The End of the Beginning.   Posted by GM.Group: archive 1
Jed
 Jedak Frame, 149 posts
 Heavy Worlder
 Maintenance G3
Fri 26 Jun 2015
at 00:02
Re: The End of the Beginning
GM:
Jed, give me a to-hit roll.  -3 for non-proficient, +8 from the ship.


17:00, Today: Jed rolled 10 using 3d6 with rolls of 6,3,1. 8 CV -3 NP, +8 Ship = 13 OCV.

Hit DCV 14

GM
 GM, 1033 posts
Fri 26 Jun 2015
at 00:54
Re: The End of the Beginning
Jed shoots down the last HE missile; the ship is slightly rattled as it passes through the debris field.

Next wave of missiles:

(95 missiles; 50/45 HE/EMP split)

So 30 OCV for HE, 29 for EMP.

HE:  19:52, Today: GM rolled 10 using 3d6 with rolls of 2,2,6.

20 potential hits.

EMP:  19:52, Today: GM rolled 16 using 3d6 with rolls of 5,5,6.

6 potential hits.


Jed now has his guns figured out, and can fire on this pack of missiles with no penalty.  NPC's are still trying to learn.

Luke's roll first, for both sets, then Jed's.

GM
 GM, 1045 posts
Fri 26 Jun 2015
at 04:56
Re: The End of the Beginning
And I still need some input on what you have NPC's doing, and, again, most importantly, what you are doing with the Wayward Son.

Sorry to keep pestering, but...  yeah.  I'm the GM.  I need the info.  ;)

Luke
 Luke Roberts, 274 posts
Fri 26 Jun 2015
at 05:29
Re: The End of the Beginning
Luke will fire the pulse beam at a ship's Launcher (the nearest one), hoping to take it out.

Pulser:

14f 9d6 RKA(135), Indirect (Source Point is the Character, path is indirect, but
       the same with every use; +1/4), Megascale: 1m = 1,000 KM (+1 1/2),
       No Range Modifier (+1/2) = 439 active points; OAF (-1), Requires A Roll
       (Skill roll; -1/2),Crew Operated (-1/4),Delayed Effect (1 segment per
       300,000 km) (-1/2)

22:30, Today: Luke rolled 12 using 3d6 with rolls of 4,2,6. Pulse Cannon attack, OCV 8.
For this shot, I use the 8 PSLs vs Hit location to nail a launcher.


And the particle beam with the AoE to intercept missiles.
22:29, Today: Luke rolled 17 using 3d6 with rolls of 6,5,6. Particle Beam attack, OCV 8.
For this, I use

2 Combat levels
1 Overall level
2 levels w/Shipboard weapons

This message was last edited by the player at 05:31, Fri 26 June 2015.

GM
 GM, 1046 posts
Fri 26 Jun 2015
at 05:48
Re: The End of the Beginning
Still 10,000,000+ km from the nearest TSR ship.  Only in range of the incoming missiles right now; lets handle that first.
Jed
 Jedak Frame, 150 posts
 Heavy Worlder
 Maintenance G3
Fri 26 Jun 2015
at 05:52
Re: The End of the Beginning
22:50, Today: Jed rolled 5 using 3d6 with rolls of 2,2,1. 8  OCV -3 NP +5 Ship = 13 OCV.

OCV 13, hits DCV 19

Luke
 Luke Roberts, 275 posts
Fri 26 Jun 2015
at 06:46
Re: The End of the Beginning
Then using Pulse cannon vs missiles too
Mir
 Nathaniel Mirdolen, 227 posts
Fri 26 Jun 2015
at 12:13
Re: The End of the Beginning
In reply to GM (msg # 122):

PM

[Private to Plot Vehicle AI: "Do you the capability to protect the members of the crew from telepathic invasion?  If you can erect a shield to protect them from telepaths outside of the ship?"]
GM
 GM, 1049 posts
Fri 26 Jun 2015
at 17:47
Re: The End of the Beginning
Luke:
16:25, Today: Luke rolled 5 using 3d6 with rolls of 1,3,1. Against EMP missile, OCV 8.

Again,

2 levels Shipboard weapons
2 levels all Combat
1 Overall level
8 PSLs vs Target location

Oh, did you figure in for my Sensor Ghosts (-11 PER for targeting?)


I had forgotten that, my apologies.  Will do the next rolls with a -3 OCV penalty, if that is fair?  Figure -11 PER is 33 points; a 1d6 drain on OCV is 10 points, so -3 OCV?

Else I have to do weird and/or lots of PER rolls?

And that would put us at a potential 18 HE and 4 EMP hits from the last wave.

GM
 GM, 1050 posts
Fri 26 Jun 2015
at 17:59
Re: The End of the Beginning
Luke and Jed take out all the incoming ordinance, well away from the ship.  One or two give you a rattle but nothing more.

If my math is right, and including the OCV adjustment of Luke's ECM deal, Luke took out 8 with the shorter range weapon, 5 with the AoE beam.  Jed took out 8.  Overkill :D

Next wave is 115 missiles, and this is last wave for what was already incoming.  65/50 HE/EMP split.

NPC's are now assisting as well.


HE wave:  Base OCV 3, +5 for their targeting system, +12 for your ship's size; 20 OCV.  +13 for number of missiles, -3 for Luke's ECM = OCV 30.

12:55, Today: GM rolled 10 using 3d6 with rolls of 3,1,6.

14 potential hits.

EMP wave:  20 + 10 -3 = 27 OCV.

12:58, Today: GM rolled 10 using 3d6 with rolls of 6,2,2.

12 potential hits.

GM
 GM, 1059 posts
Mon 29 Jun 2015
at 20:54
Re: The End of the Beginning
Apologies if above was misleading; Luke and Jed took out all the incoming ordinance for wave 2, and I still need rolls for wave 3.

[Private to Mir:  (TP from AI; all "without rancor" from the AI) "I am already providing as much assistance as I am able; if there were more that I could do, I would already be doing it.  As stated; I can not directly interface with the lesser minds aboard this vessel, and cannot determine if my countermeasures are effective.  Were you or Jenna were to have a foreign intelligence access your mind, I would know, and could help prevent that access.  I cannot do so for the others aboard this vessel."]
Luke
 Luke Roberts, 277 posts
Mon 29 Jun 2015
at 21:20
Re: The End of the Beginning
OOC: If we have NPCs assisting, there are not enough weapons to go around. I suggest putting the NPCs on the Shorter range particle cannons, since there are 4 of those. I'll skip using my Pulse Cannon, and concentrate on the Particle AoE Beam, and maybe one of the particle cannons if one is left.
GM
 GM, 1060 posts
Mon 29 Jun 2015
at 22:30
Re: The End of the Beginning
Luke:
OOC: If we have NPCs assisting, there are not enough weapons to go around. I suggest putting the NPCs on the Shorter range particle cannons, since there are 4 of those. I'll skip using my Pulse Cannon, and concentrate on the Particle AoE Beam, and maybe one of the particle cannons if one is left.


Should be enough?

If you are on the primary beam array (the big one with the 20d6 EB), that leaves 2 focused beam arrays, Jed on one p-blaster turret, leaving 3 turrets and the 2 focused beam arrays.

Luke
 Luke Roberts, 278 posts
Tue 30 Jun 2015
at 02:07
Re: The End of the Beginning
Not possible.

2) Particle Beam Array:                 650 AP               65 END
           Blast 20d6
              MegaScale (1m = 1,000 km                (+1 3/4)
              Variable Advantage (+2 Advantages
               Limited Group of Advantages;           (+3 3/4)
                 Delayed Effect (1 segment per 300,000 km)       (-1/2)
                 Main Particle Beam Array (Lockout: Other PBA's) (-1/4)
            Notes: 1,000,000km Max Range; -2 DC per 100,000km beyond

19f 4) Focused Particle Beam Arrays:        650 AP               65 END
           Killing Attack - Ranged 6 1/2d6
           MegaScale (1m = 1,000 km;                  (+1 3/4)
           Variable Advantage (+2 Advantages;
            Limited Group of Advantages;              (+3 3/4)
              Delayed Effect (1 segment per 300,000 km)          (-1/2)
              Main Particle Beam Array (Lockout: Other PBA's)    (-1/4),
            Notes: x2 number of items) 1,000,000km Max Range;
                   -2 DC per 100,000km beyond
19f 5) Particle Blaster Turrets:            585 AP               58 END

20d6 Blast is 650 AP
Particle Beams are 650 AP (2 guns)
Particle Blaster Turrets (4 turrets) is 585 AP

Multipower is 1300 pts total. Can do any two. Not all three.
GM
 GM, 1061 posts
Tue 30 Jun 2015
at 02:13
Re: The End of the Beginning
Remember, this is all occurring over minutes of time.  In theory, you fire yours, free up the pool for Jed, etc.  So the MP limits are "not as much an issue" right now.
Luke
 Luke Roberts, 279 posts
Tue 30 Jun 2015
at 02:34
Re: The End of the Beginning
OOC: Heh. Forgot that. Should be fine.

In theory, can do 20d6 blast and Gravitic Lance at same time, then move to other systems.

This message was last edited by the player at 02:37, Tue 30 June 2015.

GM
 GM, 1062 posts
Tue 30 Jun 2015
at 17:29
Re: The End of the Beginning
Luke:
OOC: Heh. Forgot that. Should be fine.

In theory, can do 20d6 blast and Gravitic Lance at same time, then move to other systems.


Sure, but note extreme short range of the Lance.  I should probably add "inaccurate" to it, as it is not meant to be a precision weapon - creates conflicting gravitational forces and does to spaceships what you are not supposed to do to parcels; bend, fold, spindle, mutilate.  :D
Luke
 Luke Roberts, 280 posts
Tue 30 Jun 2015
at 20:12
Re: The End of the Beginning
Luke lines up his shots on the main particle beam and the wide array beam, expanding the scope of the wide array to impact as many missile clusters as he can.

13:10, Today: Luke rolled 13 using 3d6 with rolls of 3,4,6. SYSops 20-.
13:09, Today: Luke rolled 4 using 3d6 with rolls of 2,1,1. OCV 8, Wide Beam Array Strike.


2 levels Shipboard weapons
2 levels all Combat
1 Overall level
8 PSLs vs Target location

Sensor Ghosts -11 PER for targeting

13:09, Today: Luke rolled 7 using 3d6 with rolls of 1,4,2. OCV 8, Anti-Missile Strike 20d6.

2 levels Shipboard weapons
2 levels all Combat
1 Overall level
8 PSLs vs Target location

Sensor Ghosts -11 PER for targeting
Mir
 Nathaniel Mirdolen, 228 posts
Wed 1 Jul 2015
at 13:20
Re: The End of the Beginning
[Private to GM: Sorry, I cannot do much with the NPCs now. Work usually calms down about this time, but not so much in this case. I love the game and plan to continue, but my responses will continue to be erratic. Plus, this is combat time, not Mir's wheelhouse. ]

[Private to GM: On an related topic, the mechanics of Telepathy in the Hero System seem to be pretty different than what normal narrative Psi reads like in comics and in movies... for example, if I want to figure out which crewmember the enemy telepath is targeting, how would I do that? Or, can I create a shield which will give blanket resistance to everyone in a certain area? How much latitude do I have?]

Mir toggled his communicator to Luke and Jed. "We're going to have to decide on the Wayward Son soon; it's restricting our mobility and speed - while we accelerate and use our weapons for defense, do we have a smaller weapon we can use to break the Wayward Son up into smaller chunks? We could use the materials, but don't really need the ship itself."
Luke
 Luke Roberts, 281 posts
Wed 1 Jul 2015
at 13:54
Re: The End of the Beginning
"We have the Maco in the hangar deck. Its weapons might be able to deconstruct the Wayward Sun. Otherwise, I can try using the Gravity Lance or some other system if I can figure them out quickly" Luke responds.


OOC: Would the Particle Disruption Cannon do the trick, with expert placement of the shots?

OOC 2: Notice we haven't been adding in the levels from the shipboard computer, either. Could make a difference.

This message was last edited by the player at 13:57, Wed 01 July 2015.

GM
 GM, 1064 posts
Wed 1 Jul 2015
at 17:40
Re: The End of the Beginning
Luke:
OOC: Would the Particle Disruption Cannon do the trick, with expert placement of the shots?


In theory, sure.  It does "no damage" just overloads systems with charged particles.

quote:
OOC 2: Notice we haven't been adding in the levels from the shipboard computer, either. Could make a difference.


I've been adding the +8 CSL for the missile defense bit, and I was figuring in the Skill Levels w/ SysOp vs. the AP of the powers.  I have not been adding in the +RMod PSL; hence no worries over range penalties.  Is that what you mean?

I did the math yesterday but office lost power - apologies for delay.

On earlier posts, Luke listed OCV 20 and I have to admit I did not double check that math.

I'm looking at it again now; you have base OCV 6 and then +5 from skill levels; the +8 vs. Hit Location does not apply right now.  But the +8 from the ship does, and still +4 for extra time; math correction in your favor, collect +3 OCV for 23 total (again, ignoring usual caps for these omnibus rolls.)

With a roll of 4 and OCV 23...  you take out 6/4 HE/EMP missiles on the first wave, leaving 4.  Second roll of 7 has you take out 4/3 HE/EMP missiles.  All the EMP's are taken out, and 4 HE remain.

Autodefense should take out the rest...  3 and 3.  We'll just assume Jed and/or NPC's take out the last along with the autodefenses, and none get anywhere close to the ship.


12:24, Today: Secret Roll: GM rolled 8 using 3d6 with rolls of 3,4,1.

The collected defensive fire has temporarily drained main energy banks to about 60 percent; but they quickly recover once the stream of missiles becomes a trickle and finally ends.

Waiting on a response before moving on to tactics rolls and potential ship-to-ship engagement.

--------

[Private to Mir: 
quote:
On an related topic, the mechanics of Telepathy in the Hero System seem to be pretty different than what normal narrative Psi reads like in comics and in movies... for example, if I want to figure out which crewmember the enemy telepath is targeting, how would I do that? Or, can I create a shield which will give blanket resistance to everyone in a certain area? How much latitude do I have?


Mental Awareness PER Roll.  Which I thought I had you roll, and then told you the TSR psi is in the head of one of the Wayward Son's pilots.  For a shield, you would just do Mental Defense with Usable By/On Other advantage.  Or dispel telepathy or some such.  The other psi used mind scan to find those aboard, with penalties from the alien AI's defenses, and then is using telepathy to try and get info.  As "time is fluid" in this format, I have no issue with whatever you decide to do to have occurred within minutes of the AI notifying you of the problem.

And totally understand on posting; as always, "a few posts a week" is all I ask :D
]

This message was last edited by the GM at 17:53, Wed 01 July 2015.

Luke
 Luke Roberts, 282 posts
Wed 1 Jul 2015
at 18:10
Re: The End of the Beginning
Exoskeleton adds +2 OCV if he is wearing it. Also adds a pt of SPD.
GM
 GM, 1065 posts
Wed 1 Jul 2015
at 19:08
Re: The End of the Beginning
Luke:
Exoskeleton adds +2 OCV if he is wearing it. Also adds a pt of SPD.


Which I assumed was already included in the OCV notes in your posts; keep in mind I do my best to add any modifiers and such "from my side of things" like from the ship's systems or the like; but I may frequently fail to have time to double check your math so far as looking at your character for things missed, like the PAD bonus or such.

So please make sure your CV / statblock notes are as complete as possible, including target numbers of rolls or final CV, etc, to save me time - thanks! :D

GM
 GM, 1073 posts
Thu 2 Jul 2015
at 04:17
Re: The End of the Beginning
Let's get this next part moving; I can retro re: the other reply I was waiting on.  New thread incoming; for now, please continue posting here until I have things sorted in the other thread, and please note things may be edited as I solidify this.
GM
 GM, 1079 posts
Thu 2 Jul 2015
at 05:13
Re: The End of the Beginning
Go ahead and post in new thread - thanks!