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14:35, 3rd May 2024 (GMT+0)

Traveller's Aid Society, Four (OOCs)

Posted by StarMasterFor group 0
Sylvester Jinx
player, 812 posts
ex-Darrian Confed. Navy
768CB4
Sat 29 Jul 2023
at 15:06
  • msg #478

Re: Traveller's Aid Society Four (OOCs)

In reply to Inderpal Kumar (msg # 477):

No one has GM access here, only Rob had it. I don't know if the admins even have the access or not, maybe.
Vonon Ronkunu
player, 1084 posts
Vargr and Spacer
ex-Patrol Commander
Sat 29 Jul 2023
at 20:11
  • msg #479

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 478):

Damn.  That sounds pretty daunting.
Sylvester Jinx
player, 813 posts
ex-Darrian Confed. Navy
768CB4
Sat 29 Jul 2023
at 20:44
  • msg #480

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 479):

Yup, we can try migrating the game but it won't be easy most likely
Sylvester Jinx
player, 814 posts
ex-Darrian Confed. Navy
768CB4
Sun 6 Aug 2023
at 21:28
  • msg #481

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 480):

Dear Nerull:

I am going to be the gamemaster of the MGT : Beyond game ! Please subscribe back ! :)

RegisP


The above was another Starmaster game, RegisP was a player in the game, he is taking over the game, there is hope if we want to get a new DM and continue or someone take over.
Sylvester Jinx
player, 815 posts
ex-Darrian Confed. Navy
768CB4
Mon 7 Aug 2023
at 16:59
  • msg #482

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 481):

Mistake above, Regis was already a GM, I had made him GM after Rob died, I WAS the owner and never stopped being GM so I could transfer it. Moderator said this will be here for a year, so we have time to migrate it to a new thread if we decide to continue with a new GM.

Are we continuing? Or ending it?
Vonon Ronkunu
player, 1085 posts
Vargr and Spacer
ex-Patrol Commander
Mon 7 Aug 2023
at 21:10
  • msg #483

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 482):

     I do have a modicum of interest in continuing to play Vonon, but no interest in GM'ing this game.

     This game, as much as I love it, was always a total Sandbox for Rob.  He often told me how he had no specific adventure in mind -- he just listened to what we were talking about and then let us do whatever we wanted to do.  Well ... except, maybe, for that very first adventure.  I think that adventure where we infiltrated that underwater lab and stole recovered the "lost" scientific data may have been the only time he sat down, drew a map & created all the NPCs we'd encounter before the adventure started.

     After that it was all "Get outta the Way, he's a Man Without A Plan!"

     That whole "Alien Pyramid Ship" thing?  Winged it all.  Somebody made a comment to him about "solving a mystery", and off he went.  There is no "official" deckplan of that ship.  It was all in his head...

     If somebody else wants to try and take-on that Legacy, more power to ya.  I'd be willing to stick around for a while for that.  But GM this thing?  Not me...
Sylvester Jinx
player, 816 posts
ex-Darrian Confed. Navy
768CB4
Mon 7 Aug 2023
at 21:20
  • msg #484

Re: Traveller's Aid Society Four (OOCs)

If we want to continue, we can advertise in the GM wanted area, there are several Traveller games running, none are recruiting players at this time though. Someone MIGHT be interested in taking over a 10,000+ post game that has lasted a decade! It has stability and low turnover.

I can't post for a GM, I'm banned from that thread, can't post there at all.

I wouldn't mind continuing, Vince said he's interested. Vince? Can you advertise for a GM if everyone would like to continue? We could get lucky, have to try to get one though!
Samantha Kilgore
player, 752 posts
Pilot and Security expert
With more hidden talents
Tue 8 Aug 2023
at 08:20
  • msg #485

Re: Traveller's Aid Society Four (OOCs)

If we ca get a GM we can try and continue so I thin try that first and see what happens
Sylvester Jinx
player, 817 posts
ex-Darrian Confed. Navy
768CB4
Tue 8 Aug 2023
at 10:50
  • msg #486

Re: Traveller's Aid Society Four (OOCs)

In reply to Samantha Kilgore (msg # 485):

I found someone that is interested in it! He DM's a D&D game I'm in. He wanted to start a Star Frontiers game, I asked if he thought about Traveller. I sent him a link, he's interested. He said he'd look over the books. We know the rules, so we can help until he's up to speed!
Walter Zeller
player, 863 posts
Merchant/Noble
Tue 8 Aug 2023
at 11:01
  • msg #487

Re: Traveller's Aid Society Four (OOCs)

Just an FYI, I am talking with Vonon about a possible option to continue the game.
Sylvester Jinx
player, 818 posts
ex-Darrian Confed. Navy
768CB4
Tue 8 Aug 2023
at 12:01
  • msg #488

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 487):

Like I said, I may have found a GM too! Good Walter, glad to hear it.
Walter Zeller
player, 864 posts
Merchant/Noble
Wed 9 Aug 2023
at 01:19
  • msg #489

Re: Traveller's Aid Society Four (OOCs)

Okay, if anyone is interested, I am in the process of getting things set up.  I do not think that I can take over here as the GM so I am making a new board. At this time I am opening it up to those here on this board. At a later time I might consider adding others. (Link will be added once it is  how I want it set up)

The premise is that it is two years later. Sir Walter has left ship and set up operations at Cassandra aboard a converted lab ship. It serves as an ore refinery/manufacturing plant and the base of operations for Longshot Enterprises. The Longshot serves as the corporate flagship, tracking down threats to the trade routes along with transporting the occasional high value cargo that for a Far Trader, it would be an easy target. The ship has been repaired at Concorde and the firepower increased (a Medium Weapon bay and three turrets added) and 5 ex Marines serve on the ship for the occasional boarding action (just Combat Armor).

With Walter off the ship, someone will need to step up as the Administrative Officer. Admin-2, Advocate-1, and Broker-1+ would be a good idea to have for their skills.
Sharik Kaagira
player, 618 posts
Freelance: ex-IISS, ex-IN
Serious about recreation
Wed 9 Aug 2023
at 01:56
  • msg #490

Re: Traveller's Aid Society Four (OOCs)

Wow.  Thank you, Walter!  If you set it up and are willing to host (and to have us), I would love to continue to play.

I am sad that Walter has to be phased out - hopefully, we will still get to interact with him from time to time as a GMPC.

Not sure if anyone has the skill to replace him (Admin Officer-wise) on the crew - I know that Sharik doesn't have those skills (she's got a number of expert programs to give her a basis for Admin and Advocate, but that is hardly skill/real experience).  Perhaps with the intervening two years - some training could be involved for one or more of the crew (I don't want to throw Indy under the bus, but I know she wanted to learn some Broker from Walter - so, perhaps, she is willing to direct some skill advancement in that direction).  Sharik would be more than willing to learn some Admin, and possibly Advocate (though that was never her goal in life, she'd do it for the crew and the Longshot).

I probably should reiterate that she does have JoAT/3; so, for most intents and purposes (except, like actual certifications and such), she has equivalent of Admin-0 and Advocate-0 (and, in theory, Broker-0).  Currently, a decent back-up in a pinch, but not the primary for those tasks.
Nathaniel Harken
player, 217 posts
The truth is out there
pictures lie
Wed 9 Aug 2023
at 03:15
  • msg #491

Re: Traveller's Aid Society Four (OOCs)

Nathaniel has Advocate 3, Admin 0, with an expert program for Advocate.
If TAMI is still with us, she has Admin 2, technical side

Nathaniel has (had) a lab ship waiting for him at Concorde.  Potentially that could be the ship Walter is using, and give a way for Nate to buy into Longshot Enterprises. That was a fully owned lab ship at muster out. The back story was that he remortgaged it to do some renovations and improvements. That could be adjusted to fit Walter's needs. At the time of the (time) jump, it was still too early, but Nate was looking at offering TAMI the job/position of administrator for the lab ship. That fits with her original background, if it is in her 'interests'.

The lab ship as rolled had some quirks. I can not find my notes at the moment, but that included Luxurious Starship: DM+1 to all Steward checks. That could fit with Walter's needs   Something like better than normal galley facilities.
Another quirk was Library computer contains erroneous information.
Serge Baklanov
player, 287 posts
Marine/Scout
Wed 9 Aug 2023
at 08:38
  • msg #492

Re: Traveller's Aid Society Four (OOCs)

Walter Zeller:
The premise is that it is two years later. Sir Walter has left ship and set up operations at Cassandra aboard a converted lab ship. It serves as an ore refinery/manufacturing plant and the base of operations for Longshot Enterprises. The Longshot serves as the corporate flagship, tracking down threats to the trade routes along with transporting the occasional high value cargo that for a Far Trader, it would be an easy target. The ship has been repaired at Concorde and the firepower increased (a Medium Weapon bay and three turrets added) and 5 ex Marines serve on the ship for the occasional boarding action (just Combat Armor).


Looks interesting.
Walter Zeller
player, 865 posts
Merchant/Noble
Wed 9 Aug 2023
at 10:32
  • msg #493

Re: Traveller's Aid Society Four (OOCs)

Nathaniel Harken:
Nathaniel has Advocate 3, Admin 0, with an expert program for Advocate.
If TAMI is still with us, she has Admin 2, technical side

Nathaniel has (had) a lab ship waiting for him at Concorde.  Potentially that could be the ship Walter is using, and give a way for Nate to buy into Longshot Enterprises. That was a fully owned lab ship at muster out. The back story was that he remortgaged it to do some renovations and improvements. That could be adjusted to fit Walter's needs. At the time of the (time) jump, it was still too early, but Nate was looking at offering TAMI the job/position of administrator for the lab ship. That fits with her original background, if it is in her 'interests'.

The lab ship as rolled had some quirks. I can not find my notes at the moment, but that included Luxurious Starship: DM+1 to all Steward checks. That could fit with Walter's needs   Something like better than normal galley facilities.
Another quirk was Library computer contains erroneous information.


Thank you Nathaniel, that is a good option, as long as you do not mind the jump drives being stripped out to make room for the refinery/manufacturing plant. I had been debating on what to do with TAMI and Veronika as they would be too easy to run as GMPC's. Sticking them there would take care of that problem.
Sylvester Jinx
player, 819 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 10:50
  • msg #494

Re: Traveller's Aid Society Four (OOCs)

You want to take TAMI? NOOOOOOO! She was great for Sylvester too! Thanks Walter!
Walter Zeller
player, 866 posts
Merchant/Noble
Wed 9 Aug 2023
at 11:25
  • msg #495

Re: Traveller's Aid Society Four (OOCs)

Sharik Kaagira:
Not sure if anyone has the skill to replace him (Admin Officer-wise) on the crew - I know that Sharik doesn't have those skills (she's got a number of expert programs to give her a basis for Admin and Advocate, but that is hardly skill/real experience).  Perhaps with the intervening two years - some training could be involved for one or more of the crew (I don't want to throw Indy under the bus, but I know she wanted to learn some Broker from Walter - so, perhaps, she is willing to direct some skill advancement in that direction).  Sharik would be more than willing to learn some Admin, and possibly Advocate (though that was never her goal in life, she'd do it for the crew and the Longshot).


Figure that everyone can add 3 points to skills for the intervening years with a limit of 4 for any skill (except the usual limit on J-O-T).

For the crew, it is looking like:
Captain-Vonon
Admin
Pilot
Astrogator
3x Engineers
Medic
Science
Security
+5 Marines/7 Gunners
Sylvester Jinx
player, 820 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 12:08
  • msg #496

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 495):

Here is Sylvester.

Mongoose Traveller Character Sheet


---------------------------------------------------------------------------------
Character Name: Sylvester Jinx      |     Height: 6'3"    | Player: Zagyg
       Species: Darrian             |     Weight: 190lbs
        Gender: Male                | Hair Color: White
           Age: 41                  | Hair Style: Short
    Handedness: right               |  Eye Color: Blue
         Speed: xxft                | Skin Color: Gold toned
---------------------------------------------------------------------------------
                Ability Scores
     | STR | DEX | END | INT | EDU | SOC |
UPP  |  7  |  6  |  8  |  C  |  B  |  4  |
Mod  |  0  |  0  |  0  | +2  | +1  | -2  |

---------------------------------------------------------------------------------
HOMEWORLD
__|       Name       |     Subsector      |       Sector     |    UWP    |
__|     Darrian      |      Darrian       | Spinward Marches | A463955 G |


 Armor: TL12 Vacc Suit AC 6

 Weapons: Auto pistol

---------------------------------------------------------------------------------
SKILLS
Ship's Boat 1
Computer 4 (TL16)
Vacc Suit 2
Sensors 1
Comms 1
Engnrng 0
Engnrng (Maneuver) 2
Engineering (Power Plant) 2
Engnrng (Jump) 2
Engnrng (Life Support) 2
Mechanics 1
Remote Operations 0


* = Background Skill
Farming 0
Swim 0
Auto Pistol 0
Trader 1

---------------------------------------------------------------------------------
 LANGUAGES:
Darrian
Anglic

 ASSETS/STIPENDS
4,000 cr retirement

 DEBTS


 CREDITS
4,000 credits
559,255 credits
1,058,992cr

 GEAR (Weight):
TL12 Vacc Suit with Smart Fabric. 11,000 credits 12 kg
Auto pistol and 10 magazines. 100 credits
Comm TL 10 500 credits

SECURITY
The purpose of a Security package is to defend against
hackers and other attempts at intrusion, providing an effective
firewall that keeps the other packages upon the computer
safe from interference. The ability of Security to defend
itself is represented by the difficulty of the Electronics
(computers) check required to bypass it, which improves with
the complexity of the Security package, as shown on the table
below. Security/0 is installed freely upon most computers
upon purchase.
Software Bandwidth   TL     Intrusion Difficulty       Cost
Security    3       TL12       Impossible (16+)       Cr20000

PERSONAL TRAINER
Often created from a modified Digital Friend package, the
Personal Trainer is a dedicated package intended to aid the
education of a Traveller. Its use grants DM+1 to all checks
made to gain or improve skills during post career education
(see Traveller Core Rulebook page 51), but a new package has
to be purchased for each new skill being studied.
Software          Bandwidth      TL              Cost
Personal Trainer      1          TL8            Cr2000
Life Support
Maneuver Drive
Robotics
Computer
Mechanic

Armani Suits x 3 Self cleaning GeL Armor
Silk Pajamas x 2 Self cleaning GeL Armor

 TOTAL WEIGHT:


---------------------------------------------------------------------------------
PERSONALITY/QUIRKS
Sylvester is a social animal, he likes the large crew and likes to be popular so
he will sacrifice for the crew. Vonon is hilarious to him.


---------------------------------------------------------------------------------
BACKGROUND
Sylvester spent 5 terms in the Darrian Confederation Navy. In his twenty years of
service Sylvester rose to the rank of Lt. Cdr. as an Engineer mostly. Since he
left the service, he has begun travelling into the Imperium looking for riches
and adventure.


---------------------------------------------------------------------------------
Serge Baklanov
player, 288 posts
Marine/Scout
Wed 9 Aug 2023
at 12:46
  • msg #497

Re: Traveller's Aid Society Four (OOCs)

In reply to Walter Zeller (msg # 495):

Serge's charsheet wasn't updated for a while. Serge undergone some training  and installed some implants which give him Pilot/Spacecraft 2 and Gunner/Turrets 3 (before the intervening years). So Serge can take on the role of Pilot/Gunner. In addition to his normal infiltration skills.
Sylvester Jinx
player, 821 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 12:48
  • msg #498

Re: Traveller's Aid Society Four (OOCs)

In reply to Serge Baklanov (msg # 497):

Sylvester is a computer expert and chief engineer. Valeska is his girlfriend/wife after a few years.
This message was last edited by the player at 12:48, Wed 09 Aug 2023.
Vonon Ronkunu
player, 1086 posts
Vargr and Spacer
ex-Patrol Commander
Wed 9 Aug 2023
at 19:16
  • msg #499

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 498):

Yeah!  I agree with Sylvester!

Wait...I agree with Sylvester...?

Anyway!  Sir Walter is already taking Veronica, so leave us Tammy!  She can run the Admin side of the ship.

Although, we will probably need to assign someone to be the "Face" of the ship (i.e., someone with Broker skill).  I mean, Tammy can always generate an image on a comm screen, or she can use the floating holo-ball to generate a "body"--but that holo-ball has a short range; it feeds off the ship's internal network.  Holo-Tammy can't leave the ship.

She could still hold the position of Trader Aboard, or Cargomaster, or Lady-of-Business, and we can then assign a fleshbag as "Assistant" who can go off-ship for meetings, etc.
Sylvester Jinx
player, 822 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 19:22
  • msg #500

Re: Traveller's Aid Society Four (OOCs)

Hehehehe Fleshbag! I like that!
Vonon Ronkunu
player, 1087 posts
Vargr and Spacer
ex-Patrol Commander
Wed 9 Aug 2023
at 19:31
  • msg #501

Re: Traveller's Aid Society Four (OOCs)

In reply to Sylvester Jinx (msg # 500):

Well ... I was gonna say "...one of you Pink Monkeys..." but I thought that might be ... insensitive ...
Sylvester Jinx
player, 823 posts
ex-Darrian Confed. Navy
768CB4
Wed 9 Aug 2023
at 19:36
  • msg #502

Re: Traveller's Aid Society Four (OOCs)

In reply to Vonon Ronkunu (msg # 501):

Vonon, . . is a fleshbag too.
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