The Prisoner - City of Amaht
You all stand just outside of the eastern slums of the city proper. Few people move about, visibly, at this time as the sun has taken leave of the day. Your quarry lies within the keep nestled at the heart of the capital city of Syfera. To simply kidnap the target, or do you toss the kingdom into disarray by attempting to assassinate the witch of a queen Media. The only thing standing in your way is indecisiveness and the royal guard that acts as both a garrison and police force.
Strangers in this unknown land, some of you men to boot, in many cases you would be put in chains on sight. So far only your luck and good fortune has saved you from capture. Luckily there is no true time frame, except this arbitrary 20 cycles before your ride returns in your ticket home. A map and information of your intended target has fallen into your hands, provided by your benefactors toady, paints a near complete path into the keep of the Queen.
It seems that fortune has provided your group with many possibilities to accomplish task. It seems as if the fickle lords of chaos are watching your progress with amused interest. You swear you hear the slight tickle in your ears of each of the higher lords placing bets on which way you will accomplish your task. For now your target, a prisoner known as Tenatir, is just out of reach.