20th Anniversary Edition versions of the World of Darkness have blessedly unruined a mechanic that has been ruined since 3rd Edition and before. Here is a quote from the relevant section:
Werewolf: the Apocalypse 20th Anniversary Edition, Page 123:
Specialties
When a character has at least four dots in an Attribute or Ability*, she’s eligible to choose a specialty in the given Trait. Specialties represent a particular focus and proficiency related to the character’s concept or profession. For example, a sprinter might have the “swift-footed” specialty in Dexterity, while a mechanic could have the “Muscle Cars” specialty in Craft. Several specialty suggestions are given with each Trait. Whenever you roll for an action that falls under your character’s specialty, any die that comes up “10” counts as two successes instead of just one.
* Note that we use a house rule where characters get a specialty (for Abilities only) at three and five dots
What does this mean for you?
When you are making a Specialized roll,
do not switch to the "World of Darkness 3rd ed, Specialised" option under Game System / Special Dice.
Instead: Use the default "World of Darkness 3rd ed" system,
note that the roll is specialized (and which specialty) in the "Reason for Roll" box and report the correct number of successes after the roll.
For example, you might have a dice roller that looks like this:
And a roll result that looks like this:
20:05, Today: Paradox rolled 2 successes using 7d10 with the World of Darkness 3rd ed system with a target of 6 with rolls of 3,8,4,10,1,6,5. Dex + Melee (sword specialty).
Ordinarily, this would be two successes as reported by the system. Because of the specialty however, the ten counts as two successes giving you 4 total successes before the 1 eats one of them. That would leave you with 3 total successes.
This message was last updated by the GM at 06:20, Mon 07 Nov 2016.