000- Brandoin Ravenbeard (intro' & personal)   Posted by Loremaster.Group: 0
Brandoin Ravenbeard
 player, 3 posts
 Dwarven Trader
 And Guide
Sun 28 Dec 2014
at 15:02
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin set out with the small caravan ready for a long trek, for he had been on many before. It was a long way between Ered Luin and anyplace of civilization these days. Yet, he usually traveled at his own pace, stopping when and where he pleased. It would not be so during this trip with Master Brandybuck leading things least way. The small hobbit had a manner about him as so he complained here and there but otherwise seemed a good enough fellow to the dwarf. As dwarves themselves were known for their endurance and stout constitutions, Brandoin fared well but he was indeed surprised to see the same of the hobbit! For during his trading expeditions the dwarf had been to the Shire and Bree but had never seen one of the wee folk outside their tranquil environments. Master Brandybuck was indeed up to the trip!

To the hobbit's complaints "but my oh my why did I offer this if he is not paying, twill be the ruin of me…" and "but my oh my why did I spend so much time choosing the goods, we must hurry hurry hurry, so long as we do not travel too much every day, my feet do not like the walking."

The dwarf did his best to hide his grin and gave a slight shrug.

"I'll see bout slowing down me ale drink'n Master Brandybuck. Yet, too much water be bad for me digestion ye see?"

And

"Ere now Master Brandybuck, journey's like this twere made fer walk'n ya see. Just put one wee foot before the other n' ye'll be there soon enough."

Brandoin liked the guide, Iwgar. He seemed a stout fellow and wise as well. The dwarf gave the Beorning advice when asked but otherwise kept his counsel. Being not familiar with Iwgar's folk the dwarf asked him around the night-time fires about his people.

"I nay know much about yer good folk friend Iwgar but what I hear they be strong folk n' nay friends to those of the Shadow. I have nay met one before now. Can ye tell me about the Beornings then? Do yer folk live beyond the Misty Mountains then?"

Brandoin's friend of friends soon joined him, the raven he named Blackwing. The dwarf saw the bird as more of a companion than pet as the bird had, at times, a mind of his own. As such, the great bird usually flew on his own during the day circling back every now and again. However, he always returned at night to stay with the dwarf and enjoy the fire. The dwarf would always save the bird a portion of his meal and share it with his friend. Sometimes those who saw the pair would have sworn the bird actually whispered into Brandoin's ear.

Each day was much like the others but the scenery changed as they trekked onward. Passing out of the civilized lands of Bree and then on through the Wilds they went. When the  Beorning whispered about the elves the dwarf just nodded. For he had heard of Rivendale but had never laid eyes upon it, though someday he wished he could. To the south laid Moria. A land of his own stout folk but he had not ventured there in some years... many many years in fact. Once in the mountains, the dwarf felt nearly at home. The Misty Mountains were not so different than his own home, mayhaps a bit wilder but full of good old stone just the same. However, at last he felt the weariness of the trip take hold. Four hundred miles was quite a ways!

As they set about the fire Master Brandybuck spoke about the Inn they made for. It sounded much like any he had stopped by in the Shire save it was not in tame lands but in the wild itself.

"Seems ah fine place Master Brandybuck. Aye! fine indeed. Do ye have any Longbottom Leaf at yer good Inn then? Ir would seem me pouch be grow'n e'er smaller as we trek hither n' yon." the dwarf said to the hobbit as he quaffed his ale.

Then to Iwgar "Do yer folk live far from the The Easterly Inn?"

OOC:
01:57, Today: Brandoin Ravenbeard rolled a total of 15 (9 if weary): a failure using the The One Ring with a target of 16 with rolls of 9 (Feat Die), 2, 3, 1.
01:57, Today: Brandoin Ravenbeard rolled a total of 11 (7 if weary): a failure using the The One Ring with a target of 16 with rolls of 1 (Feat Die), 2, 6, 2.
01:56, Today: Brandoin Ravenbeard rolled a total of 22: an extraordinary success (same result if weary) using the The One Ring with a target of 14 with rolls of 5 (Feat Die), 6, 6, 5.
01:56, Today: Brandoin Ravenbeard rolled a total of 10 (5 if weary): a failure using the The One Ring with a target of 12 with rolls of 1 (Feat Die), 3, 2, 4. Fatigue Test.

This message was last edited by the player at 15:07, Sun 28 Dec 2014.

Loremaster
 GM, 412 posts
 Fate
 Hope
Sun 28 Dec 2014
at 15:55
Re: 000- Brandoin Ravenbeard (introduction)
Master Dindy frowns and says that, yes of course they have Longbottom Leaf to sell, "or else Agatha'll have my foot-soles skinned!"  But he does give you some to fill your pouch with, from one of the small barrels tied to a pony.

The discussions with Iwgar are shorter, for the Beorning does not talk that much:  "No folk of mine anywhere."
You are intrigued by the cockle-shell in his hat, a fine sea-shell, from a place few have seen.

On the evening you climb the slopes to the High Pass, planning on camping at the pass itself, which is still Goblins free, you even passed recently on your way West, you are coming up the easiest route through the pass when Blackwing suddenly swoops out of the sky, cawing---  giving a warning cry.

An ambush ahead?  Cannot be… oh, maybe some brigands, yes.  Or a wolf pack?

Iwgar heeds your warning, and trusts in your Erebor Raven's eyes, and has the caravan veer off-track and into the rocks, to cut down hill to a longer path but one that seems safer at the moment.
Dindy is not happy with this, and demands that you keep to the planned route:  "I will not go about spraining a pony's ankle."

But, as Iwgar moves the pack-mounts off the track…  some arrows rain down on you!

Goblins indeed.

Iwgar gives his orders, seeming totally calm and un fazed:  he moves to the front of the caravan, and sets off to lead you down the hill, asking you to take up the rear in case any Orc reaches you, Dindy and two men from Bree lead the ponies, while Bill the Bowman is tasked with keeping the Goblins at bay with his arrows.

The Enemy is at a distance, and you were saved from the deadly ambush by your Raven.
However, though you manage to get down-hill, with not even a wound, and set off on the lower and longer path, Iwgar is very somber.

And you soon see why:  night falls, and he does not let you stop.  There is no safe place nearby - you are on a path along a mountain-side, and the Goblins that must have sent a few to follow you, have no come out in larger numbers, and - though keeping their distance - are harassing you with arrows.
You must move on all night, in the dark, as Iwgar urges you on.

But it is hard going, all night, with Goblin-calls left and right, all around, as their numbers grow…  and arrows hit and ponies drop to the ground, wounded, and must be left behind.
No time to even grab much from the packs.

After this harrowing night, dawn finally comes, and the Goblins seem to drop back, maybe more because there is so much to plunder, rather than fearing the sunlight.
And you see that you are in a bad spot indeed:  Andy, Bill and Tom are terrified and shaken, seeing their last hour come.  Besides, they have all sustained some cuts and injuries.

As for Iwgar, aoisoned Goblin-arrow caught him in the flank during the night, and he is clearly suffering from it.  Stumbling along without a complaint, though.

Dindy is making enough noise for all, mainly raving about how Agatha will have his hide if he does not recover the doilies.

You trudge on all day, Iwgar telling you your only chance is the Ring-fort.

Finally, as the next day is setting, you reach the place, and rush in as Iwgar yells that you set up your defenses.
"The Goblins will be coming.  Some must want more spoils, or, worse, trophies."

OOC:  2 Fatigue for you for having walked all day, and then raced along for a whole night and day after that without sleep.

This message was last edited by the GM at 15:56, Sun 28 Dec 2014.

Brandoin Ravenbeard
 player, 4 posts
 Dwarven Trader
 And Guide
Sun 28 Dec 2014
at 17:25
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin was glad for the warning of Blackwing and set out to help with the caravan's retreat as best he could. As the Beorning led the party, the dwarf hung back to the rear and thereby protected those of his party from the goblins. It was a harrowing adventure to be sure! Traveling all day and throughout the night, fleeing from the pursuing goblins and their deadly arrows. Here and there ponies fell to their barrage! Unable to save them or the goods they carried, the dwarf ushered the others forward even as Iwgar led them toward the Ring Fort and relative safety.

At last dawn had arrived and the group raced inside. The dwarf noticed both the fear of the three men of Bree and the wound sustained by the Beorning himself. The hobbit, frustrated at his loss, shouted as well.

Enjoying the brief respite, the dwarf set about the business of making the ring fort as defensible as possible. First things first thought the dwarf.

"Blackwing!? I need your eyes n' ears ole friend. Take to the air n' give us warn'n if ye can. I nay want ye to put yerself in danger though. Ye be stay'n away from them goblins n' their nasty arrows. Be safe n' return when ye may."

The dwarf then turned toward Iwgar.

"Ye be wounded. Best rest while ye can. I'll see to the place while ye rest." he said with a nod.

The dwarf then turned to his fellows "Do any o' ye have training with wounds? Igwar could use some aid. He took ah arrow in his leg. I nay have any training but one o' ye might."

"Bill? We'll be need'n yer bow. Take yer place upon the wall n' keep ah look out fer those goblins. Aye! There's ah good lad n' keep yer head down!"

"Andy n' Tom? Help me shore up the gate if ye will?"

Finally he turned to the Hobbit!

"Master Brandybuck? I know ye be upset n' I be know'n why but we need ye now! Do ye have any training wi' weapons at all? If not, mayhaps ye can tend to Iwgar. I'll give ye me word! If'n I can, n' find some that will go wi' me, I'll collect yer goods if I may. However, I know Agatha will be want'n ye back at the Inn more than all the goods in the Shire."

OOC:
11:19, Today: Brandoin Ravenbeard rolled a total of 21: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 6 (Feat Die), 4, 5, 6. Craft Test to shore up the defenses of the fort.

This message was last edited by the player at 17:40, Sun 28 Dec 2014.

Loremaster
 GM, 415 posts
 Fate
 Hope
Mon 29 Dec 2014
at 07:06
Re: 000- Brandoin Ravenbeard (introduction)
Having avoided what you believe must have been an ambush at the High Pass, you moved down across the mountain side to a lower path, that crosses the mountain, but that takes much longer.
It is on that road that you moved all night - under attack by Goblins - winding around the mountain on the longer road, and then you kept on moving, without sleep, all day long, climbing up and over, through a lower and smaller pass, and then started down.
You are on the other side of the mountain, on an old road that leads to this fort, that used to overlook the main road, and where Iwgar wants to make your stand.
So, after your normal day of marching, instead of resting for the night, you kept on moving all night and one more day.
Thus it is nearly night by the time you make it to the Ring-Fort.
You have arrived by one path into the Ring-fort, and there is another path that exits it on the opposite side, leading to the main road - the one you would be on had you crossed over the High Path.

So, the group races in when it is nearly dusk.

Iwgar does take some time, not really to rest as you asked him to, but at least to clean his wound up.  Though no one is versed in the Healing arts, thus he remains Wounded and Poisoned.

Bill obeys you and moves up onto the wall, close to the entrance you passed, and, hands shaking, arms his bow.

Blackwing takes off…

And Andy and Tom move to help you--  when Iwgar calls out to them:  "Get a fire going, make some light to see the lurking Goblins before they sneak in on us, and to use to scare the foul Orcs off!"

Andy and Tom start piling wood - which lays around the place - into a big pile in the middle, calling out to you and Dindy to help.

You finish shaking Master Brandybuck up, who seems a little lost, and, not answering you, heeds Iwgar's call:  "Yes, yes, we must heat the water for tea." And he starts looking around for wood.


OOC:  tell me if you help with the fire first.
Brandoin Ravenbeard - great success to shore up the defenses of the fort (this is noted and will be dealt with)
I will put up the image of the fort and describe it in a bit (coordinating with the main group)

Loremaster
 GM, 418 posts
 Fate
 Hope
Tue 30 Dec 2014
at 00:10
Re: 000- Brandoin Ravenbeard (introduction)
The wood is soon piled up, and a bonfire lit.
And the Men keep piling more wood, fueling the fire and stoking it.

Your Raven circles the fort, above.
Brandoin Ravenbeard
 player, 5 posts
 Dwarven Trader
 And Guide
Tue 30 Dec 2014
at 00:38
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin let the men build the fire and keep it going. The dwarf set about getting the gates leading into the fort somewhat defensible. The dwarf moved what stone he may to block first the gate going toward the mountains and then if time the other. During rest periods the dwarf peeked at the Beorning and his raven. Brandoin worried about the guides wound but had no worries about Blackwing. The raven was the best watchman he knew. Now and again he shouted words of encouragement to Bill, Andy, and Tom.
Loremaster
 GM, 420 posts
 Fate
 Hope
Tue 30 Dec 2014
at 07:35
Re: 000- Brandoin Ravenbeard (introduction)
OOC:  put an illustration of the Ring-Fort in The Atlas (locations) ; the path you came in on is the one to the South, the path you took having circled around to the south and then the east from where you started, and then - when it was still going east - it turned up towards the north at the end and ran up to the old ruins of the fort.
You know the main path to the High Pass is to your east some more - running up hill on a south to north line.  The other gate, to the north, must lead to that main path, going north and then east.

There is not much left, no constructions standing etc. (I'll describe more when you hook up).




Brandoin lets the men start and tend to the fire, as he moves to the southern entrance, through which they came, and starts rolling the big rocks that lay strewn around - probably fallen from the old wall, or from some toppled watch-tower - to make a barricade or line of defense against the path.
Brandoin Ravenbeard
 player, 7 posts
 Dwarven Trader
 And Guide
Wed 31 Dec 2014
at 00:45
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin toiled as best he could. It was no easy task to make such a place, so long abandoned, defensible once more. Yet, it was part of the practicality of dwarfs that made him try. To have a connection with good stone once again was somewhat comforting to Brandoin. Besides there was nothing else he could do. Andy and Tom were tending the fire. Bill was their watchman. Iwgar was wounded and the hobbit did his best to tend to him. So Brandoin pushed and pulled what stones he may. Something that may stop a wild rush. Anything that might give Bill a better target as they climbed over the rocks.

He turned to Iwgar and the hobbit.


"Beorning? How do ye fare? This place tis made of good stone. It is better than the open field or road least ways. Can I help ye in any way?"


Then he turned to Bill.

"Any signs o' them goblins Bill? They're ah crafty lot. Keep yer eyes open n' yer ears besides."

The dwarf then looked to the sky. Blackwing was still his best scout. He would judge things better by his behavior. The dwarf eyed the far gate... the one that lead to the main path. That's where he would make his stand most like. The goblins would probably hit both gates if they had scouted the place. His defenses would slow them hopefully on the fortified side, but he would have to do what he may on the other side.
Loremaster
 GM, 422 posts
 Fate
 Hope
Wed 31 Dec 2014
at 15:28
Re: 000- Brandoin Ravenbeard (introduction)
Bill is peering out into gloaming, still nervous, but shakes his head:  nothing to be seen.

Iwgar is busy cauterizing his wound with some burning wood from the fire, while Dindy looks at him, his eyes popping out of his head:  "Oh my oh my oh my…".

You look around, after having moved some rocks to make a little low wall - but you have not had much time yet - when your Raven caws a warning, swooping down on the Eastern side:  Goblins seem to be moving around.
Brandoin Ravenbeard
 player, 8 posts
 Dwarven Trader
 And Guide
Thu 1 Jan 2015
at 04:12
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin dusted off his hands and took up his mattock! Blackwing had given the warning he needed. The goblins would not sneak up unnoticed.

"Have sharp eyes Bill! They be com'n lad." the dwarf said with a smile to the bowman from Bree.

"Andy n' Tom? Take up yer arms n' meet me at the north gate!"

The dwarf knew these lads were untried so he would do his best to raise their spirits. If fear took a hold on these men of Bree they would all be lost but if the goblins saw that the price to pay for attacking this group would come at a high cost... well they may just slink back to Goblin Town.

"Lads! Listen ta me! These foul creatures have been dog'n our steps for too long! They played the cowards and attacked from the shadows n' ran when they faced the light o' day. Now they must come ta us n' nay hide no longer. We have good stone for cover n' we hold weapons o' good steel. Let these cravens see the true measure o' the men o' Bree! Make yer good folk n' all the good folk o' Middle Earth proud! AT THEM LADS!"

Brandoin stood to one side of the north gate and waited for the first goblin to show his ugly head. He gripped his mattock in white knuckled hands...

OOC:

22:07, Today: Brandoin Ravenbeard rolled a total of 16 (13 if weary): a success (failure if weary) using the The One Ring with a target of 14 with rolls of 8 (Feat Die), 3, 5. Inspire Check.

This message was last edited by the player at 01:48, Fri 02 Jan 2015.

Loremaster
 GM, 426 posts
 Fate
 Hope
Thu 1 Jan 2015
at 07:46
Re: 000- Brandoin Ravenbeard (introduction)
"Andy n' Tom? Take up yer arms n' meet me at the east gate!"
There is not really an East gate, more like a North and a South Gate (you came in the South one, looping in from the West before heading up North towards the South Gate).
The image is here in The Atlas:
link to a message in this game


As you prepare to move to the gate with the Men of Bree, you call out to all, making your invigorating speech, and you see that you do lift their spirits - even Iwgar, who has finished bandaging his leg as best he can, gives you a gruff smile.
Your : "AT THEM LADS!" rolls out over the hillside, loud and clear.

As you move to go to the gate, Blackwing swoops down again, moving his wings, motioning that something is afoot, coming to perch on your shoulder and give you the news.
Brandoin Ravenbeard
 player, 10 posts
 Dwarven Trader
 And Guide
Fri 2 Jan 2015
at 01:58
Re: 000- Brandoin Ravenbeard (introduction)
The dwarf was glad to see the lads holding their heads high and their weapons with confidence now! As he waited on the ugly creatures of the Shadow, Brandoin noticed Blackwing had returned.

"'Ere now? What news do ye bring me friend Blackwing. Do ye know where the foul goblins are? Now when the fight'n starts make yerself scarce... make yerself safe understand me?"

Brandoin then listened the best he could for the bird could speak the Common Tongue as nearly as good as the dwarf himself. As he listened, the dwarf kept his eyes upon the gate.


OOC: Edited my previous post to state the North Gate as he would have fortified the one they entered thinking the goblins may follow them that way but watched the other just in case. Thanks and sorry about the confusion. 

This message was last edited by the player at 12:43, Fri 02 Jan 2015.

Blackwing
 Raven of Erebor, 1 post
 Companion
 to Brandoin
Fri 2 Jan 2015
at 07:10
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin addressed Blackwing as the Raven of Erebor landed on the Dwarfs' shoulder:  "'What news do ye bring me friend Blackwing?"
As the Darf kept his eyes upon the gate, Blackwing leaned in to his ear:  "Goblins rolling back like snails tucking heads in.  Not many Goblins though.  Goblins will be back with more.  Like scouting ants returning with bigger party."
Blackwing pecks at something in its wing, before cawing, and, then, adding a few words in Brandoin's ear:
"Big Man, Elf, and Little Man and even Dwarf of Erebor, all Folks can come to your aid.  Close to the East right now."

The bird then goes back to pecking at its wing.


OOC:
Edited my previous post to state the North Gate
Cool, and no problem at all about the confusion, always hard to describe and grasp these things via PbPost

Brandoin Ravenbeard
 player, 11 posts
 Dwarven Trader
 And Guide
Fri 2 Jan 2015
at 12:57
Re: 000- Brandoin Ravenbeard (introduction)
A slow grin spread over the dwarf's features. He turned, still grinning, toward his friend Blackwing.

"Tis good news my friend! Good news indeed! Now ye rest n' I'll see ta things here."

The dwarf spoke with Bill first.

"Bill? The goblins flee like the cowards I knew them ta be. Yet, some friends approach so stay yer arrows. Two men, an elf, n' one o' me old kin come from the east. Take heart men o' Bree! Ye did yer job n' did it well."

The dwarf gave Andy and Tom a curt nod and smile.

"Rest easy fer now lads but keep yer weapons handy."

Brandoin then climbed up to peer over the nearest wall of the ring fort and cupped his hands around his mouth!

"Ye good folk o' Middle Earth! The goblins flee fer now. Best be get'n in the fort while ye may! There be good ale in here besides!"

He paused only a moment to give Master Brandybuck a wink and began to stuff his pipe full of Longbottom leaf. The dwarf would take a break and have a calming smoke while he awaited his new guests whoever they may be. No matter, they were welcome guests for sure!

This message was last edited by the player at 12:59, Fri 02 Jan 2015.

Loremaster
 GM, 432 posts
 Fate
 Hope
Sat 3 Jan 2015
at 08:22
Re: 000- Brandoin Ravenbeard (introduction)
As Brandoin winks at the Hobbit, he sees the Halfling start pulling his hair out: "Oh my oh my oh my, offering ale to the Goblins!  Who don't have good coin to pay for it!  What will become of me and my goods!  Oh my!"

You peer over the wall, and catch glimpse of movement coming in from the East - some mail coat clanking now and then - and you hear a bow-string snap…  followed by a body falling to the West and Goblins cursing…  as they seem to rush away.
A sturdy man lets out a hushed victory cry.

You pull out your pipe.
Brandoin Ravenbeard
 player, 12 posts
 Dwarven Trader
 And Guide
Sat 3 Jan 2015
at 08:39
Re: 000- Brandoin Ravenbeard (introduction)
The dwarf lit his pipe as the hobbit merchant went about his antics.

"Now now Master Brandybuck!" he said between puffs as the tobac caught fire.

"The goblins flee! Besides, no self respecting dwarf would sip ale with the servants of the Shadow. Nay! It would seem our rescuers will soon be our guests. A cup o' yer good ale seems ta be ah small price ta pay for their good deed."

The dwarf blew a perfect smoke ring and chuckled at his good fortune as the calming effect of the leaf took hold. The dwarf had been prepared to sell his life at a very high price and cause the deaths of as many goblins as he could manage. However, for all his bravado he knew that the situation was quite grim.

"There be one ugly goblin that wont see Goblin Town this eve I'll wager. If'n me ears heard right that is. The owner o' that bow should get the first cup of ale methinks!"

Brandoin was pleased... quite pleased indeed!
Loremaster
 GM, 433 posts
 Fate
 Hope
Sat 3 Jan 2015
at 16:47
Re: 000- Brandoin Ravenbeard (introduction)
Dindy just keeps on tugging at his curly hair, muttering on about giving ale away to Goblins that are not good customers and have no manners.

Puffing on his pipe, looking at the Hobbit, you hear first a deep voice, a Man, with an accent you know well, that of Dale, close to your Mountain:  "Ahoy, people of the fort, friends are coming shoot us not."
Followed, right after, by a cheerful, higher pitched call, a younger man:  "Haloo! May a traveller from the shire beg a pipefull of fine leaf to celebrate the circumstances of this fortunate encounter?"
The people seem to be moving up to the East wall.

OOC:  you can move to the "main" thread (002-The Lost Hobbit) to call out your answer and action in regards to the people coming

This message was last edited by the GM at 16:49, Sat 03 Jan 2015.

Loremaster
 GM, 588 posts
 Fate
 Hope
Thu 5 Feb 2015
at 03:58
Re: 000- Brandoin Ravenbeard (introduction)
OOC:  back to your personal thread, for some IC events after the first adventure.

After traveling from Bree to the Easterly Inn, with the Hobbit-caravan, and encountering the Company sent to find what the delay was, Brandoin had been quite shaken up by the battle at the Ring-fort, and his Hope had been shaken - however, with time, during the following Fall, of TA2946, he came to feel that, in the end, that which does not kill you makes you stronger, and it was in a way heart lifting for him to have overcome such odds.  He felt that when he would be setting out come Spring, he would be more Confident, and his Hope and Faith in the Free Peoples was both renewed, and stronger than ever.
All in all, these adventures up at High Pass had made him a Wiser Dwarf, maybe one to think ahead more?  And, for sure, his mastery of the Mattock had grown, being tested in the heat of battle, he surely was a better fighter now.
Though he mourned Iwgar, he had learnt from the man, who was a great Guide and Scout, and so Brandoin made sure he would remember how Iwgar mapped out a new course for the caravan to cut around the mountains and avoid the Goblins - saving them - and he felt this would make him a better Scout, better at Exploring the Wilderness.
Finally, having felt helpless when faced with the Beorning's poisoned wound, not knowing how to tend to it at all, Brandoin spent many days in the infirmary of King Dáin's army, deep within Erebor, looking at how the Dwarves were tended to, and learning the basics of First-Aid and setting injured bones.
With some clean rags and a pot of unguent in his traveling kit, he could at least try to help a wounded comrade now.
Loremaster
 GM, 600 posts
 Fate
 Hope
Fri 6 Feb 2015
at 07:17
Re: 000- Brandoin Ravenbeard (introduction)
OOC:  these are like cut scenes, close-ups on certain moments during the Fall and Winter, so, beyond reacting to this how you want, feel totally free to talk about things that happen before or after (and we will see what you do with the others too)



During your trip back East, upon stopping in Lake Town, you decided to set out to look for Healing herbs, having felt bad at not being able to tend to Iwgar's poisoned wound.  You know that herbs and curative plants may be found along the Forest River banks, where many ponds and pools signal the slow encroachment of the marshes. Thus you set out with some men from Esgaroth who are hunting water fowl, and break away from them to wander the countryside in search of such useful plants.  Though you will hook up with them in the evening, the undertaking is not devoid of risks…  vile-creatures roam the area.  You set out to find those herbs people talk of.  Looking around you saw that everywhere there was a wealth of sweet-smelling herbs and shrubs.


OOC:  can you make a roll (with 1 die or whatever, only the d12 Feat Die will be counted) and show me the result (if you roll a Gandalf or an Eye, tell me, and roll again and tell me that roll…  rolling again if you get another 12 or 11).
Loremaster
 GM, 609 posts
 Fate
 Hope
Sun 8 Feb 2015
at 08:07
Re: 000- Brandoin Ravenbeard (introduction)
So, having scoured the marshes, and looked around, learning a bit about the local plants, you discovered something of interest when moving up towards Erebor, along the Lake.
In the ponds east of the Lake, where still water was covered in green carpets of minute leaves that thrive in stinking waters
where bodies of animals - and travelers - have sunk to rot, you recognized this as being Hagweed in the speak of the men of Lake-town.  They even say Hagweed is a serious threat to travellers as, at dusk or when the sky is overcast, a horse or pony might easily stumble in the deep pools they cover, thinking to find firmer terrain.
They told you Hagweed owes its name to the fact that many stories tell how marsh hags and trolls like to lurk beneath the surface of ponds covered by hagweed, as corpse candles often appear over such pools of stagnant waters and attract the unwary.
Yet you decided to brave the danger, and, encountering no corpse nor hag, collected, the leaves of the hagweed, and then dried them over the winter, knowing that it can be brewed into a drink that strengthens the spirit.


Later, during the Winter you spent in Erebor, when  the weather got cold, and the black-birds flocked back to spend time in the Lonely Mountain, Blackwing took you to spend time with him on Ravenhill, where his folk gather.
Fast friends with your Raven-companion, you learnt more about his kind, and even listened on as the Ravens spoke with other birds that had come to winter there.  You learnt how to speak the secret tongue of Birds, though it is not always easy to interpret their words, since their way of seeing the world differs so from yours.
Brandoin Ravenbeard
 player, 65 posts
 Dwarven Trader
 And Scout
Sun 8 Feb 2015
at 19:24
Re: 000- Brandoin Ravenbeard (introduction)
In the late fall and early winter Brandoin returned to the dwarven halls under Lonely Mountain. Where most of the other races would have felt the weight of all that stone confining and oppressive, Brandoin felt right at home. It was said that the Valar themselves made the stout dwarfs from the very stone and earth and so maybe this was the reason why Brandoin felt at home here. He could breath deep and long again. Yet, he had come to the mountain for another reason as well. Though it felt good to be under Lonely Mountain once more, Brandoin came there to study... to learn.

Still feeling the guilt for not being able to aid the valiant Iwgar, Brandoin set aside some time to learn the healing arts from his own people. From the healers and medics in King Dain's own infirmary Brandoin learned how to clean, stitch, and dress wounds of all kinds. He also learned how to set broken bones and bind strained joints like a sprained ankles or twisted knees. Brandoin listened carefully and practiced with the healers because he never wanted to lose another companion like Iwgar. The friends he had made and bled with were close to him. Though his skill was still meager compared to many, at least he had a chance now.

So taking time to say goodbye to Bes, who was busy with her own studies, Brandoin decided it was time to take his leave of the Lonely Mountain. One way to supplement his skill as a healer would be to find certain medicinal herbs and plants. For these he would have to search further south, beyond Lake-town and the marshes there. First stopping off in Dale, Brandoin took time to look up Bern. The dwarf then did his best to reforge the warrior's spear at the forges of that place. In Dale Brandoin marveled at what the Free-folk could do when they worked together. Much like what their Fellowship had accomplished this past season. For in Dale dwarf masons and worked along side their human brethren and had rebuilt Dale of old. Taking his time to find names of guides he will need in his search, and after exchanging coin for such information, he received the names of two. Freda and Finwulf were they. Boatmen and searchers of weeds and herbs to aid in healing.

This message was last edited by the player at 22:13, Sun 08 Feb 2015.

Brandoin Ravenbeard
 player, 66 posts
 Dwarven Trader
 And Scout
Sun 8 Feb 2015
at 22:39
Re: 000- Brandoin Ravenbeard (introduction)
Brandoin, guided by Freda and Finwulf, searched the ponds and inlets to the east of the great Long Lake. As comfortable as Brandoin was under the mountain, he was just as uncomfortable aboard the boat. Not that Finwulf wasn't an expert at the rudder and Freda did her best to pole the boat to keep it steady for the most part, it was that wood stood beneath Brandoin's Iron-shod boots. Worse than that, water was beneath the wood! Brandoin knew one slip and he would sink like a stone never to be seen again. The fetid pond, which surface was covered almost entirely with vegetation, stunk like corpses were wel hidden beneath it. Yet, these plants were exactly what his guides were looking for! Hagweed was all about the pond and soon it was harvested. That was a good thing for thus they avoided many ah monster, whether they be hogoblins, marsh trolls, or even the infamous hags themselves. At last, they returned to Lake-town where the Hagweed was dried and cured. With this task done, Brandoin returned home... to Lonely Mountain and Raven Hill with his herbs.

Brandoin spent the last of winter resting and spending time with his friend and road companion Blackwing. Though never one to let moss grow under a stone, Brandoin soon learned that the Ravens could speak among themselves in their own tongue! It was true that Blackwing spoke the Common Tongue, or Westron, as well as many among the dwarfs but now Brandoin saw an opportunity learn their language as well. So under the tutelage of Blackwing Brandoin was a good student. He soon had the basics down. Though at times it was like figuring out a riddle in of itself, the dwarf managed more often than not to understand the birds! Now well rested and more wise, not to mention more confident, Brandoin was ready for the spring and adventure!

This message was last edited by the player at 22:03, Tue 10 Feb 2015.

Loremaster
 GM, 647 posts
 Fate
 Hope
Mon 16 Feb 2015
at 15:56
Re: 000- Brandoin Ravenbeard (introduction)
As Spring came about, Brandoin met with Bés, and both decided to cross over to Dale, and see how Bern was faring, and to maybe move on across the Forest with him, towards the Easterly Inn.
Brandoin Ravenbeard
 player, 69 posts
 Dwarven Trader
 And Scout
Mon 16 Feb 2015
at 21:05
Re: 000- Brandoin Ravenbeard (introduction)
OOC: Should Bes and I have a thread or should we wait until everyone is back together. I didn't know if I should respond yet or not. Cheers
Loremaster
 GM, 655 posts
 Fate
 Hope
Mon 16 Feb 2015
at 21:16
Re: 000- Brandoin Ravenbeard (introduction)
OOC:  you can maybe post (with Bés too) in the  003-TA2946 end of year (1st Fellowship Phase)
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