Re: OOC - The Second comming
More than happy to waffle on in character, but I don't think it's advancing the game any. Fun, though. ;>
Angrboda's players decision to hold off due to the time it'd take to get the info probably did slow us down, though I'd have done the exact same thing ... well, at least till I noticed the GM frowning at me ! <grins>
I do think Rael will be back if/when he can, but in the meantime we're just going to have to forge ahead and hope.
Unlike the earlier sections of the game (palace, ship, other ship, wizard's tower), the progression since we crossed paths with Not-Khazim has seemed a lot more linear - I've not found many options to decide 'left or right', it's more roleplaying with what's put in front of us. Again, I'm not only happy to do that but enjoy it just as much, but it can cause things to bog down as it does require the GM to draw a line and move us on and that's a hard line to judge (I'm having the exact same problem in one of my D&D games, in fact, both with the current adventure path and having lost a couple of players - and having gone through the recruit/lose/recruit/lose cycle a few times it's hard to know what to do next).
To be honest, I'm very keen to go on, even with just the three of us active players, and don't mind at all if the pacing is slow. Our GM's posts set up interesting bits and pieces to react to and I love all the other players characterizations, so what's not to love ?!! :>