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10:35, 23rd April 2024 (GMT+0)

Handicaps.

Posted by Comstar AdeptFor group 0
Comstar Adept
GM, 33 posts
Wed 1 Oct 2014
at 12:52
  • msg #1

Handicaps

The way units evolve, just makes the entire Unit Handicaps concept a failure.

So i'm going to try and work out a Character Handicap system.

The mech weight will be multiplied by the players Handicap to determine their effective weight used for mission calculations.




Characters base Handicap starts at x1.00 and is modified by the following

Total Character XP:
+.001 for each xp above 400
-.001 for each xp below 300


Advance Tech on Mech:
+0.100for each IS DS/HS
+0.050 for 0.5t saved from Endo Steel
+0.025 for an Heirloom Mech
+0.015 for each Mech Perk


Player Handicap:
+0.00 Handicap for new players and will be adjusted up or down based on how effective they are in the campaign, as determined by me.





CharacterMech weight x Handicap + Conventional = Effective Mission Weight
Lina 35   ~ 50
David Crain 35 ~ ~ ~
Teri        35 ~ ~ ~
Mikael      35 ~ ~ 35
Hans      30 ~ ~ 48
~ ~ ~ ~ ~
Akarian 30 ~ ~ 44
Joaquin 30 ~ ~ ~
Damien 40 ~ ~ ~
Alaric 35 ~ ~ 35
Svend  35 ~ ~ ~
~ ~ ~ ~ ~
Kimiko 20 ~ ~ 27

This message was last edited by the GM at 11:06, Sat 18 July 2015.
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