Conventional Technical Readout.   Posted by Comstar Adept.Group: 0
Comstar Adept
 GM, 20 posts
Fri 26 Sep 2014
at 01:05
Conventional Technical Readout
Units are being reworked to be more suitable for the campaign.

Many of the standard TRO stuff is a little large, and uses stuff that i dont want the Conventional units to use like Fusion Engines and stuff.

'Command' Variants, are meant to be the command vehicle for a Lance of similar units and may only be used after having (3) of the normal variants in use.

'Limited' units may only appear singularly and may only appear in a mission once.  A Merc. unit may own only one Limited Unit.




Characters may buy a number of vehicles equal to the characters rank.
Total weight of all vehicles combined may not exceed the weight of the characters current mech.  Characters pay for the cost of the vehicle out of their Bank.  During missions, these units move with the mechwarrior's initiative.

Unit are only available when the character has access to the repair pool, units may not be used for 'large' missions  (Missions with over a company of merc mechs present.)


Characters also need to decide on the quality of the crew they wish to hire on to use the vehicle.

QualityGunneryPilotScout*SalaryRoll Adjustment
Greentn 5+tn 6+tn 10+ 2%- 2
Regulartn 4+tn 5+tn 10+3%+ 0
Veterantn 4+tn 4+tn  9+5%+ 2
Elitetn 3+tn 4+tn  8+6%+ 4


Salary is paid out to the crews once per mission.  If the unit does not fight during the contract, their salary is halved.

*Units equipped with Beagle or Guardian have a -4 bonus applied to their scout tn.

*Vehicles may not be modified

Crew quality Roll Adjustment is applied when checking for availability when purchasing vehicle.  Additional rolls may be made after unit has been bought to purchase better crews.





Vehicles do not 'combat drop'.

Vehicles are only available if you have access to repair pools.




Conventional APCs carry a single squad of (7) Infantry into combat.  The Maximum Quality of the infantry is capped by the APC that carries them.  The Infantry Quality rating is also used to determine the weapons available to the Infantry.




Mission Balance
A fraction of a units weight is added to the merc units weight, when calculating the unit composition of Op Force.

Wheeled
+1 tn ~ Wheeled APC, Wheeled Scout, Wheeled AMC
+2 tn ~ Light Hetzer
+4 tn ~ Hetzer

Tracked
+1 tn ~ BMP, Halftrack, Tracked AMC
+2 tn ~ Scorpion
+5 tn ~ LRM Carrier, SRM Carrier
+6 tn ~ Patton
+6 tn ~ Rommel
+7 tn ~ Von Luckner
+8 tn ~ Demolisher

Hover
+2 tn ~ Hover APC, Hover Scout
+4 tn ~ Harraser
+8 tn ~ Saladin Assault Hover Tank
+10tn ~ Pegasus Tank

VTOL
+2 tn ~ Ferret Scout, Armed Ferret
+4 tn ~ Heavy Ferret Gunboat
+6 tn ~ Warrior Gunship
+8 tn ~ Thunderbolt
+10tn ~ Guardian Angel

This message was last edited by the GM at 14:59, Mon 23 Mar 2015.

Comstar Adept
 GM, 23 posts
Fri 26 Sep 2014
at 15:29
Conventional Technical Readout ~ Wheeled
Players are allowed...

This message was last edited by the GM at 14:21, Tue 14 Oct 2014.

Comstar Adept
 GM, 24 posts
Fri 26 Sep 2014
at 16:56
Conventional Technical Readout ~ Wheeled
Max Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)


5 ton ~ Wheeled APC

.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 6
                   Flank  9
.25t  2 500cb  Cockpit & Control  {Crew 1}
1 tn  5 000cb  Industrial Armor (10af)
                   Front  5 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   1 (1i)

1 tn 10 000cb  (Front) Machine Guns (x2)
.25t    250cb  (Body)  Ammo(32)
1 tn  0 000cb  (Body)  Squad of Infantry

     23 583cb  Basic Cost (x1.025) = 24 173cb
Availability tn 6+
5 ton ~ Wheeled Scout

.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 6
                   Flank  9
.25t  2 500cb  Cockpit & Control  {Crew 1}
1 tn  5 000cb  Industrial Armor (10af)
                   Front  5 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   1 (1i)

1 tn 10 000cb  (Front) SRM 2
1 tn 10 000cb  (Front) SRM 2
.25t  6 750cb  (Body)  Ammo(8)

     40 083cb  Basic Cost (x1.025) = 41 086cb
Availability tn 6+
5 ton ~ Wheeled AMC

.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 6
                   Flank  9
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn  2 500cb  Commercial Armor (9af)
                   Front  3 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   2 (1i)

2 tn 30 000cb  (Front) LRR or LRM 5
.75t 22 500cb  (Body)  Ammo(14)

     63 333cb  Basic Cost (x1.025) = 64 917cb
Availability tn 6+
5 ton ~ Wheeled AMC (Command Var.)

.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 6
                   Flank  9
.25t  2 500cb  Cockpit & Control  {Crew 1}
.75t  7 500cb  Standard Armor (12af)
                   Front  6 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   2 (1i)
LRR/LRM Variant
2 tn 35 000cb  (Front) LRR or LRM 6
.5tn 15 000cb  (Body)  Ammo(8)

     65 833cb  Basic Cost (x1.025) = 64 478cb
Availability tn 6+
10 ton ~ Light Hetzer

1 tn 10 000cb  Internal
2 tn  5 000cb  Engine (ICE 30)
                   Cruise 5
                   Flank  8
.5tn  5 000cb  Cockpit & Control  {Crew 2  Driver/Gunner}
3.0t 15 000cb  Industrial Armor (30af)
                   Front 15 (1i)
                   Right  5 (1i)
                   Left   5 (1i)
                   Back   5 (1i)

3.5t 65 000cb  (Front) AC/6
1 tn 10 000cb  (Body)  Ammo(16)

    110 000cb  Basic Cost (x1.05) = 115 500cb
Availability tn 7+
10 ton ~ Light Hetzer (Command var.)

1 tn 10 000cb  Internal
2 tn  5 000cb  Engine (ICE 30)
                   Cruise 5
                   Flank  8
.5tn  5 000cb  Cockpit & Control  {Crew 2  Driver/Gunner}
3.0t 30 000cb  Standard Armor (48af)
                   Front 20 (1i)
                   Right 10 (1i)
                   Left  10 (1i)
                   Back   8 (1i)
3.5t 65 000cb  (Front) AC/6
1 tn  5 000cb  (Body)  Ammo(16)

    120 000cb  Basic Cost (x1.05) = 126 000cb
Availability tn 7+
20 ton ~ Hetzer

2 tn 20 000cb  Internal
3 tn 20 000cb  Engine (ICE 60)
                   Cruise 4
                   Flank  6
1 tn 10 000cb  Cockpit & Control  {Crew 3  Driver/Gunner/Loader}
5 tn 25 000cb  Industrial Armor (50af)
                   Front 18 (2i)
                   Right 12 (2i)
                   Left  12 (2i)
                   Back   8 (2i)
8 t 240 000cb  (Front) AC/12
1 tn 10 000cb  (Body)  Ammo(8)

    325 000cb  Basic Cost (x1.1) = 357 500cb
Availability tn 9+
20 ton ~ Hetzer (Command var.)

2 tn 20 000cb  Internal
3 tn 20 000cb  Engine (ICE 60)
                   Cruise 4
                   Flank  6
1 tn 10 000cb  Cockpit & Control  {Crew 3 Driver/ Gunner/Loader}
4 tn 80 000cb  Standard Armor (64af)
                   Front 20 (2i)
                   Right 16 (2i)
                   Left  16 (2i)
                   Back  12 (2i)
8 t 240 000cb  (Front) AC/12
2 tn 20 000cb  (Body)  Ammo(16)

    390 000cb  Basic Cost (x1.1) = 429 000cb
Availability tn 9+

This message was last edited by the GM at 21:42, Thu 13 Nov 2014.

Comstar Adept
 GM, 25 posts
Fri 26 Sep 2014
at 19:09
Conventional Technical Readout ~ Tracked
Max Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)

5 ton ~ BMP

.5tn  5 000cb  Internal
1 tn  2 083cb  Engine (ICE 25)
                   Cruise 5
                   Flank  8
.25t  2 500cb  Cockpit & Control  {Crew 1}
.75t  3 750cb  Commercial Armor (14af)
                   Front  6 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   2 (1i)

1 tn 10 000cb  (Front) Machine Guns (x2)
.5tn    500cb  (Body)  Ammo(80)
1 tn  0 000cb  (Body)  Squad of Infantry

     23 833cb  Basic Cost (x1.05) = 25 024cb
Availability tn 7+
5 ton ~ HalfTrack Scout

.5tn  5 000cb  Internal
1 tn  2 083cb  Engine (ICE 25)
                   Cruise 5
                   Flank  8
.25t  2 500cb  Cockpit & Control  {Crew 1}
.75t  3 750cb  Commercial Armor (14af)
                   Front  6 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   2 (1i)

1 tn 10 000cb  (Front) SRM 2
1 tn 10 000cb  (Front) SRM 2
.5tn 13 500cb  (Body)  Ammo(20)

     46 833cb  Basic Cost (x1.05) = 49 175cb
Availability tn 7+
5 ton ~ Tracked AMC

.5tn  5 000cb  Internal
1 tn  2 083cb  Engine (ICE 25)
                   Cruise 5
                   Flank  8
.25t  2 500cb  Cockpit & Control  {Crew 1}
.75t  3 750cb  Commercial Armor (14af)
                   Front  6 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   2 (1i)

2 tn 30 000cb  (Front) LRR or LRM 5
.5tn 15 000cb  (Body)  Ammo(9)

     58 333cb  Basic Cost (x1.05) = 61 250cb
Availability tn 7+
5 ton ~ Tracked AMC (Command Var.)

.5tn  5 000cb  Internal
1 tn  2 083cb  Engine (ICE 25)
                   Cruise 5
                   Flank  8
.25t  2 500cb  Cockpit & Control  {Crew 1}
.75t  3 750cb  Commercial Armor (14af)
                   Front  6 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   2 (1i)
LRR/LRM Variant
2 tn 35 000cb  (Front) LRR or LRM 6
.5tn 15 000cb  (Body)  Ammo(8)

     63 333cb  Basic Cost (x1.05) = 66 499cb
Availability tn 7+
10 ton ~ Scorpion

1 tn 10 000cb  Internal
3 tn  8 333cb  Engine (ICE 50)
                   Cruise 5
                   Flank  8
.5tn  5 000cb  Cockpit & Control  {Crew 2 Driver/Gunner}
.4tn  2 000cb  Turret
1 tn  5 000cb  Commercial Armor (24af)
                   Front  8 (1i)
                   Right  4 (1i)
                   Left   4 (1i)
                   Back   3 (1i)
                   Turret 5 (1i)
4 tn 65 000cb  (Turret) AC/6
.5tn  5 000cb  (Body)  Ammo(6)

    100 333cb  Basic Cost (x1.1) = 110 367cb
Availability tn 8+
12 ton ~ Scorpion (Command Var.)

1.2t 12 000cb  Internal
3 tn 10 000cb  Engine (ICE 60)
                   Cruise 5
                   Flank  8
.6tn  6 000cb  Cockpit & Control  {Crew 2 Driver/Gunner}
.4tn  2 000cb  Turret
1.25t 6 250cb  Commercial Armor (28af)
                   Front  8 (1i)
                   Right  5 (1i)
                   Left   5 (1i)
                   Back   5 (1i)
                   Turret 5 (1i)
4 tn 65 000cb  (Turret) AC/6
1 tn 10 000cb  (Body)  Ammo(16)

    111 250cb  Basic Cost (x1.12) = 124 600cb
Availability tn 8+
21 ton ~ Goblin Medium Tank

2.1 t 21 000cb  Internal
5.0 t 29 750cb  Engine (ICE 85)
                   Cruise 4
                   Flank  6
0.1 t  2 000cb  Power Amplifier
3.0 t  6 000cb  Heat Sinks (x3)
1.05t 10 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
0.1 t  0 500cb  Turret
7.0 t 35 000cb  Industrial Armor (70af)
                   Front  15 (2i)
                   Right  14 (2i)
                   Left   14 (2i)
                   Back   12 (2i)
                   Turret 15 (2i)
1.0 t 40 000cb  (Turret) Medium Laser
0.5 t  5 000cb  (Front)  Machine Gun
0.15t    300cb  (Body)   MG(15)Ammo
1.0 t  0 000cb  (Body)   Infantry


    150 050cb  Basic Cost (x1.21) = 181 561cb
Availability tn 8+
21 ton ~ Goblin Medium Tank (Missile Variant)

2.1 t 21 000cb  Internal
5.0 t 29 750cb  Engine (ICE 85)
                   Cruise 4
                   Flank  6
1.05t 10 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
0.4 t  2 000cb  Turret
6.3 t 31 500cb  Industrial Armor (63af)
                   Front  16 (2i)
                   Right  11 (2i)
                   Left   11 (2i)
                   Back   10 (2i)
                   Turret 15 (2i)
4.0 t 40 000cb  (Turret) SRM2 (x4)
0.5 t 13 500cb  (Body)   SRM(20)Ammo
0.5 t  5 000cb  (Front)  Machine Gun
0.15t    150cb  (Body)   MG(15)Ammo
1.0 t  0 000cb  (Body)   Infantry
    153 400cb  Basic Cost (x1.21) = 185 614cb
Availability tn 8+

LRM variant (replace SRM2s w/LRM5s)
4.0 t 60 000cb (Turret) LRM5 (X2)
0.5 t 15 000cb (Body)   LRM(10)Ammo
    174 900cb  Basic Cost (x1.21) = 211 629cb
Availability tn 9+
25 ton ~ TRT-1 ~ LRM Carrier

2.5t 25 000cb  Internal
4 tn 31 250cb  Engine (ICE 75)
                   Cruise 3
                   Flank  5
1.25 12 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
2 tn 10 000cb  Commercial Armor (48af)
                   Front  20 (3i)
                   Right  10 (3i)
                   Left   10 (3i)
                   Back    8 (3i)
14 t 210 000cb  (Front) LRM or LRR 5 (x7)
1.25  37 500cb  (Body)  Ammo(30)

     326 250cb  Basic Cost (x1.25) = 407 813cb
Availability tn 11+
25 ton ~ TOS-1 ~ SRM Carrier

2.5t 25 000cb  Internal
4 tn 31 250cb  Engine (ICE 75)
                   Cruise 3
                   Flank  5
1.25 12 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
2 tn 10 000cb  Commercial Armor (48af)
                   Front  20 (3i)
                   Right  10 (3i)
                   Left   10 (3i)
                   Back    8 (3i)
14 t 250 000cb  (Front) SRM2 (x14)
1.25  34 375cb  (Body)  Ammo(62)

     363 125cb  Basic Cost (x1.25) = 453 907cb
Availability tn 11+
30 ton ~ Patton

3 tn 30 000cb  Internal
8 tn 60 000cb  Engine (ICE 120)
                   Cruise 4
                   Flank  6
1.5t 15 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
.8tn  4 000cb  Turret
6.5t 65 000cb  Standard Armor (104af)
                   Front  30 (3i)
                   Right  20 (3i)
                   Left   20 (3i)
                   Back   14 (3i)
                   Turret 20 (3i)
8 t 300 000cb  (Turret) Heavy Rifle
2 tn 20 000cb  (Body)   Ammo(12)

    494 000cb  Basic Cost (x1.3) = 642 200cb
Availability tn 10+
30 ton ~ Rommel

3 tn 30 000cb  Internal
8 tn 60 000cb  Engine (ICE 120)
                   Cruise 4
                   Flank  6
1.5t 15 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
.8tn  4 000cb  Turret
6.5t 65 000cb  Standard Armor (104af)
                   Front  30 (3i)
                   Right  20 (3i)
                   Left   20 (3i)
                   Back   14 (3i)
                   Turret 20 (3i)
8 t 240 000cb  (Turret) AC/12
2.2t 22 000cb  (Body)  Ammo(18)

    436 000cb  Basic Cost (x1.3) = 566 800cb
Availability tn 10+
35 ton ~ Von Luckner

3.5tn 35 000cb  Internal
7.0tn 61 250cb  Engine (ICE 105)
                   Cruise 3
                   Flank  5
1.75t 17 500cb  Cockpit & Control  {Crew 4 Driver/Gunner/Loader/Commander}
1.0tn  5 000cb  Turret
7.5tn 75 000cb  Standard Armor (120af)
                   Front  25 (3i)
                   Right  18 (3i)
                   Left   18 (3i)
                   Back   15 (3i)
                   Turret 20 (3i)
8.0t 240 000cb  (Turret) AC/12
1.2tn 12 000cb  (Body)   Ammo(10)

2.0t  20 000cb  (Turret) SRM2 (x2)
0.5t  13 500cb  (Body)   Ammo (20)

2.0t  30 000cb  (Front)  LRM5
.55t  15 000cb  (Body)   Ammo(10)

    624 000cb  Basic Cost (x1.35) = 842 400cb
Availability tn 13+
40 ton ~ Demolisher

4.0tn 40 000cb  Internal
8.0tn 80 000cb  Engine (ICE 120)
                   Cruise 3
                   Flank  5
2.0tn 20 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
1.6tn  8 000cb  Turret
6.0tn 60 000cb  Standard Armor (96af)
                   Front  25 (3i)
                   Right  18 (3i)
                   Left   18 (3i)
                   Back   15 (3i)
                   Turret 20 (3i)
16t 480 000cb  (Turret) AC/12 (x2)
2.4t 24 000cb  (Body)   Ammo(20)

    712 000cb  Basic Cost (x1.4) = 996 800cb
Availability tn 14+

This message was last edited by the GM at 13:30, Wed 31 Dec 2014.

Comstar Adept
 GM, 26 posts
Sat 27 Sep 2014
at 20:55
Conventional Technical Readout ~ Hover
Max Commercial Armor (total Vehicle)= 4 + (vehicle weight)
Max Industrial Armor (per location )= 4 + (vehilce weight)

5 ton ~ Hover APC
.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 9
                   Flank 14
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn 10 000cb  Lift
.1tn  1 000cb  Turret
.50t  2 500cb  Commercial Armor (9af)
                   Front  2 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   1 (1i)
                   Turret 2 (1i)

1 tn 10 000cb  (Turret) Machine Guns (x2)
.15t    150cb  (Body)  Ammo(15)
1 tn  0 000cb  (Body)  Squad of Infantry

     31 983cb  Basic Cost (x1.1) = 35 182cb
Availability tn 8+
5 ton ~ Hover Scout
.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 9
                   Flank 14
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn 10 000cb  Lift
.1tn  1 000cb  Turret
1.4t  7 000cb  Industrial Armor (14af)
                   Front  5 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   2 (1i)
                   Turret 3 (1i)

1 tn 10 000cb  (Turret) SRM
.25t  6 750cb  (Body)  Ammo(8)

     43 083cb  Basic Cost (x1.1) = 52 892cb
Availability tn 8+
11 ton ~ Harraser Missile Platform

1.1 tn 11 000cb  Internal
1.0 tn  4 584cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.55 tn  5 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
1.1 tn 22 000cb  Lift
0.2 tn  2 000cb  Turret
3.5 tn 17 500cb  Industrial Armor (35af)
                   Front 10 (2i)
                   Right  6 (2i)
                   Left   6 (2i)
                   Back   5 (2i)
                   Turret 8 (2i)

2.0 tn 20 000cb  (Turret) SRM2(x2)
.55 tn 13 500cb  (Body)  Ammo(22)
     96 084cb  Basic Cost (x1.22) = 117 223cb

LRM Variant
2 tn 30 000cb  (Turret) LRM5
.5tn 15 000cb  (Body)  Ammo(9)
    107 584cb  Basic Cost (x1.22) = 132 253cb
Availability tn 9+
11 ton ~ Harraser Missile Platform (Command Var.)

1.1 tn 11 000cb  Internal
1.0 tn  4 584cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.55 tn  5 500cb  Cockpit & Control
1.1 tn 22 000cb  Lift
0.2 tn  2 000cb  Turret
3.5 tn 35 000cb  Standard Armor (56af)  {Crew 2 Driver/Gunner}
                   Front  15 (2i)
                   Right  10 (2i)
                   Left   10 (2i)
                   Back    9 (2i)
                   Turret 12 (2i)

2.0 tn 20 000cb  (Turret) SRM2(x2)
.55 tn 13 500cb  (Body)  Ammo(22)
    113 584cb  Basic Cost (x1.22) = 138 573cb

LRM Variant
2 tn 30 000cb  (Turret) LRM5
.5tn 15 000cb  (Body)  Ammo(9)
    125 084cb  Basic Cost (x1.22) = 152 603cb
Availability tn 9+
20 ton ~ Saladin Assault Hover Tank

2 tn 20 000cb  Internal
4 tn 25 000cb  Engine (ICE 75)
                   Cruise  8
                   Flank  12
1 tn 10 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
2 tn 40 000cb  Lift
2 tn 10 000cb  Industrial Armor (20af)
                   Front 10 (2i)
                   Right  4 (2i)
                   Left   4 (2i)
                   Back   2 (2i)
8 t 240 000cb  (Front) AC/12
1 tn 10 000cb  (Body)  Ammo(8)

    355 000cb  Basic Cost (x1.4) = 497 000cb
Availability tn 12+
20 ton ~ Saladin Assault Hover Tank (Command Var.)

2 tn 20 000cb  Internal
4 tn 25 000cb  Engine (ICE 75)
                   Cruise  8
                   Flank  12
1 tn 10 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
2 tn 40 000cb  Lift
2 tn 20 000cb  Standard Armor (32af)
                   Front 15 (2i)
                   Right  6 (2i)
                   Left   6 (2i)
                   Back   5 (2i)
8 t 240 000cb  (Front) AC/12
1 tn 10 000cb  (Body)  Ammo(8)

    365 000cb  Basic Cost (x1.4) = 511 000cb
Availability tn 13+
20 ton ~ Pegasus Hover Tank

2.0 tn 20 000cb  Internal
4.0 tn 25 000cb  Engine (ICE 75)
                   Cruise  8
                   Flank  12
0.1 tn  2 000cb  Power Amp
3.0 tn  6 000cb  Heat Sinks
1.0 tn 10 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
2.0 tn 40 000cb  Lift
0.2 tn  1 000cb  Turret
3.7 tn 18 500cb  Industrial Armor (37af)
                   Front  9 (2i)
                   Right  7 (2i)
                   Left   7 (2i)
                   Back   7 (2i)
                   Turret 7 (2i)
1.0 tn 40 000cb  (Front)  Medium Laser
2.0 tn 20 000cb  (Turret) SRM 2 (x2)
1.0 tn 27 000cb  (Body)   Ammo(50)

    209 500cb  Basic Cost (x1.4) = 293 300cb
Availability tn 10+
20 ton ~ Pegasus Hover Tank (Command)

2.0 tn 20 000cb  Internal
4.0 tn 25 000cb  Engine (ICE 75)
                   Cruise  8
                   Flank  12
0.1 tn  2 000cb  Power Amp
3.0 tn  6 000cb  Heat Sinks
1.0 tn 10 000cb  Cockpit & Control  {Crew 3 Driver/Gunner/Loader}
2.0 tn 40 000cb  Lift
0.2 tn  1 000cb  Turret
3.7 tn 37 000cb  Standard Armor (59af)
                   Front  15 (2i)
                   Right  11 (2i)
                   Left   11 (2i)
                   Back   11 (2i)
                   Turret 11 (2i)
1.0 tn 40 000cb  (Front)  Medium Laser
2.0 tn 20 000cb  (Turret) SRM 2 (x2)
1.0 tn 27 000cb  (Body)   Ammo(50)

    228 000cb  Basic Cost (x1.4) = 319 200cb
Availability tn 11+

This message was last edited by the GM at 14:22, Fri 20 Mar 2015.

Comstar Adept
 GM, 32 posts
Tue 30 Sep 2014
at 17:40
Conventional Technical Readout ~ VTOL
Max Commercial Armor (total Vehicle)= 4 + (vehicle weight)
Max Industrial Armor (per location )= 4 + (vehilce weight)

5 ton ~ Ferret Light Scout
.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 12
                   Flank  18
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn 10 000cb  Rotor
.50t  2 500cb  Commercial Armor (9af)
                   Front  2 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   1 (1i)
                   Rotor  2 (1i)

1 tn 10 000cb  (Front) Machine Guns (x2)
.25t    250cb  (Body)  Ammo(32)
1 tn    000cb  (Body)  Squad of Infantry

     31 083cb  Basic Cost (x7/6) = 36 264cb
Availability tn 8+

Unit Note:
(22.5tons) of Ferrets required to add Command Var.
5 ton ~ Armed Ferret
.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 12
                   Flank  18
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn 10 000cb  Rotor
.50t  2 500cb  Commercial Armor (9af)
                   Front  2 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   1 (1i)
                   Rotor  2 (1i)
2 tn 20 000cb  (Front) SRM (x2)
.25t  6 750cb  (Body)  Ammo(8)
     47 583cb  Basic Cost (x7/6) = 55 514cb
               Combat Value 5,551cb and 0.25 xp
               Availability tn 8+
LRM/LRR Variant
2 tn 30 000cb  (Front) LRM5
.25t  7 500cb  (Body)  Ammo(4)
     58 333cb  Basic Cost (x7/6) = 68 056cb
               Combat Value 6,805cb and 0.25 xp
               Availability tn 8+

Unit Note:
(22.5tons) of VTOLs required to add Command Var.
7.5 ton ~ Heavy Ferret Gunboat

.75 tn  7 500cb  Internal
1.0 tn    833cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.35 tn  3 500cb  Cockpit & Control  {Crew 1}
.75 tn 15 000cb  Rotor
2.0 tn 10 000cb  Industrial Armor (20af)
                   Front  8 (1i)
                   Right  4 (1i)
                   Left   4 (1i)
                   Back   2 (1i)
                   Rotor  2 (1i)

2.0 tn 20 000cb  (Front) SRM2 (x2)
.65 tn 17 550cb  (Body)  Ammo(26)
       74 383cb  Basic Cost (x1.25) = 92 979cb
                 Combat Value 9,297cb and 0.25 xp
                 Availability tn 8+
LRM Variant
2.0 tn 30 000cb  (Front) LRM5
.65 tn 19 500cb  (Body)  Ammo(12)
       86 333cb  Basic Cost (x1.25) = 107 917cb
                 Combat Value 10,791cb and 0.25 xp
                 Availability tn 9+

Unit Note:
(22.5tons) of Ferrets required to add Command Var.
7.5 ton ~ Heavy Ferret Gunboat (Command Var.)
.75 tn  7 500cb  Internal
1.0 tn    833cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.35 tn  3 500cb  Cockpit & Control  {Crew 1}
.75 tn 15 000cb  Rotor
2.0 tn 20 000cb  Standard Armor (32af)
                   Front 12 (1i)
                   Right  6 (1i)
                   Left   6 (1i)
                   Back   6 (1i)
                   Rotor  2 (1i)

2.0 tn 20 000cb  (Front) SRM2 (x2)
.65 tn 17 550cb  (Body)  Ammo(26)
       84 383cb  Basic Cost (x1.25) = 105 479cb
                 Combat Value 26,369cb and 0.50 xp
                 Availability tn 9+
LRM Variant
2.0 tn 30 000cb  (Front) LRM5
.65 tn 19 500cb  (Body)  Ammo(12)
       96 333cb  Basic Cost (x1.25) = 120 417
                 Combat Value 30,104cb and 0.50 xp
                 Availability tn 9+

Commander Options:
Edge, Hazard Check, X-Technician, Missiles, or Leadership
12 ton ~ Warrior Gunship
1.2 tn 12 000cb  Internal
1.0 tn  5 000cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.60 tn  6 000cb  Cockpit & Control  {Crew 1}
1.2 tn 24 000cb  Rotor
3.75tn 18 750cb  Industrial Armor (37af)
                   Front 15 (2i)
                   Right  8 (2i)
                   Left   8 (2i)
                   Back   4 (2i)
                   Rotor  2 (2i)

3.5 tn 65 000cb  (Front) AC/6)
.75 tn 10 000cb  (Body)  Ammo(10)
      140 750cb  Basic Cost (x1.4) = 197 050cb
                 Combat value 19,705cb and +0.50 xp
                 Availability tn 9+

Unit Note:
(3) Warriors required to add Command Var.
12 ton ~ Warrior Gunship (Command Var.)
1.2 tn 12 000cb  Internal
1.0 tn  5 000cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.60 tn  6 000cb  Cockpit & Control  {Crew 1}
1.2 tn 24 000cb  Rotor
3.75tn 37 500cb  Standard Armor (60af)
                   Front 20 (2i)
                   Right 15 (2i)
                   Left  15 (2i)
                   Back  10 (2i)
                   Rotor  2 (2i)

3.5 tn 65 000cb  (Front) AC/6)
.75 tn 10 000cb  (Body)  Ammo(10)
      159 500cb  Basic Cost (x1.4) = 223 300cb
                 Combat value 44,660cb and +1 xp
                 Availability tn 10+

Commander Options:
Edge, Hazard Check, Ballistic, or Leadership
15 ton ~ Thunderbolt Gunship {Limited}
1.5 tn 15 000cb  Internal
1.0 tn  5 000cb  Engine (ICE 25)
                   Cruise  8
                   Flank  12
.75 tn  7 500cb  Cockpit & Control  {Crew 1}
1.5 tn 30 000cb  Rotor
1.75tn 17 500cb  Standard Armor (28af)
                   Front 12 (2i)
                   Right  5 (2i)
                   Left   5 (2i)
                   Back   4 (2i)
                   Rotor  2 (2i)

8.0tn 240 000cb  (Front) AC/12)
1.0 tn 10 000cb  (Body)  Ammo(26)
      325 000cb  Basic Cost (x1.5) = 487 500cb
                 Combat value 48,750cb and +1 xp
                 Availability tn 12+

Unit Commander Options:  {Only One Limited Unit Allowed}
Edge, Hazard Check, Ballistic, or Leadership
(Double Combat Value if Unit Commander)
15 ton ~ Guardian Angel AWAC {Limited}
1.5 tn 15 000cb  Internal
1.0 tn  5 000cb  Engine (ICE 25)
                   Cruise  8
                   Flank  12
.75 tn  7 500cb  Cockpit & Control  {Crew 2 Pilot/Scout}
1.5 tn 30 000cb  Rotor
2.75tn 27 500cb  Standard Armor (44af)
                   Front 16 (2i)
                   Right 10 (2i)
                   Left  10 (2i)
                   Back   8 (2i)
                   Rotor  2 (2i)

3.0tn 100 000cb  (Front) AC/5 Rapid
1.0tn  10 000cb  (Body)  Ammo (20)
1.5tn 200 000cb  (Body)  Beagle Probe
1.5tn 200 000cb  (Body)  Guardian Suite
      595 000cb  Basic Cost (x1.5) = 892 500cb
                 Combat value 89,250cb and +1 xp
                 Availability tn 16+

Unit Commander Options:  {Only One Limited Unit Allowed}
Edge, Hazard Check, X-Technician, Ballistic, or Leadership
(Double Combat Value if Unit Commander)

This message was last edited by the GM at 14:16, Thu 29 Jan 2015.

Comstar Adept
 GM, 44 posts
Mon 6 Oct 2014
at 19:57
Conventional Technical Readout ~ Transport {Units Only}
Transport Vehicles exist not for combat, but to haul equipment around.  Having access to the repair pool will provide a good bit of armor and ammo, but sometimes it just isnt enough and you need more.  Possibly you need access to spare weapons or modules to repair field damage.  Transports will bring these things to you.

For SOME missions, not all, Transports may also be called in to help with an objective which involves the acquisition of equipment from a warehouse, or choice salvage on the field, that will need to be removed for use.

A Transport's Crew Quality will determine how Effective the crews working on the Transport are for loading and packing away cargo on the transports.

Listed Cargo Space is the 'Base' Cargo.

x 80% Cargo for Green   Transports
x100% Cargo for Regular Transports
x105% Cargo for Veteran Transports
x110% Cargo for Elite   Transports

{Overloading Transports above listed Cargo will reduce the transports Movement!}


Max Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)


5 ton ~ Ferret Light Transport
.5tn  5 000cb  Internal
1 tn    833cb  Engine (ICE 10)
                   Cruise 12
                   Flank  18
.25t  2 500cb  Cockpit & Control  {Crew 1}
.5tn 10 000cb  Rotor
.25t  1 250cb  Commercial Armor (8af)
                   Front  2 (1i)
                   Right  1 (1i)
                   Left   1 (1i)
                   Back   2 (1i)
                   Rotor  2 (1i)

2.5tn    000cb  (Body)  Cargo

     19 583cb  Basic Cost (x7/6) = 22 846cb
Availability tn 8+
7.5 ton ~ Heavy Ferret Transport

.75 tn  7 500cb  Internal
1.0 tn    833cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.35 tn  3 500cb  Cockpit & Control  {Crew 1}
.75 tn 15 000cb  Rotor
.40 tn  2 000cb  Commercial Armor (11af)
                   Front  3 (1i)
                   Right  2 (1i)
                   Left   2 (1i)
                   Back   2 (1i)
                   Rotor  2 (1i)

4.25 tn 00 000cb  (Body) Cargo

       28 833cb  Basic Cost (x1.25) = 36 042cb
                 Availability tn 8+
10 ton ~ Light Truck

1 tn 10 000cb  Internal
2 tn  5 000cb  Engine (ICE 30)
                   Cruise 5
                   Flank  8
.5tn  5 000cb  Cockpit & Control  {Crew 1}
0.5t  2 500cb  Commercial Armor (12af)
                   Front  3 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   3 (1i)

7 tn    000cb  (Body) Cargo Bay Capacity

     22 500cb  Basic Cost (x1.05) =  23 625cb
Availability tn 7+
20 ton ~ Heavy Truck

2 tn 20 000cb  Internal
3 tn 20 000cb  Engine (ICE 60)
                   Cruise 4
                   Flank  6
1 tn 10 000cb  Cockpit & Control  {Crew 1}
1 tn  5 000cb  Commercial Armor (24af)
                   Front 6 (2i)
                   Right 6 (2i)
                   Left  6 (2i)
                   Back  6 (2i)
13tn  0 000cb  (Body) Cargo Bay Capacity

     55 000cb  Basic Cost (x1.1) = 60 500cb
Availability tn 7+
10 ton ~ Half Track

1 tn 10 000cb  Internal
2 tn  5 000cb  Engine (ICE 30)
                   Cruise 3
                   Flank  5
.5tn  5 000cb  Cockpit & Control  {Crew 1}
0.5t  2 500cb  Commercial Armor (12af)
                   Front  3 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   3 (1i)

7 tn    000cb  (Body) Cargo Bay Capacity

     22 500cb  Basic Cost (x1.10) =  24 750cb
Availability tn 7+
20 ton ~ Nasu (Tracked Transport)

2 tn 20 000cb  Internal
3 tn 20 000cb  Engine (ICE 60)
                   Cruise 3
                   Flank  5
1 tn 10 000cb  Cockpit & Control  {Crew 1}
1 tn  5 000cb  Commercial Armor (24af)
                   Front 6 (2i)
                   Right 6 (2i)
                   Left  6 (2i)
                   Back  6 (2i)
13tn  0 000cb  (Body) Cargo Bay Capacity

     55 000cb  Basic Cost (x1.2) = 66 000cb
Availability tn 7+
30 ton ~ Flatbed Truck

3 tn 30 000cb  Internal
4 tn 35 000cb  Engine (ICE 70)
                   Cruise 3
                   Flank  5
1.5t 15 000cb  Cockpit & Control  {Crew 1}
0.5t  2 500cb  Commercial Armor (12af)
                   Front  3 (3i)
                   Right  3 (3i)
                   Left   3 (3i)
                   Back   3 (3i)

21tn    000cb  (Body) Cargo Bay Capacity

     82 500cb  Basic Cost (x1.15) =  94 875cb
Availability tn 7+
30 ton ~ Light Salvage Vehicle (Tracked)

3 tn 30 000cb  Internal
4 tn 30 000cb  Engine (ICE 60)
                   Cruise 2
                   Flank  3
1.5t 15 000cb  Cockpit & Control  {Crew 1}
1.5t  7 500cb  Commercial Armor (32af)
                   Front 10 (3i)
                   Right  8 (3i)
                   Left   8 (3i)
                   Back  10 (3i)

20tn    000cb  (Body) Cargo Bay Capacity

     82 500cb  Basic Cost (x1.3) =  107 250cb
Availability tn 7+
20 ton ~ Maxim Hover Transport

2 tn 20 000cb  Internal
4 tn 25 000cb  Engine (ICE 75)
                   Cruise  8
                   Flank  12
1 tn 10 000cb  Cockpit & Control  {Crew 1}
2 tn 40 000cb  Lift
1 tn  5 000cb  Commercial Armor (24af)
                   Front 10 (2i)
                   Right  5 (2i)
                   Left   5 (2i)
                   Back   4 (2i)
10tn 00 000cb  (Body)  Cargo Bay Capacity

    100 000cb  Basic Cost (x1.4) = 140 000cb
Availability tn 8+
15 ton ~ Karnov UR Transport
1.5 tn 15 000cb  Internal
1.0 tn  5 000cb  Engine (ICE 25)
                   Cruise  8
                   Flank  12
.75 tn  7 500cb  Cockpit & Control  {Crew 1}
1.5 tn 30 000cb  Rotor
.75 tn  3 750cb  Commercial Armor (18af)
                   Front  5 (2i)
                   Right  3 (2i)
                   Left   3 (2i)
                   Back   5 (2i)
                   Rotor  2 (2i)

9.5 tn  0 000cb  (Body)  Cargo Bay Capacity
       61 250cb  Basic Cost (x1.5) = 91 875cb
Availability tn 9+
30 ton ~ Omni Powerloader Transport

1.5 tn 60 000cb  Internal (Endo Steel)
1.0 tn  5 000cb  Engine (ICE 10)
                   Cruise  5
                   Flank   8
1.5 tn 15 000cb  Cockpit & Control  {Crew 1}
3.0 tn 60 000cb  Rotor
1.5 tn  7 500cb  Commercial Armor (34af)
                   Front  8 (3i)
                   Right  8 (3i)
                   Left   8 (3i)
                   Back   8 (3i)
                   Rotor  2 (3i)

21.5 tn  0 000cb  (Body)  Max Power Loader Capacity
       61 250cb  Basic Cost (x1.5) = 91 875cb
Availability tn 9+
10 ton ~ Tractor

1 tn 10 000cb  Internal
6 tn 15 000cb  Engine (ICE 90)
                   Cruise 4
                   Flank  6
0.5t  5 000cb  Cockpit & Control  {Crew 1}
0.5t  2 500cb  Commercial Armor (12 af)
                   Front  3 (1i)
                   Right  3 (1i)
                   Left   3 (1i)
                   Back   3 (1i)

2.0tn 20 000cb  (Body) Flatbed Lock (cockpit control for 40tn)
      52 500cb  Basic Cost (x1.05) =  55 125cb
Availability tn 7+

Max Cruise Speed reflects that the Engine is geared for heavy loads, not speed.
Actual Speed w/Flatbed = 140 / (15 + Cargo) = Cruise Speed
40 ton ~ Salvage Flatbed

4.0 tn 50 000cb  Internal
0.0 tn 00 000cb  Engine (ICE 0)
                   Cruise 4
                   Flank  6
0.0 tn 00 000cb  Cockpit & Control
1.0 tn 05 000cb  Commercial Armor (24 af)
                   Front 6 (4i)
                   Right 6 (4i)
                   Left  6 (4i)
                   Back  6 (4i)
35.0tn    000cb  (Body) Cargo Bed Capacity

       55 000cb  Basic Cost (x1.25) = 68 750cb
Availability tn 7+

* Availability always rolled as 'Regular'.  Requires a Tractor to move, and uses Tractor's Crew Quality for Cargo/Salary adjustments.

This message was last edited by the GM at 16:05, Tue 23 Dec 2014.

Comstar Adept
 GM, 59 posts
 -1 BM Handicap
Thu 23 Oct 2014
at 15:02
Conventional Technical Readout ~ Support {Units Only}
Support Units exist for off map indirect combat support.

While they do not appear on the mission map, they provide a field of indirect fire support.





7.5 ton ~ Heavy Ferret Close Support

.75 tn  7 500cb  Internal
1.0 tn    833cb  Engine (ICE 25)
                   Cruise 10
                   Flank  15
.35 tn  3 500cb  Cockpit & Control  {Crew 1}
.75 tn 15 000cb  Rotor
4.0 tn 20 000cb  Industrial Armor (40af)
                   Front 10 (1i)
                   Right 10 (1i)
                   Left  10 (1i)
                   Back   8 (1i)
                   Rotor  2 (1i)

.65 tn 20 000cb  (Body) (2) Bombs (20 pts)

       66 883cb  Basic Cost (x1.25) = 83 603cb
                 Combat Value 8,360cb and 0.25 xp
                 Availability tn 8+

Operational Notes:
25 ton ~ TRT-1 ~ LRM Carrier

2.5t 25 000cb  Internal
4 tn 31 250cb  Engine (ICE 75)
                   Cruise 3
                   Flank  5
1.25 12 500cb  Cockpit & Control  {Crew 2 Driver/Gunner}
2 tn 10 000cb  Commercial Armor (48af)
                   Front  20 (3i)
                   Right  10 (3i)
                   Left   10 (3i)
                   Back    8 (3i)
14 t 210 000cb  (Front) LRM or LRR 5 (x7)
1.25  37 500cb  (Body)  Ammo(30)

     326 250cb  Basic Cost (x1.25) = 407 813cb
Availability tn 11+

Operational Notes:

This message was last edited by the GM at 16:11, Tue 23 Dec 2014.