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13:31, 29th March 2024 (GMT+0)

Act DLC: Family Matters.

Posted by SnickerFor group 0
Snicker
GM, 2376 posts
Sun 28 Mar 2021
at 07:36
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Act DLC: Family Matters

Samindi

Samindi has been alone for several weeks now, living off of her kills. She's eaten her fish and game raw, hoping to avoid the attention that a fire would bring, but it seems as though this decision is catching up with her. She can feel an unpleasant, growing sensation in her guts, like a gnarled hand grasping a handful of her intestines and twisting, and she detects the strange sensation of a fever that seems to slowly intensify by the hour. So far, these symptoms are not enough to debilitate her, but somehow she knows that they are only the beginning. She is sick, and she's about to get much sicker; for how long, she can't say, but for however long it takes, she won't be able to fend or hunt for herself - and without anyone else to help her, her odds don't look good.

A road cuts through the forest in which Samindi is currently located. For the past few days, a herd of walkers - perhaps two dozen - have been slowly migrating along the road. They have no obvious objective and don't appear to be hunting anything in particular, but for some reason they drifted down along the roadway, propelled by some mysterious inertia. There was no reason to engage with them, so it was easy for Samindi to give them a wide berth until now. Today, however, she notices the groaning of the herd before she even sees them. Once she gets close enough to see - whether by investigating the sound, or just because her day-to-day activities happened to bring her there - she realizes that the herd is crowded around a mobile home on the road. It hadn't been there before and must have arrived today. A corpse appears to be jammed in one of the front wheels, preventing the mobile home from driving, while walkers beat their fists on the side of the vehicle and groan loudly. Samindi can see figures moving in the mobile home's windows, but can't make out much detail from here.
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