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Logistical support - Lancers.

Posted by FeliciaFor group 0
Felicia
NPC, 1 post
Wed 13 Aug 2014
at 14:04
  • msg #1

Logistical support - Lancers

>


Unit Information.

088 125cb ~ Unit Bank

Unit Upkeep Cost per Mission
01 920cb ~ Quartermaster ~ Legendary ~ (2) Availability rolls at +1 bonus

01 920cb ~ Storage ~ (16 tons) Armor
01 440cb ~ Storage ~ ( 4 tons) Internals
01 440cb ~ Storage ~ ( 8 tons) Ammo
03 840cb ~ Storage ~ (10 tons) Equipment

03 600cb ~ Transport ~ (30 tons) 120% Commanders Weight
05 513cb ~ Elite Karnov Salary
05 000cb ~ Elite Infantry {Scavenger x4)

02 757cb ~ Reg Karnov Salary

00 000cb ~ Support   ~ (25 tons) 100% Commanders Weight

27 430cb ~ Unit Cost per mission / (4) Members = 6 858cb per Character




Storage Notes

16 tons Max ~ Armor
~ 2.5 tons of Standard Armor

04 tons Max ~ Internals
~ 1.0 ton of Standard Internals

08 tons Max ~ Ammo

10 tons Max ~ Equipment
~ 1.0 ton  of Heat Sinks




25tons Unit Support
None




25tons Unit Transport
03 063cb ~ 15 tons ~ Reg ~ Karnov UR Transport
This message was last edited by the player at 14:15, Thu 02 Apr 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 15:00
  • msg #2

1st Lt. - Pax Tarkin - Traxx


Traxx
Gunnery 5
Pilot   4 (3 w/Initiative)
Scout   8
Leader  4
Edge    1

8/12/0 Movement

10 Heat Sinks

HD BTC
CT {stc} ER ML
RA {stc} ML
LA MPL

Repair Modifier x1.25
H    9a    (3i)
CT  12a(3) (8i)

RT  10a(2) (6i)
LT  10a(2) (6i)

RA   8a    (4i)
LA   8a    (4i)

RL  12a    (6i)
LL  12a    (6i)
H STC
CT ERML

RT            {Endo x6}
LT            {Endo x6}

RA S U LL ML  {Endo x4}
LA S U LL ML  {Endo x4}

RL H U L F HS
LL H U L F HS
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn3+
Pilot   tn4+
Scout   tn8+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   2 (1i)
Rotor  2 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)
Squad Infantry (Body)
Squad of Elite LRM Infantry

Run 1

+3 tn to Merc Weight
Range  Gunnery
0      tn 1+
1-3    tn 2+
4-6    tn 4+
7-9    tn 6+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
Scavenger (x4)
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Veteran Pilot

Gunnery tn4+
Pilot   tn4+
Scout   tn9+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   2 (1i)
Rotor  2 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)
Squad Infantry (Body)
(7) Vet Infantry tn4+
Squad of Vet SRM Infantry

Run 1

+1 tn to Merc Weight
Range  Gunnery
0      tn 3+
1-3    tn 4+
4-6    tn 6+
7-9    tn 8+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
~ Scavenger (2) ~



Personal Overhead / per Mission
02 176cb ~ {Elite}   Ferret
05 000cb ~ {Elite}   Infantry
01 814cb ~ {Veteran} Ferret
01 750cb ~ {Veteran} Infantry
08 000cb ~ {Legendary} Technician
17 740cb Total ~ 12 870cb if Non Combat
30 000cb Base Monthly Pay

+3 Availability Rolls


{Legendary} Technician {+3 to Player's Tech Roll ~ +16af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(4.0 tons) Maximum Armor (1.5 tons/22 af) Standard Armor
(0.50 tons) Maximum Internals (0.25 tons) Internals ~ Endo Steel
(0.0 tons) Maximum Ammo (0 tons) Ammo
(4 tons) or (2 Items)
Maximum Inventory
Medium Laser
ER Small (X2)
0.5 tn Skirmish TC {reduce movement penalty by one / increase Med/Long range penalty by one}



2.5tn Base Modifications
1.0tn Tech ~ Legendary
3.0tn Mental Stat
6.5tn Total Mongoose modifications.

Free  Upgrade Internals to Endo Steel   (Gain 1.25tn)

0.5tn Remove Small Laser           (1 crit H)
1.0tn Remove Medium Laser          (1 crit CT)
1.0tn Remove Medium Laser {LA}


3.75tn Equipment
0.5tn Install Beta Target Computer (1 crit H)
1.0tn Install Medium Laser         (1 crit CT)
2.0tn Install MPL  {LA}


Inventory of Non-Standard Tech
1.0tn Skirmish Target Computer ~> 0.5tn Installed
(1) ER Medium Laser            ~> Installed
(1) MPL                        ~> Installed
(2) ER Small Lasers


This message was last edited by the GM at 14:08, Thu 02 Apr 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 15:03
  • msg #3

MW - Donovan O'Brien - Lucky


Lucky
Gunnery 5 (4 w/Missiles)
Pilot   6 (5 w/Initiative)
Scout   8
Leader  2
Edge    2

4/6/4 Movement

10 Heat Sinks

H ML
RA ML
LA ML
RT LRM 10
RT LRM (9) Ammo
RT LRM 10
RT LRM (9) Ammo


Repair modifier x1.40
H    9a    (3i)
CT  18a(6)(12i)

RT  14a(6)(10i)
LT  14a(6)(10i)

RA  12a    (6i)
LA  12a    (6i)

RL  19a   (10i)
LL  19a   (10i)
H
CT

RT HS HS {LRM10} {LRM 10} {Ammo}
LT HS HS {LRM10} {LRM 10} {Ammo}

RA S U L ML {-1 Punch}
LA S U L ML {-1 Punch}

RL H U L F JJ JJ
LL H U L F JJ JJ


Personal Overhead / per Mission
None
0 cb Total ~ 0 cb if Non Combat
24 000cb Base Monthly Pay

+2 Availability Rolls



Inventory
(6.0 tons) Maximum Armor (0 tons) Current Armor
(0.5 tons) Maximum Internals (0 tons) Current Internals
(1.5 tons) Maximum Ammo (0 tons) Ammo
(4 tons) or (2 Items)
Maximum Inventory
(0 tons) Equipment



4.0tn Base Modifications
2.0tn Mental Stat
6.0tn Total Whitworth modifications.

No Modifications

Inventory of Non-Standard Tech
None


This message was last edited by the GM at 14:48, Wed 01 Apr 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 14:53
  • msg #4

MW - Svend Nemerson - Backdraft



Backdraft
Gunnery 4 {3 w/CAT}
Pilot   6
Scout   9
Leader  1
Edge    1

6/9/6 Movement

11 Heat Sinks


RA ER Small Laser
RA Small Pulse Laser
LA ER Small Laser
RT SRM2
LT SRM2
RT SRM(20)Ammo {Incn}
RT SRM(20)Ammo {Frag}
RT CASE

Repair modifier x1.35
H    9a    (3i)
CT  16a(6)(11i)

RT  12a(4)( 8i)
LT  12a(4)( 8i)

RA  11a    (6i)
LA  11a    (6i)

RL  13a   ( 8i)
LL  13a   ( 8i)
H
CT

RT JJ HS HS S2 Ammo Ammo CASE
LT JJ HS HS S2

RA S U L ERSL SL {-1 Punch}
LA S U L ERSL SL {-1 Punch}

RL H U L F JJ JJ
LL H U L F JJ JJ


Personal Overhead / per Mission
1 000cb ~ Storage / Armor
1 000cb ~ Storage / Ammo
08 000cb ~ {Legendary} Technician
10 000cb Total ~ 10 000cb if Non Combat
20 000cb Base Monthly Pay

+0 Availability Rolls


Personal Overhead / per Contract
1 000cb ~ Storage / Armor
1 000cb ~ Storage / Ammo
08 000cb ~ {Legendary} Technician
10 000cb Total

{Legendary} Technician
{+3 to Player's Tech Roll ~ +16af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(8.0 tons) Maximum Armor (0 tons/00af) Current Armor
(1.0 tons) Maximum Internals (0 tons) Internals
(4.5 tons) Maximum Ammo(1.0 ton/100 Missile) SRM Ammo (Std.)
(0.6 ton/ 60 Missiles) SRM Ammo (Frag.)
(0.6 ton/ 60 Missiles) SRM Ammo (Incendiary)
(4 tons) Maximum Inventory(1) Medium Laser



3.5tn Base Modifications
1.0tn Tech ~ Legendary
1.0tn Tinker
1.0tn Mental Stat
6.5tn Total Firestarter-M modifications.


Free  Install CASE {Reduce by Ammo}     (Lose 0.50tn)(Free RT Crit)
Free  Remove Armor {8af}                (Gain 0.50tn)


0.50tn Downgrade Medium Laser to ERSL    {RA}
0.50tn Downgrade Medium Laser to ERSL    {LA}
0.50tn Remove MG                         {RT}
0.50tn Remove MG                         {LT}
0.50tn Split Ammo Bin for SRM Ammo       {RT}
2.50tn Modifications made


2.00tn Equipment allowed
1.00tn Install SRM2          {RT}
1.00tn Install SRM2          {LT}

Inventory of Non-Standard Tech
(1) CASE ~> (1) Installed

This message was last edited by the GM at 11:33, Fri 03 Apr 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 15:00
  • msg #5

MW - Roger Simms - Viking


Viking
Gunnery 4 (3 w/Missiles)
Pilot   6 (5 w/Initiative)
          (7 w/Hazards)
Scout  10
Leader  0
Edge    1


6/9/6 Movement

10 Heat Sinks

RT SRM6
RT SRM(15)Ammo

Repair modifier x1.30
H    8a    (3i)
CT  16a(4)(10i)

RT  11a(3)( 7i)
LT  11a(3)( 7i)

RA  10a    (5i)
LA  10a    (5i)

RL  12a   ( 7i)
LL  12a   ( 7i)
H
CT JJ JJ

RT HS HS {SRM6 x2} Ammo   CASE
LT HS    {Empty}  {Empty}{Empty}

RA S U L H
LA S U L H

RL H U L F JJ JJ
LL H U L F JJ JJ


Personal Overhead / per Mission
None
0 cb Total ~ 0 cb if Non Combat
18 000cb Base Monthly Pay

+0 Availability Rolls



Inventory
(3.0 tons) Maximum Armor (.5 tons/8af) Current Armor
(0.5 tons) Maximum Internals (0 tons) Current Internals
(1.5 tons) Maximum Ammo (1 tons) (100) SRM
(4 tons) or (2 Items)
Maximum Inventory
(0.5 ton) CASE
(2.0 ton) SRM 6



3.0tn Base Modifications
1.0tn Mental Stat
4.0tn Total Javelin modifications.


None



Inventory of Non-Standard Tech
(2) CASE ~> (1) Installed LT

This message was last edited by the GM at 23:55, Wed 01 Apr 2015.
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