Table of content.   Posted by Vulpus Tenri.Group: 0
Vulpus Tenri
 NPC, 13 posts
Mon 6 Oct 2014
at 07:32
Table of content
Welcome to Recuse the princess 2

Rules of conduct

1) no op characters - should be self explainatory. No characters coming out of nowhere that can singlehandily wreck a boss or several boss like characters while the group struggles against them

 2)nfsw - anything too far should probably be done off site. I'm sure know what I mean XD

 3) killing off someone else's character without there permission

 4)A player has the choice, sometimes superceded by the DM, as to the state of their character.
 (The player has the right not to have their character permanently changed,injured or altered by another player without any means of stopping it.)

 5) please if you wish to leave RTP 2 let us know especially if the issue involves a character or something that involves the rp in general. We can work things out; fix things so everyone enjoys the rp.


1)basics
2)battle
3)Character specials
4)Xp
5)levels
6)Status effects
7)pony species

1) basics - Rescue the princess is at it's heart a turn based rp. Using elements of paper Mario and other rpgs.

- Hp/Health points - Hp is a measurement of health the amount a character has. if a character's hp drops to 0 the character will die (unless under special circumstances.)

- Mp/Magic points - Mp is the measurement of magic a character has. Even earth ponies and pegasi have natural magic.

- bits - the currency of ponies. using bits players can buy different things.

- items - there are various kinds of weapons. some heal hp or mp, some cure status effects, others have other specific uses for characters

- character specials - abilities specific to characters. uses mp

- weapons - weapons are used to attack enemies. they can be bought at stories or dropped by enemies.

- weapon specials - specials that come with weapons. use mp to use.

- minions - non boss enemies that normally attack in groups.

- Bosses - high ranking enemies. have a lesser chance of suffering a status effect and are immune to instant death.

2) Battle
the players will be thrown in to battles against enemies quite often.

*during a turn*

when the battle begins the players will chose attacks to use against an enemy

- attacking - when in a battle the player has several choices on attacking an enemy they can use

  - Use a character specific ability
  - the basic attack of there current weapon
  - use a weapon special

using character or weapon specials will require mp so it's best to  conserve mp

- items

each turn the player may use a single item to heal themselves or a friendly character.

- enemy turn - after the player attacks the enemy will attack

3) character specials

each character has 12 specials specific to there character.

- active ability - the ability the character begins with. active abilities cost mp but in general have no recharge.

- specials - there are 10 specials for each character. to unlock theses abilities the player must uses an item called a 'crusader's cape' each will unlock another level. the specials must be unlocked in order (can't go from special #1 to special #8.)

- passive - each character has a passive ability that does something to help the character (whether increasing discounts on stores or giving the character a resistance of some kind.

4)XP

Xp is used to level a character up. Xp is rewarded in several ways.

- defeating a minion will give a small amount of xp to the character who defeats them
- defeating a boss will give the charcter that defeated them a large amount of xp
- completing a battle or side quest will give the entire party a large amount of xp (side quests give more.).

5) Levels
each character starts at level 1 but by gaining xp will grow in levels getting stronger. depending on there species and the way there set up the charcters may gain more hp,more mp or be balanced with each level.

6) status effects
sometimes a character will be hit by an attack that causes a status effect.status effects can be cured by a heals all.

status effects

Damaging:
 Bleeding: 2 Points of Damage per Turn until healed
 Poison: 1 Points of Damage per turn for # turns or healed
 Burning: 2 points of damage per turn for # of turns or healed

Mind Altering:
 Confusion: Chance of attacking ally, self, or no effect for # turns or healed (1D10 1-4 Attacks Self, 5 - 8 Attacks Ally, 9 - 10 Hits target)
 Charmed: Attacks ally for # turns or healed
 Insanity: Chance of hurting self, ally or unable to attack for # turns (Unhealable) (1D10 1-4 Attacks Self, 5 - 8 Attacks Ally, 9 - 10 No Hits)
 Cursed: Chance of attacking self untilled healed. (1D10 1-6 Attacks Self, 6 - 10 Hits target)
 Sleep Deprived: Chance of falling asleep every 2 turns for 1 turn (1D10 1 - 5 Falls asleep, 6 - 10 Stays Awake)
 Migraine: 25% Chance of Specials not working when using a special do to pain while trying to concentrate. 1 HP Damage per Turn. (Last 1 day or until a Heal All is used)

Body Altering:
 Paralyzing: Chance of unable to attack # of turns or healed (1D10 1 - 5 Unable to attack, 6 - 10 Attacks)
 Stunning: Unable to to attack for # of turns or healed
 Frozen: Unable to attack for # of turns or healed, chance of being shattered.
 Petrification: unable to attack until healed, lower chance of being shattered
 Blindness: Has a chance of missing until healed or vision clears. (1D10 1-5 Hits, 6 - 10 Misses)
 Injured: Attacks do double damage for 1 turn.

7) species
there are 4 species of ponies. earth pony,pegasus,unicorn and alicorn

- earth pony - favors hp

- unicorn - favors mp

- Pegasus - balanced but leans towards hp

- alicorn - balanced but leans towards mp

This message was last edited by the GM at 19:37, Thu 19 Feb 2015.

Shadow Star
 NPC, 17 posts
Sat 18 Oct 2014
at 05:53
Re: Table of content
In reply to Vulpus Tenri (msg # 1):

8) Level gains

each character has different gains from leveling up. on the 5 level (5,10,15 and so on.) the player can choose which to upgrade (gaining 6 points to work with.)

Silver
2hp/2mp each level


Noi
3hp/1mp


Vulpus
1 hp/3 mp on odd levels 3/1 on evens

Rarity
1/3


Coco
3/1


Sweetie
random 4 each turn (her choice.


Pinkie
random  4 each turn (players choice)


twilight
1/3 odd levels 2/2 even levels


rainbow
3/1 odd levels 2/2 on even levels


Nyx
1/3 on odd levels 2/2 on even levels


fluttershy
2/2 on odd levels 1/3 on even levels


Charming
3/1 on odd levels 2/2 on odd levels


Silver cross
1/3

Braeburn
3/1 on odd levels 2/2 on evens
[/list]


applejack...XD

This message was last edited by the player at 18:51, Sat 01 Nov 2014.

Shadow Star
 NPC, 165 posts
Wed 11 Feb 2015
at 17:23
Re: Table of content
items

 health replenishing items
 cookie - heals 4 hp
 apple - heals 5 hp.
 Candy bar - heals 7 hp
 hay fries - Heal 10 hp
 Carrot - heals 10 hp
 leafy salad - heals 15 hp
 Daisy sandwich - heals 20 hp
 Haywheat sandwich - heals 20 hp
 Fruit salad - heals 25 hp
 fruit cocktail - heals 30 hp
 Zap apple - heals 50 hp
 Ice cream sundae -  heals 50 hp
 Veggie surpreme - heals 60 hp
 Zap apple jam sandwich - full heal
 Four course meal - fully heals hp

 Magic replenishing items
 juice box - recovers 4 mp
 apple juice - recovers  5 mp
 bottle of watter - recover 7 mp
 Chocolate milk - recover 10 mp
 Orange juice- recover 10 mp
 Lemonade - recovers 15 mp
 Carrot juice - recover 20 mp
 Soda pop - recover 20 mp
 fancy water - recover 25 mp
 Tomato juice - recover 30 mp
 Gallon of milk - recover 50 mp
 glistening spring water - recover  50 mp
 Energy drink - recovers 60 mp
 Zap apple juice - fully recovers mp
 fruit punch - fully recovers mp



 Muliti healing items
 Candied apples - heals 5 hp and 5 mp.
 Cupcake - heals 10 hp and 10 mp
 Fancy cake - heals 25 hp and 25 mp
 Sweet apple pie - heals 50 hp and 50 mp
 Milkshake - fully recovers hp and mp

 Status healers

 heal all - curses status effects as well as reattaches limbs.
 Element fragment - brings a pony back to life.
Noi
 Player, 3602 posts
 Filly
 Psychic
Wed 11 Feb 2015
at 17:25
Re: Table of content
Status Effects

Bosses will have special modified versions of these Status effects.
 If you have ideas for other effects feel free to list them.

 Damaging:
 Bleeding: 2 Points of Damage per Turn until healed
 Poison: 1 Points of Damage per turn for # turns or healed
 Burning: 2 points of damage per turn for # of turns or healed

 Mind Altering:
 Confusion: Chance of attacking ally, self, or no effect for # turns or healed (1D10 1-4 Attacks Self, 5 - 8 Attacks Ally, 9 - 10 Hits target)
 Charmed: Attacks ally for # turns or healed
 Insanity: Chance of hurting self, ally or unable to attack for # turns (Unhealable) (1D10 1-4 Attacks Self, 5 - 8 Attacks Ally, 9 - 10 No Hits)
 Cursed: Chance of attacking self untilled healed. (1D10 1-6 Attacks Self, 6 - 10 Hits target)
 Sleep Deprived: Chance of falling asleep every 2 turns for 1 turn (1D10 1 - 5 Falls asleep, 6 - 10 Stays Awake)

 Body Altering:
 Paralyzing: Chance of unable to attack # of turns or healed (1D10 1 - 5 Unable to attack, 6 - 10 Attacks)
 Stunning: Unable to to attack for # of turns or healed
 Frozen: Unable to attack for # of turns or healed, chance of being shattered.
 Petrification: unable to attack until healed, lower chance of being shattered
 Blindness: Has a chance of missing until healed or vision clears. (1D10 1-5 Hits, 6 - 10 Misses)
 Injured: Attacks do double damage for 1 turn.

This message was last edited by the player at 10:08, Thu 19 Feb 2015.

L_Wolf
 GM, 1795 posts
 OOC
 GM
Tue 17 Mar 2015
at 04:13
Re: Table of content
Current Gems:
Rainbow Moonstone = Psychic (Bypasses Magic Barriers - No Effect on Non-sentient creatures)

Ruby = Fire (Burn Chance)
Chance: 1 - 4 Burned 5 - 10 Not Burned

Sapphire = Ice (Freeze Chance)
Chance: 1 - 4 Frozen 5 - 10 Not Frozen

Aquamarine = Water (Drown Chance)
Chance: 1 - 4 Not Drowned 5 - 10 Not Drowned

Jade = Earth (Suffocation Chance)
Chance: 1 - 4 Suffocated 5 - 10 Not Suffocated

Fulgurite  = Electrical\Lightning (Paralyzing Chance)
Chance: 1 - 4 Paralyzed 5 - 10 Not Paralyzed

Diamond = Holy (Instant Kill Chance on Undead (Non-Boss)
Chance: 1 - 4 Killed 5 - 10 Not Killed

Onyx = Dark\Unholy (Instant Kill chance on Angelics (Non-Boss)
Chance: 1 - 4 Killed 5 - 10 Not Killed

Milk Quartz = Air (Low Bleeding Chance)
Chance: 1 - 2 Bleeding 3 - 10 Not Bleeding

Lapis = Astral (Low Chance of Install Kill on Non-Bosses)
Chance: 1 - 2 Killed 3 - 10 Not Killed

Dark Melanite = Void (Chance of being sucked into void (Non-Boss)
Chance: 1 - 4 Sucked In 5 - 10 Not Sucked In

Emerald = Poison (High Chance of Poisoning)
Chance: 1 - 6 Poisoned 7 - 10 Not Poisoned

Obsidian = Sharp (High Chance of Bleeding)
Chance: 1 - 6 Bleeding 7 - 10 Not Bleeding