RolePlay onLine RPoL Logo

, welcome to Pax Bellum: Genocide War

12:39, 25th April 2024 (GMT+0)

OOC: Chat and Silliness welcomed.

Posted by PrometheusFor group 0
T'risa K'mahda
player, 36 posts
Mon 21 Sep 2015
at 18:27
  • msg #201

Re: OOC: Chat and Silliness welcomed

Pfft, we can always hire local merchants to bring us more ammunition, provide lift capacity if we need it. In the worst case scenario we can always do what we did in the last game, it amounted to us hijacking an arms shipment together with the freighter carrying it to Her forces.

Stealth boat sounds reasonable, although I'd expect it only to work against Tae/Tau forces with stealth. Given our experiences T'risa would go with rugged over stealthy every time, althuogh rugged and stealthy provided cost is not prohibitive would be better

As for improving the ship, we already have some proposals.
Upgrading the sick bay sounds perfect
Upgrading science lab, I'm also good with.
I have matters in hand for upgrading the shipboard computer.
I'd possibly make her quicker, but as our cargo space is limited I'll leave it as is. We need enough room for all of our mecha/low berths/salvage. I'd rather have the space to grow what we need into it.

I'd probably take most of the spare crew slots we need filled as cyberoids but with one or two seasoned vets to oversee them (T'risa has a strong connection to artificial sentients). We make up most of the crew in any case. Not that many spare slots left over.
Serana ( Ship AI for hire)
Mon 21 Sep 2015
at 18:50
  • msg #202

Re: OOC: Chat and Silliness welcomed

Allow me to introduce myself I am Serana Operating number 22-159-SRN-997 C. Formerly on Indenture to the Terran Unified Defense fleet.... The ships core is sufficient for my needs. If you would like I can pop over to the shipyard and incorporate myself into your ship ...for a small fee, and certain arrangements to allow for my personal time.
Kendrick Johnson
player, 36 posts
Mon 21 Sep 2015
at 19:46
  • msg #203

Re: OOC: Chat and Silliness welcomed

Not sure I'm keen on having a ship AI with overhead expenses :P
Elsbeth
player, 13 posts
Attack ships on fire,
off the shoulder of Orion
Mon 21 Sep 2015
at 19:53
  • msg #204

Re: OOC: Chat and Silliness welcomed

Kendrick Johnson:
Not sure I'm keen on having a ship AI with overhead expenses :P

    Look DaveKendrick, I can see you're really upset about this. I honestly think you ought to sit down calmly, take a stress pill, and think things over.

At least, I am pretty sure that is what Serana would say...
Lynn Winters
player, 25 posts
Mon 21 Sep 2015
at 20:06
  • msg #205

Re: OOC: Chat and Silliness welcomed

First time I hear "I can't do that Dave" I go attempt a reprogramming with a fire axe.
Mixtzin
player, 23 posts
Mon 21 Sep 2015
at 20:29
  • msg #206

Re: OOC: Chat and Silliness welcomed

Kendrick Johnson:
I'm all about a stealth boat for boarding actions

Good idea.
Mixtzin
player, 24 posts
Mon 21 Sep 2015
at 20:36
  • msg #207

Re: OOC: Chat and Silliness welcomed

T'risa K'mahda:
[1]...althuogh rugged and stealthy provided cost is not prohibitive would be better.

[2]I'd probably take most of the spare crew slots we need filled as cyberoids but with one or two seasoned vets to oversee them ...

[1] Even better idea.

[2] I like it.
Serana ( Ship AI for hire)
Mon 21 Sep 2015
at 20:58
  • msg #208

Re: OOC: Chat and Silliness welcomed

https://www.youtube.com/watch?v=7xO9Vr_nBE8

I feel that is a far more accurate description of my Personality matrix. Hides her collection of Andromeda videos, and life size hologram of Cortana.....

And emergency protocol seven.."Hit it with and Axe" is reserved for Hecate class Warframes who have forgotten that humans made us :D
Alex
player, 52 posts
Tue 22 Sep 2015
at 13:47
  • msg #209

Re: OOC: Chat and Silliness welcomed

I'm liking the idea of two armed armored fast stealthy ship's boats better than fighters.

Need more discussion. Of our goals for deciding how to modify the labs. I do have some thoughts on it. But ... Is there something we need to figure out scientifically about HER? Or is it all tactical?
My first question: is she a member of a known race and community or unknown or unique organism? Also does she have organic physical body or something else? As a combined corollary. Are these things we need to figure out. Will there be forensic studies to be done? Etc.

I might not need two labs if it's limited.
Prometheus
GM, 59 posts
Tue 22 Sep 2015
at 14:58
  • msg #210

Re: OOC: Chat and Silliness welcomed

Stealth pods could be acquired..you would need to make a short trip to a HUB colony, or Main naval Yard for them though...no problem there ..consider it a test rive.

Cyberoids are standing by, and several organic veterans are interested n a job as well.


SHE, which is the actual name the "Witch queen of the bug-lizards" goes by. is a memebr of an extinct caste of the Q'sa. A high queen which at one time ruled a large portion of Osahdii space.

According to a witness and data files found on the same world as SHE, they are psionic, tech savvy, and instinctive strategists. Up until about 100-50 thousand years ago they were  at war with the O'sahdii and the first wave of humans taken off world and resettled..And for the most part the Queens  are why none of the first wave colonies and races exist today....it was after all a war between to groups equally as powerful, and ten generations ahead of current technology...even the Osahdii lost ground Tech Level wise during the Great war.

What humans know as the Q'sa are survivors of a domestic servant caste of the Original Q'sa, basically their chambermaids., cooks, and garbage collectors.A Q'sa warrior, or warrior queen Q'sa is stronger faster, and smarter than any Q'sa met before...You can ask Elspeth and Balkiir about those..they are the only humans who have fought them face to face in 50,000 years.

So yeah your gonna need labs, fortunately Modern labs are designed  to be multi-functional and compact with nano-machine based manufacturing devices to supply any particular device you need...You can fit a modern CSI lab into a broom closet with he tech available for A Pax universe Ship.

Actually when it comes to scientific, and computer gear the average tech level for common use is around TL 15-17 compared to Typical Imperium standards, AI assist is common, psuedo intelect computers are everywhere..

your frikking kitchen can have it's own personality..it's not sentient but it is a very good imitation of a living personality.Kids have Virtual Intelligent toys, that act as health monitors, and security systems..up to the pint of being armed.

 Holographic systems are hi res full color, near perfect...at least in stationary entertainment systems. The field units are monochrome high res, and tend to glitch a bit when shaken or subjected to rough treatment.

So in effect a single lab is fine, TWO labs is great!!! It's the equivalent of a typical hospital, or major city crime lab.
T'risa K'mahda
player, 39 posts
Tue 22 Sep 2015
at 15:09
  • msg #211

Re: OOC: Chat and Silliness welcomed

In the last game, the GM allowed situational bonuses based on what we'd uncovered about our opponents.

BTW EMP grenades should be considered mandatory equipment for everyone.
Alex
player, 53 posts
Tue 22 Sep 2015
at 16:29
  • msg #212

Re: OOC: Chat and Silliness welcomed

Wow very interesting history. I love the depth of backstory.

So for the lab all I need to do is define what software (expert systems) I want the AI to run? Do I have a funding limit?

Regarding the Heavily armored weaponized stealth ships boat assault vehicles...that's what you mean by stealth pods? And we can get them?
Let's go ... Maybe I should've asked for more. - oh yeah computer and evasion software upgrades!
Prometheus
GM, 61 posts
Tue 22 Sep 2015
at 17:11
  • msg #213

Re: OOC: Chat and Silliness welcomed

Thanks, had some help wit that forma friend who supplied me with the idea for an ancient war that the Osahdii had ot cheat like hell to win...so that should tell you how bad having that Queen around could be...She Knows things the Osahdii have forgotten.

Yeah by pod I am referring to the armored assault boats..

the budget for a Lab is about 100k for programs that come with the system...it's covered under the total cost of the lab...which is around  1 MCr...since you have two labs you can tailor one for one set of skills, and the other for a second
Alex
player, 54 posts
Tue 22 Sep 2015
at 21:05
  • [deleted]
  • msg #214

Re: OOC: Chat and Silliness welcomed

This message was deleted by the player at 21:10, Tue 22 Sept 2015.
Alex
player, 55 posts
Tue 22 Sep 2015
at 21:10
  • msg #215

Re: OOC: Chat and Silliness welcomed

Okay looking at this for labs outside all the tech ability please give me any reccomendations

Considerations for lab:
Sciences Lab and an Analysis Simulation and xenotechnology lab
So one section of the lab is focus on physical and biological samples analyzing a materials and microorganisms and anything on along the physical and biological vine the other lab is focused on analysis strategy it looks at the history battles the known strategies of the QSAR I and helps to analyze what their goals might be whereresources are and specifically how Q so Teknowledge he works so that we can develop strategic I intercepts


 Engineer (specialized in Qsa engineering +1)
1   Electronics
1   J-Drive
2   Life Support
1   M-Drive
    Naval
2   Power
    Small Ship Systems
 Physical Sciences
2   Chemistry
1   Electronics
2   Physics
 Social Sciences
2   Archeology
1   Economics
1   History
2   Linguistics
1   Philosophy
1   Psychology
2   Sophontology
 Space Sciences
1   Planetology
1   Robotics
2   Xenology
 Life Sciences
2   Biology
1   Cybernetics
1   Genetics
2   Psionicology

102k
Intellect 2 50k
AutoScientist 28k based on the autodoc with software stripped out. Edu 12 int 9 physical body able to interact with both labs
Repair Robot 10k extra physical body under AI control.

Databases:
  Physical sciences 1k
  Life sciences 1k
  Social sciences 1k
  Space sciences 2k
  Q'sa and Oshahadii all known data supplemented by Nephilum 5k
This message was last edited by the player at 21:21, Tue 22 Sept 2015.
Prometheus
GM, 62 posts
Tue 22 Sep 2015
at 22:59
  • msg #216

Re: OOC: Chat and Silliness welcomed

okay programs wont be a problem and you cna swap them out as needed..the rating of a computer is a measure of how much you have active at once..not whats stored on the drive....which is a lot..you could put the library of congress and the imperial archives on most hard drives.

If you want a mobile assistant, Might  I suggest paying a visit to the Cyberoid Daycare...The fee for sponsoring a cyberoid fresh from the tanks is not that much, and for the next seven years you have a boy/girl Friday...that gets a nice allowance each month...and insurance, and requires it's own little area..which is why they take up 1.5 tons..they need a recharge and "sleeping" berth for the first few years..till they get a full sized room.

Investment for a Basic cyberoid is 50K for a stock standard mechanical frame...just don't let poppy see it she'll cry..and rush the poor thing off to the boutique with YOUR credit card. Then give you a very hard look for not seeing that the youngin' was properly "dressed" for polite society.

Its the same stats as a Drone control unit from Highguard...with varying abilities the same as the TL of the Drone unit..only these fellas have human bodies, and personalities
Alex
player, 56 posts
Tue 22 Sep 2015
at 23:58
  • msg #217

Re: OOC: Chat and Silliness welcomed

Okay so instead of spending 50k for expert and 28k for robot body stuck in lab I need to spend 50k for cyberoid and 10-15k for wafer Jack or neural comm and I get more functionality because he gets starting 0 skills and can leave the lab and be my shiny pal that's always fun to be around!

Is that right?

First one I looked at didnt cut my examination standards, second one was awesome. Can I take him or her? Should I make up the quirks?

By the way - those crew I rolled up- were they not supposed to all be cyberoid? I could fiddle and make them other species for fun.

The Comms officer could be Foo...
Alex
player, 57 posts
Wed 23 Sep 2015
at 01:14
  • msg #218

Re: OOC: Chat and Silliness welcomed

19:47, Today: Alex rolled 10,11,9,7,3,12 using 2d6,2d6,2d6,2d6,2d6,2d6.  Attribute.
EDU10,Soc11,Dex9,STR7,END3,INT12
STRDEXENDINTEDUSOC
9
9
3
14
12
9
+1
+1
-1
+2
+2
+1


Marvin - Brain the size of a planet and this is how they use me...

Quirks - Everything hurts needs lots of pillows - wears an HEV suit for any opportunity, but it hurts...
This message was last edited by the player at 09:14, Wed 23 Sept 2015.
Prometheus
GM, 63 posts
Wed 23 Sep 2015
at 04:48
  • msg #219

Re: OOC: Chat and Silliness welcomed

If y want to generate NPCs for me, feel free to use any race..this goes for anyone else as well.
That would be a lot of fun for the GM by the way..
Coms officer : 23^*^% Fizzzikt squueeeeeee
Race: Foo
Nickname: Fitz McSparks

and yes any NPC you create you canput quirk...and the GM will add one or two surprises. Poppy started out as a one off NPC and look where she has gotten to.....on second thought lets not..she's a little crazy....<ducks phantom head slap by fictional character> see what I mean she is not at all  well behaved figment of my imagination :P

While AI cyberoids are cheaper in the base model..they are independent and may not always operate quite like you want..your getting a multi-million dollar piece of kit for pennies on the dollar...the idea is that you are the final stage of their creation/assimilation into society...

If you want to pop over to the Inception Center ad RP the meeting Ill set it up.
Alex
player, 60 posts
Wed 23 Sep 2015
at 09:15
  • msg #220

Re: OOC: Chat and Silliness welcomed

Yes, I would like that - is it another alternate timeline?
Prometheus
GM, 66 posts
Wed 23 Sep 2015
at 09:26
  • msg #221

Re: OOC: Chat and Silliness welcomed

we can do it after the meeting at the ship yard.

You and Tal will be having fun over at the entertainment center off and on for the next couple of days. It may take that long to get any real info...but since it's something you can do in your down time it's not going to cause any continuity problems.

as a not eon AI they aren't programmed instead they are created by placing a seed program in a virtual reality sim..and giving them a few million cycles to gather experience and data...at some point they awaken as fully sentient synthetic life forms..or fail to develop sentience...

annnndddddd occasionally one goes batty during the  final stages after they become sentient and is shipped off to the AI version of the funny farm....yeah there's a giant server full of psychopathic AI out there somewhere....hidden in a sealed habitat somewhere unlivable to both synthetics and organics, protected by a small army of non sentient war machines, and  a squadron of AI operated fighters...just hope the AI version of the Joker/Hannibal never escapes.....hmmm well now there  is a scenario I hadn't thought of yet....
Prometheus
GM, 67 posts
Wed 23 Sep 2015
at 16:50
  • msg #222

Re: OOC: Chat and Silliness welcomed

Had those boats and pods on the back burner for months, well since last October when i wrote them up for a ship catalog for mongoose....dern thing is still on the editors desk since they started a revision of the rules.

Have most of  the second catalog worked out and waiting for the go ahead..military vessels this time
Tal Atvar
player, 28 posts
Wed 23 Sep 2015
at 19:34
  • msg #223

Re: OOC: Chat and Silliness welcomed

In reply to Prometheus (msg # 222):

Sound like you are pretty close to Mongoose and their game of traveller, designing ships and all.

Did you notice in my post yesterday in the entertainment ctr. that I invented a game for the Cesti?   It's called Baklec.   When it is done right, it puts Klingons playing with their batleths to shame.
Prometheus
GM, 69 posts
Wed 23 Sep 2015
at 19:41
  • msg #224

Re: OOC: Chat and Silliness welcomed

Unfortunately I am just a free lance writer they had do a book for them....they don't let me in on the secret meetings and company vacations :P

Yep saw the post, and Baklec is a great way to work off some energy, and loose a limb or two if your not careful :D
Mixtzin
player, 27 posts
Thu 24 Sep 2015
at 08:53
  • msg #225

Re: OOC: Chat and Silliness welcomed

T'risa K'mahda:
BTW EMP grenades should be considered mandatory equipment for everyone.

If there are to be lots of EMPs around, is it possible to make all kit proof against them?  Central Supply Catalogue (p188) allows for Ruggedized augments.  Can this be applied to other kit?  Mixtzin would be more than a little miffed if his Battle Dress, Gauss weapons and other useful bits ceased functioning just for the lack of this precaution.
This message was last edited by the player at 08:58, Thu 24 Sept 2015.
Sign In