Comstar Adept
GM, 20 posts Fri 26 Sep 2014 at 01:05 | Conventional Technical ReadoutUnits are being reworked to be more suitable for the campaign.
Many of the standard TRO stuff is a little large, and uses stuff that i dont want the Conventional units to use like Fusion Engines and stuff.
'Command' Variants, are meant to be the command vehicle for a Lance of similar units and may only be used after having (3) of the normal variants in use.
'Limited' units may only appear singularly and may only appear in a mission once. A Merc. unit may own only one Limited Unit.
Characters may buy a number of vehicles equal to the characters rank.
Total weight of all vehicles combined may not exceed the weight of the characters current mech. Characters pay for the cost of the vehicle out of their Bank. During missions, these units move with the mechwarrior's initiative.
Unit are only available when the character has access to the repair pool, units may not be used for 'large' missions (Missions with over a company of merc mechs present.)
Characters also need to decide on the quality of the crew they wish to hire on to use the vehicle.
Quality | Gunnery | Pilot | Scout* | Salary | Roll Adjustment | Green | tn 5+ | tn 6+ | tn 10+ | 2% | - 2 | Regular | tn 4+ | tn 5+ | tn 10+ | 3% | + 0 | Veteran | tn 4+ | tn 4+ | tn 9+ | 5% | + 2 | Elite | tn 3+ | tn 4+ | tn 8+ | 6% | + 4 |
Salary is paid out to the crews once per mission. If the unit does not fight during the contract, their salary is halved.
*Units equipped with Beagle or Guardian have a -4 bonus applied to their scout tn.
*Vehicles may not be modified
Crew quality Roll Adjustment is applied when checking for availability when purchasing vehicle. Additional rolls may be made after unit has been bought to purchase better crews.
Vehicles do not 'combat drop'.
Vehicles are only available if you have access to repair pools.
Conventional APCs carry a single squad of (7) Infantry into combat. The Maximum Quality of the infantry is capped by the APC that carries them. The Infantry Quality rating is also used to determine the weapons available to the Infantry.
Mission Balance
A fraction of a units weight is added to the merc units weight, when calculating the unit composition of Op Force.
Wheeled
+1 tn ~ Wheeled APC, Wheeled Scout, Wheeled AMC
+2 tn ~ Light Hetzer
+4 tn ~ Hetzer
Tracked
+1 tn ~ BMP, Halftrack, Tracked AMC
+2 tn ~ Scorpion
+5 tn ~ LRM Carrier, SRM Carrier
+6 tn ~ Patton
+6 tn ~ Rommel
+7 tn ~ Von Luckner
+8 tn ~ Demolisher
Hover
+2 tn ~ Hover APC, Hover Scout
+4 tn ~ Harraser
+8 tn ~ Saladin Assault Hover Tank
+10tn ~ Pegasus Tank
VTOL
+2 tn ~ Ferret Scout, Armed Ferret
+4 tn ~ Heavy Ferret Gunboat
+6 tn ~ Warrior Gunship
+8 tn ~ Thunderbolt
+10tn ~ Guardian Angel
This message was last edited by the GM at 14:59, Mon 23 Mar 2015.
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Comstar Adept
GM, 23 posts Fri 26 Sep 2014 at 15:29 | Conventional Technical Readout ~ WheeledPlayers are allowed...
This message was last edited by the GM at 14:21, Tue 14 Oct 2014.
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Comstar Adept
GM, 24 posts Fri 26 Sep 2014 at 16:56 | Conventional Technical Readout ~ WheeledMax Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)
5 ton ~ Wheeled APC
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 6
Flank 9
.25t 2 500cb Cockpit & Control {Crew 1}
1 tn 5 000cb Industrial Armor (10af)
Front 5 (1i)
Right 2 (1i)
Left 2 (1i)
Back 1 (1i)
1 tn 10 000cb (Front) Machine Guns (x2)
.25t 250cb (Body) Ammo(32)
1 tn 0 000cb (Body) Squad of Infantry
23 583cb Basic Cost (x1.025) = 24 173cb
Availability tn 6+ | 5 ton ~ Wheeled Scout
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 6
Flank 9
.25t 2 500cb Cockpit & Control {Crew 1}
1 tn 5 000cb Industrial Armor (10af)
Front 5 (1i)
Right 2 (1i)
Left 2 (1i)
Back 1 (1i)
1 tn 10 000cb (Front) SRM 2
1 tn 10 000cb (Front) SRM 2
.25t 6 750cb (Body) Ammo(8)
40 083cb Basic Cost (x1.025) = 41 086cb
Availability tn 6+ | 5 ton ~ Wheeled AMC
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 6
Flank 9
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 2 500cb Commercial Armor (9af)
Front 3 (1i)
Right 2 (1i)
Left 2 (1i)
Back 2 (1i)
2 tn 30 000cb (Front) LRR or LRM 5
.75t 22 500cb (Body) Ammo(14)
63 333cb Basic Cost (x1.025) = 64 917cb
Availability tn 6+ | 5 ton ~ Wheeled AMC (Command Var.)
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 6
Flank 9
.25t 2 500cb Cockpit & Control {Crew 1}
.75t 7 500cb Standard Armor (12af)
Front 6 (1i)
Right 2 (1i)
Left 2 (1i)
Back 2 (1i)
LRR/LRM Variant
2 tn 35 000cb (Front) LRR or LRM 6
.5tn 15 000cb (Body) Ammo(8)
65 833cb Basic Cost (x1.025) = 64 478cb
Availability tn 6+ | 10 ton ~ Light Hetzer
1 tn 10 000cb Internal
2 tn 5 000cb Engine (ICE 30)
Cruise 5
Flank 8
.5tn 5 000cb Cockpit & Control {Crew 2 Driver/Gunner}
3.0t 15 000cb Industrial Armor (30af)
Front 15 (1i)
Right 5 (1i)
Left 5 (1i)
Back 5 (1i)
3.5t 65 000cb (Front) AC/6
1 tn 10 000cb (Body) Ammo(16)
110 000cb Basic Cost (x1.05) = 115 500cb
Availability tn 7+ | 10 ton ~ Light Hetzer (Command var.)
1 tn 10 000cb Internal
2 tn 5 000cb Engine (ICE 30)
Cruise 5
Flank 8
.5tn 5 000cb Cockpit & Control {Crew 2 Driver/Gunner}
3.0t 30 000cb Standard Armor (48af)
Front 20 (1i)
Right 10 (1i)
Left 10 (1i)
Back 8 (1i)
3.5t 65 000cb (Front) AC/6
1 tn 5 000cb (Body) Ammo(16)
120 000cb Basic Cost (x1.05) = 126 000cb
Availability tn 7+ | 20 ton ~ Hetzer
2 tn 20 000cb Internal
3 tn 20 000cb Engine (ICE 60)
Cruise 4
Flank 6
1 tn 10 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
5 tn 25 000cb Industrial Armor (50af)
Front 18 (2i)
Right 12 (2i)
Left 12 (2i)
Back 8 (2i)
8 t 240 000cb (Front) AC/12
1 tn 10 000cb (Body) Ammo(8)
325 000cb Basic Cost (x1.1) = 357 500cb
Availability tn 9+ | 20 ton ~ Hetzer (Command var.)
2 tn 20 000cb Internal
3 tn 20 000cb Engine (ICE 60)
Cruise 4
Flank 6
1 tn 10 000cb Cockpit & Control {Crew 3 Driver/ Gunner/Loader}
4 tn 80 000cb Standard Armor (64af)
Front 20 (2i)
Right 16 (2i)
Left 16 (2i)
Back 12 (2i)
8 t 240 000cb (Front) AC/12
2 tn 20 000cb (Body) Ammo(16)
390 000cb Basic Cost (x1.1) = 429 000cb
Availability tn 9+ |
This message was last edited by the GM at 21:42, Thu 13 Nov 2014.
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Comstar Adept
GM, 25 posts Fri 26 Sep 2014 at 19:09 | Conventional Technical Readout ~ Tracked |  | Max Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)
5 ton ~ BMP
.5tn 5 000cb Internal
1 tn 2 083cb Engine (ICE 25)
Cruise 5
Flank 8
.25t 2 500cb Cockpit & Control {Crew 1}
.75t 3 750cb Commercial Armor (14af)
Front 6 (1i)
Right 3 (1i)
Left 3 (1i)
Back 2 (1i)
1 tn 10 000cb (Front) Machine Guns (x2)
.5tn 500cb (Body) Ammo(80)
1 tn 0 000cb (Body) Squad of Infantry
23 833cb Basic Cost (x1.05) = 25 024cb
Availability tn 7+ | 5 ton ~ HalfTrack Scout
.5tn 5 000cb Internal
1 tn 2 083cb Engine (ICE 25)
Cruise 5
Flank 8
.25t 2 500cb Cockpit & Control {Crew 1}
.75t 3 750cb Commercial Armor (14af)
Front 6 (1i)
Right 3 (1i)
Left 3 (1i)
Back 2 (1i)
1 tn 10 000cb (Front) SRM 2
1 tn 10 000cb (Front) SRM 2
.5tn 13 500cb (Body) Ammo(20)
46 833cb Basic Cost (x1.05) = 49 175cb
Availability tn 7+ | 5 ton ~ Tracked AMC
.5tn 5 000cb Internal
1 tn 2 083cb Engine (ICE 25)
Cruise 5
Flank 8
.25t 2 500cb Cockpit & Control {Crew 1}
.75t 3 750cb Commercial Armor (14af)
Front 6 (1i)
Right 3 (1i)
Left 3 (1i)
Back 2 (1i)
2 tn 30 000cb (Front) LRR or LRM 5
.5tn 15 000cb (Body) Ammo(9)
58 333cb Basic Cost (x1.05) = 61 250cb
Availability tn 7+ | 5 ton ~ Tracked AMC (Command Var.)
.5tn 5 000cb Internal
1 tn 2 083cb Engine (ICE 25)
Cruise 5
Flank 8
.25t 2 500cb Cockpit & Control {Crew 1}
.75t 3 750cb Commercial Armor (14af)
Front 6 (1i)
Right 3 (1i)
Left 3 (1i)
Back 2 (1i)
LRR/LRM Variant
2 tn 35 000cb (Front) LRR or LRM 6
.5tn 15 000cb (Body) Ammo(8)
63 333cb Basic Cost (x1.05) = 66 499cb
Availability tn 7+ | 10 ton ~ Scorpion
1 tn 10 000cb Internal
3 tn 8 333cb Engine (ICE 50)
Cruise 5
Flank 8
.5tn 5 000cb Cockpit & Control {Crew 2 Driver/Gunner}
.4tn 2 000cb Turret
1 tn 5 000cb Commercial Armor (24af)
Front 8 (1i)
Right 4 (1i)
Left 4 (1i)
Back 3 (1i)
Turret 5 (1i)
4 tn 65 000cb (Turret) AC/6
.5tn 5 000cb (Body) Ammo(6)
100 333cb Basic Cost (x1.1) = 110 367cb
Availability tn 8+ | 12 ton ~ Scorpion (Command Var.)
1.2t 12 000cb Internal
3 tn 10 000cb Engine (ICE 60)
Cruise 5
Flank 8
.6tn 6 000cb Cockpit & Control {Crew 2 Driver/Gunner}
.4tn 2 000cb Turret
1.25t 6 250cb Commercial Armor (28af)
Front 8 (1i)
Right 5 (1i)
Left 5 (1i)
Back 5 (1i)
Turret 5 (1i)
4 tn 65 000cb (Turret) AC/6
1 tn 10 000cb (Body) Ammo(16)
111 250cb Basic Cost (x1.12) = 124 600cb
Availability tn 8+ | 21 ton ~ Goblin Medium Tank
2.1 t 21 000cb Internal
5.0 t 29 750cb Engine (ICE 85)
Cruise 4
Flank 6
0.1 t 2 000cb Power Amplifier
3.0 t 6 000cb Heat Sinks (x3)
1.05t 10 500cb Cockpit & Control {Crew 2 Driver/Gunner}
0.1 t 0 500cb Turret
7.0 t 35 000cb Industrial Armor (70af)
Front 15 (2i)
Right 14 (2i)
Left 14 (2i)
Back 12 (2i)
Turret 15 (2i)
1.0 t 40 000cb (Turret) Medium Laser
0.5 t 5 000cb (Front) Machine Gun
0.15t 300cb (Body) MG(15)Ammo
1.0 t 0 000cb (Body) Infantry
150 050cb Basic Cost (x1.21) = 181 561cb
Availability tn 8+ | 21 ton ~ Goblin Medium Tank (Missile Variant)
2.1 t 21 000cb Internal
5.0 t 29 750cb Engine (ICE 85)
Cruise 4
Flank 6
1.05t 10 500cb Cockpit & Control {Crew 2 Driver/Gunner}
0.4 t 2 000cb Turret
6.3 t 31 500cb Industrial Armor (63af)
Front 16 (2i)
Right 11 (2i)
Left 11 (2i)
Back 10 (2i)
Turret 15 (2i)
4.0 t 40 000cb (Turret) SRM2 (x4)
0.5 t 13 500cb (Body) SRM(20)Ammo
0.5 t 5 000cb (Front) Machine Gun
0.15t 150cb (Body) MG(15)Ammo
1.0 t 0 000cb (Body) Infantry
153 400cb Basic Cost (x1.21) = 185 614cb
Availability tn 8+
LRM variant (replace SRM2s w/LRM5s)
4.0 t 60 000cb (Turret) LRM5 (X2)
0.5 t 15 000cb (Body) LRM(10)Ammo
174 900cb Basic Cost (x1.21) = 211 629cb
Availability tn 9+
| 25 ton ~ TRT-1 ~ LRM Carrier
2.5t 25 000cb Internal
4 tn 31 250cb Engine (ICE 75)
Cruise 3
Flank 5
1.25 12 500cb Cockpit & Control {Crew 2 Driver/Gunner}
2 tn 10 000cb Commercial Armor (48af)
Front 20 (3i)
Right 10 (3i)
Left 10 (3i)
Back 8 (3i)
14 t 210 000cb (Front) LRM or LRR 5 (x7)
1.25 37 500cb (Body) Ammo(30)
326 250cb Basic Cost (x1.25) = 407 813cb
Availability tn 11+ | 25 ton ~ TOS-1 ~ SRM Carrier
2.5t 25 000cb Internal
4 tn 31 250cb Engine (ICE 75)
Cruise 3
Flank 5
1.25 12 500cb Cockpit & Control {Crew 2 Driver/Gunner}
2 tn 10 000cb Commercial Armor (48af)
Front 20 (3i)
Right 10 (3i)
Left 10 (3i)
Back 8 (3i)
14 t 250 000cb (Front) SRM2 (x14)
1.25 34 375cb (Body) Ammo(62)
363 125cb Basic Cost (x1.25) = 453 907cb
Availability tn 11+ | 30 ton ~ Patton
3 tn 30 000cb Internal
8 tn 60 000cb Engine (ICE 120)
Cruise 4
Flank 6
1.5t 15 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
.8tn 4 000cb Turret
6.5t 65 000cb Standard Armor (104af)
Front 30 (3i)
Right 20 (3i)
Left 20 (3i)
Back 14 (3i)
Turret 20 (3i)
8 t 300 000cb (Turret) Heavy Rifle
2 tn 20 000cb (Body) Ammo(12)
494 000cb Basic Cost (x1.3) = 642 200cb
Availability tn 10+ | 30 ton ~ Rommel
3 tn 30 000cb Internal
8 tn 60 000cb Engine (ICE 120)
Cruise 4
Flank 6
1.5t 15 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
.8tn 4 000cb Turret
6.5t 65 000cb Standard Armor (104af)
Front 30 (3i)
Right 20 (3i)
Left 20 (3i)
Back 14 (3i)
Turret 20 (3i)
8 t 240 000cb (Turret) AC/12
2.2t 22 000cb (Body) Ammo(18)
436 000cb Basic Cost (x1.3) = 566 800cb
Availability tn 10+ | 35 ton ~ Von Luckner
3.5tn 35 000cb Internal
7.0tn 61 250cb Engine (ICE 105)
Cruise 3
Flank 5
1.75t 17 500cb Cockpit & Control {Crew 4 Driver/Gunner/Loader/Commander}
1.0tn 5 000cb Turret
7.5tn 75 000cb Standard Armor (120af)
Front 25 (3i)
Right 18 (3i)
Left 18 (3i)
Back 15 (3i)
Turret 20 (3i)
8.0t 240 000cb (Turret) AC/12
1.2tn 12 000cb (Body) Ammo(10)
2.0t 20 000cb (Turret) SRM2 (x2)
0.5t 13 500cb (Body) Ammo (20)
2.0t 30 000cb (Front) LRM5
.55t 15 000cb (Body) Ammo(10)
624 000cb Basic Cost (x1.35) = 842 400cb
Availability tn 13+ | 40 ton ~ Demolisher
4.0tn 40 000cb Internal
8.0tn 80 000cb Engine (ICE 120)
Cruise 3
Flank 5
2.0tn 20 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
1.6tn 8 000cb Turret
6.0tn 60 000cb Standard Armor (96af)
Front 25 (3i)
Right 18 (3i)
Left 18 (3i)
Back 15 (3i)
Turret 20 (3i)
16t 480 000cb (Turret) AC/12 (x2)
2.4t 24 000cb (Body) Ammo(20)
712 000cb Basic Cost (x1.4) = 996 800cb
Availability tn 14+ |
This message was last edited by the GM at 13:30, Wed 31 Dec 2014.
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Comstar Adept
GM, 26 posts Sat 27 Sep 2014 at 20:55 | Conventional Technical Readout ~ Hover |  | Max Commercial Armor (total Vehicle)= 4 + (vehicle weight)
Max Industrial Armor (per location )= 4 + (vehilce weight)
5 ton ~ Hover APC
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 9
Flank 14
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 10 000cb Lift
.1tn 1 000cb Turret
.50t 2 500cb Commercial Armor (9af)
Front 2 (1i)
Right 2 (1i)
Left 2 (1i)
Back 1 (1i)
Turret 2 (1i)
1 tn 10 000cb (Turret) Machine Guns (x2)
.15t 150cb (Body) Ammo(15)
1 tn 0 000cb (Body) Squad of Infantry
31 983cb Basic Cost (x1.1) = 35 182cb
Availability tn 8+ | 5 ton ~ Hover Scout
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 9
Flank 14
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 10 000cb Lift
.1tn 1 000cb Turret
1.4t 7 000cb Industrial Armor (14af)
Front 5 (1i)
Right 2 (1i)
Left 2 (1i)
Back 2 (1i)
Turret 3 (1i)
1 tn 10 000cb (Turret) SRM
.25t 6 750cb (Body) Ammo(8)
43 083cb Basic Cost (x1.1) = 52 892cb
Availability tn 8+ | 11 ton ~ Harraser Missile Platform
1.1 tn 11 000cb Internal
1.0 tn 4 584cb Engine (ICE 25)
Cruise 10
Flank 15
.55 tn 5 500cb Cockpit & Control {Crew 2 Driver/Gunner}
1.1 tn 22 000cb Lift
0.2 tn 2 000cb Turret
3.5 tn 17 500cb Industrial Armor (35af)
Front 10 (2i)
Right 6 (2i)
Left 6 (2i)
Back 5 (2i)
Turret 8 (2i)
2.0 tn 20 000cb (Turret) SRM2(x2)
.55 tn 13 500cb (Body) Ammo(22)
96 084cb Basic Cost (x1.22) = 117 223cb
LRM Variant
2 tn 30 000cb (Turret) LRM5
.5tn 15 000cb (Body) Ammo(9)
107 584cb Basic Cost (x1.22) = 132 253cb
Availability tn 9+ | 11 ton ~ Harraser Missile Platform (Command Var.)
1.1 tn 11 000cb Internal
1.0 tn 4 584cb Engine (ICE 25)
Cruise 10
Flank 15
.55 tn 5 500cb Cockpit & Control
1.1 tn 22 000cb Lift
0.2 tn 2 000cb Turret
3.5 tn 35 000cb Standard Armor (56af) {Crew 2 Driver/Gunner}
Front 15 (2i)
Right 10 (2i)
Left 10 (2i)
Back 9 (2i)
Turret 12 (2i)
2.0 tn 20 000cb (Turret) SRM2(x2)
.55 tn 13 500cb (Body) Ammo(22)
113 584cb Basic Cost (x1.22) = 138 573cb
LRM Variant
2 tn 30 000cb (Turret) LRM5
.5tn 15 000cb (Body) Ammo(9)
125 084cb Basic Cost (x1.22) = 152 603cb
Availability tn 9+ | 20 ton ~ Saladin Assault Hover Tank
2 tn 20 000cb Internal
4 tn 25 000cb Engine (ICE 75)
Cruise 8
Flank 12
1 tn 10 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
2 tn 40 000cb Lift
2 tn 10 000cb Industrial Armor (20af)
Front 10 (2i)
Right 4 (2i)
Left 4 (2i)
Back 2 (2i)
8 t 240 000cb (Front) AC/12
1 tn 10 000cb (Body) Ammo(8)
355 000cb Basic Cost (x1.4) = 497 000cb
Availability tn 12+ | 20 ton ~ Saladin Assault Hover Tank (Command Var.)
2 tn 20 000cb Internal
4 tn 25 000cb Engine (ICE 75)
Cruise 8
Flank 12
1 tn 10 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
2 tn 40 000cb Lift
2 tn 20 000cb Standard Armor (32af)
Front 15 (2i)
Right 6 (2i)
Left 6 (2i)
Back 5 (2i)
8 t 240 000cb (Front) AC/12
1 tn 10 000cb (Body) Ammo(8)
365 000cb Basic Cost (x1.4) = 511 000cb
Availability tn 13+ | 20 ton ~ Pegasus Hover Tank
2.0 tn 20 000cb Internal
4.0 tn 25 000cb Engine (ICE 75)
Cruise 8
Flank 12
0.1 tn 2 000cb Power Amp
3.0 tn 6 000cb Heat Sinks
1.0 tn 10 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
2.0 tn 40 000cb Lift
0.2 tn 1 000cb Turret
3.7 tn 18 500cb Industrial Armor (37af)
Front 9 (2i)
Right 7 (2i)
Left 7 (2i)
Back 7 (2i)
Turret 7 (2i)
1.0 tn 40 000cb (Front) Medium Laser
2.0 tn 20 000cb (Turret) SRM 2 (x2)
1.0 tn 27 000cb (Body) Ammo(50)
209 500cb Basic Cost (x1.4) = 293 300cb
Availability tn 10+ | 20 ton ~ Pegasus Hover Tank (Command)
2.0 tn 20 000cb Internal
4.0 tn 25 000cb Engine (ICE 75)
Cruise 8
Flank 12
0.1 tn 2 000cb Power Amp
3.0 tn 6 000cb Heat Sinks
1.0 tn 10 000cb Cockpit & Control {Crew 3 Driver/Gunner/Loader}
2.0 tn 40 000cb Lift
0.2 tn 1 000cb Turret
3.7 tn 37 000cb Standard Armor (59af)
Front 15 (2i)
Right 11 (2i)
Left 11 (2i)
Back 11 (2i)
Turret 11 (2i)
1.0 tn 40 000cb (Front) Medium Laser
2.0 tn 20 000cb (Turret) SRM 2 (x2)
1.0 tn 27 000cb (Body) Ammo(50)
228 000cb Basic Cost (x1.4) = 319 200cb
Availability tn 11+ |
This message was last edited by the GM at 14:22, Fri 20 Mar 2015.
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Comstar Adept
GM, 32 posts Tue 30 Sep 2014 at 17:40 | Conventional Technical Readout ~ VTOL |  | Max Commercial Armor (total Vehicle)= 4 + (vehicle weight)
Max Industrial Armor (per location )= 4 + (vehilce weight)
5 ton ~ Ferret Light Scout
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 12
Flank 18
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 10 000cb Rotor
.50t 2 500cb Commercial Armor (9af)
Front 2 (1i)
Right 2 (1i)
Left 2 (1i)
Back 1 (1i)
Rotor 2 (1i)
1 tn 10 000cb (Front) Machine Guns (x2)
.25t 250cb (Body) Ammo(32)
1 tn 000cb (Body) Squad of Infantry
31 083cb Basic Cost (x7/6) = 36 264cb
Availability tn 8+
Unit Note:
(22.5tons) of Ferrets required to add Command Var. | 5 ton ~ Armed Ferret
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 12
Flank 18
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 10 000cb Rotor
.50t 2 500cb Commercial Armor (9af)
Front 2 (1i)
Right 2 (1i)
Left 2 (1i)
Back 1 (1i)
Rotor 2 (1i)
2 tn 20 000cb (Front) SRM (x2)
.25t 6 750cb (Body) Ammo(8)
47 583cb Basic Cost (x7/6) = 55 514cb
Combat Value 5,551cb and 0.25 xp
Availability tn 8+
LRM/LRR Variant
2 tn 30 000cb (Front) LRM5
.25t 7 500cb (Body) Ammo(4)
58 333cb Basic Cost (x7/6) = 68 056cb
Combat Value 6,805cb and 0.25 xp
Availability tn 8+
Unit Note:
(22.5tons) of VTOLs required to add Command Var. | 7.5 ton ~ Heavy Ferret Gunboat
.75 tn 7 500cb Internal
1.0 tn 833cb Engine (ICE 25)
Cruise 10
Flank 15
.35 tn 3 500cb Cockpit & Control {Crew 1}
.75 tn 15 000cb Rotor
2.0 tn 10 000cb Industrial Armor (20af)
Front 8 (1i)
Right 4 (1i)
Left 4 (1i)
Back 2 (1i)
Rotor 2 (1i)
2.0 tn 20 000cb (Front) SRM2 (x2)
.65 tn 17 550cb (Body) Ammo(26)
74 383cb Basic Cost (x1.25) = 92 979cb
Combat Value 9,297cb and 0.25 xp
Availability tn 8+
LRM Variant
2.0 tn 30 000cb (Front) LRM5
.65 tn 19 500cb (Body) Ammo(12)
86 333cb Basic Cost (x1.25) = 107 917cb
Combat Value 10,791cb and 0.25 xp
Availability tn 9+
Unit Note:
(22.5tons) of Ferrets required to add Command Var. | 7.5 ton ~ Heavy Ferret Gunboat (Command Var.)
.75 tn 7 500cb Internal
1.0 tn 833cb Engine (ICE 25)
Cruise 10
Flank 15
.35 tn 3 500cb Cockpit & Control {Crew 1}
.75 tn 15 000cb Rotor
2.0 tn 20 000cb Standard Armor (32af)
Front 12 (1i)
Right 6 (1i)
Left 6 (1i)
Back 6 (1i)
Rotor 2 (1i)
2.0 tn 20 000cb (Front) SRM2 (x2)
.65 tn 17 550cb (Body) Ammo(26)
84 383cb Basic Cost (x1.25) = 105 479cb
Combat Value 26,369cb and 0.50 xp
Availability tn 9+
LRM Variant
2.0 tn 30 000cb (Front) LRM5
.65 tn 19 500cb (Body) Ammo(12)
96 333cb Basic Cost (x1.25) = 120 417
Combat Value 30,104cb and 0.50 xp
Availability tn 9+
Commander Options:
Edge, Hazard Check, X-Technician, Missiles, or Leadership | 12 ton ~ Warrior Gunship
1.2 tn 12 000cb Internal
1.0 tn 5 000cb Engine (ICE 25)
Cruise 10
Flank 15
.60 tn 6 000cb Cockpit & Control {Crew 1}
1.2 tn 24 000cb Rotor
3.75tn 18 750cb Industrial Armor (37af)
Front 15 (2i)
Right 8 (2i)
Left 8 (2i)
Back 4 (2i)
Rotor 2 (2i)
3.5 tn 65 000cb (Front) AC/6)
.75 tn 10 000cb (Body) Ammo(10)
140 750cb Basic Cost (x1.4) = 197 050cb
Combat value 19,705cb and +0.50 xp
Availability tn 9+
Unit Note:
(3) Warriors required to add Command Var. | 12 ton ~ Warrior Gunship (Command Var.)
1.2 tn 12 000cb Internal
1.0 tn 5 000cb Engine (ICE 25)
Cruise 10
Flank 15
.60 tn 6 000cb Cockpit & Control {Crew 1}
1.2 tn 24 000cb Rotor
3.75tn 37 500cb Standard Armor (60af)
Front 20 (2i)
Right 15 (2i)
Left 15 (2i)
Back 10 (2i)
Rotor 2 (2i)
3.5 tn 65 000cb (Front) AC/6)
.75 tn 10 000cb (Body) Ammo(10)
159 500cb Basic Cost (x1.4) = 223 300cb
Combat value 44,660cb and +1 xp
Availability tn 10+
Commander Options:
Edge, Hazard Check, Ballistic, or Leadership | 15 ton ~ Thunderbolt Gunship {Limited}
1.5 tn 15 000cb Internal
1.0 tn 5 000cb Engine (ICE 25)
Cruise 8
Flank 12
.75 tn 7 500cb Cockpit & Control {Crew 1}
1.5 tn 30 000cb Rotor
1.75tn 17 500cb Standard Armor (28af)
Front 12 (2i)
Right 5 (2i)
Left 5 (2i)
Back 4 (2i)
Rotor 2 (2i)
8.0tn 240 000cb (Front) AC/12)
1.0 tn 10 000cb (Body) Ammo(26)
325 000cb Basic Cost (x1.5) = 487 500cb
Combat value 48,750cb and +1 xp
Availability tn 12+
Unit Commander Options: {Only One Limited Unit Allowed}
Edge, Hazard Check, Ballistic, or Leadership
(Double Combat Value if Unit Commander) | 15 ton ~ Guardian Angel AWAC {Limited}
1.5 tn 15 000cb Internal
1.0 tn 5 000cb Engine (ICE 25)
Cruise 8
Flank 12
.75 tn 7 500cb Cockpit & Control {Crew 2 Pilot/Scout}
1.5 tn 30 000cb Rotor
2.75tn 27 500cb Standard Armor (44af)
Front 16 (2i)
Right 10 (2i)
Left 10 (2i)
Back 8 (2i)
Rotor 2 (2i)
3.0tn 100 000cb (Front) AC/5 Rapid
1.0tn 10 000cb (Body) Ammo (20)
1.5tn 200 000cb (Body) Beagle Probe
1.5tn 200 000cb (Body) Guardian Suite
595 000cb Basic Cost (x1.5) = 892 500cb
Combat value 89,250cb and +1 xp
Availability tn 16+
Unit Commander Options: {Only One Limited Unit Allowed}
Edge, Hazard Check, X-Technician, Ballistic, or Leadership
(Double Combat Value if Unit Commander) |
This message was last edited by the GM at 14:16, Thu 29 Jan 2015.
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Comstar Adept
GM, 44 posts Mon 6 Oct 2014 at 19:57 | Conventional Technical Readout ~ Transport {Units Only}Transport Vehicles exist not for combat, but to haul equipment around. Having access to the repair pool will provide a good bit of armor and ammo, but sometimes it just isnt enough and you need more. Possibly you need access to spare weapons or modules to repair field damage. Transports will bring these things to you.
For SOME missions, not all, Transports may also be called in to help with an objective which involves the acquisition of equipment from a warehouse, or choice salvage on the field, that will need to be removed for use.
A Transport's Crew Quality will determine how Effective the crews working on the Transport are for loading and packing away cargo on the transports.
Listed Cargo Space is the 'Base' Cargo.
x 80% Cargo for Green Transports
x100% Cargo for Regular Transports
x105% Cargo for Veteran Transports
x110% Cargo for Elite Transports
{Overloading Transports above listed Cargo will reduce the transports Movement!}
Max Commercial Armor (total Vehicle)= 4 + (vehicle weight x2)
Max Industrial Armor (per location )= 4 + (vehilce weight x2)
5 ton ~ Ferret Light Transport
.5tn 5 000cb Internal
1 tn 833cb Engine (ICE 10)
Cruise 12
Flank 18
.25t 2 500cb Cockpit & Control {Crew 1}
.5tn 10 000cb Rotor
.25t 1 250cb Commercial Armor (8af)
Front 2 (1i)
Right 1 (1i)
Left 1 (1i)
Back 2 (1i)
Rotor 2 (1i)
2.5tn 000cb (Body) Cargo
19 583cb Basic Cost (x7/6) = 22 846cb
Availability tn 8+
| 7.5 ton ~ Heavy Ferret Transport
.75 tn 7 500cb Internal
1.0 tn 833cb Engine (ICE 25)
Cruise 10
Flank 15
.35 tn 3 500cb Cockpit & Control {Crew 1}
.75 tn 15 000cb Rotor
.40 tn 2 000cb Commercial Armor (11af)
Front 3 (1i)
Right 2 (1i)
Left 2 (1i)
Back 2 (1i)
Rotor 2 (1i)
4.25 tn 00 000cb (Body) Cargo
28 833cb Basic Cost (x1.25) = 36 042cb
Availability tn 8+
| 10 ton ~ Light Truck
1 tn 10 000cb Internal
2 tn 5 000cb Engine (ICE 30)
Cruise 5
Flank 8
.5tn 5 000cb Cockpit & Control {Crew 1}
0.5t 2 500cb Commercial Armor (12af)
Front 3 (1i)
Right 3 (1i)
Left 3 (1i)
Back 3 (1i)
7 tn 000cb (Body) Cargo Bay Capacity
22 500cb Basic Cost (x1.05) = 23 625cb
Availability tn 7+ | 20 ton ~ Heavy Truck
2 tn 20 000cb Internal
3 tn 20 000cb Engine (ICE 60)
Cruise 4
Flank 6
1 tn 10 000cb Cockpit & Control {Crew 1}
1 tn 5 000cb Commercial Armor (24af)
Front 6 (2i)
Right 6 (2i)
Left 6 (2i)
Back 6 (2i)
13tn 0 000cb (Body) Cargo Bay Capacity
55 000cb Basic Cost (x1.1) = 60 500cb
Availability tn 7+ | 10 ton ~ Half Track
1 tn 10 000cb Internal
2 tn 5 000cb Engine (ICE 30)
Cruise 3
Flank 5
.5tn 5 000cb Cockpit & Control {Crew 1}
0.5t 2 500cb Commercial Armor (12af)
Front 3 (1i)
Right 3 (1i)
Left 3 (1i)
Back 3 (1i)
7 tn 000cb (Body) Cargo Bay Capacity
22 500cb Basic Cost (x1.10) = 24 750cb
Availability tn 7+ | 20 ton ~ Nasu (Tracked Transport)
2 tn 20 000cb Internal
3 tn 20 000cb Engine (ICE 60)
Cruise 3
Flank 5
1 tn 10 000cb Cockpit & Control {Crew 1}
1 tn 5 000cb Commercial Armor (24af)
Front 6 (2i)
Right 6 (2i)
Left 6 (2i)
Back 6 (2i)
13tn 0 000cb (Body) Cargo Bay Capacity
55 000cb Basic Cost (x1.2) = 66 000cb
Availability tn 7+ | 30 ton ~ Flatbed Truck
3 tn 30 000cb Internal
4 tn 35 000cb Engine (ICE 70)
Cruise 3
Flank 5
1.5t 15 000cb Cockpit & Control {Crew 1}
0.5t 2 500cb Commercial Armor (12af)
Front 3 (3i)
Right 3 (3i)
Left 3 (3i)
Back 3 (3i)
21tn 000cb (Body) Cargo Bay Capacity
82 500cb Basic Cost (x1.15) = 94 875cb
Availability tn 7+ | 30 ton ~ Light Salvage Vehicle (Tracked)
3 tn 30 000cb Internal
4 tn 30 000cb Engine (ICE 60)
Cruise 2
Flank 3
1.5t 15 000cb Cockpit & Control {Crew 1}
1.5t 7 500cb Commercial Armor (32af)
Front 10 (3i)
Right 8 (3i)
Left 8 (3i)
Back 10 (3i)
20tn 000cb (Body) Cargo Bay Capacity
82 500cb Basic Cost (x1.3) = 107 250cb
Availability tn 7+ | 20 ton ~ Maxim Hover Transport
2 tn 20 000cb Internal
4 tn 25 000cb Engine (ICE 75)
Cruise 8
Flank 12
1 tn 10 000cb Cockpit & Control {Crew 1}
2 tn 40 000cb Lift
1 tn 5 000cb Commercial Armor (24af)
Front 10 (2i)
Right 5 (2i)
Left 5 (2i)
Back 4 (2i)
10tn 00 000cb (Body) Cargo Bay Capacity
100 000cb Basic Cost (x1.4) = 140 000cb
Availability tn 8+ | 15 ton ~ Karnov UR Transport
1.5 tn 15 000cb Internal
1.0 tn 5 000cb Engine (ICE 25)
Cruise 8
Flank 12
.75 tn 7 500cb Cockpit & Control {Crew 1}
1.5 tn 30 000cb Rotor
.75 tn 3 750cb Commercial Armor (18af)
Front 5 (2i)
Right 3 (2i)
Left 3 (2i)
Back 5 (2i)
Rotor 2 (2i)
9.5 tn 0 000cb (Body) Cargo Bay Capacity
61 250cb Basic Cost (x1.5) = 91 875cb
Availability tn 9+ | 30 ton ~ Omni Powerloader Transport
1.5 tn 60 000cb Internal (Endo Steel)
1.0 tn 5 000cb Engine (ICE 10)
Cruise 5
Flank 8
1.5 tn 15 000cb Cockpit & Control {Crew 1}
3.0 tn 60 000cb Rotor
1.5 tn 7 500cb Commercial Armor (34af)
Front 8 (3i)
Right 8 (3i)
Left 8 (3i)
Back 8 (3i)
Rotor 2 (3i)
21.5 tn 0 000cb (Body) Max Power Loader Capacity
61 250cb Basic Cost (x1.5) = 91 875cb
Availability tn 9+ | 10 ton ~ Tractor
1 tn 10 000cb Internal
6 tn 15 000cb Engine (ICE 90)
Cruise 4
Flank 6
0.5t 5 000cb Cockpit & Control {Crew 1}
0.5t 2 500cb Commercial Armor (12 af)
Front 3 (1i)
Right 3 (1i)
Left 3 (1i)
Back 3 (1i)
2.0tn 20 000cb (Body) Flatbed Lock (cockpit control for 40tn)
52 500cb Basic Cost (x1.05) = 55 125cb
Availability tn 7+
Max Cruise Speed reflects that the Engine is geared for heavy loads, not speed.
Actual Speed w/Flatbed = 140 / (15 + Cargo) = Cruise Speed | 40 ton ~ Salvage Flatbed
4.0 tn 50 000cb Internal
0.0 tn 00 000cb Engine (ICE 0)
Cruise 4
Flank 6
0.0 tn 00 000cb Cockpit & Control
1.0 tn 05 000cb Commercial Armor (24 af)
Front 6 (4i)
Right 6 (4i)
Left 6 (4i)
Back 6 (4i)
35.0tn 000cb (Body) Cargo Bed Capacity
55 000cb Basic Cost (x1.25) = 68 750cb
Availability tn 7+
* Availability always rolled as 'Regular'. Requires a Tractor to move, and uses Tractor's Crew Quality for Cargo/Salary adjustments. |
This message was last edited by the GM at 16:05, Tue 23 Dec 2014.
|
Comstar Adept
GM, 59 posts -1 BM Handicap Thu 23 Oct 2014 at 15:02 | Conventional Technical Readout ~ Support {Units Only}Support Units exist for off map indirect combat support.
While they do not appear on the mission map, they provide a field of indirect fire support.
7.5 ton ~ Heavy Ferret Close Support
.75 tn 7 500cb Internal
1.0 tn 833cb Engine (ICE 25)
Cruise 10
Flank 15
.35 tn 3 500cb Cockpit & Control {Crew 1}
.75 tn 15 000cb Rotor
4.0 tn 20 000cb Industrial Armor (40af)
Front 10 (1i)
Right 10 (1i)
Left 10 (1i)
Back 8 (1i)
Rotor 2 (1i)
.65 tn 20 000cb (Body) (2) Bombs (20 pts)
66 883cb Basic Cost (x1.25) = 83 603cb
Combat Value 8,360cb and 0.25 xp
Availability tn 8+
| Operational Notes: | 25 ton ~ TRT-1 ~ LRM Carrier
2.5t 25 000cb Internal
4 tn 31 250cb Engine (ICE 75)
Cruise 3
Flank 5
1.25 12 500cb Cockpit & Control {Crew 2 Driver/Gunner}
2 tn 10 000cb Commercial Armor (48af)
Front 20 (3i)
Right 10 (3i)
Left 10 (3i)
Back 8 (3i)
14 t 210 000cb (Front) LRM or LRR 5 (x7)
1.25 37 500cb (Body) Ammo(30)
326 250cb Basic Cost (x1.25) = 407 813cb
Availability tn 11+
| Operational Notes: |
This message was last edited by the GM at 16:11, Tue 23 Dec 2014.
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