, this is unacceptable for him. In Serge's opinion, Nat may be right in what he explains, but he is "more wrong" in how he behaves, verbose explanations cannot change that.
This message was last edited by the player at 23:44, Sat 12 Nov 2022.
Nathaniel Harken
player, 161 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 01:46
  • msg #268

Re: Traveller's Aid Society Four (OOCs)

For the recent round of post, a little Serge. Prior it seemed all good IG fun. Latest seemed to be going over the top. See if I can do an IG post that will help Serge character, probably others understand where Nanthaniel is coming from. This was intended IG as conversation with just Vonon, but small adjust can make it work at meeting. Probably annoy several characters more.

Point form for player information
- Vonon playing traits from Vargr culture: see his post about 'Tribes'
- Nate as Sophontologist knows (more than player) about tribes
- Those played traits hint that Vonon sees himself and Longshot as more than independent ship and captain
- Nate wants Vonon to clarify to him, which aspect of Tribe he sees as current context, and potentially tell others what that means (Nate should know that last, player doesn't).
- Nates previous interactions with Vonon were very much different 'tribe' context.
- Not mentioned, but Nate suspects Vonon of trying to create an equivalent 'family' unit to replace what happened to him

With this OOG, I can drastically shorten IG post, since Vonon character should understand without detailed explanations. Nate is not really aware of Serge's military perspective, but this should be enough for Serge to connect the dots a bit.

I tried to start that already, but it got lost in the hornets nest buzz. Vonon did not seem to even see the surrounding content.
Nathaniel Harken msg #712 end 2nd para:
"A valid reason to keep knowledge of Tammy's existence to close … family? Vonon which Vargr tribe meaning fits the concept?"

This message was last edited by the player at 02:04, Sun 13 Nov 2022.
Nathaniel Harken
player, 163 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 02:09
  • msg #269

Re: Traveller's Aid Society Four (OOCs)

for 2nd point. Known problem. No good solution when trying to in a single post respond to multiple people, when 'live' it would be mixed into the conversation at different points. rPol is a good tool, but you can't insert small snippettes at the point the character would have responded. It's part of my OOG area, but I can't visualize a way to really make that work effectively. Tieing new content to the exact sentence it is related to is quite possible. Having the result understandable, and keeping the flow, not so much. Especially on phone screens. Combined with trying to talk to both player and character, with perceptions of what each understands of what the posting character understands of the context.
Nathaniel Harken
player, 164 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 02:16
  • msg #270

Re: Traveller's Aid Society Four (OOCs)

Re Nate's sophontology analysis: It would take longer, but it might be fun if Vonon is not conciously aware that he was done what Nate sees.
Inderpal Kumar
player, 489 posts
Tharillian
Ex-Scout
Sun 13 Nov 2022
at 15:52
  • msg #271

Re: Traveller's Aid Society Four (OOCs)

The use of quote boxes would help with making it clear who you are responding to.
Nathaniel Harken
player, 167 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 18:39
  • msg #272

Re: Traveller's Aid Society Four (OOCs)

@Inderpal, I often do that, but it also makes the posts longer. In recent post 721, I tried something different. The quotes were inserted as private to the character being addressed, so they were the only one that got the bigger post, and only for their section. That post had a private section with quote for each of Sylvester, Walter, and Vonon.

Like this.
Would it help to expand that to include outside of the private portion "OOC quote for Inderpal"? Just make the quotes public and accept the size increase?
This message was last edited by the player at 18:40, Sun 13 Nov 2022.
Sylvester Jinx
player, 763 posts
ex-Darrian Confed. Navy
768CB4
Sun 13 Nov 2022
at 18:45
  • msg #273

Re: Traveller's Aid Society Four (OOCs)

Don't worry about it, play your style, I usually read, unless you have several posts before I look again, in which case I might skip through a little! ;-) We get out of this scene I'm sure it will get better because EVERYONE is talking to you so you have to answer. When there are 3 or 4 posts you have to reply to, a lot of folks get pissed if you miss answering them. So, what are you going to do?
Nathaniel Harken
player, 168 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 21:44
  • msg #274

Re: Traveller's Aid Society Four (OOCs)

You mean, OTHER than answering about 10 different posts and private messages one at a time?

Nathaniel Harken
player, 171 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 22:13
  • msg #275

Re: Traveller's Aid Society Four (OOCs)

I'm flexible on the mechanics of what goes around the 'style' content. Italic Thoughts between "~", direct quotes or OOC references, tagging with "TEXT" or language. Doesn't matter to me, so whatever works best for the (consensus of the) players.

Computer screens, various editors, and sets of rules or conventions are all old friends of mine.
Nathaniel Harken
player, 173 posts
The truth is out there
pictures lie
Sun 13 Nov 2022
at 23:34
  • msg #276

Re: Traveller's Aid Society Four (OOCs)

OOG expansion of IG response to Serge

Who is his ranking office is unimportant
The fact that he expects to have one is the general guide from Sophontology
Vonon and Sir Walter are just the mostly likely candidates
Tieing in other OOC content, Sophontolgy did not tell Nate that Serge was being protective. That is a variable below the level of 'expects to have a commanding officer'. Some military can expect and respect an officer, but hate their guts.
That level would get to at least psychology instead of sophontology, where Nate has just enough knowledge to be dangerously wrong.

Though technically, his skill would be on par with Sharik, who I expect is actually pretty good at it, mixed with carouse.
Samantha Kilgore
player, 721 posts
Pilot and Security expert
With more hidden talents
Mon 14 Nov 2022
at 09:38
  • msg #277

Re: Traveller's Aid Society Four (OOCs)

As a character - Sams issue with Nate is he lectures and talks a lot. And her memories of people who do that are usually Officers who thought it made them sound important to talk a lot. Also, the fact that he keeps placing provisos on accepting the idea of a Chain of Command, rubs her up the wrong way.

as a Player - I have never understood why people post about what their character is thinking on RPOL. In RL or SATT roleplaying I can't see your train of thought except by reading body language, your actions and what you say. I get its a narrative device but I also basically ignore that part of posts, as Sam wouldn't know it, and its easier to act like she doesn't know it if I as a player don't know it. I try and write my posts so you can work out those bits for Sam from those sorts of clues - though I don't claim to be good at it.

The nearest we get to that in games (ie what is your character thinking) is OOC chats.

That said, everyones style is different so you do yours.
This message was last edited by the player at 16:00, Mon 14 Nov 2022.
StarMaster
GM, 1267 posts
Mon 14 Nov 2022
at 15:43
  • msg #278

Re: Traveller's Aid Society Four (OOCs)

Yeah, Vonon's player and I have discussed this over the years. As you said, Sam, sitting around the gaming table where we can see and hear other is hard to translate into writing, which is why we got LOL and ROFL (though I'm not sure I've ever seen anyone ACTUALLY roll on the floor because they were laughing too hard) and similar notation, which then evolved into smilies.

Around the table, you have body language, gestures, facial expressions, and tone of voice to convey things like sarcasm and humor. If someone says something stupid, we can roll our eyes or snort to convey our opinion about what he said.

On line, you often have to describe that display even if it's only via one word, such as "he said sarcastically".

Writing thoughts is often meant to convey all that. Sherlock Holmes was notorious for being able to deduce a person's train of thought by facial expression and glances.

And you make a good point about not reading them because its something your character wouldn't know. And, yes, it's narrative meant to indicate where Nate is coming from and potentially going. Nate just goes to a bit of an extreme, though.

I suppose, in a way, it could be considered a counterpoint to one-liner posts.
Sharik Kaagira
player, 594 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 14 Nov 2022
at 18:06
  • msg #279

Re:  Traveller's Aid Society Four (OOCs)

I'll admit that I tend to fall on the emotive side of the equation.  Pretty much for one of the reasons that Starmaster gave:  other players and characters are potentially much more perceptive/gifted (and there is telepathy in this setting) - so, they may have much more insight into my character than might be simply given from spoken words.  To that end, I try to be outwardly expressive and try to give some physical clues to Sharik's emotions, if I am putting them down in a post.

Additionally, I trust my fellow players to do as Sam does and ignore the things that they don't think their characters might have picked up on or would use.  Better to have the option than not, in my opinion.

But, it is a fine line to walk though, as you don't want to overshare (or inundate the reader) either.  Ultimately, it is the others have stated: to each their own.  You do what is comfortable to you, to do any different would be counter-productive, eventually.
Nathaniel Harken
player, 175 posts
The truth is out there
pictures lie
Mon 14 Nov 2022
at 20:49
  • msg #280

Re: Traveller's Aid Society Four (OOCs)

I have used thought stream for the mentioned reasons, and a bit more. I just now tried a possible technical partial solution with the rpol spoiler tag, but that does not decrease the post size at all. It makes it even bigger, just with blank blocks where the hidden content would be. Sigh. If the result had been more popup or expand, it might have been a good idea. For Nate at least, since the player is comfortable manipulating the technical features. Mostly I just type all of the tags instead of clicking the options on the interface.

Some of what I have been using the in character thought stream for, I'll see about moving to OOC in a PM to GM. Then only Starmaster will get that part of the overload.
Sharik Kaagira
player, 596 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 24 Nov 2022
at 17:06
  • msg #281

Re: Traveller's Aid Society Four (OOCs)

Happy Thanksgiving to those in the United States… and um, Happy Thursday to everyone else!  I’m thankful for all of you and this game (thank you, StarMaster!).  Game on!
Sylvester Jinx
player, 767 posts
ex-Darrian Confed. Navy
768CB4
Thu 24 Nov 2022
at 17:18
  • msg #282

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 281):

Back at you Shar, had a great meal today, now it's time for football! ;-)
Jack Blackwood
player, 201 posts
Human Merchant Marine
Fri 25 Nov 2022
at 02:51
  • msg #283

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Sharik Kaagira (msg # 281):

Back at you Shar, had a great meal today, now it's time for football! ;-)

Same Shar.. and Happy Thursday to non-Us.

Football... food... and a nap
Vonon Ronkunu
player, 1045 posts
Vargr and Spacer
ex-Patrol Commander
Sat 26 Nov 2022
at 22:09
  • msg #284

Re: Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 283):

As well as adding to Sharik's well wishes -- TURKEY-DAY!!  YEAH! -- *ahem*, anyway, I also offer up my apologies for, pretty much, just tucking my computer away and spending Thursday & Friday kicking back, eating & drinking, watching football (under duress--StarMaster held a gun on me!) as well as Binge Watching a few shows --

     "Miss Scarlet & The Duke" (PBS Mysteries), "Dragon Prince" (Netflix animation), "InuYasha" (well, a few favorite episodes), and "Wednesday" (surprisingly good Netflix episodic about Wednesday Addams (Addams Family) in a boarding school/Nancy Drew kinda situation. Very much enjoyed it, and I highly recommend).  Along with a few other odds & sods of Anime's I've fallen behind on (please, oh please let there be another season of Overload!).

     -- so, yeah, I pretty much shut off the computer and blew everyone off ...  I Regret Nothing! ^_^
Inderpal Kumar
player, 494 posts
Tharillian
Ex-Scout
Sun 27 Nov 2022
at 11:54
  • msg #285

Re: Traveller's Aid Society Four (OOCs)

I watched some of the MST3K marathon myself, but I'm British, we don't really do Thanksgiving.
Vonon Ronkunu
player, 1046 posts
Vargr and Spacer
ex-Patrol Commander
Sun 27 Nov 2022
at 21:42
  • msg #286

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 285):

Gamera! Gamera!
Gamera is really neat!
Gamera is filled with meat!
We've been eating Gamera!

Shell!
Teeth!
Eyes!
Flames!
Claws!
Breath!
Scales!
Fun!!

Gamera is really sweet!
He is filled with turtle meat!
Now we have Commercial Sign!



! Turn Down The Lights Where Appropriate !
Inderpal Kumar
player, 495 posts
Tharillian
Ex-Scout
Thu 1 Dec 2022
at 21:47
  • msg #287

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 286):

There's a new Gamera riff in the latest season.
Vonon Ronkunu
player, 1047 posts
Vargr and Spacer
ex-Patrol Commander
Sat 3 Dec 2022
at 07:07
  • msg #288

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 287):

I have got to start watching that, again!

I actually haven't been following since Sci-Fy Channel killed them ... both times
Vonon Ronkunu
player, 1048 posts
Vargr and Spacer
ex-Patrol Commander
Sat 3 Dec 2022
at 07:07
  • msg #289

Re: Traveller's Aid Society Four (OOCs)

ATTENTION
Inmate 11753 -- aka StarMaster -- really pissed-off the Warden, last Thursday, and was sent to The Hole.  Rumor is the Warden is gonna let 11753 out sometime Monday, with severe restrictions.

Sylvester Jinx
player, 768 posts
ex-Darrian Confed. Navy
768CB4
Sat 3 Dec 2022
at 13:40
  • msg #290

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 289):

What's up with Rob Vince? He okay?
Inderpal Kumar
player, 496 posts
Tharillian
Ex-Scout
Sat 3 Dec 2022
at 21:19
  • msg #291

Re: Traveller's Aid Society Four (OOCs)

Yes, I can't tell if you're joking or if our GM has actually got a temp ban from the site.
Walter Zeller
player, 843 posts
Merchant/Noble
Sun 4 Dec 2022
at 19:00
  • msg #292

Re: Traveller's Aid Society Four (OOCs)

Depends, The Warden could be his wife?
Vonon Ronkunu
player, 1049 posts
Vargr and Spacer
ex-Patrol Commander
Mon 5 Dec 2022
at 04:54
  • msg #293

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 292):

Not to worry.  He had some health issues.

In my adorable-but-psychotic smart-ass manner, I was letting y'all know he was AFK and leaving it for him to share, or not, with y'all.
Sharik Kaagira
player, 597 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 5 Dec 2022
at 08:02
  • msg #294

Re: Traveller's Aid Society Four (OOCs)

I hope that StarMaster feels better soon and comes back to us when he can.
Samantha Kilgore
player, 725 posts
Pilot and Security expert
With more hidden talents
Mon 5 Dec 2022
at 11:20
  • msg #295

Re: Traveller's Aid Society Four (OOCs)

Yeah send good wishes to Starmaster.

AS I can see it V and Walter haven't said which job they want - alien hunting or Vargr shaving, though am guessing V is up for the latter. But everyone else has I think
Vonon Ronkunu
player, 1050 posts
Vargr and Spacer
ex-Patrol Commander
Mon 5 Dec 2022
at 19:56
  • msg #296

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 295):

Actually, I think that Walter and, maybe, Serge are heading out to finalize a cargo transport deal that Serge dug up for us -- something that'll let us fill our own cargo holds and provide escort to another freighter.

It sounds like a sweet deal, easy money!  (We are so screwed...)
Inderpal Kumar
player, 497 posts
Tharillian
Ex-Scout
Mon 5 Dec 2022
at 22:52
  • msg #297

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 294):

Agree. Get well soon!
Walter Zeller
player, 844 posts
Merchant/Noble
Tue 6 Dec 2022
at 00:19
  • msg #298

Re: Traveller's Aid Society Four (OOCs)

Option C. Yep, going see to pay a visit to Zhensheng Liào and the postal authorities about cargo. Once that is sorted pout, I will have a better idea what cargo to get for our next stop.
StarMaster
GM, 1268 posts
Tue 6 Dec 2022
at 03:42
  • msg #299

Re: Traveller's Aid Society Four (OOCs)

As I probably mentioned, ever since I caught COVID back in October, I've felt like crap even after it went away. Supposedly, the aftermath leaves you tired for months. So I don't have enough energy to post very often most days, and when I do, I'm barely managing to do chores and run errands.

Last two weeks, I've been having minor chest pains on my right side (I'm not an alien--I only have one heart and it's on the left). While I thought it was just a muscle strain from lifting something, my previous heart problem and age had the VA nurse advise me to go to the ER.

So Thursday afternoon, that's what I did! After two days of poking and prodding and inspecting and injecting, they finally determined that I had absolutely no heart concerns. They sent me home Saturday morning with a $600 prescription! At least the first month is free, but unless the VA covers it, I won't be taking that next month.

And the stupid part is that I felt worse when I got discharged than I did when I went in!

Outside of the hospital, though, someone suggested my tiredness/lack of energy may be due to an iron deficiency, which might also account for my lack of appetite.

And then there's the insomnia... haven't slept in five days.

Anyway, I felt a little better today, so we'll see what happens tomorrow.
Samantha Kilgore
player, 726 posts
Pilot and Security expert
With more hidden talents
Tue 6 Dec 2022
at 09:57
  • msg #300

Re: Traveller's Aid Society Four (OOCs)

Sounds crappy - no rush from me, get better is the priority
Dieter Lumper
player, 52 posts
Tue 6 Dec 2022
at 11:53
  • msg #301

Re: Traveller's Aid Society Four (OOCs)

Ufff mate. That sounds properly grim. Yup, getting better must take precedence!
Sylvester Jinx
player, 769 posts
ex-Darrian Confed. Navy
768CB4
Tue 6 Dec 2022
at 13:36
  • msg #302

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 299):

You take care of yourself Rob! I'm not into losing any friends! I don't have any to spare!
Inderpal Kumar
player, 498 posts
Tharillian
Ex-Scout
Wed 7 Dec 2022
at 21:36
  • msg #303

Re: Traveller's Aid Society Four (OOCs)

Get well soon, Rob.
Serge Baklanov
player, 266 posts
Marine/Scout
Thu 8 Dec 2022
at 10:00
  • msg #304

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 299):

Shit happens. Stand up and fight.
Jack Blackwood
player, 203 posts
Human Merchant Marine
Fri 9 Dec 2022
at 06:33
  • msg #305

Re: Traveller's Aid Society Four (OOCs)

In reply to Serge Baklanov (msg # 304):

Get well soon Boss
StarMaster
GM, 1269 posts
Mon 12 Dec 2022
at 06:43
  • msg #306

Re: Traveller's Aid Society Four (OOCs)

Update: Friday night, I decided to skip my night time pills and have a shot of vodka with some Dr. Pepper, hoping the alcohol would help me sleep. Well, it sort of did. I didn't sleep the whole night through, but did manage 3 hour or so sleep periods.

Not surprisingly, I felt a bit better on Saturday, so I figured it was worth trying again. Only this time a had a double shot of vodka. Not quite sure if I slept or not, but the next morning, I felt a little better.

Now the only difference between my pills now and before the hospital is the addition of Eliquis. So now I'm wondering if that's giving me side effects or just interacting poorly with my other meds. I was going to take my evening pills again tonight but skip the Eliquis and see what happens.
Sylvester Jinx
player, 770 posts
ex-Darrian Confed. Navy
768CB4
Mon 12 Dec 2022
at 12:27
  • msg #307

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 306):

Just ask the doctor if your symptoms are the Eliquis, they may have to change your meds again.

My Latuda is losing it's patent and going generic, so my doctor has me from 40mg down to 5 mg. Name brand was about $1300 a month, he figures generic will be about $1100! I may need to add another too. I get few side effects from pills, maybe it is my 310 pound frame, I don't know.

Take care of yourself Rob, don't screw yourself up. We'll be here!
Inderpal Kumar
player, 499 posts
Tharillian
Ex-Scout
Sat 17 Dec 2022
at 12:44
  • msg #308

Re: Traveller's Aid Society Four (OOCs)

Indeed. Take care of yourself.
Sharik Kaagira
player, 598 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 19 Dec 2022
at 00:53
  • msg #309

Re: Traveller's Aid Society Four (OOCs)

Gah!  Be careful, and stay safe, StarMaster!  And come back to us when you feel better!
StarMaster
GM, 1270 posts
Thu 22 Dec 2022
at 17:17
  • msg #310

Re: Traveller's Aid Society Four (OOCs)

 
 Apologies to everyone for not keeping up with my games by posting more often, but I've been under the weather since the beginning of October and haven't had much mental energy. 
 
 
  M E R R Y   C H R I S T M A S  
 

Samantha Kilgore
player, 727 posts
Pilot and Security expert
With more hidden talents
Fri 23 Dec 2022
at 09:36
  • msg #311

Re: Traveller's Aid Society Four (OOCs)

Thats fine gonna be quiet here for a while I suspect

Happy holidays everyone, see you in the New year
Inderpal Kumar
player, 500 posts
Tharillian
Ex-Scout
Fri 23 Dec 2022
at 15:09
  • msg #312

Re: Traveller's Aid Society Four (OOCs)

Merry Christmas everyone.
Sylvester Jinx
player, 771 posts
ex-Darrian Confed. Navy
768CB4
Fri 23 Dec 2022
at 15:17
  • msg #313

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 312):

Merry Christmas, Happy New Year. I'm here 365 and will be for 10 hours or so Christmas day too. I'll watch football and check in every few minutes.
Jack Blackwood
player, 204 posts
Human Merchant Marine
Fri 23 Dec 2022
at 20:03
  • msg #314

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 313):

Merry Christmas everyone and a Happy New Year
Sharik Kaagira
player, 599 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 24 Dec 2022
at 23:10
  • msg #315

Re: Traveller's Aid Society Four (OOCs)

Happy Holidays, everyone!  Merry Christmas (well, it is still the eve here, but I may not be on tomorrow) to those that celebrate.  Safe travels and best wishes to all!  And here's to good RPing in the new year and beyond!
Inderpal Kumar
player, 501 posts
Tharillian
Ex-Scout
Tue 27 Dec 2022
at 12:15
  • msg #316

Re: Traveller's Aid Society Four (OOCs)

Didn't the Vargr see Indy?
StarMaster
GM, 1272 posts
Tue 27 Dec 2022
at 16:44
  • msg #317

Re: Traveller's Aid Society Four (OOCs)

Oops. Caught me on that one. As you can see, still not 100% recovered.

They may not recognize Indy... the 'all Humans look alike' syndrome. Plus, they grabbed her by mistake anyway, so they may not even realize yet that they grabbed the wrong person. On top of that, since none of their previous victims ever came forward, it may not occur to them that it's happening in this case.

It just means Indy probably shouldn't be the one to make initial contact with them... unless it's for the shock/surprise element.
Sylvester Jinx
player, 772 posts
ex-Darrian Confed. Navy
768CB4
Tue 27 Dec 2022
at 16:49
  • msg #318

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 317):

That sounds good, Indy walks in first, the rest right behind her with stun guns to drop them. After they recover, all tied up now, defur them!
Serge Baklanov
player, 267 posts
Marine/Scout
Wed 28 Dec 2022
at 07:57
  • msg #319

Re: Traveller's Aid Society Four (OOCs)

Happy New Year everyone!
Sharik Kaagira
player, 601 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 1 Jan 2023
at 12:21
  • msg #320

Re: Traveller's Aid Society Four (OOCs)

Happy New Year, everyone!  May your 2023 be happy, safe, and productive!  And filled with gaming!
Sylvester Jinx
player, 774 posts
ex-Darrian Confed. Navy
768CB4
Sun 1 Jan 2023
at 12:23
  • msg #321

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 320):

May StarMaster and all others here, return to good health and maintain it for many years! You guys are family to me!
Walter Zeller
player, 845 posts
Merchant/Noble
Sun 1 Jan 2023
at 13:33
  • msg #322

Re: Traveller's Aid Society Four (OOCs)

Happy New Year everyone! May it be better than the last few!
Inderpal Kumar
player, 503 posts
Tharillian
Ex-Scout
Mon 2 Jan 2023
at 11:36
  • msg #323

Re: Traveller's Aid Society Four (OOCs)

Happy New Year.

What day of the week is it IC? I'd like to know how long we'll have to wait for the Vargr to be drunk.
StarMaster
GM, 1274 posts
Tue 3 Jan 2023
at 07:58
  • msg #324

Re: Traveller's Aid Society Four (OOCs)

I haven't been keeping track of the days, so it's whatever day of the week you want or need it to be. If you want them to be drunk, it can be any day of the week.
Samantha Kilgore
player, 728 posts
Pilot and Security expert
With more hidden talents
Wed 4 Jan 2023
at 08:17
  • msg #325

Re: Traveller's Aid Society Four (OOCs)

Happy New Year folks
Nathaniel Harken
player, 179 posts
The truth is out there
pictures lie
Wed 4 Jan 2023
at 18:38
  • msg #326

Re: Traveller's Aid Society Four (OOCs)

@Samantha, NSA : National Security Agency
https://en.wikipedia.org/wiki/National_Security_Agency
In game context, accused of massive amounts of data and communications monitoring, both internal to the USA and external. On the right forums, you will be told that any of the hacking and espionage things you've seen in the news were done first, and better, by the NSA.
Samantha Kilgore
player, 730 posts
Pilot and Security expert
With more hidden talents
Thu 5 Jan 2023
at 08:58
  • msg #327

Re: Traveller's Aid Society Four (OOCs)

Has anyone elses display gone weird? In the Destination: Invermory and Beyond thread from Shariks post (767) the posts have started displaying differently - only on that one thread, not on this one or any others on RPOL
Sylvester Jinx
player, 775 posts
ex-Darrian Confed. Navy
768CB4
Thu 5 Jan 2023
at 11:15
  • msg #328

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 327):

Mine too, the layout of the screen changed and it's hard to read.
Nathaniel Harken
player, 181 posts
The truth is out there
pictures lie
Thu 5 Jan 2023
at 20:23
  • msg #329

Re: Traveller's Aid Society Four (OOCs)

No problem here. I use firefox and the newer reactive interface through r.rpol.net

Post 767 looks normal to me. The private and quoted block in 766 looks a little broken. I see an extra closing "]".
Serge Baklanov
player, 268 posts
Marine/Scout
Thu 5 Jan 2023
at 21:59
  • msg #330

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 327):

Mine too.
Inderpal Kumar
player, 505 posts
Tharillian
Ex-Scout
Fri 6 Jan 2023
at 20:55
  • msg #331

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 329):

Can you fix it please, GM?
Dieter Lumper
player, 53 posts
Sat 7 Jan 2023
at 10:06
  • msg #332

Re: Traveller's Aid Society Four (OOCs)

Upppps. did not realize we were back. Happy New Year to all!
Dieter Lumper
player, 54 posts
Sat 7 Jan 2023
at 10:07
  • msg #333

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Samantha Kilgore (msg # 327):

Mine too, the layout of the screen changed and it's hard to read.


Same here.
Samantha Kilgore
player, 731 posts
Pilot and Security expert
With more hidden talents
Sun 8 Jan 2023
at 10:40
  • msg #334

Re: Traveller's Aid Society Four (OOCs)

Nate was using FIrefox, I'm using CHrome - maybe its a browser thing? WHat are the rest of you using?
Sylvester Jinx
player, 776 posts
ex-Darrian Confed. Navy
768CB4
Sun 8 Jan 2023
at 12:22
  • msg #335

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 334):

I use Chrome, but it is the ONLY thread it happens on! I guess I can live with it myself.
Sylvester Jinx
player, 777 posts
ex-Darrian Confed. Navy
768CB4
Sun 8 Jan 2023
at 16:13
  • msg #336

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 335):

3, 2 now, posts to 10,000! Wow! Maybe open a new thread and we could lose that fart in the main thread?
Inderpal Kumar
player, 506 posts
Tharillian
Ex-Scout
Sun 8 Jan 2023
at 16:44
  • msg #337

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 334):

Chrome for me too.
Dieter Lumper
player, 55 posts
Sun 8 Jan 2023
at 19:55
  • msg #338

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Sylvester Jinx (msg # 335):

3, 2 now, posts to 10,000! Wow! Maybe open a new thread and we could lose that fart in the main thread?


I'll shamelessly take the credit for the 10000th post.

Do I also get some credits for this?
This message was last edited by the player at 19:56, Sun 08 Jan 2023.
Nathaniel Harken
player, 182 posts
The truth is out there
pictures lie
Sun 8 Jan 2023
at 20:51
  • msg #339

Re: Traveller's Aid Society Four (OOCs)

With those hints, I did some further checking. I don't normally use Google Chrome here, but I have it installed.

GC also worked fine for me on both the old and new reactive sites. The only difference I am seeing is that post 766 had a private to Nate block. So something related to differences between what I see compared to the rest of you is the likely problem. Since I can't see what you see, I can't help much more. My background includes websites, html, programming, debugging, so if I could login as someone that did not see that private block, but did see anything else that you do, I could probably figure out what the technical cause of the difference was. But as is …
Vonon Ronkunu
player, 1051 posts
Vargr and Spacer
ex-Patrol Commander
Mon 9 Jan 2023
at 20:35
  • msg #340

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 339):

Hey Everybody!

Something that some of you may know about me is that the December to February time of year is when I send my Brain out for a good Washing.  And as so often happens, I then can't remember where I sent it, and it takes a month or two to find it again...
(I.e., my Manic Cycle is at its yearly lowest, and I don't give a shit about nothing!)

But enough of my lies and excuses...


StarMaster went back into the hospital last Friday (01/06).  Over the last month -- after he'd been cleared of COVID by the Doctors -- he was still feeling weak and "out of it".  The weakness got slowly worse, and he also lost his appetite, just couldn't sleep well, and had difficulty focusing.

He finally managed to schedule a VA appointment to actually see a Doctor for next Friday -- so he needed to go to the VA to get bloodwork done this past Friday.

He was unsteady on his feet by then, so I drove him up to the VA for the bloodwork that morning -- we got home around Noon and about an hour later, his VA Doc calls up and orders him to get to an ER immediately!

The Doc said his A1C was way abouve 9.0.  That's no typo -- abouve 9 - point - 0!!

We rushed him immediately to the Hospital (assume Standard Hospital ER Nightmare) and finally got him admitted.

As of the time of this writing, if the Docs actually have any idea about the cause of what's happening, they ain't telling StarMaster...

Anyway, That's all I know.  I'll keep checking in with him, and if I learn anythi--Crap!  My Brain fell out from my ear again!

Now I gotta go chappabloomatonka...pllllllllllllltt!!!!!!!!!!!!!!!!!!!!!!!!!!
Dieter Lumper
player, 56 posts
Mon 9 Jan 2023
at 21:44
  • msg #341

Re: Traveller's Aid Society Four (OOCs)

Ufff. Sorry to hear that, I do hope he gets better soon.
Nathaniel Harken
player, 183 posts
The truth is out there
pictures lie
Mon 9 Jan 2023
at 22:36
  • msg #342

Re: Traveller's Aid Society Four (OOCs)

Ditto, though this is sounding like it could take awhile. Still solid winter here, so I think Nate is going to hibernate (just checking notifiations) until things improve all around.
Sharik Kaagira
player, 603 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 9 Jan 2023
at 22:49
  • msg #343

Re: Traveller's Aid Society Four (OOCs)

@Vo (and @StarMaster), I hope that you both feel better soon.  And I hope that StarMaster convalesces quickly (with a positive resolution) and can come back to us soon.  *thinking happy thoughts ... thinking happy thoughts...*
Walter Zeller
player, 847 posts
Merchant/Noble
Mon 9 Jan 2023
at 23:42
  • msg #344

Re: Traveller's Aid Society Four (OOCs)

Hope that both of you get better!
Samantha Kilgore
player, 732 posts
Pilot and Security expert
With more hidden talents
Tue 10 Jan 2023
at 08:33
  • msg #345

Re: Traveller's Aid Society Four (OOCs)

Hi V

have no idea what that med talk means, but will take your word for it that it ain't good! Hope you and SM feel better soon. If you see him tell him Sams player says hi
Inderpal Kumar
player, 507 posts
Tharillian
Ex-Scout
Tue 10 Jan 2023
at 14:48
  • msg #346

Re: Traveller's Aid Society Four (OOCs)

A1C is blood sugar levels. 9.0 is hyperglycaemia and a sign you are diabetic. A quick Google suggests that could be Covid-related.

Get well soon, StarMaster.
This message was last edited by the player at 14:52, Tue 10 Jan 2023.
Serge Baklanov
player, 269 posts
Marine/Scout
Tue 10 Jan 2023
at 22:52
  • msg #347

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 340):

That's troubling news. Is Starmaster allowed a TL7 comm unit in the hospital so that he could read our wishes for him to recover?
StarMaster
GM, 1275 posts
Mon 16 Jan 2023
at 05:36
  • msg #348

Re: Traveller's Aid Society Four (OOCs)

So here's what's been happening...

I've been 'ill' for about three months now, starting with getting COVID back in the beginning of October. Wasn't too bad and I got over it in a few days, but it left me with the typical aftermath symptom of being tired ALL THE TIME. I was slowly getting over it, and even had a few hours of energy every day.

I had a doctor's appointment scheduled for mid-October but then Hurricane Ian hit. The VA clinic took some damage and was closed for two weeks. I finally got the appointment rescheduled for Jan. 13.

December 1st, I had a minor chest pain on my right side. It felt like just a minor muscle strain but at my age and with my medical history, I felt it was prudent to check. Called the VA clinic to see about a walk-in visit the next day and the nurse I talked to went into panic mode with the 'chest pain' words, and told me to go to the ER. So, on Friday, December 2nd, that's what I did. More panic mode.

Spent 4 days being poked and prodded, inspected, detected, and injected and stuff, only to be told my heart was fine. More exactly, they couldn't find any cause for the chest pain... the obvious cause seemed to elude them.

Here's where it started going to hell. Getting out of the hospital, I had an extreme loss of appetite, shortness of breath, and NO ENERGY. Didn't have any of that when I went in!

Not only was I not hungry, but nothing tasted appealing any more. Could barely eat my favorite foods, and then only 2-3 bites. On top of that, I ran out of one of my diabetes medicines. Not eating and drinking much, I also wasn't taking my meds as regularly as I had been.

This went on for the next three weeks, so things probably grew gradually worse without me quite realizing it.

December 31st, I managed to pull a back muscle, and while the pain meds I took didn't do squat, I at least knew it'd go away in a few days. It did. And then I got hives!

Jan. 6 I went to the VA clinic to get bloodwork done for my doctor's appointment. No sooner did I get home than the doctor called to tell me my blood sugar level was 903! I needed to go to the ER pronto! That's where I've been for the past week. :-(

I still didn't feel all that bad (weak and no energy), but I definitely had some serious health issues. Turned out I had ketoacidosis and some kidney issues. After a few days treatment, the keto was gone, kidneys were all better, and my blood sugar was back to normal. Now I had to survive the 'recovery'. As long as I was stuck in that hospital bed, though, I knew I wasn't going to get better. So now I'm home.

Have a nurse helping me, and physical therapy should start tomorrow. And now I have to play tag with a doctor's appointment again...

Anyway, the reason I'm telling you all this is in case you, family or a friend should find yourself in a similar situation, you'll have a heads-up/warning about what's might be happening.


Now it's just recovery and rehab.
Serge Baklanov
player, 270 posts
Marine/Scout
Mon 16 Jan 2023
at 12:31
  • msg #349

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 348):

Good. Get well.
Samantha Kilgore
player, 733 posts
Pilot and Security expert
With more hidden talents
Mon 16 Jan 2023
at 14:56
  • msg #350

Re: Traveller's Aid Society Four (OOCs)

Hi Starmaster - RPOL might count as R&R, but concentrate on getting well - I at least can wait for things to move on here. Glad your on the mend
Sylvester Jinx
player, 778 posts
ex-Darrian Confed. Navy
768CB4
Mon 16 Jan 2023
at 15:00
  • msg #351

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 350):

Amen old friend! Need anything, I'll do my best to help out.
This message was last edited by the player at 15:01, Mon 16 Jan 2023.
Inderpal Kumar
player, 508 posts
Tharillian
Ex-Scout
Mon 16 Jan 2023
at 21:33
  • msg #352

Re: Traveller's Aid Society Four (OOCs)

Good. Get well soon.
Walter Zeller
player, 848 posts
Merchant/Noble
Wed 18 Jan 2023
at 02:17
  • msg #353

Re: Traveller's Aid Society Four (OOCs)

Get well. Sounds like you made your save with a serious modifier.
StarMaster
GM, 1276 posts
Wed 18 Jan 2023
at 18:48
  • msg #354

Re: Traveller's Aid Society Four (OOCs)

Yep. That's it exactly! It was kind of a perfect storm of circumstances... COVID, hurricane, first ER visit, ran out of meds, etc.

Turns out that post-hospital recovery is now a valid and accepted medical condition! For every day you spend in the hospital, it takes 3 days of recovery at home. This comes from our misperception of what we think a hospital does or is supposed to do.
Sylvester Jinx
player, 779 posts
ex-Darrian Confed. Navy
768CB4
Wed 18 Jan 2023
at 19:13
  • msg #355

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 354):

If you STAY in a hospital though, they invariably kill you with some infection or other. Glad you're feeling better Rob.
Inderpal Kumar
player, 509 posts
Tharillian
Ex-Scout
Sun 22 Jan 2023
at 16:25
  • msg #356

Re: Traveller's Aid Society Four (OOCs)

Yes, glad you're feeling better.
Nathaniel Harken
player, 184 posts
The truth is out there
pictures lie
Sun 22 Jan 2023
at 18:06
  • msg #357

Re: Traveller's Aid Society Four (OOCs)

There's no place like home
Sharik Kaagira
player, 604 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 29 Jan 2023
at 18:57
  • msg #358

Re: Traveller's Aid Society Four (OOCs)

Perhaps the formatting issues that people are seeing in the IC thread is related (though I don't see any nest quotations and tables) to this bug reported in the Technical Discussions thread:  link to a message in another game

EDIT:  Not sure it if is worth rMail'ing the Mods/Admins about it.  They are likely to ask more questions about versions and applications that display the behavior (I'll note that the latest version of Chrome with the responsive site on my desktop does not show any indent problems with the IC thread - though there is still that strange ']' at the end of StarMaster's msg (#766).
This message was last edited by the player at 19:00, Sun 29 Jan 2023.
Walter Zeller
player, 849 posts
Merchant/Noble
Sun 29 Jan 2023
at 20:18
  • msg #359

Re: Traveller's Aid Society Four (OOCs)

Maybe just open a new board and close it out?
Sylvester Jinx
player, 781 posts
ex-Darrian Confed. Navy
768CB4
Sun 29 Jan 2023
at 20:28
  • msg #360

Re: Traveller's Aid Society Four (OOCs)

You mean a new thread? Might work since all of the others are fine.
Inderpal Kumar
player, 511 posts
Tharillian
Ex-Scout
Mon 30 Jan 2023
at 22:39
  • msg #361

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 360):

Looks fine for me now.
Samantha Kilgore
player, 734 posts
Pilot and Security expert
With more hidden talents
Tue 31 Jan 2023
at 09:18
  • msg #362

Re: Traveller's Aid Society Four (OOCs)

Mine seems te have fixed itself now as well - not sure if thats Starmasters work, or something else
StarMaster
GM, 1278 posts
Tue 31 Jan 2023
at 10:46
  • msg #363

Re: Traveller's Aid Society Four (OOCs)

I was going to say it wasn't me, but there was a quote within a Private Message that seemed to be causing a slight formatting problem, so I removed the quote. I wasn't seeing what you were talking about, though, so not sure that was the issue.
Sylvester Jinx
player, 782 posts
ex-Darrian Confed. Navy
768CB4
Tue 31 Jan 2023
at 11:29
  • msg #364

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 363):

you fixed it! hoorah!
Walter Zeller
player, 850 posts
Merchant/Noble
Tue 31 Jan 2023
at 11:39
  • msg #365

Re: Traveller's Aid Society Four (OOCs)

Yep, that took care of the problem.
Inderpal Kumar
player, 512 posts
Tharillian
Ex-Scout
Wed 1 Feb 2023
at 20:55
  • msg #366

Re: Traveller's Aid Society Four (OOCs)

Thanks very much!
Inderpal Kumar
player, 513 posts
Tharillian
Ex-Scout
Wed 15 Feb 2023
at 20:49
  • msg #367

Re: Traveller's Aid Society Four (OOCs)

Has anyone heard from our GM? He's not logged in at all since 2 February and I hope he's OK.
Sylvester Jinx
player, 783 posts
ex-Darrian Confed. Navy
768CB4
Wed 15 Feb 2023
at 20:52
  • msg #368

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 367):

nope, ask Vonon, he knows.
Vonon Ronkunu
player, 1054 posts
Vargr and Spacer
ex-Patrol Commander
Fri 17 Feb 2023
at 08:22
  • msg #369

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 368):

I don't know nuthin, Copper!  An you cain't prove otherwise!

'Cuz I turned off the security camera's before I made my move...
Inderpal Kumar
player, 514 posts
Tharillian
Ex-Scout
Tue 21 Feb 2023
at 17:02
  • msg #370

Re: Traveller's Aid Society Four (OOCs)

It's been nearly three weeks now. He may well not be coming back.
Sylvester Jinx
player, 784 posts
ex-Darrian Confed. Navy
768CB4
Tue 21 Feb 2023
at 17:29
  • msg #371

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 370):

Yeah he is. Give him time!
Sylvester Jinx
player, 785 posts
ex-Darrian Confed. Navy
768CB4
Wed 22 Feb 2023
at 17:51
  • msg #372

Re: Traveller's Aid Society Four (OOCs)

Hey Rob, hurry the hell up and get well!

He's been in the hospital the last 11 days. He's just loving those sponge baths!

You take care of yourself. See you soon.
Inderpal Kumar
player, 515 posts
Tharillian
Ex-Scout
Wed 22 Feb 2023
at 21:54
  • msg #373

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 372):

Indeed. Take care of yourself, StarMaster.
StarMaster
GM, 1280 posts
Fri 24 Feb 2023
at 20:01
  • msg #374

Re: Traveller's Aid Society Four (OOCs)

So while I was stuck in the hospital bed for two weeks, I wrote and rewrote this post in my head several times. Don't remember any of it now, so here's the newest version.

THE NEVER-ENDING STORY...

The Missing Chapter: when I was discharged from the hospital back in January, I was sent home with a Foley catheter, which was more of an annoyance and handicap for my home rehab at the time. Managed to get an appointment with the VA  urologist two weeks later. He thought I should never have been sent home with it, but it was time to get it removed. Took a week of scheduling shuffles but finally went home without it on the following Thursday.

That Friday night when getting ready for bed, I lost my balance while setting something on the floor and fell over on my back onto the concrete floor. My housemate helped me get up and everything seemed fine once I was back out in the recliner. Nope. Come Saturday, I was in excruciating pain across all the muscles in my chest and back. Doan's, Aleve, Tylenol didn't help at all. Monday added a heating pad... better. Wednesday, switched to BenGay... better, but still couldn't sleep, so Thursday went back to the VA for some stronger pain meds.

That doctor saw the previous records and thought I might be having a pulmonary embolism and immediately did an ambulance transfer to the ER. 6 hours later the ER doctor decided that wasn't the case and sent me home with vicadin. Didn't do anything but pharmacy was closed so had to wait till the next day to get more.

After that, everything was fine for a few hours. Mid-afternoon, I suddenly couldn't move my legs!

EMT/PD shortly had me back in the ER. MRI of head and neck revealed a tumor in my C2 vertebra. Had spinal surgery next morning! Being the weekend, it took 4 days to get the pathology back which identified it as prostate cancer. Caught it early and getting chemo, and now in rehab to walk again.

Other than that, I'm in great health (for my age)! Probably 4-6 weeks in rehab before I go home.
Sharik Kaagira
player, 605 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 24 Feb 2023
at 23:25
  • msg #375

Re: Traveller's Aid Society Four (OOCs)

Wow... @Starmaster, sending only happy thoughts and well wishes your way.  Be careful, and here's to a speedy convalescence and complete recovery, if possible.  Take care of yourself, be safe, and come back to us when you can.
Inderpal Kumar
player, 517 posts
Tharillian
Ex-Scout
Sat 25 Feb 2023
at 08:53
  • msg #376

Re: Traveller's Aid Society Four (OOCs)

Indeed. All the very best and take as long as you need.
Sylvester Jinx
player, 786 posts
ex-Darrian Confed. Navy
768CB4
Sat 25 Feb 2023
at 13:44
  • msg #377

Re: Traveller's Aid Society Four (OOCs)

Matasticized Prostate cancer? On your spine? They get it all? Prayers Rob!
Samantha Kilgore
player, 735 posts
Pilot and Security expert
With more hidden talents
Sun 26 Feb 2023
at 22:19
  • msg #378

Re: Traveller's Aid Society Four (OOCs)

Don't worry about this game, worry about your health, and we can wait.
Walter Zeller
player, 852 posts
Merchant/Noble
Wed 1 Mar 2023
at 01:44
  • msg #379

Re: Traveller's Aid Society Four (OOCs)

AFK this weekend. Off to a board game convention (Skirmish Con) up in Jacksonville (FL).
Inderpal Kumar
player, 518 posts
Tharillian
Ex-Scout
Wed 1 Mar 2023
at 22:22
  • msg #380

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 379):

Have a good time!
Vonon Ronkunu
player, 1055 posts
Vargr and Spacer
ex-Patrol Commander
Thu 2 Mar 2023
at 00:24
  • msg #381

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 379):

     WAIT!!  What?  Skirmish Con is still in operation?  I haven't been to one of their events since...since...2010...?

     Damn.  If I'd known, I might have used my last vacation days to drive up there...
Walter Zeller
player, 853 posts
Merchant/Noble
Thu 2 Mar 2023
at 01:10
  • msg #382

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Walter Zeller (msg # 379):

     WAIT!!  What?  Skirmish Con is still in operation?  I haven't been to one of their events since...since...2010...?

     Damn.  If I'd known, I might have used my last vacation days to drive up there...

Technically Skirmish Game Convention. It took over from Rapier.
Vonon Ronkunu
player, 1056 posts
Vargr and Spacer
ex-Patrol Commander
Sun 5 Mar 2023
at 18:36
  • msg #383

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 382):

     Oh, oh, oh... Probably not the same outfit, then.

     Back in the early 2000's there was an outfit called Skirmish Games that ran several Gaming Conventions around Florida--like 4-6 events, in different cities, per year.  I attended a few of them, back in the day--the last one I attended was in Tampa, I think...
Inderpal Kumar
player, 519 posts
Tharillian
Ex-Scout
Wed 15 Mar 2023
at 16:37
  • msg #384

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Starwolf
GM, 1 post
Wed 15 Mar 2023
at 20:07
  • msg #385

Re: Traveller's Aid Society Four (OOCs)

Hello.  I'm Starwolf.  StarMaster has recruited me to be an Assistant GM with him, while he's recovering from his illness.  Sorry for the delay in getting started.  I needed a little time to familiarize myself and put together how the Shaving-the-Vargr mission would go down.

I am now ready to proceed.  Expect a mission post by dinner time on the 16th.
Sylvester Jinx
player, 788 posts
ex-Darrian Confed. Navy
768CB4
Thu 16 Mar 2023
at 13:29
  • msg #386

Re: Traveller's Aid Society Four (OOCs)

In reply to Starwolf (msg # 385):

Greeting Starwolf, thank you for giving Rob a hand.
Walter Zeller
player, 854 posts
Merchant/Noble
Thu 16 Mar 2023
at 22:27
  • msg #387

Re: Traveller's Aid Society Four (OOCs)

Welcome Starwolf.
Inderpal Kumar
player, 520 posts
Tharillian
Ex-Scout
Thu 16 Mar 2023
at 22:35
  • msg #388

Re: Traveller's Aid Society Four (OOCs)

Welcome. Thanks for helping out.
Serge Baklanov
player, 271 posts
Marine/Scout
Fri 17 Mar 2023
at 13:16
  • msg #389

Re: Traveller's Aid Society Four (OOCs)

In reply to Starwolf (msg # 385):

Welcome!
Samantha Kilgore
player, 736 posts
Pilot and Security expert
With more hidden talents
Fri 17 Mar 2023
at 17:13
  • msg #390

Re: Traveller's Aid Society Four (OOCs)

Thanks Starwolf. I think we may need a Investigating Alien Abductions spin off as well, for those of us doing that
Inderpal Kumar
player, 521 posts
Tharillian
Ex-Scout
Fri 17 Mar 2023
at 19:29
  • msg #391

Re: Traveller's Aid Society Four (OOCs)

I'm waiting for an IC answer to Indy's question about assisting with Vargr shaving.
Starwolf
GM, 2 posts
Sat 18 Mar 2023
at 14:38
  • msg #392

Re: Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
I'm waiting for an IC answer to Indy's question about assisting with Vargr shaving.


Which question?  This one is the last I can find in the previous thread:
Inderpal Kumar:
She asked if there was anything that she could do to help the others while waiting for the shaving to begin.

Vonon Ronkunu
player, 1061 posts
Vargr and Spacer
ex-Patrol Commander
Sun 19 Mar 2023
at 20:11
  • msg #393

Re: Traveller's Aid Society Four (OOCs)

Serge Baklanov:
Vonon Ronkunu:
OOC: "demonstrated" a tranq grenade?  Y'mean you just popped the sucker, right there in the Wardroom?!  ^_^

Lol. But, I'll be grateful if you will be offering a better wording every time you feel it is appropriate.


     Sure.  Likely the word you were looking for is "displayed"--it's just another word for To Show, or Make Visible, or Bring into View...
     "Serge displayed the tranq grenade he pulled from his pocket."

     A phrase that you might have used here could have been to say...
     "Serge showed off the tranq grenade he pulled from his pocket."

     The phrase "show off", in this case, implies some extra action is involved in what Serge is doing.  Suggesting--without specifically saying--that he's not only holding up the object for everyone to see, but that he's, maybe, giving it a little shake, or waving it slightly, or making sure the word "Grenade" is prominently visible--that he's performing some kind of additional small action while holding the object so as to bring it further to the attention of the on-lookers.

     Yeah, English--especially the loose way Americans speak it--is full of unspoken content...
Nathaniel Harken
player, 187 posts
The truth is out there
pictures lie
Sun 19 Mar 2023
at 20:35
  • msg #394

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
     Yeah, English--especially the loose way Americans speak it--is full of unspoken content...

And Nathaniel has been getting caught against some of that, where he is usually trying to be more precise, but listeners are not aware of that intent.
Vonon Ronkunu
player, 1062 posts
Vargr and Spacer
ex-Patrol Commander
Sun 19 Mar 2023
at 21:10
  • msg #395

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 394):

     Aw, c'mon Nate!  Americans spend most of their time with their heads shoved up their own butts!  And they LIKE IT that way!

     'Cuz that's the easiest way to ignore everyone else!  And I know from whence I speak--I'm one of the biggest arrogant American asses that's ever been born here!

^_^

Nathaniel Harken
player, 188 posts
The truth is out there
pictures lie
Sun 19 Mar 2023
at 23:43
  • msg #396

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 395):

I won't comment on that. I'm Canadian, and supposed to be too nice.
Vonon Ronkunu
player, 1063 posts
Vargr and Spacer
ex-Patrol Commander
Mon 20 Mar 2023
at 04:15
  • msg #397

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 396):

I KNEW IT!!

I can always tell when someone is being Culturally Nicer than me....

^_^
Serge Baklanov
player, 274 posts
Marine/Scout
Tue 21 Mar 2023
at 13:19
  • msg #398

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 393):

Great explanation, thank you.
Inderpal Kumar
player, 524 posts
Tharillian
Ex-Scout
Thu 23 Mar 2023
at 20:29
  • msg #399

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 396):

I'm British. How nice am I supposed to be?
Vonon Ronkunu
player, 1066 posts
Vargr and Spacer
ex-Patrol Commander
Sat 25 Mar 2023
at 14:18
  • msg #400

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 399):

     As a Brit, I thought you were supposed to be all abouve that whole "nice" thing, and just look disdainfully down at us? ^_^

Oh!! He's goin Straight To Hell for that one, too!
Sylvester Jinx
player, 792 posts
ex-Darrian Confed. Navy
768CB4
Wed 5 Apr 2023
at 19:36
  • msg #401

Re: Traveller's Aid Society Four (OOCs)



I'm glad I'm shaving Vargr, the TEAM INVESTIGATE-THE-ALIENS, the posts are WAY to big for me! I have trouble seeing smaller posts in a few colors too, but I fudge through them. Those posts are so big, I don't read that thread. Glad you guys love it! ;-)
Nathaniel Harken
player, 196 posts
The truth is out there
pictures lie
Wed 5 Apr 2023
at 22:32
  • msg #402

Re: Traveller's Aid Society Four (OOCs)

Color problems can sometimes be handled (in a desktop browser, maybe not a cell phone), by highlighting the problem content. That usually changes the contrast to make it readable.

Long posts, short attention … ? What was I talking about?
Inderpal Kumar
player, 527 posts
Tharillian
Ex-Scout
Thu 6 Apr 2023
at 09:40
  • msg #403

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Vonon Ronkunu
player, 1069 posts
Vargr and Spacer
ex-Patrol Commander
Thu 6 Apr 2023
at 15:18
  • msg #404

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 403):

...and Donald Trump was Indicted.

In Other News....

StarMaster has to go back to the Hospital today to prep for some Surgery Tuesday (I don't know why he's being admitted so early!  I'm not a Doctor, I'm a Security Contractor, dammit!) and we're not sure if he'll have Internet access during his stay. Doc says he could be in Hospital Recovery for 1 to 3 weeks.

Hopefully StarMaster will just be offline until next week--so you miserable Space Rats get ME to watch over you for a little while bwa-ha-ha-ha-ha-ha-ha!

Since we're such a great group of chatty gossips--Roleplayers!-- I'm gonna use what little DM'ly Powers I stole from StarMaster has granted me, to just supervise.  I don't know much of the details on where the Investigation Thread needs to go, so don't expect any great revelations, there, from me.  Monitoring the sophomoric hijinks in the Shaving Thread are simple in comparison.

I'll put up something to that effect, when I get home later this afternoon.

Until then--the Floggings will continue until Morale improves! ^_^
Sylvester Jinx
player, 793 posts
ex-Darrian Confed. Navy
768CB4
Sat 8 Apr 2023
at 17:06
  • msg #405

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 404):

Cancer surgery? May God keep him in the palm of his hand.
Samantha Kilgore
player, 740 posts
Pilot and Security expert
With more hidden talents
Sat 8 Apr 2023
at 19:44
  • msg #406

Re: Traveller's Aid Society Four (OOCs)

Pass on my best wishes to SM if you see him.

Otherwise, be gentle with us V
Walter Zeller
player, 855 posts
Merchant/Noble
Sun 9 Apr 2023
at 16:19
  • msg #407

Re: Traveller's Aid Society Four (OOCs)

Hope things go well for Starmaster.
StarMaster
GM, 1283 posts
Sun 9 Apr 2023
at 17:42
  • msg #408

Re: Traveller's Aid Society Four (OOCs)

Apologies for no update but really didn't think there was one.

Still paraplegic trying to recover mobility at a poor rehab facility with bad nursing and half-horrible food until...

Developed a sore on my butt from laying in bed 24/7 that didn't get treated properly and turned gangrene, so now I'm back in the hospital with surgery scheduled for Tuesday.

Recovery to go home was still about a month away. Don't yet know how this new problem will affect that.

Low energy levels at rehab have left me with a one-track mind--just have trouble shifting gears between game systems right now.

My OCD stubbornness is still keeping me from pulling the plug on my games. I really have fun running games and it really bums me out that I can't keep them going right now for all of you. For those of you who are still sticking around waiting for the game to restart, I sincerely apologize for the delay. For those of you who have moved on, no hard feelings here--I completely understand.

Anyway, Happy Easter to everyone!
Sharik Kaagira
player, 608 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 9 Apr 2023
at 18:46
  • msg #409

Re: Traveller's Aid Society Four (OOCs)

@Starmaster, sorry to hear about your health (and hospital) woes.   I hope that things resolve positively for you soon.  Please, please take care of yourself and heal up.  Only when you are ready, come back to the game!  Don''t worry about us!  I know I am not planning to go anywhere!

Oh, and Happy Easter, everyone (that celebrates)!  In any case, enjoy the chocolate candy eggs!
Serge Baklanov
player, 276 posts
Marine/Scout
Sun 9 Apr 2023
at 20:05
  • msg #410

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 408):

> that didn't get treated properly and turned gangrene

What the hell is going on there?

> it really bums me out that I can't keep them going right now

Worry not, Starmaster, we'll be here waiting and it doesn't matter how long. BTW, we take pleasure in entertaining you with our antics, too.
StarMaster
GM, 1284 posts
Sun 9 Apr 2023
at 20:42
  • msg #411

Re: Traveller's Aid Society Four (OOCs)

Yep, we've all been wondering the same thing. It's not that the nurses weren't nice, but the facility was understaffed and the nurses probably underpaid (from Haiti or somewhere and didn't speak English that well). We're already preparing our lawsuit... in case things go skew-whiff.


My latest analogy is that of a mime unable to move forward because of the phantom wind. I've got all these creative energies stuffed into my brain trying to get out but they keep running into that phantom wind.
Inderpal Kumar
player, 528 posts
Tharillian
Ex-Scout
Mon 10 Apr 2023
at 10:58
  • msg #412

Re: Traveller's Aid Society Four (OOCs)

Happy Easter.

Please take as long as you need to recover.
Samantha Kilgore
player, 742 posts
Pilot and Security expert
With more hidden talents
Tue 11 Apr 2023
at 20:23
  • msg #413

Re: Traveller's Aid Society Four (OOCs)

Hey Starmaster, no need to worry about Sam going anywhere, so don't rush to post. Having some RL issues myself which mean I am struggling to keep up with the games I am in - and I'm just a player - not a GM - so cut yourself some slack, I already have cut you some, though wasn't sure of the size, so it may fit like a jumper Grandma knitted...
Inderpal Kumar
player, 529 posts
Tharillian
Ex-Scout
Sun 16 Apr 2023
at 10:25
  • msg #414

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Nathaniel Harken
player, 205 posts
The truth is out there
pictures lie
Fri 21 Apr 2023
at 21:31
  • msg #415

Re: Traveller's Aid Society Four (OOCs)

Maybe Vonon is not aware, but TAMI already 'projected' thoughts to Nate. He knows first hand what some of her capabilities are.
Inderpal Kumar
player, 530 posts
Tharillian
Ex-Scout
Sat 22 Apr 2023
at 10:50
  • msg #416

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 415):

Do we want to move onto Vargr shaving?
Vonon Ronkunu
player, 1073 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Apr 2023
at 12:15
  • msg #417

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Maybe Vonon is not aware, but TAMI already 'projected' thoughts to Nate. He knows first hand what some of her capabilities are.

     Vonon did not know that--and that just goes towards Vonon's insistence that Tammy is a truly 'independent' personality. She made that choice on her own ^_^
Nathaniel Harken
player, 206 posts
The truth is out there
pictures lie
Sat 22 Apr 2023
at 13:48
  • msg #418

Re: Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
In reply to Nathaniel Harken (msg # 415):

Do we want to move onto Vargr shaving?

The conversation with Vonon, Tammy, Nate is 'back time' a bit. It should not interfere with shaving.

Vonon Ronkunu:
Vonon did not know that--and that just goes towards Vonon's insistence that Tammy is a truly 'independent' personality. She made that choice on her own ^_^

Another indication, however Nate cannot know that Tammy did it on her own. Even today's chatbot AI's are pretty good at simulating sentience. Even though Nate is accepting TAMI as a sapient, it is going to take time for him to gather the evidence needed to prove it. Especially with keeping the 'complications' out of the evidence.
Vonon Ronkunu
player, 1075 posts
Vargr and Spacer
ex-Patrol Commander
Sat 22 Apr 2023
at 16:27
  • msg #419

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Another indication, however Nate cannot know that Tammy did it on her own. Even today's chatbot AI's are pretty good at simulating sentience. Even though Nate is accepting TAMI as a sapient, it is going to take time for him to gather the evidence needed to prove it. Especially with keeping the 'complications' out of the evidence.

     Which just goes to prove how big a Simpleton Vonon is ^_^
Inderpal Kumar
player, 531 posts
Tharillian
Ex-Scout
Wed 26 Apr 2023
at 19:53
  • msg #420

Re: Traveller's Aid Society Four (OOCs)

Checking in.
StarMaster
GM, 1289 posts
Sun 7 May 2023
at 08:17
  • msg #421

Re: Traveller's Aid Society Four (OOCs)

Can't sleep, can't focus to post... turn. More of the same. Turn. Repeat.

STAGE MINUS ONE--SPINAL SURGERY: Hell, I don't even remember half of it. This would have been the spinal surgery to remove the tumor and put me on my back for two weeks. DONE. SUCCESS!

STAGE ZERO--REHAB ERROR: Weeks at rehab facility where inadequate and improper nursing care turned an ordinary bedsore into a far more serious gangrene wound... one that now needed surgery to fix. DONE? WAS THAT A SUCCESS OR FAILURE?

STAGE ONE--BACKSIDE SURGERY: Operation on my tailbone went off without a hitch apparently. Just left with a major wound on my tailbone. Couldn't/can't put pressure on the wound while it heals, thus laying on my side and having to get turned to the other side every two hours, necessitating having to learn to type on my laptop upside down and sideways with one finger. Remember, this is at the BETTER recovery/rehab facility rather than at home, so options are still limited. Did I mention the I-V dangling from my arm that also gets in the way? DONE. SUCCESS.

STAGE TWO--STAPLES/SUTURES REMOVAL: Staples and stitches still need to come out. Don't have a timeline for that yet but presumably soon.
___STAGE 2.1: First half of the staples were taken out Tuesday. On schedule, standard routine. DONE. SUCCESS.
___STAGE 2.2: Second half of staples were removed Friday. Again, right on schedule with no complications. DONE. SUCCESS.
___STAGE 2.3: Sutures are currently supposed to come out on Monday, though that probably depends on how the final healing has progressed, since not everyone will heal the same way. PENDING.

STAGE THREE--WOUND REHAB: sitting protocols start as soon as sutures come out (?). Start getting used to sitting up  again... in 15-minute intervals. No details yet on frequency or duration. Will kind of depend on how well I do, but further complicated by not  having any control of my leg muscles. Requires moving to a normal bed rather than this deluxe air bubbling mattress that's meant to stimulate skin/muscle do I don't get more bedsores.

STAGE FOUR--HOME REHAB: As soon as I can stand up on my own two legs, I should be able to go home for final rehab. Regain mobility. At this point, there's no telling how well the wound rehab and the paralysis rehab will work together. The therapist seemed to think they could make them work together in synergy, but I didn't get a whole lot of enthusiasm from him. I suppose it could be uncharted territory for him.


ON THE BRIGHT SIDE: I now qualify for Frequent Surgery Miles. I've had four surgeries so the fifth one is free! Oddly, I started with the Big One (double bypass heart surgery 15 years ago) and that went easier than these.

Still not sure if there's a light at  the end of the tunnel yet--if there is, hope it's the Battery Low indicator and not the Westbound #9 train!
Sylvester Jinx
player, 801 posts
ex-Darrian Confed. Navy
768CB4
Sun 7 May 2023
at 09:50
  • msg #422

Re: Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 421):

Get well soon Rob, take care of yourself.
Walter Zeller
player, 856 posts
Merchant/Noble
Sun 7 May 2023
at 11:37
  • msg #423

Re: Traveller's Aid Society Four (OOCs)

Get well! I am not a fan of the fender and body shop, more so for such a long term.
Sharik Kaagira
player, 612 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 7 May 2023
at 16:38
  • msg #424

Re: Traveller's Aid Society Four (OOCs)

Gah!  Hope you feel (and get) better soon, @StarMaster.  Take the time you need and come back to us when you can.
Samantha Kilgore
player, 746 posts
Pilot and Security expert
With more hidden talents
Sun 7 May 2023
at 19:38
  • msg #425

Re: Traveller's Aid Society Four (OOCs)

Frequent surgery miles - I like it - though to be honest, thats probably one loyalty reward that you could do with out.

Get well soon and keep your pecker up!
Sylvester Jinx
player, 802 posts
ex-Darrian Confed. Navy
768CB4
Sun 7 May 2023
at 19:41
  • msg #426

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 425):

ROFLMAO!!!
Serge Baklanov
player, 280 posts
Marine/Scout
Sun 7 May 2023
at 20:38
  • msg #427

Re: Traveller's Aid Society Four (OOCs)

StarMaster:
I've had four surgeries so the fifth one is free!


And if you bring five friends, do they give discounts?
Inderpal Kumar
player, 535 posts
Tharillian
Ex-Scout
Mon 8 May 2023
at 19:18
  • msg #428

Re: Traveller's Aid Society Four (OOCs)

Get well soon, StarMaster!
Nathaniel Harken
player, 213 posts
The truth is out there
pictures lie
Mon 8 May 2023
at 20:20
  • msg #429

Re: Traveller's Aid Society Four (OOCs)

Hmmm,

We have some "characters" with medical skills.

Wrong place, and definitely the wrong "time".
Inderpal Kumar
player, 536 posts
Tharillian
Ex-Scout
Fri 12 May 2023
at 21:02
  • msg #430

Re: Traveller's Aid Society Four (OOCs)

I suppose the Vargr shaving plot has wrapped now.
Vonon Ronkunu
player, 1079 posts
Vargr and Spacer
ex-Patrol Commander
Fri 12 May 2023
at 23:47
  • msg #431

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 430):

You could always post that you spend the weekend watching the recording of us shaving those two idiots, over and over again--on the Global Data Network!
Inderpal Kumar
player, 538 posts
Tharillian
Ex-Scout
Thu 18 May 2023
at 20:34
  • msg #432

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 431):

A few times, maybe. All weekend? She's got better things to do.
Inderpal Kumar
player, 539 posts
Tharillian
Ex-Scout
Tue 30 May 2023
at 21:27
  • msg #433

Re: Traveller's Aid Society Four (OOCs)

Checking in.
Sylvester Jinx
player, 803 posts
ex-Darrian Confed. Navy
768CB4
Tue 30 May 2023
at 21:30
  • msg #434

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 433):

I'm here too. I think we'll be picking up soon, Rob is recovering, hopefully he'll be good to go soon!
Nathaniel Harken
player, 214 posts
The truth is out there
pictures lie
Wed 31 May 2023
at 00:06
  • msg #435

Re: Traveller's Aid Society Four (OOCs)

<thumbs up>

I think Nate only has one more question in the alien research thread, after getting a confirmation for the current query. Assuming the answers are somewhat near what I expect.

@Vonon, is the conversation in TAMI's 'quarters', done?
Vonon Ronkunu
player, 1080 posts
Vargr and Spacer
ex-Patrol Commander
Wed 31 May 2023
at 01:35
  • msg #436

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 435):

Pretty much, yeah.  It was mostly just to acknowledge/confirm for Nate who & what Tammy is, and give Nate access to her...as long has he respects "her privacy"  ^_^
Inderpal Kumar
player, 540 posts
Tharillian
Ex-Scout
Thu 1 Jun 2023
at 19:21
  • msg #437

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 434):

Glad to hear it.
Sharik Kaagira
player, 614 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 10 Jun 2023
at 05:35
  • msg #438

Re: Traveller's Aid Society Four (OOCs)

Out for the next two weeks (travelling with family).  Should be back the 25th, will try to catch up then!  Happy Gaming, everyone!
Walter Zeller
player, 857 posts
Merchant/Noble
Sun 11 Jun 2023
at 01:20
  • msg #439

Re: Traveller's Aid Society Four (OOCs)

Enjoy your travels!
Inderpal Kumar
player, 541 posts
Tharillian
Ex-Scout
Sun 11 Jun 2023
at 12:05
  • msg #440

Re: Traveller's Aid Society Four (OOCs)

I will be on holiday from 22 to 28 June.
Inderpal Kumar
player, 542 posts
Tharillian
Ex-Scout
Thu 29 Jun 2023
at 21:19
  • msg #441

Re: Traveller's Aid Society Four (OOCs)

Is anyone still here?
Samantha Kilgore
player, 747 posts
Pilot and Security expert
With more hidden talents
Thu 29 Jun 2023
at 21:38
  • msg #442

Re: Traveller's Aid Society Four (OOCs)

yup
Sylvester Jinx
player, 804 posts
ex-Darrian Confed. Navy
768CB4
Thu 29 Jun 2023
at 22:21
  • msg #443

Re: Traveller's Aid Society Four (OOCs)

Of course. StarMaster is still recovering I'm guessing, it might take a while. Anything to add Vince? Haven't heard anything from you in quite some time either! You guys okay?
Walter Zeller
player, 858 posts
Merchant/Noble
Fri 30 Jun 2023
at 01:29
  • msg #444

Re: Traveller's Aid Society Four (OOCs)

Still here. Only reading the OOC board as I am not a part of the other missions.
Serge Baklanov
player, 281 posts
Marine/Scout
Fri 30 Jun 2023
at 16:26
  • msg #445

Re: Traveller's Aid Society Four (OOCs)

I'm here.
Jack Blackwood
player, 212 posts
Human Merchant Marine
Fri 30 Jun 2023
at 16:43
  • msg #446

Re: Traveller's Aid Society Four (OOCs)

In reply to Serge Baklanov (msg # 445):

I knew u were going to say that....
Serge Baklanov
player, 282 posts
Marine/Scout
Fri 30 Jun 2023
at 17:34
  • msg #447

Re: Traveller's Aid Society Four (OOCs)

Jack Blackwood:
I knew u were going to say that....


And how long have you been peeping my thoughts, you, psychonaut pervert?
Sharik Kaagira
player, 615 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 1 Jul 2023
at 00:27
  • msg #448

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller:
Still here. Only reading the OOC board as I am not a part of the other missions.

You can join the Vargr Shaving thread, @Sir Walter!  We are post-shaving and everyone is back sequestering on the Longshot at this point.
Jack Blackwood
player, 213 posts
Human Merchant Marine
Sun 2 Jul 2023
at 01:54
  • msg #449

Re: Traveller's Aid Society Four (OOCs)

Serge Baklanov:
Jack Blackwood:
I knew u were going to say that....


And how long have you been peeping my thoughts, you, psychonaut pervert?

Not as often as I do surface thoughts for the two young ladies after drinks
Vonon Ronkunu
player, 1081 posts
Vargr and Spacer
ex-Patrol Commander
Thu 6 Jul 2023
at 23:17
  • msg #450

Re: Traveller's Aid Society Four (OOCs)


Fellow Human Beings ... Fellow Gamers ... Friends ...

It is with a saddened heart that I inform you all of the passing of Robert Rusk -- better known to many of us as StarMaster.

Rob passed in his sleep on Thursday morning, July 6, 2023, at approximately 10:30am.  He had been hospitalized since early in the year due to complications concerning Cancer & associated surgeries.  He was 73 years old.

Rob was a Comics Fan Boy & fiction writer wannabe his whole life and came to Roleplaying in the Early Days of 1978.  It was my distinct pleasure to have met him, and gamed with him, since that time.

After his Retirement, Rob committed himself to the community he found in RPol, participating in over 20+ games, here.  He was an especial "softie" for GM-adopting abandoned games and working to keep them running, for the enjoyment of the Players.

He will be missed.

Sylvester Jinx
player, 805 posts
ex-Darrian Confed. Navy
768CB4
Fri 7 Jul 2023
at 15:29
  • msg #451

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 450):

OMG! We lost Rob! Are you alright Vince? Do you need anything? I know he lived with you for some time. I'm so sad, though I never actually met him in person, I considered him a great friend! I consider all of you friends, but I shared a lot with Rob, he was a wonderful man!
Walter Zeller
player, 861 posts
Merchant/Noble
Fri 7 Jul 2023
at 17:57
  • msg #452

Re: Traveller's Aid Society Four (OOCs)

I am sorry to hear of his passing. Ad Astra Starmaster.
Inderpal Kumar
player, 544 posts
Tharillian
Ex-Scout
Fri 7 Jul 2023
at 20:25
  • msg #453

Re: Traveller's Aid Society Four (OOCs)

Please accept my sincerest condolences at the loss of your long-term friend.

Rest in Peace, StarMaster.
Dieter Lumper
player, 57 posts
Sat 8 Jul 2023
at 08:36
  • msg #454

Re: Traveller's Aid Society Four (OOCs)

Ah f%$#.

Really, really sorry to hear this.
Sharik Kaagira
player, 616 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sat 8 Jul 2023
at 16:08
  • msg #455

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:

.. It is with a saddened heart that I inform you all of the passing of Robert Rusk -- better known to many of us as StarMaster.

'Tis a sad day, indeed.  StarMaster will be missed.  Thank you for letting us know, Vo.  And sorry for your loss.  My well wished and condolences go out to his family and friends.  I hope that wherever he is now, he knows how much fun and joy he brought to the rest of us.
Sylvester Jinx
player, 806 posts
ex-Darrian Confed. Navy
768CB4
Sun 9 Jul 2023
at 10:58
  • msg #456

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 455):

I passed on to several D&D games I was in that he passed, quite a few people played with him in several games and they offer their condolences Vince, to you and the rest of his family. He was well loved!
Serge Baklanov
player, 285 posts
Marine/Scout
Sun 9 Jul 2023
at 14:40
  • msg #457

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 450):

I will remember Robert Starmaster forever.
Samantha Kilgore
player, 748 posts
Pilot and Security expert
With more hidden talents
Tue 11 Jul 2023
at 08:24
  • msg #458

Re: Traveller's Aid Society Four (OOCs)

Oh V, so sorry to hear about the loss of your friend. He will be missed in the virtual world as well as the real world
Vonon Ronkunu
player, 1082 posts
Vargr and Spacer
ex-Patrol Commander
Mon 24 Jul 2023
at 22:16
  • msg #459

Re: Traveller's Aid Society Four (OOCs)

[Deepspace. Aboard the Independent Armed Freighter Longshot.]

     "Captain On The Bridge!" TAMI's voice snaps from the intercomm.

     "C'mon, Tammy!" Vonon whines melodramatically, as he sits down in the Captain's Chair, pulling his tail around to drape across his lap,

     "I asked you not to do that every time I enter the Bridge!  Just do it when we got folks aboard, we're trying to impress ... or if any member of my family is aboard.  Go ahead and rub their snouts in that...!"

     Vonon turns his attention to everyone gathered on the Bridge,

     "Right.  Everyone? We're setting course for...."





   Okay Folks, I guess it's about that time...

   IS there any interest in going on with this game without StarMaster?

   And if so, how do we wanna try and proceed?  Do any of us want to step up and try to GM this out-of-control Sandbox?  ^_^

   Do we wanna try and recruit a GM to supervise us -- 'cuz StarMaster used to confide in me that he wasn't actually running any kind of outlined/plot-lined adventure, here.  Or maybe even take a chance on recruiting a GM who has a definitive adventure plot for us to follow?

   That's right, StarMaster was just letting us run around and letting us decide exactly what we were gonna do -- you think he actually plotted-out that whole "Shave The Vargr" thing? NO!!  He just let us run wild, and whenever he though anybody did something needing "GM Attention" he just secretly rolled a couple of dice -- which more often than not, he said, indicated that he should just let us run with it!

   So, is there any interest in keeping going?  Or do we just admit that it's been extremely fun, these past 7-8 years, and say a bittersweet farewell?  Then go our separate ways?
Sylvester Jinx
player, 807 posts
ex-Darrian Confed. Navy
768CB4
Mon 24 Jul 2023
at 22:44
  • msg #460

Re: Traveller's Aid Society Four (OOCs)

Might be hard Vince, to find a new GM. Rob was it. No one else has even tried to run a Traveller game since 2020 except me. My game had 3,966 posts in it, ran good for awhile, but I couldn't do it any more. I just looked under game search, doesn't mean someone new wouldn't try though.
Walter Zeller
player, 862 posts
Merchant/Noble
Tue 25 Jul 2023
at 00:23
  • msg #461

Re: Traveller's Aid Society Four (OOCs)

9 years next month since we started this adventure.

I am torn. The only Traveller games here on RPOL that I had a character in was his games. ("Forge" Harris was the other one)  While I would like to see someone else pick it up, Rob started it. Unless he had a contingency plan for someone to take over,  I think that it might be best that things be shut down.
Sharik Kaagira
player, 617 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Tue 25 Jul 2023
at 01:48
  • msg #462

Re: Traveller's Aid Society Four (OOCs)

Like Walter, I am torn as well.  I'd love to continue, but also know that I can't GM.  So, that vote to continue rings a bit hollow as I can't give an option for a GM replacement.  Still, if the game continued, Sharik would certainly love to be included - she's been one of the fun and memorable characters that I have gotten the chance to play.  And the rest of the crew has been a blast to RP with.

Anyways, if the game closes and any one wants to keep in touch.  Feel free to ping me on rMail.  I'm always game for Traveller (which as Sly noted, seems to be a dying breed here on RPoL, right now); still, Hope springs eternal.  And games and game genres come and go in waves from what I have seen here on RPoL.
Serge Baklanov
player, 286 posts
Marine/Scout
Tue 25 Jul 2023
at 06:53
  • msg #463

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 459):

I don't know. The game was good. "This too shall pass". However, we are still alive and I don't mind to follow the Capt'n to the next crazy adventure. However again, I'm rather skeptical that we can find another GM.
Samantha Kilgore
player, 749 posts
Pilot and Security expert
With more hidden talents
Tue 25 Jul 2023
at 07:52
  • msg #464

Re: Traveller's Aid Society Four (OOCs)

Same as above really. I think we can post to see if anyone wants to GM in the GM wanted thread, and see what happens, but I can't do it at the moment (though running RPOL games is one of my plans at some point in the future).

If no one steps up, take off, power into the dark and cut to end credits I think
Inderpal Kumar
player, 545 posts
Tharillian
Ex-Scout
Tue 25 Jul 2023
at 19:50
  • msg #465

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 464):

I would agree. If we can't find another GM, end it here. It's been a good run.
Sylvester Jinx
player, 808 posts
ex-Darrian Confed. Navy
768CB4
Tue 25 Jul 2023
at 21:22
  • msg #466

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 465):

We might have a better chance than I thought, I forgot to uncheck the box for looking for players, there are a bunch of games I didn't know about! They just aren't recruiting!
Dieter Lumper
player, 58 posts
Wed 26 Jul 2023
at 14:29
  • msg #467

Re: Traveller's Aid Society Four (OOCs)

Guys and gals, I knew this question would come and... I'm up for it, if you bear with me. There are far too few Traveller games to let another one die.

The reason I say bear with me is because, having no clue what was happening behind the scenes, I think the best way forward, if we are to do this, is to finish the current story threads, fully appreciate it will be a bit of a 'hard' close to then give new adventures to the crew and ship.

If there's interest, I can go into more detail about how I see us transition to a 'new management' whilst keeping the game running with all that has already been brought to the table.
Sylvester Jinx
player, 809 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jul 2023
at 14:53
  • msg #468

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 467):

There are only a half a dozen or so Traveller games left. No one can take over this game, the moderators responded to Vince and the others in another game, all we can do is migrate what we want to keep to a new game board, as they are aware of Starmaster's passing, eventually this will go away, just won't happen over night.

Vonon/Vince can fill you in better.
Dieter Lumper
player, 59 posts
Wed 26 Jul 2023
at 15:12
  • msg #469

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
... No one can take over this game...


Ah! That's that then.
Sylvester Jinx
player, 810 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jul 2023
at 15:21
  • msg #470

Re: Traveller's Aid Society Four (OOCs)

In reply to Dieter Lumper (msg # 469):

If you want start a new board and migrate to it for the new adventures, that is possible, we probably have time to finish what we are doing here for this arc, he said it would be a while before they shut it down.
Samantha Kilgore
player, 750 posts
Pilot and Security expert
With more hidden talents
Thu 27 Jul 2023
at 07:23
  • msg #471

Re: Traveller's Aid Society Four (OOCs)

Didn't respond to Vs comment that Starmaster was winging it - makes me realise how much work I created for him when Sam decided there was something going on with regard to the various things we had encountered and tried to join the dots!

I started doing that wondering if there was a meta-narrative we were missing and now I know it was all smoke and mirrors - but expertly done...
Sylvester Jinx
player, 811 posts
ex-Darrian Confed. Navy
768CB4
Thu 27 Jul 2023
at 10:44
  • msg #472

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 471):

Rob was pretty awesome!
Inderpal Kumar
player, 546 posts
Tharillian
Ex-Scout
Thu 27 Jul 2023
at 21:27
  • msg #473

Re: Traveller's Aid Society Four (OOCs)

Indy has kind of reached a concluding point in her arc at the moment - she'll probably need some therapy after her kidnapping.

If we can't find a new GM, it's a good place to end it.
Samantha Kilgore
player, 751 posts
Pilot and Security expert
With more hidden talents
Fri 28 Jul 2023
at 07:40
  • msg #474

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 473):

I'd been thinking along similar lines with Sam tbh. If you guys hadn't gone for investigating the aliens, had thought that Sam might leave the ship to pursue that herself
Vonon Ronkunu
player, 1083 posts
Vargr and Spacer
ex-Patrol Commander
Sat 29 Jul 2023
at 00:44
  • msg #475

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Dieter Lumper (msg # 469):

If you want to start a new board and migrate to it for the new adventures, that is possible, we probably have time to finish what we are doing here for this arc, he said it would be a while before they shut it down.


I'm all for that, but I'm intimidated by the sheer bulk of accumulated data regarding this Board.  This game has been running for many years!

Is there some easy way to transfer all the info -- something like a "Copy Entire Board" command?  ^_^
Nathaniel Harken
player, 216 posts
The truth is out there
pictures lie
Sat 29 Jul 2023
at 06:15
  • msg #476

Re: Traveller's Aid Society Four (OOCs)

It is possible to export a complete thread, with all of the content that the exporter has access to (private sections) to a pdf. I have done that, and it works. A bit fiddly to get clean formatting in the result. I do not know of anything better. I do not believe that I have access to all of the threads, and definitely not any private sections other than sent by or to me. Someone with gm access should get everything.

Not quite up to date, but I already have 30 pdf's for offline reading. Those are searchable using several different tools.
Inderpal Kumar
player, 547 posts
Tharillian
Ex-Scout
Sat 29 Jul 2023
at 11:54
  • msg #477

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 475):

Probably best to ask the admins.
Sylvester Jinx
player, 812 posts
ex-Darrian Confed. Navy
768CB4
Sat 29 Jul 2023
at 15:06
  • msg #478

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 477):

No one has GM access here, only Rob had it. I don't know if the admins even have the access or not, maybe.
Vonon Ronkunu
player, 1084 posts
Vargr and Spacer
ex-Patrol Commander
Sat 29 Jul 2023
at 20:11
  • msg #479

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 478):

Damn.  That sounds pretty daunting.
Sylvester Jinx
player, 813 posts
ex-Darrian Confed. Navy
768CB4
Sat 29 Jul 2023
at 20:44
  • msg #480

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 479):

Yup, we can try migrating the game but it won't be easy most likely
Sylvester Jinx
player, 814 posts
ex-Darrian Confed. Navy
768CB4
Sun 6 Aug 2023
at 21:28
  • msg #481

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 480):

Dear Nerull:

I am going to be the gamemaster of the MGT : Beyond game ! Please subscribe back ! :)

RegisP


The above was another Starmaster game, RegisP was a player in the game, he is taking over the game, there is hope if we want to get a new DM and continue or someone take over.
Sylvester Jinx
player, 815 posts
ex-Darrian Confed. Navy
768CB4
Mon 7 Aug 2023
at 16:59
  • msg #482

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 481):

Mistake above, Regis was already a GM, I had made him GM after Rob died, I WAS the owner and never stopped being GM so I could transfer it. Moderator said this will be here for a year, so we have time to migrate it to a new thread if we decide to continue with a new GM.

Are we continuing? Or ending it?
Vonon Ronkunu
player, 1085 posts
Vargr and Spacer
ex-Patrol Commander
Mon 7 Aug 2023
at 21:10
  • msg #483

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 482):

     I do have a modicum of interest in continuing to play Vonon, but no interest in GM'ing this game.

     This game, as much as I love it, was always a total Sandbox for Rob.  He often told me how he had no specific adventure in mind -- he just listened to what we were talking about and then let us do whatever we wanted to do.  Well ... except, maybe, for that very first adventure.  I think that adventure where we infiltrated that underwater lab and stole recovered the "lost" scientific data may have been the only time he sat down, drew a map & created all the NPCs we'd encounter before the adventure started.

     After that it was all "Get outta the Way, he's a Man Without A Plan!"

     That whole "Alien Pyramid Ship" thing?  Winged it all.  Somebody made a comment to him about "solving a mystery", and off he went.  There is no "official" deckplan of that ship.  It was all in his head...

     If somebody else wants to try and take-on that Legacy, more power to ya.  I'd be willing to stick around for a while for that.  But GM this thing?  Not me...
Sylvester Jinx
player, 816 posts
ex-Darrian Confed. Navy
768CB4
Mon 7 Aug 2023
at 21:20
  • msg #484

Re: Traveller's Aid Society Four (OOCs)

If we want to continue, we can advertise in the GM wanted area, there are several Traveller games running, none are recruiting players at this time though. Someone MIGHT be interested in taking over a 10,000+ post game that has lasted a decade! It has stability and low turnover.

I can't post for a GM, I'm banned from that thread, can't post there at all.

I wouldn't mind continuing, Vince said he's interested. Vince? Can you advertise for a GM if everyone would like to continue? We could get lucky, have to try to get one though!
Samantha Kilgore
player, 752 posts
Pilot and Security expert
With more hidden talents
Tue 8 Aug 2023
at 08:20
  • msg #485

Re: Traveller's Aid Society Four (OOCs)

If we ca get a GM we can try and continue so I thin try that first and see what happens
Sylvester Jinx
player, 817 posts
ex-Darrian Confed. Navy
768CB4
Tue 8 Aug 2023
at 10:50
  • msg #486

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 485):

I found someone that is interested in it! He DM's a D&D game I'm in. He wanted to start a Star Frontiers game, I asked if he thought about Traveller. I sent him a link, he's interested. He said he'd look over the books. We know the rules, so we can help until he's up to speed!
Walter Zeller
player, 863 posts
Merchant/Noble
Tue 8 Aug 2023
at 11:01
  • msg #487

Re: Traveller's Aid Society Four (OOCs)

Just an FYI, I am talking with Vonon about a possible option to continue the game.
Sylvester Jinx
player, 818 posts
ex-Darrian Confed. Navy
768CB4
Tue 8 Aug 2023
at 12:01
  • msg #488

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 487):

Like I said, I may have found a GM too! Good Walter, glad to hear it.
Walter Zeller
player, 864 posts
Merchant/Noble
Wed 9 Aug 2023
at 01:19
  • msg #489

Re: Traveller's Aid Society Four (OOCs)

Okay, if anyone is interested, I am in the process of getting things set up.  I do not think that I can take over here as the GM so I am making a new board. At this time I am opening it up to those here on this board. At a later time I might consider adding others. (Link will be added once it is  how I want it set up)

The premise is that it is two years later. Sir Walter has left ship and set up operations at Cassandra aboard a converted lab ship. It serves as an ore refinery/manufacturing plant and the base of operations for Longshot Enterprises. The Longshot serves as the corporate flagship, tracking down threats to the trade routes along with transporting the occasional high value cargo that for a Far Trader, it would be an easy target. The ship has been repaired at Concorde and the firepower increased (a Medium Weapon bay and three turrets added) and 5 ex Marines serve on the ship for the occasional boarding action (just Combat Armor).

With Walter off the ship, someone will need to step up as the Administrative Officer. Admin-2, Advocate-1, and Broker-1+ would be a good idea to have for their skills.
Sharik Kaagira
player, 618 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 9 Aug 2023
at 01:56
  • msg #490

Re: Traveller's Aid Society Four (OOCs)

Wow.  Thank you, Walter!  If you set it up and are willing to host (and to have us), I would love to continue to play.

I am sad that Walter has to be phased out - hopefully, we will still get to interact with him from time to time as a GMPC.

Not sure if anyone has the skill to replace him (Admin Officer-wise) on the crew - I know that Sharik doesn't have those skills (she's got a number of expert programs to give her a basis for Admin and Advocate, but that is hardly skill/real experience).  Perhaps with the intervening two years - some training could be involved for one or more of the crew (I don't want to throw Indy under the bus, but I know she wanted to learn some Broker from Walter - so, perhaps, she is willing to direct some skill advancement in that direction).  Sharik would be more than willing to learn some Admin, and possibly Advocate (though that was never her goal in life, she'd do it for the crew and the Longshot).

I probably should reiterate that she does have JoAT/3; so, for most intents and purposes (except, like actual certifications and such), she has equivalent of Admin-0 and Advocate-0 (and, in theory, Broker-0).  Currently, a decent back-up in a pinch, but not the primary for those tasks.
Nathaniel Harken
player, 217 posts
The truth is out there
pictures lie
Wed 9 Aug 2023
at 03:15
  • msg #491

Re: Traveller's Aid Society Four (OOCs)

Nathaniel has Advocate 3, Admin 0, with an expert program for Advocate.
If TAMI is still with us, she has Admin 2, technical side

Nathaniel has (had) a lab ship waiting for him at Concorde.  Potentially that could be the ship Walter is using, and give a way for Nate to buy into Longshot Enterprises. That was a fully owned lab ship at muster out. The back story was that he remortgaged it to do some renovations and improvements. That could be adjusted to fit Walter's needs. At the time of the (time) jump, it was still too early, but Nate was looking at offering TAMI the job/position of administrator for the lab ship. That fits with her original background, if it is in her 'interests'.

The lab ship as rolled had some quirks. I can not find my notes at the moment, but that included Luxurious Starship: DM+1 to all Steward checks. That could fit with Walter's needs   Something like better than normal galley facilities.
Another quirk was Library computer contains erroneous information.
Serge Baklanov
player, 287 posts
Marine/Scout
Wed 9 Aug 2023
at 08:38
  • msg #492

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller:
The premise is that it is two years later. Sir Walter has left ship and set up operations at Cassandra aboard a converted lab ship. It serves as an ore refinery/manufacturing plant and the base of operations for Longshot Enterprises. The Longshot serves as the corporate flagship, tracking down threats to the trade routes along with transporting the occasional high value cargo that for a Far Trader, it would be an easy target. The ship has been repaired at Concorde and the firepower increased (a Medium Weapon bay and three turrets added) and 5 ex Marines serve on the ship for the occasional boarding action (just Combat Armor).


Looks interesting.
Walter Zeller
player, 865 posts
Merchant/Noble
Wed 9 Aug 2023
at 10:32
  • msg #493

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Nathaniel has Advocate 3, Admin 0, with an expert program for Advocate.
If TAMI is still with us, she has Admin 2, technical side

Nathaniel has (had) a lab ship waiting for him at Concorde.  Potentially that could be the ship Walter is using, and give a way for Nate to buy into Longshot Enterprises. That was a fully owned lab ship at muster out. The back story was that he remortgaged it to do some renovations and improvements. That could be adjusted to fit Walter's needs. At the time of the (time) jump, it was still too early, but Nate was looking at offering TAMI the job/position of administrator for the lab ship. That fits with her original background, if it is in her 'interests'.

The lab ship as rolled had some quirks. I can not find my notes at the moment, but that included Luxurious Starship: DM+1 to all Steward checks. That could fit with Walter's needs   Something like better than normal galley facilities.
Another quirk was Library computer contains erroneous information.


Thank you Nathaniel, that is a good option, as long as you do not mind the jump drives being stripped out to make room for the refinery/manufacturing plant. I had been debating on what to do with TAMI and Veronika as they would be too easy to run as GMPC's. Sticking them there would take care of that problem.
Sylvester Jinx
player, 819 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 10:50
  • msg #494

Re: Traveller's Aid Society Four (OOCs)

You want to take TAMI? NOOOOOOO! She was great for Sylvester too! Thanks Walter!
Walter Zeller
player, 866 posts
Merchant/Noble
Wed 9 Aug 2023
at 11:25
  • msg #495

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
Not sure if anyone has the skill to replace him (Admin Officer-wise) on the crew - I know that Sharik doesn't have those skills (she's got a number of expert programs to give her a basis for Admin and Advocate, but that is hardly skill/real experience).  Perhaps with the intervening two years - some training could be involved for one or more of the crew (I don't want to throw Indy under the bus, but I know she wanted to learn some Broker from Walter - so, perhaps, she is willing to direct some skill advancement in that direction).  Sharik would be more than willing to learn some Admin, and possibly Advocate (though that was never her goal in life, she'd do it for the crew and the Longshot).


Figure that everyone can add 3 points to skills for the intervening years with a limit of 4 for any skill (except the usual limit on J-O-T).

For the crew, it is looking like:
Captain-Vonon
Admin
Pilot
Astrogator
3x Engineers
Medic
Science
Security
+5 Marines/7 Gunners
Sylvester Jinx
player, 820 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 12:08
  • msg #496

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 495):

Here is Sylvester.

Mongoose Traveller Character Sheet


---------------------------------------------------------------------------------
Character Name: Sylvester Jinx      |     Height: 6'3"    | Player: Zagyg
       Species: Darrian             |     Weight: 190lbs
        Gender: Male                | Hair Color: White
           Age: 41                  | Hair Style: Short
    Handedness: right               |  Eye Color: Blue
         Speed: xxft                | Skin Color: Gold toned
---------------------------------------------------------------------------------
                Ability Scores
     | STR | DEX | END | INT | EDU | SOC |
UPP  |  7  |  6  |  8  |  C  |  B  |  4  |
Mod  |  0  |  0  |  0  | +2  | +1  | -2  |

---------------------------------------------------------------------------------
HOMEWORLD
__|       Name       |     Subsector      |       Sector     |    UWP    |
__|     Darrian      |      Darrian       | Spinward Marches | A463955 G |


 Armor: TL12 Vacc Suit AC 6

 Weapons: Auto pistol

---------------------------------------------------------------------------------
SKILLS
Ship's Boat 1
Computer 4 (TL16)
Vacc Suit 2
Sensors 1
Comms 1
Engnrng 0
Engnrng (Maneuver) 2
Engineering (Power Plant) 2
Engnrng (Jump) 2
Engnrng (Life Support) 2
Mechanics 1
Remote Operations 0


* = Background Skill
Farming 0
Swim 0
Auto Pistol 0
Trader 1

---------------------------------------------------------------------------------
 LANGUAGES:
Darrian
Anglic

 ASSETS/STIPENDS
4,000 cr retirement

 DEBTS


 CREDITS
4,000 credits
559,255 credits
1,058,992cr

 GEAR (Weight):
TL12 Vacc Suit with Smart Fabric. 11,000 credits 12 kg
Auto pistol and 10 magazines. 100 credits
Comm TL 10 500 credits

SECURITY
The purpose of a Security package is to defend against
hackers and other attempts at intrusion, providing an effective
firewall that keeps the other packages upon the computer
safe from interference. The ability of Security to defend
itself is represented by the difficulty of the Electronics
(computers) check required to bypass it, which improves with
the complexity of the Security package, as shown on the table
below. Security/0 is installed freely upon most computers
upon purchase.
Software Bandwidth   TL     Intrusion Difficulty       Cost
Security    3       TL12       Impossible (16+)       Cr20000

PERSONAL TRAINER
Often created from a modified Digital Friend package, the
Personal Trainer is a dedicated package intended to aid the
education of a Traveller. Its use grants DM+1 to all checks
made to gain or improve skills during post career education
(see Traveller Core Rulebook page 51), but a new package has
to be purchased for each new skill being studied.
Software          Bandwidth      TL              Cost
Personal Trainer      1          TL8            Cr2000
Life Support
Maneuver Drive
Robotics
Computer
Mechanic

Armani Suits x 3 Self cleaning GeL Armor
Silk Pajamas x 2 Self cleaning GeL Armor

 TOTAL WEIGHT:


---------------------------------------------------------------------------------
PERSONALITY/QUIRKS
Sylvester is a social animal, he likes the large crew and likes to be popular so
he will sacrifice for the crew. Vonon is hilarious to him.


---------------------------------------------------------------------------------
BACKGROUND
Sylvester spent 5 terms in the Darrian Confederation Navy. In his twenty years of
service Sylvester rose to the rank of Lt. Cdr. as an Engineer mostly. Since he
left the service, he has begun travelling into the Imperium looking for riches
and adventure.


---------------------------------------------------------------------------------
Serge Baklanov
player, 288 posts
Marine/Scout
Wed 9 Aug 2023
at 12:46
  • msg #497

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 495):

Serge's charsheet wasn't updated for a while. Serge undergone some training  and installed some implants which give him Pilot/Spacecraft 2 and Gunner/Turrets 3 (before the intervening years). So Serge can take on the role of Pilot/Gunner. In addition to his normal infiltration skills.
Sylvester Jinx
player, 821 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 12:48
  • msg #498

Re: Traveller's Aid Society Four (OOCs)

In reply to Serge Baklanov (msg # 497):

Sylvester is a computer expert and chief engineer. Valeska is his girlfriend/wife after a few years.
This message was last edited by the player at 12:48, Wed 09 Aug 2023.
Vonon Ronkunu
player, 1086 posts
Vargr and Spacer
ex-Patrol Commander
Wed 9 Aug 2023
at 19:16
  • msg #499

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 498):

Yeah!  I agree with Sylvester!

Wait...I agree with Sylvester...?

Anyway!  Sir Walter is already taking Veronica, so leave us Tammy!  She can run the Admin side of the ship.

Although, we will probably need to assign someone to be the "Face" of the ship (i.e., someone with Broker skill).  I mean, Tammy can always generate an image on a comm screen, or she can use the floating holo-ball to generate a "body"--but that holo-ball has a short range; it feeds off the ship's internal network.  Holo-Tammy can't leave the ship.

She could still hold the position of Trader Aboard, or Cargomaster, or Lady-of-Business, and we can then assign a fleshbag as "Assistant" who can go off-ship for meetings, etc.
Sylvester Jinx
player, 822 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 19:22
  • msg #500

Re: Traveller's Aid Society Four (OOCs)

Hehehehe Fleshbag! I like that!
Vonon Ronkunu
player, 1087 posts
Vargr and Spacer
ex-Patrol Commander
Wed 9 Aug 2023
at 19:31
  • msg #501

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 500):

Well ... I was gonna say "...one of you Pink Monkeys..." but I thought that might be ... insensitive ...
Sylvester Jinx
player, 823 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 19:36
  • msg #502

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 501):

Vonon, . . is a fleshbag too.
Inderpal Kumar
player, 548 posts
Tharillian
Ex-Scout
Wed 9 Aug 2023
at 21:35
  • msg #503

Re: Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 490):

How do you want to play the Sharik-Indy relationship?
Sylvester Jinx
player, 824 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 21:44
  • msg #504

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 503):

How do YOU want to handle it I think is the question Indy?

I figure a few years down the road, Sylvester would have married Valeska, they may even have children. Uncle Vonon is their favorite, they think he's cool! ;-)
Sharik Kaagira
player, 619 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 9 Aug 2023
at 22:44
  • msg #505

Re: Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
How do you want to play the Sharik-Indy relationship?

Sharik (and her player) would love to continue with Indy, but recognizes that Indy (or her player) may not feel the same (or her feelings may shift over time - even during the downtime).  If Indy's player wants to continue the game with a different character (and Indy leaves to settle down somewhere - or recuperate) that is fine.  I'd prefer that Sharik not leave with her (if Indy decides to leave), but that is something that we can discuss, if you think that makes sense.  Shar wouldn't be inclined to abandon Indy, especially if she was still suffering some sort of PTSD.  But, she would also like to remain with the Longshot, if possible.

If Indy remains on the Longshot but wants to break-up with Sharik (due to trauma or other issues/reasons) that is fine as well (i.e. Shar's player can work with that).  Any of these option can work, if Indy's player wants to shake things up, if the RP is stagnating and want to do something different (with the relationship - take in a different direction or end it) that is fine, Shar's player should be able to roll with it.

IC, Nothing has changed Sharik's opinion of Indy (whom she deeply cares for), though she knows that the time on Duncinae hasn't been great for her (or their relationship, potentially).  To that end, Shar'll work with what she can, try to help Indy recover - and still try to stay with the Longshot, if possible.

What would Indy (and her player) prefer to happen?  I know that when the game's future seemed less certain, it was expressed that Indy could retire - is that what her player would prefer?
Vonon Ronkunu
player, 1088 posts
Vargr and Spacer
ex-Patrol Commander
Thu 10 Aug 2023
at 00:04
  • msg #506

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Inderpal Kumar (msg # 503):

How do YOU want to handle it I think is the question Indy?

I figure a few years down the road, Sylvester would have married Valeska, they may even have children. Uncle Vonon is their favorite, they think he's cool! ;-)

      Really?  I figured Valeska would drop your ass, once we reached Concorde.  Toss you to the curb for Nate...

~_^
Sylvester Jinx
player, 825 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 00:15
  • msg #507

Re: Traveller's Aid Society Four (OOCs)

Our kids would delight in pulling your tail! ;-P
Walter Zeller
player, 867 posts
Merchant/Noble
Thu 10 Aug 2023
at 00:24
  • msg #508

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
In reply to Sylvester Jinx (msg # 498):

Yeah!  I agree with Sylvester!

Wait...I agree with Sylvester...?

Anyway!  Sir Walter is already taking Veronica, so leave us Tammy!  She can run the Admin side of the ship.

Although, we will probably need to assign someone to be the "Face" of the ship (i.e., someone with Broker skill).  I mean, Tammy can always generate an image on a comm screen, or she can use the floating holo-ball to generate a "body"--but that holo-ball has a short range; it feeds off the ship's internal network.  Holo-Tammy can't leave the ship.

She could still hold the position of Trader Aboard, or Cargomaster, or Lady-of-Business, and we can then assign a fleshbag as "Assistant" who can go off-ship for meetings, etc.


Sorry,  will be requiring an actual face to be the administrator. In STNG they have a Ship Counselor, Soviet Military had Political Commissars. Longshot Enterprises has Administrative Officers.
Sylvester Jinx
player, 826 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 00:38
  • msg #509

Re: Traveller's Aid Society Four (OOCs)

Tescha, Valeska, or Sharik would be the candidates I believe. In a few years they could build on admin, advocate, and broker. No one has more than a 1 in any of them from the 'end' of what we just finished.

Other suggestions, and I know there are folks that disagree.

Sound off.
Serge Baklanov
player, 289 posts
Marine/Scout
Thu 10 Aug 2023
at 06:24
  • msg #510

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
Our kids would delight in pulling your tail! ;-P


Serge would teach them a game, "Dire Wolf Hunting", with water pistols.
Serge would deny that he did.
This message was last edited by the player at 06:25, Thu 10 Aug 2023.
Nathaniel Harken
player, 218 posts
The truth is out there
pictures lie
Thu 10 Aug 2023
at 06:25
  • msg #511

Re: Traveller's Aid Society Four (OOCs)

Did you really mean Tescha? He is currently NPC.
Nathaniel Harken
player, 219 posts
The truth is out there
pictures lie
Thu 10 Aug 2023
at 06:51
  • msg #512

Re: Traveller's Aid Society Four (OOCs)

Vonon msg #506:
Really?  I figured Valeska would drop your ass, once we reached Concorde.  Toss you to the curb for Nate...
Huh? Say what?

I didn't know Valeska was a masochist. Or geeky enough to appreciate Nate :)
Samantha Kilgore
player, 753 posts
Pilot and Security expert
With more hidden talents
Thu 10 Aug 2023
at 07:22
  • msg #513

Re: Traveller's Aid Society Four (OOCs)

Sam won't be looking to be the face - she'll be happy as long as she gets to continue piloting. SO someone else can do the fake smiling, and business meetings
Nathaniel Harken
player, 220 posts
The truth is out there
pictures lie
Thu 10 Aug 2023
at 07:24
  • msg #514

Re: Traveller's Aid Society Four (OOCs)

Sir Walter msg #493:
Thank you Nathaniel, that is a good option, as long as you do not mind  the jump drives being stripped out to make room for the  refinery/manufacturing plant. I had been debating on what to do with  TAMI and Veronika as they would be too easy to run as GMPC's. Sticking  them there would take care of that problem.

While Nate doesn't particularly like the idea of limiting future options, he is also not focussed on a ship as a ship. More as a tool, and the resources it makes available.

Nathaniel's backstory reason for joining the Longshot was 2 parts. One was to hitch a ride to Concorde, to get to his own ship. The other was to get some ship experience, to learn how he liked the lifestyle. His previous ship experience was as a passenger, going to his next work assignment. With that as a background, by the time the relevant questions come up, he decides that the volatile Longshot environment is more interesting than trying to run the lab ship as a business of his own. Using it as a resource to buy into the Longshot Enterprises business instead looks more stable, and with fewer headaches. Sir Walter can deal with that instead.

If TAMI's choice is to stay with Longshot as well, that would be part of the 'interesting'.

Speaking about being geeky enough to 'appreciate' tech …

Have you planned the details of what kind of refining and manufacturing Sir Walter would be focusing on? Would that be mainly to supply the needs of Cassandra, or for export? What TL would the output be? I assume that you are aiming at micro-brewery scale, since a 400 ton laboratory ship does not seem suited for mass manufacturing. Especially if you are planning to refine (and smelt?) the raw materials needed for the manufacturing.

The Traveller information (I have) for manufacturing and refining is on page 60 to 62 of Mongoose Traveller 2e High Guard.
GM is of course free to adjust the details, but as a base https://wiki.travellerrpg.com/Cassandra_(world) shows the UWP as B000538-C for year 1116. The current in game Imperial Startdata is 317-1114 (plus about a week), which lines right up with that. That puts the population in the 100's of thousands, plus varying transitory residents. The base system TL is C(12). Are you aiming at a higher TL refining and manufacturing, acquired from Concorde? HG shows an increase in efficiency (higher output, lower power, crew, costs) at TL13.
The wiki shows the belt as a solid source of mineral resources, HG shows 25% production rate increase if a manufacturing plant is in a system that can provide the right raw materials. The only case that matches here is Asteroid trade code, Pharmaceutical goods, and Specialist plant.

Hmmm, something that player knows about, but Nathaniel not yet, is the drug samples being researched. Something to slide some small personal batches through? Or would that be Medical Supplies or Biochemicals instead of pharmaceuticals?

A detail that I do not see in the HG manufacturing information, is how much raw material is needed to create a ton of finished goods. Assuming that is 2 to 1, the same as smelting raw ore to raw materials, then working backward from a goal of 1 ton of goods manufactured per day, 2 tons of raw materials are needed, which will need 4 tons of ore. I assume that not all of the ore is suitable to use in the target process, so make that at least 10 tons of ore (likely more), with the rest being sold as is (or smelted and sold).

Scaling the numbers from HG:
A TL 13 specialist manufacturing plant producing 1 ton of pharmaceutical goods per day, in a system with the asteroid trade code, would be 14 tons (rounded up from 13.3), need 1 power (0.56), 2 crew (1.17), and cost 14 MCr.
A smelter producing 2 tons of raw materials per day would be 20 tons, need 20 power, and cost 10 MCr. No crew requirements are shown.
A TL 13 Mineral Refinery producing 10 tons of ore per day would be 5 tons, need 5 power, a crew of 1 (0.2), and cost 20 MCr.
That is 39 tons, 26 power, probably 3 crew, 44MCr

A 400 ton Laboratory ship has 25 ton used for jump engines and 80 tons for their fuel tanks. The above could be tripled, and still keep almost all of the laboratory space.

Tripling, and adjusting the rounding
Specialist Plant: 3 tons per day, 40 tons displacement, 2 power (1.68), 4 crew (3.33), 40 MCr
Smelter: 6 tons per day, 60 tons displacement, 60 power, 30 MCr
Mineral Refinery: 30 tons per day, 15 tons displacement, 15 power, 1 crew (0.6), 60 MCr

115 tons, 77 power, 130 MCr

It is not clear if that accounts for the hangers and facilities for tugs to bring asteroids to the ship to process. Some of that could be handled by the ship being able to move to the asteroid. I assume though that the choice of Laboratory ship as the base, was to be able to do manufacturing that is sensitive to generated gravity fields. Maneuvering the ship while processing was in progress would negate that. Even too much tug activity could cause interference. Careful scheduling, or limiting close work to reaction drives might be required.

There is enough material being moved between refinery, smelter, and plant to need some temporary storage. That could use up more of the ship internal space, but I think external 'cargo nets' would do the job just fine. Along with some drones to move it around as needed.

My own choice for the scenario, would be to keep the gravity sensitive manufacturing off of the ship itself, in a 'true' zero G (micro gravity) environment (a module). Possibly tethered to supply power and access via non gravity drive 'cable car'. Where possible, all control functions would be done by remote access, with only occasional physical visits. Drones and remote operations for most of that. Use the recovered space for drones, remote operations, inventory. As a 'convenience', the above manufacturing plant is 40 tons, the same as the Pinnace. Potentially it could 'dock' in the same location, when it is not on the tether, and still get the advantages of a zero g environment.

I could expand that more, but expect that is plenty for anyone here. I am used to working with the letter the rules, and seeing where I can take it. From what i have seen, most here are more used to using the rules a guide, and not worrying about details.
Vonon Ronkunu
player, 1089 posts
Vargr and Spacer
ex-Patrol Commander
Thu 10 Aug 2023
at 08:40
  • msg #515

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Hmmm, something that player knows about, but Nathaniel not yet, is the drug samples being researched. Something to slide some small personal batches through? Or would that be Medical Supplies or Biochemicals instead of pharmaceuticals?

     If you're talking about the drug samples we got from the old Iltharan research center on Coventry...we ain't got those, anymore!

     We licensed them out to a BioChem company on Invermory -- formulas & all.  Once they work out those formulas & go into production, we start getting a return on our investment.
Sylvester Jinx
player, 827 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 10:18
  • msg #516

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 511):

I was just looking at the Admin, Advocate, and Broker numbers, they are the best options to take over for Sir Walter. That was all I was saying. We could either get a new player for Tescha, if he's the option, or someone takes another PC. Valeska is also an NPC. Has been for years.
Sylvester Jinx
player, 828 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 10:19
  • msg #517

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 512):

That's just Vonon dreaming, she belongs to Sylvester! <3
Sylvester Jinx
player, 829 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 10:28
  • msg #518

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 515):

and samples, with a discount to buying! ;-)
Walter Zeller
player, 868 posts
Merchant/Noble
Thu 10 Aug 2023
at 11:05
  • msg #519

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 514):

You are on the right track there Nathaniel. I have to crunch the numbers but so far, the option is to have the ship work done at the same time at Concorde, swapping out the lab spaces and a good chunk of the staterooms into the smelter, pharmaceuticals and such. Ship it off to Cassandra and have the jump engines pulled, using that space as the office/staterooms.

I am hoping to get the rest of the board set up by the weekend and post the link so you can all join.  Part of the time will be advancing the business two years to get an idea as to its size and branches.
Inderpal Kumar
player, 549 posts
Tharillian
Ex-Scout
Thu 10 Aug 2023
at 20:32
  • msg #520

Re: Traveller's Aid Society Four (OOCs)

I wouldn't mind if Indy and Sharik were married myself.
Nathaniel Harken
player, 221 posts
The truth is out there
pictures lie
Thu 10 Aug 2023
at 20:35
  • msg #521

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu msg #515:
Nathaniel Harken:
Hmmm, something that player knows about, but Nathaniel not yet, is the drug samples being researched. Something to slide some small personal batches through? Or would that be Medical Supplies or Biochemicals instead of pharmaceuticals?

     If you're talking about the drug samples we got from the old Iltharan research center on Coventry...we ain't got those, anymore!

     We licensed them out to a BioChem company on Invermory -- formulas & all.  Once they work out those formulas & go into production, we start getting a return on our investment.

Yes that is what I was talking about. I also saw though some discussion of items from that list that would not go into production. Things that the group thought were undesirable to have out in the wild, or that would bring down the wrath of the Imperium. Some more that might be able to be done in small batches for personal use.  If the right 'secure' facilities were available to manufacture them. The described Lab Ship would seem to qualify. Once the research and testing is done to make them actually manufacturable.
Nathaniel Harken
player, 222 posts
Thu 10 Aug 2023
at 20:36
  • [deleted]
  • msg #522

Re: Traveller's Aid Society Four (OOCs)

This message was deleted by the player at 20:36, Thu 10 Aug 2023.
Sylvester Jinx
player, 830 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 20:59
  • msg #523

Re: Traveller's Aid Society Four (OOCs)

That's true, some of the drugs were borderline 'legal' and couldn't be sold. The Psi drugs were part of that, not sure what else was held out.
Walter Zeller
player, 869 posts
Merchant/Noble
Thu 10 Aug 2023
at 21:41
  • msg #524

Re: Traveller's Aid Society Four (OOCs)

Okay, working on the number crunching and want to make sure I have the correct data.

LongShot Enterprises Megacorp.

Board of Directors
Sir Walter
Samantha
Nathaniel
Sharik
Serge
Valeska (Not sure if she's still in the game, not having posted since April)

Investors
Vonon
Sylvester
This message was last edited by the player at 21:43, Thu 10 Aug 2023.
Sylvester Jinx
player, 831 posts
ex-Darrian Confed. Navy
768CB4
Thu 10 Aug 2023
at 22:12
  • msg #525

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 524):

Valeska the player hasn't been here in years, Rob ran her as an NPC.
Nathaniel Harken
player, 223 posts
The truth is out there
pictures lie
Thu 10 Aug 2023
at 22:22
  • msg #526

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
That's true, some of the drugs were borderline 'legal' and couldn't be sold. The Psi drugs were part of that, not sure what else was held out.

Memory says some of the high end combat drugs were also nixed.

Walter Zeller:
Investors
Vonon
Sylvester

Does donating the Lab Ship count as investing?
Sharik Kaagira
player, 620 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Thu 10 Aug 2023
at 22:36
  • msg #527

Longshot Enterprises Investments

Walter Zeller:
Investors
Vonon
Sylvester

Sharik had 4 Ship Shares invested as well originally at chargen, I believe (making her a minor minority shareholder at best).  And any other speculative funds that were pushed back into the corporation as I recall - which was 1+ from various transactions, if I can remember correctly.  I can try to pull those together for you as I think that they are in various PMs somewhere.
Walter Zeller
player, 870 posts
Merchant/Noble
Thu 10 Aug 2023
at 23:20
  • msg #528

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Does donating the Lab Ship count as investing?


I have you on the board for investing the ship. I will take Valeska off (Effectively you traded the ship for her shares).

Sharik Kaagira:
Sharik had 4 Ship Shares invested as well originally at chargen, I believe (making her a minor minority shareholder at best).  And any other speculative funds that were pushed back into the corporation as I recall - which was 1+ from various transactions, if I can remember correctly.  I can try to pull those together for you as I think that they are in various PMs somewhere.


Please do check Sharik. I think that the shares were invested when we bought the ship initially with the Count. When he left, everything was paid off and that was when the Megacorp started.

I will be paying out the current ship funds and that will be for each of you to spend (3,285,345 cr) and any ship expenses will be handled by the megacorp. You might want get some upgrades/equipment at Concorde (No Battle Dress/Heavy Weapons/Pocket nukes).

The number crunching is a bit heavy so at this point, there is no other investments (unless there is a post/PM that I missed).

Thank you. Back to creating Longshotenstein.
Serge Baklanov
player, 290 posts
Marine/Scout
Fri 11 Aug 2023
at 06:37
  • msg #529

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 524):

Serge also invested into Longshot Ship Company / Longshot Trading Corporation / Longshot Enterprises 2.5 MCr in total.
Samantha Kilgore
player, 754 posts
Pilot and Security expert
With more hidden talents
Fri 11 Aug 2023
at 08:06
  • msg #530

Re: Traveller's Aid Society Four (OOCs)

ANother thing we need to decide how to resolve is the Alien thread. Fast forward 2 years and what has happened as a result.

As Starmaster was winging it we can do what we like, theres various routes we can go, but ultimately thats something for the new GM to be involved with - as unless we just kill it as storyline, then it will involve them getting up to speed and coming up with some information about it
Walter Zeller
player, 871 posts
Merchant/Noble
Fri 11 Aug 2023
at 10:17
  • msg #531

Re: Traveller's Aid Society Four (OOCs)

Serge Baklanov:
In reply to Walter Zeller (msg # 524):

Serge also invested into Longshot Ship Company / Longshot Trading Corporation / Longshot Enterprises 2.5 MCr in total.

Already have you as a Board member Serge.

Samantha Kilgore:
ANother thing we need to decide how to resolve is the Alien thread. Fast forward 2 years and what has happened as a result.

As Starmaster was winging it we can do what we like, theres various routes we can go, but ultimately thats something for the new GM to be involved with - as unless we just kill it as storyline, then it will involve them getting up to speed and coming up with some information about it


Let me check out the thread and see what I come up with.
Vonon Ronkunu
player, 1090 posts
Vargr and Spacer
ex-Patrol Commander
Fri 11 Aug 2023
at 16:40
  • msg #532

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 531):

     Okay, I make this suggestion very weakly ('cuz it's kinda lame)...

     So, when we pick this game back up, it's "2 years later".  As for the "alien investigation" (and the apparently related "disappearance" of the prisoners off of planet Coventry) -- we say that after the stuff that was found on Duncinae, and maybe some other follow-up on our way to Concorde, the trail suddenly went cold.

     In the intervening months, we've found the occassional tidbit of data, but nothing significant.  And, suspisciously, on a few occassions it almost seemed like "someone" had been there before us and "sanitized" the scene.

     This would bring us to "now", where we still have an interest in the events and are "keeping our sensors hot" for any info, but we're starting to think there really is somebody out there working in competition.

     GM can then do something, or not, with that at his convenience.

     From memory I would suggest 2 potential "rivals" in this endeavor -- I forget his name, but the Rich Guy from the auction on Duncinae.  For whatever reasons of his own, he's looking into these "aliens" and their involvement in the "disappearances" from Coventry (Matter Transmission tech, maybe?)--and, of course, he could be coming at all this from the direction of looking for "lost" Iltharan Tech/Treasures (There was an Iltharan "research station" on Coventry...What's the Aliens involvement?)

     Also!  Recall that, after we escaped the "Pyramid Ship", we went straight to the Imperial Scouts.  We "sold" them all the data we'd recorded--we recieved money and signed non-Disclosure contracts.  PLUS, "Active-Duty Scout Serge" had been aboard for a couple days longer than us ... PLUS, Serge's Soutship had been aboard the "pyramid", as well!  Who knows what it's sensors may have recorded automatically?  And we left that ship with the Scout Service...


On another issue:

    Yeah, back at the time, Vonon didn't want to get involved with all the "business" and "legal crap" of being a Director for a "corporation" -- his interests were exclusively "running a starship" and "bumming around the galaxy".

     Vonon has an appreciation for Accountants ... he just doesn't wanna be one.


And on yet another issue:

Nathaniel Harken:
Hmmm, something that player knows about, but Nathaniel not yet, is the drug samples being researched. Something to slide some small personal batches through? Or would that be Medical Supplies or Biochemicals instead of pharmaceuticals?

Vonon Ronkunu msg #515:
     If you're talking about the drug samples we got from the old Iltharan research center on Coventry...we ain't got those, anymore!
     We licensed them out to a BioChem company on Invermory -- formulas & all.  Once they work out those formulas & go into production, we start getting a return on our investment.

Nathaniel Harken:
Yes that is what I was talking about. I also saw though some discussion of items from that list that would not go into production. Things that the group thought were undesirable to have out in the wild, or that would bring down the wrath of the Imperium. Some more that might be able to be done in small batches for personal use.  If the right 'secure' facilities were available to manufacture them. The described Lab Ship would seem to qualify. Once the research and testing is done to make them actually manufacturable.

Sylvester Jinx:
That's true, some of the drugs were borderline 'legal' and couldn't be sold. The Psi drugs were part of that, not sure what else was held out.


      Admittedly, the biggest reason that we did not pursue the development of some of those formulas -- and we did/do have some lab notes that indicated that a few of the formulas had achieved some level of success, 800 years ago -- was because, at the time, we did not have anyone with the skills to do it.

     That said ... while I like to believe that all of us have generally "relaxed" and "open-minded" personalities, I'd point out that a handful of us on the Crew have a background (one way or another) in Law Enforcement -- we're ex-Cops.  AND that we were (for the most part) "good cops"...

     The stuff that was "illegal" we talked about.

     Most of us didn't agree with the whole "psionics is evil" concept, so we had no issues in ignoring the Laws about it (by the way, you did catch the subtle hinting that the "bioresearch" company we licensed these formulas to was "associated" with an Underground Psionic Institute on Invermory, didn't you? ^_^)

     As for the other stuff, we chose not to inflict it upon the universe -- even though some of it, while potentially useful to layabouts with questionable ethics -- like us -- the lab notes often indicated that there were some side effects that just plain scared the hell out of us, so we passed on them (Combat Drugs that turn you psychotic didn't sound like "A Fun Time").

     Plus, as I recall, there were a few drugs looking into controlling people or forcing information out of them, or painful physical augmentation.  Remember, these guys were research scientists of the Iltharan Empire!

     Y'know, the Traveller equivalent of North Korea!

     "Friends of Humaniti" they were not...
This message was last edited by the player at 16:41, Fri 11 Aug 2023.
Sharik Kaagira
player, 621 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Fri 11 Aug 2023
at 16:57
  • msg #533

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:
Y'know, the Traveller equivalent of North Korea!

Was their leader Kim Jong Ilth?
Nathaniel Harken
player, 224 posts
The truth is out there
pictures lie
Fri 11 Aug 2023
at 22:07
  • msg #534

Re: Traveller's Aid Society Four (OOCs)

The "Determination TAMI and Drugs" thread has the oog discussion about the drugs and what that could potentially do.
The "Destination Invermory" thread, msg 947 seems to be the start of the details of the deal being made with ShogiSunStryker. Msg 950 says that LongShot retains patent rights on the formulas.

Kim Jong l0l th?
Nathaniel Harken
player, 225 posts
The truth is out there
pictures lie
Sat 12 Aug 2023
at 00:33
  • msg #535

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller msg 531:
Samantha Kilgore:
ANother thing we need to decide how to resolve is the Alien thread. Fast forward 2 years and what has happened as a result.

As Starmaster was winging it we can do what we like, theres various routes we can go, but ultimately thats something for the new GM to be involved with - as unless we just kill it as storyline, then it will involve them getting up to speed and coming up with some information about it


Let me check out the thread and see what I come up with.

Independant of, and not conflicting with Vonon's idea about competition.

Given the information so far, if the aliens are 'done' after they finish delivering the 100 people to where ever, they could be gone by then. 3 ships, delivering 1 person every 3 days needs about 100 days for the job. From when they started.  When they started has not been narrowed down. With no other information about them yet, aliens are 'alien', and without any knowledge about what their goals and thought processes are, they could just vanish without a trace. Other than the pyramid ship that vanishes into the scouts research labs instead. A conversation with StarMaster said that although the ship was nearly invisible to LongShot's sensors, there was a high probability that the drive they seem to use (projecting a gravitational source, and falling toward it) could be detected with the right equipment when it was in use. Nate already started some research to see if any (possibly astronometric) gear might have detected the ship when it dropped 'Dar' off, but not recognized it as a ship. It was just an anomaly in the data. Also planned is seeing about customizing something to specifically look for the gravity disturbance, so that one of the ships under drive might be detected. That seems to overlap enough with Nate's Engineering: M-Drive skill for him to create a prototype for Longshot. Not compact and pretty (or reliable), but functional. In maybe 2 or 3 weeks. No details about the range and sensitivity that might have. It 'makes sense' that larger ships and higher accelerations would cause larger disturbances. So if we happen to cross paths while not in jump, there is a a chance that Longshot could detect one of the alien ships. A longshot. Making any sort of contact would be another problem entirely. The apparent speed they have would make any sort of interception very difficult, unless they stopped almost in front of us in the process of delivering one of their passengers.

For Nate, the aliens are a puzzle with potential major benefits, but low success probability. Several big jumps in areas of tech are hinted at. For Nate though the biggest draw is hints about technological control and use of psionics. That telepathic 'address' system, that seems a variation on what TAMI has. TAMI might be the only reason for the aliens to get close to Longshot.

For Longshotenstein, a copy of the prototype could be installed, and explained as a tinker trying to improve on the mapping of asteroids for mining. Maybe with hints that the goal (dream on) is to assess what resources an asteroid contains. Faster ways of finding paydirt (pay rock). Gravitational 'echo sounding' that can detect the presence of specific ores.
Inderpal Kumar
player, 550 posts
Tharillian
Ex-Scout
Sat 12 Aug 2023
at 18:16
  • msg #536

Re: Traveller's Aid Society Four (OOCs)

Indy wasn't really involved very much in that, was she? She was mainly doing communications and diplomacy with the active authorities.
Vonon Ronkunu
player, 1091 posts
Vargr and Spacer
ex-Patrol Commander
Sat 12 Aug 2023
at 19:25
  • msg #537

Re: Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 535):

     Oh!  Oh!  I like that idea, Nate!
Nathaniel Harken:
For Longshotenstein, a copy of the prototype [grav-anomaly sensor] could be installed [aboard Longshot] and explained as a tinker trying to improve on the mapping of asteroids for mining. Maybe with hints that the goal (dream on) is to assess what resources an asteroid contains. Faster ways of finding paydirt (pay rock). Gravitational 'echo sounding' that can detect the presence of specific ores.

     AND that's another good reason to keep TAMI on the ship -- such a super-sensitive & finicky prototype sensor system will be better if operated/supervised by an AI supercomputer!
     Right? Right?

^_^
Samantha Kilgore
player, 755 posts
Pilot and Security expert
With more hidden talents
Sat 12 Aug 2023
at 19:33
  • msg #538

Re: Traveller's Aid Society Four (OOCs)

I think the Aliens were doing 1 jump a week - not every 3 days. Or rather, the colonists were appearing every week or so, so there is potential in 2 years for not all the 100 to have been returned yet, but the idea that the trail has gone cold, or is just bubbling along would work ok. The thread was maonly about sorting out what we were doing on the planet before we left rather than wrapping up the whole issue
Walter Zeller
player, 872 posts
Merchant/Noble
Sat 12 Aug 2023
at 19:47
  • msg #539

Re: Traveller's Aid Society Four (OOCs)

Vonon Ronkunu:


On another issue:

    Yeah, back at the time, Vonon didn't want to get involved with all the "business" and "legal crap" of being a Director for a "corporation" -- his interests were exclusively "running a starship" and "bumming around the galaxy".

     Vonon has an appreciation for Accountants ... he just doesn't wanna be one.


You just did not want to play "Bookkeepers and Spreadsheets" like Walter does :).

Part of the issue is the money that was generated in the process of the the game. Some of us have shares in AcquireCorp LLC from what we started years ago. Taking out the trade function, it will help streamline things by cutting out the number crunching, that is why you have that payout from what had been earned by the ship from trade when Longshot v2.0 started (after Count Cromwell departed). Everyone will have a rich lifestyle working for the Megacorp. There is a good chance that other payouts will occur but they will be for you to note on your sheets/buy gadgets. You can say that you spent it on a retirement place but investing it in the megacorp is not an option.

Rather than me having to track every credit that each of you have invested, it will just be seats on the board or as an investor.

Vonon Ronkunu:
In reply to Nathaniel Harken (msg # 535):

     Oh!  Oh!  I like that idea, Nate!
Nathaniel Harken:
For Longshotenstein, a copy of the prototype [grav-anomaly sensor] could be installed [aboard Longshot] and explained as a tinker trying to improve on the mapping of asteroids for mining. Maybe with hints that the goal (dream on) is to assess what resources an asteroid contains. Faster ways of finding paydirt (pay rock). Gravitational 'echo sounding' that can detect the presence of specific ores.

     AND that's another good reason to keep TAMI on the ship -- such a super-sensitive & finicky prototype sensor system will be better if operated/supervised by an AI supercomputer!
     Right? Right?

^_^


Survey says "BIZZ". It has "Very Advanced Sensors" (details CLASSIFIED but you can say that it is more like TL-16) and given that it has been a mining ship in the past, it an already do that function with a Mineral Detection Suite.
Sylvester Jinx
player, 832 posts
ex-Darrian Confed. Navy
768CB4
Sat 12 Aug 2023
at 20:01
  • msg #540

Re: Traveller's Aid Society Four (OOCs)

My wife Val is on the Board, but I'm an investor?

I'm TL16, Darrian.
This message was last edited by the player at 20:01, Sat 12 Aug 2023.
Walter Zeller
player, 873 posts
Merchant/Noble
Sat 12 Aug 2023
at 20:37
  • msg #541

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
My wife Val is on the Board, but I'm an investor?

I'm TL16, Darrian.


Well, given that the original player is no longer with us, she is not on the board. You can be moved over to the Board if you wish.
Sylvester Jinx
player, 833 posts
ex-Darrian Confed. Navy
768CB4
Sat 12 Aug 2023
at 20:44
  • msg #542

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 541):

You're killing off my wife?!! The original player was gone before I started, many years ago.
Walter Zeller
player, 874 posts
Merchant/Noble
Sat 12 Aug 2023
at 20:49
  • msg #543

Re: Traveller's Aid Society Four (OOCs)

One character to a player. No limit for the GM.
Walter Zeller
player, 875 posts
Merchant/Noble
Sat 12 Aug 2023
at 20:57
  • msg #544

Re: Traveller's Aid Society Four (OOCs)

Here you all go. FYI, once I get you added, please upload you character sheet and be sure to include any allies, enemies, etc (if you still have it) from when the character was created. Also  please PM me with what skills you took along with any shopping you did while at Concorde.

link to another game
Nathaniel Harken
player, 226 posts
The truth is out there
pictures lie
Sat 12 Aug 2023
at 22:34
  • msg #545

Re: Traveller's Aid Society Four (OOCs)

Samantha Kilgore:
I think the Aliens were doing 1 jump a week - not every 3 days. Or rather, the colonists were appearing every week or so, so there is potential in 2 years for not all the 100 to have been returned yet, but the idea that the trail has gone cold, or is just bubbling along would work ok. The thread was maonly about sorting out what we were doing on the planet before we left rather than wrapping up the whole issue

There is updated information from the more recent search results. See TEAM INVESTIGATE-THE-ALIENS thread, msg #14. That says latest analyse shows at least 3 ships that can do at least jump 1 distance in 3 days.

Walter Zeller msg #539:
Vonon Ronkunu:
In reply to Nathaniel Harken (msg # 535):

     Oh!  Oh!  I like that idea, Nate!
Nathaniel Harken:
For Longshotenstein, a copy of the prototype [grav-anomaly sensor] could be installed [aboard Longshot] and explained as a tinker trying to improve on the mapping of asteroids for mining. Maybe with hints that the goal (dream on) is to assess what resources an asteroid contains. Faster ways of finding paydirt (pay rock). Gravitational 'echo sounding' that can detect the presence of specific ores.

     AND that's another good reason to keep TAMI on the ship -- such a super-sensitive & finicky prototype sensor system will be better if operated/supervised by an AI supercomputer!
     Right? Right?

^_^


Survey says "BIZZ". It has "Very Advanced Sensors" (details CLASSIFIED but you can say that it is more like TL-16) and given that it has been a mining ship in the past, it an already do that function with a Mineral Detection Suite.

Mining was intended to be the story for 'public consumption'. It does not really need to work for that purpose (tinkerer, work in progress). It is specifically intended to detect gravitational 'disturbances' that might indicate a ship using a drive like the alien seems to have. Given the Longshot TL16 (ish) sensors, and how little they could 'see' right next to the derelict is another indication that the alien ship stealth TL is even higher.

Vonon, for an AI supercomputer, TAMI's INT attribute is pretty low. Maybe she needs modern hardware, but that runs into a problem keeping the telepathy.

Walter Zeller:
Here you all go. FYI, once I get you added, please upload you character sheet and be sure to include any allies, enemies, etc (if you still have it) from when the character was created. Also  please PM me with what skills you took along with any shopping you did while at Concorde.
I was delaying picking the skills (and expert software), until the group decides on who is stepping up for the admin slot. Nate has Advocate solid, and could work on the related skills, but (like Vonon) it is outside of his 'interest' areas. Admin is sort of there, for running a lab, but broker is definitely outside. But he can do it, if that is needed. From what I see, the role is not really a fit for any of the current characters.
Samantha Kilgore
player, 756 posts
Pilot and Security expert
With more hidden talents
Sun 13 Aug 2023
at 13:47
  • msg #546

Re: Traveller's Aid Society Four (OOCs)

had forgotton that bit Nate. Which means if they kept that rate of return up 2 years on it could be as much as 18 months plus since the last reappearance. Anyway, kinda academic, for Sam.

I have decided not to come across with Sam. Part of the attraction of the game for me was playing traveller as opposed to GM ing it, and whilst I haven't had my fill of that, was getting unclear what Sam was aiming for by travelling. So, as I said before, had thought about retiring her, and on reflection, think that this is probably a good point to do so. So in the intervening 2 years, Sam will have cashed out and retired somewhere.

Been a good run, but all good things....  as the saying goes

So long and thanks for all the fish!

As an aside - how many players had worked out Sam was Psionic? Had been playing it for her to keep that secret, and her UPP omitted it, though I think that on one occasion Starmaster had let is slip. Just curious who might have picked it up?
Sylvester Jinx
player, 834 posts
ex-Darrian Confed. Navy
768CB4
Sun 13 Aug 2023
at 14:35
  • msg #547

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 546):

I had no idea, so sad to see you leave. Have you considered coming back later, after a break, either as Sam, or a new character? Have greatly enjoyed gaming with you!
Walter Zeller
player, 876 posts
Merchant/Noble
Sun 13 Aug 2023
at 14:57
  • msg #548

Re: Traveller's Aid Society Four (OOCs)

I'll Take "Clueless" for one thousand Alex. I had no idea.
Nathaniel Harken
player, 227 posts
The truth is out there
pictures lie
Sun 13 Aug 2023
at 16:34
  • msg #549

Re: Traveller's Aid Society Four (OOCs)

After a 'hint' from Vonon, I worked it out based on the headache on the alien ship when the panel was opened.

Nate strongly suspected after reading the reported information on the encounter with the alien ship.
This message was last edited by the player at 16:39, Sun 13 Aug 2023.
Sharik Kaagira
player, 622 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Sun 13 Aug 2023
at 19:01
  • msg #550

Re: Traveller's Aid Society Four (OOCs)

Count me in the pretty-much Clueless camp as well, Sam; psionics in Traveller are so rare generally, that my mind doesn't really turn to them (even if this campaign has been more psionics-heavy than most with all the psi-drugs and clandestine research facilities).

And, like Sylvester, I am sad to see you go.  Hope to RP with you again sometime!  Take care and best of luck in all of your (gaming and beyond) endeavors!
Samantha Kilgore
player, 757 posts
Pilot and Security expert
With more hidden talents
Sun 13 Aug 2023
at 19:40
  • msg #551

Re: Traveller's Aid Society Four (OOCs)

Hi guys

thanks - been fun for me too. I think RPOL makes it easier to keep secrets than RP roudn a table, but was wondering who had twigged.

As for Sylvesters idea - maybe a ways down the road, but for now just fancy putting some time into some other games to try.
Sylvester Jinx
player, 835 posts
ex-Darrian Confed. Navy
768CB4
Sun 13 Aug 2023
at 19:43
  • msg #552

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 551):

Happy gaming Sam, hope to play together again, take care of yourself!
Sign In