Re: The Prisoner - The Arrival
Everyone begins to enjoy their time and stretch out for the first time since this wild ride started. It feels like only yesterday you were back in the Young Kingdoms, and for many of you, it has been only a day. The ship is a marvel of ingenuity that even the clockwork smiths of Jadmar would have troubles believing. Valmir would occasionally hop down from his pilot roost and stoke the furnace. The creaking of ropes give that familiar ship sound, minus the splashing of the waves. Cogs and wheels turn. Ropes and pulleys slide. [Secret to Lar 'the Awesome'; Viktor: Not sure if it was the reminder that you are not on the ocean, or the expectation of needing sea legs, or the few times that you looked overboard to only see empty blackness with no sense of distance, but you begin to feel queezy and nauseous. ]Many of you , curiously, glance over the edge only to see the void. A darkness so vast and disturbing that you can glance for only a few seconds. The great dark chains all eventually merge down into that inky blackness.
Over the course of the journey Valmir begins to inform you about the land of Syfera.
Syfera is a matriarchal society where males can not own property, have no say in the government, and have few personal rights. This is held in check by the queens personal guard and religious followers of the land. The guards are an arrogant, contemptible lot, hardly better than hired thugs. Easily recognizable in their polished brass armor over red hose, it is a common sight to see them shaking down civilians for a "Spot Tax": They spot you, they tax you. Each guard is hand picked and fanatically loyal and will do just about any act unquestioningly.
Amaht, the Capital city, lies near the shores of Lake Raynar. A Mid-sized lake that has been declared off limits to the general population and serves only the Queen and her most loyal subjects. It is said that the population smoulders with resentment and Media's name is cursed, in hushed tones, as soon as her royal guards have passed. Magic is known to exist in the land, but if found in "unapproved" hands, the female individual is taken to Media's castle, Males are simply killed on the spot. If they do return, they have been obviously changed and are far more approving of Media's reign.
Valmir gets lured into talking about the airship. "Airships do have their own dangers. First, they can only remain in the air so long as you can provide enough hot air to fuel the balloons. Second, unlike this design, most airships are driven by large fans. If one of those fans or the chains moving them breaks, someone has to climb outside the ship to fix it. Lastly, don't ever fall overboard, I've seen those chains latch on to people and rip them in half. It seems as if the chains will form around people once they drift far enough from the isles, or ships, and play a gruesome game of tug-of-war. Once I saw a ship drift to close to a rock and collide with it, I had to look away as dozens of chains formed around those cast adrift."
Valmir throttles back the drive system on the airship and "parks" it. He hops down from the pilots roost and addresses those present on deck. "We are about a cycle from Syfera. Do I get to simply park you where I want? or are you finally going to tell me what is going on and where we are going?" You feel the ship slow to a stop, and then begin to drift in the cross breeze.
[Private to Rael Gol: I added what you know/figured out about the potion to your character sheet. It may work on the edge of a sword, but it is designed to be ingested. There is a good chance that added to water or food the effect would remain as potent.]
[Private to Angrboda: Your natural ability at the sight is off, so you cast they spell to augment. The "silent drive" is actually a caged Air elemental. As more tubes are opened, more air is allowed to propel the ship. The mechanics are in place to regulate flow and to help direct the ship.]
This message was last edited by the GM at 20:47, Sun 22 Mar 2015.