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Power Loader Tech Readout.

Posted by Comstar AdeptFor group 0
Comstar Adept
GM, 51 posts
-1 BM Handicap
Tue 14 Oct 2014
at 15:21
  • msg #1

Power Loader Tech Readout

X-1 Power Loader
{15 Tons}

Gunnery 4
Pilot   5

Movement
4/6/0 Combat
5/8/0 Skirmish
6/9/0 Emergency

10 Heat Sinks

Repair modifier x1.15
H    8a    (3i)
CT  10a(2)( 5i)

RT   8a(2)( 4i)
LT   8a(2)( 4i)

RA   4a    (2i)
LA   4a    (2i)

RL   8a   ( 3i)
LL   8a   ( 3i)
H
CT

RT
LT

RA S U L H
LA S U L H

RL H U L F
LL H U L F

2.0 tn Internal
3.0 tn (100) Engine
1.0 tn Gyro
3.0 tn Cockpit
4.5 tn Armor
quote:
6.5 tn Combat Load
3.5 tn Skirmish Load


Characters are allowed 1/2 the normal allotment of modules.

This message was last edited by the GM at 15:32, Tue 14 Oct 2014.
Comstar Adept
GM, 52 posts
-1 BM Handicap
Tue 14 Oct 2014
at 15:28
  • msg #2

Re: Power Loader Tech Readout

X-2 Power Loader
{20 Tons}

Gunnery 4
Pilot   5

Movement
5/8/0 Combat
6/9/0 Skirmish

10 Heat Sinks

Repair modifier x1.20
H    8a    (3i)
CT  10a(2)( 5i)

RT   8a(2)( 4i)
LT   8a(2)( 4i)

RA   4a    (2i)
LA   4a    (2i)

RL   8a   ( 3i)
LL   8a   ( 3i)
H
CT

RT
LT

RA S U L H
LA S U L H

RL H U L F
LL H U L F

1.5 tn Internal
1.5 tn (60) Engine
1.0 tn Gyro
3.0 tn Cockpit
3.0 tn Armor
quote:
5.0 tn Combat Load
2.0 tn Skirmish Load
0.0 tn Emergency Load


Characters are allowed 1/2 the normal allotment of modules.

Comstar Adept
GM, 184 posts
-1 BM Handicap
Sat 28 Mar 2015
at 00:38
  • msg #3

Power Loader Tech Readout

X-3 Power Loader
{25 Tons}

Gunnery 4
Pilot   5

Movement
4/6/4 Combat
5/8/5 Skirmish

10 Heat Sinks

Repair modifier x1.25
H    8a    (3i)
CT  12a(4)( 8i)

RT  10a(2)( 6i)
LT  10a(2)( 6i)

RA   8a    (4i)
LA   8a    (4i)

RL  12a   ( 6i)
LL  12a   ( 6i)
H       {System Mod}
CT JJ            {Heat Sink Clip}

RT JJ JJ HS      {Torso Mod}
LT JJ JJ HS      {Torso Mod}

RA S U L H {Arm Mod}
LA S U L H {Arm Mod}

RL H U L F HS HS
LL H U L F HS HS

2.5 tn Internal
3.0 tn (100) Engine
1.0 tn Gyro
3.0 tn Cockpit
5.5 tn Armor
2.5 tn Jump Jets
quote:
7.5 tn Combat Load
2.5 tn Skirmish Load


Characters are allowed 1/2 the normal allotment of modules.





Melee Load:
Omni Cadet Stats ~> Gunnery 6 / Pilot 6 (5 w/Suit)(4 w/Melee) / Leadership 1

Skirmish Load
HD    ~ PLugsuit
Arms  ~ (1) Claymore (4 Damage)




Combat Load
HD    ~ Plug Suit
Arms  ~ (1) Claymore (4 Damage)
Torso ~ (2) Medium Pulse Laser
C.Tor ~ (1) Heat Sink





CAT Load:
Omni Cadet Stats ~> Gunnery 6 (5 w/CAT)/ Pilot 6 / Leadership 1

Skirmish Load
HD    ~ Target Computer
Arms  ~ (2) ER Small Laser
Torso ~ (2) ER Small Laser





Ballistic Load:
Omni Cadet Stats ~> Gunnery 6 (5 w/ Ballistic) / Pilot 6 / Leadership 1

Arms  ~ (1) AC/5 Rapid (20) Ammo {CASE}
Torso ~ (2) AC/2 Light (32) Ammo {CASE}





Missile Load:
Omni Cadet Stats ~> Gunnery 6 (5 w/ Missiles) / Pilot 6 (5 w/Plugsuit) / Leadership 1

Head  ~ Plug Suit
Arms  ~ (2) Medium Lasers
Torso ~ (2) Streak SRM2 (10/10) Ammo {CASE}




Arms  ~ (2) ER Small Lasers
Torso ~ (2) Streak LRR4 (5/5) Ammo {CASE}





Tactical Load:
Omni Cadet Stats ~> Gunnery 6 / Pilot 6 (5 w/ Initiative) / Leadership 1

Head  ~ Target Computer for Medium Lasers
Arms  ~ (2) ER Small Lasers
Torso ~ (2) Medium Lasers




Head  ~ Target Computer for Medium Lasers
Arms  ~ (2) Medium Pulse Lasers
Torso ~ (2) ER Medium Lasers
C.Tor ~ (1) Heat Sink

This message was last edited by the GM at 15:18, Sun 19 July 2015.
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