Ghosts in the Machine
You allow yourselves to be lead towards the door at the base of the towers, each of the humanoids move to pair off with each of you. As they approach, each one mimics the hand gesture that the original humanoid did with Viktor. Reaching out, each one gently extends a finger to tap you on the hand. "We must hurry, the towers are safe, we can talk in there." After a few moments you realize that you did not truly hear it with your ears, rather your ears felt an "echo" of speech in your native language. Each one of the small figures motions towards the tower door.
As you approach you can see that the door is comprised of a material similar to that of the bone superstructure. The figure with the yellow stripe moves forward briskly towards the opening, not extending it's hand, merely moving forward with a purpose. At roughly 3' (1m) away the door slides open along a diagonal bisecting line. You see a second set of doors on the opposite side opening along an opposite diagonal bisecting line. In all, the two ivory colored doors are no thicker than any standard wooden frame. No hinges can be seen, though you can see that the door is set into the framework and follows a groove along the threshold.
A blast of cool air slides out the door as you get near. The inside of the room is made of a mixture of the bone and glossy material. The floors retain the glossy black, while much of the room fixtures are of the bone material. The room is split into two levels. The rear portion stands over 15' (4.5m) from the floor and is accessible by a bone stairway. There are two similar bone doorways to the left as you enter, and evidence of three more doorways on the raised area. The forward portion of the room is taken up with six cushion filled chairs each near a small semi-circular table with a multitude of switches, buttons, and lights. On the raised area is a slightly larger cushioned chair that is set near another semi-circular table with even more switches, buttons, and lights. At the base of the chair is a small matte black helmet, obviously the size of the humanoids that accompany you.
As the last person enters the room, the bone door slides shut. Almost instantly the noises of the outside cease, the only noise heard is of you moving about. The humanoids let you move about the room and take everything in. "We were stranded here when our ship hit a chaos storm. The whirlwind abandoned us here. The chaos made several crewmen go mad. The are holed in the bow of the ship with the remaining supplies. Guerrilla raids to kill us have left us to five. They have taken all we have." Their tale rings a sense of sadness and desperation. The humanoids seem so pathetic and unable to do anything more. It is obvious that their will has been broken by having to fend off their own kinsman for so long.
[Private to Cirok: The chairs are similar to the chair that the Tenatir sits in when it is piloting the Rogue Mistress through each "jump".]
[Private to Cirok: It is obvious that they are "emitting" some sort of emotion response to get you to feel how "pathetic" they are.]
[Private to Berta: It is obvious that they are "emitting" some sort of emotion response to get you to feel how "pathetic" they are.]
[Private to Angrboda: It is obvious that they are "emitting" some sort of emotion response to get you to feel how "pathetic" they are. Also, choose me a door, during your wanderings you are able to slip off of the group.
07:00, Yesterday: The Grey Lords, on behalf of Angrboda, rolled 28 using 1d100. Hide tn 60.
06:59, Yesterday: The Grey Lords, on behalf of Angrboda, rolled 43 using 1d100. move quiet tn 60.]
This message was last edited by the GM at 16:26, Fri 09 Oct 2015.