Act DLC: A Shot in the Dark
Bex
Bex is in a bad spot. She has no food and, more importantly, no clean water. She hasn't eaten since the day before yesterday - or the day before the day before yesterday, if it is past midnight, which she suspects - and has drank nothing for almost a day. She is painfully parched, but she no longer feels faint from hunger, as her body has begun burning her fat stores to give her the energy to find her next meal. Fortunately, it's possible she just did.
It's somewhere around midnight. Bex could not sleep, so she was awake to hear the sound of gunshots within a few blocks: three in quick succession, then nothing thereafter. She's heard enough gunfire over the past several weeks to know this was panic fire, which is usually followed by more spaced-out shots, but only silence followed.
Investigating, she found the source of the gunshots: a body, lying in the street. A pistol lays next to one hand and it wears a safety-orange backpack, its bulk visible even in the meager half-moon light. Above it stands a walker, messily tearing into a side of meat in its hands.