Ghosts in the Machine - Part II.   Posted by The Grey Lords.Group: archive 1
Viktor
 player, 438 posts
Sun 27 Dec 2015
at 18:55
Ghosts in the Machine - Part II
Waits to see if Berta has better luck with her blade...sets down his mighty axe after mumbling a few curse words to Donblas and grabs the silver disk and waits for an opening to punch the goatman with the disk clutched in his fingers...
Rael Gol
 player, 264 posts
Sun 27 Dec 2015
at 19:19
Ghosts in the Machine - Part II
Rael slink to the shadows, he was not much of a warrior when it came to normal opponents what chance did he had on spirits one.

He racked his brain trying to find any idea that would give them some edge against the spirits.
Esyld
 player, 3 posts
Mon 28 Dec 2015
at 00:04
Ghosts in the Machine - Part II
"Aye, Cirok," she answered him, gratified that, nervous as she was against these unearthly things, she had managed to be so effective.

Cirok...another name that, to her ears, was unique and foreign.  Everyone had one here, in this world that was not hers.  It amazed her that at least she spoke the same language as they, oddly accented, or no.  A language barrier would have made her situation next to impossible.

As he suggested she, without hesitation, made her way down the stair well; quickly, but not so quickly that she was likely to trip, and end up skewered upon her own blade.   As soon as she reached the bottom, she threatened the phantom with all the righteous conviction she could muster:

"By the Lords of Law, leave her in peace!"   She advanced, and, if the thing did not retreat, then she sought for the best opening, and attacked it.
Berta
 player, 165 posts
 from Ilmiora
Mon 28 Dec 2015
at 05:53
Ghosts in the Machine - Part II
That Angrboda might be (afraid ?) gives Berta momentary pause ... but when Viktor's axe proves as ineffectual as the Melnibonean's sorcery, and though the cursed heart of the Bitch-Queen pounds in her chest, she sets asides her own fears, driving forwards, oblivious to the timely arrival of Esylid on the stairs behind her as she swings her mundane blade in an arc that would all but certainly have found its mark upon any mortal foe.

"Ho ! Old goat !  Feast on my flesh if you dare !" the warrior-woman dares the ghost-creature.

[Private to GM: somehow, I think not ...  ;>

13:41, Today: Secret Roll: Berta rolled 20 using 1d6+17.  Initiative.
13:42, Today: Secret Roll: Berta rolled 28 using 1d100.  Engage (Dodge). vs 104.
13:42, Today: Secret Roll: Berta rolled 42 using 1d100.  Longsword  vs 105.
13:43, Today: Secret Roll: Berta rolled 54 using 1d100.  Dodge. vs 104.
13:43, Today: Secret Roll: Berta rolled 60 using 1d100.  Dodge. vs 74.
13:43, Today: Secret Roll: Berta rolled 37 using 1d100.  Dodge. vs 44.
]
The Grey Lords
 GM, 412 posts
 The Cosmic Balance
Wed 30 Dec 2015
at 01:43
Ghosts in the Machine - Part II
Ignoring the shouting and posturing behind it, the goatman keeps advancing on Angrboda. The glow from it's outstretched hand seems to intensify as it drawn nearer to its quarry. Angrboda finds herself pressed against the fleshy valve that is this inner door. Swiping savagely with her dagger in an effort to keep it at bay seems to be no deterrent to this unearthly thing as it continues to advance. It draws nearer as Angroboda's dagger flashes wide allowing for the outstretched hand to get close enough. The pale green light leaps from the goatman's hand and latches onto Angrboda's chest. [Private to Angrboda: Something cold, almost slimy, grips your heart as you can feel your essence beginning to be pulled out of you.]

Berta and Viktor rush forward as the green glow begins to pulse between the hand and Angrboda's chest. A second quicker than the ever amorous Viktor, Berta thrusts forward into the back of the specter. Quickly realizing that the blade met no resistance, Berta turns the trust aside in an effort to not skewer Angrboda in the process. Instead, the blade point buries itself into the wall just to the side. You can almost feel the room shudder a bit as the valve behind Angrobda flickers open. With the valve no longer supporting Angrboda she tumbles backwards into the room behind. A lout splash is hear through the portal. The goatman issues forth a howl of anger as the green pulsing glow is severed from it's quarry.

The room beyond the portal is a HUGE chamber running the length of the ship. The pale blue light of the ship reflects off of the now turbulent water casting ripples of blue on blue everywhere. Boxes and crates are stacked everywhere giving the impression that you are in the main cargo hold of the ship. The room is filled with water of roughly 3' to 4' deep (1m), given by the depth at which Angboda has landed. Large stony fingers are seen jutting through the port hull. The portal itself is big enough for 2 of you to easily fit through at the same time.

The goatman continues to rabidly advance at it's thwarted prize. Viktor places the palm sized disc in his hand and attempts to use it like a pair of brass knuckles with little effect.[Private to Viktor: Your hand comes away numb and tingly.] Cirok and Esyld make it to the bottom of the stairs as it begins to drift through the portal. A quick flick of Esyld's wrist catches the apparition in the shoulder with her rapier as it just barely passes out of reach. Rael cautiously moves down the stairs eyes wary for the second to return.


[Private to Angrboda: 19:08, Today: Secret Roll: The Grey Lords, on behalf of Angrboda, rolled 100 using 1d100.  attack tn 128. - fumble, It is as if the dagger itself is attempting to NOT hit this thing.

The attack did nothing to you that you can tell as it was quickly interrupted
]

Map updated. The blue fuzzy was and attempt to mimic the "blue reflecting light" and the fact that the hold is so big you simply cannot see that far with the level of light that it is.

This message was last edited by the GM at 01:55, Wed 30 Dec 2015.

Angrboda
 player, 277 posts
Wed 30 Dec 2015
at 05:42
Ghosts in the Machine - Part II
"Get it away!" Angrboda screams, now in full fledged panic mode she scrambles up and turns, running as fast as she can through the water, trying to get away from the creature.
Rael Gol
 player, 265 posts
Wed 30 Dec 2015
at 16:53
Ghosts in the Machine - Part II
Despite himself Rael could not feel a little bit of satisfaction at Angrboda reaction, it was nice to see the more human side of the hell maiden.

Pleasure aside, they had a crisis to handle and Rael had no illusions that once fat with Angrboda power the spirits would turn on the less savory treats. So they needed to kill or drive these thing away.

The things seem to interact with the ship walls or at least they did not pass through them, maybe if there was something made from the same material it would damage the things or at least push them away. Rael sought such an item be it even an improvised door frame.
Esyld
 player, 5 posts
Thu 31 Dec 2015
at 18:26
Ghosts in the Machine - Part II
Esyld didn't know Angrboda's nature well enough to find anything to enjoy in her predicament.  She just feared the consequences if they didn't get the phantasmic entity off of her.  And soon.

Had she the luxury, she might have spared more attention to the "valve," and the fact it was nothing like any door she'd ever seen.   But, her attention was staunchly elsewhere.

"I can harm it!  Let me through first!" she implored of Berta and Viktor, whom she knew were professional warriors, and likely did not take her seriously.   She did not wait for them to answer, but did her best to move through first, before they began to block the portal by going themselves.

Once she had Sir Goathead in her sight, and in striking distance, she attempted to give him another taste of the sword...

[Private to GM: Esyld rolled 6 using 1d6.  initiative = 21

Attempting to move through the portal, before others block me.

Esyld rolled 69 using 1d100.  113%  attack - rapier.

Esyld rolled 78 using 1d100. 113%   parry - rapier.
]
Viktor
 player, 439 posts
Thu 31 Dec 2015
at 20:00
Ghosts in the Machine - Part II
Looks at his hand and throws the silver disk towards the goats head as he moves out of the way...since his axe is worthless right now...figures let the new person do what she can...
Cirok
 player, 43 posts
 The Younger
Fri 1 Jan 2016
at 01:27
Ghosts in the Machine - Part II
Cirok pushed forward behind the others, realizing he had little to offer in terms of defence against the goat spectres but not willing to just hang back.  If nothing else he might be able to distract the enemy or help any of his companions that might become wounded during the encounter.
Berta
 player, 166 posts
 from Ilmiora
Fri 1 Jan 2016
at 13:19
Ghosts in the Machine - Part II
"The Chaos lords must love her !" Berta marvels at Angrboda's luck as the portal springs open at her back, even as she curses her own blade's uselessness against the ghost.

Ineffective it might be, but the warrior woman will not let the Melnibonean face her fate alone ...

... Berta pauses at Esyld's cry, swiftly turning and, recognising the woman as one who accompanied Mikkl, letting her past with a curt nod, though she follows swiftly enough on her heels, plunging into the water behind her.
The Grey Lords
 GM, 413 posts
 The Cosmic Balance
Sun 3 Jan 2016
at 16:20
Ghosts in the Machine - Part II
The goatman continues it relentless advance on the scrambling Angrboda. Instincts take over as Angrboda moves to put something between it and herself. Undaunted by the physical objects the specter slides through the object as if it were not there hand outstretched. Shouldering through you Mikkl's escort does her best to keep up with both the Melnibonean and specter in the deep water. The slow motion chase through the water tosses blue light everywhere in a near hypnotic trance. Mikkl's bodyguard is able to nick the green apparition in the back drawing it's attention for a brief second from it's fleeing prey.

The specter turns to the mosquito that keeps stinging it with malevolence in it's eye. It turns and drifts back through one of the stands of crates. As the goatman passes halfway through one of the crates there a huge flash and smell of fresh lightning. The goatman writhes for a second, though you can not tell if it is in agony or ecstasy. As the flash dies down you can see that the goat man has taken on a brighter green glow. An strange combination of laughter and a bleating goat issues from the now invigorated being.

In frustration Vitor tosses the palm sized silver disk at the far more visible goatman. A cry of frustration is punctuated by the slight whistling noise that the disk creates as it goes streaking into the darkness by the goatman. While the disk itself did not seem to make contact, you can see the goatman tense up as the disk flies by.
Esyld
 player, 7 posts
Sun 3 Jan 2016
at 18:25
Ghosts in the Machine - Part II
She startled briefly at the lightning like flash, that occurred as the goat-visaged phantom passed through one of the crates.   And did not fail to note that the being seemed somehow the better for that experience, afterward.   Drew power from it, in some manner?

It was all beyond her capacity to understand -- yet she felt certain it was somehow significant.   Briefly, she thought about stopping and attempting to hack open of the crates.  Then as quickly discarded the idea.  Electricity, if electricity it was, would be deadly to her and the others, in this water.   Hopefully, one of the others might have better understanding of this...

For herself, she continued to press forward, being careful in the water, and do what she could to take the enemy's attention from Angrboda...

[Private to GM: Initiative = 17

Moving forward in pursuit

Esyld rolled 36 using 1d100. 113%  attack - rapier.

Esyld rolled 6 using 1d4+4.  rapier damage.

Esyld rolled 48 using 1d100.  103%  dodge.
]
Viktor
 player, 441 posts
Sun 3 Jan 2016
at 18:45
Ghosts in the Machine - Part II
Rael heads up I threw the silver disk and goatman seems afraid...Cirok what does the disk do? starts running towards the disk and goatman after setting his axe close to his crossbow pulls out his slaver sword and throwing knife to see if they do anything...
Rael Gol
 player, 266 posts
Sun 3 Jan 2016
at 22:15
Ghosts in the Machine - Part II
"I am on it..." Rael shouts as he dash to where Viktor disk flew by looking franticly for the thing in the dark.
Cirok
 player, 45 posts
 The Younger
Mon 4 Jan 2016
at 02:55
Ghosts in the Machine - Part II
"I have no idea what it does," Cirok called out to Viktor, his brows drawn together in annoyance at the question, at the waist-deep water tugging at his every step, and at the goatman's imperviousness to almost all their attacks.  "You chose the damn thing, not me!"

The lightning had also scared the sailor.  Whatever had been in that crate had strengthened the creature it seemed.  At least it was easier to see now, he thought.  Which started a couple of crazy ideas coursing through his head, none of which he was inclined to act upon just yet.  But he began moving toward some of the crates not within the immediate vicinity of the spectre, just in case he was on to something of use.

As he moved he kept an eye on the creature.  He wondered if, in addition to being more visible now, it exhibited any more corporeal traits.


OOC:

Not sure what skill is appropriate for evaluating the ghostman's new form, so have included a base roll only.  Grey Lords, please factor this roll against the appropriate skill + modifier.

21:54, Today: Cirok rolled 29 using 1d100.  Assess goatman "solidity" after lightning.

Berta
 player, 168 posts
 from Ilmiora
Mon 4 Jan 2016
at 13:45
Ghosts in the Machine - Part II
Berta pauses as Esyld's blade hurts the ghost.  Naught but a scratch, perhaps, but at least a hope that a more telling blow might prevail.  Though that hope is all but dashed as the creature somehow uses whatever is inside the crate to strengthen itself.

And dashed yet more as Viktor throws the silver disk at the creature.  Berta turns, a curse on her lips for the Pan Tangian's stupidity ...

... then stops as the sharp odour of the lightning reaches her nose.

Electricity ... electricity ... the sailor's weapons, the gifts from the ship.

"Remember the sphere," the warrior woman calls out, "that held the Tenatir ... could we  ... earth this creature too ?!!  Would dousing it in water accomplish that ?"  And if so, what would it do to those already standing in it ?
Angrboda
 player, 281 posts
Mon 4 Jan 2016
at 17:33
Ghosts in the Machine - Part II
ANgrboda, not pausing in her flight, "I don't have spells like that memorized and even if I did they would take hours to complete and I don't think this fucking goat would be likely to just stand still as I cast those." she explains as she moves further back hoping that Esyld can kill the thing before it gets to her again.
Berta
 player, 170 posts
 from Ilmiora
Tue 5 Jan 2016
at 14:16
Ghosts in the Machine - Part II
Is Angrboda's desperation somehow attracting the ghosts ?  Perhaps ... but there is no time now for mere idle speculation.

The warrior woman looks around the chamber, her gaze fixing upon the crates.  "Metal," she addresses Rael and Cirok, pointing at the remains of the one that the goat-creature used to restore its essence, "and if they're filled with lightning, we should keep away from them, particularly any with metal armour.  But those others, all but floating - they're bone or somesuch.  Might provide insulation ?"  More hope than good reasoning.

"If we could break one, perhaps we could use the shards as weapons ?"

"Viktor !  Smash one of those crates.  NOT the metal one !"
Viktor
 player, 442 posts
Tue 5 Jan 2016
at 18:20
Ghosts in the Machine - Part II
After hearing his name and smash stops running towards the goat and sets down his knife and sword and swoops up his axe again and makes a flying jump swing to smash one of the floating crates....
The Grey Lords
 GM, 418 posts
 The Cosmic Balance
Thu 7 Jan 2016
at 02:05
Ghosts in the Machine - Part II
At Viktor's shout to dash after the potentially lost silver disk Rael sloshes off into the darkness. The pirate who escorted Mikkl moves forward once again towards the more visible goatman. A snarl crosses its features as it eyes up the rapier flashing towards it. A silent noise or disturbance causes the goatmans head to flicker towards the bow of the ship, in Angrboda's direction. It half leaps, half floats, into the air up towards the upper decks angling towards the stern on the ship. The pirate's rapier flashes again and catches the goatman as it sails upwards into the cavernous hold fading into the distance.
[Private to Rael Gol: You stumble across the disk. While somewhat aerodynamic, it is metal and did not go far. What is strange is that you find it floating a few cm above the water. The floating disk may have kept your attention if it were not for the almost feral looking "muppet" in ragged clothes crouching on a small stand of boxes. It pulls out a small ball attached to a string which it whips over it's head in a circular motion. You think you hear a slight buzzing noise, like that of a horde of bees in the distance, as the ball begins to whirl around it's head.]

Viktor, undaunted by the ferocity of the floating boxes, winds up and uses his axe to carve into one. The wet, floating box takes a solid hit and bobbles a bit in the water. It is evident that the material that makes up these boxes is similar to the hull of the ship, but not nearly as resilient. While it does not slice open, it does show the large slash caused by Viktor's Lymorian axe.


19:24, Today: The Grey Lords, on behalf of Viktor, rolled 14 using 4d6.  Busting Crates.

This message was last edited by the GM at 14:17, Fri 08 Jan 2016.

Esyld
 player, 11 posts
Thu 7 Jan 2016
at 21:01
Ghosts in the Machine - Part II
Esyld watched, in some surprise, but also silent thanks, as their phantom-menace had its attention drawn to something up near the ship's prow, giving Angrboda the respite she needed.

Her own attention then went to the others -- she had overheard what they had said, understood parts of it, but not all of it.  She had no clue what a ten o' tear was, or whatever it was Berta spoke about, or being able to 'earth' their enemy.

She did understand the idea about using the crate material as shielding, or weapon.  But...

"Is - is that wise-?" she asked of no one in particular, anyone in general.  "The electricity..."    They were all waist to chest deep in water, and figured the thought was obvious.  Though, hopefully they understood something about the contents which she did not.

This message was last edited by the player at 19:15, Fri 08 Jan 2016.

Berta
 player, 172 posts
 from Ilmiora
Fri 8 Jan 2016
at 13:58
Ghosts in the Machine - Part II
Berta breathes a sigh of relief as the ghost departs.  "I think I prefer it now when they do that," she smiles thinly at Cirok.

"Wise ?  Probably not," the warrior-woman shrugs her broad shoulders. "There's men of learning back where I hail from who could bore you to death with their knowledge, but even with what little I know about such matters, and that more the appropriate words than the science behind them, the suggestion was more desperate than I like."

"The creature did not prove immune to your blade,"
she congratulates Esyld, though she eyes the rapier in some puzzlement.  "I wonder what quality it has that is so inimical to the ghosts ?"

She regards the mark left on the crate by Viktor's axe.  "At least you marked it this time," Berta mutters.  "And given enough time we could probably carve ourselves some ... clubs, for want of a better word, though it is but a guess whether they'd be at all effective."

"But I don't know how we'd go about draining away electricity as we did with the Tenatir's prison.  At least he had the decency to stay still."
Angrboda
 player, 285 posts
Fri 8 Jan 2016
at 16:51
Ghosts in the Machine - Part II
Angrboda takes a few seconds to regain her composure, gasping for air.  She then uses a bit of the water to flatten her hair and begins inspecting the chests around her, hoping to find one which holds a weapon that will be useful against the ghosts.  "Has anyone opened the box that the ghost seemed to get power from?  Perhaps we can discern a weakness through figuring out what gives it power."
Esyld
 player, 13 posts
Fri 8 Jan 2016
at 19:34
Ghosts in the Machine - Part II
"I...don't know," she said to Berta, regarding the sword, and curious herself.

"I had understood there was some silver in its alloy.  And, silver is sometimes reputed as bane to hellish things.  The smith had interest in the weapons of the old races, of my home, if I understood my father right. That's as much as I can tell you."   To Angrboda's comments, she added-

"Perhaps we should move the box out of the water, first?"