The Gates are Down.   Posted by GM.Group: archive E
Kilroy
 player, 45 posts
Mon 9 Mar 2015
at 22:01
Re: The Gates are Down
Hmm...I think its Ego would be crap.  The challenge here isn't in whether or not the program succeed, its whether or not I can make such a hideously complicated program and keep it from going berserk.

Also, I'd make a random roll to determine if the drive can be backed up and restored, because if there is no 'reboot' of the system available then this plan is pointless.

Oh...and, I'd also make me roll REALLY well on the Heuristics roll to make a virus that can treat encryption as a subsystem.

Its the equivalent of making a virus that attacks someone's spinal column.  Possible but VERY specific.  Normally this would be impossible but we do have physical control of the facility.
GM
 GM, 831 posts
Mon 9 Mar 2015
at 22:06
Re: The Gates are Down
Still doesn't let me adjudicate vs. what you've built; the EGO Attack and Mind Control.  Let me noodle on this some more when I don't have a million things going on at once.
Kilroy
 player, 46 posts
Mon 9 Mar 2015
at 22:08
Re: The Gates are Down
Totally understood.  I think the mind control would be vs whatever internal code they put in the actual trojan to fight off an attack, and I can't imagine it being that tough.  They would be going for stealth and needle in a haystack rather than 'I am the MCP and thou Shalt Not Pass."
Kilroy
 player, 47 posts
Mon 9 Mar 2015
at 22:08
Re: The Gates are Down
Totally understood.  I think the mind control would be vs whatever internal code they put in the actual trojan to fight off an attack, and I can't imagine it being that tough.  They would be going for stealth and needle in a haystack rather than 'I am the MCP and thou Shalt Not Pass."
GM
 GM, 834 posts
Wed 11 Mar 2015
at 16:41
Re: The Gates are Down
I just can't think of a good way to use the builds you have; the idea is good, just not sure how to rule on it.

Can you maybe alter it to a Computer with a Cumulative Transform?  Then I can just assign BODY / DEF for that to work against, and we have a natural timeframe via the cumulative total you need to achieve?

Kilroy
 player, 48 posts
Wed 11 Mar 2015
at 22:18
Re: The Gates are Down
Sure. Do you need the point value? (bearing in mind I'm working off 5th anyway) but since we have access to the hardware I'd want to make it armor piercing still
GM
 GM, 840 posts
Wed 11 Mar 2015
at 23:58
Re: The Gates are Down
I can tinker that and make it match the AP of the build you posted - just wanted to confirm it sounded good to you.
Kilroy
 player, 49 posts
Thu 12 Mar 2015
at 02:28
Re: The Gates are Down
i'm in totally new territory here :D
GM
 GM, 844 posts
Thu 12 Mar 2015
at 18:40
Re: The Gates are Down
OK let's try this:

quote:
Val  Char    Cost
3  DEX -14
10  INT 0

2  SPD 0

Characteristics Cost: -14

Cost  Power END
24  Duplication (creates 256 40-point Duplicates) (48 Active Points); Requires A Roll (Skill roll; -1/2), Nonpersistent (-1/4), Restrainable (Only by means other than Grabs and Entangles; -1/4), Cannot Recombine (-0), No Averaging (-0), 1 Continuing Charge lasting 1 Day (-0) [1 cc]
3  Major Transform 1d6 (standard effect: 3 points) (Encrypted data to duplicates of self, Re-encrypting), Personal Immunity (+1/4), Penetrating (+1/2) (17 Active Points); Extra Time (1 Hour, -3), No Range (-1/2), Requires A Roll (Skill roll; -1/2), Restrainable (Only by means other than Grabs and Entangles; -1/4) 2
Powers Cost: 27

Cost  Skill
3  Cryptography 11-
3  Computer Programming 11-
3  Security Systems 11-
18  +6 with any three pre-defined Skills
Skills Cost: 27

Total Character Cost: 40


Pretty sure you can fit 8 points into your Resource Pool.

This will create a virus program that will duplicate itself, and then transform the encrypted data into decrypted data (which will then also duplicate as copies of the viral payload, propagating it) at 1 BODY per hour per duplicate.  So 256 hour 1, +1 per hour per hour...

I'm ruling that each 1 BODY = 1 "qubit" transformed, and you have about 500 trillion cubits.  This will require math, and I thus hate you ;)

OK after tinkering in various exponential growth calculators...  it will take your virus here about...  42 hours.  If my math is right.  Which it probably isn't despite using a specific calculator.  :D

GM
 GM, 846 posts
Thu 12 Mar 2015
at 19:52
Re: The Gates are Down
Correction; we have to "assume" some things on the skill rolls...  The virus has 17- on its rolls, and will be at a -6 due to the complexity of the program.  So we assume an approximately 50% success rate.  84 hours.  Sorry.
Kilroy
 player, 50 posts
Thu 12 Mar 2015
at 22:05
Re: The Gates are Down
Hey, this is a crazy hail plan to begin with.

Any skill rolls I can make to shave some time off of that? After all, this is a hot zone....
GM
 GM, 847 posts
Fri 13 Mar 2015
at 00:18
Re: The Gates are Down
You can make complimentary Computer Programming or Cryptography rolls to assist the virus; every 2 you make it by will increase the % of successes by 5%.

And it really is a great idea, by the way, just had to noodle on the best way to build it - half the fun of HERO :D

Kilroy
 player, 51 posts
Fri 13 Mar 2015
at 01:29
Re: The Gates are Down
I beat it by six so 15%? :D (I don't have cryptography though what would I default to?)
GM
 GM, 860 posts
Thu 26 Mar 2015
at 02:40
Re: The Gates are Down
Kilroy:
I beat it by six so 15%? :D (I don't have cryptography though what would I default to?)


Computer programming, to write a program that does the crypto work for you, basically.

More tomorrow; need some more time to re-review with the last week having wiped all memory :D

GM
 GM, 878 posts
Wed 8 Apr 2015
at 16:02
Re: The Gates are Down
Ugh.  Apologies for delays, last week has sucked.

OK so 64 hours or so to enact your plan, with your complimentary roll.

Are you just "doing it" or taking this to the Commander?

Kilroy
 player, 52 posts
Wed 8 Apr 2015
at 22:48
Re: The Gates are Down
He goes to the Commander IF he can get the commander's attention immediately and if the Commander is decisive enough to commit immediately.
GM
 GM, 885 posts
Thu 9 Apr 2015
at 00:55
Re: The Gates are Down
Kilroy:
He goes to the Commander IF he can get the commander's attention immediately and if the Commander is decisive enough to commit immediately.


You won't know his decisiveness until you speak to him.  ;)

You get his attention easily enough, having impressed him with your initial findings.

Kilroy
 player, 53 posts
Thu 9 Apr 2015
at 21:37
Re: The Gates are Down
"I have a small chance of a plan that might work, but I need to start RIGHT now."  He details the basics of the plan without bogging him down in the technical details.  He reiterates the actions he thinks that it would be most helpful for their group and forces to conduct before the notice is sent out.
GM
 GM, 898 posts
Fri 10 Apr 2015
at 16:02
Re: The Gates are Down
He listens, and seems pleased enough, if a little lost on some parts.  "So...  you are saying we basically reboot the whole system, and recreate the entanglement on both ends of the gate, using the carrier signal...  and our own encryption?  Thus, hopefully, preventing the TSR from doing the same thing again?  I'll need to run this by a few people; and we'll need a plan to propagate the new carrier through the network, lock them out of the rest of the gates, too...  get started.  I need to make some calls."
Kilroy
 player, 54 posts
Fri 10 Apr 2015
at 21:13
Re: The Gates are Down
"If we can do that, home run.  I'm mainly hoping to warn everyone else of what is going on and summon help,because we'll need it. Time is gold.  The more you tell,the riskier this gets.  Do what you must."
GM
 GM, 909 posts
Wed 22 Apr 2015
at 16:54
Re: The Gates are Down
Bit more of a delay here, sorry; need to figure out what the other groups plans are before I can move you along here.

Shouldn't be long but it relies on them - the basic idea is that you are "ahead of them" in the timeline, as I wanted them to be arriving in Obsidia B around the time your prologue is resolving.

Thanks!

Kilroy
 player, 56 posts
Wed 22 Apr 2015
at 22:23
Re: The Gates are Down
No hurry.  The game has been around long enough that I know it isn't going anywhere.
GM
 GM, 918 posts
Wed 29 Apr 2015
at 20:34
Re: The Gates are Down
New thread incoming.

Going to fast forward a bit and throw Zeyktin in with you for now.  Hopefully have it posted tonight.

This message was lightly edited by the GM at 00:01, Thu 30 Apr 2015.

Kilroy
 player, 57 posts
Wed 29 Apr 2015
at 21:39
Re: The Gates are Down
Looking forward to it.
GM
 GM, 921 posts
Thu 30 Apr 2015
at 00:07
Re: The Gates are Down
You spend the next few days enacting your plan, and sure enough, the JumpGate is brought back to life.  The Commander's team then takes over and it seems that, beyond much praise, you are left to your own devices (but closely watched) as they send word out to the OAU about the situation.

About all you find out after that is that reinforcements are en route, but it will still be weeks before the first major forces arrive.

Within 24 hours of that news, the station is suddenly brought to full alert - incoming hostile forces.  You and the other 'contractors' are ushered into secure quarters with little choice, it seems, but to wait it out.

Naturally, this is not quite to your liking, but your protests fall on the deaf ears of OAU MP's and Security Officers, who alternately stare impassively, or apologize without any real remorse.

News of what is happening is scarce, until - after about three days of this - the JumpGate's warning klaxons blare.  The station is being boarded...

Respond here if you'd like with what you've been doing up to this point; just keep in mind they aren't telling you anything, aren't allowing you any access to the GalNet or anything.

New thread incoming; if you reply there, for now, please use privacy on this new thread until I give the go ahead not to.  So Zeyktin doesn't see anything he is not present for.

This message was last edited by the GM at 00:20, Thu 30 Apr 2015.