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22:45, 28th March 2024 (GMT+0)

Logistical support - Pussycat Brigade.

Posted by Comstar AdeptFor group 0
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 14:38
  • msg #1

Logistical support - Pussycat Brigade

Unit Information.

088 125cb ~ Unit Bank

Legendary Quartermaster:  Margaret Schneider
(2) Availability Rolls at +1 Bonus

Pussycat Overhead ~ 4560cb / 1520cb per member:
0000 cb Transport
1920 cb Quartermaster
0960 cb Storage / Armor
0360 cb Storage / Internals
0360 cb Storage / Ammo
0960 cb Storage / Equipment





Armor
(12) tons max ~ Standard
(56af) (3.5tn) Armor ~ Standard
(00af) Armor ~ Ferro-Fibrous

(2) ton max ~ Internals
0.5tn (08pt) Internals Standard
0.0tn (00pt) Internals Endo-Steel




(4) tons max ~ Specialty Ammo




(6) tons of equipment
3.0tn  (3) Heat Sinks



(35) tons of Transport

15tn ~ (Reg) Karnov ~ Response Time tn 12- ~ Transport Weight 9.5 Tons
This message was last edited by the GM at 20:41, Thu 02 Apr 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 14:30
  • msg #2

1st Lt. - Penny Plenty - Gumdrop


Gumdrop

Gunnery 4
Pilot   4 {3 w/Initiative}
Leader  5
Scout   6
Edge    1

5/8/0 Movement
13 (14) Heat Sinks

RA Light TAG
RA Light TAG

RT Streak LRR4
RT Streak LRR4
RL SLRR4 (18) Ammo
RT CASE
RL Ammo


Repair modifier x1.35
H    9a    (3i)
CT  17a(5)(11i)

RT  12a(4)( 8i)
LT  12a(4)( 8i)

RA  12a    (6i)
LA  12a    (6i)

RL  16a   ( 8i)
LL  16a   ( 8i)
H  PS
CT BP GS

RT S-LRR4 S-LRR4 {DS/HS x3} {CASE}{Endo x6}
LT BP GS HS HS                    {Endo x6}

RA S U L H LTAG LTAG              {Endo x4}
LA S U L H                        {Endo x4}

RL H U L F HS {LRR Ammo}
LL H U L F HS HS
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn4+
Pilot   tn5+
Scout   tn10+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   2 (1i)
Rotor  2 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)

Squad Infantry (Body)
Squad of Reg Laser Infantry
Penny's Pussy Cats
Run 1


+0 tn to Merc Weight
Range  Gunnery
0      tn 2+
1-2    tn 4+
3-4    tn 6+
5-6    tn 8+
Infantry Max Damage
1        0 Damage
2 to 5   1 Damage
6 to 7   2 Damage
Infantry TAG ~ Range 3/6/9
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Regular Pilot

Gunnery tn3+
Pilot   tn4+
Scout   tn8+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   2 (1i)
Rotor  2 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)
Squad Infantry (Body)
Squad of Elite LRM Infantry
Snowball One

Run 1

+3 tn to Merc Weight
Range  Gunnery
0      tn 1+
1-3    tn 2+
4-6    tn 4+
7-9    tn 6+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
Scavenger (x4)



Personal Overhead / per Contract
3 624cb ~ {Reg} Ferret Light Scout
0 700cb ~ {Reg} Laser Infantry
4 324cb Total ~ 2 162cb if Non Combat
34 000cb Base Monthly Pay

+4 Availability Rolls


Free ~ No Technician

Inventory
(5.50 tons) Maximum Armor(5.00 tons/80af) Armor
(0.50 tons) Maximum Internals (0.25 ton) of Endo Steel (4 points)
(1.00 tons) Maximum Ammo (0.75 tons) of Streak LRR (108)
(4 tons) Maximum Inventory(0 tons) Total Equipment



3.5tn Base Modifications
3.0tn Mental Stat
2.0tn X-Train Technician
8.5tn Total Raven modifications.

Free  Upgrade Internals to Endo Steel   (Gain 1.75tn)
Free  Upgrade LT HS to IS DS/HS         (Lose 0.00tn)
Free  Install      (+54af of Armor)     (Lose 3.50tn)
Free  Install CASE {Reduce by Ammo}     (Lose 0.00tn)(Free RT Crit)

2.25tn Downgrade Raven Probe Suite to Beagle Probe
2.25tn Downgrade Raven ECM Suite to Guardian Suite
0.75tn Downgrade SRM 6 to Streak LRR4   (1 crit RT)
0.50tn Downgrade ML to LTAG
0.50tn Downgrade ML to LTAG
0.50tn Move RL Heat Sink for IS DS/HS use            (Free RT Crit)
0.50tn Move LT Ammo ~~~~~~> RL          (1 Crit LT)
0.50tn Add RA ~ Lower/Hand Actuators
0.50tn Add LA ~ Lower/Hand Actuators
8.25tn Modification Cap                 (Gain 6.25tn)


4.50tn Equipment Added
1.00tn Add Plugsuit                     (Free H Crit)
2.25tn Add Streak LRR4 (RT)
0.25tn Increase Ammo
1.00tn Add Heat Sinks  (LT)


Inventory of Non-Standard Tech
(1) Plugsuit Installed on Raven
(2) Streak LRR4 Installed on Raven
(1) CASE Installed on Raven
(1) Guardian Suite Installed on Raven
1.75tn Endo     Steel Installed on Raven



This message was last edited by the GM at 16:26, Wed 27 May 2015.
Comstar Adept
GM, 120 posts
-1 BM Handicap
Sun 21 Dec 2014
at 13:10
  • msg #3

Sgt. - David Crain - Avenger


Avenger
Gunnery 4 (3 w/Energy)
Pilot   5
Scout   6
Leader  3
Edge    1

7/11/5 Movement

10(14) Heat Sinks

CT Beta Target Computer
RA Medium Laser{BTC}
RA Medium Laser
LA Medium Laser{BTC}
LA Medium Laser

Repair modifier x1.35
H    7a    (3i)
CT  15a(6)(11i)

RT  11a(5) (8i)
LT  11a(5) (8i)

RA  11a    (6i)
LA  11a    (6i)

RL  15a    (8i)
LL  15a    (8i)
H
CT {BTC} JJ

RT JJ JJ {DS/HS x3}
LT JJ JJ {DS/HS x3}

RA S U  ML{w/tc} ML {DS/HS x3} {-3 Punch / Half Damage}
LA S U  ML{w/tc} ML {DS/HS x3} {-3 Punch / Half Damage}

RL H U L F
LL H U L F


Personal Overhead / per Contract
4 000cb ~ {Vet} Technician        {+2 rolls / 12 af repaired}
0 000cb ~ L1 Conventional Support
0 000cb ~ L1 Armor Storage        {75% Mech's Max}
0 500cb ~ L2 Storage / Internals  {1.0 tn}
0 000cb ~ L1 Storage / Ammo       {0.0 tn}
1 000cb ~ L2 Storage / Equipment  {6.0 tn}
5 500cb Total ~ 5 500cb if Non Combat
28 000cb Base Monthly Pay

+2 Availability Rolls


Regular Technician {+1 to players Tech Rolls / +8 af to allowed Armor Field Repairs}

Inventory
(7.0 tons) Maximum Armor (3 tons) Current Armor
(1.5 tons) Maximum Internals(1.0 tons) (16pts) Internals ~ Std.
(1.75 tons) (56pts) Internals ~ Endo Steel
(0.0 tons) Maximum Ammo (0 tons) Ammo
(4 tons) Maximum Inventory(4) Heat Sinks
(1) Medium Laser



3.5tn Base Modifications
2.0tn Mental Stat
5.5tn Total Jenner modifications.

Free  Upgrade RT HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade LT HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade RA HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade LA HS to IS DS/HS         (Lose 0.00tn)

Move HS from Engine to RT for DS/HS {0.5tn}
Move HS from Engine to LT for DS/HS {0.5tn}
Move HS from Engine to RA for DS/HS {0.5tn}
Move HS from Engine to LA for DS/HS {0.5tn}
2.0 Ton Modified


0.5 tn Added Equipment
0.5 tn Beta Targeting Computer      {CT}


This message was last edited by the GM at 23:24, Tue 12 May 2015.
Comstar Adept
GM, 92 posts
-1 BM Handicap
Thu 13 Nov 2014
at 14:33
  • msg #4

Dame - Teri Knight - Catgirl


Catgirl

Gunnery 5
Pilot   5 {4 w/Initiative}
Scout   7
Leader  2
Edge    1

4/6/4 Movement

12(14) Heat Sinks

RA PPC
LA MPL
LT MPL


Repair modifier x1.35
H    9a    (3i)
CT  14a(7)(11i)

RT  11a(5)( 8i)
LT  11a(5)( 8i)

RA  12a    (6i)
LA  12a    (6i)

RL  15a   ( 8i)
LL  15a   ( 8i)
H
CT MPL

RT {DS/HS x3} HS HS HS
LT {DS/HS x3} HS HS MPL {Empty}

RA S U L H {PPCx3}
LA S U L H

RL H U L F JJ JJ
LL H U L F JJ JJ
Wheeled APC
6 Cruise
9 Flank

+1 tn to Merc Weight
Veteran Crew
Gunnery tn4+
Pilot   tn4+
Scout   tn9+
Front  5 (1i)
Right  2 (1i)
Left   2 (1i)
Back   1 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)

Squad Infantry (Body)
Squad of Vet SRM Infantry
Catgirl's Pussycats

Run 1


+3 tn to Merc Weight
Range  Gunnery
0      tn 2+
1-2    tn 3+
3-4    tn 5+
5-6    tn 7+
Infantry Max Damage
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
~ Scouts ~
-1 Spotter Bonus for, Evasion, Base and Salvo Adjustment Rolls

~ Scavenger (1) ~


Personal Overhead / per Contract
2 000cb ~ {Reg} Technician
3 385cb ~ {Vet} Wheeled APC
1 750cb ~ {Vet} Laser Infantry
7 135cb Total ~ 2 568cb if Non Combat
26 000cb Base Monthly Pay

+4 Availability Rolls


Regular Technician {+1 to players Tech Rolls / +8 af to allowed Armor Field Repairs}

Inventory
(6.50 tons) Maximum Armor(3.50 tons/63af) Ferro-Fib Armor
(1.00 tons) Maximum Internals (1.00 ton) of Standard (16 points)
(1.00 tons) Maximum Ammo (0.00 tons)
(6 tons) Maximum Inventory2.0tn  (1) Medium Pulser Laser
1.0tn  (1) IS/DS Heat Sink



3.5tn Base Modifications
1.0tn X-Train Technician Skill
2.0tn Mental Stat
6.5tn Total Panther modifications.

Free  Upgrade Armor to Ferro Fib. (104af ~>116af)
Free  Upgrade RT HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade LT HS to IS DS/HS         (Lose 0.00tn)

2.0tn Remove SRM 4           (1 crit CT)
1.0tn Remove Ammo            (1 crit LT)
1.0tn Remove Heat Sink       (1 crit LT)
4.0tn Total mods.

4.0tn Equipment added
2.0tn Install MPL            (1 crit CT)
2.0tn Install MPL            (1 crit LT)

Inventory of Non-Standard Tech
(2) Medium Pulse Laser Installed
(2) IS DS/HS Installed

This message was last edited by the GM at 20:41, Thu 02 Apr 2015.
Comstar Adept
GM, 93 posts
-1 BM Handicap
Thu 13 Nov 2014
at 15:08
  • msg #5

Captain ~ Reyvak Kellosti ~ Rixx


Rixx

Gunnery 5
Pilot   5
Scout   7
Leader  5
Edge    0


6/9/6 Movement

11(15) Heat Sinks

HD Light TAG
RT Medium Laser
RT Medium Laser
LT Medium Laser
LT Medium Laser

Repair modifier x1.30
H    7a    (3i)
CT  15a(4)(10i)

RT   9a(4)( 7i)
LT   9a(4)( 7i)

RA   9a    (5i)
LA   9a    (5i)

RL  13a   ( 7i)
LL  13a   ( 7i)
H LTAG
CT JJ JJ

RT {DS/HS x3} {empty} ML ML
LT {DS/HS x3} {empty} ML ML

RA S U L H {DS/HS x3}
LA S U L H {DS/HS x3}

RL H U L F JJ JJ
LL H U L F JJ JJ
Ferret Lt. Scout

12 Cruise
18 Flank

+2 tn to Merc Weight
Veteran Pilot

Gunnery tn4+
Pilot   tn4+
Scout   tn9+
Front  2 (1i)
Right  2 (1i)
Left   2 (1i)
Back   2 (1i)
Rotor  2 (1i)
MG (x2)        (Front)
MG (32) Ammo   (Body)
Squad Infantry (Body)
(7) Vet Infantry tn4+
Squad of Veteran Infantry
Run  1
Jump 3

+1 tn to Merc Weight
Range  Gunnery (For SRM)
0      tn 3+
1-2    tn 4+
3-4    tn 6+
5-6    tn 8+
Infantry Max Damage (For SRM)
1        0 Damage
2 to 3   1 Damage
4 to 5   2 Damage
6 to 7   3 Damage
Armory
~ May select weapon at start of mission.

Jump Trooper
~ May Jump 3



Personal Overhead / per Contract
01 000cb ~ L2 Storage/ Armor {100% of Mech's Armor Storage}
02 000cb ~ L2 Storage/Internals
05 077cb ~ {Veteran} Ferret
01 750cb ~ {Veteran} Infantry Squad
08 000cb ~ {Legendary} Technician
15 827cb Total ~ 12 414cb if Non Combat
30 000cb Base Monthly Pay

+4 Availability Rolls


{Legendary} Technician
{+3 to Player's Tech Roll ~ +16af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(4.5 tons) Maximum Armor(4.5 tons/72af) Current Armor
(1.5 tons) Maximum Internals(1.5 tons/24pt) Internals ~ Std.
(0.5 tons) Internals ~ Endo
(0.0 tons) Maximum Ammo (0 tons) Ammo
(4 tons)(3) Heat Sinks



3.0tn Base Modifications
3.0tn Mental Stat
6.0tn Total Javelin modifications.


Upgrade Internals Std. to Endo          (Gain 1.50tn)
Free  Upgrade RT HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade LT HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade RA HS to IS DS/HS         (Lose 0.00tn)
Free  Upgrade LA HS to IS DS/HS         (Lose 0.00tn)

1.00tn Remove Heat Sink                {HD}
0.50tn Move Heat Sink for IS DS/HS use {RT} ~> {RA}  {1 Crit RT}
0.50tn Move Heat Sink for IS DS/HS use {LT} ~> {LA}  {1 Crit LT}
2.00 tns Modified

2.50tn Equipment
0.50tn Install Light TAG               {HD}


This message was last edited by the GM at 20:27, Sat 04 Apr 2015.
Comstar Adept
GM, 123 posts
-1 BM Handicap
Sun 21 Dec 2014
at 21:23
  • msg #6

MW - Greyson Strauss - Striker


Striker

Gunnery 4
Pilot   5
Scout   9
Leader  1
Edge    1

5/8/5 Movement

11 Heat Sinks


RA Medium Laser
LT Streak LRR6
RT Streak L(20)Ammo
RT CASE

Repair modifier x1.30
H    8a    (3i)
CT  14a(4)(10i)

RT  12a(2)( 7i)
LT  12a(2)( 7i)

RA  09a    (5i)
LA  09a    (5i)

RL  12a   ( 7i)
LL  12a   ( 7i)
H
CT JJ HS

RT {DS/HS x3} HS Ammo
LT HS HS LRM10(2 Crit)

RA S U L ML  {-1 Punch}
LA S U L H

RL H U L F JJ JJ
LL H U L F JJ JJ



Personal Overhead / per Contract
1 000cb ~ L1 Storage / Armor
0 500cb ~ L1 Storage / Internals
1 000cb ~  Storage / Ammo
2 000cb ~ {Regular} Technician
4 500cb Total ~ 4 500cb if Non Combat
18 000cb Base Monthly Pay

+0 Availability Rolls


{Regular} Technician
{+1 to Player's Tech Roll ~ +8af Allowed Field Repairs ~ +1 Mod Cap}

Inventory
(7.5 tons) Maximum Armor(4.0 tons/64af) Armor (Std.)
(1.0 tons) Maximum Internals (1.0 ton/16pt) Current Internals
(4.5 tons) Maximum Ammo (1.5 tons) Ammo Streak LRR
(4 tons) Maximum Inventory3.0tn Streak LRR6
0.5tn  CASE
1.0tn  Heat Sink



3.0tn Base Modifications
1.0tn Mental Stat
4.0tn Valkyrie modification Cap.


Free  Install CASE {Reduce by Ammo}     (Lose 0.50tn)(Free RT Crit)
Free  Upgrade RT HS to IS DS/HS         (Lose 0.00tn)

2.00tn Downgrade LRM 10 to Streak LRR6   {LT}
2.00tn Modified

Inventory of Non-Standard Tech
None

This message was last edited by the GM at 12:31, Wed 25 Mar 2015.
Comstar Adept
GM, 124 posts
-1 BM Handicap
Sun 21 Dec 2014
at 21:24
  • msg #7

MW - Jack Warren - Red Shirt


Red Shirt

Gunnery 4
Pilot   5
Scout   9
Leader  1
Edge    1


5/8/4 Movement

12 Heat Sinks

RT LRM5
RT LRM5(24)Ammo

CT Medium Laser
RT Medium Laser
LT Medium Laser

RA Small Laser
RA Small Laser
LA Small Laser
LA Small Laser

Repair modifier x1.30
H    8a    (3i)
CT  15a(5)(10i)

RT  11a(3)( 7i)
LT  11a(3)( 7i)

RA  10a    (5i)  {-3 Punch / Half Damage}
LA  10a    (5i)  {-3 Punch / Half Damage}

RL  14a   ( 7i)
LL  14a   ( 7i)
H
CT HS ML

RT HS HS ML LRM5 {L5 Ammo}
LT HS ML

RA S U SL SL
LA S U SL SL

RL H U L F JJ JJ
LL H U L F JJ JJ



Personal Overhead / per Mission
None
0 cb Total ~ 0 cb if Non Combat
18 000cb Base Monthly Pay

+0 Availability Rolls



Inventory
(4.5 tons) Maximum Armor (0 tons/00af) Current Armor
(0.5 tons) Maximum Internals (0 tons) Current Internals
(0.0 tons) Maximum Ammo (0 tons) Ammo
(4 tons)
Maximum Inventory
(0.0 tons)



3.0tn Base Modifications
1.0tn Mental Stat
4.0tn Total Firefly modifications.

No Current Modifications

Inventory of Non-Standard Tech
None

This message was last edited by the GM at 18:13, Fri 27 Mar 2015.
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