The case of the two pilots?   Posted by Kraven Kor.Group: archive 0
Kraven Kor
 GM, 165 posts
Wed 29 Oct 2014
at 15:14
The case of the two pilots?
So, the two of you have both applied and are wanting the "Pilot" role.

We don't really need two pilots; though if there is enough differentiation between the characters, it should not be an issue.

Ship-to-Ship combat will happen, but will not be a focus of the campaign, so "The Pilot" should be able to do more than just pilot the ship.

It might be one of you goes "Pilot + Leadership" and is more "The Captain" and has mad social skills, while the other goes "Pilot + Soldier" and has more ground combat skills.

I would like the two of you to sort that out and then start building characters - CptCthulhu, I know you are a bit less familiar with HERO and I will help you as much as I am able to.

But let's sort out some basic character concepts between the two of you, if that is acceptable.

As a review, the current party is:

1.  Caitlin, an engineer and scientist; "The Techie."
2.  Jed, a soldier; "The Muscle."
3.  Mir, a Doctor and a Telepath; "The Telepath"
4.  Rondo, a hacker; "The Rogue."
Kraven Kor
 GM, 168 posts
Wed 29 Oct 2014
at 15:36
Re: The case of the (s)two(/s) three pilots?
In reply to Kraven Kor (msg # 1):

And, make that three.

Tavi just showed back up.

Which is fine, again, so long as everyone differentiates it should not be a major issue.

Neozanmato, feel free to chime in to this discussion.
TBD1
 TBD, 2 posts
Wed 29 Oct 2014
at 18:13
Re: The case of the (s)two(/s) three pilots?
I plan to make Luke Roberts, who is both pilot and gunner. I plan to have skills like Analyze Ships' Defenses and Find Weakness with Vehicle Weaponry in addition to piloting and navigation skills. I also plan to give him a hefty helping of RPs for specialized gear. Now, did you state that Ships' Sensors are based on Clairaudience, allowing a person to choose a point in space to be their point-of-viewing-origin? This would eliminate massive range penalties on Find Weakness.
Kraven Kor
 GM, 171 posts
Wed 29 Oct 2014
at 18:27
Re: The case of the (s)two(/s) three pilots?
TBD1:
I plan to make Luke Roberts, who is both pilot and gunner. I plan to have skills like Analyze Ships' Defenses and Find Weakness with Vehicle Weaponry in addition to piloting and navigation skills. I also plan to give him a hefty helping of RPs for specialized gear. Now, did you state that Ships' Sensors are based on Clairaudience, allowing a person to choose a point in space to be their point-of-viewing-origin? This would eliminate massive range penalties on Find Weakness.


Clairsentience, to an extent, in a few different varieties.

Main sensors are just +PER +Telescopic +Megascale senses; radio and sight group, generally, and touch group for gravimetrics.

Then you can have drones built as clairsentience, and some advanced optics use clairsentience with sight or hearing group (but they could be, in truth, built as Enhanced Perception with things like Partially Penetrative and such.)

I want to avoid "tech as magic" as much as possible, while still allowing players to run with their imaginations on futuristic gizmos.

And, just a reminder, you want some "not-on-the-ship" skills, too.  More than half of the campaign will likely be away missions, or that is the plan.
Luke
 Luke Roberts, 8 posts
Fri 31 Oct 2014
at 05:27
Re: The case of the (s)two(/s) three pilots?
Well, my 20- skills will be Combat Piloting and Systems Operations. I may not have martial arts, but I'll bet 20 STR backing some brass knuckles will do well enough in a bar fight...
Luke
 Luke Roberts, 9 posts
Fri 31 Oct 2014
at 08:08
Re: The case of the (s)two(/s) three pilots?
Under restrictions for personal equipment, you said No Force Fields. Then how do you buy the EMP/Plasma shields listed under recommended equipment?
Kraven Kor
 GM, 185 posts
Fri 31 Oct 2014
at 15:19
Re: The case of the (s)two(/s) three pilots?
Luke:
Under restrictions for personal equipment, you said No Force Fields. Then how do you buy the EMP/Plasma shields listed under recommended equipment?


The EMP / Plasma "shields" are more magnetically polarized armor than a true force field.  It would be bought as Resistant Defenses, Only vs. EMP / Plasma, basically.
Tavi
 Octavia, 15 posts
Mon 3 Nov 2014
at 15:58
Re: The case of the (s)two(/s) three pilots?
In reply to Kraven Kor (msg # 7):

In addition to the piloting, Tavi's got a few hiding and sneaking around type skills. And is an alien species! Very much not leadership material and by no means a combat specilist.

One of the reason's she is a fugitive is because of ship theft, so make sure to lock up your hot rods.
Luke
 Luke Roberts, 42 posts
Fri 12 Dec 2014
at 06:33
Re: The case of the (s)two(/s) three pilots?
If this is the common OOC thread for the two pilots, then let me flesh out Luke's background.
 Luke was born on Sigma Ceti 3, and served in the military. He was stationed at Gateway City, where he learned mechanics and ships' systems. He was the victim of a Karak raid. He was captured, and served on a warship as a personal
slave. I engineered my own escape after learning everything I could about
their technology and ships. I ran afoul of the Republic while aboard a stolen Karak
fighter craft.
It was impounded and fines were levied, rather unfairly. I got back at them by hacking into a delivery company's manifests, and redirecting brand-new experimental fighter craft to a gang of pirates, which was my way of paying my passage into their
service. I learned everything I could from them, becoming the Dread Pilot
Roberts. I've worked with pirates crews off and on, any sort of mercenary work I could find. Only reason I haven't been executed is that I'm too good at what I do. I've even done a job or two for the Republic, as my "get-out-of-jail-free" pass. Currently in a lockup somewhere, either awaiting trial, or a dangerous job. Either one is likely to kill me.....
Kraven Kor
 GM, 319 posts
Fri 12 Dec 2014
at 15:59
Re: The case of the (s)two(/s) three pilots?
The thread I had posted for this was link to a message in this game

Can you guys see that one?

No worries.  If you all have no further input, which is fine, I'll wing it.  Should be roping you all in over the weekend or early next week - apologies for delays, just that what happens with one group of players right now affects what I do / tell the others, so I have to kind of weave the various stories together.
Kraven Kor
 GM, 321 posts
Fri 12 Dec 2014
at 16:07
Re: The case of the (s)two(/s) three pilots?
Sorry, I did have the groups wrong there - you should be able to see that now.