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14:02, 21st May 2024 (GMT+0)

Traveller's Aid Society, Four (OOCs)

Posted by StarMasterFor group 0
Walter Zeller
player, 788 posts
Merchant/Noble
Mon 17 Jan 2022
at 16:02
  • msg #3

Traveller's Aid Society Four (OOCs)

Which is funny. In the Army, one of my Sergeants was from Boston and the whole "Park the CARR" and other phrases.
Sylvester Jinx
player, 692 posts
ex-Darrian Confed. Navy
768CB4
Mon 17 Jan 2022
at 16:04
  • msg #4

Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 3):

Pok the Cah ;-)
Sharik Kaagira
player, 533 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 17 Jan 2022
at 17:05
  • msg #5

Traveller's Aid Society Four (OOCs)

Walter Zeller:
Which is funny. In the Army, one of my Sergeants was from Boston and the whole "Park the CARR" and other phrases.

I do believe that for a 'proper' Bostonian, that is would be "Ah pahked mah cahr in Hahvahd Yahd" ... which for those who are not familiar with the Greater Boston Area, this individual left their automotive vehicle in the historic/touristy district of the major Ivy League institution in Cambridge, Massachusetts.
Inderpal Kumar
player, 387 posts
Tharillian
Ex-Scout
Mon 17 Jan 2022
at 21:43
  • msg #6

Traveller's Aid Society Four (OOCs)

In reply to Sharik Kaagira (msg # 5):

Looking at Harvard Yard, you'd probably get a parking ticket if you did that.
Sharik Kaagira
player, 534 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 17 Jan 2022
at 22:56
  • msg #7

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Looking at Harvard Yard, you'd probably get a parking ticket if you did that.

Perhaps, Indy.  Though it may depend on who you know… apparently, Tommy Lee Jones and Al Gore were roommates at Harvard.
Inderpal Kumar
player, 389 posts
Tharillian
Ex-Scout
Sun 23 Jan 2022
at 12:03
  • msg #8

Traveller's Aid Society Four (OOCs)

Would Indy know Gnat?
Nathaniel Harken
player, 12 posts
The truth is out there
pictures lie
Sun 23 Jan 2022
at 23:51
  • msg #9

Traveller's Aid Society Four (OOCs)

Not likely, not yet. "Could" have, but Nathaniel has used up the 2 "career event" contacts that character creation allows. So seem to have 'missed' each other. Ships passing in the night.
Sharik Kaagira
player, 536 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Mon 24 Jan 2022
at 00:22
  • msg #10

Traveller's Aid Society Four (OOCs)

Inderpal Kumar:
Would Indy know Gnat?

*shrug* Likely, Shar would not have mentioned him specifically to you, Indy.  But, if you asked about him (not sure where you would have gotten the name from originally), Sharik would tell you that she knew him as childhood friend from Gaargir (it's not a secret or anything as far as she is aware).  And that he was a scientist or archaeologist or some such now.   Even got some fairly prestigious awards, apparently.

But. honestly, Shar mostly remembers stuff like family dinners and such from a few decades ago.  Oh, and this one epic food fight in middle school...

With respect to the number of connections: you can have more than two, but after the second you don't get more skills or anything (i.e. no mechanical advantages).  But in the past, Starmaster has never stopped anyone from extra connections that people wanted to have to just connect.
Nathaniel Harken
player, 14 posts
The truth is out there
pictures lie
Mon 24 Jan 2022
at 03:03
  • msg #11

Traveller's Aid Society Four (OOCs)

And for where and when you "could" have encountered Nathaniel, see msg #948 in the previous OOC thread link to a message in this game
StarMaster
GM, 1208 posts
Mon 24 Jan 2022
at 16:46
  • msg #12

Traveller's Aid Society Four (OOCs)

There's no limit to how many prior connections you can have. The limit is on gaining a skill benefit from them. On the other hand, it doesn't mean you can't attache an existing skill to a prior connection. The Rule is simply a game mechanic. There's no reason you can't flesh out a character's life if you so desire. I'm never been particularly good at that, but I appreciate it when others do so.

As it is, you've got Nat moving around the sector in far more detail than the rules ever deal with. Four years in a career is generally considered like 4 years in modern day. What did you do in the evenings for entertainment? What did you do on the weekends? What did you do on vacations and holidays? You can flesh that sort of detail out as much as you want. You took a dance class for one month, went fishing on the weekends, went to Disney World on vacation once, etc. There are a lot of 'skills' that aren't really covered in the game because they aren't expected to be relevant to 'adventuring'. Can your character play the violin (however poorly)? Does she like ballroom dancing? Can he cook? There's a wide range of skills that wouldn't even fall under the Rank-0 classification. It means 'basic knowledge/training' in the skill, but I can cook... yet, by game terms, I wouldn't have even Cooking-0.
Nathaniel Harken
player, 17 posts
The truth is out there
pictures lie
Tue 25 Jan 2022
at 08:28
  • msg #13

Traveller's Aid Society Four (OOCs)

So I should (at least could) fill in a lot of additional detail. I focused on providing good context for what the character creation dice did and fitting into the existing campaign. Though other than deliberately ending up where Longshot was in port, the locations were not "pre" matched to other characters backgrounds. I just happened to end up matching homeworlds with Sharik and Vonon. I did not know that until after the background was written.
StarMaster
GM, 1210 posts
Wed 26 Jan 2022
at 06:23
  • msg #14

Traveller's Aid Society Four (OOCs)

Okay, I put up the UPP for TAMI. If anyone has an idea that I didn't cover, just let me know.
Jack Blackwood
player, 177 posts
Wed 26 Jan 2022
at 06:47
  • msg #15

Traveller's Aid Society Four (OOCs)

In reply to StarMaster (msg # 14):

Would TAMI have steward?
Nathaniel Harken
player, 19 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 07:15
  • msg #16

Traveller's Aid Society Four (OOCs)

I don't think (MGT2) that Psionic is a skill with specializations. The individual talents appear to be standalone, and equivalent to 'main' skills. The difference being that there is no Psionic(0) to use as a base talents you do not have.
Sylvester Jinx
player, 697 posts
ex-Darrian Confed. Navy
768CB4
Wed 26 Jan 2022
at 12:53
  • msg #17

Traveller's Aid Society Four (OOCs)

In reply to Jack Blackwood (msg # 15):

No, she has no hands or feet, she can't prepare food or take someone to their room.
Nathaniel Harken
player, 20 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 20:54
  • msg #18

Traveller's Aid Society Four (OOCs)

How about Engineering (Life Support) 1, Engineering (Power) 1. Although Power would be non standard as used for that base. And there better be some remote ops robots to do the maintenance that did not get seen. Parked in the walls someplace, since housekeeping was all done.

I do not see a particular reason to have Drive or Flyer, unless that is related to the remote operations for robots doing the maintenance. Might be a good thing that Nat accidentally picked up both of the skills, to go with the Electronics (remote ops). Even if the drive specialization was hovercraft.
This message was last edited by the player at 21:53, Wed 26 Jan 2022.
StarMaster
GM, 1211 posts
Wed 26 Jan 2022
at 21:21
  • msg #19

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 16):

In the MgT2 CRB, you are correct, in so far as they don't specify it (but then Mongoose is notorious for that). However, you can roll for Psionic Talent and succeed, but then not succeed at any of the specific Talents. In that case, it seems the best way to designate that is Psionics-0, with the proviso that it doesn't mean you have all the Talents under it.

The MgT1 Book 4 Psion goes into much more detail, with more Talents (including Advanced Talents). In that book, there's a way to get the Telepathy Talent but not get all the Powers under it, so you could have Telepathy-0 with Read Surface Thoughts at 2.

That's the way I'll go... at least with TAMI.


Don't think TAMI was in control of Life Support or Power. As a recent invention, nobody really trusted a psionic AI with those systems.

No Remote Ops for Drones/robots. Limited facility with underlings to do the clean up. The auto-AC kept the place reasonably clean. After it was abandoned, it was a sealed facility.
Sharik Kaagira
player, 538 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 26 Jan 2022
at 21:33
  • msg #20

Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
No, she has no hands or feet, she can't prepare food or take someone to their room.

She could still serve a number of hospitality functions (and may have been programmed to do them), especially if integrated with a lighting/holographic projection system, though (and Walter just had such systems installed in each stateroom, I believe - though TAMI may not be tied into them at all).  So, she could lead a person around the ship and interact with them even if they can't physically touch; and TAMI does have an avatar that she identifies with.

So, she might have Steward-0 (or greater), theoretically.
StarMaster
GM, 1212 posts
Wed 26 Jan 2022
at 21:37
  • msg #21

Traveller's Aid Society Four (OOCs)

The whole point of putting up a UPP for TAMI was to show areas where she can be trained (i.e. programs added).

Good point about the holography, though. There wasn't any such system on the facility.
Nathaniel Harken
player, 21 posts
The truth is out there
pictures lie
Wed 26 Jan 2022
at 21:53
  • msg #22

Traveller's Aid Society Four (OOCs)

The Electronics (Remote Ops) skill uses the DEX characteristic, so TAMI needs an analog for that as well. A thought for later: Figure out the cost to get some 'vehicles' for Tammy to use as remote bodies. from simple camera drones, to something equivalent to Veronica (just the body, not the smarts). A humanoid body would allow her to interact 'better' with the local biological Sophonts. For TAMI's purposes, a non-humanoid drone loaded with sensors might be better. With manipulators. After trust enough to allow her more physical interaction with the world and ship.
StarMaster
GM, 1213 posts
Thu 27 Jan 2022
at 04:43
  • msg #23

Traveller's Aid Society Four (OOCs)

Skills can use other Characteristics when appropriate. I'm guessing Remote Ops was DEX because they thought someone would be playing with a joystick. In TAMI's case, it would be INT. The equivalent of an autopilot.
Jack Blackwood
player, 178 posts
Fri 28 Jan 2022
at 06:45
  • msg #24

Re: Traveller's Aid Society Four (OOCs)

Sylvester Jinx:
In reply to Jack Blackwood (msg # 15):

No, she has no hands or feet, she can't prepare food or take someone to their room.

She could have arms and legs. She does have remote ops...
Inderpal Kumar
player, 392 posts
Tharillian
Ex-Scout
Mon 31 Jan 2022
at 22:48
  • msg #25

Traveller's Aid Society Four (OOCs)

In reply to Nathaniel Harken (msg # 22):

Does the uncanny valley still exist in this setting?
Vonon Ronkunu
player, 931 posts
Vargr and Spacer
ex-Patrol Commander
Sat 5 Feb 2022
at 04:13
  • msg #26

Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 25):

Inderpal Kumar:
...She just had time to see a Vargr face, before losing consciousness...


       Anybody says anything about Vonon's ... sexual proclivities ... and they get punted out an airlock!!

       This is not my Puddle!


       I hope...
Sylvester Jinx
player, 699 posts
ex-Darrian Confed. Navy
768CB4
Sat 5 Feb 2022
at 13:11
  • msg #27

Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 26):

Indy has been kidnapped by Vonon to use as a sex toy? I never thought it was Vo until now! OMG!

;-)
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