2 unit point (+4 unit points if destroyed) Pegasus Scout tn +6
2 unit point (+4 unit points if destroyed) Pegasus EW tn +8
1 unit point ~ Premission Bombardment ~ tn +0 ~ 2d6+rank Standard HE or HEAP
1 unit point ~ Mission Support ~ tn +0 ~ 2d6+rank Copperhead, Illumination or Smoke rounds *
Mech | CB cost | Familiarity required | Perk | Game Effect |
---|---|---|---|---|
10tn Ultra Light | 40k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
40k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
140k cb | 7 fp | Small Target | +1 Def Mod | |
120k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Ultra Light | (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit} | ||
15tn Ultra Light | 60k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
60k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
60k cb | 3 fp | Road Runner | Sprinting per Mech Specialist | |
180k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Ultra Light | (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit} | ||
Locust | 80k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
80k cb | 3 fp | Road Runner | Sprinting per Mech Specialist | |
160k cb | 7 fp | Ultra Light | (Treat as Ultra Light) / {-3 heat sinks/1 Ton Cockpit} | |
240k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Turret Arms | (May not use Hand Actuators) {May Flip both arm weapons rear.} | ||
Stinger | 80k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
80k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
60k cb | 2 fp | Anti Infantry | Rapid Fire Machine Guns per Ballistics Spec | |
240k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Cramp Cockpit | -1 Pilot Skill Penalty ~ No Pilot penalty for using Small Cockpit | ||
Wasp | 80k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
80k cb | 3 fp | Mech Fu | In your face per Physical Combat | |
80k cb | 3 fp | Mech Fu | +1 Attack Bonus for DOB | |
240k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Weak Legs | +1 for Leg Crit checks | ||
Commando | 100k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
100k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
300k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Mongoose | 100k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
100k cb | 3 fp | Command Mech | Give Orders per Leadership Spec {EW} | |
300k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Falcon | 120k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
60k cb | 2 fp | Anti Infantry | Rapid Fire Machine Guns per Ballistics Spec | |
360k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Javelin | 120k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
120k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
120k cb | 3 fp | Missile Barrage | Tight Cluster per Missiles | |
360k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Top Heavy | Hazard checks made at -1 Penalty | ||
Spider | 120k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
120k cb | 3 fp | Air Mobile | Born to Fly per Mech Specialist | |
120k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
360k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | No Ejection | (4 Penalty to Ejection rolls) | ||
Urbanmech | 120k cb | 3 fp | City Mech | +1 Pilot on Urban Missions |
120k cb | 3 fp | City Mugging | +1 Def Mod in City | |
280k cb | 7 fp | Small Target | +1 Def Mod | |
360k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Dirt Slow | Max +1 Def Mod from movement | ||
Valkyrie | 120k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
120k cb | 3 fp | Team Player | Bodyguard per Tactics Spec | |
360k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Firestarter | 140k cb | 3 fp | Command Mech | Give Orders per Leadership Spec {EW} |
105k cb | 2 fp | Anti Infantry | Rapid Fire Machine Guns per Ballistics Spec | |
420k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Jenner | 140k cb | 3 fp | Road Runner | Sprinting per Mech Specialist |
140k cb | 3 fp | Tough Target | Evasive Man. per Hazard Check | |
420k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Turret Arms | (May not use Hand Actuators) {May Flip both arm weapons rear.} | ||
Panther | 140k cb | 3 fp | City Mech | +1 Pilot on Urban Missions |
140k cb | 3 fp | Sniper | Stand and Deliver per Ballistics {EW} | |
420k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Assassin | 160k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
160k cb | 3 fp | Road Runner | Sprinting per Mech Specialist | |
160k cb | 3 fp | Air Mobile | Born to Fly per Mech Specialist | |
480k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Cramp Cockpit | -1 Pilot Skill Penalty ~ No Pilot penalty for using Small Cockpit | ||
Cicada | 160k cb | 3 fp | Recon Mech | Scout per X-Train Spec {EW} |
160k cb | 3 fp | Road Runner | Sprinting per Mech Specialist | |
160k cb | 3 fp | Steady as she goes | Surefooted, per Hazard Check Spec | |
2480k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Turret Arms | (May not use Hand Actuators) {May Flip both arm weapons rear.} | ||
Whitworth | 160k cb | 3 fp | Missile Barrage | Tight Cluster per Missile Specialist {EW} |
160k cb | 3 fp | Sniper | Stand and Deliver per Ballistics {EW} | |
480k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Weak Legs | (+1 for Leg Crit checks) | ||
Blackjack | 180k cb | 3 fp | Sharpshooter | Stand and Deliver per Ballistics {EW} |
360k cb | 7 fp | Stand and Deliver | Sniper per Ballistics {EW} | |
540k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
FLAW | Weak Legs | (+1 for Leg Crit checks) | ||
Hatchetman | 180k cb | 3 fp | Melee Mech | Head Hunter per Physical Combat |
180k cb | 3 fp | City Mech | +1 Pilot on Urban Missions | |
540k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus | |
Merit | Full Head Ejection | +2 Bonus to Ejection Rolls | ||
Hunchback | 200k cb | 3 fp | City Mech | +1 Pilot on Urban Missions |
200k cb | 3 fp | One Shot / One Kill | Fire Discipline per Ballistics | |
600k cb | 10 fp | Heirloom Mech | Select (1) Heirloom Mech bonus |