Four Walls.   Posted by Kraven Kor.Group: archive H
Luke
 Luke Roberts, 133 posts
Thu 29 Jan 2015
at 16:30
Re: Four Walls
Okay, let ME be clear on this.

Pytheas III- Its dropship is STILL headed for the Mercy II? Being escorted by two gunships from the Mercy II? Still towing something large?

Mercy II- launched a dropship and 2 more gunships towards the Auriga, after meeting the Pytheas dropship? The dropship just killed its 2 escorts, and is now heading for the Pytheas III? No longer heading for the Auriga?

I thought the Pytheas III was way outside my ability to reach, yet I CAN reach the dropship?
Kraven Kor
 GM, 545 posts
Thu 29 Jan 2015
at 16:39
Re: Four Walls
Luke:
Okay, let ME be clear on this.

Pytheas III- Its dropship is STILL headed for the Mercy II? Being escorted by two gunships from the Mercy II? Still towing something large?


Correct.

quote:
Mercy II- launched a dropship and 2 more gunships towards the Auriga, after meeting the Pytheas dropship? The dropship just killed its 2 escorts, and is now heading for the Pytheas III? No longer heading for the Auriga?


Not quite; it launched a dropship and 4 gunships.  Those rendezvoused with the dropship from the Pytheas, then the Mercy's dropship and 2 gunships continued on while 2 gunships escorted the Pytheas' dropship back towards the Mercy II.  Then the Mercy's dropship just smoked its 2 escorts.

quote:
I thought the Pytheas III was way outside my ability to reach, yet I CAN reach the dropship?


Not quite.  The Mercy II is outside your reach (50m km); the Pytheas is closer (about 9m km?) and is drifting towards the TSR Corvette; but still barely out of your range.  The Auriga is also moving towards the TSR Corvette, much faster, and then the Mercy's dropship is still chasing the Auriga.

Doing an MS Paint map, hang on...

This message was last edited by the GM at 16:45, Thu 29 Jan 2015.

Kraven Kor
 GM, 546 posts
Thu 29 Jan 2015
at 17:10
Re: Four Walls
http://i62.tinypic.com/6s89de.png

Better?  The solid lines show the path a ship has followed thus far (its trajetory.)

The dashed lines denote distance between that craft and another.  Note this is a 2d map of 3d stuff and all distances are "approximate" and I've been tracking things via notes; so may not match up *exactly* to previous entries; apologies for that, but the layout is accurate.

Edit:  The blue 6-sided star is the "unknown ship."

This message was last edited by the GM at 17:15, Thu 29 Jan 2015.

Luke
 Luke Roberts, 134 posts
Thu 29 Jan 2015
at 18:11
Re: Four Walls
What registry is the Auriga? TSR?

So, theoretically, I can plot an intercept for the Auriga and still be on course, more or less, for the unknown ship. The Auriga is a space yacht, which means she has speed and possibly some rich toys aboard, but not likely much in the way of offensive/defensive capability. Probably pretty good communications and sensors.
If the dropship is on intercept for the Auriga, I can threaten to box it in, maybe blackmail it for supplies. If we can take it (we ARE pirates, after all), we don't have enough for a Prize Crew. But we can rob the buggers and light out before the Corvette gets too close. Are the gunships faster than the Corvette?

Has the TSR corvette turned towards/heading for the Auriga?
Kraven Kor
 GM, 548 posts
Thu 29 Jan 2015
at 19:49
Re: Four Walls
Luke:
What registry is the Auriga? TSR?

So, theoretically, I can plot an intercept for the Auriga and still be on course, more or less, for the unknown ship.


(Reposting from PM)

Kind of...  you'd be ahead of its drifting trajectory.  Even to get to the Auriga, as close as it is, would have you kind of doing a u-turn as you are passing in front of its trajectory.  Your ship was burning for open space, the Auriga is burning towards the TSR Corvette.

The Auriga was registered out of TSR space at one time, but is now registered as an independent ship, based out of OAU space but not really "an OAU ship" in any way.


quote:
The Auriga is a space yacht, which means she has speed and possibly some rich toys aboard, but not likely much in the way of offensive/defensive capability. Probably pretty good communications and sensors.

If the dropship is on intercept for the Auriga, I can threaten to box it in, maybe blackmail it for supplies. If we can take it (we ARE pirates, after all), we don't have enough for a Prize Crew. But we can rob the buggers and light out before the Corvette gets too close. Are the gunships faster than the Corvette?

Has the TSR corvette turned towards/heading for the Auriga?


Right now, a drydock tug would be faster than the corvette - it has maneuvering thrusters only.  It can shift it's orbit around by maybe a few thousand km per day.  It is currently oriented such that its less-damaged lower hull is facing towards the oncoming craft.
Luke
 Luke Roberts, 135 posts
Thu 29 Jan 2015
at 21:09
Re: Four Walls
Luke sends a tight-beam communication to the Auriga.

Auriga, this is Hunter's Bow. Please advise of your intentions, and any data regarding your pursuer. Pursuer has not responded to hails and is considered a Hostile. We are prepared to Assist.
Kraven Kor
 GM, 551 posts
Thu 29 Jan 2015
at 21:13
Re: Four Walls
Oh this is going to be good :D

A placid, pale, serious face with short-cropped black hair and a widow's peak graces your screen.  "It's about damn time you launched some support, but why risk comm...  wait...  you're not Roman...  rank and serial number, soldier!"
Luke
 Luke Roberts, 136 posts
Thu 29 Jan 2015
at 21:31
Re: Four Walls
Sorry, no can do. Consider me an independent. Now, do you want help, or not? Because that dropship will catch you before you can reach the TSR ship. Call me Luke.

Now, please advise as to your intentions, and the situation out there.


OOC: I'm laughing as I write this. Don't you just loooooooove this set-up?
Kraven Kor
 GM, 552 posts
Thu 29 Jan 2015
at 21:37
Re: Four Walls
In reply to Luke (msg # 161):

His face twists up with barely contained anger, but quickly returns to the impassive face you had first been greeted with.  "Very well.  My intentions are to survive; my only chance at that, as it stands, is to reach that corvette.  How did you come into possession of those Mako's?"

Mako is the name for the model of gunship you are flying.

It is delightfully chaotic right now :D

This message was last edited by the GM at 21:37, Thu 29 Jan 2015.

Luke
 Luke Roberts, 137 posts
Thu 29 Jan 2015
at 21:50
Re: Four Walls
Well, given that the TSR Corvette ambushed my ship and took our crew prisoner, I felt justified in taking their Makos away when the Mercy II's drones crippled the Corvette. So you'll understand when I say that the TSR and I ain't on real friendly terms at the moment. Luke lets that sink in. Give me a name for yourself, if ya would. And tell me why that dropship is pursuing you.
Kraven Kor
 GM, 553 posts
Thu 29 Jan 2015
at 21:53
Re: Four Walls
In reply to Luke (msg # 163):

Again, the face twists with rage.  You think he just smashed the comm console - you see his fist slam down and then static.

Someone is having a very bad day week month.

This message was last edited by the GM at 21:59, Thu 29 Jan 2015.

Luke
 Luke Roberts, 138 posts
Thu 29 Jan 2015
at 22:00
Re: Four Walls
Luke turns to his men. Looks like someone was counting on these gunships being in the TSR's possession. And he wasn't even trying to pull one over on us, he just got madder than a lame wolf in a chicken house. Luke plots his intercept for the Auriga, adding I guess that means he's fair game now.
Luke
 Luke Roberts, 140 posts
Fri 30 Jan 2015
at 06:12
Re: Four Walls
OOC: Feel free to tell the others I am on an intercept course for the Auriga....and likely to reach it before they do.
Kraven Kor
 GM, 559 posts
Fri 30 Jan 2015
at 15:42
Re: Four Walls
In reply to Luke (msg # 166):

As soon as they have sensors, I will :D
Luke
 Luke Roberts, 141 posts
Fri 30 Jan 2015
at 16:12
Re: Four Walls
ETA for intercept on the Auriga? And how far away from the Corvette will we be when we hit them?
Kraven Kor
 GM, 561 posts
Fri 30 Jan 2015
at 16:19
Re: Four Walls
In reply to Luke (msg # 168):

You are going to circle around and you will rendezvous with the Auriga in about 30 hours; they will be about 1.75m km from the Corvette by then.  Still well outside its primary weapon range.  The Mercy's dropship will intercept about 6-7 hours after you do.
Luke
 Luke Roberts, 142 posts
Fri 30 Jan 2015
at 16:23
Re: Four Walls
Yeah, was just reviewing the Gunship's max range. About 250,000 KM for the kinetic missiles. I take it that that Corvette has about the same range with its missiles?
And Energy weapons are on the 100,000 km scale for effective range?
Kraven Kor
 GM, 563 posts
Fri 30 Jan 2015
at 16:49
Re: Four Walls
In reply to Luke (msg # 170):

It depends on the size of the ship / weapon.

Your ship has short range weapons; the corvette has larger, longer range weapons as do most larger warships.  Fighters and dropships usually have weapons with ranges in the 10's of thousands to maybe a few hundred thousand kilometers; while warships can have ranges out to about 1,000,000km with their main beams.  Missiles can sometimes have planetary ranges - ie. several hundred million kilometers, but take days or weeks to travel that far.  Then you have some less-common, super-high-tech weapons like "Gravitic Tunneling Torpedoes" that have even farther ranges and use a scaled down tunneling drive to arrive on target faster.

You'll notice most weapons have a "delay factor" as well.
Luke
 Luke Roberts, 144 posts
Fri 30 Jan 2015
at 19:07
Re: Four Walls
Hmmmm. Can I pull up a copy of the Corvette's weapons/sensor array from the Gunship's databanks? Just to know what I need to worry about if they ever get them repaired.
Kraven Kor
 GM, 565 posts
Fri 30 Jan 2015
at 19:13
Re: Four Walls
In reply to Luke (msg # 172):

Sure.

Uh, I'll try another drop-box link, no time to copy/paste and fix HTML from an export.  If link doesn't work, do I have your email address?

https://www.dropbox.com/s/wcio...20Corvette.HTML?dl=0

You know you have taken out some of this, as well:

quote:
333 Offensive Systems: Multipower, 750-point reserve, (750 Active Points); all slots Requires A Roll (Skill roll; Must be made each Phase/use; -1), Crew Operated (-1/4)
16f
1) X-Ray Laser Arrays: Killing Attack - Ranged 8d6, Armor Piercing (+1/4), MegaScale (1m = 10,000 km; +2) (390 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1), Delayed Effect (1 segment per 100,000 km) (-1/2), Crew Operated (-1/4)
Notes: (x5 number of items) 1,000,000km Max Range; -1 DC per 100,000km beyond
39
12f
2) Neutron Blaster Turrets: Killing Attack - Ranged 6 1/2d6, Autofire (5 shots; +1/2), MegaScale (1m = 1,000 km; +1 3/4) (325 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1), Delayed Effect (1 segment per 100,000 km) (-1/2), Limited Range (-1/4), Crew Operated (-1/4)
Notes: (x6 number of items) 150,000km Max Range; -1 DC per 10,000km beyond
32
10f
3) Plasma Cannons: Killing Attack - Ranged 8d6, MegaScale (1m = 1,000 km; +1 3/4) (330 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1), Limited Arc Of Fire (60 degrees; -1/2), Delayed Effect (1 segment per 10,000 km) (-1/2), Limited Range (30,000km; -1/4), Crew Operated (-1/4)
Notes: (x2 number of items) 150,000km Max Range; -1 DC per 10,000km beyond
33
10f
4) Railgun Turrets: Killing Attack - Ranged 5d6, Armor Piercing (+1/4), MegaScale (1m = 1,000 km; +1 3/4) (300 Active Points); Requires A Roll (Skill roll; Must be made each Phase/use; -1), Delayed Effect (1 segment per 10,000 km) (-3/4), Limited Range (-1/4), Costs Endurance (Only Costs END to Activate; -1/4), Crew Operated (-1/4), 4000 Charges (Recovers Under Limited Circumstances; +1)
Notes: (x8 number of items) 75,000km Max Range; -1 DC per 5,000km beyond
30
15f
5) Kinetic-Explosive Missiles: Killing Attack - Ranged 6d6, Armor Piercing (+1/4), Indirect (Source Point is the Character, path is indirect, but the same with every use; +1/4), Area Of Effect Accurate (1m Radius Explosion; 1m = 100m; +0), Selective (+1/4), No Range Modifier (+1/2), MegaScale (1m = 10,000 km; +2) (450 Active Points); Delayed Effect (1 segment per 3,000 km) (-1), Requires A Roll (Skill roll; Must be made each Phase/use; -1), Crew Operated (-1/4), 125 Charges (+3/4)
Notes: (x4 number of items) 250,000km Max Range. On a miss, roll scatter with 1m = 100m (due to Explosion Power Advantage.)
[125]
22f
6) Nuclear Missiles: Killing Attack - Ranged 10d6+1, Armor Piercing (+1/4), Area Of Effect (8m Radius Explosion; 1m = 1km; +1/4), Indirect (Source Point is the Character, path can change with every use; +1/2), No Range Modifier (+1/2), MegaScale (1m = 10,000 km; +2) (736 Active Points); Delayed Effect (1 segment per 3,000 km) (-1), Requires A Roll (Skill roll; Must be made each Phase/use; -1), Limited Range (-1/4), Crew Operated (-1/4), 32 Charges (+1/4)
Notes: (x4 number of items) 500,000km Max Range (self-detonates)
[32]

41 Electronic Warfare Systems: Multipower, 175-point reserve, (175 Active Points); all slots OAF Immobile (-2), Requires A Roll (Skill roll (SysOp: Electronic Warfare Systems); Must be made each Phase/use; -1), Crew Operated (-1/4)
4f
1) ECM Suite: Dispel 10d6, Area Of Effect (1m Radius; +1/4), Electronic Warfare and Sensor Systems (+1/2), Constant (+1/2), Cumulative (240 points; +1), MegaScale (1m = 100,000 km; +2 1/4) (165 Active Points); OAF Immobile (-2), Requires A Roll (Skill roll (SysOp: Electronic Warfare Systems); Must be made each Phase/use; -1), Crew Operated (-1/4)
16
1f
2) ECCM Suite: Power Defense (30 points) (30 Active Points); OAF Immobile (-2), Requires A Roll (Skill roll (SysOp: Electronic Warfare Systems); Must be made each Phase/use; -1), Only Works Against Common attack (ECM) (-1/2), Costs Endurance (-1/2), Crew Operated (-1/4)
3

Hangar Bay, all slots OAF Immobile (Requires Multiple Foci or functions at reduced effectiveness; -1 3/4), Crew Operated (-1/2), Requires A Roll (Skill roll; -1/2)
41
1) Drones: Vehicles & Bases (153 Active Points); OAF Immobile (Requires Multiple Foci or functions at reduced effectiveness; -1 3/4), Crew Operated (-1/2), Requires A Roll (Skill roll; -1/2)
42
2) Gunships: Follower (156 Active Points); OAF Immobile (Requires Multiple Foci or functions at reduced effectiveness; -1 3/4), Crew Operated (-1/2), Requires A Roll (Skill roll; -1/2)
27
3) Dropship: Follower (100 Active Points); OAF Immobile (Requires Multiple Foci or functions at reduced effectiveness; -1 3/4), Crew Operated (-1/2), Requires A Roll (Skill roll; -1/2)
1120 Total Powers Cost

Luke
 Luke Roberts, 145 posts
Fri 30 Jan 2015
at 19:22
Re: Four Walls
Yeah. email is

Luke
 Luke Roberts, 147 posts
Sun 1 Feb 2015
at 00:22
Re: Four Walls
During the time to intercept, Luke does maintenance on his equipment and on the Mako. He also gets a sensor report on the weapons and sensors 'profile' of the space yacht Auriga. He wants no surprises.
Kraven Kor
 GM, 577 posts
Sun 1 Feb 2015
at 03:28
Re: Four Walls
In reply to Luke (msg # 175):

Auriga just has some point defense lasers, no threat to you really.  It does have a good sensors suite; not the stock model.  Engines and a few other things look to have been modified, but it is already starting to slow down for its intercept with the corvette.  It's speed won't be as much of an advantage; though it does accelerate faster than your ships if it burns full power - the crew would be under 3 to 4 G's of acceleration if so, and about 7 G's of thrust actual (the artificial gravity on the auriga offsets some of the thrust); compared to your 4 G thrust max, with no art-g compensation.
Luke
 Luke Roberts, 148 posts
Tue 3 Feb 2015
at 05:15
Re: Four Walls
The gunship has NO anti-g compensation?
Well the point of the intercept is that i'm "closer" to the corvette than they are, and by angling my path, I can intercept without getting into good weapons range for the Corvette. And if I need them to 'heave-to', I can always tell them to slow down (assuming the angry man's fist only took out the screen, not the entire communication suite). Failing that, a shot across their bow usually gets the point across.
Kraven Kor
 GM, 578 posts
Tue 3 Feb 2015
at 15:27
Re: Four Walls
Luke:
The gunship has NO anti-g compensation?


Art-G is a big power draw; these gunships are purpose-built for combat.  No extraneous systems, no creature comforts.