The way units evolve, just makes the entire Unit Handicaps concept a failure.
So i'm going to try and work out a Character Handicap system.
The mech weight will be multiplied by the players Handicap to determine their effective weight used for mission calculations.
Characters base Handicap starts at x1.00 and is modified by the following
Total Character XP:
+.001 for each xp above 400
-.001 for each xp below 300
Advance Tech on Mech:
+0.100for each IS DS/HS
+0.050 for 0.5t saved from Endo Steel
+0.025 for an Heirloom Mech
+0.015 for each Mech Perk
Player Handicap:
+0.00 Handicap for new players and will be adjusted up or down based on how effective they are in the campaign, as determined by me.
Character | Mech weight | x Handicap | + Conventional | = Effective Mission Weight |
---|
Lina | 35 | | ~ | 50 |
David Crain | 35 | ~ | ~ | ~ |
Teri | 35 | ~ | ~ | ~ |
Mikael | 35 | ~ | ~ | 35 |
Hans | 30 | ~ | ~ | 48 |
~ | ~ | ~ | ~ | ~ |
Akarian | 30 | ~ | ~ | 44 |
Joaquin | 30 | ~ | ~ | ~ |
Damien | 40 | ~ | ~ | ~ |
Alaric | 35 | ~ | ~ | 35 |
Svend | 35 | ~ | ~ | ~ |
~ | ~ | ~ | ~ | ~ |
Kimiko | 20 | ~ | ~ | 27 |
This message was last edited by the GM at 11:06, Sat 18 July 2015.